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  1. Brethren of the Brick Seas (BoBS) Intro Thread (Just looking for the Master Index?) What is it? Brethren of the Brick Seas is a role-playing building game set in the age of discovery/age of sail. It is the land of infamous pirates, brave sea-captains, bold explorers, cunning traders, and heroic soldiers, and it is open for all who wish to join! Through official challenges, minichallenges, freebuilds, the economic game system and the raiding and commerce system, every player has a role in the development of the Brick Seas and the potential to alter geopolitics, and eventualy history. The four playable factions interact, cooperate, compete and struggle for power, just like the players do, in a diverse world, where you can help explore (and exploit!) the riches of the new world. (For a quick start guide, see here) How do I sign up? To sign up, you first need to pick one of the four player factions: Sea Rats Oleon Corrington Eslandola Then you need to create your sig fig and post it in the relevant faction thread, and you are now an official member of BoBS! (For a guide on how to sign up and get started, check out the Quick Start Topic) Where do I ask questions? For general questions, lore questions, or history questions, ask in this thread. For faction specific questions, ask in the faction threads. Ask away! Background: The year is 617 AE (After Empire) and this is the dawn of the second era of colonialism. Only time will show what history will bring, but all three nations are looking to solidify their hold on their new posessions. Era I was kicked off with the discovery of lands across the Sea of Storms. For the first time in the history of the continent of Halos, new lands had been discovered. Even more shocking, the Halosians were no longer alone in the world. Once thought to be a flat plane, where monsters roamed the edges, the world is now believed by most geographers to be most certainly round. This was proven first with the discovery of Terraversa by the Mardierian explorer, Ardmond Basker. For 100 years the Mardierians have held Terraversa as a far off gateway, keeping all others out and not allowing the information of the world to the east, or New Terra, to permeate into the rest of Halos. At almost a 1000 miles from the next island in the Sea of Storms, the island remains a most crucial point on the voyage into the unknown. As time went on, other nations of the Madrice Peninsula began to search the seas for other islands and their potential riches. South of the Basker Islands, Corrington took Tiberia, an unforgiving rock just outside of the much more lucrative tropical zone. Oleon found LeBellan, the jewel of the Sea of Storms. LeBellan sits right inside the tropical zone, and produces sugar in vast quantities. 56 years ago Eslandola took possession of An Holli and An Toli, two smaller islands south of LeBellan, both sugar producing as well. Despite gaining footholds in the Sea of Storms, the other Madrician nations were unable to voyage beyond Terraversa. This all changed with the death of King Harln of Mardier, and the vast civil war that began in the country in 595 AE. Instead of looking to gain territory from Mardier’s mainland, the Eslandolans approached the Viceroy of Terraversa and paid him handsomely for permission to trade at the island. The Viscount took it further and allowed ALL nations to pay for the privilege to visit his island. Twenty years later, as the civil war continues, Terraversa has become a defacto independent state. The Viscount’s son, Miro Oldis, now runs the island, and his father’s policies live on. It is not certain if the Mardierians will reestablish their colony or not after the war, but it may be too late. In 597, intrepid Eslandolian explorer Cato Calrelli sailed east from Terraversa into the unknown. It was thought to be suicidal at the time, but he returned 70 days later with the news that he had found more of New Terra. He claimed the land for Eslandola, and soon the Kingdom of Eslandola was the leading nation in colonization. In 605, news circulated throughout the Madrice Peninsula that the Eslandolans had found gold on their island of Nellisa, and this set off a thirst for expansion and exploration never before seen. With Terraversa as a launching spot for new expeditions, Corringtonians, Oleanders, Eslandolans, along with some Garvans, Mardierans, and Carnovans made their way towards New Terra. Many found themselves unable to find supplies at Nellisa, the Eslandolans baring even some of their own from landing on the island. These vagabonds headed south, where a new isle was found, one with few resources, but great defensive harbors. Soon, the Sea Rats had a home. Angry that they had been dispossessed and had not found aid, many turned to vengeance on the Eslandolans by becoming pirates, and many of these pirates began to prey on all nations, and even their fellow pirate. Besides Terraversa, where the Atwi tribe lives, no new natives have been found yet. The islands beyond Terraversa have so far all had strange abandoned settlements upon them, and some sailors say that there is a whole new nation of people in these far waters, but no one has recorded seeing a non-Halosian or Atwi person yet. The first era, spanning the years 615 and 616 AE, marked a rapid expansion into newly discovered lands, in a race to maintain relevancy in the power struggle of Halos. Oleon, Eslandola, and Corrington all laid claims to a multitude of islands and invested heavily in new settlement and industries. In order to protect these new holdings, a naval arms race developed, and the merchant marines of all three nations grew rapidly. In the shadow of the immense wealth being shipped home from the colonies arose a rag tag group of opportunists, who styled themselves as a loose confederacy known as the Sea Rats, plundering, smuggling, raiding, or sometimes just living free outside the grasps of the empires. All factions await new souls to take on a role in the New World. Who will win in the end? Nobody knows, but for sure the sea will play a large role in deciding the fate of these rich new lands. She can be a cruel mistress to those who do not respect her, indeed, and the only guarantee in this world is that salt will run through your veins as you become part of the Brethren of the Brick Seas. The Map: The map is a part of the storytelling mechanism. As you can see, it is not totally defined yet. This will change as time goes on. New portions of the New World (and some of the Old) will be uncovered through events, challenges, and other parts of the project. New islands will be claimed, older territories will be taken in war, and the map will stay dynamic throughout the story. Builders will have the map revealed to them over time, and they will help decide what lands are conquered. With that said, the first part of our story will take place in New Terra. Your character should probably have some feasible connection that would lead them to that region, or it may be hard to really participate in the early challenges. A baker back in Eslandola’s capitol city is probably going to have little interaction with things going on in New Terra. We will eventually have challenges that happen on the mainland, and different story events “back home,” but we are emphasizing the pirate theme and its nature primarily in the first part of this project. Once a firm piratical lore and history is established, more aspects of Enlightenment era politics, war making, and commerce will emerge. Rules Thread History and Background Thread
  2. Introduction Star Wars Factions: A Galaxy Divided is a community RPG Strategy game where a variety of diverse Factions expand and explore the galaxy by posting LEGO builds. The game is designed to be as accessible as possible to new players while also offering deep gameplay mechanics. You will find stories to tell, friends to be made, and battles to be won. After the fall of the Empire, the New Republic works tirelessly to bring peace from the Core Worlds. But vacuums of power are everywhere, and the galaxy is ripe for action and adventure. Primary SWFactions storytelling is set around 10 ABY, basically concurrent with Season 2 of the Mandalorian. However, SWFactions is about freedom to build what you want: builds can be set in any era, from the Old Republic to the Clone Wars to the Galactic Civil War. What is a Faction? Your Faction is the team you play the game with. Each Faction has its own flavor and is led by a Faction Leader. The full posts for each Faction are on the Eurobricks Factions forum. How does the game work? Players post builds, earning XP and taking territory for their faction. Every build you post will give your Faction IP (Influence Points) on the appropriate system. Once a Faction earns 50 IP on a system, they gain control and open up new territory. Most builds earn 1-10 IP, so teamwork and collaboration often win the day. Getting Started Choose a Faction, create a Eurobricks account, and send a message to the Faction Leader asking to join, either on Eurobricks or Discord. Your Faction Leader will walk you through the next steps. Welcome to the Galaxy That's the basic overview of the game. While the initial learning curve can feel steep, it quickly levels out, and the bulk of the strategy is on the shoulders of your Faction Leader. They will be glad to help you get involved as much (or as little) as you want. The benefit of the game's depth is that it provides a rewarding experience where you can have an enormous impact on the state of the galaxy. The full rules are below. Feel free to ask if you have any questions! Factions is a place to grow as a builder and enjoy a community of like-minded Star Wars fans. Just build a Star Wars MOC, post it for your Faction, and tell your stories in a galaxy far, far away. Join the Discord! Core Rules The main goals of the Factions RPG: To be a community of amazing Star Wars builds, world-building, and story-telling. To encourage building unique MOCs in an open universe. Builds are not restricted to single avatars, canonical timeframes, or well established Systems. Episodes and Challenges are meant to help Factions focus their efforts and provide a general storyline to keep the game moving. How to Play: Create your build/moc (My Own Creation). Photograph your build, write a fitting background story, and post your entry to the SWFactions forum (remember to include the prefix [Square - System - Faction] in your title - see example below). Example: [L7 - Ord Mantell - CE] Trouble in Smugglers Paradise Remember to submit your entry, for scoring, by filling out this form. You will earn your XP and IP after the judges have scored your entry (typically one to two weeks). Challenges Conquest (The Main Game) Winning the main game is decided by which faction controls 50 Victory Points (VP) throughout the galaxy, and completes the Victory Objective first. Victory Points (VP): VP is a symbol which, for the purposes of the game, indicates the value of a specific system, whether that be economic, strategic, cultural, spiritual, or some combination of the former. A VP System holds either 1VP, 2VP, or 3VP. Not every system is a VP system. VPs are found by exploring their host system (described below in “Controlling the Map”). When a faction explores a system, any VPs in that system are revealed. Found VPs are only revealed to the Faction discovering the VPs. VPs can also be publicly announced and awarded by the GMs, typically through Episodes or other challenges. Publicly announced VPs can be seen in this pinned topic [link here]. VPs are controlled by controlling the host system (described below in “Controlling the Map”). Systems that hold more than one VP, require an additional 50IP to take control of each additional VP. To control all 3 VP in a system that holds 3 VP, a Faction must earn 150IP on the system. Victory Objective: Once a Faction controls 50+ VPs, they will be given a Victory Objective that they must complete in order to win the game. The objective is to secure and control all systems in a specific grid. This objective must be completed within 60 days. If the objective is not completed within the 60 days, a new objective will be given to the Faction. The Victory Objective is public, which means any other Faction can choose to either assist or thwart the Faction's victory. If a Faction completes the Victory Objective, that faction is the winner of SWFactions Qoncuest, the main game. The winning faction recieves 1000 IP that may be used as that faction sees fit. Any subsequent faction, decided by most VPs controlled, will earn 500 IP, 250 IP, and 125 IP, respectively. When the Conquest game have been won by a faction, the game continues, and another main-game challenge will be announced. Episodes Episodes are the primary build event of the Factions RPG. With regular intervals (usually bi-monthly), an episode will progress the overall storyline of the Factions RPG. Special rules and conditions will apply to each Episode. Limited Time Challenge As the name says, a LTC is a challenge that runs for a few weeks, usually with a double XP/IP reward. LTCs are often subject to a theme, topic, or a certain technique constraint (e.g. a theme like 'land speeders', a topic like 'sand', or a technique constraint like 'color red'). Era Builds Era Builds are an opportunity to earn extra IP, while building iconic scenes on famous worlds from the Star Wars galaxy, regardless of access. Era Builds lets the builders revisit four of the peak eras in Star Wars history: The Old Republic, The Clone Wars, The Galactic Civil War, and The Final Order, are all available for builders to recreate, or rediscover some of the most famous scenes from the Star Wars galaxy. Era Builds also offer an opportunity to build on new planets from Star Wars lore that have not yet been added to the map (e.g. Vardos from Star Wars: Battlefront II, or Zeffo from Jedi: Fallen Order). Missions Missions are a challenge that is always available to builders. Missions take many different forms. Below are the different types of missions. Consult the missions board in order to choose from active missions. Assets Assets are valuable sites, objects, or beings, that grant a Faction special bonuses. Assets provide special bonuses to the Factions that control them. Once your Faction controls a System with an Asset, they will be given the bonus and the find will be announced to the other Factions. If the asset is bound to the system, other Factions can steal that bonus by taking control of the Asset's host system. Rules about Assets in the tab below. . Earning and Using XP/IP Each build posted by a player receives a score, which is converted into Experience Points, and Influence Points. Experience Points (XP): is tied to the player. XP tracks experience in the game. Influence Points (IP): are tied to the player's Faction. IP tracks the influence a Faction has on a System. Each build a player submits can earn up to 50 XP. The average build will earn 1-10 XP. Builds that stand out can earn 11-30 XP. Builds that show an immense amount of skill and effort can earn 31-50 XP. Earning XP and IP: For every XP a player earns, their faction will earn an IP in accessible Systems (see accessibility rules in the Map section, below). Each build submitted by a player will need to have a System assigned to show where it takes place. Space builds can be assigned to the System they are nearest to in space. The XP earned by these builds will earn IP for that specific System if it is accessible to the Faction. Scoring/Judging Builds: Builds will be scored and points will be earned throughout (roughly) one month judging periods. Judges will try to judge builds as soon as possible, and points will be awarded as they do, but you should not expect your build to be judged in less than a month. If you build is not judged by that time, check with your Faction Leader and make sure you correctly completed the Submittal Form. XP/IP will be earned in the order that it is posted. If two Factions are trying to control the same System, the Faction that posts 50IP in builds first will take the planet, regardless of when the builds are judged or forms are submitted. If a builder takes advantage by posting a WIP early in an Episode, GMs may timestamp the post so it is clear when the full build was posted. Factions Each Faction is led by a Faction Leader, a player with 150 XP or more. Faction Leaders (150+ XP) are responsible for establishing the aesthetic and storyline for their Faction. Faction Leaders should designate one or more "2nd-in-command(s)" to assist them in leading their Faction and who may take over as the Faction Leader if necessary. Faction Leaders are expected to encourage the most accurate Star-Wars-aesthetic and help create engaging storylines. Faction Members (0-149 XP) must pledge allegiance to, and be accepted by one of the Faction Leaders. If a Faction Member earns 150 XP, they do not automatically become a leader of their own Faction. They must make that change on their own, in their own time, by starting their own Faction post establishing and describing their Faction. A player with 150 XP can also decide to simply continue as a Faction Member. Faction Members earn Experience Points (XP) for every build. When they build on a System accessible to their Faction, the Faction also earns the same number in Influence Points (IP). When the member builds anywhere else, he still earns XP, but the Faction earns no IP. Faction leaders are responsible for knowing where their members can build, and who cannot build in their territory. Faction members are not required to build only in accessible areas, that's just how the Faction earns IP. Faction Recruits may transfer Factions without approval from their current Faction Leader. Any IP earned for their previous Faction will stay with the Faction. Badges or other items associated with their previous Faction may be forfeited. Faction members may also build for other Factions (with the approval of the other Faction Leader) and remain a member of their current Faction. Starting a New Faction Once a Faction Recruit reaches 150 XP and decides to start their own Faction, they may choose to reclaim any IP they earned for any current or previous Faction to start their new Faction. Of the reclaimed IP, up to 50 IP may be removed to