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Found 138 results

  1. Mitsman

    (MOC) Evil Rising

    "So you are brave my young ones, aren't you? Have you heard of the times that the Lord of Evil himself rose from the seven Hells upon his black monolith, blacker than darkness, and spread terror to the lands? So many brave souls were lost at those times... So many friends and soulmates! Heroes are not made like they used to, stern and strong, full of courage and honour! Where it for Mephistopheles to rise again, would you pick up the arms and magic to face him? Would you sacrifice your soul even to fight on the side good! Would you my little ones?" So this is a dungeon for the mini campaign "Evil Rising", in Heroica scale for my f2p dungeon crawler game (more info in here). Not much like the other mocs around here but it is all mine... Hope you like the theme! Mitsman
  2. Hi All, I haven't posted here for a while, but having just shown my latest endeavour at the Great Western Brick Show, I thought anyone who doesn't usually frequent Flickr might like to see the MOC. IMGP9984 by kaitain, on Flickr IMGP9966 by kaitain, on Flickr (Just some Christmas lights added to give a fantasy feel to the display). "Heroes of Heroica" is a 240x112 stud campaign map, featuring 16 different routes into the forest from the 8 beach landing points, 57 dungeon entrances (these lead to random Heroica dungeons) in the forested area alone, 3 multi floored "Dark Druid" towers, 9 villages where treasure can be sold and equipment/potions bought. A goblin fortress to sneak into, lots of different heroica monsters to fight, including new snakes, scorpions, and even Dragons. The entire build process is available on my Flickr photostream, and when I've sorted through the photos from the show, I'll upload those as well. The aim is for the game to be played co-operatively like any other RPG. The extra campaign rules are still a work in progress though. Regards Kaitain Edit: It should have been 16 routes off the beach, not 6
  3. Having heard the call, the heroes navigate the busy corridors of Ebria Station towards the Northern Docks. There, they congregate in the spacious Hart Logistics hanger. They are overwhelmed by the sheer scale of the space; crewmembers dart back and forth around them as shuttles and freighters come in to land and take-off. Support vehicles whirl in every direction, ferrying supplies across the dock. Giant command towers stand at the walls of the hanger, commanding traffic. Beyond the gate shielding, the heroes can see the wide expanse of space beyond. Lost in all the hustle and bustle of the station, the heroes find themselves gathering together on the hangar floor. Party: Kirwin (karmajay)Character Points: 1/14Vitality: 6/6Velocity: 1Strength: 2Skill: 1Smarts: 3Proficiencies: Coding 2, Piloting 1, Engineering 2, Explosives 1, Technology 2 Credits: 18Equipment: Drone (Standard Long Range Elemental Weapon), Utility BeltInventory: 4 Hampering Minor Chemical Contained grenades, 2 Plasma Potions, Adventuring Leathers (Standard Kinetic Armour), Hacking Chip Merei TeoAge 24 Female, Helioi-Touched Celestial (Born Menahi)Character Points: 0/14Vitality: 6/6Velocity: 2Strength: 2Skill: 2Smarts: 3Spirit: 3/3Proficiencies: Occult 1, Religion 1, Coding 1, Insight 1Known Spells: Healing Light, Solar Flare, Gravity SinkCredits: 145Equipment: Teo Family Pocket-Watch (Kinetic Weapon), Utility Belt (Grants +1 Engineering or Medicine Check Success) Inventory: Essence of Intellect, Aetherbrew, Plasma Potion, Nanite Elixir Varen Nastayo (KotZ)26, Male, HumanCharacter Points: 1/13Vitality: 5/5Velocity: 2Strength: 2Skill: 2Smarts: 2Spirit: 0Proficiencies: Culture 2, Deception 1, Insight 1, Persuasion 2, Long Range Weapon 1, Coding 1*Known Spells (if applicable): Credits: 115Equipment: Lawyer's Rifle (Standard Long Range Energy weapon), Translator CubeInventory: 1x Essence of Glibness, 1x Essence of Intellect, Ion Repeater (Standard Energy Long Range Weapon), Adrenaline Decoction, 2x Bulking Stim Zaria Kanara (Kintobor)226 Year Old Female ElfCharacter Points: 1/15Vitality: 6/6Velocity: 3Strength: 2Skill: 2Smarts: 1Spirit: 2/2Proficiencies: Athletics 1, Religion 2, Melee Weapons 2Known Spells: Warding Bond, Sonic Sweep, Enhanced VisionCredits: 125Equipment: Power Khopesh (Standard Kintetic Melee Weapon), Dune Sea Armour (Standard Kinetic Armour), Farsight GogglesInventory: Plasma Potion (3), Aether Brew, Essence of Toughness, Holoscroll MM Note: Welcome to Quest 7! Excited to finally be launching. If you have any questions, feel free to instant message me, or post OoC in the thread. Feel free to shop a little more, and please confirm your stats and involvement within the next 24 hours!
  4. The agents of Heroica Hall are surprised one morning to see the Menahi, Nondos Aghonzath, and a cybernetic enhanced Daraki stacking miscellaneous objects under a Vorbanian Oak tree "Happy Yul'Yom Agents!" The frustrated Ornithun accountant, Kreiri, walks into the hall. "Nondos! Who authorized this? Where in budget was there a line item for Yul'Yom gifts? Do you have any idea how tight things are right now?" "Tight. BWAHAHAHA! Don't you worry your pretty feathery head Ms. Kreiri, I discussed things with Wranquen. He assured me we could afford it. Besides, the heroes enjoy a bit of respite and holiday cheer, it was getting a might gloomy around here!" Thorvald pipes up from behind the bar. "Hrmph... and what's wrong with gloomy?" "Oh don't be a Kruge, Thorvald. Get out the 'nog, pour the mulled-wine, it's time to celebrate Yul'Yom!" The Daraki having finished arranging the odd assortment of baked goods, luggage, and furniture around the tree finally speaks up. "Verily friend Nandos, p'rhaps t wouldst be beneficial to enlighten our bosom companions as to the nature of Yul'yom?" "Surely everyone knows about Yul'Yom, no? Very well then a tale I shall tell!" The Menahi grabs a tankard of mulled wine and settles in beside the tree. "Long ago the ancestors of the O’Kor’uk were enslaved by species of evil folk known as the Vol’Kor’iin. The holiday is in remembrance of that first Yul'Yom, the great Day of Preparation, when the O’Kor’uk made ready to in concert rise up against their Vol’Kor’iin oppressors and win their freedom. In the legend it is said that the smiths and bakers of the O'Kor'uk hid the weapons of revolution in loaves of bread so as not to be discovered by their overlords. Modern day participants of Yul'Yom may not hide blades within baguettes, but still enjoy hiding gifts for their friends and families in oddly shaped or inconspicuous wrappings and making a game of guessing what could be hidden in such misleading packages. Adherents of the Boundless Sky faith carried the tradition with them all throughout the galaxy after the O'Kor'uk Scattering and it later became co-opted by many other cultures. It's a personal favorite of mine and old Vazrurg here." "Tis indeed a chance most noble to remind one the bonds we forge in battle and in life." "Couldn't have said it better old friend! Now agents, why don't you come here and each choose something!" ~*To celebrate this Yul'Yom, all players can pick an item from the list below. All you must do is to state what item you wish to be given. Players currently on missions may also participate and submit their choices. You can choose the same gift as someone else. The gifts will be revealed at the end of December and roughly correspond to the shape of the item chosen.*~ Gifts - Apple - Bagpipes - Baguette - Balloon - Book - Briefcase - Broom - Cake - Chair - Croissant - Fancy Bottle - Milk Pail - Swim Ring - Teapot - Telescope - Trumpet - Turkey - Violin Case - Watering Can
  5. --- The heroes step out of the transport shuttle’s docking bay and into the packed and humid terminal of Docking Terminal 12. Gaudy, brightly lit screens advertise a variety of products and services; seemingly at every turn of one’s head a barrage of advertisements awaited. A busker band’s lively performance of old-timey music echoes throughout the mezzanine, just audible over the sound of constant chatter and moving feet. The enticing smells of food vendor’s stalls mixes with the humidity of such a mass of people, from ytaaxi, to humans, to dwarves, to chimerans: it seems no one individual looks alike in the hustle and bustle of the crowd. Beyond the dirty terminal windows the party can see a never-ending skyline of high rise skyscrapers and speeders zipping about, as well as incoming and outgoing passenger spacecraft. Like a twinkling star, orbiting the planet the heroes can make out the shape of the Queen of Harts Casino and Resort, the station’s glitter and gleam twinkling in the purple evening sky as the sun sets over the horizon. Even though it’s late, the city planet of Cosmopoli does not sleep. Over the intercom, a shrill, raspy voice broadcasts departure times of commercial space cruisers and the arrival of privately owned transport shuttles. Moving their way through the crowded mezzanine, the party eventually finds a figure matching the description of their patron. Leaning back on a bench, a young, well dressed human man sits as his shoes are shined by a scruffy looking dwarf. The human’s tailored suit and styled hair exuded playful fashion. Noticing the heroes approach, the man tips the shoe shiner and stands up, brushing his suit down of any potential wrinkles and double checking his haircut in the reflection of the grimy windows before turning back to greet the heroes. “Ey, Heroica I take it? Thank goodness you guys showed up. The name’s Antony Bardeu, I’m your client. How’s it going? Better than I’m doing, I expect?” -Heroes- Designation: B3R5 - 3rk (Dutch Thriceman) Age: Unknown, Gender: Mechanical, Race: Adamite Character Points: 0 / 10 Vitality: 6 / 6 Velocity: 2 Strength: 3 Skill: 2 Smarts: 1 Spirit: 1 Proficiencies: Melee Weapons 2, Intimidation 1, Athletics 1 Known Spells: None Credits: 10 Equipment: Chain-Greatsword (Standard Kinetic Weapon) Mecha-Plate (Standard Kinetic Armour), Shield Booster Kirwin (karmajay)Age: Unknown, Gender: Unknown , Species: AdamiteCharacter Points: 1/10Vitality: 5/5Velocity: 1Strength: 1Skill: 1Smarts: 3Proficiencies: Coding 1, Culture 1, Engineering 2, Explosives 1, Technology 2 Credits: 0Equipment: Drone (Standard Long Range Elemental Weapon), Utility BeltInventory: (2) Hampering, Contained Elemental Grenades, Plasma Potion Yissam♥ (CMP) 141-year-old feminine Stratitarian Character Points: 0/10 Vitality: 5/5 Velocity: 1 Strength: 1 Skill: 1 Smarts: 2 Spirit: 3/3 Proficiencies: Coding 1, Culture 2, Occult 1, Performance 1 Known Spells: Entropic Mending, Spirit Ally, Tongues Credits: 10 Equipment: Prism Gauntlet (Standard long-range elemental weapon), AV Rig Inventory: Essence of Glibness, Essence of Intellect Merei Teo Age 24 Female, Helioi-Touched Celestial (Born Menahi) Character Points: 0/10Vitality: 5/5Velocity: 2Strength: 1Skill: 2Smarts: 2Spirit: 3Proficiencies: Occult 1, Religion 1, Coding 1, Insight 1Known Spells: Healing Light, Solar Flare, Gravity SinkCredits: 0Equipment: Teo Family Pocket-Watch (Kinetic Weapon), Utility Belt (Grants +1 Engineering or Medicine Check Success) Inventory: Æther Brew, Essence of Intellect MM Note: Welcome to Mission #4! Feel free to finish up any last minute shopping before confirming. I hope you're all as excited as I am! If there's any questions feel free to ask, otherwise, let's get this show on the road! Also, I have no idea where these two images of Bers below this came from, I've been trying to edit them out but they keep coming back. I'll try and delete them later, but for now ignore them.
  6. Lind Whisperer

    H20: 1: The Mystery of the Maze

    All is ice. You lived among a small hamlet of hunter-gatherers, until all the animals went insane. Kicking, screaming, biting, they are unhuntable-and the woods that you would pillage for sustenance are now barred off by these creatures. A vote was taken; You and your companions were your starving tribe’s only hope! Traveling the tundra, loosing countless stragglers along the way, you have journeyed to find any way to halt the madness and save your tribe! Now, you have reached the foot of the Unholy Mountains. In the distance, you can see a strange display of lights. What do you do? The Party: Angor "The Arboretum" (@samurai-turtle) "20 Years" Old Male Orc Barbarian Theme Level 1 Power: 4 Health: 8/8 Gold: 10 Equipment: Crystalline Hammer (WP:3), Inventory: Potion, Mead Yelana Fennix (@Classic_Spaceman) Human Female Ranger Theme Level 1 Power: 4 Health: 6/6 Gold: 10 Equipment: Plasma Sniper-Rifle (Hand Cannon) (WP 3) Inventory: Potion (1x), Smoke Bomb (1x) Magnhildr (@Peppermint_M) Theme Etherian Barbarian of unknown gender and age Level 1 Power: 4 Health: 8/8 Gold: 10 Equipment: Sapphire Naginata (Polearm/Halberd) (WP:3), Inventory: Potion, Mead Old Bones ('Sam') (@Lord Duvors) Theme ??? years old male Undead Cyborg Rouge Level 1 Power: 4 (1+3) Health: 7/7 Gold: 60 Equipped: Black Sword (WP: 3, longsword). Inventory: Potion, Venom. Okooid (@darkdragon) Bioborg Mage of unknown gender and age Level 1 Power: 4 Health: 6/6 Ether: 6/6 Gold: 60 Equipment: Staff Inventory: Topaz, Potion QM Note: Please vote for a party leader! Thank you one and all for joining me! Your figs are all lovely! Hopefully this will be an adventure worth your time!\
  7. This is a test mission for the work-in-progress Heroica 2.0, and is meant only for the six selected players to participate in. If you are curious about the game's development, have a suggestion for a rule change, or want to comment on the quest's progress, please visit the Heroica RPG 2.0 discussion thread. The events of this quest are, as of now, non-canon - any story content or lore seen may or may not be part of the final game. ------------- Untold ages ago, societies across the galaxy broke their terrestrial bonds, and took to the cosmos. Countless beings now wandered through space, seeking glory among the stars. Six such individuals were doing just that, united by a common employer, a common point of departure, and a common goal. Six agents of Heroica were on a ship from Heroica Station, en route to the planet Gnorra - in hopes of saving an egg of a critically endangered species. However, in a celestial sea dominated by speedy spacecraft and imposing dreadnoughts, the agents of Heroica found their current vessel to be a bit, ah... Humble. Humble was a good word for it. And so the (once bright emerald, but now more of a sandy green) Initium cruised through the depths of space, carrying the party of heroes-to-be towards their ultimate objective. It was a reliable enough vessel, fast enough to get to Gnorra in a reasonable time, but a bit sparse when it came to luxuries. The cramped bridge was a testament to that. Six chairs corresponded to the six people aboard, embarking on adventure. And those six individuals were: The Party: Igaz (Goliath) 300 Cycle, Male Undead Vitality: 7/7 Strength: 2 Skill: 2 Smarts: 1 Spirit: 1 Proficiencies: Athletics 1, Intimidation 1, Melee Weapons 2, Short Range Weapons 1 Credits: 10 Equipment: Standard Vibrolance (+1, Melee Kinetic Weapon), Standard Plate Armor (+1 Kinetic Armor) Inventory: Shield Booster Kleeck (KotZ) 35 cycle old, male Ornithun Vitality: 5/5 Strength: 1 Skill: 2 Smarts: 2 Spirit: 1 Proficiencies: Persuasion 2, Culture 1, Short Range Weapons 1, Insight 2, Deception 1 Credits: 60 Equipment: Standard Plasma Blaster (+1, Short Range Energy Weapon), Translator Cube Inventory: Ensonvilterayquis (Enson) (Lord Duvors) 60 cycle old, Male Quo’ri Vitality: 6/6 Strength: 2 Skill: 2 Smarts: 1 Spirit: 2 Proficiencies: Melee Weapons 2, Medicine 1, Religion 2 Credits: 10 Equipment: Standard Void Star Hammer (+1, Melee Elemental Weapon) Inventory: Nanite Filter, Plasma Potion Dunola (Kintobor) 125 cycle old, Female Dwarf Vitality: 5/5 Strength: 1 Skill: 1 Smarts: 1 Spirit: 3 Proficiencies: Arcana 3, Culture 1, Short Range Weapons 1, Engineering 1 Credits: 10 Equipment: Standard Flame Thrower (+1, Short Range Elemental Weapon), Holo-Scroll Inventory: Energy Cell Tester-Three (samurai-turtle) One Cycle Old, Genderless, War Bot {Robotic} Vitality: 6/6 Strength: 2 Skill: 1 Smarts: 2 Spirit: 1 Proficiencies: Technology 2, Long Range Weapons 2, Piloting 1, Perception 1, Engineering 1, Credits: 10 Equipment: Standard Arm Cannon (+1, Long Range Energy Weapon), Standard Metallic Exoskeleton (+1 Kinetic Armor) Inventory: Shield Booster Yelana Fennix (Classic_Spaceman) Unknown Age Human Female Vitality: 6/6 Strength: 2 Skill: 2 Smarts: 1 Spirit: 1 Proficiencies: Deception 2, Long Range Weapons 2, Technology 2 Credits: 10 Equipment: Dual-Mode Sniper Rifle E (+1, Long-Range Energy Weapon), Dual-Mode Sniper Rifle K (+1, Long-Range Kinetic Weapon) Inventory: Cloaking Generator, Hacking Chip ----- Truth be told, it wasn't all so bad - although their six seats were packed together like sardines, there was not that much need to linger on the bridge for too long. After all, one of Heroica's many trusty nav droids was at the helm, operating the trio of control panels at his mechanical fingertips with programmed precision. The lack of warning sirens, space turbulence, loud noises, and flashing lights was a testament to their current pilot's expertise. "Let's see... All systems green... Fuel deposits plentiful... Wings stable... Destination will be reached in two hours... Feel like I'm forgetting something... Landing gear! When the time comes, which one of these operates the landing gear..." A consummate professional, down to his circuits. He soon turns to face his passengers as the Initium chugs along. "Ah, never mind that. Welcome aboard, Agents of Heroica!" Mission Master Note: Hello and welcome to Mission Zero, everybody! The six of you ( @Kintobor, @samurai-turtle, @Classic_Spaceman, @Goliath, @KotZ, @Lord Duvors) have 24 - 36 hours to confirm participation. Settle in, get roleplaying, and get ready for the ride.
