Waterbrick Down

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  1. Waterbrick Down

    Heroica RPG General Discussion

    Right there with you. The best way I've thought to approach things like this is in the sense of the narrative. Yes, all the heroes tried to scramble onto Torc, but the windy gale prevented them from gaining purchase as the dragon was blown off course. Heroes that end up attacking the next enemy down the list after their first target was destroyed, mistime their swings or miscast their spells. It adds a sense of realism. Battles have unfortunately become puzzles and not areas for role-play, heroes are looked down upon for not making the most optimized decision and when that optimized decision takes more than 5 minutes to figure out, some players would rather just check out and let someone else figure out what they should do. It's a flaw of the system and unfortunately not one that can easily be fixed, but certainly a learning for any future endeavors.
  2. Waterbrick Down

    Heroica RPG - Quest #159: An Unexpected Return

    QM Note: Mixed up you and Kiray, will fix
  3. Waterbrick Down

    Heroica RPG - Quest #159: An Unexpected Return

    Fort freedom sailors begin to gather upon the beach. Several of the heroes make a mad dash for Torc, but the dragon and her rider are blown about by the sudden gale and join the vermilion wyvern and its riders high above the battle field. The heroes slowly begin to eliminate the remaining dragons as Althior burns the dock to ash buying the heroes another round before the sailors can close in. Cannon balls explode all about the heroes and several of their companions are struck by the exploding shells. The heroes prepare to disembark and charge the beaches hopeful to strike through the enemy forces. Link to full map Hex Battle Notes: Because we are kicking off essentially a multi-stage battle, consumables with positive effects will only last 10 rounds. There are five areas: The Magpie, Harbor, Outer Wall, and Upper & Lower Inner Wall. Specials/AOE/etc. are limited in their effect to each individual area. A hero may spend their turn to move to another area, however in order to leave an area there must be more heroes than enemies in the area from which they are moving. Targeting enemies in an adjoining area has a 1/3 chance of success and requires a ranged attack. The Upper Inner Wall can only be accessed by the Outer Wall (barring transportation via Torc) The Lower Inner Wall can only access by the Harbor (barring transportation via Torc) Current Weather: Humid Round 4 of Battle Across the Bay >Knife-Tongue vs. Green and Red Mob B - Slice & Dice - 1 Hit to each Mob >Pretzel takes Pheles Kris from Atramor - Success >Althior ignites the pier (Fire) - Success - 1 Ether >Torald vs. Red Mob B (Water) - Great Spell - 1 Hit, -1 Ether >Ezeran vs. Gold Mob B (Darkness) - Special Damage (Caressing Corona) - Enemies ignore heroes' immunities next round >Benji vs. Red Mob A (Darkness) - Special Damage Damage Spell Aim - 1 Hit >Arthur vs. White Mob A (Gladiator Trident) - Phalanx Phalanx >Djinn vs. Green Mob D - Sentinel - Dyric and Djinn protected next round from damage >Torc flies to Outer Wall - Success >Euflear tames Vermillion Wyvern (don't know that this all stacks, I'm thinking maybe it refreshes duration to the best roll?) - No Taming >Ezeran vs. Gold Mob B (Darkness) - Razzmatazz - 1 Hit to all mobs, 37 Damage to Obsidian Wyvern, KO'd, Jinxed to all enemies, -15 Ether >Atramor tosses Ruby to Heckz - Success >Elphaba heals Bellanotte (Broomstick) - Heal Less - 15 HP and 15 Ether Restored, -1 Ether >Bellanotte plays Serenade of Water (Port) or attacks Red Mob D (Fan) if out of ether - Success - 1 Hit to all enemies, -8 Ether >Chesterine vs. Green Mob A (Wind) - Critical Hit Special Damage - 1 Hit, KO'd - 1 Ether >Eric mounts Torc - Unsuccessful - Torc no longer in range >Euflear tames Vermillion Wyvern - Tame - Tamed for the next 3 Rounds >Heckz takes Ruby from Atramor - Success >Lind vs. Gold Mob A (Gladius) - Damage Hide >Atramor tosses Pheles Kris to Pretzel - Success >Kiray mounts Vermillion Wyvern - Success Archdemon goes to the Outer Wall - Success >Waldorf vs. White Mob A (Wood) - Spell Damage - 1 Hit, -1 Ether >Skuld casts Scroll of Shielding on Bellanotte - Failure - -5 Ether >Skrall mounts Torc - Unsuccessful - Torc no longer in range >Heckz changes Weather to Hot - Forecast Disaster (Flood) (Starboard) - 1 Hit to all mobs, -7 Ether, Green Mob B KO'd >Boomingham mounts Torc - Unsuccessful - Torc no longer in range >Matthias uses Nostrum on Chesterine - Success - Chesterine Hastened >Dyric mounts Vermillion Wyvern - Success >Karie mounts Torc - Unsuccessful - Torc no longer in range >Matthias: Heal (Stave) vs. first injured party member; if none, XX Replica vs. Red Hatchlings C - Damage Roots of Life - No Heroes Damaged >Marco vs. White Mob A (Earth) - Critical Hit Circle of Might and Magic - 1 Hit to each Mob >Vermillion Wyvern flies to Upper Inner Wall (the tower with the cannon, if we're being specific) >Germ vs. Green Mob A (Obsidian Scimitar) - Hit Hit - 1 Hit >Vindsval vs. White Mob D (Great Club) - Hit Dread Visage - 1 Hit >Althior ignites the pier (Fire) - Success - 1 Ether >Throlar throws Air Bomb on Starboard - Success - 1 Hit to each mob >Petaldan vs. Gold Mob D (Brine Blade) (Obsidian will be unconscious already) - Hit Critical Hit - 1 Hit >Chesterine does Nothing - Success >Hoke throws Confuse Bomb on Starboard - Success >Benji vs. Red Mob A (Darkness) - Ala Lacta Est Spell Special Damage - 1 Hit to All enemies, -7 Ether >Nerwen mounts Torc - Unsuccessful - Torc no longer in range Green Mob C - Free Hits (Knife-Tongue) - 7 Damage Red Mob C - Free Hits (Pretzel) - 0 Damage Gold Mob C - Free Hits (Althior) - 0 Damage White Mob C - Free Hits (Torald) - 0 Damage Red Mob D - Free Hits (Ezeran) - 0 Damage Enemy Cannon A - Free Hits (Torc) - 25 Damage Enemy Cannon A - Free Hits (Knife Tongue) - 25 Damage Enemy Cannon A - Free Hits (Euflear) - 25 Damage Enemy Cannon A - Free Hits (Eric) - 25 Damage Enemy Cannon A - Free Hits (Bellanotte) - 25 Damage Enemy Cannon A - Free Hits (Pretzel) - No Nimble, 25 Damage Starbord Side - Poisoned - 1 Hit to Each Mob, 1 Damage to Obsidian Wyvern B Althior - Transcended - +1 Ether Harbor Enemy Movement - None - Burned Dock, enemies prepare grappling hooks. Outer Wall Enemy Movement - None Upper Inner Wall Enemy Movement - None Lower Inner Wall Enemy Movement - None THE ENEMY Upper Inner Wall Tower Enemy Cannon A (Manned by Freedom Sailor Cannoneer A) *Ignores SP and Row* *Immune to Sudden Death and all Negative effects except slowed* *Slowed* Level: 25 Hits: 3/3 Special: Smoke Bomb - 1/2 chance to blind all heroes Passive Special: Bombard - The enemy cannon will hit one Party target at random at the end of the turn. Enemy Cannon B (Manned by Freedom Sailor Cannoneer B)*Ignores SP and Row* *Immune to Sudden Death and all Negative effects except slowed* *Slowed* Level: 25 Hits: 3/3 Special: Smoke Bomb - 1/2 chance to blind all heroes Passive Special: Bombard - The enemy cannon will hit one Party target at random at the end of the turn. Freedom Sailor Swashbuckler Elite A *Ignores SP* *Immune to Jinxed, Sleep, Slowed, and Blinded* *Lucky* *Hastened* Type: Humanoid Level: 40 Hits: 1000/1000 Special: Deadly thrust – Halves the targets health Passive Special I: Riposte - 1/2 chance to deal damage after taking damage Passive Special II: Unwavering Resolve - 1/2 chance to avoid negative effects Drops: 1-2: 60 Gold 3-6: Nothing Freedom Sailor Swashbuckler Elite B *Ignores SP* *Immune to Jinxed, Sleep, Slowed, and Blinded* *Lucky* *Hastened* Type: Humanoid Level: 40 Hits: 1000/1000 Special: Deadly thrust – Halves the targets health Passive Special I: Riposte - 1/2 chance to deal damage after taking damage Passive Special II: Unwavering Resolve - 1/2 chance to avoid negative effects Drops: 1-2: 60 Gold 3-6: Nothing Freedom Sailor Swashbuckler Elite C *Ignores SP* *Immune to Jinxed, Sleep, Slowed, and Blinded* *Lucky* *Hastened* Type: Humanoid Level: 40 Hits: 1000/1000 Special: Deadly thrust – Halves the targets health Passive Special I: Riposte - 1/2 chance to deal damage after taking damage Passive Special II: Unwavering Resolve - 1/2 chance to avoid negative effects Drops: 1-2: 60 Gold 3-6: Nothing Freedom Sailor Swashbuckler Elite D *Ignores SP* *Immune to Jinxed, Sleep, Slowed, and Blinded* *Lucky* *Hastened* Type: Humanoid Level: 40 Hits: 1000/1000 Special: Deadly thrust – Halves the targets health Passive Special I: Riposte - 1/2 chance to deal damage after taking damage Passive Special II: Unwavering Resolve - 1/2 chance to avoid negative effects Drops: 1-2: 60 Gold 3-6: Nothing THE PARTY Upper Inner Wall Archdemon Mana: 125/175 Dyric Rone(The Legonater) Human male, Assassin Level 33 2/3 *Permanently Lucky* *Immune to All Elements and Blinded* *Steals 50% more gold* *Encouraged (6 Rounds Remaining)* *Hastened (6 Rounds Remaining)* Defense: 6 Health: 45/45 Power Bonus: 0 Gold: 1538 Ability: Ace Assassin Training (Dyric's successful Assassination rolls against enemies immune to instant kill deals an additional LETHAL AIM roll (see Assassin)) Equipment: Lucky Die (User is permanently *Lucky*; suitable for anyone; Accessory), Night's Helmet (SP: 6; immune to Water, Wood,Earth, Ice, Fire, Wind, Lightning, Light, Darkness, and Blinded; suitable for anyone; Headwear), Crystal Shoes (Immunities become Absorption), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; back wear), Mythril Crossbow of Incessant Warmongerers (WP: 40; Darkness and Wind-elemental, deals Slowed on non-AoE rolls, also deals Damage to the enemies above and below the target upon a successful hit; Crossbow), Inventory: Light Jinn (Controlled by Dyric) Power: 10 Health: 25/25 Hoke Ablesword - Champion of the Northern Kingdoms, Kraken Whacker, Titan Smiter, Serpent Skinner, Matchmaker and Rock Champion of Decamon (UsernameMDM) Human Male Dragoon Level 61 *Immune to Fragile, Confused, Dark, Earth, Fire, Wind* *Absorbs Poison* *In Flight* *Encouraged (7 Rounds Remaining)* *Inspired (7 Rounds remaining)* Power Bonus: +5 Power, +7 WP Defense: 61 Health: 106/106 212/212Gold: 996 Equipment: Zoot's Order (WP:40; Deals Darkness, Light, Ice, Cursed, Fragile, permanently Poisoned-by-10, hits reduce enemy SP by 1; spear, suitable for Hoke only [Hydra Tongue, Crimson Haze, Amethyst, Diamond, Etherial Opal]), Mythril Buckler (SP:42, Amethyst, Mythril), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear),Sven's Heavy Armor (SP:6, Immune to Fire, Earth, Wind and Fragile), Guffington's Seal (Proves the Hero is a Friend of Guffington. The hero starts every quest with one "Hero's Cocktail": encouraged, hastened, lucky and inspired), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Bone Claws (+3 WP, 2 SP, hand wear), Warrior's Treads (SP:2, Health +1, footwear), Prayer Beads (User is Permenantly Blessed, accessory), Inventory: Torc *In Flight* Female Dragon Adult Level: 61 Health: 66/91 Element: Fire Ability: Draconic Fate (May pay 10 health for a 1/2 chance to make a party member Lucky) Kiray Nastayo, A Hero Who Is Actually Worth Something (KingoftheZempk) 24 year old Female Human Warden Level 29 *Immune to Blinded, Doomed, Blessed, Light, Darkness, Wood**Double damage to Demonic and Holy Foes**Half Damage from Free Hits* *Intimidation* *Blessed (6 Rounds Remaining)* *Lucky (6 Rounds Remaining)* Power Bonus: 6 Defense: 29 Health: 46/46 Stealth: 0 Gold: 149 Equipment: Never Blessed Armor (SP: 11, Immune to Darkness, Light, and Blessed, Wearer deals double damage to Demons, suitable to Knights, Barbarians, Regulators, and Skirmishers), Spesialian Spiked Pauldrons (Damage from Free Hits is halved, Immune to Wood; accessory), Never Blessed Helmet (SP: 8, Immunity to Blinded, Doomed and Blessed, Wearer deals double damage to Holy Enemies, suitable to Knights, Barbarians, Regulators, and Skirmishers), Orcish Barbed Shield (SP: 12), Mythril Hunter's Crossbow (WP:22, double WP against beasts, fire, ice, wind, and darkness-elemental), Inventory: Vermilion Wyvern B *In Flight* *Immune to Sealed, Stunned, Sudden Death, Afraid, Hexed, and Bleeding* *Deals Sleep* *Tamed (3 Rounds Remaining)*Type: VerminLevel: 40Health: 1200/1200Special: Comforting Spores - The Wyvern's releases a cloud of healing dust causing all of the enemy party to remove one negative effect and restore 100 HP each turn until a successful Fire spell is cast.Drops:1-2: Greater Potion3-6: Nothing THE ENEMY Outer Wall Enemy Cannon C (Manned by Freedom Sailor Cannoneer C) *Ignores SP and Row* *Immune to Sudden Death and all Negative effects except slowed* *Slowed* Level: 25 Hits: 3/3 Special: Smoke Bomb - 1/2 chance to blind all heroes Passive Special: Bombard - The enemy cannon will hit one Party target at random at the end of the turn. Enemy Cannon D (Manned by Freedom Sailor Cannoneer D) *Ignores SP and Row* *Immune to Sudden Death and all Negative effects except slowed* *Slowed* Level: 25 Hits: 3/3 Special: Smoke Bomb - 1/2 chance to blind all heroes Passive Special: Bombard - The enemy cannon will hit one Party target at random at the end of the turn. Enemy Cannon E (Manned by Freedom Sailor Cannoneer E)*Ignores SP and Row* *Immune to Sudden Death and all Negative effects except slowed* *Slowed* Level: 25 Hits: 3/3 Special: Smoke Bomb - 1/2 chance to blind all heroes Passive Special: Bombard - The enemy cannon will hit one Party target at random at the end of the turn. Enemy Cannon F (Manned by Freedom Sailor Cannoneer F) *Ignores SP and Row* *Immune to Sudden Death and all Negative effects except slowed* *Slowed* Level: 25 Hits: 3/3 Special: Smoke Bomb - 1/2 chance to blind all heroes Passive Special: Bombard - The enemy cannon will hit one Party target at random at the end of the turn. THE ENEMY Magpie Port Red Hatchlings A (Mob 3) *Grounded* *Immune