another System, so that the new Faction may have at least one System with which to start their Faction. If a new Faction Leader decides not to reclaim any portion of their IP from their former Factions, the new Faction will be given 50 IP to use anywhere on the map. New Factions can only reclaim IP once, and no IP may be reclaimed after the 50 free IP is taken. Reclaimed IP is deducted from the former Faction's holdings. Factions will start the game according to the Initial Map Set-Up rules below. As Faction Recruits join the game, they may reclaim Factions [1.0] XP according to the rules described below. Any reclaimed XP must be converted and used within 1 month of the Faction Recruits first build, or that XP is forfeited. Factions may not reclaim any Faction Recruit XP until that Faction Recruit has posted their first build. To submit reclaimed XP, the Faction Leader must fill out the Submittal Form, for each Faction Recruit with the amount and target System for the IP. Inactive Faction Leaders If a Faction Leader resigns or becomes inactive, his designated "2nd-in-command" may petition the GMs to take provisional control of the Faction. This will be handled on a case-by-case basis. If the Faction Leader resigns, full control may be given to the new Faction Leader. If the Faction Leader becomes inactive without notice, control of the Faction may be given to the "2nd-in-command" until that Faction Leader returns. Provisional Faction Leaders may only transfer IP earned after they were given provisional control or IP earned by active recruits, with the consent of those recruits. Faction Leaders by inheritance (consent given by the resigning Faction Leader), may transfer any IP earned by the Faction, rename the Faction, and take creative control of the Faction's story and membership requirements. Once a Faction Leader has created a Faction, they may not create a new Faction, but they may build for any Faction that will accept them. Accepting a Faction by inheritance will be treated as the creation of a Faction. As stated in the Diplomacy section above, Faction Leaders may transfer IP freely except IP gained in the initial map set up may not be transferred to another Faction in a different Regional Group unless ratios are adjusted. Example: SCS and DC are in the same Regional Group, so they may transfer any IP in that Region; but FF may not transfer their Region's IP to NRSC unless it is reduced to the 10:1 ratio NRSC would have had to use to gain the IP in the initial map setup. To dissolve a Faction, the Faction Leader (by inheritance or as the initial creator) may gift IP to another Faction. Interaction and Diplomacy Faction Leaders may: Transfer IP to other Factions. Transfers may only be made by reassigning whole builds. So, if Player 1 builds for Faction A and earns 15 IP, Faction A could transfer that 15 IP build to Faction B, but Faction A could not choose just 10 IP of the 15 IP to transfer. Transfers may only be made once per Faction. So, Faction A could not transfer 15 IP to Faction B, just to get that IP back and transfer it to Faction C. However, Faction B could transfer the 15 IP to Faction C. Once a Faction transfers IP to another Faction, they have no control over that IP going forward. If a Faction Recruit starts a new Faction, they may reclaim IP from previous factions or IP that was transferred from their current Faction to another (be careful what IP you accept in a trade). Share accessibility to Grids and Systems. Including allowing access through a Blockade. Excluding access to grids and systems gained through a Space Station. Excluding access to grids and systems gained through Regional affiliation. Example: if a Faction affiliated with the New Republic makes a deal for access with an Imperial Remnant, (depending on the specifics of their agreement) they can use access the Imperials have based on Grids and Systems under the Faction’s control, but they may not have free reign to build anywhere in the Imperial Remnant Region. Build for, and encourage their Faction Recruits to build for other Factions (with the other Faction Leader's approval). Anything else not expressly prohibited by these rules or Eurobricks Code of Conduct. !!!: Bullying will not be tolerated. If you feel a player is acting inappropriately, PM/DM any Game Master or Faction Leader so that we can discuss the problem and take appropriate actions. Spying, double-dealing, lying, and manipulating is allowed, but know that your personal reputation is at stake, and your actions in this game (just as in other games) reflects on your character, and respect in the community. A good name is hard to earn, and easy to lose. This game is just 1s and 0s on your screen, your reputation is more important. The Map The Factions RPG is based on the map created by Henry Bernberg with his permission. This map will be used to decide which Grid, Systems, and Hyperspace Lanes are located in. If there are any changes to the map, the map in this [ LINK ] will decide the game. However, an agreement between Faction Leaders may allow for some leniency as Factions transition their strategies. The map below is an edited snapshot of the game map, and can be used for general reference: Accessing the Galaxy Accessibility across the map depends on your Faction's affiliation and Systems controlled by your Faction. Generally, if your Faction is not affiliated with a Regional Group, the regular access rules apply. Regional Groups There are four Regions, New Republic, Imperial Remnant, Crime Syndicate, and Uncontrolled Territory (which consists of many sub groups). If a Faction is affiliated with the New Republic, they may travel freely and access any system within the New Republic regions. If a Faction is affiliated with a criminal organisation, they may travel freely and access any System within Crime Syndicate Space. If a Faction is affiliated with the Imperial Remnant, they may travel freely and access any System within the Imperial Remnant. If a Faction is not affiliated with any of the groups above, they may travel freely and access any System within the Uncontrolled Territory where they claimed their initial 50 IP. Affiliation is determined by each Faction Leader when the Faction is initially established. If a Faction chooses to change their affiliation, they will lose all IP in their former Regional Group. Once a Faction, or multiple Factions, controls one System in every occupied Grid of an Uncontrolled Region, that Faction, or Factions, may define its own Regional Group or expand an existing Regional Group. Other members of the Regional Group would be given access across the now controlled Region. If the Faction loses control any of those Systems, the Region will revert to being Uncontrolled. Aside from affiliation with a Regional Group, there are four ways to access different parts of the galaxy: System control, Grid control, and Hyperspace Routes. (Accessibility may be affected by blockades, see below). System Presence (10 IP): If your Faction has at least 10 IP on a System, you may continue to build and gain IP on that System. Example, if you gain 10+ IP on Tatooine during an Episode or other contest and your faction would not have access to that System otherwise, you may continue to build on Tatooine. However, you may not gain IP on Geonosis or any other System in R-16 until you have controlled Tatooine. System Control (50 IP): If you control a System, you may build on any System in that Grid. Grid Control (50-150 IP): If you control a Grid, you may also build in all 8 adjacent Grid. Example: If you control O7, you may also build in N6, N7, N8, O6, O8, P6, P7, and P8. Hyperspace Routes If you control a System located on a hyperspace route, you may build on any other System located on that route. If you control a Grid that a hyperspace route passes through, you may build in any of the other Grid that the route passes through. A route is considered continuous for as long as it keeps the same name. Example: If you control the System Trellen (M11), you can build anywhere along the Trellen Trade Route up to and including Kashyyyk (P9). However, you cannot build on any of the routes beyond Kashyyyk, because they all have different names. You also could not build on Gorse (O10) because it's not located on the Trellen Trade Route. But, if You controlled Trellen's Grid (M11), you could build on Gorse or any other System in a Grid that the Trellen Trade Route passed through. The only exception is unnamed hyperspace routes (routes labeled "HYPERSPACE LANE" when you zoom in, and hover over the route). Unnamed routes are considered continuous, as long as they follow a straight path, through a system. If the route follows a continuous curve, that is considered straight and unbroken. If a route leaves a system at a different angle, that is considered a broken and discontinuous route. Example 1: The unnamed route leading south from Columex (R6) is considered continuous through Sy Myrth (S7), all the way to Boonta (S8). This route stops at Boonta, because it does not follow a straight path, through the system. Example 2: Although the Veragi Trade Route looks like it is continuous all the way from Vinsoth to Ord Trasi, the hyperspace route changes name after Bescane. That means that if you control Vinsoth, you have access to the entire Veragi Trade Route, including Bescane, but you cannot access systems beyond Bescane, where the hyperspace route changes name. In the case that Grid has no clear hyperspace routes entering or exiting the Grid, you can access it by controlling an adjacent Grid (see Grid Control above). Example: The Jedha system is found in Grid H10, but has no visible hyperspace lanes. A faction may access it by controlling one of the adjacent grids (G9, H9, I9, G10, I10, G11, H11, or I11). Another example: Bakura is in G16, but only has one hyperspace route entering from the right (H16). If a faction is blocked from that hyperspace route, they could also access Bakura in in G16 by controlling any of the adjacent Grids to G16 (F15, G15, H15, F16, H16, F17, G17, or H17). Sharing Accessibility Factions may agree to share their access to their territory (Systems, Grids or Hyperspace Lanes). Controlling the Map When it comes to map control, Systems and Grids are the two primary map elements. A System refers to an entire solar system, containing multiple Planets (or other celestial objects, like moons, stars, asteroids, etc.). In order to earn IP in a system, you can build anywhere in that system (a space station close to the sun, a starship in interplanetary transit, or in orbit around a planet, or on the surface of a moon, asteroid, or planet in the system. A Grid refers to an abstract square zone in the galaxy. Sectors and Regions are also abstract zones used for navigation, and to identify affiliation. System Presence (10 IP): Once a Faction has earned 10 IP in a System, they have a Presence in that System and may earn IP in that System regardless of losing access to that System. If a Faction gains 9 IP in a System through an Episode or hyperspace lane which they later lose, they may not continue to earn IP in that System without procuring another way to access the System. But, if a Faction earns 10 IP in a System, they can continue to build in that System, regardless of other rules of access. Once a Faction has earned 10 IP in a system, they have extended knowledge of that system, and all assets and VPs in the system are revealed to the faction. System Control (50 IP): Once a Faction has earned 50 IP in a System, that System is under their control. Opposing factions can take over or retake a System by scoring 25 IP more than the current Faction. If two factions have 50 IP in a system, the faction that got to 50 IP first has control, and the opposing faction must earn 25+ IP in order to get control of the system. Grid Presence (75 IP): Once a Faction has earned 75 IP in a Grid, they have extended knowledge of that grid, and all assets and VPs in the grid are revealed to the faction. Grid Control (50-150 IP): Controlling three or more Systems in a Grid, grants the Faction control of the entire Grid. If more than one Faction controls 3 or more Systems in a Grid, control is decided by who controls most systems by majority. If there is a tie, the Faction that controlled it most recently retains control until another Faction gains system control majority. If a Grid has fewer than 3 Systems, all Systems must be controlled to control the Grid. Blockade Factions can block other Factions from earning IP in Systems or Grids that would otherwise be accessible. Basically, a Faction can stop all accessibility to and through a particular System. To do so, a Faction must: Control the blocked System (rules below). Build and post a 50+ stud-long Capital Ship in the blocked System - does not have to be an established/canonical design. Build what you think your Faction's Capital fleet (or whatever makes sense for your story) should look like, part of your points will depend on how much the judges agree with your concept. Declare the blockade in each Faction's pinned topic. You may specify terms of any particular Faction's access to or through the blocked System. For example, if the Blockade only applies to Imperial Affiliates, you may specify in the other Faction's topic that a Blockade is enforced, but only for Imperial Affiliates and free travel of other Factions is allowed. Earn 1 IP in the blocked System each week (blockades will be discontinued if new builds are not posted within 7 days of the Faction's last posted build in that Grid, and a new 50+ stud Capital Ship must be built and posted to reinstitute the blockade. Destroying a blockade: Blockades can be destroyed in the same way as Space Stations (see below). Space Station Space Stations allows Factions to access grids without any systems. Creating Space Stations Build a Space Station and post it in a system controlled by your Faction. Your build must earn minimum of 15 IP. IPs earned from the space station build will be earned in the system where the space station was build and posted. The build must include a micro scale build of the Space Station (Forced perspective may be used but the emphasis must be on a well detailed and appropriate Space Station. No specific micro scale ratio is required). Maintaining a Space Stations Like blockades, Factions must continue to earn IP for that Space Station to maintain full benefits of the Space Station. The Faction owning a space station, must earn 1 IP each month, for that space station. If a Faction fails to do this, that Space Station will be locked into its last Grid. A locked Space Station may only be re-activated and moved, by posting another build of the Space Station earning 10+ IP. IP earned "on" Space Stations will be posted to the orbiting System or the last System the Space Station occupied before entering an unoccupied Grid. Space Stations may move to a System in one adjacent Grid each month, as declared on the Faction's pinned topic. Once moved from a Grid, the Faction will lose access to the Grid it occupied (unless it has access by another means). Space Stations may utilize Hyperspace Lanes but must stop between Lanes, as if stopping to make a new jump on a different Hyperspace Lane. When entering a Grid via Hyperspace Lanes, the Space Station must stop on a System connected to that Hyperspace Lane. When making Hyperspace jumps with no System at the Hyperspace Lane junction, the Space Station must stop at the nearest System and use a turn to move to the junction. Access vs Control Space Stations function as moving, controlled Systems; not a controlled Grid. They do not give access to adjacent Grids or Systems not directly on connected Hyperspace Lanes. Space Stations cannot be used to control occupied Grids. For example, if a Space Station moves into your Faction’s single System Grid, your Faction will not lose control of that Grid. However, Space Stations may move into occupied Grids to give a Faction access to the Systems in that Grid. Space Stations must move to a System before building on that System. Destroying Space Stations (and Blockades) Space Stations and Blockades can be destroyed by Starfighter-only Freebuilds. If a Space Station moves into a System accessible to another Faction, that Faction may attack the Space Station with Starfighter-only Freebuilds for one week. To avoid losing their Space Station, the Faction controlling the Space Station may also post Starfighter-only Freebuilds to defend their Space Station, within one week of the first attack. Blockades can keep Space Stations from moving, but they do not keep the Space Station from defending itself. Space Stations may move into Blockaded Systems, but they may not build on the Blockaded System unless they destroy the Blockade first. Space Stations may not move while under attack. They may move during the judging period if one month has passed since they entered the Grid. After the first week is judged and scores are posted, Factions with access to the Grid, where the Space Station is located, may attack again, and the Faction controlling the Space Station have a week to defend. Other Factions can attack the Space Station, but the Faction controlling the Space Station, will only lose the Space Station if a single Faction has a higher cumulative score. After one week, the Faction with the highest cumulative score will win, either destroying the Space Station or leaving it for another week. Initial Map Setup With the transition from Factions 1.0 to Factions 2.0, it has been decided to reset the map in order to level the playing field for all Factions. The game will begin once the Faction leaders have prepared their faction pages, and set up their individual territories. See the tab below for details on the initial map setup. Assigning IP converted from Factions 1.0 Player XP As Factions 1.0 players come back into the game, their Factions 1.0 XP may be converted, in the same ratios, after their first build for their new Faction. Converted IP must be used within a month of the player's first build. Any IP not placed within a month will be forfeited. Converted IP must not be placed on known VP systems. Glossary A compendium of relevant terms and their meanings. See the tab below. Downloads In this section you can find various assets to use in your builds, and when editing your photos etc. See the tab below.