  8. Flipz

    Heroica Theatre

    Thanks to Sandy for the banner! Introduction “Ah! Hello there! You must be the new class of students. Welcome, welcome! I’m Bilbert Wigglepike, adventurer, playwright, and actor extraordinaire! Of course, as theatre enthusiasts, you must have seen my gripping yet hilarious comedy, The Life of Beasley? No? What about my romantic classic Gnomeo and Harriet? Rated eight thumbs up by that unlucky critic who took the Zeigfried girl’s seat! Really, no? Well, surely you caught my dear friend Elphaba’s autobiographical musical Wicked during her short time here? No?!? My goodness, you need more help than I thought!” “I can teach you to bewitch the mind, to ensnare the senses, to pull at the very soul of all those who see you. Not through sorcery, trickery, alchemy, but through your own quirks, history, and emotional honesty." "I warn you: it will not be easy. Crafting interesting characters is a work of intention more than of luck. It requires concentration, focus, and determination. But for those who persevere...well, generations of actors have hungered after the joy of performance, the adulation of a pleased audience. And some small degree of that unique, exquisite satisfaction...can be yours.” “And let me say this: acting, or, as I prefer to think of it, role-playing, is Serious Business. I will not tolerate any foolishness...” “...hijinks...” “...shenanigans...” “...or tomfoolery of any kind in my Theatre!” “...Oh, who am I kidding?” “*Sigh* Welcome to Heroica Theatre...” Heroica Theatre is an Out-Of-Character discussion topic, where various thoughts, ideas, and advice about portraying your character can be discussed. Along the way, Bilbert and his troupe of performers (including several familiar faces!) will illustrate some of the concepts being discussed. But don’t let that stop you: any topic related to any aspect of roleplaying is welcome at any time. And feel free to be creative; who knows? Maybe you will be the Heroica Theatre’s next great star... Opening Night: The Roleplaying Basics Act I. Creating an Identity: Character Story Inspiration “This man was crushed by anvil. I...never seen thing so gruesome.” “I understand, Hoptet. After all, murder is…heavy stuff.” YEAAAAAAAAAAH! “...” “...” “Wanna get a banana burger?” “OK.” To sum up the acting technique of “transference” pioneered by the great actress Uta Hagen, one might say that “Acting is about finding ourselves within the character, and the character within ourselves.” Roleplaying is much the same; though the form and style may be different, it is still about taking elements of ourselves, combining them with elements we consider to be not of ourselves, and using them to create an entirely new character to display to the world. The primary difference between acting and roleplaying is, in roleplaying there is no set script, and the players together combine their talents to breathe life into the world. Even the greatest players in the world can’t play a character that is undefined, however. There’s a reason we don’t read books about speechless, lifeless, immobile statues; it would be dull and uninteresting. A character without their own defining traits has little more life than one of those statues. Roleplaying great Waterbrick Down once said this: If you get stuck, remember some of the basic questions: who, where, when, why, and, later on, how. Who was my character raised to be? Where was he/she born, where did he/she live before coming to Heroica? When did my character leave home and come to Eubric? Why did my character leave home and come to Eubric? Remember, too, that great characters are defined by contrasts, the difference between who they should be and who they are; consider: the sacrilegious, irresponsible paladin with a drinking problem, the ex-bandit ogre with a noble spirit, the wacky, comedic magician marked by darkness, the 200-year-old Elf with the maturity of a teenager, the rogue with a heart of gold, the quirky chicken sidekick who’s actually a demon of darkness, the honorable orc who becomes a paladin. Real people are messy and at times inconsistent; your character should be, too. Above all: your character should make sense to himself. All of our quirks and inconsistencies have some sort of reasoning or story behind them. You don’t have to know everything, but if you can have a few defining moments of their life set before you start playing, you’ll be in a good position to start off strong. If you can, from your character’s perspective, examine what you know about their history and find it reasonable and believable, then you’ve got a good base upon which later roleplaying can build. Coming Soon: Crafting a Back-Story: The Present as a Key to the Past Act II. Weaknesses and Strengths: Believability in Relatability: “Verily I say unto thee, Hoptet: he who had the less strength was the greater Hero.” “...” “What? I was channeling an ancestor of mine! Sheesh, kids these days...” Let’s be honest: a character that always succeeds, has no flaws, and never makes mistakes (or worse, who blatantly disregards their failures) is rather unlikeable. There’s an entire trope about Mary Sues and Marty Stus that cover exactly how they become unlikeable in far more detail than I can here. On the other hand, a character that tries to pour on the angst by constantly failing is no more likeable. The key is to find a good balance between the two, in order to make your character actually likeable. In all honesty, writing a believable, relatable character is kind of like trying to plan and host a game or a Quest; the key word here is balance, making your character strong enough, within reason, to believably handle themselves in the dangerous world of Heroica, while at the same time keeping them weak enough to, well, fail once in a while, which the dice WILL cause from time to time. This is doubly important in non-dice-based situations, where poor roleplaying can make you look quite silly indeed; if you’re a brand-new Hero who’s just arrived at the Hall, and you pick a fight with an experienced Hero with an Advanced Class, you are not going to be able to knock them out in one hit, no matter how poetic your description of the event; it’s just not believable. (This brings up another common roleplaying problem, one we’ll cover more in Act III.) Remember when we were defining the broad strokes of the character, adding depth through contradictions? That’s also a great example of balanced, relatable believability. Consider Lord Lawrence Boomingham, a mighty Paladin of Heroica. He is strong and hardy, as a Paladin he defends himself and his allies with his shield while also possessing the ability to heal them and himself when injured; a potent combination, to be sure. Bravery (bordering on impulsiveness and recklessness), combat skill and strength, and magical healing abilities are his strengths. However, he also has his weaknesses: he’s a chronic alcoholic, he’s brash, arrogant, rude, self-centered, racist, and, perhaps most tellingly for a Paladin, thoroughly irreverent. His strengths are balanced by his weaknesses, and though he may not always be likeable, he can be at times, and above all he’s always relatable. Let’s consider another great example: Althior Emorith, Sage. Armed with plenty of great gear, a magical sidekick, an Evoker girlfriend, and every single elemental Gem in existence, at first glance he may seem unstoppable, but he’s balanced out by his weaknesses. For one thing, Finnegan is incompetent, and in-character Althior isn’t much further behind. He’s a bit impulsive, has an ego the size of Jupiter, and takes himself and his work way too seriously. Althior also exhibits a different kind of dramatic balance; he straddles the line between “serious” roleplaying and comedic relief, at times the noble, troubled magician marked by the demon Abraxas himself, at others just a goofy loon. Character flaws are important, but this final observation is even more so: none of the best players in Heroica try to win all the time, and this is key. Good players let the dice fall as they may, and, when their character fails, they use it as an opportunity for character development. In Quest 4: Taming the Lions, De’kra the Shade Echo faced a string of horrifically bad luck. Rather than complaining, he used it as an opportunity to become more humble, even roleplaying his own “death” as a way to develop and flesh out his character. Likewise, in Quest 15: Hoisting Down the Jolly Roger, the Norse Barbarian Eric (and the entire party, actually) had to deal with short supplies and luck so terrible that the majority of the party went down in almost every battle! In a feat of great roleplaying that must be seen to be believed, Eric allowed this event to develop his character so much that it changed which Advanced Class he decided to take back at the Hall. Opportunities for character development can be rare, so failures are a welcome blessing in that regard. In short: don’t be afraid to fail! You might just end up more interesting because of it. Most importantly: don’t tell us all at once. Roleplaying requires patience; we don’t want to see the character’s whole story in an hour-long episode, we want to see it unfold over weeks, months, years. Coming Soon: The Road Goes Ever On: Playing your character for the long haul Act III. Characters in Conflict: Playing a Jerk Without Being a Jerk “All right, auditions for Elphaba’s yearly revival of Wicked are open once again, which means it’s time to figure out who is going to play who. Let’s see who we have here first. Roll call! De’kra?” “De’kra is present.” “Harriet? Mehmet?” “Harriet the Super Sleuth is here for the poultry and applesauce.” “As is Mehmet Attabar.” “I, Hoptet, ready.” “Drake?” “I’m here.” “And I’m here.” “And I’m here.” “And I am!” “Well, I was here before all of you, so...” “Shut up, Drake, you KNOW I was here before even you were.” “Please, Drake everyone knows all of you were here after ME!” “Hey, I’m here, too, you know--” “Uh, you guys do realize that multiple personalities do not qualify you for multiple roles, right? And, contrary to popular belief, it does NOT in itself make you more interesting, so--” “I disagree!” “Me too!” “I disagree as well!” “And me!” “*sigh*” “You and I are actually the same person, does that count?” “No, dear, we’re here as a joke, so we don’t count; we’re not real characters.” “NOT REAL CHARACTERS?!?!” “My parents are dead!” “Uh...sir, stories of familial death are rather overused as well, perhaps you should consider--” “DEAD!” “*sigh* Do none of you understand? Bizarre, over-the-top quirks of your personality are not what make for interesting characters! It’s conflict! Quirks define the personality, and conflict develops it! When used within reason, conflict can--” “RAAAAAAAH! HULK HATE PUNY GOD!” “Uh-oh.” “No, no, you've got it all wrong! To use conflict, you have to--” “HULK SMASH!” “That’ll teach you to run around with that no-good tramp Harriet!” “OW! I said I was sorry! OW! Finnegan made me do it! YEOOOOOOWWW!” “Well, at least SOMEONE'S using conflict right. Humorously, granted, but right.” “OW! OW! OW! OW!” “...help...OW...me...” “Ooh, looks like fun! Can I join in, Bilbert?” “ No, Harriet. No you may not.” There are three elements to every successful story: character, conflict, and creativity. We’ve already learned how to define the broad strokes of the character; now we move forward into the area that will bring your character to life: conflict. To explain why, let’s do a quick review: We’ve figured out what makes your character unique, we’ve made sure that the character’s quirks make sense, we’ve made efforts to keep the character believable, and, importantly, we’ve learned not to rush the roleplaying, but instead to keep things in reserve and reveal them over time, when the opportunity presents itself. You now have the makings of a deep, interesting, fun charcter--congratulations! There’s only one problem: how to reveal this? Where ARE the opportunities for character revelation and development? The answer, of course, is conflict, but there’s one more thing we must observe. Why ARE the rather annoying, overdone character aspects we saw a few moments ago so particularly prevalent? (Granted, these examples were rather over-the-top, but they are still remarkably common.) Why do new roleplayers perceive them (incorrectly) as THE go-to fixes for roleplaying*? Ironically, it’s because they instinctively recognize the importance of conflict, but fail to see opportunities for it outside of their own “bubble.” Conflict comes in two flavors: internal and external. Internal conflict occurs when two aspects of a character’s personality come into conflict; it’s an essential part of a realistic, honest portrayal of a character, but it is NOT the place to start your development. For one thing, internal conflict as a primary motivating factor is much better suited to novels, movies, and other works involving a single protagonist. In a world defined by the interactions between characters, external conflict is far more important; as roleplaying great Zepher once put it, External conflict, on the other hand, is not only a great opportunity for roleplaying, it’s also part of being a generous roleplayer; after all, since interaction with someone else’s character is a valuable opportunity for you, it stands to reason that it is just as valuable an opportunity for the other party. Character interactions are the heart of an open roleplaying community, and if you make an effort to help others’ characters grow, their own responses will return the favor. A word of caution, however: pets and other “companions” are NOT sources of external conflict; it may defy logic, but interactions between any characters played BY you are considered internal conflict. To put it another way, when two (or more) of your own characters interact, no matter what happens, YOU have determined the course and end result of the interaction; unless you are a superb roleplayer, there is little risk of anything happening that you didn’t already expect. By contrast, you never know where external interactions will take you; for example, Althior and Arthur’s interactions on Quest 17 led to an apprenticeship that neither party expected. As the old saying goes, “no risk, no reward.” So, how should you go about finding and using conflict? Here’s a hint: it’s not by walking up to another character and randomly punching them in the face, or challenging them to a drinking contest, or accusing them of burning down your home village. Such things, when planned in private with the help and consent of both players, can be dramatic and interesting both to watch and to play, but it’s seldom the place to begin. Just walk around, casually comment on the various conversations and goings-on of the time, and generally just react to things the way your character would. (Knowing to a degree what your character will do or say in a given situation is an important part of defining who they are, the “basic questions” of Act I will help again here.) Sooner or later, your character will say something another disagrees with, or they will say something your character objects to. Congratulations, you’ve just encountered external conflict! Now what? Do you punch them in the face now? Unsurprisingly, the answer is (usually) no. Often it’s best to let the conflicts simmer, lightly disagreeing as anyone would, but for the most part acting with composure and decorum. Only once your character has endured a realistic amount of provocation should they respond in kind. How much is enough? That varies by character. A roaring Barbarian brute would likely be more likely to lose his temper in an argument than a diplomatic Knight, but what of a Knight whose dead lover was an Orcish maiden, and the boisterous Cleric at the bar is boasting of his superiority over those “worthless greenskins”? In any case, the key is to wait for the right moment. Roleplaying is, really, an endless string of compounding reactions; for the most part, you can let the world itself get the ball rolling. One final tip: anger is not the only response to conflict; it’s simply the easiest. Using the example of the Knight with the dead Orcish lover, a new or intermediate roleplayer’s reaction might be to leap from the bar and deliver an angry tirade against the racist, self-righteous Cleric; a more seasoned veteran’s response, on the other hand, might go something like this: Kelwyn Greycloak felt an empty burning sensation in his gut, one that had nothing to do with the spicy meal Schezerade had set before him. He looked up across the bar at the arrogant Cleric. “Judge not what thou hast not seen,” he remarked coldly. Dropping a few copper commons on the table for the--ironically Orcish--barmaid, he set out for the balcony. Three years. Three years it had been since Kelwyn had lost her. As he reminisced about those happier days, he felt the Cleric’s eyes gaze contemptuously upon him, and he turned away, his body language declaring to all his desire for solitude. Not only is this a more unusual and interesting response, but it also allows for a more reasonable third party--perhaps a reassuring Ranger like Skrall, or the mostly-goofy but occasionally wise Mage Althior to speak to the Knight, showing a somewhat different side to their own character and allowing Kelwyn, in turn, to reveal more about his past to them. The reaction of Kelwyn to the Cleric allows other characters to react to him, and him to them, and so on and so forth. Less obvious choices like this one are more difficult than instinctive reactions, but they also allow greater opportunities than mere arguing or fighting. And make no mistake: good roleplaying is hard. But at the end of the day, it’s a greatly rewarding experience, and well worth the time and effort. Unusual roleplaying choices are often linked to characters with an unusual perspective on a given situation. Players who encounter difficulties in creating such unusual perspectives are encouraged to read about De’kra the Echo (played by Tanma), Cronk the Orcish Paladin (played by CorneliusMurdock), and the devious but not necessarily evil Lady Wren (an NPC played by Zepher). Coming Soon: Rush Hero: Exercising Patience in Roleplaying. Act IV. Burnin' Love: Cheap chocolates and rushed role-playing This Act has its own soundtrack . “When you meet the someone who was meant for you, before two can become one there’s something you must do.” “Do you pull each other’s tails?” “Do you feed each other seeds?” “No! There is something sweeter everybody needs…” “ I've been dreaming of a true love's kiss, and a prince I'm hoping comes with this, That's what brings everaftering so happy!” “ And that's the reason we need lips so much, for lips are the only things that touch. So to spend a life of endless bliss, Just find who you love through true love's kiss!” “ Aaaah, aaaah, aaaaaaaaaaaah!” “Aaaaaugh! Aaaaaugh! Aaaaaaaaaaaaugh!” “She been dreaming of true love kiss?” “And a prince she hope comes with this; That's what bring everaftering so happy.” “That reason she need lips so much?” “Yes, lips are only thing that touch.” “ So to spend a life of endless bliss, Just find who you love through true love's kiss!” “ You're the fairest maid I've ever met, You were made...” “ ...to finish your duet!” “ :sing: And in years to come we'll reminisce...” “ How we came to love,” “ And grew and grew love,” “ :sing: Since first we knew love through true love's kiss!!!” *applause* “Ahem. Yes, well, done good show everyone! There’s just one problem...it’s all absolute poppycock.” “Did someone say cock?” “*sigh*” Love. For some reason, it’s one of the most popular attempts at roleplaying. “I’ll say. ” You get out of here! Now, as I was saying, roleplaying romance is extremely common, to the point of being overused. The thing is, almost no one knows how to do it right. Here’s the thing: there’s more to love than rushed roleplaying and cheap chocolates. Love between your character and someone else’s should flow naturally out of good roleplaying in general, it’s not a “quick fix” for a character-developing interaction. How many couples do you know of in the real world who fell into instant, everlasting love at first sight? No, Haldor and Jess and Althior and Alexis don’t count. Now, if I had my way, no one would even try to roleplay relationships, it would just happen between characters--or not. However, since few people are willing to let such things develop, let’s go over some of the common romantic archetypes, and how to use them correctly. First up is the ever suave ladies’ man. This character is completely uninterested in long-term relationships and focuses primarily on the physical aspect of relationships. Note that, despite the term “ladies’ man,” this archetype swings both ways; Harriet the...playwright/actress is a prime example for those seeking to fulfill this archetype. Granted, she is rather unsubtle about it, but if you’re the type to try and force a relationship for your character then subtlety is most likely not your strong suit. One final note: the dramatic arc of “woman meets a ladies’ man and slowly but surely ‘tames’ him with her love” has been done to death. Don’t do it. Next up, we have the “dark but sexy” type, a.k.a. the “bad boy.” This character feigns indifference, which somehow just turns the ladies on. Gods help me if I know why. Expect to see a LOT of skin-tight leather, especially if the character is a woman. By definition, most of these characters will be Rogues, but others can pull it off. This, too is overused, particularly for men. More often than not, you come off looking like an Edward Cullen knock-off, so keep that in mind before you try it. Finally, we have the desperate, failing nerd. This one is less overdone than the others, and is more forgiving as well, but take it too far and you could come off as obnoxious. This is best used as a jumping-off point for other interactions; i.e. as the final stroke of bad luck that sends the character down a darker path--as a defining character trait it gets stale fast. Really, roleplaying love is just like the real thing; if you try to force it, it’ll fall flat. Also, like characters themselves, relationships need flaws and foibles to make them more interesting--a pair of jaded, bitter exes are far more interesting after the breakup than they were during the “honeymoon phase.” In fact, generally speaking, relationships, whether they’re still going or not, are more interesting in retrospect. The start of a relationship is slow, awkward, and honestly difficult both to go through and to watch. Characters who have been together for a while (or who used to be together in the past but aren’t anymore) have a history and background together that lend each other an added depth. This is, at its heart, the purpose of good roleplaying: to give the other characters, through your own actions, and extra dimension of depth and interaction with which to work. In the specific case of relationships, the backdrop of the romance (or the loss thereof) lets the other character reveal aspects about themself that they might not otherwise get to see. And that leads us to my final point. Roleplaying relationships fail (in this case, “fail” means “to become uninteresting”, not necessarily “to break up”) for the same reason so many real ones do: the participants fail to realize that relationships are more about giving than getting. Relationships, when done well, are one of the single most effective ways to add depth and interest to your character. The thing is, you have little control over it; when you choose to build a relationship with another person’s character, you are putting your character’s own development in their hands, and they in yours. Those who recognize this responsibility, and who exercise it with care and discretion, are truly roleplaying greats. Despite my earlier, joking disparaging of their relationships’ origins, Haldor and Jess and Althior and Alexis are both excellent examples of this side of roleplaying; they really do bring out new aspects of each other, and open each other up to unexpected interactions that might not otherwise be possible. You all would do well to learn from their example. Curtain "Well, that's it for Opening Night! We hope you enjoyed it. Be sure to drop by often--I...erm...we're coming up with new plays all the time, and we're always open to comments and criticisms. Enjoy your time at Heroica Theatre!"
  9. ~This topic is for in-character interaction only, and only open to those joining the faction. Questions and out-of-character discussion should be posted into the General Discussion topic.~ EQUALITY. JUSTICE. REVOLUTION. Fallen leaves of autumn swirled on top of the sewage as Kukulkan, the head of the Orcish Liberation Movement, made his way through the sewers under Eubric Freeport. He followed illuminated engravings on the wall that only appeared to those who had been granted access to the Wolf’s Den, the secret hideout of the notorious Wolfgang. Once he got there, Kukulkan was greeted by Ulric Wolfkin himself. The orc had made an agreement to join the Wolf King's Followers. “I have to say I was pleased when you contacted me, Kukulkan. I have been trying to get the greenskins on my side for a long time now.” “I have had my reservations towards you and your organization, but with the situation of my kind being what it is, the Wolfgang is our best bet. The Wolfgang is not what it used to be – especially now that the witch is gone.” “Ah, yes. Dear Barbie left us not long ago. I’m not surprised you knew about it, given your companionship with the Oracle. We got into a little quarrel over ethics with Barbie, and she flew off to ruin some other civilization. I admit it was stupid of me to think I could benefit from her.” “The witch was nothing but trouble, boss. I learned as much during the mission in Babeleth.” “Yarr, good RIDDANCE to HER!” “Kukulkan, I’d like you to meet Walbartan and Hodurr Thornback. They’ve proven to be loyal followers, so I have appointed them as new Wolfgang Generals. I have weeded out most of the thieves and murderers from my followers, including the old generals, so that my final goal would not be corrupted.” “Your final goal is becoming the First King of Uland, isn’t that right?” “No, in fact my final goal is to install law and order to this place. You know the history this island bears. It is crucial to the future of Olegaia and all the people that live on it. It must be cherished and protected, something the old Houses are inept to do.” “I’d like to hear what makes you think you are any more capable.” “HA! He’s got some BALLS, that one!” "I would watch my words if I were you, orc!" “I appreciate your honesty, Kukulkan. Like you have your calling to save your people, I have mine. I may come from a foreign country, but I was lead here by a higher power to do good – just like you.” “I was shipped here by a bunch of slave traders, but I get your point. And I’m willing to give you the benefit of a doubt. You have the orcs. Better not let us down, or we will show you the wrath of Tarok.” “I will not. I now have two out of the six Veterans of Heroica on my side, so I trust it will make it easier for me to get in contact with the mighty heroes you have gathered under the roof of your Hall, right?” “I suppose so. The Houses will be pissed off, of course, but with their division to Crescent Union and Sungold Alliance, they will desperately try to get heroes on their side as well. War is inevitable, and Heroica will be divided due to it as well, but nothing lasts forever. At least we orcs do not mind war.” “That is exactly why I wanted you on my side so much, Feathered Serpent.” That day Ulric’s reach over both Eubric and Heroica grew greatly, and thus choice members of Heroica were sent letters of invitation into the Wolf King’s Followers. JOINING THE WOLF KING'S FOLLOWERS: ~ If a player character has reputation with the Wolfgang, they can opt to join the Wolf King's Followers by posting a "letter" where he or she expresses their will to this topic. ~ The character's reputation with other Houses is not affected. However, they cannot join the Sungold Alliance or the Crescent Union as long as they belong to the Wolf King's Followers. ~ If the player character leaves the Wolf King's followers, they will lose their reputation with the Wolfgang. ~ By joining the faction, the player character has access to the faction-specific shop, as well as any future events held by the faction. ~ Some future quests will be geared towards a certain faction, while members of the opposing faction may be locked out of them. So please consider your options before joining! MEMBERS: Calamity (Scubacarrot) En Sabah Nur (Jebediahs) Kiray Nastayo (KingoftheZempk) Keliim (Mencot) Monk Pretzel (Palathadric) Purpearl Berthadhiell (Purpearljellyblob) Skrall (Waterbrick Down) WOLFGANG CONTRABAND: Bright Polish (SP +1 to one shield or armor upon use.) Costs 250 gold. Grating Stone (WP +1 to one weapon upon use.) Costs 250 gold. Phoenix Incense (Revives all knocked out party members to full health during a battle.) Costs 150 gold. Mythril (A very rare metal that can be forged into weapons, adding 10 WP.) Costs 1000 gold. Scroll of Magic Disguise (Changes the appearance of the target to anything the caster desires for 1 ether per minute of duration (actual duration dictated by the Quest Master).) Costs 500 gold. FIRST FACTION EVENT: SPREAD THE WORD ~ All members of the Wolf King's Followers are urged to spread the word about the coming of the Wolf King during their quests. ~ For every influential individual or group they successfully persuade to support the Wolf King, they will gain a more prominent standing within the faction (see Ranks below). This ranking can be increased by doing other favors for Ulric as well. Those with higher reputation with Wolfgang will automatically start from a higher rank. ~ The success of persuasion is dictated by the Quest Master of each quest. Utilizing job traits like diplomacy, intimidation and promiscuity will aid the persuasion. ~ This event lasts for the time being. Ranks Esquire (equals good reputation among the Wolfgang) - Kiray, Purpearl, Skrall, Keliim Knight (equals great reputation among the Wolfgang) - Calamity, Nur, Pretzel Baronet (equals outstanding reputation among the Wolfgang) Baron Viscount Count Margrave Duke Grand Duke Viceroy