to fire, ice, and lightning, Hexed and Slowed* *Jinxed* *Enamored w/ Atramor (2 Rounds Remaining)* Type: Fire Level: 3 Hits: 3/20 Special: Frenzied Fire – All enemies deal *Burning 5* during the next round Drops: Gold Hatchlings A (Mob 2) *Grounded* *Immune to fire, ice, and lightning, Hexed and Slowed* *Jinxed* Type: Light Level: 2 Hits: 2/20 Special: Caressing Corona – All enemies ignore Immunities during the next round Drops: 1-2: 20 Gold 3-6: Nothing White Hatchlings A (Mob 2) *Grounded* *Immune to fire, ice, and lightning, Hexed and Slowed* *Jinxed* Type: Ice Level: 2 Hits: 2/20 Special: Flash Frost – All enemies ignore Positive Effects during the next round Drops: 1-2: 20 Gold 3-6: Nothing Green Hatchlings C (Mob 15) *Grounded* *Immune to fire, ice, and lightning, Hexed, and Slowed* Type: Flying Level: 15 Hits: 15/20 Special: Whistling Wind – Randomizes the next battle order Drops: 1-2: 20 Gold 3-6: Nothing Red Hatchlings C (Mob 14) *Grounded* *Immune to fire, ice, and lightning, Hexed and Slowed* Type: Fire Level: 14 Hits: 14/20 Special: Frenzied Fire – All enemies deal *Burning 5* during the next round Drops: 1-2: 20 Gold 3-6: Nothing Gold Hatchlings C (Mob 14) *Grounded* *Immune to fire, ice, and lightning, Hexed and Slowed* Type: Light Level: 14 Hits: 14/20 Special: Caressing Corona – All enemies ignore Immunities during the next round Drops: 1-2: 20 Gold 3-6: Nothing White Hatchlings C (Mob 14) *Grounded* *Immune to fire, ice, and lightning, Hexed and Slowed* Type: Ice Level: 14 Hits: 14/20 Special: Flash Frost – All enemies ignore Positive Effects during the next round Drops: 1-2: 20 Gold 3-6: Nothing THE ENEMY Magpie Starboard Red Hatchlings B (Mob 2 *Grounded* *Immune to fire, ice, and lightning, Hexed and Slowed* *Poisoned 1* *Jinxed* *Confused (3 Rounds Remaining)* Type: Fire Level: 2 Hits: 2/20 Special: Frenzied Fire – All enemies deal *Burning 5* during the next round Drops: 1-2: 20 Gold 3-6: Nothing Gold Hatchlings B (Mob 2) *Grounded* *Immune to fire, ice, and lightning, Hexed and Slowed* *Poisoned 1* *Jinxed* *Confused (3 Rounds Remaining)* Type: Light Level: 2 Hits: 2/20 Special: Caressing Corona – All enemies ignore Immunities during the next round Drops: 1-2: 20 Gold 3-6: Nothing Green Hatchlings D (Mob 13) *Grounded* *Immune to fire, ice, and lightning, Hexed, and Slowed* *Poisoned 1* *Jinxed* *Confused (3 Rounds Remaining)* Type: Flying Level: 13 Hits: 13/20 Special: Whistling Wind – Randomizes the next battle order Drops: 1-2: 20 Gold 3-6: Nothing Red Hatchlings D (Mob 13) *Grounded* *Immune to fire, ice, and lightning, Hexed and Slowed* *Poisoned 1* *Jinxed* *Confused (3 Rounds Remaining)* Type: Fire Level: 13 Hits: 13/20 Special: Frenzied Fire – All enemies deal *Burning 5* during the next round Drops: 1-2: 20 Gold 3-6: Nothing Gold Hatchlings D (Mob 12) *Grounded* *Immune to fire, ice, and lightning, Hexed and Slowed* *Poisoned 1* *Jinxed* *Confused (3 Rounds Remaining)* Type: Light Level: 12 Hits: 12/20 Special: Caressing Corona – All enemies ignore Immunities during the next round Drops: 1-2: 20 Gold 3-6: Nothing White Hatchlings D (Mob 12) *Grounded* *Immune to fire, ice, and lightning, Hexed and Slowed* *Poisoned 1* *Jinxed* *Confused (3 Rounds Remaining)* Type: Ice Level: 12 Hits: 12/20 Special: Flash Frost – All enemies ignore Positive Effects during the next round Drops: 1-2: 20 Gold 3-6: Nothing THE Magpie PARTY Althior Emorith, The Dragonslayer (K-Nut) 36 years old male (undead) human Prophet Level 59 1/5 *Clairvoyance* *Glossolalia* *Intimidation* *Permanently Transcended and Hastened* *Immune to Petrified, Cursed, Bound, and Slowed* *Absorbs Earth* *Immune to Ice and Darkness* *Encouraged (6 Rounds Remaining)* *Lucky (6 Rounds Remaining)* Power Bonus: +6 (+18 to Spells) Defense: 10 Health: 93/93 Ether: 88/108 Gold: 5130 Equipment: Mythril Scepter of Divine Affinity (WP:35, Has ⅙ chance to deal cursed effect on successful spells and ⅙ chance to deal blessed effect on successful healing, staff), Gloves of the Aspirant Zieg-Friend (Spellpower +5, Max Ether +5; suitable to those with reputation with the Ziegfrieds only, if reputation is great, values doubled, if reputation is outstanding, values tripled; handwear), Winged Sandals (protects from bound and slowed effects, footwear), Garuda Wings (Makes the user permanently hastened; Power +50 to winged warriors; backwear), Coat Hanger (allows wearing a second bodywear artifact regardless of the amount limit for artifacts; accessory), Robe of the Seneschal (SP:5; wearer absorbs earth-elemental damage and is immune to petrified, ice, and darkness elemental damage; suitable to clerics, mages, chi monks, necromancers, scholars, and weather mages; bodywear), Robes of Illumination (SP: 5, +10 Max Ether, wearer is permanently transcended, suitable to prophets; bodywear), Sungold Seal (Max HP+2; Power+3), Warlord’s Helmet (SP:6; healing through ether in a battle encourages targets as well, suitable to clerics and chi monks; headwear) Inventory: Arthur Justus Regulus VII Ziegfried, a Hero Who Is Actually Worth Something (NPC, takes suggestions from Dyric) 24-year-old male Human Skirmisher Level 43.6 *Permanently Blessed* *Immune to Hexed, Petrified, Minimized, Jinxed, Fragile, Poisoned, and Stunned* *Immune to Fire, Earth, Wind, Blind, Confused, and Defense Reduction* *Deals double damage to Humanoids and Ancient-type enemies* *Permanently Reinforced* *Immune to Darkness, Wood, Earth, Water, Light, Lightning, Ice, Weakening, Frailty, Poison, Asleep* *Permanently Nimble* Power Bonus: +5 +8 Health: 69/69 Defense: 106 Gold: 6230 Equipment: , Blue Hand Shield (SP:15, Immune to Hexed, Petrified, Minimized, Jinxed, and Stunned; shield), Shadeaux Cape (SP:15, Immune to Fire, Earth, Wind, Blind, Confused, and Defense Reduction, suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear), Immortal Greaves (Wearer deals double damage to Ancients and Humanoids; footwear), Duke's Coat-of-Arms (SP: 5; Protects against *Fragile* and all *Poisons*; Suitable for Knights, Dragoons, Skirmishers and Regulators; Bodywear), Bloody Skull Helmet (SP: 3; heals wearer by the amount of health other combatants lose by *Bleeding* at the end of each round; Headwear), Soul Link Chain (Allows the user to pair up with another party member, each of them gaining all the effects that the other has. The partner has to equip the chain as well (ie. one chain can be shared by two people); Accessory), Clockwork Lance (WP:12, Light-elemental, has 1/3 chance to cause slowed-effect on the target; lance) Abilities: First Breath (Arthur may sacrifice a turn of combat to focus and gain +3 power. Power resets at the end of a battle or when the hero is KO'd), Of Power and Mortals (+1 power each successful quest) Inventory: Atramor Gibbin, the Fiery and Aquatic Champion of Decamon and the Serpent Skinner (CallMePie) *Party Leader* 34 year old male human Rogue Thief Level 46 *Immune to all elements and all negative effects except virus* *Steal 50% More Gold* *Encouraged (7 Rounds Remaining)* *Hastened (6 Rounds Remaining)* *Lucky* *Inspired* Power Bonus: +3 Defense: 10 Health: 89/89 178/178 Gold: 1120 Equipment: Rat's Hide (SP: 4, backwear, suitable for anyone), Galactic Armor (SP: 6, +6 max health, immune to water, wood, lightning, fire, earth, wind, ice, light, darkness, and doomed, bodywear, suitable for anyone), Wide-Brimmed Hat (Protects from all negative effects except sudden death and virus; headwear), Beginner's Lockpicks (1/3 chance to grant the Inspired effect at the beginning of each battle. The bearer can also unlock any non-magical locks. Accessory), Brain Drill (WP:20, damages the target’s ether as well; suitable to all classes) Treasure: Robes of Illumination (SP: 5, +10 Max Ether, wearer is permanently transcended, suitable to prophets; bodywear), 100 Gold, Healing Staff, Cloak of the Dwarven Warchanter (SP: 5, Immune to Blinded and Sealed, suitable for Dwarves), Staff of Ennon (WP:5, light elemental, restores 2 ether on successful hits, staff) Inventory Archdemon Mana: 125/175 Benji Carvenhall, the Dragonslayer and the Champion of the Northern Kingdoms 30 year old half-elf Level 50 3/5 Prophet *Overkill Gloves* *2x damage against Vermin* *Hastened (6 Rounds Remaining)* *Lucky (6 Rounds Remaining)* *Encouraged (6 Rounds Remaining)* Power Bonus: 5 Defense: 25 Health: 82/82 Ether: 45/55 Gold: 794 Equipment: Hollow Meduiak (Precision Bow; WP:24; AIM's become HIT's; darkness-, ice-, fire-, wind- elemental; Hollow [Elixir]), Overkill Gloves [borrowed from Galen] (handwear, +1 gold for every point of damage done extra when defeating an enemy), Scaly Skin of the Allanoid (backwear, SP:6, suitable for Ranger, Barbarian and Beast Warriors), Wonky Shoes (footwear, SP: 3, suitable for all classes), Order Imperial Prophet's Armor (SP: 8; Grants Command; Suitable for Prophets; Bodywear), Tricorne (headgear, SP:3), Anniversary Medal (Power +5, SP +5, Max Health +5, Max Ether +5. Values increase by 1 with each passing year; Accessory) Inventory Eric (Khorne), Self-proclaimed Siren-Slayer and Butcher of Basilisks 30 year old Human Nord Level 31 Vindicator *Evasion* *Protected from Weakened, Stunned, Poisoned, Bleeding, Cursed, Asleep, Fast Asleep, Confused and Hexed + Immune to Darkness, Water and Earth* *Zweihänder Grip* Power Bonus: +3 Defense: 0 Health: 37/62 Stealth: 0 Gold: 1360 Equipment: Conspirator (WP: 20, causes Blinded and has 1/2 chance to cause Confused with each hit, Ice- and Darkness-elemental; longsword), Pugilist's Gloves (Power +2, protects from Weakened; handwear),Boots of Evasion (Wearer takes half damage in front row + Immunity to Darkness, Water, Earth and Asleep; footwear), Periwinkle Ribbon (Grants Immunity to Stunned, Poisoned, Bleeding, Cursed, Asleep, Fast Asleep, Confused and Hexed; suitable for Periwinkle Eric only; headwear) Inventory: Ezeran Yavarr (MysticModulus)42 year old male human SorcererLevel 25 *Immune to Wood and Fire, Sealed and Blindness* *Enemies that hit Ezeran become slowed* *Hastened (7 Rounds Remaining)*Power Bonus: (+2 spellpower)Defense: 6Health: 38/38Ether: 3/29 Stealth: 1Gold: 552Equipment: Ooze Wand (WP: 10, 1/3 chance to Slow), Sneezing Demon (SP:3; enemies that hit the wearer become slowed; immunity to wood, fire and blindness, suitable to Ezeran only; bodywear), Etherium Pauldrons (SP:3, immune to sealed; backwear), Bad Luck Charm (Makes the sorcerer’s spells - including Razzmatazz and Sleight of Hand - cause an additional jinxed-effect, increasing their ether cost by 1; suitable for sorcerers; accessory), Inventory: John 'Heckz' Brutenhal, the Ghostbuster, the Super Sleuth, the School Inspector and the Matchmaker (Cutcobra) 32 year old male human Level 31 Weather Mage *Immune to Sealed* *Deals Weakened to Humanoid Enemies and Fragile to Holy Enemies* *Instant Weather Forecasts* *Lucky (6 Rounds Remaining)* *Hastened (6 Rounds Remaining)* Power Bonus: +3 (+10 with Spells) Defense: 3 Health: 41/41 Ether: 36/52 Gold: 329 Equipment: Weatherfax Broom (WP:30, makes weather forecasts instant instead of being applied at the end of the round, broomstick), Robe Of The Archmagi (SP:3, Max. Ether + 5, immune to sealed; bodywear) , Magician's Gloves (Spellpower +10; suitable for mages; handwear), Burning Eyes (The wearer may add fire elemental to their attacks. The wearer deals weakened to humanoid enemies and fragile to holy enemies. Headwear), Sungold Medallion (+3 Power, +2 Health) Inventory: Karie Alderflask-Cour (Kintober) 26 Year Old Human Female Minstrel Level 38.75 *Permanently Nimble* *1/3 Chance to Weaken targeted enemy on successful hits* *Steal 50% More Gold* Power Bonus: 3 Health: 66/66 Defense: 7 Ether: 16/44 Stealth: +2 Gold: 686 Equipment: Catsuit (Wearer becomes nimble and has a 1/3 chance to completely avoid rolls of COUNTER, DAMAGE, and FREE HITS, suitable for women only, body wear), Vorpalis Crown (SP: 4, the wearer has a 1/3 chance of dealing Weakened to the targeted enemy on successful hits. Headwear, suitable for anyone.), Fenarian Robes of the Vampire (SP:3, Max. Ether +4, backwear), Encore Plectrum (If the same song is sung for more than one round of combat in a row, the song's ether cost for the consecutive rounds is halved; suitable for minstrels, accessory), Fine-tuned Guitar (WP:15, user is lucky; instrument), Inventory: Lind Whisperer (Lind Whisperer) 25-year-old Human Black Knight *Steal 50% More Gold* Level 26 Power Bonus: +7 Defense: 15 Health: 42/42 Gold: 303 Stealth: 0 Equipment: Invader's Armour (SP: 3, wearer is encouraged when their current health is at half or below the wearer's maximum level), Immortal Palms (+7 power; all battle start with one round of Electric weather. Handwear.), Vorpalis Netherwings (SP: 4, the wearer deals double damage to humanoid type enemies and takes half damage from Holy/Light enemies. Backwear, suitable for anyone.), Shield of the Silent Knight (Shield, SP:8, attackers have a 50% chance of being Sealed), Bifrost Blades (WP: 14, dual strike, dagger Light, Earth, Water, Wind, and Ice Elemental) Lord Lawrence Boomingham (Zepher) 48 year old male human Vindicator Level 38 *Immune to darkness, fire, fragile, sleep, weakened, and blinded* *Affluence* *Reinforced* Power Bonus: +5 (+5 front row) Defense: 14 28 Health: 61/61 Stealth: 0 Gold: 368 Equipment: Scupperer (WP:19; darkness-, fire- and earth-elemental; inflicts bleeding 2 and poisoned by 10; has 1/2 chance each to inflict blinded, sealed, weakened and fragile; greatsword), Tome of Affluence (+10 Gold if equipped for the entirety of a battle; grants immunity to fragile, asleep, weakened, blinded, darkness and fire; accessory), Vest of Faded Trials (SP:10, 1/2 chance of granting reinforced effect at the start of every battle, Immune to Fragile; Suitable for Knights, Barbarians, Dragoons, Skirmishers, Regulators, Vindicators; bodywear and headwear), Fighting Boots (Power +5 on the front row; suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators, vindicators and winged warriors; footwear.), Round Metal Shield (SP:7), Inventory: Matthias (Stickfig)Level 32 2/3 Druid *Immune to Earth, Ice, and Water* *Immune to Blinded, Bound, Fragile, Sealed, and Slowed* *½ chance immunity to Asleep* *Deals Fragile* *Gains 10 gold for each Humanoid killed* *Lucky (6 Rounds Remaining)* *Hastened (6 Rounds Remaining)*Power Bonus: +18Defense: 10 Health: 42/42Ether: 21/33Gold: 715 Abilities: Bearer of the Anvil (Matthias may sacrifice his turn to add his WP or SP to another heroes for the round; he may also improve one weapon at the end of each quest [+1 WP]), Immortal Waters (Once per quest, Matthias can heal himself to full health and remove all negative effects during combat; this does not take up an action) Equipment: Ethereal Steampunk Stovepipe (SP:1; immunity to Earth and Water; protects from Blinded and Sealed; ½ chance to protect from Asleep-effect; suitable for men; headwear), Hunter's Plate (SP:4; wearer gains 10 gold for each Humanoid killed; suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Ethereal Rocket Boots (SP:2; immunity to Ice; protects from Bound, Fragile, and Slowed effects; footwear), Sungold Seal (+3 power, +2 health), Coat Hanger (Allows wearing a second bodywear artifact regardless of the amount limit for artifacts; accessory [no bodywear attached]), Mail of the Renegade Commander (SP: 3, Free hits deal half damage, Bodywear), Ethereal XX Handcannon Replica (WP:12, pierces defense, Fire- and Light-elemental, deals Afraid, hand cannon), Inventory: Monk Pretzel and His 99 Pieces, the Super Sleuth (Played by Palathadric)463-year-old male "hermit" Artisan Level 40.75 *Permanently Blessed* *Immune to Hexed, Petrified, Minimized, Jinxed, Fragile, Poisoned, and Stunned* *Immune to Fire, Earth, Wind, Blind, Confused, and Defense Reduction* *Permanently Reinforced* *Immune to Darkness, Wood, Earth, Water, Light, Lightning, Ice, Weakening, Frailty, Poison, Asleep* *Permanently Nimble*Power Bonus: +5Defense: 692Health: 47/72 Stealth: +2Gold: 1082Equipment: Wraps of the Steadfast Tortoise (Grants permanent *reinforced* Effect, Handwear, Suitable for Chi Monks), Cloak of the Grand Vizier (SP: 11 multiplied by the number of party members; Grants immunity to Darkness, Wood, Earth, Water, Light, Fire, Lightning, Ice, Wind, *Blinded*, *Weakened*, *Frailty*, *Asleep*, and *Confused*; Backwear), Cape of Extravagance (SP: 5, +10 WP, Wearer is Permanently Nimble, Backwear, suitable for Mimes), Soul Link Chain (Allows the user to pair up with another party member, each of them gaining all the effects that the other has. The partner has to equip the chain as well (ie. one chain can be shared by two people); Accessory), Prayer Beads (Makes the wearer permanently Blessed; accessory.), Mythril Heaven and Hell (WP: 41; Darkness; Poisoned 9, Cursed, Dual-Strike; Whip),Inventory: Water Trap: Untriggered Nerwen Calmcacil (played by Chromeknight) Champion of The Northern Kingdoms 265 year old female Elven Shaman Level 40.4 *Immune to sealed* *Gains Double EXP* *Counterstriking* Power bonus;+8 Defense: 1 Health: 62/62 Ether: 49/29 Gold: 425 Equipment: Mourning Star (WP: 10; Fire-elemental; inflicts Fragile-effect; mace), Lesser etherial cloak (SP:1, Max. ether +3, immune to sealed; backwear), Medal of Valor (Double experience from battles; accessory), Chameleon Vest (Max. Health +10, the user becomes able to absorb the last element it was damaged with; bodywear), Counterstrike Gloves, Barbarians boots (natural, respite becomes restoration) Inventory: Petaldan Parfenius (Played by Palathadric) 5-year-old male "wonder" Paladin *Immune to Darkness* Level 17.5 Power Bonus: 0 Defense: 33 Health: 39/39 Ether: 14/17 Stealth: 0 Gold: 73 Equipment: Armour of Dark Arts (SP: 10; Takes up: Bodywear, Handwear, Footwear slots; counts as one artifact; Suitable to Knights, Dragoons, and Skirmishers), Cloak of Innocence (SP: 3; grants the wearer immunity to Darkness, if the health of the wearer is below 50% the wearer is also *Blessed*; Backwear; Suitable for Petaldan only), Slimy Sword (WP:25, can be split into several weaker Slimy Swords or combined with other Slimy Swords to increase WP and split apart again at any time, Longsword), Mythril Shield (SP: 20 Shield) Inventory: Skrall (Waterbrick Down) 81 year old Male Ogre Beast Warrior Level 43.8 *Natural Respite* *Immune to Fragile, Blinded, and Confused* *1/3 chance to revive when KO'd* *Encouraged (6 Rounds Remaining)* *Lucky (6 Rounds Remaining)* Power Bonus: 0 Defense: 11 Health: 68/68 Stealth: +2 Gold: 6 Equipment: Oversized Mythril Greatsword (WP:46, double damage on targets that are clearly smaller than the hero, Poisoned 10, greatsword), Tricorne (SP: 3, head wear), Heavy Armor (SP: 5, wearer is immune to fragile, blind, and confused effects, body wear), Moone Greaves (SP: 3), Vorpalis Talisman (1/3 chance of instantly resurrecting with 1 HP and 1 Ether upon being knocked out; accessory) Inventory: The Demon Germ (samurai-turtle) ??? years old ; Half Demon; Male Black Knight Level 24.33 *Immune to Slowed & Hastened * *Steal 50% More Gold* Power Bonus: +4 Defense: 21 Health: 43/43 Stealth: +3 Gold: 151 Equipment: , Spesialian Helmet (SP:2, SP:4 if wearer’s Star Elf, Health +2, Power +2, Suitable for anyone; headwear), Greaves (SP:2, immunity to Slowed and Hastened; footwear), Dastan Armor (SP: 4; Immune to Darkness/Amethyst Diamond/Light Garnet/Earth & Ruby/Fire; +2 SP for all other Dastan Equipment; Suitable for Knights, Regulators, Winged Warriors, Dragoons, and Vindicators; bodywear), Crested Shield (SP: 13; shield), Obsidian Scimitar (WP:20; Amethyst/Darkness-elemental; longsword), Inventory: Throlar Wineghilm (Lord Duvors) 137 year old male Dwarven Paladin *Permanently Nimble* *Absorbs Fire* *Immune to Ice* Level 22 Power Bonus: 0 Defense: 31 Health: 51/51 Ether: 17/22 Stealth: +1 Gold: 0 Equipped: Gloves of the Hypocritical/Hippocratic Oath (Adds +10 to healing for characters with the Healing job trait and +10 Poisoning for characters with the Wicked fighting style [or future equivalent]), , Greaves of the Wolf (SP: 5, Wearer is Nimble; footwear), Rotting Rod (WP: 15, 1/3 chance to Hex Undead, staff), Weathered Shield (SP: 16, Ice elemental), Infernal Armor (SP: 10, absorbs fire, suitable for knights, dragoons, regulators, skirmishers, and vindicators; bodywear), Inventory: Torald Waruelf, Matchmaker (Alfadas)21 year old male human Battle MageLevel 17.5Power Bonus: +19Defense: 16Health: 42/42 Ether: 24/29 Stealth: 0Gold: 236Abilities: Pact of the Tome (Torald may spend his action for a 1/6 chance to cause the Doomed effect on a Humanoid enemy or the Hexed effect on a Demon enemy). Equipment: Torangu's Trident (WP: 20, SP: 5, cannot be used with Shield, Trident), Pandemonicon (+11 Power Bonus, HP, SP, Ether, Grants Pact of the Tome ability, accessory, Level 1, cannot be unequipped)Inventory: Vindsval Half-Born (Asphalt) 41 year old, Male, Half Giant, Level: 43 Vindicator *Immune to Dark & Demonic enemies* *Immunity to Asleep,Blinded,Confused, Fragile, and Weakened* *Gains 3x Experience* *Lucky (6 Rounds Remaining)* *Reinforced (6 Rounds Remaining)* Power Bonus: +12 Defense: 10 20 Health: 66/66 Stealth: +1 Gold: 134 Equipment: Shikokku's Stealth Suit (SP:7; Power +6, User is immune to Dark & Demonic enemies; Body, Head and Backwear counts as 1 Artefact), Wonky Shoes (footwear, SP: 3, suitable for all classes)(lent by Benj), ), Multi-tool Attachment (Artificial arm, Enables user to ignore the weapon restrictions of their class excluding Shields, Handwear, Suitable for Vindsval), Great Club (WP: 100, cannot be reinforced, imbued, or used with a shield. Suitable to barbarians and beast warriors); Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to Asleep,Blinded,Confused, Fragile, and Weakened effects), Requiem (WP: 20;Wood and Light-elemental; Longbow), Inventory: NPC's Bellanotte Shadeaux (Takes suggestions from Dyric)Level 30 Minstrel *Permanently Fragile* *Immune to Asleep and Fast Asleep* Power Bonus: 0Defense: 10 Health: 33/58Ether: 0/56Gold: 0 Equipment: Nocturne Flute (WP: 6, inflicts the Sleep affect, instrument), Shadeaux Cape (SP: 9), Sandman’s Parasol (Protects from asleep- and fast asleep –effects; accessory), Bard's Corset (SP: 1, Ether +10) Inventory: Serenade of Water (Causes water-elemental damage equal to the minstrel's level to all enemies instantly. Costs 2 ether per damaged enemy.), Bolero of Fire (Causes fire-elemental damage equal to the minstrel's level to all enemies instantly. Costs 2 ether per damaged enemy.), Grand Potion, Trickster's Mask of the Elf (changes the wearer into an elf of the same gender when worn; Accessory, suitable for anyone), Sven's Dagger (WP: 14, Fire- and Earth+Sealed Elemental), Staff of the Cultist Battlemage (WP: 7, staff, 50% chance of Fleeing upon being KO'd), Fur Leggings (SP: 1, Beast enemies do not deal free hits to the wearer; footwear, suitable for anyone), Anniversary Medal (Power +6, SP +6, Max. Health +6, Max. Ether +6. The values will increase by 1 with each passing year; accessory.) Chesterine Ziegfried (NPC, controlled by Matthias) 27-year-old Human Necromancer *Immune to Enamored* *Hastened* Level 30 Power Bonus: +3 (+20 Spellpower) Health: 39/39 Ether: 52/59 Defense: 1 Gold: 100 Equipment: Grand Tonic, Gloves of the Aspirant Zieg-Friend (Spellpower +5, Max Ether +5; suitable to those with reputation with the Ziegfrieds only, if reputation is great, values doubled, if reputation is outstanding, values tripled; handwear), Heart Locket (Protects from the Enamored effect, accessory), Particularly Peculiar Pink Wizarding Hat (SP: 1 times the number of summons under the necromancer's control, minimum of 1, maximum of 20, suitable for Necromancers, Headwear), Marginally Magnificent Magenta Wizarding Robes (1/2 chance to avoid negative effects), Star-struck Wand (WP:6, confused-effect, wand). Zirconia Inventory: Sigil of the Cold Circle - (Raise an Army costs twice as much ether, but raised undead are three times as powerful, accessory, suitable for necromancers), Elphaba of Ozmath (NPC, takes suggestions from Zepher) ??? years old female Witch *Immune to Sealed, Bound, Blinded, Poisoned, Burning, Enamored, Cursed, Petrified, Fire, Water, Wind, and Earth* Level 35 Power Bonus: 0 Health: 59/59 Ether: 43/46 Defense: 15 Stealth: +4 Gold: 100 Equipment: Ozmath Witch's Talisman (Makes the Witch's poisonous attacks deal poisoned 10 and additionally drop the target's level by 1, Accessory), Ozmath Witch's Cloak (SP 5, Immunity to Sealed, Bound, Blinded, Poisoned, Burning, Enamored, Cursed, Petrified, Fire, Water, Wind, and Earth, Backwear), Ozmath Witch's Gloves (Healing also restores the target's ether equal to user's WP, Handwear), Ozmath Witch's Robes (+10 Health, +10 Ether, +10 SP, +1 Stealth, Torsowear), Hickory Broomstick (WP: 15, Broomstick), Roderick's Staff (WP: 10, 1/3 chance to Confuse, Staff) Euflear, the Fey One (NPC, takes suggestions from Karie) *Permanently Blessed* *Permanently Encouraged* *Permanently Hastened* *Immune to Slowed & Bound* ??? Old Fairy Sylvan Ranger Level 50 Power Bonus: 0 Defense: 6 Health: 39/64 Stealth: 0 Gold: 0 Equipment: Double-Barreled Handcannon (WP: 15, fire-elemental, dual-strike, hand cannon), Counter-strike Gloves, Darksteel Armour (SP: 6; Max. Health +3; Bodywear), Baron's Oversized Hat (wearer is permanently Encouraged and Slowed; headwear), Quiver of Blinding Light (Attacks become light-elemental and cause blinded; can only be used with a bow or a crossbow; back wear), Winged Sandals (Protects from bound- and slowed-effects; footwear), Prayer Beads (Makes the wearer permanently blessed; accessory.) Inventory: Unlucky Crossbow (WP: 13, causes Jinxed Effect), Dwarven Portable Catapult (WP:10; Double Damage to Enemies Visibly Larger than the User; Throwing Weapon), Knife-Tongue (NPC, takes suggestions from Arthur) *Permenantly Hastened* 39 years old male hobgoblin Marauder Level 25 Power Bonus: 0 Defense: 0 Health: 8/40 Gold: 0 Equipment: Cendstyr (WP: 10, cutlass), Shank (WP: 10, dagger), Quickdraw Belt (Suitable for Knife-Tongue, user is hastened, accessory) Marco Malfron (NPC, controlled by Althior) 27-year-old Human Battle Mage Level 30 Power Bonus: +3 (+20 Spellpower) Health: 50/50 Ether: 49/59 Defense: 20 Gold: 100 Equipment: Grand Tonic, Gloves of the Aspirant Zieg-Friend (Spellpower +5, Max Ether +5; suitable to those with reputation with the Ziegfrieds only, if reputation is great, values doubled, if reputation is outstanding, values tripled; handwear), Gravely Guardian Gray Wizarding Hat (SP= Current Ether/3 rounded up, headwear, suitable to Marco only), Silently Sneaking Slate Wizarding Robes (1/2 chance to avoid negative effects), Dueling Wand (WP:25, Dual Strike, wand), Ruby, Topaz, Opal, Garnet Sküld (NPC, controlled by Alfadas) 12 years old female nôrn Altar Girl *Immune to Burning* Level 16 Power Bonus: 0 Health: 22/22 Ether: 13/25 Defense: 1 Gold: 20 Equipment: Silk Fan (WP:10, wind-elemental, fan), Shrine Robes (Immune to Burning, +5 HP, Torsowear) Shadow Cloak (SP:1; backwear), Scroll of Intellect, Scroll of Minor Dispel, Scroll of Shielding Waldorf (NPC, controlled by Petaldan) 22 years old male human Mage Level 10 *Immune to wood and poisoned* Power Bonus: 0 Health: 14/14 Ether: 15/16 Gold: 0 Equipment: Wandrake (WP:5, wood-elemental broomstick), Green Pointy Hat (Max. ether +2, immune to poisoned-effect and wood-element; suitable to mages, clerics, necromancers, scholars and weather mages; headwear) Inventory: Ruby (Fire), Emerald (Wood) Party Leader, please determine a battle order. Everyone Else, please determine your action and the row from which you are performing it.
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    Heroica RPG - Quest #159: An Unexpected Return