  3. Zaria, Soren, and Yelana meet up outside the Oc|Tan refueling Depot on the lower level of Ebria Station. Lighting in the lower levels flicker and the grime of the station is thicker all around. The industrial smells of oil, metal, and plastic permeate the air and the whine of power saws from the nearby scrappers guild pierce through the hustle and bustle of merchants on the lower docks. The Depot occupies nearly one half of the arm of the lower level with storage tank upon storage tank stretching from floor to ceiling. Upon inquiring at the desk of the front office the heroes are ushered into a small quiet non-descript board room. Seating themselves at a table, a voice echoes through the room from a blank viewing screen mounted upon the far wall. "Hello, hello? Can't seem to get the scrying camera working right, one moment please." Seconds later a Stratitarian flashes upon the screen. "Ah there we go... oh you're still here. Well you're all set then, got everything ready?" Party Zaria Kanara (Kintobor) 226 Year Old Female Elf Character Points: 0/10 Vitality: 6 Velocity: 2 Strength: 2 Skill: 2 Smarts: 1 Spirit: 2 Proficiencies: Athletics 1, Religion 1, Melee Weapons 2 Known Spells: Warding Bond, Solar Flare Credits: 0 Equipment: Power Khopesh (Standard Kintetic Melee), Dune Sea Armour (Standard Kinetic Armour) Inventory: Energy Cell, Plasma Potion Soren Aeolus (The Legonater) 31-year-old male Human Vitality: 5 Velocity: 2 Strength: 1 Skill: 2 Smarts: 2 Spirit: 2 Proficiencies: Arcana 1, Insight 1, Piloting 2, Short-Range Weapons 1 Credits: 10 Known Spells: Elemental Evocation, Entropic Mending Equipment: MK-12 personal handgun (short-ranged standard energy weapon) Inventory: Farsight Goggles, Hacking Chip Yelana Fennix (Classic_Spaceman) Unknown age Female Human. Character Points: 0/10 Vitality: 6 Velocity: 2 Strength: 2 Skill: 3 Smarts: 2 Spirit: 1 Proficiencies: Artillery Weapons 1, Perception 1, Deception 1, Arcana 1 Credits: 0 Known Spells: Obfuscate Equipment: Modular Sniper Rifle (Calibrated Energy Artillery Weapon), Farsight Goggles Inventory: Plasma Potion Mission Master (MM) Note: Welcome to Mission 1 folks! Please ensure that your stats are correct. We'll get started once everyone has confirmed in thread. Please try and keep out of character (OoC) comments limited. For a quick question or note, no problem, otherwise for lengthy discussions please use the appropriate non-mission thread. The goal is to have fun, so keep that in mind with your interactions between players, if I need to mediate anything please feel free to shoot me a PM. As noted in other discussion, I'm currently juggling a hectic schedule between newborn twins and the rest of life, so my activity will probably go in spurts, but my goal is to respond at bare minimum within 24hrs. Thanks for your patience and enjoy!
  4. Shortcuts Core RulesFactions/Member SkillsThe MapOther details Welcome! Welcome to Factions. A home for MOCs from all eras of Star Wars loosely tied together by a map-based strategy game. The game itself takes place after the battle of Jakku, but builds can represent any planet in any era of Star Wars.       The goal of the strategy game is to find and control Holocrons. They are revealed by exploring planets and winning challenges.  There are many different factions you can petition to join. Being a part of a faction allows you to participate in 'episodes' (challenges), build freebuilds to earn in-game XP, tags, and other rewards, as well as other aspects of the game. You'll have a main character in-game, and through your building, you can advance your character and help your faction win. Getting Started Private Message (PM) a faction leader to ask to join their faction. Each faction has it's own style, storyline, and aesthetic, so you'll need to create a character in line with whatever faction you petition to join. Faction description, requirements, and contact info can be found in each faction's post at the top of the Factions subforum. You may only create one character, even if you change factions; make it a good one with a flexible storyline. Create your character, upload a 100x100 picture to your preferred image host, and fill out the Character Creator form. You can choose any name for your character but please keep it appropriate. Players may change factions at any time, but faction leaders do not have to accept new recruits. Alternatively, when builders have earned 75 XP they can create their own faction. Introduce yourself in the Introduction and Discussion topic. Fill out the Character Creator form to have your character added to the active players list. (optional) Create a signature using this generator created by @Bob De Quatre. Please note that it does not currently support Flickr photos for the avatar. We hope to fix this soon. Read up on the Core Rules here! Where to Post What This subforum, Factions, is used for this game. As such, you should only post your entries to Star Wars Factions here. The Core Rules contains the rules; questions about the rules should be asked in this topic. Players should introduce characters in this Introduction and Discussion topic and fill out the Character Creator form. All posts in this Introduction and Discussion topic should be Out of Character. Each faction will have their own way of communicating, so check with your faction and discuss your upcoming builds, Works-in-Progress (WIPs), strategies, and storylines through whatever method your faction leader proscribes. Announce your free builds in your faction topic to receive feedback, but make sure to also fill out the appropriate form to have it scored. Episodes will be announced in their own topics, and you will be able to use those topics to ask questions about and discuss the specific episode. Important Links Link to Submittal Form Player Index Link to Character Creator Form Link to Faction Change Form Link to Planet IP Values Link to Team IP Values General Discussion Signature Generator Public Score Sheet
  5. The headquarters of White Knight Surveillance sits in stark contrast to the other glitzy buildings of the Platinum Way. The imposing structure's architecture harkens back to a by gone era with ornate stone pillars and reliefs of warriors on chargers banners unfurled. The two Chimerans and Varen make their way inside and are greeted by a friendly secretary. Inquiring about Agent Oddsphere the trio are ushered into a cramped but tidy office. A Quaarm floats behind a desk reading from their holo-pad. "Ah heroes, right on schedule... I do so love punctuality. Won't you come in to my humble work space? Pardon my mess, my case load is a bit overwhelming at the moment and I'm running out of filing space. I'm Agent Oddsphere, epsilon cohort at your service." The Quaarm gives a slight bow, "Can I get you anything, coffee, water, tea?" Party Polaris Ursaring [with M.I.L.E.S.] (samurai-turtle) 15 cycle old female "Chimeran" Character Points: 0/10 Vitality: 8 Velocity: 2 Strength: 2 Skill: 2 Smarts: 2 Spirit: 0 Proficiencies: Medicine 1, Melee Weapons 1, Nature 1, Short Range Weapons 1, Spells: none, Credits: 10 Equipment: Mecha Strike (standard, kinetic, melee weapon), Inventory: Nanite Elixer (2x), Plasma Potion (2x), Varen Nastayo (KotZ) 26, Male, Human Character Points: 0/10 Vitality: 5/5 Velocity: 2 Strength: 1 Skill: 2 Smarts: 2 Spirit: 0 Proficiencies: Culture 2, Deception 1, Insight 1, Persuasion 2, Long Range Weapon 1 Known Spells (if applicable): Credits: 55 Equipment: Lawyer's Rifle (Standard Long Range Energy weapon), Translator Cube Inventory: 1x Essence of Glibness, 1x Essence of Intellect Felix Mao (Khorne) 37 Cycles Old Male Chimeran Character Points: 1/10 Vitality: 5/5 Velocity: 3 Strength: 1 Skill: 2 Smarts: 2 Spirit: 1 Proficiencies: Short Range Weapons 1, Insight 1, Coding 1, Survival 1, Nature 1 Known Spells: Enhanced Vision Credits: 0 Equipment: 'Old Reliable' Plasma Handgun (Standard Short Range Energy Weapon), Cloaking Generator, Hacking Chip Inventory: Plasma Potion (1x) Mission Master (MM) Note: Welcome to Mission 2! Please look through and make sure I've got your stats correct. We'll get going once everyone has confirmed in thread. Please strive to keep out of character (OoC) comments limited. If it's a quick question or note, no problem, otherwise for lengthy discussions please use the appropriate non-mission thread. The goal is to have fun, so keep that in mind with your interactions between players, if I need to mediate anything please feel free to shoot me a PM. As noted in other discussion, I'm currently juggling a hectic schedule between newborn twins and the rest of life, so my activity will probably go in spurts, but my goal is to respond at bare minimum within 24hrs. Thanks for your patience and enjoy!
  6. Bricks4Ever

    Coruscant Underworld

    Hello guys ! Here is a Moc I’ve been wanting to build for a long time : Coruscant Underworld. I started this project in november and finished it in april, but then I needed some time to edit a video to give the vibe I wanted people to feel. Coruscant Underworld by Hugo, sur Flickr Coruscant Underworld by Hugo, sur Flickr Coruscant Underworld by Hugo, sur Flickr Coruscant Underworld by Hugo, sur Flickr For those interested in the video, here it is :
  7. It's a time of upheaval in the galaxy. The New Republic has just defeated the Empire at the Battle of Jakku. Those who fought in the Rebellion now have to adjust to being a part of a legitimate government, or find other means of employment.  Those who fought for the Empire no longer have an Emperor to follow and must decide whether to align themselves with one of the many Imperial Admirals staking a claim or forge their own path.  Those caught in the middle must adjust to a newlife and pray they can make a living under a new regime.    Add to this turmoil the news that Holocrons of the Jedi have been rumored to be surfacing in various places across the galaxy.  It is rumored that only a Jedi or Sith can unlock the true potential of a Holocron, but there are those who have been able to manipulate them enough to get at least some data. The data they've recovered speaks of an earlier age, a forgotten time. Days when Jedi and Sith fought across the stars.  Or an army of clones sought to preserve the order of the Republic.  There are many who will pay a hefty amount of credits or even kill for this data.  Now, the New Republic, the fragments of the Empire, smugglers, bounty hunters, and anyone else who has access to a starship are seeking them.