  10. ~This topic is for in-character interaction only, and only open to those joining the faction. Questions and out-of-character discussion should be posted into the General Discussion topic.~ TRADITION. PROTECTION. AMBITION. On a late summer's day, a great gathering took place at the Hinckwell Villa on top of the Sungold Hill. The master of the house, the wealthy merchant tycoon Heinrich Hinckwell, had invited over the representatives of two other great houses that had been in power in the city of Eubric for ages: the Bonapartes, the wardens of the sea; and the Ziegfrieds, a fabled family of wizards. On that day, the Hinckwells, the Bonapartes and the Ziegfrieds formed a pact that would become known as the Sungold Alliance. "My friends, I have a strong belief that with this pact, we will thwart the advance of Ulric Wolfkin's poison in the minds of the citizens." "That is all well and good, Mister Hinckwell, but what alternative are we offering to the people who grave for justice and laws." "Alternative? Eubric has been a freeport since the day it was founded! I say our alternative is to keep things as they ought to be!" "Lokuro, ei'ara..." "And look how well that has worked out, Commodore!" "Brothers Ziegfried are correct. While we may think everything is fine and good in our city, the people are restless and unsatisfied." "Aye, and not just the poverty. The young nobility have joined the outcry for monarchy." "If the people want a kingdom, I say we shall give them a kingdom. But not one ruled by a wolf-headed outlandish thug, but a noble and civilized king who respects the rich history and customs of Eubric." "But which one of us would it be?" "If we truly must abolish our old ways and have a ruler, I would propose my niece Attina, once she returns from her mission on the Helvetian Ocean. With her worldly experience in leadership and battle, she would make a fine leader for us in these troubled times." "I must say our older son, Lorcan, has the ambition and vision that is required of a great leader. His expertise in economy and diplomatic relationships would be a major benefit to our city." "Mother, you flatter me. I am certain father is better at all of that than me." "But both of them are so young! My husband Altair is an immensely powerful mage but also the kindest person I have ever met. He if anyone could make the people listen to him, and show that we wizards can be depended upon. Many fear magic, but it can be used to do so much good!" "We could stand here and argue about this all day long, but I have a better idea. We need the support of Heroica. With the influence they have on people, they could really work in our favor. So how about we invite those Heroicans who have shown loyalty to us into the alliance, and give them a say in this matter?" All three families agreed to Heinrich's idea, and thus choice members of Heroica were sent letters of invitation into the Sungold Alliance. JOINING THE SUNGOLD ALLIANCE: ~ If a player character has reputation with the Hinckwells, the Bonapartes or the Ziegfrieds, they can opt to join the Sungold Alliance by posting a "letter" where he or she expresses their will to this topic. ~ Once the character has joined, they will lose all reputation with the Shadeaux, the Ji Pei and the Guild of Invision, including access to the expert job classes those Houses offer. Reputation with the Wolfgang is not affected. ~ If at any point the character wants to quit the Sungold Alliance, they will lose all reputation among the three Houses in it as well. ~ By joining the faction, the player character has access to the faction-specific shop, as well as any future events held by the faction. ~ Some future quests will be geared towards a certain faction, while members of the opposing faction may be locked out of them. So please consider your options before joining! MEMBERS: Althior Emorith (K-Nut) Lord Cedric (wiz) Eric (Khorne) Erik Tyrvarr (Myrddyn) Jinnipher Buchaire (JimBee) Johon (Bricksandparts) Jon "Sarge" Mcency (Pyrovisionary) Lawrence Boomingham (Zepher) Mortimer "Em" Mahzan (Emjajoas) Namyrra Uq (Quarryman) Nerwen Calmcacil (Chromeknight) SUNGOLD SHOPPE: Bright Polish (SP +1 to one shield or armor upon use.) Costs 250 gold. Mystril (Adds 10 spellpower when merged into a weapon at a smithy; can only be merged once per weapon, and never into shields; the weapon gets the “Mystic”-prefix.) Costs 1000 gold. Cornucopia (This horn of plenty is said to ensure limitless wealth. Increases the holder’s gold by 25% at the end of each quest.) Costs 500 gold. Medal of Valor (This pendant is awarded by the Bonapartes to those who show their heroism in the battle against piracy. The wearer gains double experience from battles; accessory.) Costs 2000 gold. Zirconia (This rare gem blessed by Ethereth reflects all the colours of the rainbow. The owner can cast spells of any element. It cannot be imbued into equipment.) Costs 900 gold. FIRST FACTION EVENT: KINGMAKERS ~ All members of the Sungold Alliance may suggest one candidate to become the ruler supported by the faction. You may only vote for one candidate, but you may change your vote as long as the voting is on. ~ The candidate can be a known NPC or a player character, but not a completely new, made-up character. It has to be a humanoid, not animal, plant or an inanimate object. ~ The influence that the player character's suggestion has is affected by the reputation he or she has among the Houses: each good reputation gives 1 influence, great reputation 2 influence, and outstanding reputation 3 influence. ~ The voting lasts until the end of the year 2015. Once the event is over, the candidate with the most influence behind them will become the faction's choice for the first king or queen of Eubric. Votes: Eric: 7 (3 votes by Eric, 3 votes by Erik, 1 vote by Sarge) Lawrence Boomingham: 15 (6 votes by Althior, 2 votes by Boomingham, 1 vote by Mortimer, 6 votes by Nerwen)
  11. ~This topic is for in-character interaction only, and only open to those joining the faction. Questions and out-of-character discussion should be posted into the General Discussion topic.~ PROGRESS. CREATION. LIBERTY. On a late summer's night, a secret assembly took place in the Chateau de Shadeaux, located high on top of the Crescent Hill. Count Noctus Shadeaux had heard that his rival merchant, Heinrich Hinckwell, had formed an alliance earlier that day, and thus summoned those great houses that had been left on the outs into his mansion: the Ji Pei, foreign ambassadors and innovators, and the Guild of Invision, alchemists that dominated the potion business in the city. To counter their rivals, the Shadeaux, the Ji Pei and the Guild of Invision put together the Crescent Union, as it would later be called, during that night. "It is insulting zat 'Einrich does not deem us worzy ouf zoining 'is effourts tu regain 'old ouf zis city!" "But Count Shadeaux, we are as much of a threat to him and his allies as the Wolfgang. Surely you understand that. Look at us; a true menagerie of foreigners and minority races." "Hmmm, yes. We have all changed this city in our own way too, we have." "U'lalah ith right; only ve knov vhat vreedom truly meanth! It ith conthant change and adaptation! Eubric cannot remain vree in the handth ov Volvgang nor thith Thungold Allianthe!" "Exactement! Zat is why we 'ave to create an opposing force, one to be reckoned wiz! We must give zis city a ruleur who can truly change it four ze betteur." "But who would be such a leader? I would say you are a force to be reckoned with, Umbra. With your cunning and determination, nothing could stand in our way." "Do not sell yourself short, my son. You are wise beyond your years, and your military training will be desperately needed in the times to come." "I agree with your mother, Jun. You would make a fine king for us, and make Eubric a close ally with the mighty Xu." "What about our Guildmaster, hmmm? The Masked Man has been around for centuries, and with his mastermind at our helm, nothing would stand in our way." "Speculation is worthless. We need to see which one among us is the most popular - that is the only way to beat Ulric to the throne. I say we do as the others did and call the Heroicans to join us. They are not always trustworthy, but if we can convince those most loyal to our cause to spread the word, we could win over the common folk's favor." "Zo, we shall leave it tu 'Eroica tu decide who becomes our noble ruler, n'est-ce pas?" All three families agreed to this, and thus choice members of Heroica were sent letters to invite them into the Crescent Union. JOINING THE CRESCENT UNION: ~ If a player character has reputation with the Shadeaux, the Ji Pei or the Guild of Invision, they can opt to join the Crescent Union by posting a "letter" where he or she expresses their will to this topic. ~ Once the character has joined, they will lose all reputation with the Hinckwells, the Bonapartes and the Ziegfrieds, including access to the expert job classes those Houses offer. Reputation with the Wolfgang is not affected. ~ If at any point the character wants to quit the Crescent Union, they will lose all reputation among the three Houses in it as well. ~ By joining the faction, the player character has access to the faction-specific shop, as well as any future events held by the faction. ~ Some future quests will be geared towards a certain faction, while members of the opposing faction may be locked out of them. So please consider your options before joining! MEMBERS: Atramor Gibbin (CallMePie) Boris Bruhalv (Waterbrick Down) The Demon Germ (samuraiturtle) Dyric Rone (The Legonater) Ezeran Yanarr (MysticModulus) Guts Holla (Scubacarrot) Hoke Ablesword (UsernameMDM) Hybros (JimBee) Lind Whisperer (Lind Whisperer) Na'im Thamir (Enceladus) Sorrow (Endgame) Terry Yelnats (Endgame) Tesni Hightribe (Peppermint_M) Thormanil Nihai (swils) Torald Waruelf (Alfadas) Warlen Melimane (The Chosen Minifigure) CRESCENT STORE: Grating Stone (WP +1 to one weapon upon use.) Costs 250 gold. First Aid Kit (Completely restores health and removes all negative effects for the entire party once when used.) Costs 150 gold. Libra Signet (This sealing ring bears the secret emblem of the merchant’s guild. The owner can purchase items at a discount (decided by the QM) in any store during a quest. Does not apply to the Marketplace.) Costs 500 gold. Moebius Ring (This ring only has one side, symbolizing the eternal cycle of life. The wearer is automatically revived to full health once per battle; accessory.) Costs 1000 gold. Tritech Enhancement (A device that can be attached to any weapon inseparably. The enhanced weapon ignores defense and damages undead.) Costs 1000 gold. FIRST FACTION EVENT: KINGMAKERS ~ All members of the Crescent Union may suggest one candidate to become the ruler supported by the faction. You may only vote for one candidate, but you may change your vote as long as the voting is on. ~ The candidate can be a known NPC or a player character, but not a completely new, made-up character. It has to be a humanoid, not animal, plant or an inanimate object. ~ The influence that the player character's suggestion has is affected by the reputation he or she has among the Houses: each good reputation gives 1 influence, great reputation 2 influence, and outstanding reputation 3 influence. ~ The voting lasts until the end of the year 2015. Once the event is over, the candidate with the most influence behind them will become the faction's choice for the first king or queen of Eubric. Votes: Guts Holla: 11 (5 votes by Guts, 2 votes by Dyric, 1 by Na'im, 1 by Terry, 2 by Boris) Jun Ji Pei: 13 (5 votes by Atramor, 3 votes by Warlen, 5 votes by Hybros) Lind Whisperer: 5 (2 votes by Lind, 2 by Demon Germ, 1 by Torald) Umbra Shadeaux: 4 (4 votes by Thormanil)
  12. The heroes of the Crescent Union slowly assemble at the palace of the Ji Pei where they are greeted by Jun and his mother. "What a fine selection of expertise we have before us." "Indeed mother, some of the very best of the Union. Heroes, I know that a good majority of you did not agree with my position as it regards this undertaking, but I am thankful for your offer to assist and to follow the will of our community. Hopefully you will indeed discover as I have the great opportunity that lies in Xu for the excellent people of this city." "It is certainly more than some would think they deserve." "Let us get on to the details. While we have confirmation from the rulers in Xu that the land is ours to use, we still must ensure that the way between here and there is safe for the transportation of the settlers. Master Legonardo and the Tritech Corporation are seeing to the construction of new airships for the means of transportation however, because of their size they will not be able to reach the altitude of some of Vincent's more advanced dirigibles." At this point the famous inventor's assistant enters the room. "What he means to say, is with the possibility of hundreds of people on board we can't risk keeping them all up thousands of feet above the ground. We need to plot a course to Xu that is quick and relatively safe." "Ah, Dr. Gioconda, right on time. Indeed, now looking at a map of Olegaia, we've charted the best route is over Pyr, through the Strait of Seirenes, past the southern border of Babeleth, across the Jade Sea and straight on to Xu." "There's a colony of Sirens in that strait that we're going to need to deal with and then we're going to need to build a refueling station in either Salamanda or Babeleth." "I'll leave that to you heroes to sort out. Once you're in Xu, make sure that the settlement is secure and hasn't been over-run by monsters or anything." "We'll be taking the Destiny's Bounty, is there anything you heroes need before we depart?" The Party Hoke Ablesword - Champion of the Northern Kingdoms, Kraken Whacker, Titan Smiter, Serpent Skinner, Matchmaker and Rock Champion of Decamon (UsernameMDM) *Party Leader* Human Male Paragon Level 56.6 *Blessed* *Immune to Fragile, Dark, Earth, Fire, Wind, Ice, Wood* *Absorbs Poison* Power Bonus: 9 (+3 WP) Defense: 66 Health: 118/118 Gold: 1133 Equipment: Zoot's Order (WP:40; Deals Darkness, Light, Ice, Cursed, Fragile, permanently Poisoned-by-10, hits reduce enemy SP by 1; spear, suitable for Hoke only [Hydra Tongue, Crimson Haze, Amethyst, Diamond, Etherial Opal]), Mythril Buckler (SP:41, Amethyst, Mythril), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear), Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons), Bone Claws (+3 WP, 2 SP, hand wear), Obsan's "Masterpiece" (SP: 10; suitable for knights, barbarians, beast masters, dragoons, marauders and regulators; Immune to Ice, Wind and Wood; bodywear), Coat Hanger (Allows for a second body wear, Accessory), Sven's Heavy Armor (SP:6, Immune to Fire, Earth, Wind and Fragile), Crescent Seal (+2 Power, +1 Free item usage during the first round of battle), Guffington's Seal (Proves the Hero is a Friend of Guffington. The hero starts every quest with one "Hero's Cocktail": encouraged, hastened, lucky and inspired) Inventory: Weapons - Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental long-sword), Glistening Halberd WP:10 (1/2; chance to caused stunned effect, lance), Blue Steel Shield (SP:5, Immune to Blind), Fang Dagger (WP:5, double damage to beasts, dagger), Balanced Main-Gauce (WP: 10, Riposte has a 1/6 chance of instantly killing the/each target, dagger, suitable only for marauders), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword), , Longsword (WP:5; suitable for knights, rogues, beast warriors, infiltrators, marauders, regulators, skirmishers and winged warriors.) Artifacts - Warrior's Treads (SP:2, Health +1, footwear), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Sterile Gloves (Immune to poisoned and bleeding, handwear, suitable for anyone), Cultist Hat (damage vs undead), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Pugilist Gloves (+2 to power, immune Weakened), Shadeaux Cape (SP:1; suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear.), Iceborn's Improved Summoning Amulet (Can be used once per quest to revive a fallen enemy to join the party. The enemy has a level equal to their previous level, and health equal to the half the health of the hero reviving them. Their class can be determined by the QM, and they cannot be revived by Phoenix Essences. Accessory), Medal of Glory (Wearer gains triple experience, accessory), Gems - Ruby (Fire), Etherial Sapphire (Sealed+Wind), Emerald (Wood), Etherial Aquamarine (Confusion+Water), Topaz (Lightning), Etherial Garnet (Slowed+Earth), Etherial Topaz (Lighting+Stunned), Opal Scrolls - Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep Tools - Bedroll, Pickaxe, Shovel 3x Smoke Bomb, Lightning Bomb, Water Bomb, Air Bomb, 2x Dirt Bomb, Confuse Bomb, Seal Bomb, x2 Stun Bombs, Skadi Bomb Consumables - 3x Phoenix Essence, 6x Grand Potion, Health Core, 2x Grand Tonic, 4x Remedy, 5x Ether Core, Elixir, 2x Ambrosia, Soma, 5x Mead, 2x Smelling Salts, 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy (Encouraged & Immune to Ice), 6x Venom, 2x Deadly Venom, 2x Feather of Flight (Allows the user to flee from the battle when used), Henry Award (Can be sold for 200 Gold or to give +1 HP or +1 Power to a character, Consumable, Soul-bound), 2x Hero's Cocktail, Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently) Decamon Deck - Nixie (Water 7), Reaper (Dark 8), Stone Golem (Rock 8), Carcinos (Aquatic 8), Storm Elemental (Electric 8), Tianlong (Ethereal 10) The Demon Germ (Samurai Turtle) ??? years old ; Half Demon; Male Black Knight Level 20 1/3 *Immune to Stunned* *Absorbs Ice* *Immune to Darkness Wood & Fire* Power Bonus: 4 Defense: 17 Health: 37/37 Gold: 1209 Equipment: Spesialian Helmet (SP:2, SP:4 if wearer’s Star Elf, Health +2, Power +2, Suitable for anyone; headwear), Black Knight's Armor (SP:4; Protects from Stunned-effects; immune to Fire/Ruby; suitable for Black Knights; bodywear), Shadow Cloak (SP:1, immune to Darkness/Amethyst & Emerald/Wood; backwear), Winter Shield (SP:10; absorb Ice but takes double damage from Fire; shield), Obsidian Scimitar (WP:20; Darkness-elemental; longsword) Inventory: Weapons - Chain Scythe (WP:6; applies Enamored; scythe), Wrench (WP:5; decreases the target’s level by 1; throwing weapon), {Two} Kobold Sharp Wings (WP:8; Deals Bleeding 1; throwing weapon), Sanctified Rito Gypsy Dart (WP:5; doubled against Flying enemies; throwing weapon), Unicorn’s Horn (WP:8, healing becomes nurturing, removing negative effects as well; Diamond/Light-elemental staff), Dwarven Portable Catapult (WP:10; Double Damage to Enemies Visibly Larger than the User; Throwing Weapon), Ignis Blade (WP:5, Fire-elemental, ignores SP of foes weak to Fire, (Beasts, Icey, and Plants) gems cannot be merged into or removed from the weapon; great-sword), borrowed from Vindsval (Asphalt), Gaia Blade (WP:5, Wood-elemental, ignores SP foes weak to Wood,(aquatic and Rock) gems cannot be merged into or removed from the weapon; great-sword), borrowed from Vindsval (Asphalt) Artifacts - Sterile Gloves (Protects from Poisoned- and Bleeding- effects; handwear), Red Shield (SP:8; shield), Demon Wings (Take To The Skies dealsDarkness-elemental damage and Hexed instead of Wind-elemental damage and Stunned; backwear, suitable to The Demon Germ only), Gems / Scrolls - Scroll of Blindness (Enables casting the blinded-effect to the target, making them unable to use a physical attack for the next three rounds. Each casting has a 50/50 chance of success and costs 1 ether.), Consumables - Smoke Bomb (x3), Level-Up Mushroom, Bone (x8), Deadly Venom (x3), Remedy (x4), Smelling Salts (x2), Human Repellent (Makes the user impervious to direct attacks from humanoid enemies during one battle unless he is the last hero standing; consumable.), Potion (x8), Venom (x2), Mead, Grand Potion (x4), Tools - Bedroll, Shovel, Pickaxe, Magnifying Glass, Crescent Seal (+2 Power, +1 Free item usage during the first round of battle) Others - 2 Gold Ring (worth 15 gold, or can be given to someone else to make them Enamored with the giver), Gold Bar (A bar of gold. Value: 50 gold) loaned to Vindsval (Asphalt) Torald Waruelf, Matchmaker (Alfadas) 20 year old male human Barbarian Level 13.5 Power Bonus: 4 Defense: 3 Health: 22/22 Gold: 236 Equipment: Spark Hammer (WP: 8 Lightning & Wood elemental Hammer. Double WP against flying and mechanical), Tricorne (SP:3, headwear; suitable to anyone). Boots of Drunken Boxing (Power +2; if wearer is encouraged: power +8. Footwear. Suitable for Torald only), Inventory: Weapons - Spear (WP:5), Old and Rusty Greatsword (WP: 3), Broken Spear (WP: 3; Causes Bleeding and Poisoned by 2 every other round used), Sludge Glaive (WP:8, pierces defense and causes either fragile or weakened; halberd) Artifacts - Pongcanis Shield (SP: 7; Shield), Crocodile Belt (Max. Health +2; accessory), Fighting Boots (Power +5 on the front row; footwear.) Consumables - Fire Bomb, 4 Potions, 9 Mead, Tiger Balm, 2 Venom,Tools - Shovel, Pickaxe, Crescent Seal (+2 Power, +1 Free item usage during the first round of battle) Ezeran Yavarr (MysticModulus)42 year old male human SorcererLevel 20 1/3 *Immune to Wood and Fire, Sealed and Blindness* *Enemies that hit Ezeran become slowed* Power Bonus: 2 (+2 spellpower)Defense: 5Health: 33/33Ether: 29/29Gold: 428Equipment: Ancient Sapphamber Staff (WP:8, doubled against Ancient enemies, staff) Sneezing Demon (SP:2; enemies that hit the wearer become slowed; immunity to wood, fire and blindness, suitable to Ezeran only; bodywear), Etherium Pauldrons (SP:3, immune to sealed; backwear), Sedge hat (Max. Ether +4; headwear)Inventory: Weapons - Trickster’s Baubel (WP:6, each hit causes one random effect: stunned, poisoned by 1, asleep, blinded, sealed or confused; wand), Artifacts - Hood of the Elementalist (SP:1, *Absorbs darkness*; headwear, suitable to anyone) Gems - Emerald (Wood), Ruby (Fire), Diamond (Light), Sapphire (wind). Consumables - 5x grand potions, 5x grand tonics, 3x Remedy, 3x smelling salts, ether core, 3x nostrums, smoke bomb, myrrh. Tools - Crescent Seal (+2 Power, +1 Free item usage during the first round of battle), Bedroll, Shovel Throlar Wineghilm 137 year old male Dwarven Warden. Level: 17 1/2 *Rolls of Aim become Hit when using bows* *Immune to Weakened and Free Hits* Power Bonus: 1 Defense: 0 Health: 40/40 Gold: 110 Equipment: Huntsman's Bow (WP: 7; damages undead; bow), Shield of Invisibility (SP: 0; the user is immune to free hits until they are the last hero standing),Lion's Plate (Max health +5, Power +1; wearer is immune to weakened; suitable for knights and barbarians; body wear), Quiver of Homing Arrows (Rolls of AIM become HIT; can only be used with a bow or a crossbow; backwear). Inventory: Weapons - Elven Sword (WP: 5, longsword), Miracle Lance (A white spear crafted in the likeness of an ancient dragon; WP: 10; doubled against Ancient enemies; lance), Fellcrest Hand Axe (WP: 8; deals bleeding 5 on successful hits; throwing weapon), Mopagsaber (WP: 12; Ice elemental; longsword), Blackstone Club (WP: 30; Earth and darkness elemental; club), City Watch Halberd (WP: 3; halberd). Artifacts - Elven Shield (SP: 5; Ice and darkness elemental; all elves in the party gain the same amount of SP as long as the wielder is standing), Lethauros Crushers (While equipped, the wearer does double damage to Rock and Flying type enemies; suitable for anyone; footwear), Amulet of Elven Loyalty (Wearer can use anything suitable for elves and is considered a friend by all elves; the wearer also becomes encouraged if there are elves in the party; suitable to Throlar only; accessory), Counterstrike Gloves (If the wearer is damaged by a free hit, they counter with strength equal to their level; handwear),Monkey Armor (SP:4, immune to earth and bound; suitable for knights, beast warriors, dragoons, skirmishers and winged warriors; body wear), Crow Helmet (SP: 1; Flying enemies do not deal free hits to the wearer; suitable for Knights and Dragoons; headwear), Greaves of the Wolf (SP: 5; Wearer is Nimble; footwear). Consumables - Phoenix Essence, x2 Potion, Grand Potion, x3 Remedy, Mead, Nostrum, Soma, Smelling Salts, Hint Coin (Gives the user a hint about a puzzle or a tricky situation, Useable only once, Has no monetary value), x2 Bone, Floral Bomb, Air Bomb, Water Bomb, Baldur Bomb, Lightning Bomb, Fire Bomb, x2 Smoke Bomb, First aid kit (Restores full health and removes all negative effects From the entire party once used) x4 Shattering Arrow (lowers enemy SP by 10 points, suitable for classes that use crossbows and bows), Grating Stone. Tools - Bedroll, Shovel, Pickaxe, Magnifying Glass. Other - Viper scale (worth 40 gold to some NPC's). Decamon Deck - Magic Carp (Aquatic 1), Volt Ant (Electric 1), Will-o'-the-Wisp (Fiery 1), Tweetybird (Flying 1), Toxic Toad (Plant 1), Ursa Minor (Eithereal 1), Specter (Dark 2), Dryad (Plant 6). QM Note: Welcome aboard folks, I know there's a lot of exposition in this first post, but please ensure your stats are all correct and up to speed. The intention is a somewhat short quest, so hopefully we won't keep this thing dragging.