    QM Note: Running the round in <24hrs, please submit any last minute changes or actions.
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    Heroica RPG - Quest #159: An Unexpected Return

    Knife-tongue gives Dyric a hesitant look. "Loth of gunpower. Juth no more ammunihun."
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    Heroica RPG - Quest #159: An Unexpected Return

    QM Note: The Vermillion Wyvern could pick up 2 heroes.
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    Heroica RPG - Quest #159: An Unexpected Return

    QM Note: You are correct. Cannons added. The enemies will move logically. If you stay on the ship, I'm sure you can imagine what they'll do. QM Note: The pier is part of the harbor area, once a hero moves into the harbor area they won't necessarily be restricted to the pier.
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    Heroica RPG - Quest #159: An Unexpected Return

    QM Note: Each area's enemies will all be in the battle at the same time, they're spread out for cinematic effect. It's worth noting that at least 17 heroes will have to remain on the ship to deal with the remainder mobs.
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    Heroica RPG - Quest #159: An Unexpected Return

    QM Note: Mobs count as single units, but will spend a turn following you if there are no heroes left in an area. Movement still takes an entire round even if hastened. QM Note: I'm OK with Hoke and Torc being able to transport 4 other heroes at a time. QM Note: I seem to have left the Miracle Worker out, I'll add him to the rest of the Founders. QM Note: Fixed.
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    Heroica RPG - Quest #159: An Unexpected Return