  8. Map Name: Studica Grid G2 This is Filace Brick News Correspondent Cindy Tiles reporting LIVE from the Northern Filace. We had been receiving numerous reports of construction in this area but had been denied access for a week. Rumors were abound about many high level meetings in the capital for the past few weeks with the Ambassador of New Brickika. The Government's of Filace and New Brickika signed a new treaty over the weekend furthering their alliance. Both countries agreed to build bases and allow troop housing on their respective lands. Security is very tight today as the press were finally allowed access to the site during a Joint Press Conference from the President of Filace and New Brickika's Ambassador to Filace. Both countries share an interest in preserving peace and putting an end to foreign aggression. Originally this project was due to start next year. However, due to the rising tensions in the region, this project has been expedited to the top of the list. Both leaders stood in solidarity and spoke of the shared values of their nations as they strive for peace. Filace's press secretary briefed the media on the situation while we were being bused to the site. The base is expected to be operational in a little over a month and construction to be completed shortly after. Filace is utilizing a new modular interlocking bick building material design system which is making this process go very smoothly. Whatever the time table may be, things are surely heating up here in Filace. This is Cindy Tiles reporting from Filace.
  9. Welcome to the Great Brick War, Generals! You are about to embark on a new strategic brick journey. Before posting, please be sure to read all of the rules below and in the General Rules Thread. The following countries will be available for selection at game opening. We will allow 2 players per country after the first 12 countries are selected once. Please try and select countries that others have not from the onset in the interest of making the game more diverse. Players who sign up during the initial rollout will have options to change countries and alliances that will not be given to players who join later. GBW Phase 2 Map CLICK MAP FOR HD Phase II All available slots are shown by a (?). When these are all filled, we can then allow more than 2 players per country. Alsarh - (marvelBoy123) (?) Balafih - (VenomBricks) Bandaud - (Satsok) (?) Bolintia - (?) (?) Briolui - (?) (?) Coral Islands - (Giggs) (?) Commonwealth of Southern Territories (CoST) - (Jansued) (?) Deland Republic - (Faladrin) (Frenchman) Erotema - (Sigpro) (?) Filace - (?) (?) Fulkasho - NOT PLAYABLE Isla Sorna - NOT PLAYABLE Isle of Rahz - NOT PLAYABLE Latveria - NOT PLAYABLE Nak-Hu - OPEN New Brickika - (Adamsons) (?) New Selussia - (Johannsued) (?) Plantasea - (Paintballman) (?) Plighia - (ODA 401) (Parmbrick) Priunulia - (?) (?) Refnor - (?) (?) Spriznulo - (Stash2sixx) (?) Swintoc - (?) (?) Toohati - (Leonardo da Bricki) (?) Tosul - NOT PLAYABLE Trioluan - (Bobkid) (?) Tyera - (LegoRacer1) (?) Val Verde - NOT PLAYABLE Walara - NOT PLAYABLE Phase I - Complete Briolui - (RoN) - (Available) (Available) Filace - (CoAC) - (Captain Genaro) (Available) Erotema - (CoAC) - (Sigpro) (Available) Refnor - (CoAC) - (Lord Buckethead) (Available) Toohati - (RoN) - (Leonardo da Bricki) (Available) Swintoc - (RoN) - (Silvasio) (Available) Alsarh - (CoAC) - (Lo var Lachland) (Available) Isle of Rahz - (RoN) - (Umbra-Manis) (Available) Plantasea - (CoAC) - (paintballman) (BoBKiD) Commonwealth of Southern Territories - (RoN) - (Stash2sixx) (jansued) New Brickika - (CoAC) - (Spud The Viking) (Adamsons) Deland Republic - (RoN) - (Faladrin) (French Man) Plighia - (CoAC) - (ODA 401) (Available) Tyera - (RoN) - (LegoRacer1) (Available) Balafih - (RoN) - (Johannsued) (Available) ______________________________________________________________ Players must post in this thread with the name of the country they wish to join. This is a first come first serve basis. Please refer to the country index thread to read summaries of the countries and help make a decision. Remember the goal of this game is to enjoy yourself. Do not pick a country solely because you believe it has an advantage, things change in war on the drop of a dime. Players who work harder with lesser countries may be rewarded more so than those who perform mediocre with greater countries. All things to consider. Be sure to introduce yourself and list: Your Alliance, Your Country, and post a 100 x 100 Picture of your character. Tell us about your country (be creative) and what you hope to accomplish in the game. If you have questions, post them up here. ______________________________________________________________ Show your colors with our custom signature banner! Great Brick War by Jesse Beeze, on Flickr
  10. This is a test mission for the work-in-progress Heroica 2.0, and is meant only for the six selected players to participate in. If you are curious about the game's development, have a suggestion for a rule change, or want to comment on the quest's progress, please visit the Heroica RPG 2.0 discussion thread. The events of this quest are, as of now, non-canon - any story content or lore seen may or may not be part of the final game. ------------- Untold ages ago, societies across the galaxy broke their terrestrial bonds, and took to the cosmos. Countless beings now wandered through space, seeking glory among the stars. Six such individuals were doing just that, united by a common employer, a common point of departure, and a common goal. Six agents of Heroica were on a ship from Heroica Station, en route to the planet Gnorra - in hopes of saving an egg of a critically endangered species. However, in a celestial sea dominated by speedy spacecraft and imposing dreadnoughts, the agents of Heroica found their current vessel to be a bit, ah... Humble. Humble was a good word for it. And so the (once bright emerald, but now more of a sandy green) Initium cruised through the depths of space, carrying the party of heroes-to-be towards their ultimate objective. It was a reliable enough vessel, fast enough to get to Gnorra in a reasonable time, but a bit sparse when it came to luxuries. The cramped bridge was a testament to that. Six chairs corresponded to the six people aboard, embarking on adventure. And those six individuals were: The Party: Igaz (Goliath) 300 Cycle, Male Undead Vitality: 7/7 Strength: 2 Skill: 2 Smarts: 1 Spirit: 1 Proficiencies: Athletics 1, Intimidation 1, Melee Weapons 2, Short Range Weapons 1 Credits: 10 Equipment: Standard Vibrolance (+1, Melee Kinetic Weapon), Standard Plate Armor (+1 Kinetic Armor) Inventory: Shield Booster Kleeck (KotZ) 35 cycle old, male Ornithun Vitality: 5/5 Strength: 1 Skill: 2 Smarts: 2 Spirit: 1 Proficiencies: Persuasion 2, Culture 1, Short Range Weapons 1, Insight 2, Deception 1 Credits: 60 Equipment: Standard Plasma Blaster (+1, Short Range Energy Weapon), Translator Cube Inventory: Ensonvilterayquis (Enson) (Lord Duvors) 60 cycle old, Male Quo’ri Vitality: 6/6 Strength: 2 Skill: 2 Smarts: 1 Spirit: 2 Proficiencies: Melee Weapons 2, Medicine 1, Religion 2 Credits: 10 Equipment: Standard Void Star Hammer (+1, Melee Elemental Weapon) Inventory: Nanite Filter, Plasma Potion Dunola (Kintobor) 125 cycle old, Female Dwarf Vitality: 5/5 Strength: 1 Skill: 1 Smarts: 1 Spirit: 3 Proficiencies: Arcana 3, Culture 1, Short Range Weapons 1, Engineering 1 Credits: 10 Equipment: Standard Flame Thrower (+1, Short Range Elemental Weapon), Holo-Scroll Inventory: Energy Cell Tester-Three (samurai-turtle) One Cycle Old, Genderless, War Bot {Robotic} Vitality: 6/6 Strength: 2 Skill: 1 Smarts: 2 Spirit: 1 Proficiencies: Technology 2, Long Range Weapons 2, Piloting 1, Perception 1, Engineering 1, Credits: 10 Equipment: Standard Arm Cannon (+1, Long Range Energy Weapon), Standard Metallic Exoskeleton (+1 Kinetic Armor) Inventory: Shield Booster Yelana Fennix (Classic_Spaceman) Unknown Age Human Female Vitality: 6/6 Strength: 2 Skill: 2 Smarts: 1 Spirit: 1 Proficiencies: Deception 2, Long Range Weapons 2, Technology 2 Credits: 10 Equipment: Dual-Mode Sniper Rifle E (+1, Long-Range Energy Weapon), Dual-Mode Sniper Rifle K (+1, Long-Range Kinetic Weapon) Inventory: Cloaking Generator, Hacking Chip ----- Truth be told, it wasn't all so bad - although their six seats were packed together like sardines, there was not that much need to linger on the bridge for too long. After all, one of Heroica's many trusty nav droids was at the helm, operating the trio of control panels at his mechanical fingertips with programmed precision. The lack of warning sirens, space turbulence, loud noises, and flashing lights was a testament to their current pilot's expertise. "Let's see... All systems green... Fuel deposits plentiful... Wings stable... Destination will be reached in two hours... Feel like I'm forgetting something... Landing gear! When the time comes, which one of these operates the landing gear..." A consummate professional, down to his circuits. He soon turns to face his passengers as the Initium chugs along. "Ah, never mind that. Welcome aboard, Agents of Heroica!" Mission Master Note: Hello and welcome to Mission Zero, everybody! The six of you ( @Kintobor, @samurai-turtle, @Classic_Spaceman, @Goliath, @KotZ, @Lord Duvors) have 24 - 36 hours to confirm participation. Settle in, get roleplaying, and get ready for the ride.