  13. The tale begins thusly, pray forgive my long prattle From Eubric did come great warriors of battle Our heroes did wander to the edges of town The mission their focus as a light snow fell down Off to the Mopags over streets which did glisten When past some bell ringers each paused for a listen "A merry Grogmas to you heroes! What takes you about on this cold dreary day?" "Perhaps you could spare some fine coin during this merriest of seasons to aid the poor of Eubric?" THE PARTY Nerwen Calmcacil (Chromeknight) *Party Leader* 265 year old female Elven Shaman Level 40.4 *Immune to sealed* *Gains Double EXP* *Restoration* *Counterstriking* Power bonus:,+8 Defense: 1 Health: 62 Ether: 49 Gold: 425 Equipment: Mourning Star (WP: 10; Fire-elemental; inflicts Fragile-effect; mace), Lesser etherial cloak (SP:1, Max. ether +3, immune to sealed; backwear), Medal of Valor (Double experience from battles; accessory), Chameleon Vest (Max. Health +10, the user becomes able to absorb the last element it was damaged with; bodywear), Counterstrike Gloves, Barbarians boots (natural, respite becomes restoration) Inventory: Weapons: Nocturne Flute (WP:6; causes asleep-effect; instrument), Mutt's Flute (WP:10; inflicts Weakened-effect; instrument), Party Maracas (WP:4; user is hastened; instrument), Battered wooden flute (WP:6; Darkness-elemental; instrument), Sword of the Warrior of the Light (WP: 14; Light-Elemental, Meditate becomes hits; longsword), Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Singing Sword (WP 10; causes bleeding, longsword/instrument) Artifacts: Leather armour (SP:1; Bodywear), Zap-Tap Badge (1/2 chance to Electric counterstrike an opponent who has dealt damage to a hero, equal to the hero's level; Accessory), Shield (SP: 5), Nordic Stomach Guard (SP: 3; Immunity to Ice and Water; Bodywear; Suitable for Barbarians, Regulators, and Beast Warriors), Shield of the Red Lizard (SP: 2; Immune to Blind), Seal of the Warrior Priestess (At the beginning of the battle the user has a 1/6 chance to be Transcended, a 1/6 chance to be Blessed, and a 1/6 chance to be Inspired; Accessory; Suitable for Paladins), Trickster's Mask of the Angel, Razor (user is Blessed and Immune to Bleeding, Enraged, and Encouraged; May take up any artifact slot; requires a shaved head), Helm of the Lord of Light (Immune to Light and Jinxed; headwear; Suitable for Knights), Sylvania's Cowl (Permits Animal Talk, Headwear), Encore Plectrum (if the same Battle Song is sung for more than one round in a row, the song’s ether cost for the consecutive rounds is halved; suitable to minstrels; accessory.) Gems: Opal (2), Topaz (2), Diamond (2), Amethyst, Garnet, Sapphire, Emerald, Aquamarine, Ruby Scrolls: Scroll of Sleep, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion, Hundred Hero Hymn (Inspired-effect to all allies for 10 ether; song), Consumables: Phoenix essence (3), Potions (10), Grand potion (2), Health Core, Tonics (3), Grand tonic, Ether Core (2), Ambrosia (4), Elixirs (2), Remedies (6), Neutralisers (2), Tiger Balm (2), Nostrum (2), Smelling Salts (2), Venom (4), Mulled Wine, Dragon Scale (lucky & blessed), Titan Heart (encouraged & inspired), Fire Bomb, Ice Bombs (2), Lightning Bomb, Water Bombs (2), Dirt Bombs (2), Air Bomb, Bone, Milk (restores 15 HP and 15 Ether), Red Death Blood (Once applied to a weapon the first successful hit deals doomed, consumable) (2), Sushi (restores 5 health and ether), Feather of Lithe (user is nimble for three rounds, 1/3 chance to avoid rolls of COUNTER and DAMAGE and Free Hits), Grating Stone, Bright Polish (2) Tools: Shovel, Bedroll, Magnifying Glass, Telescope Thalion Dwinlas (-obelix-) 213 years old male elf Mystic Knight Level: 34.75 *Nimble* *Restores 1 ether whenever damage is taken* *Immune to All Elements, Sealed, Blind, Weakened, Confused, Sleep, Fragile, Cursed, Poisoned and Bleeding* Power: 48 (Level 34 + WP 14) Defense: 15 (5 + 10) Health: 45/45 (5 + 33 + 7) Ether: 44/44 (5 + 33 + 5 + 1) Gold: 1063 Equipment: Alpha and Omega (WP: 14, dual healing/spellcasting at the cost of 2 ether, Hollow [Grand Potion stored], staves), Shield of Elvenkind (SP:10, restores 1 ether to wielder every time they take damage; shield), Norgh Armor (SP:5, Immunity to Darkness, Light, Fire, Ice, Water, Wood, Wind, Lightning, Earth damage and Sealed, Blind, Fragile, Weaken, Sleep and Confused, bodywear), Blessed Amulet (Protects from Cursed-effect; accessory), Sterile Gloves (Immunity to Poisoned and Bleeding, handwear), Elven Boots (Wearer is permanently Nimble; suitable to elves; footwear) Inventory: Gems: Zirconia (Gem containing all elements; cannot be merged into equipment), Amethyst (Darkness) x3, Diamond (Light), Aquamarine (Water), Opal (Ice) Garnet (Earth), Scrolls: Scroll of Sealing, Scroll of Blindness, Scroll of Frailty, Scroll of Weakening, Scroll of Confusion, Scroll of Sleep, Scroll of Elemental Aura (Enables the user to cause the target's attacks deal only elemental damage corresponding to a gem available to the user for the duration of one battle. Each casting has a 50/50 chance of success and costs 5 ether) Weapons: Despair (WP: 21, darkness-elemental, physical attacks and spells deal double damage to enemies inflicted with any negative effects, staff), War Blade (WP: 17, double WP against lower level enemies; greatsword), Nightfall (WP: 11, Darkness-elemental, absorbs 2 health on successful hits, Hollow [Nothing stored], dagger), Sleeper (WP: 4, deals Asleep to enemies it hits, Hollow Upgrade [Nothing stored], melee/throwing weapon), Duplovian Swift Halberd (WP: 10, deals Stunned on successful hits, Hollow [nothing stored]) Broomstick (WP:9, ranged), Handy Shield (SP:4, Immune to Blinded) Artifacts: Slightly Less Lucky Die (Randomly causes the Lucky or Jinxed effect when used, costs 3 ether), Ribcage Shield (SP:11; every time the wielder takes a hit, the shield loses one SP; gives immunity to Doomed and Sudden Death for as long the shield has SP left), Helmet of the Guard (SP:2, Immune to Magic and Healing, headwear), , Winged Sandals (Protects from Bound and Slowed effects, footwear), Heart Locket (Protects from Enamored-effect; accessory), Snake-Eye Charm (Protects from Petrified-effect; accessory), Shackles of War (Prevents anyone from fleeing battles; accessory), Paper Doll (Protects from Hexed-effect; accessory), Cloak of Espionage (Allows the wearer to examine enemy stats before a battle, backwear), Bumble Fanshirt (SP:1, vermin with level less than half of the wearer's are scared and won't directly attack the wearer; bodywear), Dragoon's Helmet (SP:3, makes wearer absorb attacks of the element of their pet dragon, gaining health instead of damage; suitable for dragoons; headwear), Emerald Hood (SP:4, Immunity to Fragile, headwear), Cloak of Necrotic Shielding (SP:3, provides SPECIAL GUARD against Undead Enemies, backwear), Tin Helmet (Protects from Confused and Hexed effects; headwear), Sharkskin Hide (SP: 1, doubles water elemental spells, bodywear, suitable for mages, necromancers, chi monks, and weather mages), Vexing Vestaments (SP: 3, +8 max ether, the user can no longer heal undead to damage them, but healing humanoid, holy, and luminous enemies will now deal damage and inflict the hexed-effect, suitable for clerics and chi monks) Tools: Bedroll, Shovel, Pickaxe, Magnifying Glass, Telescope, Magic Compass Consumables: Copy of The Eubric Herald (Gives the target the transcended and inspired effects for the duration of one battle), Kraken Fang (Grants hastened and reinforced effects when consumed), Grand Potion (7), Potion (4), Remedy (24), Mead (5), Smelling Salts (8), Nostrum (5), Mulled Wine (4), Elixir (3), Ambrosia, Ether Core (2), Grand Tonic (6), Phoenix Essence (4), Ethereal Essence (Revives a fallen ally with full health and ether and the transcended effect), Bone (4), Smoke Bomb, Blind Bomb (2), Seal Bomb, Sleep Bomb (2), Deluxe Skeleton Decoy, Feather of White, Feather of Flight (2), Demon Repellent, Skeleton Decoy (2), Mithril Shard (1/4 of a piece of Mithril), Crystal Ball (Worth 50 gold, 100 at magic shops), 3 Scrap Metal Vindsval Half-Born (Asphalt) 39 year old, Male, Half Giant, Level: 34 Paladin *Gains Triple XP* *Immune to Asleep, Blinded, Confused, Fragile, and Weakened, Effects* *Immune to Dark & Demonic enemies* Power Bonus: +8 Defense: 29 Health: 53/53 Ether: 38/38 Gold: 709 Equipment: Wrath Lance (WP:16, causes enraged and burning 10, poison 7 and cursed; Darkness and Fire Elemental, lance), Shikokku's Stealth Suit (SP:6; Power +6, User is immune to Dark & Demonic enemies; Body, Head and Backwear counts as 1 Artifact), Mythril Shield (SP: 20 Shield), Mechanical Arm (Doubles WP for the equipped weapon; wearer cannot become disarmed; suitable for Vindsval only; handwear), Wonky Shoes (footwear, SP: 3, suitable for all classes)(lent by Benj), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity toAsleep,Blinded,Confused, Fragile, and Weakened effects)(lent by Benji) Inventory: Consumables: 4X Mead, 3X Smelling Salts, 5X Remedy, Potion, 6X Grand Potion, 3X Smoke Bomb, 4X Tonic, 4X Venom (poison -1), 3X Deadly Poison (Poison -10), Banana, Poison Bomb, 4X Hurricane - This exotic drink grants the Hilariously and Luckily Drunk-effect, doubling the power of every attack, provided the consumer can state a pun related to his attack with every attack for the duration of one battle, Bone, Fenghuang Essence, Agni Bomb, Elixir, Myrrh, Soma, 2X Phoenix Essence Misc: Mythril Shard, 4X Grating Stone, Gold Bar (Collateral from the Demon Germ) Weapons And Shields: Very Pink Parasol: Broomstick, WP:1, Male enemies are Enamored with the hero, Xeno Whip (WP:4, poisoning the Xeno Whip doubles the poison output, whip), Leets d’Loc (WP:9, ice-elemental longsword), Verkenner (WP:10, Broomstick,ranged), Renegade’s Crook (WP: 10, successful healing also poisons the target’s weapon by 3, staff), Simurgh Wingblade (WP:12, cannot be used with a shield; great-sword), Twin Sai (WP: 12, dual strike, dagger), Stygian Blade (WP: 12, Longsword: WP doubled when using it against an Ethereal or Ancient enemy. The aura it exudes seems to be very cold, very luminescent water, the blade of Charon, the Angel of Death.) Crystal Blade: WP: 16, Greatsword. Imbued with a diamond, as is light-elemental as a result. A transparent blade that the fallen angel Glaz wielded), Ludeus: WP: 25 Glowing Blade forged from the body of Immortalis. Be free from your endless burden, argent lord of lightning, and allow this blade to carry on your legacy. Successful hits have a 1/3 chance of Awakening the blade's true power, doubling the sword's WP for the next round. Doubling does not compound. Greatsword/Longsword. Artifacts: Toxic Hood: (Headwear. The green hood worn by the Rosalia Pestilence. Changes the poisoned effect, to Blessed for the duration of the battle if poisoned while wearing the hood, Usable by all.), Ten-Gallon Hat: Gives the wearer the "Tourist" effect, causing no one to take them seriously), Gloves of the Hypocritical/Hippocratic Oath, Handwear, (Adds +10 to healing for characters with the Healing job trait and + 10 Poisoning for characters with the Wicked (or future equivalent) fighting style ), Mythril Mail (SP:10; suitable to knights and barbarians only; bodywear), Anniversary Medal (Power +5, SP +5, Max Health +5, Max Ether +5. Values increase by 1 with each passing year; Accessory), Gauntlets of the Legionnaire (Power +5, immune to Petrified, Handwear), Wanderer's Seal (Vindicator's Seal, grants access to the Vindicator job class; suitable to followers of the Wanderer only) Gems: Emerald X2, Aquamarine X2, Garnet X2, Opal, Topaz Scrolls: Scroll of Poisoning. Can be cast on a weapon to give it Poison 10, for the duration of the battle at the cost of 5 Ether, Scroll of Frailty (Enables casting the Fragile effect to one target for three round. Each casting has a 50/50 chance of success and costs 1 ether.) Tools: Bed Roll, Shovel, Magic Compass Matthias (StickFig) Level 27⅔ Druid *⅙ chance of being Encouraged at the start of any battle* *Immune to Ice* *Immune to Bound, Fragile, and Slowed* *Gains 10 gold for each Humanoid killed*Power Bonus: 12Defense: 6Health: 37/37Ether: 28/28Gold: 619Abilities: Bearer of the Anvil (Matthias may sacrifice his turn to add his WP or SP to another heroes for the round. He may also improve one weapon at the end of each quest [+1 WP].), Immortal Waters (Once per quest, Matthias can heal himself to full health and remove all negative effects during combat. This does not take up an action.)Equipment: Ethereal Restored Fireball Extraordinaire (WP:11; also hits enemies listed above and below the target; Darkness-, Ice-, and Lightning-elemental; deals Fragile; user is Slowed; hand cannon), Dapper Hat (This amazingly dapper hat gives the wearer a ⅙ chance of being Encouraged at the start of any battle, headwear), Hunter's Plate (SP:4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Ethereal Rocket Boots (SP:2; immunity to Ice; protects from Bound, Fragile, and Slowed effects; footwear)Inventory: Ethereal XX Handcannon Replica (WP:12, pierces defense, Fire- and Light-elemental, deals Afraid, hand cannon), Peashooter (WP:2, deals Burning -2, hand cannon), Pongcanis Crossbow (WP:8, crossbow), Crocodile Handbag (Max. ether +2, immunity to water; accessory), Trickster's Mask of the Human (Changes the wearer into a human of the same gender when worn, accessory), Winged Sandals (Protects from Bound and Slowed effects, footwear), Ethereal Garnet (Earth and Sealed), 2x Adamantite Shard (¼ of a full Adamantite ore, used for adamantizing weapons), 8x Bone (Distracts the target for the duration of 1 round, preventing Free Hits; worth 5 gold in magic shops), Deadly Venom, 2x Elixir, Grand Potion, Grating Stone, Potion, 2x Red Death Blood, 4x Remedy, 4x Shattering Arrow (Lowers enemy SP by 5, suitable for classes with bows and crossbows), 4x Tonic, Smoke Bomb, Zhar-ptitsa Incense (Revives all party members to full health and grants the Blessed, Reinforced, and Transcended effects, consumable), Bedroll, Magic CompassQuest Items: Guffington's Seal (Proves the hero is a Friend of Guffington - the hero starts every quest with one Hero's Cocktail (Makes the hero Encouraged, Hastened, Lucky, and Inspired, consumable)) Monk Pretzel (Played by Palathadric)463-year-old male "hermit" Artisan *Reinforced*Level: 36 2/4Power Bonus: 2Defense: 32Health: 69/69Gold: 3865Equipment: Dual Staff (WP: 10; Ice, Lightning, Fire, Wind, Light; Deals *Bleeding 3*; Dual Strike; Staff), Darksteel Armour (SP: 6; Max. Health +3; Bodywear), Armour of Dark Arts (SP: 10; Takes up: Bodywear, Handwear, Footwear slots; counts as one artifact; Suitable to Knights, Dragoons, and Skirmishers), Marauder’s Mantle (Grants permanent reinforced effect; Suitable to Marauders; Backwear), Soul Link Chain (Allows the user to pair up with another party member, each of them gaining all the effects that the other has. The partner has to equip the chain as well (ie. one chain can be shared by two people); Accessory)Inventory:Weapons: Tyrant's Maul (WP: 28; causes *Hexed*; Hammer), Quarterstaff (WP: 4/8 against Humanoids; Staff), Flying Cross (WP: 11; Darkness; Broomstick), Splinter Broom (WP: 10; 1/2 chance to deal *Stunned*; defies SP; Broomstick), Whip of Savage Overlords (WP: 9; ⅙ chance of inflicting the *Slowed* effect; Whip), Heaven and Hell (WP: 25; Darkness; Dual-Strike; Whip), Steak (WP: 1; instantly kills vampires on successful hits; suitable for all), Staff of the Necromancer (WP: 12; damages Undead; +1 Level to raised Undead; Staff), Shadeaux Mace (WP: 9; deals *Fragile* effect; Mace), Glacial Mace (WP: 12; has 1/2 chance to cause *Slowed*; Ice-elemental; Mace), Shredding Star (WP: 13; removes all temporary effects from the target; Mace)Artifacts: Strategist's Shako (+5 power while in the front row, +5 SP while in the back; Headwear), Bloody Skull Helmet (SP: 3; heals wearer by the amount of health other combatants lose by *Bleeding* at the end of each round; Headwear), Duplovian Helmet (SP: 2; Immune to Magic and Healing; Headwear), Burning Knuckle Helmet (SP: 10; Wearer suffers Burning -3 effect; Suitable for Anyone; Headwear), White Ninja Cowl (Once per battle, the wearer can choose to hide for up to three rounds, avoiding Free Hits; the effect ends if the user targets an enemy; suitable to rogues, beast warriors, chi monks and infiltrators; Headwear), Bumble Fanshirt (SP: 1; Vermin with level less than half of the wearers are scared and won't directly attack the wearer; Bodywear), Order Imperial Prophet's Armor (SP: 8; Grants Command; Suitable for Prophets; Bodywear), Duke's Coat-of-Arms (SP: 5; Protects against *Fragile* and all *Poisons*; Suitable for Knights, Dragoons, Skirmishers and Regulators; Bodywear), Infernal Armor (SP: 10; absorbs Fire; suitable to knights, dragoons, regulators, skirmishers and vindicators; Bodywear), Cloak of the Grand Vizier (SP: 6 multiplied by the number of party members; Grants immunity to Darkness, Wood, Earth, Water, Light, Fire, Lightning, Wind, *Blinded*, and *Confused*; Backwear), Cloak of the Barbaric Runecaster (SP: 3; wearer creates and deploys a Skeleton Decoy at the start of every battle; Suitable for Battle Mages, Necromancers, and Scholars; Backwear), Ethereal Cloak (SP: 2, Max Ether +4; Backwear), Rock Gauntlets (Grants the wearer Iron Fist at no ether cost; Suitable for anyone; Handwear), Counterstrike Gloves (Handwear), Soothing Slippers (Meditation restores 5 ether; Footwear), Shackles of War (Accessory), Lens of Speed Reading (allows a scroll to be read in addition to a normal action; Accessory; Suitable for scroll users), The Good Book (Grants the Convert job trait - the user can turn any allied or neutral NPC to their faith, gaining their respect; user gains 10 gold from each conversion; suitable to Monk Pretzel only; Accessory), Scholar’s Codex (Makes negative effect scrolls deal non-elemental damage equal to the user’s level when successfully used, but also cost 1 ether more; suitable to scholars only; Accessory), Book of Artisan's Tricks (At the beginning of the quest, wearer may choose to copy another class' ability (the copied ability can be used at will until the end of the quest; Accessory; Suitable for Artisans)Gems: Amethyst, Emerald, Garnet, Aquamarine, Ethereal Opal (Ice and Fragile)Scrolls: Scroll of *Sealing*, Scroll of *Blindness*, Scroll of *Confusion*, Scroll of *Sleep*, Scroll of *Frailty*, Scroll of *Weakening*, Scroll of *Minimizing* (Has 1/2 chance of causing the *Minimizing*-effect on the target; costs 10 ether.), Scroll of Arc *Sleep*, Scroll of Elemental Aura (Enables the user to cause the target's attacks deal only elemental damage corresponding to a gem available to the user for the duration of one battle. Each casting has a 50/50 chance of success and costs 5 ether)Consumables: 8 Potions, 20 Grand Potions, Cherry (Restores 1 ether), 2 Tonics, 4 Grand Tonics, Ether Core, 15 Remedies, 3 Neutralizers, Grand Elixir (Restores full health and ether to target and remedies all negative effects), 2 Phoenix Incenses, 6 Phoenix Essences, 4 Meads, 5 Smelling Salts, Soma, 5 Nostrum, 5 Mulled Wine, Dragon Scale (lucky & blessed), Titan Heart (encouraged & inspired), Tiger Balm, 5 Venoms, 5 Deadly Venoms, 2 Paralyzing Venoms, 3 Jinxy Juices, 5 Smoke Bombs, 2 Fire Bombs, Holy Bomb, Military Grade Fire Bomb, 2 *Blind* Bombs, 2 *Seal* Bombs, 2 *Sleep* Bombs, Plague Bomb (Causes 15 damage and *Poisoned* by 15 -effect to all opponents when used.), 2 *Stun* Bombs, 2 *Confuse* Bombs, 6 Bones, Crimson Haze (Causes a weapon to deal the *Poisoned* by 7 and Cursed effects permanently), Strong Wasabi (-2 *Poisoned* permanently), Grating StoneTools: Bedroll, Pickaxe, Magnifying Glass, Telescope, Shovel, Magic Compass, Magic Shovel (will always find something when used, limited to three uses per quest) QM Note: Welcome to all, please ensure your stats are all correct. Just as a heads up, I've got a trip to Europe in the middle of January, but that's the only hiccup I currently forsee for the quest. Otherwise, I hope to to update this quest rather attentively as we've had a rash of too many quests of late treating the 24hr rule as the usual rather than the minimum.