    The cannons roar as the Magpie drops even more dragons out of the sky as cannon balls from the opposing fort begin to batter the water on each side of the ship. Dozens of more drakes begin to dive toward the ship when a canister of grape shot explodes in the sky. South of Fort Freedom riding in on the tide, three ships flying the Bonaparte flag steadily sail towards the fort and the battle, cannons trained on the remainder of the wyvern horde. As the Magpie makes it's way into Fort Freedom's harbor, the heroes can see a multitude of sailors setting up barricades as Paladin and Town Watch forces rush to bolster the inner courtyard defenses where the gallows would be. The heroes prepare to deboard dropping gangplanks and readying ropes. As the heroes pull into the harbor, the cannoneers find themselves out of ammunition! Link to full map Hex Battle Notes: Because we are kicking off essentially a multi-stage battle, consumables with positive effects will only last 10 rounds. There are five areas: The Magpie, Harbor, Outer Wall, and Upper & Lower Inner Wall. Specials/AOE/etc. are limited in their effect to each individual area. A hero may spend their turn to move to another area, however in order to leave an area there must be more heroes than enemies in the area from which they are moving. Targeting enemies in an adjoining area has a 1/3 chance of success and requires a ranged attack. The Upper Inner Wall can only be accessed by the Outer Wall (barring transportation via Torc) The Lower Inner Wall can only access by the Harbor (barring transportation via Torc) Current Weather: Humid Round 3 of Battle Across the Bay Archdemon - Does Nothing >Waldorf shoots Vermilion Wyvern A - Success - 300 Damage >Germ shoots Vermilion Wyvern A - Success - 300 Damage >Throlar shoots Vermilion Wyvern A - Success - 300 Damage, KO'd >Petaldan shoots Green Drake A - Success - 300 Damage >Knife Tongue shoots Green Drake A - Success - 300 Damage, KO'd >Skuld uses Grand Tonic on Bellanotte - Success - +15 Ether >Bellanotte sings Rapid March (7 heroes; -14 ether) - Success - -14 Ether >Ezeran speeds up the Magpie (Wind) - Success - 100ft, -1 Ether >Ezeran speeds up the Magpie (Wind) - Success - 100ft, -1 Ether >Ezeran speeds up the Magpie (Wind) - Success - 100ft, -1 Ether >Torald speeds up the Magpie (Wind) - Success - 100ft, -1 Ether >Torald speeds up the Magpie (Wind) - Success - 100ft, -1 Ether >Heckz speeds up the Magpie (Water) - Success - 100ft, -1 Ether >Heckz speeds up the Magpie (Water) - Success - 100ft, -1 Ether >Heckz speeds up the Magpie (Water) - Success - 100ft, -1 Ether >Chesterine speeds up the Magpie (Wind) - Success - 100ft, -1 Ether >Chesterine speeds up the Magpie (Wind) - Success - 100ft, -1 Ether >Althior speeds up the Magpie (Wind) - Success - 100ft, -1 Ether >Althior speeds up the Magpie (Wind) - Success - 100ft, -1 Ether >Althior speeds up the Magpie (Wind) - Success - 100ft, -1 Ether >Benji speeds up the Magpie (Water) - Success - 100ft, -1 Ether >Benji speeds up the Magpie (Water) - Success - 100ft, -1 Ether >Benji speeds up the Magpie (Water) - Success - 100ft, -1 Ether >Dyric vs. Gold Mob D (Warmonger's Crossbow) - Critical Hit Grim Reaper - Gold Mob B, White Drake B, Gold Drake D Assassinated >Dyric vs. Gold Mob C (Warmonger's Crossbow) - Hit - Gold Mob C Assassinated, Red Drake C and White Drake C, 1 Hit >Dyric vs. Red Mob B (Warmonger's Crossbow) - Damage Lethal Aim Grim Reaper - Red Mob B Assassinated, Green Mob B and Gold Mob B, 1 Hit >Kiray vs. Red Mob D (Hunter's Crossbow) - Aim Critical Hit - 1 Hit >Nerwen vs. White Mob A - Critical Hit Hit - 1 Hit >Euflear vs. Green Mob C - Ambush (13 Hits) - 2 Hits to Green, Red, Gold, White Mobs C, and Green Mob A, 1 Hit to Red, Gold, and White Mobs A >Euflear vs. Red Mob C - Special Damage (Frenzied Fire) >Pretzel vs. Obsidian Wyvern B (Heaven and Hell) - Toolkit (Dig It) - Water Trap Generated >Hoke vs. Green Mob B (Zoot's Order) - Dragon Aid - 1 Hit >Torc vs. Green Mob D (Breath) - Special Damage - Whistling Wind >Karie uses Grand Tonic - Success - +15 Ether >Atramor vs Red Mob A (Mythril Claws) - Hit Steal Grand Theft Hero - 1 Hit, Enamored, No drops to be stolen >Atramor vs Green Mob A (Mythril Claws) - Grand Theft Hero Special Damage Grand Theft Hero - 1 Hit, Enamored, No drops to be stolen >Djinn vs White Mob B- Hit - 1 Hit >Vindsval uses Poison Bomb - Success - 1 Hit to all Port Mobs and Poisoned, 5 damage to Obsidian Wyvern B and Poisoned >Skrall vs. White Mob A - Bite Special Damage - 1 Hit >Vermilion Wyvern A vs. Obsidian Wyvern B - Hit Hit - 80 Damage, Asleep >Arthur vs. White Mob C (Gladiator Trident) - Damage - 0 Damage to Kiray >Boomingham vs Gold Mob B (Silver Saber) - Damage - 0 Damage to Kiray >Erik vs. Red Mob B (Conspirator) - Damage - 0 Damage to Kiray >Lind vs. Green Mob A (Gladius) - Special Damage Damage - 0 Damage to Kiray >Marco vs. Green Mob D (Earth) - Spell Counter - 1 Hit, -1 Ether, 0 Damage to Kiray >Elphaba vs. Gold Mob D (Broomstick) - Mass Hallucination - No Hexes, -1 Ether >Matthias vs. White Mob D (XX Replica) - Special Damage Damage - 0 Damage to Kiray >Matthias vs. White Mob D (XX Replica) - Hit Critical Hit - 1 Hit Starbord Side - Poisoned - 1 Hit to Each Mob, 1 Damage to Obsidian Wyvern B Althior - Transcended - +1 Ether Reinforcements arriving at the end of Round 4: None THE ENEMY Magpie Port Green Hatchlings A (Mob 2) *Grounded* *Immune to fire, ice, and lightning, Hexed, and Slowed* *Jinxed* *Enamored w/ Atramor (3 Rounds Remaining)* Type: Flying Level: 2 Hits: 2/20 Special: Whistling Wind – Randomizes the next battle order Drops: Red Hatchlings A (Mob 8) *Grounded* *Immune to fire, ice, and lightning, Hexed and Slowed* *Jinxed* *Enamored w/ Atramor (3 Rounds Remaining)* Type: Fire Level: 8 Hits: 8/20 Special: Frenzied Fire – All enemies deal *Burning 5* during the next round Drops: Gold Hatchlings A (Mob 5) *Grounded* *Immune to fire, ice, and lightning, Hexed and Slowed* *Jinxed* Type: Light Level: 5 Hits: 5/20 Special: Caressing Corona – All enemies ignore Immunities during the next round Drops: 1-2: 20 Gold 3-6: Nothing White Hatchlings A (Mob 6) *Grounded* *Immune to fire, ice, and lightning, Hexed and Slowed* *Jinxed* Type: Ice Level: 6 Hits: 6/20 Special: Flash Frost – All enemies ignore Positive Effects during the next round Drops: 1-2: 20 Gold 3-6: Nothing Green Hatchlings C (Mob 18) *Grounded* *Immune to fire, ice, and lightning, Hexed, and Slowed* Type: Flying Level: 18 Hits: 18/20 Special: Whistling Wind – Randomizes the next battle order Drops: 1-2: 20 Gold 3-6: Nothing Red Hatchlings C (Mob 17) *Grounded* *Immune to fire, ice, and lightning, Hexed and Slowed* Type: Fire Level: 17 Hits: 17/20 Special: Frenzied Fire – All enemies deal *Burning 5* during the next round Drops: 1-2: 20 Gold 3-6: Nothing Gold Hatchlings C (Mob 17) *Grounded* *Immune to fire, ice, and lightning, Hexed and Slowed* Type: Light Level: 17 Hits: 17/20 Special: Caressing Corona – All enemies ignore Immunities during the next round Drops: 1-2: 20 Gold 3-6: Nothing White Hatchlings C (Mob 17) *Grounded* *Immune to fire, ice, and lightning, Hexed and Slowed* Type: Ice Level: 17 Hits: 17/20 Special: Flash Frost – All enemies ignore Positive Effects during the next round Drops: 1-2: 20 Gold 3-6: Nothing THE ENEMY Magpie Starboard Obsidian Wyvern B *Grounded* *Immune to Blinded, Stunned, Sleep, Slowed, and Fast Asleep* *Deals Stunned* *Hexed* *Poisoned 1* *Asleep*Type: RockLevel: 70Health: 15/750Special: Confounding Echoes - The Wyvern's Shriek reverberates across the water causing all of the party to take 10 damage that ignores SP and Row each turn until a successful Water spell is cast.Drops:1-2: Dragon Scale (Grants Lucky and Blessed, Consumable)3-6: Nothing Vermilion Wyvern B *In Flight* *Immune to Sealed, Stunned, Sudden Death, Afraid, Hexed, and Bleeding* *Deals Sleep* *Tamed (1 Round Remaining)*Type: VerminLevel: 40Health: 1200/1200Special: Comforting Spores - The Wyvern's releases a cloud of healing dust causing all of the enemy party to remove one negative effect and restore 100 HP each turn until a successful Fire spell is cast.Drops:1-2: Greater Potion3-6: Nothing Green Hatchlings B (Mob 3) *Grounded* *Immune to fire, ice, and lightning, Hexed, and Slowed* *Poisoned 1* Type: Flying Level: 3 Hits: 3/20 Special: Whistling Wind – Randomizes the next battle order Drops: 1-2: 20 Gold 3-6: Nothing Red Hatchlings B (Mob 8) *Grounded* *Immune to fire, ice, and lightning, Hexed and Slowed* *Poisoned 1* Type: Fire Level: 8 Hits: 8/20 Special: Frenzied Fire – All enemies deal *Burning 5* during the next round Drops: 1-2: 20 Gold 3-6: Nothing Gold Hatchlings B (Mob 7) *Grounded* *Immune to fire, ice, and lightning, Hexed and Slowed* *Poisoned 1* Type: Light Level: 7 Hits: 7/20 Special: Caressing Corona – All enemies ignore Immunities during the next round Drops: 1-2: 20 Gold 3-6: Nothing Green Hatchlings D (Mob 17) *Grounded* *Immune to fire, ice, and lightning, Hexed, and Slowed* *Poisoned 1* Type: Flying Level: 17 Hits: 17/20 Special: Whistling Wind – Randomizes the next battle order Drops: 1-2: 20 Gold 3-6: Nothing Red Hatchlings D (Mob 17) *Grounded* *Immune to fire, ice, and lightning, Hexed and Slowed* *Poisoned 1* Type: Fire Level: 17 Hits: 17/20 Special: Frenzied Fire – All enemies deal *Burning 5* during the next round Drops: 1-2: 20 Gold 3-6: Nothing Gold Hatchlings D (Mob 17) *Grounded* *Immune to fire, ice, and lightning, Hexed and Slowed* *Poisoned 1* Type: Light Level: 17 Hits: 17/20 Special: Caressing Corona – All enemies ignore Immunities during the next round Drops: 1-2: 20 Gold 3-6: Nothing White Hatchlings D (Mob 17) *Grounded* *Immune to fire, ice, and lightning, Hexed and Slowed* *Poisoned 1* Type: Ice Level: 17 Hits: 17/20 Special: Flash Frost – All enemies ignore Positive Effects during the next round Drops: 1-2: 20 Gold 3-6: Nothing THE ENEMY Upper Inner Wall Enemy Cannon A *Ignores SP and Row* *Immune to all Negative effects except slowed* *Slowed* Level: 25 Hits: 3/3 Special: Smoke Bomb - 1/2 chance to blind all heroes Passive Special: Bombard - The enemy cannon will hit one Party target at random at the end of the turn. Enemy Cannon B *Ignores SP and Row* *Immune to all Negative effects except slowed* *Slowed* Level: 25 Hits: 3/3 Special: Smoke Bomb - 1/2 chance to blind all heroes Passive Special: Bombard - The enemy cannon will hit one Party target at random at the end of the turn. THE ENEMY Outer Wall Enemy Cannon C *Ignores SP and Row* *Immune to all Negative effects except slowed* *Slowed* Level: 25 Hits: 3/3 Special: Smoke Bomb - 1/2 chance to blind all heroes Passive Special: Bombard - The enemy cannon will hit one Party target at random at the end of the turn. Enemy Cannon D *Ignores SP and Row* *Immune to all Negative effects except slowed* *Slowed* Level: 25 Hits: 3/3 Special: Smoke Bomb - 1/2 chance to blind all heroes Passive Special: Bombard - The enemy cannon will hit one Party target at random at the end of the turn. Enemy Cannon E *Ignores SP and Row* *Immune to all Negative effects except slowed* *Slowed* Level: 25 Hits: 3/3 Special: Smoke Bomb - 1/2 chance to blind all heroes Passive Special: Bombard - The enemy cannon will hit one Party target at random at the end of the turn. Enemy Cannon F *Ignores SP and Row* *Immune to all Negative effects except slowed* *Slowed* Level: 25 Hits: 3/3 Special: Smoke Bomb - 1/2 chance to blind all heroes Passive Special: Bombard - The enemy cannon will hit one Party target at random at the end of the turn. THE Magpie PARTY Althior Emorith, The Dragonslayer (K-Nut) 36 years old male (undead) human Prophet Level 59 1/5 *Clairvoyance* *Glossolalia* *Intimidation* *Permanently Transcended and Hastened* *Immune to Petrified, Cursed, Bound, and Slowed* *Absorbs Earth* *Immune to Ice and Darkness* *Encouraged (7 Rounds Remaining)* *Lucky (7 Rounds Remaining)* Power Bonus: +6 (+18 to Spells) Defense: 10 Health: 93/93 Ether: 89/108 Gold: 5130 Equipment: Mythril Scepter of Divine Affinity (WP:35, Has ⅙ chance to deal cursed effect on successful spells and ⅙ chance to deal blessed effect on successful healing, staff), Gloves of the Aspirant Zieg-Friend (Spellpower +5, Max Ether +5; suitable to those with reputation with the Ziegfrieds only, if reputation is great, values doubled, if reputation is outstanding, values tripled; handwear), Winged Sandals (protects from bound and slowed effects, footwear), Garuda Wings (Makes the user permanently hastened; Power +50 to winged warriors; backwear), Coat Hanger (allows wearing a second bodywear artifact regardless of the amount limit for artifacts; accessory), Robe of the Seneschal (SP:5; wearer absorbs earth-elemental damage and is immune to petrified, ice, and darkness elemental damage; suitable to clerics, mages, chi monks, necromancers, scholars, and weather mages; bodywear), Robes of Illumination (SP: 5, +10 Max Ether, wearer is permanently transcended, suitable to prophets; bodywear), Sungold Seal (Max HP+2; Power+3), Warlord’s Helmet (SP:6; healing through ether in a battle encourages targets as well, suitable to clerics and chi monks; headwear) Inventory: Arthur Justus Regulus VII Ziegfried, a Hero Who Is Actually Worth Something (NPC, takes suggestions from Dyric) 24-year-old male Human Skirmisher Level 43.6 *Permanently Blessed* *Immune to Hexed, Petrified, Minimized, Jinxed, Fragile, Poisoned, and Stunned* *Immune to Fire, Earth, Wind, Blind, Confused, and Defense Reduction* *Deals double damage to Humanoids and Ancient-type enemies* *Permanently Reinforced* *Immune to Darkness, Wood, Earth, Water, Light, Lightning, Ice, Weakening, Frailty, Poison, Asleep* *Permanently Nimble* Power Bonus: +5 +8 Health: 69/69 Defense: 106 Gold: 6230 Equipment: , Blue Hand Shield (SP:15, Immune to Hexed, Petrified, Minimized, Jinxed, and Stunned; shield), Shadeaux Cape (SP:15, Immune to Fire, Earth, Wind, Blind, Confused, and Defense Reduction, suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear), Immortal Greaves (Wearer deals double damage to Ancients and Humanoids; footwear), Duke's Coat-of-Arms (SP: 5; Protects against *Fragile* and all *Poisons*; Suitable for Knights, Dragoons, Skirmishers and Regulators; Bodywear), Bloody Skull Helmet (SP: 3; heals wearer by the amount of health other combatants lose by *Bleeding* at the end of each round; Headwear), Soul Link Chain (Allows the user to pair up with another party member, each of them gaining all the effects that the other has. The partner has to equip the chain as well (ie. one chain can be shared by two people); Accessory), Clockwork Lance (WP:12, Light-elemental, has 1/3 chance to cause slowed-effect on the target; lance) Abilities: First Breath (Arthur may sacrifice a turn of combat to focus and gain +3 power. Power resets at the end of a battle or when the hero is KO'd), Of Power and Mortals (+1 power each successful quest) Inventory: Atramor Gibbin, the Fiery and Aquatic Champion of Decamon and the Serpent Skinner (CallMePie) *Party Leader* 34 year old male human Rogue Thief Level 46 *Immune to all elements and all negative effects except virus* *Steal 50% More Gold* *Encouraged (7 Rounds Remaining)* *Hastened (7 Rounds Remaining)* *Lucky* *Inspired* Power Bonus: +3 Defense: 10 Health: 89/89 178/178 Gold: 1120 Equipment: Rat's Hide (SP: 4, backwear, suitable for anyone), Galactic Armor (SP: 6, +6 max health, immune to water, wood, lightning, fire, earth, wind, ice, light, darkness, and doomed, bodywear, suitable for anyone), Wide-Brimmed Hat (Protects from all negative effects except sudden death and virus; headwear), Beginner's Lockpicks (1/3 chance to grant the Inspired effect at the beginning of each battle. The bearer can also unlock any non-magical locks. Accessory), Brain Drill (WP:20, damages the target’s ether as well; suitable to all classes) Treasure: Robes of Illumination (SP: 5, +10 Max Ether, wearer is permanently transcended, suitable to prophets; bodywear), 100 Gold, Healing Staff, Cloak of the Dwarven Warchanter (SP: 5, Immune to Blinded and Sealed, suitable for Dwarves), Staff of Ennon (WP:5, light elemental, restores 2 ether on successful hits, staff) Inventory Archdemon Mana: 125/175 Benji Carvenhall, the Dragonslayer and the Champion of the Northern Kingdoms 30 year old half-elf Level 50 3/5 Prophet *Overkill Gloves* *2x damage against Vermin* *Hastened (7 Rounds Remaining)* *Lucky (7 Rounds Remaining)* *Encouraged (7 Rounds Remaining)* Power Bonus: 5 Defense: 25 Health: 82/82 Ether: 52/55 Gold: 794 Equipment: Hollow Meduiak (Precision Bow; WP:24; AIM's become HIT's; darkness-, ice-, fire-, wind- elemental; Hollow [Elixir]), Overkill Gloves [borrowed from Galen] (handwear, +1 gold for every point of damage done extra when defeating an enemy), Scaly Skin of the Allanoid (backwear, SP:6, suitable for Ranger, Barbarian and Beast Warriors), Wonky Shoes (footwear, SP: 3, suitable for all classes), Order Imperial Prophet's Armor (SP: 8; Grants Command; Suitable for Prophets; Bodywear), Tricorne (headgear, SP:3), Anniversary Medal (Power +5, SP +5, Max Health +5, Max Ether +5. Values increase by 1 with each passing year; Accessory) Inventory Dyric Rone(The Legonater) Human male, Assassin Level 33 2/3 *Permanently Lucky* *Immune to All Elements and Blinded* *Steals 50% more gold* *Encouraged (7 Rounds Remaining)* *Hastened (7 Rounds Remaining)* Defense: 6 Health: 45/45 Power Bonus: 0 Gold: 1538 Ability: Ace Assassin Training (Dyric's successful Assassination rolls against enemies immune to instant kill deals an additional LETHAL AIM roll (see Assassin)) Equipment: Lucky Die (User is permanently *Lucky*; suitable for anyone; Accessory), Night's Helmet (SP: 6; immune to Water, Wood,Earth, Ice, Fire, Wind, Lightning, Light, Darkness, and Blinded; suitable for anyone; Headwear), Crystal Shoes (Immunities become Absorption), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; back wear), Mythril Crossbow of Incessant Warmongerers (WP: 40; Darkness and Wind-elemental, deals Slowed on non-AoE rolls, also deals Damage to the enemies above and below the target upon a successful hit; Crossbow), Inventory: https://farm9.staticflickr.com/8005/7499132438_39695e9d92_t.jpg[/img] Light Jinn (Controlled by Dyric) Power: 10 Health: 25/25 Eric (Khorne), Self-proclaimed Siren-Slayer and Butcher of Basilisks 30 year old Human Nord Level 31 Vindicator *Evasion* *Protected from Weakened, Stunned, Poisoned, Bleeding, Cursed, Asleep, Fast Asleep, Confused and Hexed + Immune to Darkness, Water and Earth* *Zweihänder Grip* Power Bonus: +3 Defense: 0 Health: 62/62 Stealth: 0 Gold: 1360 Equipment: Conspirator (WP: 20, causes Blinded and has 1/2 chance to cause Confused with each hit, Ice- and Darkness-elemental; longsword), Pugilist's Gloves (Power +2, protects from Weakened; handwear),Boots of Evasion (Wearer takes half damage in front row + Immunity to Darkness, Water, Earth and Asleep; footwear), Periwinkle Ribbon (Grants Immunity to Stunned, Poisoned, Bleeding, Cursed, Asleep, Fast Asleep, Confused and Hexed; suitable for Periwinkle Eric only; headwear) Inventory: Ezeran Yavarr (MysticModulus)42 year old male human SorcererLevel 25 *Immune to Wood and Fire, Sealed and Blindness* *Enemies that hit Ezeran become slowed* *Hastened (8 Rounds Remaining)*Power Bonus: (+2 spellpower)Defense: 6Health: 38/38Ether: 18/29 Stealth: 1Gold: 552Equipment: Ooze Wand (WP: 10, 1/3 chance to Slow), Sneezing Demon (SP:3; enemies that hit the wearer become slowed; immunity to wood, fire and blindness, suitable to Ezeran only; bodywear), Etherium Pauldrons (SP:3, immune to sealed; backwear),, Bad