  11. Flipz

    Heroica Theatre

    Thanks to Sandy for the banner! Introduction “Ah! Hello there! You must be the new class of students. Welcome, welcome! I’m Bilbert Wigglepike, adventurer, playwright, and actor extraordinaire! Of course, as theatre enthusiasts, you must have seen my gripping yet hilarious comedy, The Life of Beasley? No? What about my romantic classic Gnomeo and Harriet? Rated eight thumbs up by that unlucky critic who took the Zeigfried girl’s seat! Really, no? Well, surely you caught my dear friend Elphaba’s autobiographical musical Wicked during her short time here? No?!? My goodness, you need more help than I thought!” “I can teach you to bewitch the mind, to ensnare the senses, to pull at the very soul of all those who see you. Not through sorcery, trickery, alchemy, but through your own quirks, history, and emotional honesty." "I warn you: it will not be easy. Crafting interesting characters is a work of intention more than of luck. It requires concentration, focus, and determination. But for those who persevere...well, generations of actors have hungered after the joy of performance, the adulation of a pleased audience. And some small degree of that unique, exquisite satisfaction...can be yours.” “And let me say this: acting, or, as I prefer to think of it, role-playing, is Serious Business. I will not tolerate any foolishness...” “...hijinks...” “...shenanigans...” “...or tomfoolery of any kind in my Theatre!” “...Oh, who am I kidding?” “*Sigh* Welcome to Heroica Theatre...” Heroica Theatre is an Out-Of-Character discussion topic, where various thoughts, ideas, and advice about portraying your character can be discussed. Along the way, Bilbert and his troupe of performers (including several familiar faces!) will illustrate some of the concepts being discussed. But don’t let that stop you: any topic related to any aspect of roleplaying is welcome at any time. And feel free to be creative; who knows? Maybe you will be the Heroica Theatre’s next great star... Opening Night: The Roleplaying Basics Act I. Creating an Identity: Character Story Inspiration “This man was crushed by anvil. I...never seen thing so gruesome.” “I understand, Hoptet. After all, murder is…heavy stuff.” YEAAAAAAAAAAH! “...” “...” “Wanna get a banana burger?” “OK.” To sum up the acting technique of “transference” pioneered by the great actress Uta Hagen, one might say that “Acting is about finding ourselves within the character, and the character within ourselves.” Roleplaying is much the same; though the form and style may be different, it is still about taking elements of ourselves, combining them with elements we consider to be not of ourselves, and using them to create an entirely new character to display to the world. The primary difference between acting and roleplaying is, in roleplaying there is no set script, and the players together combine their talents to breathe life into the world. Even the greatest players in the world can’t play a character that is undefined, however. There’s a reason we don’t read books about speechless, lifeless, immobile statues; it would be dull and uninteresting. A character without their own defining traits has little more life than one of those statues. Roleplaying great Waterbrick Down once said this: If you get stuck, remember some of the basic questions: who, where, when, why, and, later on, how. Who was my character raised to be? Where was he/she born, where did he/she live before coming to Heroica? When did my character leave home and come to Eubric? Why did my character leave home and come to Eubric? Remember, too, that great characters are defined by contrasts, the difference between who they should be and who they are; consider: the sacrilegious, irresponsible paladin with a drinking problem, the ex-bandit ogre with a noble spirit, the wacky, comedic magician marked by darkness, the 200-year-old Elf with the maturity of a teenager, the rogue with a heart of gold, the quirky chicken sidekick who’s actually a demon of darkness, the honorable orc who becomes a paladin. Real people are messy and at times inconsistent; your character should be, too. Above all: your character should make sense to himself. All of our quirks and inconsistencies have some sort of reasoning or story behind them. You don’t have to know everything, but if you can have a few defining moments of their life set before you start playing, you’ll be in a good position to start off strong. If you can, from your character’s perspective, examine what you know about their history and find it reasonable and believable, then you’ve got a good base upon which later roleplaying can build. Coming Soon: Crafting a Back-Story: The Present as a Key to the Past Act II. Weaknesses and Strengths: Believability in Relatability: “Verily I say unto thee, Hoptet: he who had the less strength was the greater Hero.” “...” “What? I was channeling an ancestor of mine! Sheesh, kids these days...” Let’s be honest: a character that always succeeds, has no flaws, and never makes mistakes (or worse, who blatantly disregards their failures) is rather unlikeable. There’s an entire trope about Mary Sues and Marty Stus that cover exactly how they become unlikeable in far more detail than I can here. On the other hand, a character that tries to pour on the angst by constantly failing is no more likeable. The key is to find a good balance between the two, in order to make your character actually likeable. In all honesty, writing a believable, relatable character is kind of like trying to plan and host a game or a Quest; the key word here is balance, making your character strong enough, within reason, to believably handle themselves in the dangerous world of Heroica, while at the same time keeping them weak enough to, well, fail once in a while, which the dice WILL cause from time to time. This is doubly important in non-dice-based situations, where poor roleplaying can make you look quite silly indeed; if you’re a brand-new Hero who’s just arrived at the Hall, and you pick a fight with an experienced Hero with an Advanced Class, you are not going to be able to knock them out in one hit, no matter how poetic your description of the event; it’s just not believable. (This brings up another common roleplaying problem, one we’ll cover more in Act III.) Remember when we were defining the broad strokes of the character, adding depth through contradictions? That’s also a great example of balanced, relatable believability. Consider Lord Lawrence Boomingham, a mighty Paladin of Heroica. He is strong and hardy, as a Paladin he defends himself and his allies with his shield while also possessing the ability to heal them and himself when injured; a potent combination, to be sure. Bravery (bordering on impulsiveness and recklessness), combat skill and strength, and magical healing abilities are his strengths. However, he also has his weaknesses: he’s a chronic alcoholic, he’s brash, arrogant, rude, self-centered, racist, and, perhaps most tellingly for a Paladin, thoroughly irreverent. His strengths are balanced by his weaknesses, and though he may not always be likeable, he can be at times, and above all he’s always relatable. Let’s consider another great example: Althior Emorith, Sage. Armed with plenty of great gear, a magical sidekick, an Evoker girlfriend, and every single elemental Gem in existence, at first glance he may seem unstoppable, but he’s balanced out by his weaknesses. For one thing, Finnegan is incompetent, and in-character Althior isn’t much further behind. He’s a bit impulsive, has an ego the size of Jupiter, and takes himself and his work way too seriously. Althior also exhibits a different kind of dramatic balance; he straddles the line between “serious” roleplaying and comedic relief, at times the noble, troubled magician marked by the demon Abraxas himself, at others just a goofy loon. Character flaws are important, but this final observation is even more so: none of the best players in Heroica try to win all the time, and this is key. Good players let the dice fall as they may, and, when their character fails, they use it as an opportunity for character development. In Quest 4: Taming the Lions, De’kra the Shade Echo faced a string of horrifically bad luck. Rather than complaining, he used it as an opportunity to become more humble, even roleplaying his own “death” as a way to develop and flesh out his character. Likewise, in Quest 15: Hoisting Down the Jolly Roger, the Norse Barbarian Eric (and the entire party, actually) had to deal with short supplies and luck so terrible that the majority of the party went down in almost every battle! In a feat of great roleplaying that must be seen to be believed, Eric allowed this event to develop his character so much that it changed which Advanced Class he decided to take back at the Hall. Opportunities for character development can be rare, so failures are a welcome blessing in that regard. In short: don’t be afraid to fail! You might just end up more interesting because of it. Most importantly: don’t tell us all at once. Roleplaying requires patience; we don’t want to see the character’s whole story in an hour-long episode, we want to see it unfold over weeks, months, years. Coming Soon: The Road Goes Ever On: Playing your character for the long haul Act III. Characters in Conflict: Playing a Jerk Without Being a Jerk “All right, auditions for Elphaba’s yearly revival of Wicked are open once again, which means it’s time to figure out who is going to play who. Let’s see who we have here first. Roll call! De’kra?” “De’kra is present.” “Harriet? Mehmet?” “Harriet the Super Sleuth is here for the poultry and applesauce.” “As is Mehmet Attabar.” “I, Hoptet, ready.” “Drake?” “I’m here.” “And I’m here.” “And I’m here.” “And I am!” “Well, I was here before all of you, so...” “Shut up, Drake, you KNOW I was here before even you were.” “Please, Drake everyone knows all of you were here after ME!” “Hey, I’m here, too, you know--” “Uh, you guys do realize that multiple personalities do not qualify you for multiple roles, right? And, contrary to popular belief, it does NOT in itself make you more interesting, so--” “I disagree!” “Me too!” “I disagree as well!” “And me!” “*sigh*” “You and I are actually the same person, does that count?” “No, dear, we’re here as a joke, so we don’t count; we’re not real characters.” “NOT REAL CHARACTERS?!?!” “My parents are dead!” “Uh...sir, stories of familial death are rather overused as well, perhaps you should consider--” “DEAD!” “*sigh* Do none of you understand? Bizarre, over-the-top quirks of your personality are not what make for interesting characters! It’s conflict! Quirks define the personality, and conflict develops it! When used within reason, conflict can--” “RAAAAAAAH! HULK HATE PUNY GOD!” “Uh-oh.” “No, no, you've got it all wrong! To use conflict, you have to--” “HULK SMASH!” “That’ll teach you to run around with that no-good tramp Harriet!” “OW! I said I was sorry! OW! Finnegan made me do it! YEOOOOOOWWW!” “Well, at least SOMEONE'S using conflict right. Humorously, granted, but right.” “OW! OW! OW! OW!” “...help...OW...me...” “Ooh, looks like fun! Can I join in, Bilbert?” “ No, Harriet. No you may not.” There are three elements to every successful story: character, conflict, and creativity. We’ve already learned how to define the broad strokes of the character; now we move forward into the area that will bring your character to life: conflict. To explain why, let’s do a quick review: We’ve figured out what makes your character unique, we’ve made sure that the character’s quirks make sense, we’ve made efforts to keep the character believable, and, importantly, we’ve learned not to rush the roleplaying, but instead to keep things in reserve and reveal them over time, when the opportunity presents itself. You now have the makings of a deep, interesting, fun charcter--congratulations! There’s only one problem: how to reveal this? Where ARE the opportunities for character revelation and development? The answer, of course, is conflict, but there’s one more thing we must observe. Why ARE the rather annoying, overdone character aspects we saw a few moments ago so particularly prevalent? (Granted, these examples were rather over-the-top, but they are still remarkably common.) Why do new roleplayers perceive them (incorrectly) as THE go-to fixes for roleplaying*? Ironically, it’s because they instinctively recognize the importance of conflict, but fail to see opportunities for it outside of their own “bubble.” Conflict comes in two flavors: internal and external. Internal conflict occurs when two aspects of a character’s personality come into conflict; it’s an essential part of a realistic, honest portrayal of a character, but it is NOT the place to start your development. For one thing, internal conflict as a primary motivating factor is much better suited to novels, movies, and other works involving a single protagonist. In a world defined by the interactions between characters, external conflict is far more important; as roleplaying great Zepher once put it, External conflict, on the other hand, is not only a great opportunity for roleplaying, it’s also part of being a generous roleplayer; after all, since interaction with someone else’s character is a valuable opportunity for you, it stands to reason that it is just as valuable an opportunity for the other party. Character interactions are the heart of an open roleplaying community, and if you make an effort to help others’ characters grow, their own responses will return the favor. A word of caution, however: pets and other “companions” are NOT sources of external conflict; it may defy logic, but interactions between any characters played BY you are considered internal conflict. To put it another way, when two (or more) of your own characters interact, no matter what happens, YOU have determined the course and end result of the interaction; unless you are a superb roleplayer, there is little risk of anything happening that you didn’t already expect. By contrast, you never know where external interactions will take you; for example, Althior and Arthur’s interactions on Quest 17 led to an apprenticeship that neither party expected. As the old saying goes, “no risk, no reward.” So, how should you go about finding and using conflict? Here’s a hint: it’s not by walking up to another character and randomly punching them in the face, or challenging them to a drinking contest, or accusing them of burning down your home village. Such things, when planned in private with the help and consent of both players, can be dramatic and interesting both to watch and to play, but it’s seldom the place to begin. Just walk around, casually comment on the various conversations and goings-on of the time, and generally just react to things the way your character would. (Knowing to a degree what your character will do or say in a given situation is an important part of defining who they are, the “basic questions” of Act I will help again here.) Sooner or later, your character will say something another disagrees with, or they will say something your character objects to. Congratulations, you’ve just encountered external conflict! Now what? Do you punch them in the face now? Unsurprisingly, the answer is (usually) no. Often it’s best to let the conflicts simmer, lightly disagreeing as anyone would, but for the most part acting with composure and decorum. Only once your character has endured a realistic amount of provocation should they respond in kind. How much is enough? That varies by character. A roaring Barbarian brute would likely be more likely to lose his temper in an argument than a diplomatic Knight, but what of a Knight whose dead lover was an Orcish maiden, and the boisterous Cleric at the bar is boasting of his superiority over those “worthless greenskins”? In any case, the key is to wait for the right moment. Roleplaying is, really, an endless string of compounding reactions; for the most part, you can let the world itself get the ball rolling. One final tip: anger is not the only response to conflict; it’s simply the easiest. Using the example of the Knight with the dead Orcish lover, a new or intermediate roleplayer’s reaction might be to leap from the bar and deliver an angry tirade against the racist, self-righteous Cleric; a more seasoned veteran’s response, on the other hand, might go something like this: Kelwyn Greycloak felt an empty burning sensation in his gut, one that had nothing to do with the spicy meal Schezerade had set before him. He looked up across the bar at the arrogant Cleric. “Judge not what thou hast not seen,” he remarked coldly. Dropping a few copper commons on the table for the--ironically Orcish--barmaid, he set out for the balcony. Three years. Three years it had been since Kelwyn had lost her. As he reminisced about those happier days, he felt the Cleric’s eyes gaze contemptuously upon him, and he turned away, his body language declaring to all his desire for solitude. Not only is this a more unusual and interesting response, but it also allows for a more reasonable third party--perhaps a reassuring Ranger like Skrall, or the mostly-goofy but occasionally wise Mage Althior to speak to the Knight, showing a somewhat different side to their own character and allowing Kelwyn, in turn, to reveal more about his past to them. The reaction of Kelwyn to the Cleric allows other characters to react to him, and him to them, and so on and so forth. Less obvious choices like this one are more difficult than instinctive reactions, but they also allow greater opportunities than mere arguing or fighting. And make no mistake: good roleplaying is hard. But at the end of the day, it’s a greatly rewarding experience, and well worth the time and effort. Unusual roleplaying choices are often linked to characters with an unusual perspective on a given situation. Players who encounter difficulties in creating such unusual perspectives are encouraged to read about De’kra the Echo (played by Tanma), Cronk the Orcish Paladin (played by CorneliusMurdock), and the devious but not necessarily evil Lady Wren (an NPC played by Zepher). Coming Soon: Rush Hero: Exercising Patience in Roleplaying. Act IV. Burnin' Love: Cheap chocolates and rushed role-playing This Act has its own soundtrack . “When you meet the someone who was meant for you, before two can become one there’s something you must do.” “Do you pull each other’s tails?” “Do you feed each other seeds?” “No! There is something sweeter everybody needs…” “ I've been dreaming of a true love's kiss, and a prince I'm hoping comes with this, That's what brings everaftering so happy!” “ And that's the reason we need lips so much, for lips are the only things that touch. So to spend a life of endless bliss, Just find who you love through true love's kiss!” “ Aaaah, aaaah, aaaaaaaaaaaah!” “Aaaaaugh! Aaaaaugh! Aaaaaaaaaaaaugh!” “She been dreaming of true love kiss?” “And a prince she hope comes with this; That's what bring everaftering so happy.” “That reason she need lips so much?” “Yes, lips are only thing that touch.” “ So to spend a life of endless bliss, Just find who you love through true love's kiss!” “ You're the fairest maid I've ever met, You were made...” “ ...to finish your duet!” “ :sing: And in years to come we'll reminisce...” “ How we came to love,” “ And grew and grew love,” “ :sing: Since first we knew love through true love's kiss!!!” *applause* “Ahem. Yes, well, done good show everyone! There’s just one problem...it’s all absolute poppycock.” “Did someone say cock?” “*sigh*” Love. For some reason, it’s one of the most popular attempts at roleplaying. “I’ll say. ” You get out of here! Now, as I was saying, roleplaying romance is extremely common, to the point of being overused. The thing is, almost no one knows how to do it right. Here’s the thing: there’s more to love than rushed roleplaying and cheap chocolates. Love between your character and someone else’s should flow naturally out of good roleplaying in general, it’s not a “quick fix” for a character-developing interaction. How many couples do you know of in the real world who fell into instant, everlasting love at first sight? No, Haldor and Jess and Althior and Alexis don’t count. Now, if I had my way, no one would even try to roleplay relationships, it would just happen between characters--or not. However, since few people are willing to let such things develop, let’s go over some of the common romantic archetypes, and how to use them correctly. First up is the ever suave ladies’ man. This character is completely uninterested in long-term relationships and focuses primarily on the physical aspect of relationships. Note that, despite the term “ladies’ man,” this archetype swings both ways; Harriet the...playwright/actress is a prime example for those seeking to fulfill this archetype. Granted, she is rather unsubtle about it, but if you’re the type to try and force a relationship for your character then subtlety is most likely not your strong suit. One final note: the dramatic arc of “woman meets a ladies’ man and slowly but surely ‘tames’ him with her love” has been done to death. Don’t do it. Next up, we have the “dark but sexy” type, a.k.a. the “bad boy.” This character feigns indifference, which somehow just turns the ladies on. Gods help me if I know why. Expect to see a LOT of skin-tight leather, especially if the character is a woman. By definition, most of these characters will be Rogues, but others can pull it off. This, too is overused, particularly for men. More often than not, you come off looking like an Edward Cullen knock-off, so keep that in mind before you try it. Finally, we have the desperate, failing nerd. This one is less overdone than the others, and is more forgiving as well, but take it too far and you could come off as obnoxious. This is best used as a jumping-off point for other interactions; i.e. as the final stroke of bad luck that sends the character down a darker path--as a defining character trait it gets stale fast. Really, roleplaying love is just like the real thing; if you try to force it, it’ll fall flat. Also, like characters themselves, relationships need flaws and foibles to make them more interesting--a pair of jaded, bitter exes are far more interesting after the breakup than they were during the “honeymoon phase.” In fact, generally speaking, relationships, whether they’re still going or not, are more interesting in retrospect. The start of a relationship is slow, awkward, and honestly difficult both to go through and to watch. Characters who have been together for a while (or who used to be together in the past but aren’t anymore) have a history and background together that lend each other an added depth. This is, at its heart, the purpose of good roleplaying: to give the other characters, through your own actions, and extra dimension of depth and interaction with which to work. In the specific case of relationships, the backdrop of the romance (or the loss thereof) lets the other character reveal aspects about themself that they might not otherwise get to see. And that leads us to my final point. Roleplaying relationships fail (in this case, “fail” means “to become uninteresting”, not necessarily “to break up”) for the same reason so many real ones do: the participants fail to realize that relationships are more about giving than getting. Relationships, when done well, are one of the single most effective ways to add depth and interest to your character. The thing is, you have little control over it; when you choose to build a relationship with another person’s character, you are putting your character’s own development in their hands, and they in yours. Those who recognize this responsibility, and who exercise it with care and discretion, are truly roleplaying greats. Despite my earlier, joking disparaging of their relationships’ origins, Haldor and Jess and Althior and Alexis are both excellent examples of this side of roleplaying; they really do bring out new aspects of each other, and open each other up to unexpected interactions that might not otherwise be possible. You all would do well to learn from their example. Curtain "Well, that's it for Opening Night! We hope you enjoyed it. Be sure to drop by often--I...erm...we're coming up with new plays all the time, and we're always open to comments and criticisms. Enjoy your time at Heroica Theatre!"