  14. The five chosen heroes gather at the docks and are hailed by a man in Bonaparte garb. The Heroes Althior Emorith, The Dragonslayer (K-Nut) 36 years old male (undead) human Prophet Level 56.6 *Clairvoyance* *Glossolalia* *Intimidation* *Permanently Transcended and Hastened* *Immune to Petrified, Cursed, Bound, and Slowed* *Absorbs Earth* *Immune to Ice and Darkness* Power: 91 (56+35) (Spellpower: 106 (56+35+15) Defense: 10 (5+5) Health: 88/88 (5+56+15+1+1+5+5) Ether: 105/105 (5+56+15+10+15+2+2) Gold: 4094 GP: 14 Equipment: Mythril Scepter of Divine Affinity (WP:35, Has ⅙ chance to deal cursed effect on successful spells and ⅙ chance to deal blessed effect on successful healing, staff), Gloves of the Aspirant Zieg-Friend (Spellpower +5, Max Ether +5; suitable to those with reputation with the Ziegfrieds only, if reputation is great, values doubled, if reputation is outstanding, values tripled; handwear), Winged Sandals (protects from bound and slowed effects, footwear), Garuda Wings (Makes the user permanently hastened; Power +50 to winged warriors; backwear), Coat Hanger (allows wearing a second bodywear artifact regardless of the amount limit for artifacts; accessory), Robe of the Seneschal (SP:5; wearer absorbs earth-elemental damage and is immune to petrified, ice, and darkness elemental damage; suitable to clerics, mages, chi monks, necromancers, scholars, and weather mages; bodywear), Robes of Illumination (SP: 5, +10 Max Ether, wearer is permanently transcended, suitable to prophets; bodywear), The Black Hat (wearer is immune to cursed, grants Intimidation) Inventory: Weapons: Staff of the Supreme Necromancer (WP:25; damages undead; +5 level to raised undead; suitable to necromancers; staff), Boon Rod (WP:22; healing is guaranteed to restore health at least equal to WP at cost of one ether; staff, suitable to clerics), Scorching Staff (WP:20; attacks and fire elemental spells deal blinded; fire elemental staff), Doom Axe (WP:19, has 1/6 chance to cause doomed; axe), Bone Saw (WP:17, causes weakened and fragile to humanoids, beasts, vermin and flying enemies; longsword), Artifacts: Lieutenant's Helm (SP:3, protects from fragile; headwear), Feathered Hat (Max Health +4; a consumable item named 'feather' can be stored in the hat and used without spending a turn during battles; comes equipped with [Feather of Lithe]; headgear), Pink Ribbon (Max Ether +3, grants immunity to sealed, afraid, and doomed; accessory), Lens of Speed Reading (allows one scroll to be used per round in addition to a normal action, suitable for classes that have ether; accessory), Medal of Glory (Wearer earns triple experience; accessory), Counterstrike Gloves (if the wearer is damaged by a free hit, they counter with strength equal to their level; handwear), Warlord’s Helmet (SP:5, healing through ether in a battle encourages targets as well, suitable to clerics and chi monks; headwear) Spell Items: Ruby (Fire), 2x Aquamarine (Water), Garnet (Earth), Sapphire (Wind), Opal (Ice), Topaz (Lightning), Emerald (Wood), Diamond (Light), Amethyst (Darkness), Ethereal Amethyst (Darkness, deals blinded) Scroll of Frailty (Enables casting the fragile-effect to the target, causing it to take double damage for the next three rounds. Each casting has a 50/50 chance of success and costs 1 ether.), Scroll of Love (Enables casting the enamored-effect to the target, making it unable to damage the caster for three rounds. Each casting has a 50/50 chance of success and costs 1 ether.), Scroll of Luck (Enables casting the lucky-effect to the target for one battle. Each casting has a 50/50 chance and costs 10 ether.), Begone With The Winds (Grants the holder access to the Weather Mage expert job class upon reaching Level 30), Geode Consumables: 3 Potions, 10 Grand Potions, Greater Potion (Restores 50 health to the target.), 6 Tonics, 4 Grand Tonics, 4 Ether Cores, 6 Remedies, 2 Elixirs, Phoenix Incense, 9 Meads, 5 Nostrums, Smoke Bomb, Rudra Bomb, Venom, Garnet Lamp of Summoning, Skeleton Decoy, Feather of Lithe (Makes the user nimble for three rounds), Feather of Flight (Allows the user to flee from the battle when used.), 2 Milks (restores 15 health and 15 ether upon consumption), Cup of Asmodeus (Max. health +6 but power -6 when merged into an artifact at a smithy.), Pumpkin Bomb (Causes stunned-, poisoned by 1-, asleep-, blinded-, sealed- and confused-effects to all opponents when used.) Tools etc.: Bedroll, Pickaxe, Magnifying Glass, 4 Bones, Deaddy Bear (Causes 45 damage and doomed but has 1/6 chance to break whenever used), Sauce Pan (Tool; Can be used with a Potion, outside of battle, once per quest to restore full HP), Cornucopia (increases the holder's gold by 25% at the end of each quest) John 'Heckz' Brutenhal, the Ghostbuster, the Super Sleuth, the School Inspector and the Matchmaker (Cutcobra) 32 year old male human Harlot *Immune to Poisoned* *Immune to Free Hits unless last hero standing* *False* Level 30 Power: 42 (30+12) Defense: 2 Health: 37/37 (5+29+4) Ether: 46/46 (5+29+1+5+1+5) Gold: 2574 Equipment: Solemn Dagger (WP: 12, darkness-elemental dagger, 1/2 chance of causing sealed), Harlot's Outfit (SP: 2, immune to poisoned; suitable for Witches, Sorcerers and Harlots; bodywear/footwear), False Lips (Rolling Pleasure House and KISS AND MAKE UP causes poisoned by 5 in addition to other effects, suitable for harlots only, accessory.), Buffoon's Hat (Prevents anyone from taking the wearer seriously; protects from Free Hits unless the wearer is the last hero standing; headwear), Inventory: Weapons: Weatherfax Broom (WP:25, makes weather forecasts instant instead of being applied at the end of the round, broomstick), Rawr (WP:9, dagger), Wand (WP:5; suitable for mages, necromancers and scholars.), Bone Whip (WP:9, damages undead, whip), Assassin’s Crossbow (WP:4, each successful assassination increases WP by one permanently; suitable to assassins; crossbow), Torn Whip (WP: 7; Has a 1/2 chance of causing afraid on attacks; suitable for rogues, artisans, beast warriors, harlots, marauders and necromancers.) Artifacts: Cloak of Blood Magic (+5 ether, attacks made with darkness magic cause weakened; suitable for mages, necromancers and chi monks; bodywear), Magician's Gloves (Spellpower +10; suitable for mages; handwear), Venomari Helmet (SP:2, absorb poison as health; helmet), Bad Luck Charm (Makes the sorcerer’s spells - including Razzmatazz and Sleight of Hand - cause an additional jinxed-effect, increasing their ether cost by 1; suitable for sorcerers; accessory), Watt's Artifact (Makes the user’s attacks and spells three times more effective against demons; accessory), Robe Of The Archmagi (SP:3, Max. Ether + 5, immune to sealed; bodywear) Rich Man's Shirt (suitable for anyone, +5HP, +10 ether; bodywear), Rich man's trousers (suitable for anyone, immune to Jinxed and Bound; footwear) Spell Items: Opal (Ice), Garnet (Earth), Amethyst (Darkness), Aquamarine (Water) Consumables: 3x Remedy, 5x Mead, 3x Nostrum, 4x Smelling Salt, 2x Tonic, 2x Phoenix Essence, Danab's Apple (Revives all fallen party members, restores full health and ether to the whole party and removes all negative effects from them; consumable), Soma, Poison Bomb, Seal Bomb, Smoke Bomb, 2x Deadly Venom, 7 Bones, Forbidden Apple (has a half chance of causing blinded or transcended to the user), Tools, etc: Bedroll, Shovel, Pickaxe, Magnifying Glass, Telescope, Magic Compass, Blue Jelly, "Fifty Shades of Bley" (Grants access to Harlot), "Begone With the Winds" (Grants access to Weather Mage), Black Market Insignia (Allows the owner to seek out a black market dealer from any city they visit on a quest, as decided by the QM.), Vindicator's Seal (Grants access to the Vindicator expert job class; cannot be given away) Siercon (Siercon and Coral) Male, Wraith (Visual appearance of hollow black smoke in human form.) Level 25.33 Battlemage (Darkness to all Attacks; Immune to Darkness, Asleep) Power: 42 (25 levels + WP 17) Defense: 9 (Dark Phibbian Cloak +5, Robes +4) Health: 38/38 (5 base + 24 lvl + 5 class + 4 robes) Ether: 31/31 (5 base + 24 lvl + 1 class) Gold: 374 Equipment: -Dark Phibbian Cloak (SP:5, Adds Darkness-element to attacks and protects from darkness, suitable for magic users, body wear, Immune to Sleep,) -Telethia's Robes (black robes that Telethia wore into battle. SP: 4, Max HP +4, backwear.) -Immortal Essence (+1 power for every enemy still standing. Accesory.) -Giant Spear (WP:17, causes Bleeding 5, Hollow upgrade [Potion Stored]) Gems: Topaz (Lightning), Diamond (Light), Ruby (Fire), Emerald (Wood), Sapphire (Wind) Bombs: 7x Bone (Distracts monster for 1 turn when thrown) Consumables: 3 Remedies, 1 Tonic, Everlasting Venom (Adds Poisoned +10 effect to one weapon permanently; consumable) Mead, smelling salts, Nostrum, Skeleton Decoy, Venom, Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy, Consumable) Inventory: Scroll of Magic Disguise, Crystow Feather (half damage from Electric and Flying type enemies, accessory), Sylvania's Cowl (Artifact, Head Wear, Animal Talk) Tools: Magic Compass, Shovel, Magnifying Glass, Decamodifier For Sale: (Message if interested): Hood of the Dark Druid (wearer absorbs Wood- and Darkness-elemental damage; headwear, suitable for druids only), Sanctified Rito Spear, (WP:4, doubled against Flying enemies, Hollow upgrade [Potion Stored]), Mithril Shard (1/4 of a piece of Mithrl), Decamon: 3x Mud Frog (Rock 2), 3x Carrion Squirrel (Dark 1), 2x Woodwose (Plant 7), Treant (Plant 9), 2x Unicorn (Luminous 5), Will-o'-Wisp (Fiery 1), Glow Worm (Luminous 1) Quest: (Good Rep: Shadeaux, Rito, Bonapartes); 1 Feather from each of these Eschaton's Generals: Telethia, Glaz, and Charon's Black archangel wings. Glory Points: 151 Darksten (Comrade Commander) **Immune to poisoned, bleeding, cursed, jinxed, blinded and afraid** 36 year old male human Assassin Level 25 Power Bonus: 0 Health: 42/42 (6 [base health] + 26 [level] + 5 [advanced class] + 1 [drumstick] + 5 [raw meat] + 1 [Quest #153 Reward]) Defense: 3 Gold: 2187 GP: 46 Equipment: Composite Bow (WP:11, ignores defense, bow, -1 poisoned *1 battle*), Sand Worm Hide (SP: 2, bodywear), Safety Blanket (SP:1, protects from Afraid, backwear), Tribal Amulet (Wearer is immune to poisoned, bleeding, cursed, jinxed, and blinded; suitable to barbarians, rangers, beast warriors; accessory) Inventory: Weapons: Spider String Bow (WP: 4, darkness-elemental bow), Crossbow (WP:6), Fang Dagger (WP:5, deals double damage to beasts; dagger), Pongcanis Crossbow (WP:8, crossbow)(loaned from Matthias), Rusty Dagger (WP: 2, Poisoned -2) Artifacts: Vampire Cape (Halves damage from undead enemies; backwear) Spell Items: N/A Consumables: 5x Potion, 5x Grand Potion, Health Core, 4x Remedy, Elixir, 2x Phoenix Essence, 1x Smelling Salt, 5x Mead, 3x Nostrum, Soma, Ambrosia, Root Beer (Restores 10 health, or can be used as a bomb against undead enemies for 20 damage. The Root Beer does not affect non-undead enemies), Aeolus Bomb, Neptune Bomb, Floral Bomb, x1 Lightning Bomb, Smoke Bomb, 6x Venom, Deadly Venom, 5x Bone, Gold Ring (worth 15 gold; can be given to someone to make them enamored with the giver), 4x Shattering Arrow (Lowers Enemy SP by 5, suitable for classes with bows and crossbows) Tools: Bedroll, Pickaxe, Shovel, Magnifying Glass, Telescope Annienal Anavir (Kintobor) "20" year old elven female *Bonaparte Reputation* *Immune to Sudden Death, and Fragile. Immune to Earth* *Takes Half Damage from Elemental Attacks* Level 20 Mystic Knight Defense: 20 (9+5+3+3 Health: 34/34 Ether: 23/23 Gold: 104 Equipment: Hollow Flagpole (WP:11, +3 SP to the whole party whenever equipped, Hollow (Grand Potion), lance), Crescent Shield (SP:9, Halved Damage from Elemental Attacks, shield), Heavy Armour (SP: 5, immunity to fragile, body wear, suitable for barbarians, knights, dragoons, skirmishers, regulators, and vindicators), Lethauros Fellwings (SP: 3, wearer is immune to sudden death, back wear), Locustoid Greaves (Max Ether +4, immune to Earth elemental attacks, footwear, suitable for ether users) Inventory: Bonaparte Cutlass (WP:11, doubled if the user has reputation with the Bonapartes: longsword), Ammit (WP: 6, user gains 5 ether on kills, great sword), Anointed Gladius (WP: 8, deals damage to undead, great sword), Sanctified Rito Longsword (WP: 4, hits doubled against flying enemies, longsword), Gnarled Wand (WP: 7, Wood elemental, wand), Training Sword (WP: 4, longsword), Sharks Tooth (Power increased by 5 when attacking an aquatic enemy, accessory), Tridentian Cape (Max ether +3, protects from the blind effect, back wear, suitable for mages, clerics, necromancers, and scholars), Tobacco Pouch (1/2 chance to blind enemies with attacks, accessory), Cauldrons (SP: 2, accessory, suitable for knights, dragoons, and skirmishers), Lethauros Mask (SP: 2, wearer deals double damage to beasts and vermin, headwear, suitable for everyone), Tapshoes (Has a 1/6 chance of dealing the enamoured effect on each attack, Footwear), Captains Leather Helm (Provides immunity to stunned, blinded, and sealed, headwear, suitable for cannoneers, Rangers, Rogues, and Marauders), Ring of Hopeful True Love (Max. Ether +3; immunity to enamoured and fire, suitable for Annienal), Heavy Armour #2 (SP: 5, immunity to fragile, body wear, suitable for barbarians, knights, dragoons, skirmishers, regulators, and vindicators) Emerald (Wood), Sapphire (Wind), Aquamarine (Water), Amethyst (Darkness), Topaz (Lightning), Ruby (Fire), Mythril Shard Consumables: 2x Potions, Grand Potion, Tonic, Grand Tonic, 4x Remedies, Venom, Smoke Bomb, Fire Bomb, Bedroll, Shovel, Telescope, Pickaxe, 4x Depleted Ether Cores (Restores half of users Ether upon consumption), Wine from the Vine (Consumable, restores full health and confuses consumer), Tiger Balm, Phoenix Essence, 2x Dragon Scale (grants lucky and blessed effects when consumed) Scrolls: Scroll of Fire Warding (1/2 chance to make target immune to fire elemental attacks for the duration of one battle. Costs 1 ether per casting.), Scroll of Ice Warding (1/2 chance to make target immune to ice elemental attacks for the duration of one battle. Costs 1 ether per casting.), Scroll of Water Warding (1/2 chance to make target immune to water elemental attacks for the duration of one battle. Costs 1 ether per casting.), Scroll of Wood Warding (1/2 chance to make target immune to wood elemental attacks for the duration of one battle. Costs 1 ether per casting.), Lapis Lamp of Summoning (Summons djinn Mayrene to conjure an etherial barrier around the target at the cost of 5 ether, giving them a 50/50 chance to avoid Damage, Free Hits, and Special Damage. The barrier dissipates when the target takes damage from any source.) Roleplay: Underdeveloped Organ (A curious organ from the felled dragon Lethauros.) "Good to see you again, Darksten," says the man as he nods to the party's assassin. "For the rest of you, I'm Captain Lane Pierce. I'm supposed to ferry you over to Fort Bonaparte soon as you're ready."
  15. The quartet of heroes bound to Baltarok don't have to go very far to find those they're intended to meet with. In fact, some of them may not even have to get up from their seat, because the pair that had arrived to collect them seemed to have found their way straight into Heroica Hall itself...one of them intimately familiar with the place, and the other still soaking in the distinctly foreign atmosphere. "I see why you all spend your time here now. I really ought to have one of these establishments built in Imaestym..." Party Nerwen Calmcacil (Chromeknight) *Party Leader* 265 year old female elven Shaman Level 40.4 *Immune to sealed* *Gains Double EXP* *Restoration* *Absorbs last element* *Counterstriking* Power bonus:,+8 Defense: 1 Health: 62/62 Ether: 49/49 Gold: 425 Equipment: Mourning Star (WP: 10; fire-elemental; inflicts Fragile-effect; mace), Lesser Ethereal cloak (SP:1, Max. ether +3, immune to sealed; backwear), Medal of Valor (Double experience from battles; accessory), Chameleon Vest (Max. Health +10, the user becomes able to absorb the last element it was damaged with; bodywear), Counterstrike Gloves, Barbarians boots (natural respite becomes restoration) Inventory: Weapons: Nocturne Flute (WP:6; causes asleep-effect; instrument), Mutt's Flute (WP:10; inflicts Weakened-effect; instrument), Party Maracas (WP:4; user is hastened; instrument), Battered wooden flute (WP:6; Darkness-elemental; instrument), Sword of the Warrior of the Light (WP: 14; Light-Elemental, Meditate becomes hits; longsword), Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Singing Sword (WP 10; causes bleeding, longsword/instrument) Artifacts: Leather armour (SP:1; Bodywear), Zap-Tap Badge (1/2 chance to Electric counterstrike an opponent who has dealt damage to a hero, equal to the hero's level; Accessory), Shield (SP: 5), Nordic Stomach Guard (SP: 3; Immunity to Ice and Water; Bodywear; Suitable for Barbarians, Regulators, and Beast Warriors), Shield of the Red Lizard (SP: 2; Immune to Blind), Seal of the Warrior Priestess (At the beginning of the battle the user has a 1/6 chance to be Transcended, a 1/6 chance to be Blessed, and a 1/6 chance to be Inspired; Accessory; Suitable for Paladins), Trickster's Mask of the Angel, Razor (user is Blessed and Immune to Bleeding, Enraged, and Encouraged; May take up any artifact slot; requires a shaved head), Helm of the Lord of Light (Immune to Light and Jinxed; headwear; Suitable for Knights), Sylvania's Cowl (Permits Animal Talk, Headwear), Encore Plectrum (if the same Battle Song is sung for more than one round in a row, the song’s ether cost for the consecutive rounds is halved; suitable to minstrels; accessory.) Spell Items: Opal (2), Topaz (2), Diamond (2), Amethyst, Garnet, Sapphire, Emerald, Aquamarine, Ruby, Scroll of Sleep, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion, Hundred Hero Hymn (Inspired-effect to all allies for 10 ether; song), Consumables: Phoenix essence (3), Potions (10), Grand potion (2), Health Core, Tonics (3), Grand tonic, Ether Core (2), Ambrosia (4), Elixirs (2), Remedies (6), Neutralisers (2), Tiger Balm (2), Nostrum (2), Smelling Salts (2), Venom (4), Mulled Wine, Dragon Scale (lucky & blessed), Titan Heart (encouraged & inspired), Fire Bomb, Ice Bombs (2), Lightning Bomb, Water Bombs (2), Dirt Bombs (2), Air Bomb, Bone, Milk (restores 15 HP and 15 Ether), Red Death Blood (Once applied to a weapon the first successful hit deals doomed, consumable) (2), Sushi (restores 5 health and ether), Feather of Lithe (user is nimble for three rounds, 1/3 chance to avoid rolls of COUNTER and DAMAGE and Free Hits), Grating Stone, Bright Polish (2), Tools/Treasure: Shovel, Bedroll, Magnifying Glass, Telescope Skrall (Waterbrick Down) 81 year old male ogre Hunter Level 43.4 *Natural Respite* *Favors Humanoid and Ancient enemies* *Immune to fragile, blinded, and confused* *1/3 chance to revive when KO'd* Power Bonus: +2 WP for bows and crossbows Defense: 11 Health: 57/57 Gold: 3366 Equipment: Unlucky Crossbow (WP: 13, causes jinxed Effect), Hunter's Quiver (Bows and Crossbows +2WP, allows Hunters to favor two types of enemies, back wear), Tricorne (SP: 3, head wear), Heavy Armor (SP: 5, wearer is immune to fragile, blind, and confused effects, body wear), Moone Greaves (SP: 3), Vorpalis Talisman (1/3 chance of instantly resurrecting with 1 HP and 1 Ether upon being knocked out; accessory), Inventory Weapons: Oversized Greatsword (WP:16, double damage on targets that are clearly smaller than the hero, greatsword), Composite Bow (WP:12, ignores SP,light,lightning,water, wood, and earth-elemental; bow), Giant Hammer (WP: 13, deals Confused); Hunter's Crossbow (WP:12, double WP against beasts, fire, ice, wind, and darkness-elemental), Axe of the Minotaur Champion (WP: 30, user is slowed and immune to hastened, axe) Artifacts: Medal of Glory (Wearer gains 3x experience from battles, accessory), Paper Doll (Immunity to Hexed) Pugilist's Gloves (+2 Power, Immunity to Weakened), Lucky Doubloon (Grants "Special Guard"; accessory), Winged Sandals (Immune to bound and slowed, footwear) Consumables: 3 Potions, Phoenix Essence, 3 Phoenix Incenses, 10 Meads, 8 Nostrums, 3 Remedy, 3 Smelling Salts, 2 Deadly Venoms, 9 Smoke Bomb, 2 Dirt Bombs, Fire Bomb, 5 Water Bombs, 6 Bone, Blind Fury, Grating Stone, 2 Neutralizers, Letter of Recommendation, Tools/Treasure: Spyglass (Reveals if there are spies and eavesdroppers in the vicinity when used; tool) Lord Lawrence Boomingham (Zepher) 48 year old male human Vindicator Level 36.25 *Immune to darkness, fire, fragile, sleep, weakened, and blinded* *Affluence* *1/2 chance of being reinforced* *Zweihänder Grip* Power Bonus: +5 Defense: 8 Health: 59/59 Ether: 36/36 