Luck Charm (Makes the sorcerer’s spells - including Razzmatazz and Sleight of Hand - cause an additional jinxed-effect, increasing their ether cost by 1; suitable for sorcerers; accessory), Inventory: Hoke Ablesword - Champion of the Northern Kingdoms, Kraken Whacker, Titan Smiter, Serpent Skinner, Matchmaker and Rock Champion of Decamon (UsernameMDM) Human Male Dragoon Level 61 *Immune to Fragile, Confused, Dark, Earth, Fire, Wind* *Absorbs Poison* *In Flight* *Encouraged (8 Rounds Remaining)* *Inspired (8 Rounds remaining)* Power Bonus: +5 Power, +7 WP Defense: 61 Health: 106/106 212/212Gold: 996 Equipment: Zoot's Order (WP:40; Deals Darkness, Light, Ice, Cursed, Fragile, permanently Poisoned-by-10, hits reduce enemy SP by 1; spear, suitable for Hoke only [Hydra Tongue, Crimson Haze, Amethyst, Diamond, Etherial Opal]), Mythril Buckler (SP:42, Amethyst, Mythril), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear),Sven's Heavy Armor (SP:6, Immune to Fire, Earth, Wind and Fragile), Guffington's Seal (Proves the Hero is a Friend of Guffington. The hero starts every quest with one "Hero's Cocktail": encouraged, hastened, lucky and inspired), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Bone Claws (+3 WP, 2 SP, hand wear), Warrior's Treads (SP:2, Health +1, footwear), Prayer Beads (User is Permenantly Blessed, accessory), Inventory: Torc *In Flight* Female Dragon Adult Level: 61 Health: 91/91 Element: Fire Ability: Draconic Fate (May pay 10 health for a 1/2 chance to make a party member Lucky) John 'Heckz' Brutenhal, the Ghostbuster, the Super Sleuth, the School Inspector and the Matchmaker (Cutcobra) 32 year old male human Level 31 Weather Mage *Immune to Sealed* *Deals Weakened to Humanoid Enemies and Fragile to Holy Enemies* *Instant Weather Forecasts* *Lucky (7 Rounds Remaining)* *Hastened (7 Rounds Remaining)* Power Bonus: +3 (+10 with Spells) Defense: 3 Health: 41/41 Ether: 43/52 Gold: 329 Equipment: Weatherfax Broom (WP:30, makes weather forecasts instant instead of being applied at the end of the round, broomstick), Robe Of The Archmagi (SP:3, Max. Ether + 5, immune to sealed; bodywear) , Magician's Gloves (Spellpower +10; suitable for mages; handwear), Burning Eyes (The wearer may add fire elemental to their attacks. The wearer deals weakened to humanoid enemies and fragile to holy enemies. Headwear), Sungold Medallion (+3 Power, +2 Health) Inventory: Karie Alderflask-Cour (Kintober) 26 Year Old Human Female Minstrel Level 38.75 *Permanently Nimble* *1/3 Chance to Weaken targeted enemy on successful hits* *Steal 50% More Gold* Power Bonus: 3 Health: 66/66 Defense: 7 Ether: 16/44 Stealth: +2 Gold: 686 Equipment: Catsuit (Wearer becomes nimble and has a 1/3 chance to completely avoid rolls of COUNTER, DAMAGE, and FREE HITS, suitable for women only, body wear), Vorpalis Crown (SP: 4, the wearer has a 1/3 chance of dealing Weakened to the targeted enemy on successful hits. Headwear, suitable for anyone.), Fenarian Robes of the Vampire (SP:3, Max. Ether +4, backwear), Encore Plectrum (If the same song is sung for more than one round of combat in a row, the song's ether cost for the consecutive rounds is halved; suitable for minstrels, accessory), Fine-tuned Guitar (WP:15, user is lucky; instrument), Inventory: Kiray Nastayo, A Hero Who Is Actually Worth Something (KingoftheZempk) 24 year old Female Human Warden Level 29 *Immune to Blinded, Doomed, Blessed, Light, Darkness, Wood**Double damage to Demonic and Holy Foes**Half Damage from Free Hits* *Intimidation* *Blessed (7 Rounds Remaining)* *Lucky (7 Rounds Remaining)* Power Bonus: 6 Defense: 29 Health: 46/46 Stealth: 0 Gold: 149 Equipment: Never Blessed Armor (SP: 11, Immune to Darkness, Light, and Blessed, Wearer deals double damage to Demons, suitable to Knights, Barbarians, Regulators, and Skirmishers), Spesialian Spiked Pauldrons (Damage from Free Hits is halved, Immune to Wood; accessory), Never Blessed Helmet (SP: 8, Immunity to Blinded, Doomed and Blessed, Wearer deals double damage to Holy Enemies, suitable to Knights, Barbarians, Regulators, and Skirmishers), Orcish Barbed Shield (SP: 12), Mythril Hunter's Crossbow (WP:22, double WP against beasts, fire, ice, wind, and darkness-elemental), Inventory: Lind Whisperer (Lind Whisperer) 25-year-old Human Black Knight *Steal 50% More Gold* Level 26 Power Bonus: +7 Defense: 15 Health: 42/42 Gold: 303 Stealth: 0 Equipment: Invader's Armour (SP: 3, wearer is encouraged when their current health is at half or below the wearer's maximum level), Immortal Palms (+7 power; all battle start with one round of Electric weather. Handwear.), Vorpalis Netherwings (SP: 4, the wearer deals double damage to humanoid type enemies and takes half damage from Holy/Light enemies. Backwear, suitable for anyone.), Shield of the Silent Knight (Shield, SP:8, attackers have a 50% chance of being Sealed), Bifrost Blades (WP: 14, dual strike, dagger Light, Earth, Water, Wind, and Ice Elemental) Lord Lawrence Boomingham (Zepher) 48 year old male human Vindicator Level 38 *Immune to darkness, fire, fragile, sleep, weakened, and blinded* *Affluence* *Reinforced* Power Bonus: +5 (+5 front row) Defense: 14 28 Health: 61/61 Stealth: 0 Gold: 368 Equipment: Scupperer (WP:19; darkness-, fire- and earth-elemental; inflicts bleeding 2 and poisoned by 10; has 1/2 chance each to inflict blinded, sealed, weakened and fragile; greatsword), Tome of Affluence (+10 Gold if equipped for the entirety of a battle; grants immunity to fragile, asleep, weakened, blinded, darkness and fire; accessory), Vest of Faded Trials (SP:10, 1/2 chance of granting reinforced effect at the start of every battle, Immune to Fragile; Suitable for Knights, Barbarians, Dragoons, Skirmishers, Regulators, Vindicators; bodywear and headwear), Fighting Boots (Power +5 on the front row; suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators, vindicators and winged warriors; footwear.), Round Metal Shield (SP:7), Inventory: Matthias (Stickfig)Level 32 2/3 Druid *Immune to Earth, Ice, and Water* *Immune to Blinded, Bound, Fragile, Sealed, and Slowed* *½ chance immunity to Asleep* *Deals Fragile* *Gains 10 gold for each Humanoid killed* *Lucky (7 Rounds Remaining)* *Hastened (9 Rounds Remaining)*Power Bonus: +18Defense: 10 Health: 42/42Ether: 21/33Gold: 715 Abilities: Bearer of the Anvil (Matthias may sacrifice his turn to add his WP or SP to another heroes for the round; he may also improve one weapon at the end of each quest [+1 WP]), Immortal Waters (Once per quest, Matthias can heal himself to full health and remove all negative effects during combat; this does not take up an action) Equipment: Ethereal Steampunk Stovepipe (SP:1; immunity to Earth and Water; protects from Blinded and Sealed; ½ chance to protect from Asleep-effect; suitable for men; headwear), Hunter's Plate (SP:4; wearer gains 10 gold for each Humanoid killed; suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Ethereal Rocket Boots (SP:2; immunity to Ice; protects from Bound, Fragile, and Slowed effects; footwear), Sungold Seal (+3 power, +2 health), Coat Hanger (Allows wearing a second bodywear artifact regardless of the amount limit for artifacts; accessory [no bodywear attached]), Mail of the Renegade Commander (SP: 3, Free hits deal half damage, Bodywear), Ethereal XX Handcannon Replica (WP:12, pierces defense, Fire- and Light-elemental, deals Afraid, hand cannon), Inventory: Monk Pretzel and His 99 Pieces, the Super Sleuth (Played by Palathadric)463-year-old male "hermit" Artisan Level 40.75 *Permanently Blessed* *Immune to Hexed, Petrified, Minimized, Jinxed, Fragile, Poisoned, and Stunned* *Immune to Fire, Earth, Wind, Blind, Confused, and Defense Reduction* *Permanently Reinforced* *Immune to Darkness, Wood, Earth, Water, Light, Lightning, Ice, Weakening, Frailty, Poison, Asleep* *Permanently Nimble*Power Bonus: +5Defense: 692Health: 72/72 Stealth: +2Gold: 1082Equipment: Wraps of the Steadfast Tortoise (Grants permanent *reinforced* Effect, Handwear, Suitable for Chi Monks), Cloak of the Grand Vizier (SP: 11 multiplied by the number of party members; Grants immunity to Darkness, Wood, Earth, Water, Light, Fire, Lightning, Ice, Wind, *Blinded*, *Weakened*, *Frailty*, *Asleep*, and *Confused*; Backwear), Cape of Extravagance (SP: 5, +10 WP, Wearer is Permanently Nimble, Backwear, suitable for Mimes), Soul Link Chain (Allows the user to pair up with another party member, each of them gaining all the effects that the other has. The partner has to equip the chain as well (ie. one chain can be shared by two people); Accessory), Prayer Beads (Makes the wearer permanently Blessed; accessory.), Mythril Heaven and Hell (WP: 41; Darkness; Poisoned 9, Cursed, Dual-Strike; Whip),Inventory: Water Trap: Untriggered Nerwen Calmcacil (played by Chromeknight) Champion of The Northern Kingdoms 265 year old female Elven Shaman Level 40.4 *Immune to sealed* *Gains Double EXP* *Counterstriking* Power bonus;+8 Defense: 1 Health: 62/62 Ether: 49/29 Gold: 425 Equipment: Mourning Star (WP: 10; Fire-elemental; inflicts Fragile-effect; mace), Lesser etherial cloak (SP:1, Max. ether +3, immune to sealed; backwear), Medal of Valor (Double experience from battles; accessory), Chameleon Vest (Max. Health +10, the user becomes able to absorb the last element it was damaged with; bodywear), Counterstrike Gloves, Barbarians boots (natural, respite becomes restoration) Inventory: Petaldan Parfenius (Played by Palathadric) 5-year-old male "wonder" Paladin *Immune to Darkness* Level 17.5 Power Bonus: 0 Defense: 33 Health: 39/39 Ether: 14/17 Stealth: 0 Gold: 73 Equipment: Armour of Dark Arts (SP: 10; Takes up: Bodywear, Handwear, Footwear slots; counts as one artifact; Suitable to Knights, Dragoons, and Skirmishers), Cloak of Innocence (SP: 3; grants the wearer immunity to Darkness, if the health of the wearer is below 50% the wearer is also *Blessed*; Backwear; Suitable for Petaldan only), Slimy Sword (WP:25, can be split into several weaker Slimy Swords or combined with other Slimy Swords to increase WP and split apart again at any time, Longsword), Mythril Shield (SP: 20 Shield) Inventory: Skrall (Waterbrick Down) 81 year old Male Ogre Beast Warrior Level 43.8 *Natural Respite* *Immune to Fragile, Blinded, and Confused* *1/3 chance to revive when KO'd* *Encouraged (7 Rounds Remaining)* *Lucky (7 Rounds Remaining)* Power Bonus: 0 Defense: 11 Health: 68/68 Stealth: +2 Gold: 6 Equipment: Oversized Mythril Greatsword (WP:46, double damage on targets that are clearly smaller than the hero, Poisoned 10, greatsword), Tricorne (SP: 3, head wear), Heavy Armor (SP: 5, wearer is immune to fragile, blind, and confused effects, body wear), Moone Greaves (SP: 3), Vorpalis Talisman (1/3 chance of instantly resurrecting with 1 HP and 1 Ether upon being knocked out; accessory) Inventory: The Demon Germ (samurai-turtle) ??? years old ; Half Demon; Male Black Knight Level 24.33 *Immune to Slowed & Hastened * *Steal 50% More Gold* Power Bonus: +4 Defense: 21 Health: 43/43 Stealth: +3 Gold: 151 Equipment: , Spesialian Helmet (SP:2, SP:4 if wearer’s Star Elf, Health +2, Power +2, Suitable for anyone; headwear), Greaves (SP:2, immunity to Slowed and Hastened; footwear), Dastan Armor (SP: 4; Immune to Darkness/Amethyst Diamond/Light Garnet/Earth & Ruby/Fire; +2 SP for all other Dastan Equipment; Suitable for Knights, Regulators, Winged Warriors, Dragoons, and Vindicators; bodywear), Crested Shield (SP: 13; shield), Flying Talon "of the Salamander" (WP:10; Ruby/Fire-elemental; Steals one drop at Random from Enemy; whip) Inventory: Throlar Wineghilm (Lord Duvors) 137 year old male Dwarven Paladin *Permanently Nimble* *Absorbs Fire* *Immune to Ice* Level 22 Power Bonus: 0 Defense: 31 Health: 51/51 Ether: 17/22 Stealth: +1 Gold: 0 Equipped: Gloves of the Hypocritical/Hippocratic Oath (Adds +10 to healing for characters with the Healing job trait and +10 Poisoning for characters with the Wicked fighting style [or future equivalent]), , Greaves of the Wolf (SP: 5, Wearer is Nimble; footwear), Rotting Rod (WP: 15, 1/3 chance to Hex Undead, staff), Weathered Shield (SP: 16, Ice elemental), Infernal Armor (SP: 10, absorbs fire, suitable for knights, dragoons, regulators, skirmishers, and vindicators; bodywear), Inventory: Torald Waruelf, Matchmaker (Alfadas)21 year old male human Battle MageLevel 17.5Power Bonus: +19Defense: 16Health: 42/42 Ether: 25/29 Stealth: 0Gold: 236Abilities: Pact of the Tome (Torald may spend his action for a 1/6 chance to cause the Doomed effect on a Humanoid enemy or the Hexed effect on a Demon enemy). Equipment: Torangu's Trident (WP: 20, SP: 5, cannot be used with Shield, Trident), Pandemonicon (+11 Power Bonus, HP, SP, Ether, Grants Pact of the Tome ability, accessory, Level 1, cannot be unequipped)Inventory: Vindsval Half-Born (Asphalt) 41 year old, Male, Half Giant, Level: 43 Vindicator *Immune to Dark & Demonic enemies* *Immunity to Asleep,Blinded,Confused, Fragile, and Weakened* *Gains 3x Experience* *Lucky (7 Rounds Remaining)* *Reinforced (7 Rounds Remaining)* Power Bonus: +12 Defense: 10 20 Health: 66/66 Stealth: +1 Gold: 134 Equipment: Shikokku's Stealth Suit (SP:7; Power +6, User is immune to Dark & Demonic enemies; Body, Head and Backwear counts as 1 Artefact), Wonky Shoes (footwear, SP: 3, suitable for all classes)(lent by Benj), ), Multi-tool Attachment (Artificial arm, Enables user to ignore the weapon restrictions of their class excluding Shields, Handwear, Suitable for Vindsval), Great Club (WP: 100, cannot be reinforced, imbued, or used with a shield. Suitable to barbarians and beast warriors); Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to Asleep,Blinded,Confused, Fragile, and Weakened effects), Requiem (WP: 20;Wood and Light-elemental; Longbow), Inventory: NPC's Bellanotte Shadeaux (Takes suggestions from Dyric)Level 30 Minstrel *Permanently Fragile* *Immune to Asleep and Fast Asleep* Power Bonus: 0Defense: 10 Health: 58/58Ether: 1/56Gold: 0 Equipment: Nocturne Flute (WP: 6, inflicts the Sleep affect, instrument), Shadeaux Cape (SP: 9), Sandman’s Parasol (Protects from asleep- and fast asleep –effects; accessory), Bard's Corset (SP: 1, Ether +10) Inventory: Serenade of Water (Causes water-elemental damage equal to the minstrel's level to all enemies instantly. Costs 2 ether per damaged enemy.), Bolero of Fire (Causes fire-elemental damage equal to the minstrel's level to all enemies instantly. Costs 2 ether per damaged enemy.), Grand Potion, Trickster's Mask of the Elf (changes the wearer into an elf of the same gender when worn; Accessory, suitable for anyone), Sven's Dagger (WP: 14, Fire- and Earth+Sealed Elemental), Staff of the Cultist Battlemage (WP: 7, staff, 50% chance of Fleeing upon being KO'd), Fur Leggings (SP: 1, Beast enemies do not deal free hits to the wearer; footwear, suitable for anyone), Anniversary Medal (Power +6, SP +6, Max. Health +6, Max. Ether +6. The values will increase by 1 with each passing year; accessory.) Chesterine Ziegfried (NPC, controlled by Matthias) 27-year-old Human Necromancer *Immune to Enamored* Level 30 Power Bonus: +3 (+20 Spellpower) Health: 39/39 Ether: 53/59 Defense: 1 Gold: 100 Equipment: Grand Tonic, Gloves of the Aspirant Zieg-Friend (Spellpower +5, Max Ether +5; suitable to those with reputation with the Ziegfrieds only, if reputation is great, values doubled, if reputation is outstanding, values tripled; handwear), Heart Locket (Protects from the Enamored effect, accessory), Particularly Peculiar Pink Wizarding Hat (SP: 1 times the number of summons under the necromancer's control, minimum of 1, maximum of 20, suitable for Necromancers, Headwear), Marginally Magnificent Magenta Wizarding Robes (1/2 chance to avoid negative effects), Star-struck Wand (WP:6, confused-effect, wand). Zirconia Inventory: Sigil of the Cold Circle - (Raise an Army costs twice as much ether, but raised undead are three times as powerful, accessory, suitable for necromancers), Elphaba of Ozmath (NPC, takes suggestions from Zepher) ??? years old female Witch *Immune to Sealed, Bound, Blinded, Poisoned, Burning, Enamored, Cursed, Petrified, Fire, Water, Wind, and Earth* Level 35 Power Bonus: 0 Health: 59/59 Ether: 44/46 Defense: 15 Stealth: +4 Gold: 100 Equipment: Ozmath Witch's Talisman (Makes the Witch's poisonous attacks deal poisoned 10 and additionally drop the target's level by 1, Accessory), Ozmath Witch's Cloak (SP 5, Immunity to Sealed, Bound, Blinded, Poisoned, Burning, Enamored, Cursed, Petrified, Fire, Water, Wind, and Earth, Backwear), Ozmath Witch's Gloves (Healing also restores the target's ether equal to user's WP, Handwear), Ozmath Witch's Robes (+10 Health, +10 Ether, +10 SP, +1 Stealth, Torsowear), Hickory Broomstick (WP: 15, Broomstick), Roderick's Staff (WP: 10, 1/3 chance to Confuse, Staff) Euflear, the Fey One (NPC, takes suggestions from Karie) *Permanently Blessed* *Permanently Encouraged* *Permanently Hastened* *Immune to Slowed & Bound* ??? Old Fairy Sylvan Ranger Level 50 Power Bonus: 0 Defense: 6 Health: 64/64 Stealth: 0 Gold: 0 Equipment: Double-Barreled Handcannon (WP: 15, fire-elemental, dual-strike, hand cannon), Counter-strike Gloves, Darksteel Armour (SP: 6; Max. Health +3; Bodywear), Baron's Oversized Hat (wearer is permanently Encouraged and Slowed; headwear), Quiver of Blinding Light (Attacks become light-elemental and cause blinded; can only be used with a bow or a crossbow; back wear), Winged Sandals (Protects from bound- and slowed-effects; footwear), Prayer Beads (Makes the wearer permanently blessed; accessory.) Inventory: Unlucky Crossbow (WP: 13, causes Jinxed Effect), Dwarven Portable Catapult (WP:10; Double Damage to Enemies Visibly Larger than the User; Throwing Weapon), Knife-Tongue (NPC, takes suggestions from Arthur) *Permenantly Hastened* 39 years old male hobgoblin Marauder Level 25 Power Bonus: 0 Health: 40/40 Gold: 0 Equipment: Cendstyr (WP: 10, cutlass), Shank (WP: 10, dagger), Quickdraw Belt (Suitable for Knife-Tongue, user is hastened, accessory) Marco Malfron (NPC, controlled by Althior) 27-year-old Human Battle Mage Level 30 Power Bonus: +3 (+20 Spellpower) Health: 50/50 Ether: 56/59 Defense: 20 Gold: 100 Equipment: Grand Tonic, Gloves of the Aspirant Zieg-Friend (Spellpower +5, Max Ether +5; suitable to those with reputation with the Ziegfrieds only, if reputation is great, values doubled, if reputation is outstanding, values tripled; handwear), Gravely Guardian Gray Wizarding Hat (SP= Current Ether/3 rounded up, headwear, suitable to Marco only), Silently Sneaking Slate Wizarding Robes (1/2 chance to avoid negative effects), Dueling Wand (WP:25, Dual Strike, wand), Ruby, Topaz, Opal, Garnet Sküld (NPC, controlled by Alfadas) 12 years old female nôrn Altar Girl *Immune to Burning* Level 16 Power Bonus: 0 Health: 22/22 Ether: 18/25 Defense: 1 Gold: 20 Equipment: Silk Fan (WP:10, wind-elemental, fan), Shrine Robes (Immune to Burning, +5 HP, Torsowear) Shadow Cloak (SP:1; backwear), Scroll of Intellect, Scroll of Minor Dispel, Scroll of Shielding Waldorf (NPC, controlled by Petaldan) 22 years old male human Mage Level 10 *Immune to wood and poisoned* Power Bonus: 0 Health: 14/14 Ether: 16/16 Gold: 0 Equipment: Wandrake (WP:5, wood-elemental broomstick), Green Pointy Hat (Max. ether +2, immune to poisoned-effect and wood-element; suitable to mages, clerics, necromancers, scholars and weather mages; headwear) Inventory: Ruby (Fire), Emerald (Wood) Party Leader, please determine a battle order. Everyone Else, please determine your action and the row from which you are performing it.
  11. Waterbrick Down