  12. So you've read through the vast amount of information here. Now what? This topic is for all general discussion, questions, and inquiries about the Great Brick War. We welcome all members to engage in a thoughtful and productive discussion. Please be kind and courteous!
  13. Ross Fisher

    Hogwarts: a History RPG

    Hi everyone! I'd like to introduce my Hogwarts themed Lego roleplay game, Hogwarts A History. https://www.flickr.com/groups/3718713@N24 The game started one year before Harry's parents attend the school, and will chart the education of a number of bright young witches and wizards through the dark times of the First Wizarding War. If you're interested, read through the pinned topics in the Flickr group, and do a build on the theme of the Tonks-Black Wedding. Tag me, and we'll take it from there. Any questions, let me know in the comments below.
  14. Campaign 7- Failed State The RON and COAC Forces failed to secure all of the military installations in Xenor. They are both scrambling to secure the 3 remaining sites and engage each other on the battlefield. Sites Lima, Oscar, and Papa were not cleared by either side. Lima and Oscar are both clear of Nukes, but Xenor military personnel are still deemed a threat, though they have lost their leadership and have largely disbanded. In the shuffle, it is suspected that Xenor military personnel detonated a tactical nuclear weapon in the city of Haams outside of site Papa. Though small in size, the nuke did significant damage to the city. The staging COAC AND RON forces preparing to battle inside the city are now taking Nuclear Fallout precautions. Xenor military personnel have evacuated site Papa due to the engulfing fallout. Militaries from COAC and RON Nations arrived in haste to all 3 locations. The stage was now set for the largest battle of the war so far! Campaign Guidelines The 3 battlefields are: The radiated and battered city of Haams Weapons test site Lima Army Base Oscar Each player can choose which battlefield they want to attack. This does not need to be publicly disclosed until the player posts their campaign. (PLAYERS FIGHTING IN AND AROUND HAAMS MUST SHOW PREPARATIONS AND PRECAUTIONS FOR RADIATION - Post Apoc Fans, You're Welcome) Which ever side has the most cumulative points at each battlefield will capture that battlefield. The most battlefields captured wins. All builds must be posted as a new topic in the “Great Brick War” subforum, the title prefixed by, "(GBW- CP7)" followed by the Country you’re representing, and then your MOC’s Title. Example "(GBW- CP7) Filace - Broken Country" Neither side should show their forces definitively destroying the opposition. Showing successes is okay, but not total domination. The winners of the campaign will be decided based on the points awarded from judging. This means if your team doesn't score well, it's possible for your forces to be beaten back. MINIMUM SIZE BUILD IS 32 X 32 All LDD Builds must be labeled- Example: (GBW- CP7) Country - Title of build (LDD) All builds must be new MOC’s and not prior builds. Photo Editing is to be kept to a minimum with only real edits of lighting and color correction. No special effects. Players may crop one picture of their MOC onto a background picture to help with their landscape if they’d like. Pictures cannot be bigger than 800x600 Players may post a link to an offsite host such as Flickr where Higher Resolution pics are located. Be cool and share your photos in the GBW Flickr Group! Please refer to the General Rules Topic for limitations based on your Point Level. Upon completion, players must also post a link to their build in the AAR Thread as well letting the judges know that it is eligible for scoring. INTEL WILL BE AVAILABLE FOR PURCHASE ON 5/31/18. (2) PIECES AVAILABLE. FIRST COME FIRST SERVE. LIMIT OF (1) PIECE OF INTEL PER PLAYER. CONTACT @TheBeeze VIA PM. NOT AVAILABLE TO STAFF. Campaign Duration 5/29/18 - 7/9/18 All builds will not be finalized until the closing date for the campaign. Players can edit their posts up until that point. As long as it is 7/9/18 somewhere in the world, you can submit. Use this as a deadline https://www.timeanddate.com/worldclock/usa/baker-island The Outcome The winning side will have successfully conquered Xenor and it will become a member of that alliance. Xenor's resources and land will be available to all members of that alliance. All players who participate will be awarded the points they earn for each build. The outcome will also determine what happens next. The highest scoring build will win the below prize pack courtesy of one of our sponsors, Minifig.cat Be sure to check out their site and all of the great products they offer to build up your armories!
  15. I'm rebooting my idea for a Lego themed RPG made in RPG Maker VX Ace. There seemed to be some interest here last time I mentioned it. There is a Google Code project that talks all about it here. I also created a ModDB page for the game. So far I've rendered and imported a lot of graphics, but one thing I am really missing is a good story or plot to tie it all together. I envision a story that starts in modern small town setting, but grows into a scifi or fantasy tale. Here's the latest video: More videos here:
  16. The Great Brick War

    Minifig Contest Voting

    Great Brick War Minifig Subcontest Scoring- Okay, for the first time, we are going to open voting to almost all of Eurobricks. As stated in the contest rules, anyone who was a registered Eurobricks member, prior to 2/1/18, is eligible to vote. Each person who votes must comment in this topic stating their two (2) favorite entry numbers. IE "I Choose #46 and #22." Anyone who participated in the contest cannot vote for themselves, they must choose someone else's entry. Each entry contains a link to that player's topic, so you can view all of the pictures for each minifig before deciding. Judging will run until 2/22/18. The top 3 scores will be our winners. The Entries: Entry 1: Spud the Viking - Elite Special Air Service Entry 2: Paintballman: Hell Legion Helicopter Crew Fighter Entry 3: Entry 4: Spud the Viking - Peacekeeper Photographer Entry 5: Jansued - HALO Combat diver Entry 6: Leonardo da Bricki - Toohati 61st Recon Elite Entry 7: TheBeeze: Ranger Entry 8: Adamsons - NEW BRICKIKA, STALLAX INFANTRY Entry 9: Bobkid - Sigfig Entry 10: Jansued - Mountaineer Scout Entry 11: Thebeeze - PMC Entry 12: SigPro - Sniper Entry 13: Paintballman: 41st Elite Corps Vambeer Tunnel Rat Entry 14: TheBeeze - SIGFIG Entry 15: Jansued: Experimental Assault Exoskeleton Entry 16: Paintballman - Commisar Kira Entry 17: Adamsons - NEW BRICKIKA, STALLAX BTL. SNIPER
  17. Filace CP5- Bird in the Woods Part 2 of 8 COAC Campaign Map Name: Studica Grid: E8 After the shoot down of the COAC Jets flying over Xenor, the COAC embarked on a multiheaded Campaign to rescue the downed aviators and get them back to safety. Captain Beeze's team was briefed on the situation and where they would come into play in this large Operation. /url]Great Brick War -On the Flight Line. https://www.eurobricks.com/forum/index.php?/forums/forum/180-the-great-brick-war by Jesse Beeze, on Flickr Standing on the Flight Line the team was detailed on how they would be HALO Dropping into Xenor territory. The team was to jump from a cargo aircraft flying a commercial route to avoid detection by the Xenor Air Force. Great Brick War - CP05 by Jesse Beeze, on Flickr Once on the ground, the team would have a 4 Mile hike on foot. Great Brick War - CP05 by Jesse Beeze, on Flickr The team would be moving under cover of dark. Great Brick War - CP05 by Jesse Beeze, on Flickr Their target: a Harrier out post close to the border. The Xenor airforce built small cutouts in the wooded areas along the mountains to take advantage of the Harriers VTOL capabilities. The bases were extremely difficult to spot. It was essential to take out as many of them on the ground as they could to support the aerial aspect of the rescue and for future aerial operation in the AO. Great Brick War CP5 by Jesse Beeze, on Flickr The base well guarded by units from Xenor's Mountain Regiment. Great Brick War CP5 by Jesse Beeze, on Flickr Great Brick War CP5 by Jesse Beeze, on Flickr The team crept up to the pad. Their intentions were to try and get in close enough that they could blow the pad with C4. Great Brick War CP5 by Jesse Beeze, on Flickr The team was spotted and a fire fight broke out Great Brick War - CP05 by Jesse Beeze, on Flickr The pilot made a break for the Harrier. Great Brick War CP5 by Jesse Beeze, on Flickr The team was now heavily engaged and putting immense amounts of fire down range to suppress the enemy as they heard the Jet roar to life on the pad. Great Brick War CP5 by Jesse Beeze, on Flickr The team armed their LAW Rocket and took aim at the Jet as it started raining down cannon fire on their positions Great Brick War - CP05 by Jesse Beeze, on Flickr The jet was clipped just under the wing and crashed landed on the edge of the pad with pilot ejecting shortly before impact Great Brick War - CP05 by Jesse Beeze, on Flickr With their mission now complete, the team quickly broke contact and exited the area before enemy reinforcements arrived Great Brick War- CP5 by Jesse Beeze, on Flickr The mission was complete, but the team was far from safe. A pursuer had picked up their trail. Great Brick War- CP5 by Jesse Beeze, on Flickr
  18. Minifig Sub Contest- While we prepare for campaign 6, we thought we would do something different. This contest is a chance for you to show off your custom minifigs that have been kitted up for battle. It can be minifigs that you've just combined Lego Parts, 3rd Party Parts (Gear, clothing, and weapons), or custom modified. There are no specific requirements as to what you should have on your figures aside from them having to do with Warfare. Each player can create one thread to submit up to (3) Entries. No more than 3 Entries per player. Players should title their topics as: (GBW) PLAYER NAME - Custom Minifig Contest For each minifig entry, players should have (3) Images - A Front Shot, Rear Shot, and an Action Shot. Backgrounds of your choosing, but keep in mind your figures are the focal point, not buildings. Pictures cannot be bigger than 800x600 Players may post a link to an offsite host such as Flickr where Higher Resolution pics are located. Be cool and share your photos in the GBW Flickr Group! Players should provide some sort of description of the fig like what they intend them to be or if it is a copy of a real world unit or character. Players should provide a Kit list of what the figs have and what brands they are. Voting will be conducted by a public poll open to the entire forum who have registered prior to February 1, 2018. The top (3) Entries will earn (3) Points a piece and their photos may be used for promotional material for the Great Brick War. So yes, it is possible for (1) Person to win (9) Points. Contest to run from February 1 to February 14.