Gold: 318 Equipment: Scupperer (WP:17; darkness-, fire- and earth-elemental; inflicts bleeding and poisoned by 10; has 1/2 chance each to inflict blinded, sealed, weakened and fragile; greatsword), Tome of Affluence (+10 Gold if equipped for the entirety of a battle; grants immunity to fragile, asleep, weakened, blinded, darkness and fire; accessory), Vest of Faded Trials (SP:8, 1/2 chance of granting reinforced effect at the start of every battle, Immune to Fragile; Suitable for Knights, Barbarians, Dragoons, Skirmishers, Regulators, Vindicators; bodywear and headwear), Fighting Boots (Power +5 on the front row; suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators, vindicators and winged warriors; footwear.) Inventory: Weapons: Epidemic Halberd (WP:8, causes all negative effects that the user has to the target when attacking; halberd), Venom Fang Blade (WP:9, causes poisoned equal to WP; longsword), Lullaby Wand (WP:6, inflicts asleep), Silver Sword (WP: 18, Longsword), Frozen Saber (WP: 15; light-, ice- and wind-elemental; inflicts stunned; great sword), Round Metal Shield (SP:7), Artifacts: Crown of the Desert King (SP:6; absorbs fire, wind, and earth; suitable for Boomingham only, headwear.), Venomari Helmet (SP:2, absorb poison as health; helmet), Hood of Belthazar Bluehood (Power +4; Ether -6; headwear), Scarlet Hood (SP:4, grants immunity to stunned), Chains of the Pongcanis Chief (Hero Pierces SP if fighting from Front, Enemies ignore SP if hero fights from the back row, cannot be removed in battle), Amulet of Optimism (Adds the confused-effect to all attacks; accessory, suitable to Erdathcath only), 2x Prayer Beads (Makes the wearer permanently blessed; accessory.), Counterstrike Gloves (If the wearer is damaged by a Free Hit, they counter with strength equal to their level; handwear.), Crimson Suit of Armor (SP:12, allows wearer to pose as Crimson Bear Knight; takes three artifact slots: bodywear, headwear and footwear), Spell Items: Amethyst (Darkness), Scroll of Recklessness (Encouraged and Fragile; costs 5 Ether; 50/50 chance), Emerald Lamp of Summoning (0/3), “True Love Serenade” (restores 50 health to the rest of the party per round; costs 10 ether; Battle Song) Consumables: Potion, Health Core, 2x Remedy, 2x Phoenix Essence, Danab's Apple (Revives all fallen party members, restores full health and ether to the whole party and removes all negative effects from them; consumable), 13x Mead, 4x Smelling Salt, 4x Nostrum, 2x Ambrosia, Fire Brandy (Encouraged, Immune to Ice), Fireball Whiskey (Immunity to Fire One Battle OR 20 Fire Damage All Enemies), Hamantasch (Lucky, Blessed), Jinxy Juice, 2x Floral Bomb, Seal Bomb, Poison Bomb, Stun Bomb, Seth Bomb (Deals 100 darkness-elemental damage to all opponents when used.), Feather of Flight (Allows the user to flee from the battle when used.), Hair of the Dog, 2x Grating Stone, Oculoid Miasma, Oculoid Fireworks, Saber Teeth, Bone, x2 Bright Polish Tools/Treasure: Bedroll, Shovel, Pickaxe, Vindicator's Seal (Grants access to the Vindicator expert job class; cannot be given away), Mythril Shard Thalion Dwinlas (-obelix-) 213 years old male elf Mystic Knight Level 33 *Immune to all elements, sealed, blinded, weakened, confused, sleep, fragile, cursed, doomed, sudden death, poisoned and bleeding* *Nimble* Power Bonus: 0 Defense: 17 Health: 44/44 Ether: 43/43 Gold: 1063 Equipment: Alpha and Omega (WP: 13, dual healing/spellcasting at the cost of 2 ether, Hollow [Grand Potion stored], staves), Ribcage Shield (SP:12; every time the wielder takes a hit, the shield loses one SP; gives immunity to Doomed and Sudden Death for as long the shield has SP left), Norgh Armor (SP:5, Immunity to Darkness, Light, Fire, Ice, Water, Wood, Wind, Lightning, Earth damage and Sealed, Blind, Fragile, Weaken, Sleep and Confused, bodywear), Blessed Amulet (Protects from Cursed-effect; accessory), Sterile Gloves (Immunity to Poisoned and Bleeding, handwear), Elven Boots (Wearer is permanently Nimble; suitable to elves; footwear) Inventory: Weapons: Despair (WP: 21, darkness-elemental, physical attacks and spells deal double damage to enemies inflicted with any negative effects, staff), Nightfall (WP: 11, Darkness-elemental, absorbs 2 health on successful hits, Hollow [Nothing stored], dagger), Sleeper (WP: 4, deals Asleep to enemies it hits, Hollow Upgrade [Nothing stored], melee/throwing weapon), Duplovian Swift Halberd (WP: 10, deals Stunned on successful hits, Hollow [nothing stored]) Broomstick (WP:9, ranged), Handy Shield (SP:4, Immune to Blinded) Artifacts: Slightly Less Lucky Die (Randomly causes the Lucky or Jinxed effect when used, costs 3 ether), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing, headwear), Winged Sandals (Protects from Bound and Slowed effects, footwear), Heart Locket (Protects from Enamored-effect; accessory), Snake-Eye Charm (Protects from Petrified-effect; accessory), Shackles of War (Prevents anyone from fleeing battles; accessory), Paper Doll (Protects from Hexed-effect; accessory), Cloak of Espionage (Allows the wearer to examine enemy stats before a battle, backwear), Bumble Fanshirt (SP:1, vermin with level less than half of the wearer's are scared and won't directly attack the wearer; bodywear), Dragoon's Helmet (SP:3, makes wearer absorb attacks of the element of their pet dragon, gaining health instead of damage; suitable for dragoons; headwear), Emerald Hood (SP:4, Immunity to Fragile, headwear), Cloak of Necrotic Shielding (SP:3, provides SPECIAL GUARD against Undead Enemies, backwear), Tin Helmet (Protects from Confused and Hexed effects; headwear), Sharkskin Hide (SP: 1, doubles water elemental spells, bodywear, suitable for mages, necromancers, chi monks, and weather mages) Spell Items: Zirconia (Gem containing all elements; cannot be merged into equipment), Amethyst (Darkness) x3, Diamond (Light), Aquamarine (Water), Opal (Ice) Garnet (Earth),Scroll of Sealing, Scroll of Blindness, Scroll of Frailty, Scroll of Weakening, Scroll of Confusion, Scroll of Sleep, Consumables: Earthwyrm Fang (Grants the Encouraged, Lucky, Reinforced, and Blinded effects for the duration of one battle), Copy of The Eubric Herald (Gives the target the transcended and inspired effects for the duration of one battle), Kraken Fang (Grants hastened and reinforced effects when consumed), Grand Potion (8), Potion (4), Remedy (24), Mead (5), Smelling Salts (10), Nostrum (5), Mulled Wine (4), Elixir (3), Ambrosia, Ether Core (2), Grand Tonic (7), Phoenix Essence (5), Bone (2), Smoke Bomb, Blind Bomb (2), Seal Bomb, Sleep Bomb (2), Deluxe Skeleton Decoy, Feather of White, Feather of Flight (2), Demon Repellent, Skeleton Decoy (2) Tools/Treasure: Bedroll, Shovel, Pickaxe, Magnifying Glass, Telescope, Magic Compass, Mythril Shard, Crystal Ball (Worth 50 gold, 100 at magic shops) Welcome to the quest everyone. Please double check your stats to make sure everything's correct, I re-arranged them to my own preferences to the quest but I didn't change anything. Please complete all Marketplace purchases before confirming here and let me know what's changed when you do.
  16. Four heroes make their ways to the entrance of the Hovels. "It's your turn." "I went last time," grunts the older man. "Right. Name and business?" asks the guard curtly. The Party Matthias the Carnival Crusader (StickFig) Level 26⅓ Druid *⅙ chance of being Encouraged at the start of any battle* *Gains 10 gold for each Humanoid killed* *Immune to Bound, Slowed* Power Bonus: 10 Defense: 6 Health: 36/36 Ether: 27/27 Gold: 72 Abilities: Bearer of the Anvil (Matthias may sacrifice his turn to add his WP or SP to another heroes for the round. He may also improve one weapon at the end of each quest [+1 WP].), Immortal Waters (Once per quest, Matthias can heal himself to full health and remove all negative effects during combat. This does not take up an action.) Equipment: Ethereal Restored Fireball Extraordinaire (WP:10, also hits enemies listed above and below the target, Darkness- and Lightning-elemental, deals Fragile, user is Slowed, hand cannon), Dapper Hat (This amazingly dapper hat gives the wearer a ⅙ chance of being Encouraged at the start of any battle, headwear), Hunter's Plate (SP:4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Greaves of the Aubergine Dragoon (SP:2, protects from Bound and Slowed effects, footwear) Inventory: Peashooter (WP:2, deals Burning -2, hand cannon), Pongcanis Crossbow (WP:8, crossbow), XX Handcannon Replica (WP:12, pierces defense, hand cannon), Crocodile Handbag (Max. ether +2, immunity to water; accessory), Toxic Hood (Converts Poisoned-effect to Blessed for duration of battle, headwear), Winged Sandals (Protects from Bound and Slowed effects, footwear), Ethereal Garnet (Earth and Sealed), 2x Ethereal Opal (Ice and Fragile), Ethereal Ruby (Fire and Afraid), Opal (Ice), 2x Adamantite Shard (¼ of a full Adamantite ore, used for adamantizing weapons), 8x Bone (Distracts the target for the duration of 1 round, preventing Free Hits; worth 5 gold in magic shops), Deadly Venom, 2x Elixir, Grand Potion, Grating Stone, Potion, 2x Red Death Blood, 4x Remedy, 4x Tonic, Doomsday Bomb (Deals 99 damage, bomb), 2x Smoke Bomb, Bedroll, Magic Compass Quest Items: Guffington's Seal (Proves the hero is a Friend of Guffington - the hero starts every quest with one Hero's Cocktail ((Makes the hero Encouraged, Hastened, Lucky, and Inspired, consumable)) Throlar Wineghilm 137 year old male Dwarven Warden. *Avoids free hits from Flying enemies* *immune to weakened* Level, 16 Power, 24 (16+7+1). Defense, 1 (0+1). Health, 38/38 (33+5). Gold, 60. Equipped; Huntsman's Bow (WP: 7; damages undead; bow), Shield of Invisibility (SP: 0; the user is immune to free hits untill they are the last hero standing),, Crow Helmet (SP: 1; Flying enemies do not deal free hits to the wearer; suitable for Knights and Dragoons; headwear), Lion's Plate (Max health +5, Power +1; wearer is immune to weakened; suitable for knights and barbarians; bodywear). Inventory; Weapons; Elven Sword (WP: 5, longsword), Miracle Lance (A white spear crafted in the likeness of an ancient dragon; WP: 10; doubled against Ancient enemies; lance), Fellcrest Hand Axe (WP: 8; deals bleeding 5 on successful hits; throwing weapon), Mopagsaber (WP: 12; Ice elemental; longsword). Shields; Elven Shield (SP: 5; Ice and Darkness elemental; all elves in the party gain the same amount of SP as long as the wielder is standing). Artifacts; Lethauros Crushers (While equipped, the wearer does double damage to Rock and Flying type enemies; suitable for anyone; footwear), Amulet of Elven Loyalty (Wearer can use anything suitable for elves and is considered a friend by all elves; the wearer also becomes encouraged if there are elves in the party; suitable to Throlar only; accessory), Counterstrike Gloves (If the wearer is damaged by a free hit, they counter with strength equal to their level; handwear), Quiver of Homing Arrows (Rolls of AIM become HIT; can only be used with a bow or a crossbow; backwear), Monkey Armor (SP:4, immune to earth and bound; suitable for knights, beast warriors, dragoons, skirmishers and winged warriors; bodywear). Consumables; Phoenix Essence, Soma, Nostrum, x2 Potion, Grand Potion, x3 Remedy, Hint Coin (Gives the user a hint about a puzzle or a tricky situation, Useable only once, Has no monetary value), x2 Bone, Floral Bomb, Air Bomb, Dirt Bomb, Water Bomb, Lightning Bomb, x3 Fire Bomb, Baldur Bomb, x2 Smoke Bomb, First aid kit (Restores full health and removes all negative effects From the entire party once used). Equipment; Bedroll, Shovel, Pickaxe, Magnifying Glass. Treasures; Viper scale (worth 40 gold to some NPC's). Decamon Deck, Magic Carp (Aquatic 1), Volt Ant (Electric 1), Will-o'-the-Wisp (Fiery 1), Tweetybird (Flying 1), Toxic Toad (Plant 1), Ursa Minor (Eithereal 1), Specter (Dark 2), Dryad (Plant 6). Darksten (Comrade Commander) 35 year old male human Assassin Level 24 Power Bonus: 0 Health: 40/40 (6 [base health] + 23 [level] + 5 [advanced class] + 1 [drumstick] + 5 [raw meat]) Defense: 3 Gold: 1962 GP: 46 Equipment: Composite Bow (WP:11, ignores defense, bow), Sand Worm Hide (SP: 2, bodywear), Safety Blanket (SP:1, protects from Afraid, backwear), Tribal Amulet (Wearer is immune to poisoned, bleeding, cursed, jinxed, and blinded; suitable to barbarians, rangers, beast warriors; accessory) Inventory: Weapons: Spider String Bow (WP:4, darkness-elemental bow), Crossbow (WP:6), Fang Dagger (WP:5, deals double damage to beasts; dagger) Artifacts: Vampire Cape (Halves damage from undead enemies; backwear) Spell Items: N/A Consumables: 6x Potion, 5x Grand Potion, Health Core, 5x Remedy, Elixir, 2x Phoenix Essence, 4x Mead, Smelling Salts, 2x Nostrum, Soma, Ambrosia, Root Beer (Restores 10 health, or can be used as a bomb against undead enemies for 20 damage. The Root Beer does not affect non-undead enemies), Aeolus Bomb, Neptune Bomb, Floral Bomb, 4x Lightning Bomb, Smoke Bomb, 6x Venom, Deadly Venom, 5x Bone, Gold Ring (worth 15 gold; can be given to someone to make them enamored with the giver) Tools: Bedroll, Pickaxe, Shovel, Magnifying Glass, Telescope, Magic Compass Lord Cedric (wiz) 34-year-old Male Human Knight Level 1 Power Bonus: 0 Defense: 4 Health: 10/10 Gold: 10 Equipment: Assassin's Katana (WP 3 Longsword), Makeshift Shield (SP 2 Shield), Boots (SP 2 Footwear) Inventory: Potion
  17. A dark figure strides through the halls of Eschaton. His cane echoed in the silence with every tap - he didn't need it for walking, but it concealed something else he needed - and his wings bounced up and down with every step. The figure stares out through the stained glass windows, his shadow washed out in their projected light, and smiles momentarily. He finds himself in front of a pair of ivory doors, and with a slight nudge, steps into his master's chamber. "Today is the day." The dragon seemed distant. "Yes. It is." "...Why do we do this anymore, boss? You probably knew what these representatives were going to say before you even sent out for them - I know your visions have only gotten better over time. So why bother risking Eschaton's secrets with this song and dance? I like these people well enough, but we also must understand that the knowledge in Eschaton..." "...Is some of the very same knowledge we had to erase cities for knowing. I'm aware. And you're not entirely correct - I know a myriad paths these people may take. But when it comes to judgment, sometimes the path someone thinks they're walking is the most important of all." "I see. And I trust your judgment. I certainly hope Eubric will, also... No matter what the verdict may be." Back in Eubric... Five heroes assemble in Heroica Hall, as the morning sun lifts itself over the horizon. The Party: Thormanil Nihai, Dragonslayer, Orc-kin (swils) 24 years old male vertically challenged giant Dragoon Siercon (Siercon and Coral) Male, Age and species unknown (Visual appearance of hollow black smoke in human form.) Karie Alderflask-Cour, A True Hero (Kintobor) 24? Year Old Human Female Minstrel Jinnipher Buchaire (JimBee) 76-year-old female Moon Elven Knight Lind Whisperer *Encouraged at half health* * *Immune to Dark* *Double damage to humanoids* *Halved damage from Holy/Light enemies* *1/3 chance of dealing Fragile* *STEALS on rolls of Hide* 22-year-old Human The Dragonlord beckons the party over. He seems tense. "I hope you understand what Eubric is up against, should Immortalis choose to turn against us." QM Note: Welcome to Judgment Day! You have 24 hours to confirm. Right now, I'm leaving your stats out until you all do any marketplace trips.
  18. A ragtag group of heroes slowly make their way through the streets of Eubric Freeport to the headquarters of the Guild of Invision. The group includes: Paladin Petaldan Parfenius (Played by Palathadric) *Party Leader* 5-year-old male "wonder" Knight *Immune to *Stunned*, *Bound*, and *Petrified** Level 7 Power Bonus: 0 Defense: 7 Health: 18/18 Gold: 0 Equipment: Daugslyr (WP: 5; Longsword), Shield (SP: 5; Shield), Gloves of the Boy Wonder (SP:2; immunity to *Stunned*, *Bound*, and *Petrified*; suitable to Petaldan only; handwear) Inventory: 5 Slimy Sword (WP:2, can be split into several weaker Slimy Swords or combined with other Slimy Swords to increase WP and split apart again at any time, longsword), Emerald, 4 Potion, Phoenix Essence, Bedroll Ezeran Yavarr (MysticModulus) 42 year old male human Mage Level 11 *Absorbs darkness* *Immune to wood* *Enemies that hits Ezeran becomes slowed* Power Bonus: 0 (Spellpower: +2) Defense: 3 Health: 15/15 Ether: 15/15 Gold: 0 Equipment: Ancient Sapphamber Staff (WP:8, doubled against Ancient enemies, Wind-elemental; staff), Hood of the Elementalist (SP:1, *Absorbs darkness*; headwear, suitable to anyone), Sneezing Demon (SP:2; enemies that hit the wearer become slowed; immunity to wood; suitable to Ezeran only; bodywear.) Inventory: Trickster’s Baubel (WP:5, each hit causes one random effect: stunned, poisoned by 1, asleep, blinded, sealed or confused; wand), Ebony Scorpion Dagger (WP:5, deals Poisoned-by-3; dagger), Shackles of War (Prevents anyone from fleeing battles; accessory.), Emerald (Wood), Ruby (Fire), 3x Potion, Grand Tonic, Remedy X3, Bedroll, Smoke Bomb Hunkan Silvertoss (BountyBeast) 53 year old male dwarf Rogue Level 2 Power Bonus: 0 Health: 8/8 Gold: 19 Equipment: Longsword (WP: 3) Inventory: Potion, Venom, Phoenix Essence, Nostrum Kid Reddson (dum) 19 Male Human (1/4 Leprechaun) Ranger Level 1 Power Bonus: 0 Health: 6/6 Gold: 0 Equipment: Crossbow (WP 3) Inventory: 3 Smoke Bomb, 2 Potion, Phoenix Essence, Bed Roll Torald Waruelf (Alfadas) 20 year old male human Barbarian Level 9 Power Bonus: 2 Defense: 3 Health: 18/18 Gold: 76 Equipment: Sludge Glaive (WP:8, pierces defense and causes either fragile or weakened; halberd), Tricorne (SP:3, headwear; suitable to anyone) Inventory: Ebony Scorpion Spear (WP:5, deals Poisoned-by-3; spear), Old and Rusty Greatsword (WP: 3), Crocodile Belt (Max. Health +2; accessory.), 6 Potions, Mead X7, Phoenix essence, Tiger Balm, Fighting Boots (Power +5 on the front row; suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators, vindicators and winged warriors; footwear. Spark Hammer (WP: 8 Lightning elemental Hammer. Double WP against flying and mechanical) Wolfwind (Kappy) 38-year-old Male Werewolf Mage Level 1 Power Bonus: 0 Health: 5/5 Ether: 5/5 Gold: 0 Equipment: Staff (3 WP) Inventory: 1 Potion, 1 Opal, 1 Remedy At the guildhouse the party was instructed to find Dr. Cula's laboratory on the second floor. Eventually they came to a door with the correct name on it. Inside, the group is met by the pale doctor who is busy at work with his latest concoctions. "Ah heroeth! Your timing it abtholutely perfect. I vath jutht telling my athitant how difficult it had become to find good help given the forming of the alliantheth. I am Doctor Alphothe Cula, at your thervithe and thith ith my laboratory. Ith thith all of you? I'm not thure how many of you Julian athepted." ------------------------------------------------------------------------------------------------------------------- QM Note: Welcome to Quest 149 folks! Glad you could all join us. For those of you for whom this is your first time on a Quest I'll pop in with "QM Note's" every once in while to give you advice or guidance, otherwise the world is pretty free range. Most things included in the pictures are there for a purpose so don't feel afraid to interact with what you see. If you ever want to do something specifically make sure to bold it. Likewise important facts or questions will also be bolded throughout the quest. This quest was designed to be fairly straight forward and relatively short (maybe a month or so depending on activity level). The general rule of thumb is that I will update at a minimum of every 24 hours if not sooner, I expect the same from my players. If you need to take a leave of absence please state so in the quest or send me a private message. Important, if you have not posted in 72 hours and have not given any notice of your absence you will be dropped from the quest, there are of course exceptions, but generally such behavior is considered inconsiderate of both my time and the fellow players. If you have any out of character questions (OoC), please use the appropriate abbreviation or shade your comments. Please refrain from just posting OoC comments only posts unless absolutely necessary. Feel free to at any time send me a private message if you have any questions or post non-quest concerning talk in the discussion thread of this sub-forum. With that please confirm that your stats are correct and have fun and thanks for coming along on the adventure!