    Heroica RPG - Quest #159: An Unexpected Return

    QM Note: Thanks for your patience folks, I'm getting the grid portion of the battle put together. Expect something within the next 24hrs.
  12. Waterbrick Down

    Heroica RPG - Quest #159: An Unexpected Return

    QM Note: Just for clarification, where are the heroes steering the ship? Is the intention to aim for the docks, or somewhere else?
  13. Waterbrick Down

    Heroica RPG - Quest #159: An Unexpected Return

    QM Note: Lord Duvors reply is correct. QM Note: They would lose on member per turn. QM Note: Yes, i’ll fix that.
  14. Waterbrick Down

    Heroica RPG - Quest #159: An Unexpected Return

    Rushing back and forth across the ship, the heroes work as one dropping drakes, dragons, and wyverns from the sky into the ocean below. The cannons continue to decimate the larger beasts' ranks as the Magpie rushes ever closer to Fort Freedom. In the distance the heroes can see commotion on the walls of the fort and warning cannon shots start to drop in front of the ship. As winged creatures fall upon the deck of the ship, heroes with swords, clubs, maces and all manner of weaponry descend upon the monsters and the deck is soon stained black with dragon blood. Both minstrels sit exhausted as Heckz weaves a weather spell inducing a wave of high humidity to wash over everyone. The small mobs of hatchlings seem to waiver but are soon reinforced as even more drakelings swarm about the rigging and the sails. Further back the group can see another group of wyverns soon to join the fray. Battle Notes: Because we are kicking off essentially a multi-stage battle, consumables with positive effects will only last 10 rounds. If you'd like to reverse your decision to consume your consumables before this, let me know. When a cannon is manned, the players stats/positive effects are not taken into account while running the round, i.e. an encouraged character does not double a cannon's damage output Mages may spend an action to cast a wind spell (providing they have a Sapphire) at the cost of 1 ether to propel the ship an extra 100 feet. Enemies that are *In Flight* can only be hit with ranged weapons or spells. Once struck they will be *Grounded* and can be hit by melee weapons. At the end of the next round each *Grounded* creature has a 1/6 chance to become *In Flight* Enemies have a 1/6 chance to deal damage directly to the ship instead of a given hero or cannon AOE attacks will only effect the enemies on that side of the ship. New dragons will be added randomly during each subsequent round until the party reaches the Fort. The amount and type will be determined by a dice rolls: 1-2: None, 3-4: 2 Dragons, 5-6: 4 Dragons. 1-2: Wyvern, 3-4: Drake, 5-6: Hatchling Mob Cannons take a player's full turn to fire Ship Speed: 1300 ft/round Ship Condition: 15/15 Hits Distance to Fort Freedom: 1600 ft Current Weather: Humid Round 2 of Battle Across the Bay Archdemon - Devil's Whisper Port Side - Success - 25 Mana >Petaldan shoots Shadow Drake B - Success - 600 Damage, KO'd >Waldorf shoots Shadow Drake B Green Drake B - Success - 600 Damage >Germ shoots Shadow Drake B Green Drake B - Success - 600 Damage, KO'd >Throlar shoots Black Drake B - Success - 600 Damage >Skuld shoots Black Drake B - Success - 600 Damage, KO'd >Knife Tongue shoots Shadow Drake B - Success - 300 Damage >Bellanotte sings Rapid March (12 heroes; -24 ether) - Success - -24 Ether >Ezeran speeds up the Magpie (Wind) - Success - 100ft, -1 Ether >Ezeran speeds up the Magpie (Wind) - Success - 100ft, -1 Ether >Ezeran speeds up the Magpie (Wind) - Success - 100ft, -1 Ether >Torald speeds up the Magpie (Wind) - Success - 100ft, -1 Ether >Torald speeds up the Magpie (Wind) - Success - 100ft, -1 Ether >Heckz changes weather to Humid (Water) - Special Damage Disaster - Humid Weather permanent, -1 Ether >Heckz speeds up the Magpie (Water) - Success - 100ft, -1 Ether >Heckz speeds up the Magpie (Water) - Success - 100ft, -1 Ether >Chesterine speeds up the Magpie (Wind) - Success - 100ft, -1 Ether >Chesterine speeds up the Magpie (Wind) - Success - 100ft, -1 Ether >Althior speeds up the Magpie (Wind) - Success - 100ft, -1 Ether >Althior speeds up the Magpie (Wind) - Success - 100ft, -1 Ether >Althior speeds up the Magpie (Wind) - Success - 100ft, -1 Ether >Dyric vs. Green Drake A (Warmonger's Crossbow) - Damage Hit Critical Hit - No Assassinations, 452 Damage to Green Drake A, 0 Damage to Obsidian Wyvern A, 226 Damage to Black Drake A >Dyric vs. Speckled Wyvern B (Warmonger's Crossbow) - Grim Reaper Grim Reaper - Speckled Wyvern B, Assassinated, 1 Hit to Green and Gold Mobs B >Dyric vs. Black Drake A (Warmonger's Crossbow) - Damage Aim Grim Reaper - Black Drake, Immune to Assassination, 80 Damage, 1 Hit to Gold Mob A >Kiray vs. Gold Mob A (Hunter's Crossbow) - Damage Special Damage Damage - 0 Damage >Kiray vs. Gold Mob B (Hunter's Crossbow) - Damage Aura >Nerwen vs. White Mob A - Special Damage (Flash Frost) - Enemies Ignore Heroe's Positive Effects next round >Nerwen vs. White Mob B - Meditate - +1 Ether >Euflear vs. White Mob A - Damage Special Damage Ambush (8 Hits) - 2 Hits to White Mob A, 0 Damage to Obsidian Wyvern A, Green Drake A, Black Drake A, 1 Hit to Green and Gold Mobs A, 0 Hits to Red Mob >Euflear vs. White Mob B - Critical Hit Aim Special Damage - 2 Hits >Euflear vs. White Mob B - Critical Hit Hit Hit - 2 Hits >Pretzel vs. Obsidian Wyvern B (Heaven and Hell) - Upgrade Upgrade - +1 WP >Pretzel vs. Obsidian Wyvern B (Heaven and Hell) - Damage Damage - Hexed, 70 Damage to Hunter Wyvern B >Hoke vs. Speckled Hunter Wyvern B (Zoot's Order) - Jump Hit >Hoke vs. Speckled Hunter Wyvern B (Zoot's Order) - Jump Hit - 452 Damage, Cursed, Fragile, Level reduced by 1 >Torc vs. Hunter Wyvern B (Fire) - Dragon's Wrath - Heroes do a bunch of damage, Torc Does 3360 Fire Damage, Hunter Wyvern B and Obsidian Wyvern B KO'd, Green, Gold, and White Mobs, 7 Hits, Red Mob 6 Hits >Torc vs. Hunter Wyvern B Green Mob B (Fire) - Breath - 0 Damage >Karie vs White Mob A (Fine Tuned Guitar) - Cheer Up Cheer Up Sound of Music (Ballad of Bravery) - 53 Damage to >Atramor vs Red Mob A (Mythril Claws) - Special Damage Grand Theft Hero Grand Theft Hero - 1 Hit, Enamored, No drops to be stolen >Atramor vs White Mob B (Mythril Claws) - Steal Grand Theft Hero - 1 Hit, Enamored, 30 Gold Stolen >Djinn vs Black Drake A - Miss Miss Vindsval vs. Black Drake A (Great Club) - Damage Hit Critical Hit - 910 >Skrall vs. White Mob A - Massacre Special Damage Massacre - 344 Damage to Obsidian Wyvern A, Green Drake, Black Drake, 1 Hit to Green, Red, Gold, and White A Mobs. Obsidian Wyvern and Black Drake KO'd >Vermilion Wyvern A vs. Obsidian Wyvern B - Hit Hit - 80 Damage, Asleep >Vermilion Wyvern B vs. Obsidian Wyvern B - Hit Hit - 80 Damage, Ko'd >Arthur vs. Obsidian Wyvern A Green Drake A (Clockwork Lance) - Special Damage Hit - 126 Damage >Boomingham vs Green Drake B Mob B (Silver Saber) - Damage - 0 Damage to Kiray >Erik vs. Red Mob B (Conspirator) - Supernal Smite - 1 Hit >Lind vs. Green Mob A (Gladius) - Damagee Hide >Marco vs. Green Mob B (Earth) - Great Spell - 1 Hit, -1 Ether >Elphaba vs. White Mob B (Broomstick) - Mirror Special Damage (Flash Frost) - Heroes ignore Enemies Positive Effects next round >Matthias vs. Green Drake B Green Mob B (Extraordinaire) - Special Damage Hit - 1 Hit >Matthias vs. Black Drake B Green Mob B (Extraordinaire) - Damage Aim - 1 Hit >Benji vs. Hunter Speckled Obsidian Wyvern B (Meduiak) - Special Damage Alea Lacta Est (3) - 0 Damage, 1 Hit to all Green, Gold, and White Mobs, 0 Hits to Red Mob >Benji vs. Hunter Speckled Obsidian Wyvern B (Meduiak) - Special Damage Hit - 0 Damage Gold Mob A - Free Hits (Kiray) - 0 Damage Gold Mob B - Free Hits (Kiray) - 0 Damage Althior - Transcended - +1 Ether Reinforcements arriving at the end of Round 3: 4 Wyverns to each side THE ENEMY Port Vermilion Wyvern A *In Flight* *Immune to Sealed, Stunned, Sudden Death, Afraid, Hexed, and Bleeding* *Deals Sleep* *Jinxed*Type: VerminLevel: 40Health: 847/1200Special: Comforting Spores - The Wyvern's releases a cloud of healing dust causing all of the enemy party to remove one negative effect and restore 100 HP each turn until a successful Fire spell is cast.Drops:1-2: Greater Potion3-6: Nothing Green Drake A *Grounded* *Immune to fire, ice, lightning, cursed, blinded, sealed, and sudden death* *Jinxed* *Slowed* Type: Flying Level: 30 Health: 323/1823 Special: Acidic Breath – Deals 23 wood-elemental damage and the poisoned by 12-effect to all opponents. Drops: 1-2: Dragon Skull (Worth 250 gold, except in Magic Shops where it is worth 500 gold) 3-6: Dragon Scale (Grants lucky- and blessed-effects when consumed.) Green Hatchlings A (Mob 5) *Grounded* *Immune to fire, ice, and lightning, Hexed, and Slowed* *Jinxed* Type: Flying Level: 5 Hits: 5/20 Special: Whistling Wind – Randomizes the next battle order Drops: Red Hatchlings A (Mob 10) *Grounded* *Immune to fire, ice, and lightning, Hexed and Slowed* *Jinxed* *Enamored w/ Atramor (3 Rounds Remaining)* Type: Fire Level: 10 Hits: 10/20 Special: Frenzied Fire – All enemies deal *Burning 5* during the next round Drops: Gold Hatchlings A (Mob 6) *Grounded* *Immune to fire, ice, and lightning, Hexed and Slowed* *Jinxed* Type: Light Level: 6 Hits: 6/20 Special: Caressing Corona – All enemies ignore Immunities during the next round Drops: 1-2: 20 Gold 3-6: Nothing White Hatchlings A (Mob 9) *Grounded* *Immune to fire, ice, and lightning, Hexed and Slowed* *Jinxed* Type: Ice Level: 9 Hits: 9/20 Special: Flash Frost – All enemies ignore Positive Effects during the next round Drops: 1-2: 20 Gold 3-6: Nothing Green Hatchlings C (Mob 20) *In Flight* *Immune to fire, ice, and lightning, Hexed, and Slowed* Type: Flying Level: 20 Hits: 20/20 Special: Whistling Wind – Randomizes the next battle order Drops: 1-2: 20 Gold 3-6: Nothing Red Hatchlings C (Mob 20) *In Flight* *Immune to fire, ice, and lightning, Hexed and Slowed* Type: Fire Level: 20 Hits: 20/20 Special: Frenzied Fire – All enemies deal *Burning 5* during the next round Drops: 1-2: 20 Gold 3-6: Nothing Gold Hatchlings C (Mob 20) *In Flight* *Immune to fire, ice, and lightning, Hexed and Slowed* Type: Light Level: 20 Hits: 20/20 Special: Caressing Corona – All enemies ignore Immunities during the next round Drops: 1-2: 20 Gold 3-6: Nothing White Hatchlings C (Mob 20) *In Flight* *Immune to fire, ice, and lightning, Hexed and Slowed* Type: Ice Level: 20 Hits: 20/20 Special: Flash Frost – All enemies ignore Positive Effects during the next round Drops: 1-2: 20 Gold 3-6: Nothing THE ENEMY Starboard Obsidian Wyvern B *Grounded* *Immune to Blinded, Stunned, Sleep, Slowed, and Fast Asleep* *Deals Stunned* *Hexed (1 Round Remaining)*Type: RockLevel: 70Health: 101/750Special: Confounding Echoes - The Wyvern's Shriek reverberates across the water causing all of the party to take 10 damage that ignores SP and Row each turn until a successful Water spell is cast.Drops:1-2: Dragon Scale (Grants Lucky and Blessed, Consumable)3-6: Nothing Vermilion Wyvern B *In Flight* *Immune to Sealed, Stunned, Sudden Death, Afraid, Hexed, and Bleeding* *Deals Sleep* *Tamed (2 Round Remaining)*Type: VerminLevel: 40Health: 1200/1200Special: Comforting Spores - The Wyvern's releases a cloud of healing dust causing all of the enemy party to remove one negative effect and restore 100 HP each turn until a successful Fire spell is cast.Drops:1-2: Greater Potion3-6: Nothing Green Hatchlings B (Mob 7) *Grounded* *Immune to fire, ice, and lightning, Hexed, and Slowed* Type: Flying Level: 7 Hits: 7/20 Special: Whistling Wind – Randomizes the next battle order Drops: 1-2: 20 Gold 3-6: Nothing Red Hatchlings B (Mob 11) *Grounded* *Immune to fire, ice, and lightning, Hexed and Slowed* Type: Fire Level: 11 Hits: 11/20 Special: Frenzied Fire – All enemies deal *Burning 5* during the next round Drops: 1-2: 20 Gold 3-6: Nothing Gold Hatchlings B (Mob 11) *Grounded* *Immune to fire, ice, and lightning, Hexed and Slowed* Type: Light Level: 11 Hits: 11/20 Special: Caressing Corona – All enemies ignore Immunities during the next round Drops: 1-2: 20 Gold 3-6: Nothing White Hatchlings B (Mob 4) *Grounded* *Immune to fire, ice, and lightning, Hexed and Slowed* *Enamored w/ Atramor (3 Rounds Remaining)* Type: Ice Level: 4 Hits: 4/20 Special: Flash Frost – All enemies ignore Positive Effects during the next round Drops: Green Hatchlings D (Mob 20) *In Flight* *Immune to fire, ice, and lightning, Hexed, and Slowed* Type: Flying Level: 20 Hits: 20/20 Special: Whistling Wind – Randomizes the next battle order Drops: 1-2: 20 Gold 3-6: Nothing Red Hatchlings D (Mob 20) *In Flight* *Immune to fire, ice, and lightning, Hexed and Slowed* Type: Fire Level: 20 Hits: 20/20 Special: Frenzied Fire – All enemies deal *Burning 5* during the next round Drops: 1-2: 20 Gold 3-6: Nothing Gold Hatchlings D (Mob 20) *In Flight* *Immune to fire, ice, and lightning, Hexed and Slowed* Type: Light Level: 20 Hits: 20/20 Special: Caressing Corona – All enemies ignore Immunities during the next round Drops: 1-2: 20 Gold 3-6: Nothing White Hatchlings D (Mob 20) *In Flight* *Immune to fire, ice, and lightning, Hexed and Slowed* Type: Ice Level: 20 Hits: 20/20 Special: Flash Frost – All enemies ignore Positive Effects during the next round Drops: 1-2: 20 Gold 3-6: Nothing THE PARTY Althior Emorith, The Dragonslayer (K-Nut) 36 years old male (undead) human Prophet Level 59 1/5 *Clairvoyance* *Glossolalia* *Intimidation* *Permanently Transcended and Hastened* *Immune to Petrified, Cursed, Bound, and Slowed* *Absorbs Earth* *Immune to Ice and Darkness* *Encouraged (8 Rounds Remaining)* *Lucky (8 Rounds Remaining)* Power Bonus: +6 (+18 to Spells) Defense: 10 Health: 93/93 Ether: 91/108 Gold: 5130 Equipment: Mythril Scepter of Divine Affinity (WP:35, Has ⅙ chance to deal cursed effect on successful spells and ⅙ chance to deal blessed effect on successful healing, staff), Gloves of the Aspirant Zieg-Friend (Spellpower +5, Max Ether +5; suitable to those with reputation with the Ziegfrieds only, if reputation is great, values doubled, if reputation is outstanding, values tripled; handwear), Winged Sandals (protects from bound and slowed effects, footwear), Garuda Wings (Makes the user permanently hastened; Power +50 to winged warriors; backwear), Coat Hanger (allows wearing a second bodywear artifact regardless of the amount limit for artifacts; accessory), Robe of the Seneschal (SP:5; wearer absorbs earth-elemental damage and is immune to petrified, ice, and darkness elemental damage; suitable to clerics, mages, chi monks, necromancers, scholars, and weather mages; bodywear), Robes of Illumination (SP: 5, +10 Max Ether, wearer is permanently transcended, suitable to prophets; bodywear), Sungold Seal (Max HP+2; Power+3), Warlord’s Helmet (SP:6; healing through ether in a battle encourages targets as well, suitable to clerics and chi monks; headwear) Inventory: Arthur Justus Regulus VII Ziegfried, a Hero Who Is Actually Worth Something (NPC, takes suggestions from Dyric) 24-year-old male Human Skirmisher Level 43.6 *Permanently Blessed* *Immune to Hexed, Petrified, Minimized, Jinxed, Fragile, Poisoned, and Stunned* *Immune to Fire, Earth, Wind, Blind, Confused, and Defense Reduction* *Deals double damage to Humanoids and Ancient-type enemies* *Permanently