  19. Recruiting Campaign 1 The Fight for Support We are going to run a small contest and support campaign before rolling out Campaign 5. The goal here is to help boost our membership here on Eurobricks and gain some new members. There are a lot of talented military builders out there who we still have not reached. Our goal with this project is to reach them. Due to the sizing guidelines listed below and the goal of this campaign, players are asked to focus and build extremely detailed builds. The whole point of this game has been to advance ourselves as builders so let's put that to work here and shell out some serious quality work. All builds can be used as promotional material for the Great Brick War. If players are not okay with us using your Pictures to advertise the game, do not submit a build. We reserve the right to disqualify and not include any builds from completion or in our promotion campaign if we do not feel they are up to the quality we desire. There is no team planning needed for this so start working now and don't wait until the last minute. Build Guidelines Players are to build a 16x16 Vignette - No bigger, no smaller. Players are to show their troops doing anything of their choosing in any location- No Blood or Gore All builds must be posted as a new topic in the “Great Brick War” subforum, the title prefixed by, "(GBW- RC1)" followed by the Country you’re representing, and then your MOC’s Title. Example "(GBW- RC1) Filace - Make Building Great Again") All LDD Builds must be labeled- Example: (GBW- CP4) Country - Title of build (LDD) All builds must be new MOC’s and not prior builds. Players can only submit (1) Picture for Judging. (Other pictures may be linked) Pictures cannot have any watermarks as they will be used for advertising. Photo Editing is to be kept to a minimum with only real edits of lighting and color correction. No special effects. Players may crop one picture of their MOC onto a background picture to help with their landscape if they’d like. Picture Size is limited to 800x600 but players are encouraged to link to a Higher Resolution version we can use. Players may post a link to an offsite host such as Flickr where Higher Res pics are located. Share your photos in the GBW Flickr Group! There are no restrictions as to what you can show in this image based on your points scale. Upon completion, players must also post a link to their build in the AAR Thread as well letting the judges know that it is eligible for scoring. Campaign Duration 11/24/17 - 12/14/17 All builds will not be finalized until the closing date for the campaign. Players can edit their posts up until that point. As long as it is 12/14/17 somewhere in the world, you can submit. Use this as a deadline https://www.timeanddate.com/worldclock/usa/baker-island THERE WILL BE NO EXTENSIONS FOR THIS CAMPAIGN The Outcome All Participants will receive (3) Points for Completion and (1) Pair of Eclipse Grafx custom molded hands/gloves.(We have been given a random assortment, we will not take requests) You must make a real effort here. Do not just slap minifig on a plate and expect to get points and a prize. The winner will be selected by a group of outside judges. The winner will receive (6) Points and a Prize Pack put together by the staff - (Staff Members not eligible to win physical prizes but do keep their points) As if not already obvious, this campaign is being sponsored by our friends over at Eclipse Grafx
  20. Campaign 5 Through the Mountains Map Name: Studica Grid: E8 Time: 2330 Hours It has long been rumored that the COAC and RON were breaking international law and moving troops and supplies through Xenor to try and gain an upper hand on one another. The recent tumultuous activity in the Brick of Nations has stirred up a bit of trouble for all nations. Since the latest revelation of the CoST base inside Xenor being bombed by the Xenor air force, RON forces have begun amassing along the North Eastern border of Xenor in preparation for an Assault. Meanwhile a pair of COAC jets were dispatched on a reconnaissance flight over Xenor after the Filace intelligence agent was executed in hopes of spotting more RON Forces. The two jets were picked off by the Xenor Harrier force. Both pilots safely ejected in Xenor territory and are currently on the run. Efforts are now underway by COAC forces to push into Xenor to try and rescue their pilots and restore some balance of order as diplomacy has long since failed. Campaign Guidelines RON forces are to be shown either A. Coming to the aid of the bombed base they had inside Xenor or B. Attacking Xenor forces. COAC foraces are to be shown either A. Searching for the lost pilots or B. Attacking Xenor Forces. RON and COAC forces can be shown bumping into each other or bumping into Xenor forces while completing the rescue parts of the mission. Though not required, players who collaborate can improve their score. The terrain is snowy and mountainous. All builds must be posted as a new topic in the “Great Brick War” subforum, the title prefixed by, "(GBW- CP5)" followed by the Country you’re representing, and then your MOC’s Title. Example "(GBW- CP5) Filace - Broke Back Mountain") Neither side should show their forces definitively destroying the opposition. Showing successes is okay, but not total domination. The winners of the campaign will be decided based on the points awarded from judging. This means if your team doesn't score well, it's possible for your forces to be beaten back. MINIMUM SIZE BUILD IS 32 X 32 All LDD Builds must be labeled- Example: (GBW- CP5) Country - Title of build (LDD) All builds must be new MOC’s and not prior builds. Photo Editing is to be kept to a minimum with only real edits of lighting and color correction. No special effects. Players may crop one picture of their MOC onto a background picture to help with their landscape if they’d like. Pictures cannot be bigger than 800x600 Players may post a link to an offsite host such as Flickr where Higher Resolution pics are located. Be cool and share your photos in the GBW Flickr Group! Please refer to the General Rules Topic for limitations based on your Point Level. Upon completion, players must also post a link to their build in the AAR Thread as well letting the judges know that it is eligible for scoring. Campaign Duration 12/29/17 - 1/29/18 All builds will not be finalized until the closing date for the campaign. Players can edit their posts up until that point. As long as it is 1/29/18 somewhere in the world, you can submit. Use this as a deadline https://www.timeanddate.com/worldclock/usa/baker-island The Outcome Whichever side wins will gain access to routes of movement negotiated with the Xenor government for future operations. All players who participate will be awarded the points they earn for each build. Minifigs outfitted courtesy of one of our sponsors, Minifig.cat Be sure to check out their site and all of the great products they offer to build up your armories!
  21. ~This topic is for in-character interaction only, and only open to those joining the faction. Questions and out-of-character discussion should be posted into the General Discussion topic.~ EQUALITY. JUSTICE. REVOLUTION. Fallen leaves of autumn swirled on top of the sewage as Kukulkan, the head of the Orcish Liberation Movement, made his way through the sewers under Eubric Freeport. He followed illuminated engravings on the wall that only appeared to those who had been granted access to the Wolf’s Den, the secret hideout of the notorious Wolfgang. Once he got there, Kukulkan was greeted by Ulric Wolfkin himself. The orc had made an agreement to join the Wolf King's Followers. “I have to say I was pleased when you contacted me, Kukulkan. I have been trying to get the greenskins on my side for a long time now.” “I have had my reservations towards you and your organization, but with the situation of my kind being what it is, the Wolfgang is our best bet. The Wolfgang is not what it used to be – especially now that the witch is gone.” “Ah, yes. Dear Barbie left us not long ago. I’m not surprised you knew about it, given your companionship with the Oracle. We got into a little quarrel over ethics with Barbie, and she flew off to ruin some other civilization. I admit it was stupid of me to think I could benefit from her.” “The witch was nothing but trouble, boss. I learned as much during the mission in Babeleth.” “Yarr, good RIDDANCE to HER!” “Kukulkan, I’d like you to meet Walbartan and Hodurr Thornback. They’ve proven to be loyal followers, so I have appointed them as new Wolfgang Generals. I have weeded out most of the thieves and murderers from my followers, including the old generals, so that my final goal would not be corrupted.” “Your final goal is becoming the First King of Uland, isn’t that right?” “No, in fact my final goal is to install law and order to this place. You know the history this island bears. It is crucial to the future of Olegaia and all the people that live on it. It must be cherished and protected, something the old Houses are inept to do.” “I’d like to hear what makes you think you are any more capable.” “HA! He’s got some BALLS, that one!” "I would watch my words if I were you, orc!" “I appreciate your honesty, Kukulkan. Like you have your calling to save your people, I have mine. I may come from a foreign country, but I was lead here by a higher power to do good – just like you.” “I was shipped here by a bunch of slave traders, but I get your point. And I’m willing to give you the benefit of a doubt. You have the orcs. Better not let us down, or we will show you the wrath of Tarok.” “I will not. I now have two out of the six Veterans of Heroica on my side, so I trust it will make it easier for me to get in contact with the mighty heroes you have gathered under the roof of your Hall, right?” “I suppose so. The Houses will be pissed off, of course, but with their division to Crescent Union and Sungold Alliance, they will desperately try to get heroes on their side as well. War is inevitable, and Heroica will be divided due to it as well, but nothing lasts forever. At least we orcs do not mind war.” “That is exactly why I wanted you on my side so much, Feathered Serpent.” That day Ulric’s reach over both Eubric and Heroica grew greatly, and thus choice members of Heroica were sent letters of invitation into the Wolf King’s Followers. JOINING THE WOLF KING'S FOLLOWERS: ~ If a player character has reputation with the Wolfgang, they can opt to join the Wolf King's Followers by posting a "letter" where he or she expresses their will to this topic. ~ The character's reputation with other Houses is not affected. However, they cannot join the Sungold Alliance or the Crescent Union as long as they belong to the Wolf King's Followers. ~ If the player character leaves the Wolf King's followers, they will lose their reputation with the Wolfgang. ~ By joining the faction, the player character has access to the faction-specific shop, as well as any future events held by the faction. ~ Some future quests will be geared towards a certain faction, while members of the opposing faction may be locked out of them. So please consider your options before joining! MEMBERS: Calamity (Scubacarrot) En Sabah Nur (Jebediahs) Kiray Nastayo (KingoftheZempk) Keliim (Mencot) Monk Pretzel (Palathadric) Purpearl Berthadhiell (Purpearljellyblob) Skrall (Waterbrick Down) WOLFGANG CONTRABAND: Bright Polish (SP +1 to one shield or armor upon use.) Costs 250 gold. Grating Stone (WP +1 to one weapon upon use.) Costs 250 gold. Phoenix Incense (Revives all knocked out party members to full health during a battle.) Costs 150 gold. Mythril (A very rare metal that can be forged into weapons, adding 10 WP.) Costs 1000 gold. Scroll of Magic Disguise (Changes the appearance of the target to anything the caster desires for 1 ether per minute of duration (actual duration dictated by the Quest Master).) Costs 500 gold. FIRST FACTION EVENT: SPREAD THE WORD ~ All members of the Wolf King's Followers are urged to spread the word about the coming of the Wolf King during their quests. ~ For every influential individual or group they successfully persuade to support the Wolf King, they will gain a more prominent standing within the faction (see Ranks below). This ranking can be increased by doing other favors for Ulric as well. Those with higher reputation with Wolfgang will automatically start from a higher rank. ~ The success of persuasion is dictated by the Quest Master of each quest. Utilizing job traits like diplomacy, intimidation and promiscuity will aid the persuasion. ~ This event lasts for the time being. Ranks Esquire (equals good reputation among the Wolfgang) - Kiray, Purpearl, Skrall, Keliim Knight (equals great reputation among the Wolfgang) - Calamity, Nur, Pretzel Baronet (equals outstanding reputation among the Wolfgang) Baron Viscount Count Margrave Duke Grand Duke Viceroy