  19. [banner Pending] A group of heroes left Heroica hall and into the chilly winter streets of Eubric. An air of unrest had blanketed across the city as the group marched through the quiet streets. There job was one that requested them to the residence of Ernesto Homawae, a writer. These heroes were: En Sabah Nur (Played by Jebediahs) 31 year old male human, Beast Warrior Level 32.75 *Natural Respite*, *Immunity: Blinded, Fragile, Sealed and Lightning elemental attacks*, *Nimble on first round of combat*, *Deals double damage to enemies weak to fire* Power: 47 (Level 32 + Axe 15) Defense: 7 (Artefact Bonus 7) Health: 61/61 (Mage Base 5 + Level Up Bonus 31 + Beast Warrior Bonus 15 + Raw Meat Bonus 5 + Raw Meat Bonus 5) Gold: 25 Equipment: Mythril Axe (WP: 15, Axe), Traveler's Cloak (SP: 1, Backwear ), Custom Fitted, Grounded and Sealed Heavy Armour of Brilliance(SP:5,Immune: fragile, blinded, sealed and lightning, suitable for En Sabah Nur, Bodywear, ), Flexible Greaves (SP: 1, imparts the Nimble effect during the first round of combat, Footwear ), Fire Amulet (Makes physical attacks do double damage to all enemies that are weak to fire, Accessory ) Inventory: Weapons: Sangriste Dagger (WP: 5), En, Sabah, Nur (Shurikens 3/3, WP: 5), Poisonous Rod (WP:5, causes poisoned by 5-effect; staff), Quarterstaff (WP: 22/44 against humanoids, suitable for mages, clerics and necromancers ), Earthy Wooden Shield (SP:6, grants immunity to wood and earth-elemental attacks) Artefacts: Cobra Nemes (Absorbs poison, recovering health instead of taking damage from poisoning, suitable to clerics, mages, chi monks and necromancers, Headwear ), Little Jane's Muff (Mage's Muffler, Protects from sealed-effect, Accessory ), Shackles of War (Prevents anyone from fleeing battles, Accessory ), Lock & Chain (Prevents items in the inventory from getting stolen; Accessory ), Carapace (SP: 3, Immunity to SP Reduction, Bodywear ), Helm of Horror (Successful hits impart the Afraid effect to the target; headwear ), Lichen Armour (The wearer’s ether is counted as additional health if health is depleted and Darkness Immunity, suitable to classes with ether, Bodywear ), Sedge Hat (+4 Ether, Headwear ), Magic Mirror (The user reflects all ether-based attacks back to the caster without getting damaged by them, Accessory ) Spell Items: Garnet (Earth), Aquamarine (Water), Topaz (Lightning), Ruby (Fire), Scroll of Confusion Consumables: 3 Potions, Grand Potion, 3 Ether Cores, 6 Remedies, Phoenix Essence, Phoenix Incense, 2 Meads, Titan Heart (Grants encouraged- and inspired-effects when consumed), 5 Venoms, Deadly Venom, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.), Warforged Alfred (Nur can call his golem minion twice per battle to protect him from all damage and effects for the remainder of the round or once per battle to protect him and another party member from all damage and effects for the remainder of the round.), 2 Elixers. 1 Mythril Shard Tools: Bedroll, Pickaxe, Magnifying Glass Decamon Deck: Shy Shell (Aquatic 2), Demon Ray (Aquatic 3), Will-o'-the-Wisp (Fiery 1), Barghest (Electric 2), Automaton (Electric 5), Vampire Bat (Flying 3), Specter(Icy 2), White Widow (Icy 3), Golden Scorpion (Luminous 2), Gold Golem (Luminous 6), Toxic Toad (Plant 1), Tangleweed (Plant 3), Scarab (Rock 1), Mud Frog (Rock 2), Stone Golem (Rock 8) 81 year old Male Ogre Hunter Level 43.4 *Natural Respite* *Favors Humanoid and Ancient enemies* *Immune to Fragile, Blinded, and Confused* *1/3 chance to revive when KO'd* Power Bonus: +2 WP for bows and crossbows Defense: 11 Health: 57/57 Gold: 3546 Equipment: Unlucky Crossbow (WP: 13, causes Jinxed Effect), Hunter's Quiver (Bows and Crossbows +2WP, allows Hunters to favor two types of enemies, back wear), Tricorne (SP: 3, head wear), Heavy Armor (SP: 5, wearer is immune to fragile, blind, and confused effects, body wear), Moone Greaves (SP: 3), Vorpalis Talisman (1/3 chance of instantly resurrecting with 1 HP and 1 Ether upon being knocked out; accessory) Inventory Weapons: Oversized Greatsword (WP:16, double damage on targets that are clearly smaller than the hero, greatsword), Composite Bow (WP:12, ignores SP,light,lightning,water, wood, and earth-elemental; bow), Giant Hammer (WP: 13, deals Confused); Hunter's Crossbow (WP:12, double WP against beasts, fire, ice, wind, and darkness-elemental) Artifacts: Medal of Glory (Wearer gains 3x experience from battles, accessory), Paper Doll (Immunity to Hexed) Pugilist's Gloves (+2 Power, Immunity to Weakened), Lucky Doubloon (Grants "Special Guard"; accessory) Tools: Spyglass (Reveals if there are spies and eavesdroppers in the vicinity when used; tool), Consumables: 3x Potion, Phoenix Essence, 3x Phoenix Incense, 8 Meads, 6 Nostrums, 3 Remedy, 3 Smelling Salts, 2 Deadly Venoms, 9 Smoke Bomb, 2 Dirt Bombs, Fire Bomb, 5 Water Bombs, 6 Bone, Blind Fury, Grating Stone, Level-Up Mushroom, 2 Neutralizers, Letter of Recommendation Role-Play Items: Black Goo, Wolfgang Insignia, Thalion Dwinlas, the Super Sleuth and School Inspector (-obelix-) 213 years old male elf Mystic Knight Level: 32.75 *Immune to All Elements, Sealed, Blind, Weakened, Confused, Sleep, Fragile, Cursed, Doomed, Sudden Death, Hexed, Poisoned and Bleeding* Power: 45 (Level 32 + WP 13) Defense: 17 (5 + 12) Health: 43/43 (5 + 31 + 7) Ether: 42/42 (5 + 31 + 5 + 1) Gold: 1063 Equipment: Alpha and Omega (WP: 13, dual healing/spellcasting at the cost of 2 ether, Hollow [Grand Potion stored], staves), Ribcage Shield (SP:12; every time the wielder takes a hit, the shield loses one SP; gives immunity to Doomed and Sudden Death for as long the shield has SP left), Norgh Armor (SP:5, Immunity to Darkness, Light, Fire, Ice, Water, Wood, Wind, Lightning, Earth damage and Sealed, Blind, Fragile, Weaken, Sleep and Confused, bodtwear), Blessed Amulet (Protects from Cursed-effect; accessory), Sterile Gloves (Immunity to Poisoned and Bleeding, handwear), Tin Helmet (Protects from Confused and Hexed effects; headwear) Inventory: Gems: Zirconia (Gem containing all elements; cannot be merged into equipment), Amethyst (Darkness) x3, Diamond (Light), Aquamarine (Water), Opal (Ice) Garnet (Earth), Scrolls: Scroll of Sealing, Scroll of Blindness, Scroll of Frailty, Scroll of Weakening, Scroll of Confusion, Scroll of Sleep, Weapons: Despair (WP: 21, darkness-elemental, physical attacks and spells deal double damage to enemies inflicted with any negative effects, staff), Nightfall (WP: 11, Darkness-elemental, absorbs 2 health on successful hits, Hollow [Nothing stored], dagger), Sleeper (WP: 4, deals Asleep to enemies it hits, Hollow Upgrade [Nothingstored], melee/throwing weapon), Duplovian Swift Halberd (WP: 10, deals Stunned on successful hits, Hollow [nothing stored]) Broomstick (WP:9, ranged), Handy Shield (SP:4, Immune to Blinded) Artifacts: Slightly Less Lucky Die (Randomly causes the Lucky or Jinxed effect when used, costs 3 ether), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing, headwear), , Winged Sandals (Protects from Bound and Slowed effects, footwear), Heart Locket (Protects from Enamored-effect; accessory), Snake-Eye Charm (Protects from Petrified-effect; accessory), Shackles of War (Prevents anyone from fleeing battles; accessory), Paper Doll (Protects from Hexed-effect; accessory), Cloak of Espionage (Allows the wearer to examine enemy stats before a battle, backwear), Bumble Fanshirt (SP:1, vermin with level less than half of the wearer's are scared and won't directly attack the wearer; bodywear), Dragoon's Helmet (SP:3, makes wearer absorb attacks of the element of their pet dragon, gaining health instead of damage; suitable for dragoons; headwear), Emerald Hood (SP:4, Immunity to Fragile, headwear), Cloak of Necrotic Shielding (SP:3, provides SPECIAL GUARD against Undead Enemies, backwear) Tools: Bedroll, Shovel, Pickaxe, Magnifying Glass, Telescope, Magic Compass Consumables: Earthwyrm Fang (Grants the Encouraged, Lucky, Reinforced, and Blinded effects for the duration of one battle), Copy of The Eubric Herald (Gives the target the transcended and inspired effects for the duration of one battle), Kraken Fang (Grants hastened and reinforced effects when consumed), Grand Potion (9), Potion (4), Remedy (25), Mead (5), Smelling Salts (10), Nostrum (5), Mulled Wine (4), Elixir (3), Ambrosia, Ether Core, Grand Tonic (8), Phoenix Essence (5), Bone (2), Smoke Bomb, Blind Bomb (2), Seal Bomb, Sleep Bomb (2), Deluxe Skeleton Decoy, Feather of White, 2x Feather of Flight, Demon Repellent, Skeleton Decoy (2), Mithril Shard (1/4 of a piece of Mithril), Crystal Ball (Worth 50 gold, 100 at magic shops) Ellaria Arbour (Sandy) 25 years old female human Alchemist Level 34 2/4 *Immune to Fire* *Three rolls for Mixture* *Transfer poisoned and bleeding upon being hit* *No Free Hits for 3 rounds* Power: 44 (34+10) Defense: 6 (1+5) Health: 55/55 (9+33+10+1+2) Gold: 33 Equipment: Mythril Mallet (WP: 20, wood- and darkness-elemental; Hollow [Diluted Arc Potion (Restores 15 health to all allies)]; hammer), Rubber Gloves (For Mixture, the die is rolled three times instead of twice, and the highest two results determine the created item; suitable to alchemists; handwear.), Robe of the Magi (SP:1, suitable for mages, clerics, alchemists, chi monks, decamon drafters, necromancers, regulators, scholars and weather mages; bodywear.), Spider Helmet (SP:5, passes poisoned and bleeding effects to the enemy when the wearer is hit; immunity to fire; headwear), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear) Inventory: Weapons Ignis Fatuus (WP:13, permanently poisoned by 15, fire- and lighting-elemental staff), Sylvania's Crossbow (WP:10, wood-elemental crossbow), Pan Flute (WP: 7, instrument), Wizard's Staff (WP:1, fire-, wind-, water- and earth-elemental staff), Wormtail Whip (WP:15, earth-elemental, whip) Artifacts: Ranger's Quiver (WP: +1 to bows and crossbows, suitable for rangers, beast warriors, infiltrators, and winged warriors; backwear), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; suitable for mages, clerics, necromancers, scholars and weather mages, bodywear) Spell Items: Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Serenade of Water (Causes Water damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Battle Song) Consumables: 10 Grand Potions, 2 Health Cores, 4 Tonics, Diluted Arc Tonic (Restores 10 ether to all allies), 3 Grand Tonics, Ether Core, 2 Hyper Arc Tonics (Restores full ether to all allies), 2 Elixirs, Arc Elixir (Restores 60 health and 15 ether to all allies and removes negative effects.), 4 Remedies, Neutralizer, Tiger Balm, 3 Phoenix Essences, 3 Meads, 4 Smelling Salts, 2 Nostrums, 2 Soma, 2 Mulled Wines, 2 Smoke Bombs, Hot'n'Cold Bomb (Causes 30 fire- and ice-elemental damage to all enemies), Holy Rain Bomb (Causes 20 water-, wind- and light-elemental damage to all enemies), Bad Breath (Poisoned by 1-effect to all enemies), Wyvern's Breath (Poisoned by 10-effect to all enemies), Feather of White Tools etc.: Bedroll, Shovel, Pickaxe, Telescope, Magic Compass, Magnifying Glass, Chemistry Set (Allows the user to use Mixture outside of battle, costs 2 Gold Bars/un-modified roll, suitable for alchemists; tool), 2 Gold Bars Nerwen Calmcacil (played by Chromeknight) Champion of The Northern Kingdoms, Sungold Alliance, 265 year old female Elven Minstrel Level 39 *Immune to sealed* *Gains Double EXP* Power bonus:,+8 (quest #102) Defence: 2 (lesser etherial cloak 1 +leather amour 1) Health: 53 (Base Cleric 9 +Level bonus 38 -Quest #102 5 +Minstrel Bonus 11) Ether: 51 (Base Cleric 5 +Level bonus 38 +Minstrel Bonus 4 +zoot cookie #102 1 +Lesser Etherial cloak 3) Gold: 145 Equipment: Nocturne Flute (WP:6; causes asleep-effect; instrument), Lesser etherial cloak (SP:1, Max. ether +3, immune to sealed; backwear), Medal of Valor (Double experience from battles; accessory), Leather armour (SP:1; Bodywear) Inventory: Mutt's Flute (WP:10; inflicts Weakened-effect; instrument), Party Maracas (WP:4; user is hastened; instrument), Battered wooden flute (WP:6; Darkness-elemental; instrument), Sword of the Warrior of the Light (WP: 14; Light-Elemental, Meditate becomes hits; longsword), Mourning Star (WP: 10; Fire-elemental; inflicts Fragile-effect; mace), Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Axe of the Minotaur Champion (WP: 30; user is Slowed and Immune to Hastened, cannot be equipped at the same time as a shield; axe), •Zap-Tap Badge (1/2 chance to Electric counterstrike an opponent who has dealt damage to a hero, equal to the hero's level; Accessory), Shield (SP: 5), Nordic Stomach Guard (SP: 3; Immunity to Ice and Water; Bodywear; Suitable for Barbarians, Regulators, and Beast Warriors), Shield of the Red Lizard (SP: 2; Immune to Blind), Seal of the Warrior Priestess (At the beginning of the battle the user has a 1/6 chance to be Transcended, a 1/6 chance to be Blessed, and a 1/6 chance to be Inspired; Accessory; Suitable for Paladins), Trickster's Mask of the Angel, Order Imperial's Assassin Cowl (Immune to Light and Darkness, Wearer is Nimble; headwear; Suitable for Assassins, Chi Monks, Infiltrators, Rogue Thieves, Paragons), Razor (user is Blessed and Immune to Bleeding, Enraged, and Encouraged; May take up any artifact slot; requires a shaved head), Helm of the Lord of Light (Immune to Light and Jinxed; headwear; Suitable for Knights), Sylvania's Cowl (Permits Animal Talk, Headwear), Counterstrike Gloves, •Opal (2), Topaz (2), Diamond (2), Amethyst, Garnet, Sapphire, Emerald, Aquamarine, Ruby • Scroll of Sleep, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion, Hundred Hero Hymn (Inspired-effect to all allies for 10 ether; song), •Phoenix essence (3), Potions (10), Grand potion (2), Health Core, Tonics (3), Grand tonic, Ether Core (2), Ambrosia (4), Elixirs (2), Remedies (6), Neutralisers (2), Tiger Balm (2), Nostrum (2), Smelling Salts (2), Venom (4), Mulled Wine, Dragon Scale (lucky & blessed), Titan Heart (encouraged & inspired), Fire Bomb, Ice Bombs (2), Lightning Bomb, Water Bombs (2), Dirt Bombs (2), Air Bomb, Bone, Milk (restores 15 HP and 15 Ether), Red Death Blood (Once applied to a weapon the first successful hit deals doomed, consumable) (2), Sushi (restores 5 health and ether), Feather of Lithe (user is nimble for three rounds, 1/3 chance to avoid rolls of COUNTER and DAMAGE and Free Hits), Grating Stone, Bright Polish (2), •Shovel, Bedroll, Magnifying Glass, Telescope, --- The heroes eventually arrived at their destination, a residential area near Ways End. It didn't take long for the party to distinguish which house was Ernesto's. Trees with marvellously coloured leaves grew out of one of the house's windows as tropical birds foreign to the area nested in it's branches. Strange animals ran around the front of the property, and what looked like water trickled out of a sealed window, the occasional fish darting past. It was a peculiar sight in it's own right, but sitting outside the front door a dirty young elf sat on a chair, scanning the street. He was well dressed, but his clothes were dirty with soot. When he saw the party, he waved them over. "Callooh, kallay, I'm relieved to see you've arrived!" The young elf jumps out of his chair and dusted himself off. "My name is Ernesto Homawae, but please call me Ernesto. I have much to discuss with you, but, um, is everyone here? I don't want to delve into my plight without someone from your group here!" QM Note: Welcome to 144! Check your stats and ensure everything is in order. If you bought items at the Marketplace, let me know. Sorry for the delay, but now that things are set in motion, we should hopeful have a good time. Let's get this party started!
  20. Since I'm fairly new to posting here, I was trying to find the section of the forums that deals with the (sadly now discontinued, it seems) Lego Games (boardgames)... particularly their Heroica line. I know they're no longer produced, but I assume some folks are still playing/interested in them. Where can I find these posts and fellow fans here? That's presuming there IS a section and/or still fans of the game... then again, Pirates has a great sub-forum here and there were apparently no Lego Pirates sets for five or ten years at a time! :)
  21. Four hours after Midday. One by one, the Heroes arrive at the designated meeting location. The Heroes are: Party Miderun (CallMePie), The Woman Who Killed Sean Cole *Party Leader* 18 year old Female Orc Barbarian Level 13 *Attacks cause Enamored* Power: 26 (13 + 13) Power Bonus: 6 (3 in back row) Defense: 0 Health: 20/20 (8 + 12) Gold: 368 Equipment: Oculoid Claw (WP: 13, 1/6 chance of dealing the infected-effect, causing an enemy to lose health equal to 1/3 of their level rounded down at the end of each round, club), Seductive Perfume (Holder deals the enamored-effect, accessory, suitable for women), Lesser Orc Gauntlets: +6 power on the front row, +3 on the back, handwear, suitable only to orcs) Inventory: Bonaparte Cutlass (WP: 9, doubled if the user has reputation among the Bonapartes), Club(WP:5, Club), Serstyral (WP: 3, axe), War Axe (WP: 9, suitable for suitable for barbarians, alchemists, beast warriors, infiltrators, regulators and winged warriors.), Lucustoid Axe (WP: 3), Wicked Javelin (WP: 7, 1/6 chance of dealing the slowed-effect, throwing weapon), Tricorne (SP: 3, headwear, suitable for anyone), Opal, Phoenix Essence, 4x Potions, Remedy, Grand Potion, Smoke Bomb, High Heels (Power +1; suitable for women.), 7 Venoms, Loincloth of the Ancient (SP: 3, Absorbs Earth, footwear) Kiray Nastayo (KingoftheZempk), A Hero Who Is Actually Worth Something 24 year old Female Human Black Knight Level 16 *Immune to Blinded, Doomed, Blessed, Light, Darkness* *Deals double damage to Holy and Demonic Foes* Power Bonus: 6 Defense: 29 Health: 33/33 Gold: 182 Equipment: Smith’s Katana (WP:10, Darkness elemental), Never Blessed Helmet (SP: 8, Immunity to Blinded, Doomed and Blessed, Wearer deals double damage to Holy Enemies, suitable to Knights, Barbarians, Regulators, and Skirmishers), Never Blessed Armor (SP: 10, Immune to Darkness, Light, and Blessed, Wearer deals double damage to Demons, suitable to Knights, Barbarians, Regulators, and Skirmishers), Orcish Barbed Shield (SP: 11) Inventory: Weapons and Shields: Sanctified Rito Longsword (WP:6, doubled against Flying enemies; longsword), Sword of Fire and Light (WP: 7, Fire-Light Elemental, Greatsword, Two Fanged Orcish Shield (SP: 7, Immune to Darkness, Shield Bash Replaces Meditate) Artifacts: Flameproof Armor (SP:1, no longer flameproof; bodywear, suitable for anyone), Snug Armor (SP: 5, Cannot be De-Equipped, Suitable to all classes that use shields, body wear), Fishy Scale Mail (SP: 6, wearer absorbs water-elemental damage as health, immune to Fire; suitable for knights, dragoons, skirmishers, and regulators, body wear) Gems: Diamond Consumables: x3 Potion, Banana (Restores full health when eaten), Nostrum, Ambrosia, Mead, Smelling Salts, Mediocre Pongcanis Brew (Encouraged + Enraged), Smoke Bomb, x2 Bones, Soma, Ambrosia, Mead, Everlasting Venom (Adds the poisoned by 10-effect to one weapon permanently), Dragon Scale, x3 Fire Bomb, x4 Venom, Sharp Tip (-2 bleeding) Tools: Bedroll, Shovel The Demon Germ (Samuraiturtle) ??? years old Male Half Demon Rogue Level 8 *Immune to Darkness* Power: 13 Defense: 1 Health: 14/14 Ether: 0 Gold: 181 Equipped: Sanctified Rito Gypsy Dart (WP:5, doubled against Flying enemies; throwing weapon), Shadow Cloak (SP:1, immune to Darkness; backwear, suitable for anyone) Inventory: Weapons: Wrench (WP:3, decreases the target’s level by 1; throwing weapon) Gear / Armor: Red Shield (SP: 8) Gems / Scrolls: Scroll of Blindness (Enables casting the blinded-effect to the target, making them unable to use a physical attack for the next three rounds. Each casting has a 50/50 chance of success and costs 1 ether.) Consumables:Potion (x2), Level-Up Mushroom, Phoenix Essence, Floral Bomb, Bone, Deadly Venom Tools: Bedroll, Shovel, Pickaxe, Magnifying Glass Others: Gold Ring (worth 15 gold, or can be given to someone else to make them Enamored with the giver) Decmon Cards: Will-o'-Wisp (Fiery 1) ; Carrion Squirrel (Dark 1) ; Glow Worm (Luminous 1) Bobby "Young" Bucks Jr. (Zepher) 19 year old Male Human Rogue Level 10.5 *Immune to cursed**Attacks cause Enamored* Power: 19 (9+10) Defense: 3 Health: 17/17 (10+6+1*) Gold: 301 Equipment: Hue and Saturation whip (WP:10; causes Enamored), Nondescript Cape (SP: 3; protects from Cursed effect; suitable for rogues; backwear) Inventory: Nice Boots (SP: 1, Footwear: Immune to Earth and Darkness, Fine-tuned Flute (WP:15, user is nimble; instrument), Dagger (WP:5, Dagger), Throwing Knife (WP: 3), Mugger's Mask (Head-wear, wearer cannot have gold stolen from them), Swift Boots, Raw Horsehide, 4x Potion, 2x Grand Potion, Grand Tonic, Health Core, 2x Remedy, Phoenix Essence, Mead, Shovel, Pickaxe Mhinak (Goliath) 40 Year Old Male Dwarf Ranger Level 4 Power: 7 Health: 9/9 Gold: 235 Equipment: Red Handcannon (WP: 8) Inventory: Wooden Hand Cannon (WP: 3), Potion, Smoke Bomb, Phoenix Essence, Bone, Bedroll, Shovel, Pickaxe, and Telescope [Left Eye] Na'im Thamir (Enceladus) 2,314 year old Male Fenarian Cleric Level 4 Power: 7 Health: 12/12 Ether: 12/12 (7+5) Gold: 5 Equipment: Lucerna Beautus (WP: 3, Staff), Badge of the Smokemaster (Max. Ether +5; User can spend 5 ether in each battle to make the whole party flee; suitable to classes with ether; accessory) Inventory: Scroll of Sealing (Enables casting the sealed-effect to the target, making them unable to use a special skill for the next three rounds. Each casting has a 50/50 chance of success and costs 1 ether.), Potion, 1 Remedy, Smoke Bomb, 2 Phoenix Essence, Bedroll, 2x Bone, 3 Tonic, Shovel A lone modified tree house stands in the middle of a small clearing surrounded by dense forests. Logs are stacked haphazardly at one corner, amongst the little of shrubs that remain around the tree. Little seems to be an overstatement as the remaining vegetation flourish undisturbed. The Heroes could see two short statured Ancients idling around and two burly-axe-wielding men grumbling at the back. Seeing the Heroes approach the clearing, one of the Ancients steps forward. "Look who's here! Heroes from Heroica, so I've been informed. Welcome. I'm Lyrion and this is my brother Hung. We're the Lannisters. I'm in charge around here." "Whoever put you in charge?" "A team ultimately needs direction, Hung, and I'm willing to take one for the team to shoulder that burden." One of the men turns and gives Lyrion a dirty look and then scoffs. "I'm willing to take one for the team... to boss everyone around." Issac echos, in a sarcastic, yet amusing, manner. Maintaing his composure, Lyrion draws a deep breath and clears his throat. Attempting to redirect the conversation, he turns to the Heroes, "So esteemed Heroes, how should I address each one of you?" QM Note: A warm welcome to all! I will be your Host for this quest. The usual, confirm within 48 hours and we can get it underway. Meanwhile, please check your stats and feel free to interact with anyone.
  22. Rider Raider

    Hello from the other side!

    Hey guys! Rider Raider here! I'm an American AFOL who prefers building medieval (RPG style, might join Heroica! The RPG.), Town, and Technic. Hope to see you all! ~~~_|<<<~~~~ Rįder RAIDE_R
  23. (Banner Pending) The evening sun was setting over Eubric as citizen began either tucking into bed or beginning their nightly activities. For four heroes, it was the start of another adventure as they walked towards Triad Park and the Luminous Passage. Those heroes were... Throlar Wineghilm 137 year old male Dwarven Warden. *Immune to weakened* *Avoids free hits from Flying enemies* *Immune to Ice and Darkness* Level, 15 Power, 26 (15+10+1). 36 against ancient enemies. Defense, 6 (5+1). Health, 37/37 (32+5). Gold, 30. Equipped;Miracle Lance (A white spear crafted in the likeness of an ancient dragon. WP; 10, doubled against Ancient enemies), Elven Shield (SP; 5, Ice and Darkness elemental. All elves in the party gain the same amount of SP as long as the wielder is standing), Lion's Plate (Max health +5, Power +1, Immune to weakened, suitable for knights and barbarians, body wear), Crow Helmet (SP; 1, Flying enemies do not deal free hits to the wearer, suitable for Knights and Dragoons, headwear). Inventory; Weapons; Elven Sword (WP; 5, longsword), Mopagsaber (WP; 12, Ice elemental longsword). Shields; None. Artifacts; Counterstrike Gloves (If the wearer is damaged by a free hit, they counter with strength equal to their level, handwear), Lethauros Crushers (While equipped, the wearer does double damage to Rock and Flying type enemies. Suitable for anyone, footwear). Consumables; x2 Potion, Remedy, Phoenix Essence, Soma (Causes the Blessed effect), Hint Coin (Gives the user a hint about a puzzle or a tricky situation, Useable only once, Has no monetary value.), Bone, Floral Bomb, Air Bomb, Dirt Bomb, Water Bomb, Lightning Bomb, x4 Fire Bomb, Ice Bomb, Holy Bomb, x2 Smoke Bomb, Feather of Flight (allows the user to flee the battle when used). Equipment; Bedroll, Shovel, Pickaxe, Magnifying Glass. Treasures; Viper scale (worth 40 gold to some NPC's). Decamon Deck, Magic Carp (Aquatic 1), Volt Ant (Electric 1), Will-o'-the-Wisp (Fiery 1), Tweetybird (Flying 1), Toxic Toad (Plant 1), Ursa Minor (Eithereal 1), Specter (Dark 2). Vindsval Half-Born (Asphalt) 37 year old, Male, Half Giant, Level: 25 witch *Gains Triple XP* *Immune to Asleep, Blinded, Confused, Fragile, Weakened, and Sealed Effects* Attacks Are Poisoned by 11, Dual Striking, Takes half Damage from Demon and Dark Type Enemies. Power: 37 (25+12) (+10 to healing) Defense: 4 Health: 41/41 (9+24+8) Ether: 29/29 (5+24) Gold: 102 Equipment: Bifrost Blades (WP: 12, Fire, Aquatic, Earth, Ice, Light, Lightning Elemental, dual strike, dagger) Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to Asleep, Blinded,Confused, Fragile, and Weakened effects)(lent by Benji) Lethauros Mail: SP: 4. Prismatic armor bright enough to banish darkness. You can feel the dragon watching you as your continue on your journey, aiding you in your hunt. The wearer takes half damage from Demon and Dark type enemies. Suitable for anyone, bodywear. Gloves of the Hypocritical/Hippocratic Oath, Handwear, (Adds +10 to healing for characters with the Healing job trait and + 10 Poisoning for characters with the Wicked (or future equivalent) fighting style ) Inventory: Consumables: 5X Remedy, Potion, 6X Grand Potion, 3X Smoke Bomb, 2X Mead, 6X Tonic, 2x Venom (poison -1), 3X Deadly Poison (Poison -10), Banana, Poison Bomb, 4X Hurricane - This exotic drink grants the Hilariously and Luckily Drunk-effect, doubling the power of every attack, provided the consumer can state a pun related to his attack with every attack for the duration of one battle,3X Smelling Salts, 2X Grating Stone Spark Hammer (WP:8, (X2 against Aquatic, Flying, and Mechanical) lightning-elemental hammer), Very Pink Parasol: Broomstick, WP:1, Male enemies are Enamored with the hero Verkenner (WP:10, Darkness elemental Broomstick,(X2 against Humanoid and Holy/Luminous)ranged) Xeno Whip (WP:4, poisoning the Xeno Whip doubles the poison output, whip) Artefacts: Wonky Shoes (footwear, SP: 3, suitable for all classes)(lent by Benj), Toxic Hood: (Headwear. The green hood worn by the Rosalia Pestilence. Changes the poisoned effect, to Blessed for the duration of the battle if poisoned while wearing the hood, Usable by all.) Ten-Gallon Hat: Gives the wearer the "Tourist" effect, causing no one to take them seriously) Witch's Talisman (Causes the witch's poisonous attacks to deal poison 10 instead of poison 1; suitable for witches, accessory) Ethereal Cloak (SP:2, Max. Ether +4, suitable for mages, clerics, necromancers, scholars and weather mages; backwear. Raw Horsehide (Worth 10 Gold, or can be worn by Barbarian classes for SP:1) Robes of the Archmagi (SP:3 Bodywear +5 Ether, immunity to Sealed Effect) Gems: Emerald X2, Aquamarine, Scrolls, Scroll of Poisoning. Can be cast on a weapon to give it Poison 10, for the duration of the battle at the cost of 5 Ether. Decamon Cards: Cherub (Luminous 3) Tools: Bed Roll and Shovel Sorrow(Endgame) 428 years old undead Necromancer Level 30 *Immune to Light and Blinded* Power: 65 (30+2+33) Defense: 1 Health: 41/41 (7+29+5) Gold: 2317 Equipment: Sticky Gloves (Increases the amount of gold stolen by 50% (rounded up), suitable for rogues and beast warriors; handwear), Inventory: Reaper’s Scythe (WP:33, damages only humanoids; suitable to assassins only; scythe), Shark Jaw Scythe (WP 15/30 vs. aquatic monsters; scythe), Longsword (WP: 5), Dark Cloak (SP:1, Max Health +1, Power +1, suitable for rogues and barbarians; backwear), Archer's Hat (Power +1, suitable for rangers; headwear), Disguise Kit (Allows the user to disguise them self as the opposite gender; accessory), Helmet (Max. Health +1, headwear), 2x Greaves (SP:2, immunity to slowed and hastened; footwear), Death Mask (Increases assassination chances to 1/3 when the target’s health is lowered to 1/3; suitable to assassins; headwear), Ruby (Fire), 2 Grand Potions, 2 Health Cores, 2 Tonics, 2 Ether Cores, 5 Remedies, Neutralizer, Phoenix Essence, 4 Meads, Smelling Salts, Nostrum, Ambrosia, 2 Venoms, Bedroll Althior Emorith, The Dragonslayer (K-Nut) 36 years old male human Prophet Level 53 *Clairvoyance* *Glossolalia* *Permanently Transcended* *Immune to Petrified, Fragile, Bound, and Slowed* *Absorbs Earth**Immune to Ice and Darkness* Power: 88 (53+35) (Spellpower: 98 (53+35+10)) Defense: 15 (2+5+5+3) Health: 73/73 (5+52+15+1) Ether: 88/88 (5+52+15+10+4+2) Gold: 905 GP: 14 Equipment: Mythril Scepter of Divine Affinity (WP:35, Has ⅙ chance to deal cursed effect on successful spells and ⅙ chance to deal blessed effect on successful healing, staff), Magician's Gloves (+10 spellpower, suitable to mages; handwear), Winged Sandals (protects from bound and slowed effects, footwear), Ethereal Cloak (SP:2, Max Ether +4; backwear), Coat Hanger (Allows wearing a second bodywear artifact regardless of the amount limit for artifacts; accessory), Robe of the Seneschal (SP:5; wearer absorbs earth-elemental damage and is immune to petrified,ice, and darkness elemental damage; suitable to clerics, mages, chi monks, necromancers and scholars; bodywear), Robes of Illumination (SP: 5, +10 Max Ether, wearer is permanently transcended, suitable to prophets; bodywear), Lieutenant's Helm (SP:3, protects from fragile; headwear) Inventory: Weapons: Staff of the Supreme Necromancer (WP:25; damages undead; +5 level to raised undead; suitable to necromancers; staff) Artifacts: Medal of Glory (Wearer earns triple experience; accessory) (Lent to Hybros), Tin Helmet (immunity to confused and afraid, headwear), Pink Ribbon (Max Ether +3, grants immunity to sealed, afraid, and doomed; accessory), Counterstrike Gloves (if the wearer is damaged by a free hit, they counter with strength equal to their level; handwear) Spell Items: Diamond (Light), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Garnet (Earth), Opal (Ice), Aquamarine(Water), Emerald (Wood), Scroll of Frailty (Enables casting the fragile-effect to the target, causing it to take double damage for the next three rounds. Each casting has a 50/50 chance of success and costs 1 ether.), Scroll of Love (Enables casting the enamored-effect to the target, making it unable to damage the caster for three rounds. Each casting has a 50/50 chance of success and costs 1 ether.), Scroll of Luck (Enables casting the lucky-effect to the target for one battle. Each casting has a 50/50 chance and costs 10 ether.), Begone With The Winds (Grants the holder access to the Weather Mage expert job class upon reaching Level 30) Consumables: 3 Potions, 10 Grand Potions, 6 Tonics, 2 Grand Tonics, 3 Ether Cores, 6 Remedies, 2 Elixirs, Phoenix Incense, 12 Meads, 5 Smelling Salts, Smoke Bomb, Garnet Lamp of Summoning, Skeleton Decoy, Feather of Lithe (Makes the user nimble for three rounds), Feather of Flight (Allows the user to flee from the battle when used.) Tools etc.: Bedroll, Magnifying Glass, 4 Bones, Deaddy Bear (Causes 45 damage and doomed but has 1/6 chance to break whenever used) The air was muggy and arid with not a breeze to be felt. Summer was here, and with it brought the attraction of the Luminous Passage. Multiple different coloured lamps hung from the canopy above the party as various luminescent insects flittered about. There was a reason this place was popular among couples, but the party wasn't here for that reason. The party notices a man in dark robes and a cane, his hair tied back into a ponytail. His scruffy beard showed age. He waved the party down and looked sternly at them. "You're late." He states, sounding relative dour. "Although, it doesn't matter in hindsight, considering the man I hired to get you to Fellcrest is taking his sweet time. Although I know some of you I don't recognize a few of you. My name is Father McCreary, and I'm the pastor at the Way's End Cemetery here in Eubric. Needless to say I'm glad you've arrived as things have only gotten worse since I've contacted you last. Perhaps I should explain some things, but I'll wait until you're all ready." QM Note: Good evening. Sorry for the delay, but I've had a busy day. Check your stats and make sure their good. Asphalt, is there an image I can use for your figure? I'm not going to be using the one in your stats as it's too big, unfortunately. We've got an interesting party, so let's get this show on the road!
  24. Four heroes chosen by the Sisters of Danab to escort them to Salmanda and back were instructed to meet the nuns at the Harbor by the magical ship Flouncy Phoenix. They could hear the gaggle of Sisters prattling and laughing excitedly from a distance. "Have any of you ever been to Salmanda? The warm ocean breeze is said to do wonders to your skin!" "Try as you might, Nessa, but you will grow old and wrinkly like the rest of us." "Watch your words, Zarissa! I am younger than her!" "But certainly more experienced, if you get what I mean." "You are downright shameless, Hymnessamine!" "Ahem! Calm down, sisters. Our champions have arrived." The white-haired Sister nodded to the heroes. "Mother's blessings to you, heroes of Heroica. I am Revered Aunt Ovelia, leader of this herd. I wish to thank you gentlemen for taking on this endeavor. I know escorting a bunch of old women..." "Excuse me?!" "...My apologies, aging women, is nothing compared to fighting demonic hordes and forgotten gods, but in these troublesome times one cannot be careful enough. Despite the peaceful nature of our order, we have our adversaries. Sisters, please introduce yourselves." "As Mister Brutenhal here knows well, I am Aunt Hymnessamine, a teacher of religions and music at the Academy of Enlightenment. I shall provide entertainment for you so you won't get bored on the long voyage." She winked at Heckz. "Entertainment, sure... I am Aunt Zarissa, and if you know the history of your organization, then yes, I am the legendary sage that once graced Heroica Hall with her presence." "My name is Aunt Theresa, and I am here to ensure you keep your hands off of my colleagues." "She is one of the Merry Women of Eubric Forest, so you better take her word for it, hehehe." "And I am Aunt Esther, one of the eldest members of the Eubric Sisterhood. You must excuse if I am not the most sociable person on the trip to Salmanda, but I get queasy on the seas." "We are waiting for one more member to join the entourage, but in the meanwhile, if you have any questions about our little quest, feel free to ask them now." Party: Eric (Khorne) 30 year old norseman Raider Level 26 2/3 *Natural Respite* *Evasion* *Immune to Fragile, Weakened, Asleep, Water and Earth* Power: 46 (26+18+2) Defense: 5 Health: 50/50 (8+7+26+4+5) Gold: 223 Equipment: Conspirator (WP: 18, causes Blinded; longsword), Pugilist's Gloves (Power +2, protects from Weakened; handwear), Heavy Armor (SP:5, protects from Fragile; bodywear), Boots of Evasion (Wearer takes half damage in front row + Immunity to Water, Earth and Asleep; footwear) Inventory: Weapons: Godricsleif (WP: 22; Ice-, Lightning-, Darkness-elemental; greatsword), Drengazuli Grom'az (WP:6; Dual Strike; axe), 6 Silverfish Wings (WP:8, retrievable, throwing dagger), 2 Diseased Silverfish Wings (WP:8, causes cursed-effect, retrievable, throwing weapon) Spell Items: Garnet (Earth) Consumables: Potion, 10 Grand Potions, Health Core, 3 Elixirs, 3 Remedies, Neutralizer, 1 Phoenix Essence, 8 Meads, 7 Smelling Salts, 4 Nostrum, 5 Mulled Wine, Ambrosia, Dragon Scale, Venom, Deadly Venom, 2 Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Fire Bomb, Lightning Bomb, Aeolus Bomb, Bone John 'Heckz' Brutenhal, the Ghostbuster, the Super Sleuth and the School Inspector (Cutcobra) 32 year old male human Sorcerer Level 25 1/3 *Immune to Sealed* *Jinxed Spells* Power: 37 (25+12) (Spellpower: 47 (25+12+10)) Defense: 3 Health: 33/33 (5+24+4) Ether: 36/36 (5+24+1+5+1) Gold: 730 Equipment: Solemn Scythe (WP: 12, darkness-elemental scythe, 1/2 chance of causing sealed), Magician's Gloves (Spellpower +10; suitable for mages; handwear), Robe Of The Archmagi (SP:3, Max. Ether + 5, immune to sealed; bodywear), Bad Luck Charm (Makes the sorcerer’s spells - including Razzmatazz and Sleight of Hand - cause an additional jinxed-effect, increasing their ether cost by 1; suitable for sorcerers; accessory)[/font][/color] Inventory: Rawr (WP:9, dagger), Rat Scepter (WP:3, 4x damage to enemies named “rat”; wand), Pitchfork of Abomination (WP:1, pierces all defenses including SP but breaks after one use; suitable to all classes), Bone Whip (WP:9, damages undead, whip), Harlot's Outfit (SP: 2, immune to poisoned; suitable for Witches, Sorcerers and Harlots; bodywear/footwear), Buffoon's Hat (Prevents anyone from taking the wearer seriously; protects from Free Hits unless the wearer is the last hero standing; headwear),Watt's Artifact (Makes the user’s attacks and spells three times more effective against demons; accessory), Opal (Ice), Garnet (Earth), Amethyst (Darkness), Aquamarine (Water), Ether Core, Elixir, Neutralizer, Phoenix Essence, 3x Mead, 3x Smelling Salts, Nostrum, Smoke Bomb, 2x Deadly Venom, 7 Bones, Skeleton Decoy, Bedroll, Shovel, Pickaxe, Magnifying Glass, Telescope, Magic Compass, Blue Jelly Lord Lawrence Boomingham (Zepher) 48 years old human Paladin Level 33 2/4 *Immune to Darkness, Fire, Fragile, Stunned, Sleep, Weakened, and Blindness* Power: 55 (33+17+4+1) Defense: 11 (7+4) Health: 56/56 (10+32+11+2+1) Ether: 33/33 (33) Gold: 1335 Equipment: Scupperer (WP: 17; darkness-, fire- and earth-elemental; inflicts bleeding and poisoned by 10; great sword) Round Metal Shield (SP:7), Tome of Affluence (+10 Gold if equipped for the entirety of a battle; grants immunity to fragile, asleep, weakened, blindness, darkness and fire; accessory), Counterstrike Gloves (If the wearer is damaged by a Free Hit, they counter with strength equal to their level; handwear.), Scarlet Hood (SP:4, grants immunity to stunned) Inventory: Weapons: Lullaby Wand (WP:6, inflicts asleep), Silver Sword (WP: 18, Longsword), Frozen Saber (WP: 14; light-, ice- and wind-elemental; inflicts stunned; great sword) Artifacts: Hood of Belthazar Bluehood (Power +4; Ether -6; headwear), Cloak of Blood Magic (+5 ether, attacks made with darkness magic cause weakened; suitable for mages, necromancers and chi monks; bodywear), Chains of the Pongcanis Chief (Hero Pierces SP if fighting from Front, Enemies ignore SP if hero fights from the back row, cannot be removed in battle), Amulet of Optimism (Adds the confused-effect to all attacks; accessory, suitable to Erdathcath only) Spell Items: Amethyst (Darkness), Scroll of Recklessness (Encouraged and Fragile; costs 5 Ether; 50/50 chance), Scroll of Blindness, Scroll of Weakening, Scroll of Fragility, Scroll of Sealing, Emerald Lamp of Summoning (0/3) Consumables: Potion, Health Core, x2 Remedy, Elixir, Phoenix Essence, x6 Mead, x3 Nostrum, Ambrosia, x2 Smelling Salts, Fire Brandy (Encouraged, Immune to Ice), Fireball Whiskey (Immunity to Fire One Battle OR 20 Fire Damage All Enemies), Hamantasch (Lucky, Blessed), Jinxy Juice, Hair of the Dog, x2 Grating Stone, Oculoid Miasma, Oculoid Fireworks, Saber Teeth, Mythril Shard Tools: Bedroll, Shovel, Pickaxe Sgt. Jon McEncy (Pyrovisionary) 54 year old male human Black Knight Level 23 *Immune to Blinded and Stunned* *Poisonous Defense* *Permanently Hastened* Power: 48 (23+21+2+2) Defense: 20 (16+4) Health: 47/47 (7+22+9+3+3+3) Gold: 400 Equipment: Demonic Scissors (WP:21, dual strike, Light and Darkness elemental, Hollow [Potion], dagger), Serpenthead Shield (SP:16, causes poisoned by 2-effect to anyone physically attacking the user, shield), Pegleg of Hastening (Permanent Hastened effect to the user; Immune to Blinded, suitable to Sarge only; footwear), Black Knight's Armour (SP:4, protects from stunned-effect; suitable for black knights; bodywear), Swift boots (Changes HIDE into STEAL & HIDE, allowing the wearer to steal gold equal to the target’s level if it carries gold in addition to hiding) Inventory: Weapons Wooden Spear (WP:4, wood-elemental spear) Artifacts Monkey Armor (SP:4, immune to earth and bound; suitable to knights, beast warriors, dragoons, skirmishers and winged warriors; bodywear), Ranger’s Quiver (WP +1 to bows and crossbows, suitable for rangers, beast warriors, infiltrators and winged warriors; backwear) Spell Items: Garnet (Earth) Consumables: 3 Potions, 2 Grand potions, Health Core, 4 Remedies, 2 Phoenix Essences, 4 Venoms, Deadly Venom, 3 Smoke Bombs, Sleep Bomb, Gold Ring (worth 15 gold; can be given to someone to make them enamored with the giver), 2 Bones, Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.) Tools: Bedroll, Shovel, Pickaxe, Telescope, Magic Compass, Magnifying Glass, Business Card
  25. It was that time of the year again, when most of Eubric prepared to celebrate Grogmas, the festival of generosity and warmth in the middle of winter. It originated from Baltarok, out of all places, where there used to live a tribal chieftain called Grog the Red, who was renown for giving exuberant gifts to his tribe once a year. His life was cut short by a jealous rival, but his legacy lingered on. Orcish slaves spread the tradition all over northern Olegaia, and in the spirit of Father Grogmas, people started exchanging gifts with their nearest and dearest every year near the winter solstice. That was the case in Heroica, as well. ~*RULES OF THE EVENT*~ ~ All players can suggest gifts to give to their fellow player's characters. The gifts can be pre-existing items (like consumables or equipment), or something made up. Please think what would be fitting for the player character in question. ~ You can suggest gifts for multiple characters, but only one gift per player character. You naturally cannot suggest gifts for yourself, nor use this topic to ask others for something. ~ The best and the most fitting gifts will be selected by the Game Manager, so that everyone who got suggestions will get one gift. ~ You have up until the 20th of December to send your suggestions. The chosen gifts will be revealed during the Christmas Grogmas holidays.