  22. ~This topic is for in-character interaction only, and only open to those joining the faction. Questions and out-of-character discussion should be posted into the General Discussion topic.~ TRADITION. PROTECTION. AMBITION. On a late summer's day, a great gathering took place at the Hinckwell Villa on top of the Sungold Hill. The master of the house, the wealthy merchant tycoon Heinrich Hinckwell, had invited over the representatives of two other great houses that had been in power in the city of Eubric for ages: the Bonapartes, the wardens of the sea; and the Ziegfrieds, a fabled family of wizards. On that day, the Hinckwells, the Bonapartes and the Ziegfrieds formed a pact that would become known as the Sungold Alliance. "My friends, I have a strong belief that with this pact, we will thwart the advance of Ulric Wolfkin's poison in the minds of the citizens." "That is all well and good, Mister Hinckwell, but what alternative are we offering to the people who grave for justice and laws." "Alternative? Eubric has been a freeport since the day it was founded! I say our alternative is to keep things as they ought to be!" "Lokuro, ei'ara..." "And look how well that has worked out, Commodore!" "Brothers Ziegfried are correct. While we may think everything is fine and good in our city, the people are restless and unsatisfied." "Aye, and not just the poverty. The young nobility have joined the outcry for monarchy." "If the people want a kingdom, I say we shall give them a kingdom. But not one ruled by a wolf-headed outlandish thug, but a noble and civilized king who respects the rich history and customs of Eubric." "But which one of us would it be?" "If we truly must abolish our old ways and have a ruler, I would propose my niece Attina, once she returns from her mission on the Helvetian Ocean. With her worldly experience in leadership and battle, she would make a fine leader for us in these troubled times." "I must say our older son, Lorcan, has the ambition and vision that is required of a great leader. His expertise in economy and diplomatic relationships would be a major benefit to our city." "Mother, you flatter me. I am certain father is better at all of that than me." "But both of them are so young! My husband Altair is an immensely powerful mage but also the kindest person I have ever met. He if anyone could make the people listen to him, and show that we wizards can be depended upon. Many fear magic, but it can be used to do so much good!" "We could stand here and argue about this all day long, but I have a better idea. We need the support of Heroica. With the influence they have on people, they could really work in our favor. So how about we invite those Heroicans who have shown loyalty to us into the alliance, and give them a say in this matter?" All three families agreed to Heinrich's idea, and thus choice members of Heroica were sent letters of invitation into the Sungold Alliance. JOINING THE SUNGOLD ALLIANCE: ~ If a player character has reputation with the Hinckwells, the Bonapartes or the Ziegfrieds, they can opt to join the Sungold Alliance by posting a "letter" where he or she expresses their will to this topic. ~ Once the character has joined, they will lose all reputation with the Shadeaux, the Ji Pei and the Guild of Invision, including access to the expert job classes those Houses offer. Reputation with the Wolfgang is not affected. ~ If at any point the character wants to quit the Sungold Alliance, they will lose all reputation among the three Houses in it as well. ~ By joining the faction, the player character has access to the faction-specific shop, as well as any future events held by the faction. ~ Some future quests will be geared towards a certain faction, while members of the opposing faction may be locked out of them. So please consider your options before joining! MEMBERS: Althior Emorith (K-Nut) Lord Cedric (wiz) Eric (Khorne) Erik Tyrvarr (Myrddyn) Jinnipher Buchaire (JimBee) Johon (Bricksandparts) Jon "Sarge" Mcency (Pyrovisionary) Lawrence Boomingham (Zepher) Mortimer "Em" Mahzan (Emjajoas) Namyrra Uq (Quarryman) Nerwen Calmcacil (Chromeknight) SUNGOLD SHOPPE: Bright Polish (SP +1 to one shield or armor upon use.) Costs 250 gold. Mystril (Adds 10 spellpower when merged into a weapon at a smithy; can only be merged once per weapon, and never into shields; the weapon gets the “Mystic”-prefix.) Costs 1000 gold. Cornucopia (This horn of plenty is said to ensure limitless wealth. Increases the holder’s gold by 25% at the end of each quest.) Costs 500 gold. Medal of Valor (This pendant is awarded by the Bonapartes to those who show their heroism in the battle against piracy. The wearer gains double experience from battles; accessory.) Costs 2000 gold. Zirconia (This rare gem blessed by Ethereth reflects all the colours of the rainbow. The owner can cast spells of any element. It cannot be imbued into equipment.) Costs 900 gold. FIRST FACTION EVENT: KINGMAKERS ~ All members of the Sungold Alliance may suggest one candidate to become the ruler supported by the faction. You may only vote for one candidate, but you may change your vote as long as the voting is on. ~ The candidate can be a known NPC or a player character, but not a completely new, made-up character. It has to be a humanoid, not animal, plant or an inanimate object. ~ The influence that the player character's suggestion has is affected by the reputation he or she has among the Houses: each good reputation gives 1 influence, great reputation 2 influence, and outstanding reputation 3 influence. ~ The voting lasts until the end of the year 2015. Once the event is over, the candidate with the most influence behind them will become the faction's choice for the first king or queen of Eubric. Votes: Eric: 7 (3 votes by Eric, 3 votes by Erik, 1 vote by Sarge) Lawrence Boomingham: 15 (6 votes by Althior, 2 votes by Boomingham, 1 vote by Mortimer, 6 votes by Nerwen)
  23. ~This topic is for in-character interaction only, and only open to those joining the faction. Questions and out-of-character discussion should be posted into the General Discussion topic.~ PROGRESS. CREATION. LIBERTY. On a late summer's night, a secret assembly took place in the Chateau de Shadeaux, located high on top of the Crescent Hill. Count Noctus Shadeaux had heard that his rival merchant, Heinrich Hinckwell, had formed an alliance earlier that day, and thus summoned those great houses that had been left on the outs into his mansion: the Ji Pei, foreign ambassadors and innovators, and the Guild of Invision, alchemists that dominated the potion business in the city. To counter their rivals, the Shadeaux, the Ji Pei and the Guild of Invision put together the Crescent Union, as it would later be called, during that night. "It is insulting zat 'Einrich does not deem us worzy ouf zoining 'is effourts tu regain 'old ouf zis city!" "But Count Shadeaux, we are as much of a threat to him and his allies as the Wolfgang. Surely you understand that. Look at us; a true menagerie of foreigners and minority races." "Hmmm, yes. We have all changed this city in our own way too, we have." "U'lalah ith right; only ve knov vhat vreedom truly meanth! It ith conthant change and adaptation! Eubric cannot remain vree in the handth ov Volvgang nor thith Thungold Allianthe!" "Exactement! Zat is why we 'ave to create an opposing force, one to be reckoned wiz! We must give zis city a ruleur who can truly change it four ze betteur." "But who would be such a leader? I would say you are a force to be reckoned with, Umbra. With your cunning and determination, nothing could stand in our way." "Do not sell yourself short, my son. You are wise beyond your years, and your military training will be desperately needed in the times to come." "I agree with your mother, Jun. You would make a fine king for us, and make Eubric a close ally with the mighty Xu." "What about our Guildmaster, hmmm? The Masked Man has been around for centuries, and with his mastermind at our helm, nothing would stand in our way." "Speculation is worthless. We need to see which one among us is the most popular - that is the only way to beat Ulric to the throne. I say we do as the others did and call the Heroicans to join us. They are not always trustworthy, but if we can convince those most loyal to our cause to spread the word, we could win over the common folk's favor." "Zo, we shall leave it tu 'Eroica tu decide who becomes our noble ruler, n'est-ce pas?" All three families agreed to this, and thus choice members of Heroica were sent letters to invite them into the Crescent Union. JOINING THE CRESCENT UNION: ~ If a player character has reputation with the Shadeaux, the Ji Pei or the Guild of Invision, they can opt to join the Crescent Union by posting a "letter" where he or she expresses their will to this topic. ~ Once the character has joined, they will lose all reputation with the Hinckwells, the Bonapartes and the Ziegfrieds, including access to the expert job classes those Houses offer. Reputation with the Wolfgang is not affected. ~ If at any point the character wants to quit the Crescent Union, they will lose all reputation among the three Houses in it as well. ~ By joining the faction, the player character has access to the faction-specific shop, as well as any future events held by the faction. ~ Some future quests will be geared towards a certain faction, while members of the opposing faction may be locked out of them. So please consider your options before joining! MEMBERS: Atramor Gibbin (CallMePie) Boris Bruhalv (Waterbrick Down) The Demon Germ (samuraiturtle) Dyric Rone (The Legonater) Ezeran Yanarr (MysticModulus) Guts Holla (Scubacarrot) Hoke Ablesword (UsernameMDM) Hybros (JimBee) Lind Whisperer (Lind Whisperer) Na'im Thamir (Enceladus) Sorrow (Endgame) Terry Yelnats (Endgame) Tesni Hightribe (Peppermint_M) Thormanil Nihai (swils) Torald Waruelf (Alfadas) Warlen Melimane (The Chosen Minifigure) CRESCENT STORE: Grating Stone (WP +1 to one weapon upon use.) Costs 250 gold. First Aid Kit (Completely restores health and removes all negative effects for the entire party once when used.) Costs 150 gold. Libra Signet (This sealing ring bears the secret emblem of the merchant’s guild. The owner can purchase items at a discount (decided by the QM) in any store during a quest. Does not apply to the Marketplace.) Costs 500 gold. Moebius Ring (This ring only has one side, symbolizing the eternal cycle of life. The wearer is automatically revived to full health once per battle; accessory.) Costs 1000 gold. Tritech Enhancement (A device that can be attached to any weapon inseparably. The enhanced weapon ignores defense and damages undead.) Costs 1000 gold. FIRST FACTION EVENT: KINGMAKERS ~ All members of the Crescent Union may suggest one candidate to become the ruler supported by the faction. You may only vote for one candidate, but you may change your vote as long as the voting is on. ~ The candidate can be a known NPC or a player character, but not a completely new, made-up character. It has to be a humanoid, not animal, plant or an inanimate object. ~ The influence that the player character's suggestion has is affected by the reputation he or she has among the Houses: each good reputation gives 1 influence, great reputation 2 influence, and outstanding reputation 3 influence. ~ The voting lasts until the end of the year 2015. Once the event is over, the candidate with the most influence behind them will become the faction's choice for the first king or queen of Eubric. Votes: Guts Holla: 11 (5 votes by Guts, 2 votes by Dyric, 1 by Na'im, 1 by Terry, 2 by Boris) Jun Ji Pei: 13 (5 votes by Atramor, 3 votes by Warlen, 5 votes by Hybros) Lind Whisperer: 5 (2 votes by Lind, 2 by Demon Germ, 1 by Torald) Umbra Shadeaux: 4 (4 votes by Thormanil)
  24. Filace CP4- Dockyard Ambush Map Name: Studica Grid: F4 After the crushing defeat by RON forces, the COAC withdrew back to the town of Carrefour to try and regroup and move forward. The Filace Marines were assigned the task of holding down the dockyard along the river while the higher ups planned out the next phase. Great Brick War by Jesse Beeze, on Flickr The Marines patrolled along the dock all hours of the night awaiting word on when the next move would be made. Great Brick War by Jesse Beeze, on Flickr Great Brick War by Jesse Beeze, on Flickr Great Brick War by Jesse Beeze, on Flickr Captain Beeze and his team were still assigned to shadow the marines so that they could provide support as needed or serve as a QRF Force. Great Brick War by Jesse Beeze, on Flickr Some time during the night, a small band of RON Spec OPs Forces snuck into the Dockyard and started taking down the Marines one by one. Great Brick War by Jesse Beeze, on Flickr Great Brick War by Jesse Beeze, on Flickr Great Brick War by Jesse Beeze, on Flickr the Team became alerted after a single shot was fired and the round ricocheted off the shipping containers. The leapt into action and started returning fire. tean Great Brick War by Jesse Beeze, on Flickr The Team slowly worked their way up on the enemy shooters and retrieving the wounded marines after placing a call to their Friendly Plantasean Snipers on the Roof Tops of the neighby Favela. Favela by Jesse Beeze, on Flickr Great Brick War by Jesse Beeze, on Flickr Great Brick War by Jesse Beeze, on Flickr Great Brick War by Jesse Beeze, on Flickr Great Brick War by Jesse Beeze, on Flickr The Team managed to restrain the last attacker alive in hopes of interrogating him and getting some more information out of him.
  25. Campaign 4 Fighting for the City Map Name: Studica Grid: F4 Time: 0630 Hours After narrowly stopping the COAC Advance, RON forces are now trying to push the COAC back out of their territory. COAC Forces have dug in rather than completely withdrawing out of the city. Both sides have hunkered down in tight Close Quarters Combat with each side fighting from building to building engaging in small skirmishes to try and maintain control of a city block. And we're back after a much needed break so that no one would get worn out. Thanks for sticking around and we hope you enjoy this round. More to come! Campaign Guidelines Both sides are to show their forces engaging in Close Quarters Combat in a city. (Failure to do this will result in a loss of points) The goal for both sides here is to show coordination with each other across your builds. Stories should intertwine and share details. Be creative. This will be a big part of your score. Nations that currently have not declared war will need to do so before submitting combat builds or find other creative ways to build something to fit in with the guidelines. All builds must be posted as a new topic in the “Great Brick War” subforum, the title prefixed by, "(GBW- CP4)" followed by the Country you’re representing, and then your MOC’s Title. Example "(GBW- CP4) Filace - Fueling up the Jets") Neither side should show their forces definitively destroying the opposition. Showing successes is okay, but not total domination. The winners of the campaign will be decided based on the points awarded from judging. This means if your team doesn't score well, it's possible for your forces to be beaten back. MINIMUM SIZE BUILD IS 32 X 32 All LDD Builds must be labeled- Example: (GBW- CP4) Country - Title of build (LDD) All builds must be new MOC’s and not prior builds. Photo Editing is to be kept to a minimum with only real edits of lighting and color correction. No special effects. Players may crop one picture of their MOC onto a background picture to help with their landscape if they’d like. Pictures cannot be bigger than 800x600 Players may post a link to an offsite host such as Flickr where Higher Res pics are located. Be cool and share your photos in the GBW Flickr Group! Please refer to the General Rules Topic for limitations based on your Point Level. Upon completion, players must also post a link to their build in the AAR Thread as well letting the judges know that it is eligible for scoring. Campaign Duration 9/20/17 - 10/29/17 All builds will not be finalized until the closing date for the campaign. Players can edit their posts up until that point. As long as it is 10/29/17 somewhere in the world, you can submit. Use this as a deadline https://www.timeanddate.com/worldclock/usa/baker-island The Outcome If the COAC wins, they will maintain their foothold into the next campaign. If the RON wins they will be assaulting into COAC territory in the next round. All players who participate will be awarded the points they earn for each build. The winning team will earn a special tag. Players can have only (1) GBW Tag in their profile at a time. If you would like this tag, please let a GBW Staff Member know.