Reinforced* *Immune to Darkness, Wood, Earth, Water, Light, Lightning, Ice, Weakening, Frailty, Poison, Asleep* *Permanently Nimble* Power Bonus: +5 +8 Health: 69/69 Defense: 106 Gold: 6230 Equipment: , Blue Hand Shield (SP:15, Immune to Hexed, Petrified, Minimized, Jinxed, and Stunned; shield), Shadeaux Cape (SP:15, Immune to Fire, Earth, Wind, Blind, Confused, and Defense Reduction, suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear), Immortal Greaves (Wearer deals double damage to Ancients and Humanoids; footwear), Duke's Coat-of-Arms (SP: 5; Protects against *Fragile* and all *Poisons*; Suitable for Knights, Dragoons, Skirmishers and Regulators; Bodywear), Bloody Skull Helmet (SP: 3; heals wearer by the amount of health other combatants lose by *Bleeding* at the end of each round; Headwear), Soul Link Chain (Allows the user to pair up with another party member, each of them gaining all the effects that the other has. The partner has to equip the chain as well (ie. one chain can be shared by two people); Accessory), Clockwork Lance (WP:12, Light-elemental, has 1/3 chance to cause slowed-effect on the target; lance) Abilities: First Breath (Arthur may sacrifice a turn of combat to focus and gain +3 power. Power resets at the end of a battle or when the hero is KO'd), Of Power and Mortals (+1 power each successful quest) Inventory: Atramor Gibbin, the Fiery and Aquatic Champion of Decamon and the Serpent Skinner (CallMePie) *Party Leader* 34 year old male human Rogue Thief Level 46 *Immune to all elements and all negative effects except virus* *Steal 50% More Gold* *Encouraged (8 Rounds Remaining)* *Hastened (8 Rounds Remaining)* *Lucky* *Inspired* Power Bonus: +3 Defense: 10 Health: 89/89 178/178 Gold: 1120 Equipment: Rat's Hide (SP: 4, backwear, suitable for anyone), Galactic Armor (SP: 6, +6 max health, immune to water, wood, lightning, fire, earth, wind, ice, light, darkness, and doomed, bodywear, suitable for anyone), Wide-Brimmed Hat (Protects from all negative effects except sudden death and virus; headwear), Beginner's Lockpicks (1/3 chance to grant the Inspired effect at the beginning of each battle. The bearer can also unlock any non-magical locks. Accessory), Brain Drill (WP:20, damages the target’s ether as well; suitable to all classes) Treasure: Robes of Illumination (SP: 5, +10 Max Ether, wearer is permanently transcended, suitable to prophets; bodywear), 100 Gold, Healing Staff, Cloak of the Dwarven Warchanter (SP: 5, Immune to Blinded and Sealed, suitable for Dwarves), Staff of Ennon (WP:5, light elemental, restores 2 ether on successful hits, staff) Inventory Archdemon Mana: 125/175 Benji Carvenhall, the Dragonslayer and the Champion of the Northern Kingdoms 30 year old half-elf Level 50 3/5 Prophet *Overkill Gloves* *2x damage against Vermin* *Hastened (8 Rounds Remaining)* *Lucky (8 Rounds Remaining)* *Encouraged (8 Rounds Remaining)* Power Bonus: 5 Defense: 25 Health: 82/82 Ether: 55/55 Gold: 794 Equipment: Hollow Meduiak (Precision Bow; WP:24; AIM's become HIT's; darkness-, ice-, fire-, wind- elemental; Hollow [Elixir]), Overkill Gloves [borrowed from Galen] (handwear, +1 gold for every point of damage done extra when defeating an enemy), Scaly Skin of the Allanoid (backwear, SP:6, suitable for Ranger, Barbarian and Beast Warriors), Wonky Shoes (footwear, SP: 3, suitable for all classes), Order Imperial Prophet's Armor (SP: 8; Grants Command; Suitable for Prophets; Bodywear), Tricorne (headgear, SP:3), Anniversary Medal (Power +5, SP +5, Max Health +5, Max Ether +5. Values increase by 1 with each passing year; Accessory) Inventory Dyric Rone(The Legonater) Human male, Assassin Level 33 2/3 *Permanently Lucky* *Immune to All Elements and Blinded* *Steals 50% more gold* *Encouraged (8 Rounds Remaining)* *Hastened 8 Rounds Remaining)* Defense: 6 Health: 45/45 Power Bonus: 0 Gold: 1538 Ability: Ace Assassin Training (Dyric's successful Assassination rolls against enemies immune to instant kill deals an additional LETHAL AIM roll (see Assassin)) Equipment: Lucky Die (User is permanently *Lucky*; suitable for anyone; Accessory), Night's Helmet (SP: 6; immune to Water, Wood,Earth, Ice, Fire, Wind, Lightning, Light, Darkness, and Blinded; suitable for anyone; Headwear), Crystal Shoes (Immunities become Absorption), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; back wear), Mythril Crossbow of Incessant Warmongerers (WP: 40; Darkness and Wind-elemental, deals Slowed on non-AoE rolls, also deals Damage to the enemies above and below the target upon a successful hit; Crossbow), Inventory: https://farm9.staticflickr.com/8005/7499132438_39695e9d92_t.jpg[/img] Light Jinn (Controlled by Dyric) Power: 10 Health: 25/25 Eric (Khorne), Self-proclaimed Siren-Slayer and Butcher of Basilisks 30 year old Human Nord Level 31 Vindicator *Evasion* *Protected from Weakened, Stunned, Poisoned, Bleeding, Cursed, Asleep, Fast Asleep, Confused and Hexed + Immune to Darkness, Water and Earth* *Zweihänder Grip* Power Bonus: +3 Defense: 0 Health: 62/62 Stealth: 0 Gold: 1360 Equipment: Conspirator (WP: 20, causes Blinded and has 1/2 chance to cause Confused with each hit, Ice- and Darkness-elemental; longsword), Pugilist's Gloves (Power +2, protects from Weakened; handwear),Boots of Evasion (Wearer takes half damage in front row + Immunity to Darkness, Water, Earth and Asleep; footwear), Periwinkle Ribbon (Grants Immunity to Stunned, Poisoned, Bleeding, Cursed, Asleep, Fast Asleep, Confused and Hexed; suitable for Periwinkle Eric only; headwear) Inventory: Ezeran Yavarr (MysticModulus)42 year old male human SorcererLevel 25 *Immune to Wood and Fire, Sealed and Blindness* *Enemies that hit Ezeran become slowed* *Hastened (9 Rounds Remaining)*Power Bonus: (+2 spellpower)Defense: 6Health: 38/38Ether: 21/29 Stealth: 1Gold: 552Equipment: Ooze Wand (WP: 10, 1/3 chance to Slow), Sneezing Demon (SP:3; enemies that hit the wearer become slowed; immunity to wood, fire and blindness, suitable to Ezeran only; bodywear), Etherium Pauldrons (SP:3, immune to sealed; backwear),, Bad Luck Charm (Makes the sorcerer’s spells - including Razzmatazz and Sleight of Hand - cause an additional jinxed-effect, increasing their ether cost by 1; suitable for sorcerers; accessory), Inventory: Hoke Ablesword - Champion of the Northern Kingdoms, Kraken Whacker, Titan Smiter, Serpent Skinner, Matchmaker and Rock Champion of Decamon (UsernameMDM) Human Male Dragoon Level 61 *Immune to Fragile, Confused, Dark, Earth, Fire, Wind* *Absorbs Poison* *In Flight* *Encouraged (9 Rounds Remaining)* *Inspired (9 Rounds remaining)* Power Bonus: +5 Power, +7 WP Defense: 61 Health: 106/106 212/212Gold: 996 Equipment: Zoot's Order (WP:40; Deals Darkness, Light, Ice, Cursed, Fragile, permanently Poisoned-by-10, hits reduce enemy SP by 1; spear, suitable for Hoke only [Hydra Tongue, Crimson Haze, Amethyst, Diamond, Etherial Opal]), Mythril Buckler (SP:42, Amethyst, Mythril), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear),Sven's Heavy Armor (SP:6, Immune to Fire, Earth, Wind and Fragile), Guffington's Seal (Proves the Hero is a Friend of Guffington. The hero starts every quest with one "Hero's Cocktail": encouraged, hastened, lucky and inspired), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Bone Claws (+3 WP, 2 SP, hand wear), Warrior's Treads (SP:2, Health +1, footwear), Prayer Beads (User is Permenantly Blessed, accessory), Inventory: Torc *In Flight* Female Dragon Adult Level: 61 Health: 91/91 Element: Fire Ability: Draconic Fate (May pay 10 health for a 1/2 chance to make a party member Lucky) John 'Heckz' Brutenhal, the Ghostbuster, the Super Sleuth, the School Inspector and the Matchmaker (Cutcobra) 32 year old male human Level 31 Weather Mage *Immune to Sealed* *Deals Weakened to Humanoid Enemies and Fragile to Holy Enemies* *Instant Weather Forecasts* *Lucky (8 Rounds Remaining)* *Hastened (8 Rounds Remaining)* Power Bonus: +3 (+10 with Spells) Defense: 3 Health: 41/41 Ether: 46/52 Gold: 329 Equipment: Weatherfax Broom (WP:30, makes weather forecasts instant instead of being applied at the end of the round, broomstick), Robe Of The Archmagi (SP:3, Max. Ether + 5, immune to sealed; bodywear) , Magician's Gloves (Spellpower +10; suitable for mages; handwear), Burning Eyes (The wearer may add fire elemental to their attacks. The wearer deals weakened to humanoid enemies and fragile to holy enemies. Headwear), Sungold Medallion (+3 Power, +2 Health) Inventory: Karie Alderflask-Cour (Kintober) 26 Year Old Human Female Minstrel Level 38.75 *Permanently Nimble* *1/3 Chance to Weaken targeted enemy on successful hits* *Steal 50% More Gold* Power Bonus: 3 Health: 66/66 Defense: 7 Ether: 1/44 Stealth: +2 Gold: 686 Equipment: Catsuit (Wearer becomes nimble and has a 1/3 chance to completely avoid rolls of COUNTER, DAMAGE, and FREE HITS, suitable for women only, body wear), Vorpalis Crown (SP: 4, the wearer has a 1/3 chance of dealing Weakened to the targeted enemy on successful hits. Headwear, suitable for anyone.), Fenarian Robes of the Vampire (SP:3, Max. Ether +4, backwear), Encore Plectrum (If the same song is sung for more than one round of combat in a row, the song's ether cost for the consecutive rounds is halved; suitable for minstrels, accessory), Fine-tuned Guitar (WP:15, user is lucky; instrument), Inventory: Kiray Nastayo, A Hero Who Is Actually Worth Something (KingoftheZempk) 24 year old Female Human Warden Level 29 *Immune to Blinded, Doomed, Blessed, Light, Darkness, Wood**Double damage to Demonic and Holy Foes**Half Damage from Free Hits* *Intimidation* *Blessed (8 Rounds Remaining)* *Lucky (8 Rounds Remaining)* *Aura (1 Round Remaining)* Power Bonus: 6 Defense: 29 Health: 46/46 92/92 Stealth: 0 Gold: 149 Equipment: Never Blessed Armor (SP: 11, Immune to Darkness, Light, and Blessed, Wearer deals double damage to Demons, suitable to Knights, Barbarians, Regulators, and Skirmishers), Spesialian Spiked Pauldrons (Damage from Free Hits is halved, Immune to Wood; accessory), Never Blessed Helmet (SP: 8, Immunity to Blinded, Doomed and Blessed, Wearer deals double damage to Holy Enemies, suitable to Knights, Barbarians, Regulators, and Skirmishers), Orcish Barbed Shield (SP: 12), Mythril Hunter's Crossbow (WP:22, double WP against beasts, fire, ice, wind, and darkness-elemental), Inventory: Lind Whisperer (Lind Whisperer) 25-year-old Human Black Knight *Steal 50% More Gold* Level 26 Power Bonus: +7 Defense: 15 Health: 42/42 Gold: 303 Stealth: 0 Equipment: Invader's Armour (SP: 3, wearer is encouraged when their current health is at half or below the wearer's maximum level), Immortal Palms (+7 power; all battle start with one round of Electric weather. Handwear.), Vorpalis Netherwings (SP: 4, the wearer deals double damage to humanoid type enemies and takes half damage from Holy/Light enemies. Backwear, suitable for anyone.), Shield of the Silent Knight (Shield, SP:8, attackers have a 50% chance of being Sealed), Bifrost Blades (WP: 14, dual strike, dagger Light, Earth, Water, Wind, and Ice Elemental) Lord Lawrence Boomingham (Zepher) 48 year old male human Vindicator Level 38 *Immune to darkness, fire, fragile, sleep, weakened, and blinded* *Affluence* *Reinforced* Power Bonus: +5 (+5 front row) Defense: 14 28 Health: 61/61 Stealth: 0 Gold: 368 Equipment: Scupperer (WP:19; darkness-, fire- and earth-elemental; inflicts bleeding 2 and poisoned by 10; has 1/2 chance each to inflict blinded, sealed, weakened and fragile; greatsword), Tome of Affluence (+10 Gold if equipped for the entirety of a battle; grants immunity to fragile, asleep, weakened, blinded, darkness and fire; accessory), Vest of Faded Trials (SP:10, 1/2 chance of granting reinforced effect at the start of every battle, Immune to Fragile; Suitable for Knights, Barbarians, Dragoons, Skirmishers, Regulators, Vindicators; bodywear and headwear), Fighting Boots (Power +5 on the front row; suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators, vindicators and winged warriors; footwear.), Round Metal Shield (SP:7), Inventory: Matthias (Stickfig)Level 32 2/3 Druid *Immune to Earth, Ice, and Water* *Immune to Blinded, Bound, Fragile, Sealed, and Slowed* *½ chance immunity to Asleep* *Deals Fragile* *Gains 10 gold for each Humanoid killed* *Lucky (8 Rounds Remaining)* *Hastened (9 Rounds Remaining)*Power Bonus: +18Defense: 10 Health: 42/42Ether: 21/33Gold: 715 Abilities: Bearer of the Anvil (Matthias may sacrifice his turn to add his WP or SP to another heroes for the round; he may also improve one weapon at the end of each quest [+1 WP]), Immortal Waters (Once per quest, Matthias can heal himself to full health and remove all negative effects during combat; this does not take up an action) Equipment: Ethereal Steampunk Stovepipe (SP:1; immunity to Earth and Water; protects from Blinded and Sealed; ½ chance to protect from Asleep-effect; suitable for men; headwear), Hunter's Plate (SP:4; wearer gains 10 gold for each Humanoid killed; suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Ethereal Rocket Boots (SP:2; immunity to Ice; protects from Bound, Fragile, and Slowed effects; footwear), Sungold Seal (+3 power, +2 health), Coat Hanger (Allows wearing a second bodywear artifact regardless of the amount limit for artifacts; accessory [no bodywear attached]), Mail of the Renegade Commander (SP: 3, Free hits deal half damage, Bodywear), Ethereal XX Handcannon Replica (WP:12, pierces defense, Fire- and Light-elemental, deals Afraid, hand cannon), Inventory: Monk Pretzel and His 99 Pieces, the Super Sleuth (Played by Palathadric)463-year-old male "hermit" Artisan Level 40.75 *Permanently Blessed* *Immune to Hexed, Petrified, Minimized, Jinxed, Fragile, Poisoned, and Stunned* *Immune to Fire, Earth, Wind, Blind, Confused, and Defense Reduction* *Permanently Reinforced* *Immune to Darkness, Wood, Earth, Water, Light, Lightning, Ice, Weakening, Frailty, Poison, Asleep* *Permanently Nimble*Power Bonus: +5Defense: 692Health: 72/72 Stealth: +2Gold: 1082Equipment: Wraps of the Steadfast Tortoise (Grants permanent *reinforced* Effect, Handwear, Suitable for Chi Monks), Cloak of the Grand Vizier (SP: 11 multiplied by the number of party members; Grants immunity to Darkness, Wood, Earth, Water, Light, Fire, Lightning, Ice, Wind, *Blinded*, *Weakened*, *Frailty*, *Asleep*, and *Confused*; Backwear), Cape of Extravagance (SP: 5, +10 WP, Wearer is Permanently Nimble, Backwear, suitable for Mimes), Soul Link Chain (Allows the user to pair up with another party member, each of them gaining all the effects that the other has. The partner has to equip the chain as well (ie. one chain can be shared by two people); Accessory), Prayer Beads (Makes the wearer permanently Blessed; accessory.), Mythril Heaven and Hell (WP: 41; Darkness; Poisoned 9, Cursed, Dual-Strike; Whip),Inventory: Nerwen Calmcacil (played by Chromeknight) Champion of The Northern Kingdoms 265 year old female Elven Shaman Level 40.4 *Immune to sealed* *Gains Double EXP* *Counterstriking* Power bonus;+8 Defense: 1 Health: 62/62 Ether: 49/29 Gold: 425 Equipment: Mourning Star (WP: 10; Fire-elemental; inflicts Fragile-effect; mace), Lesser etherial cloak (SP:1, Max. ether +3, immune to sealed; backwear), Medal of Valor (Double experience from battles; accessory), Chameleon Vest (Max. Health +10, the user becomes able to absorb the last element it was damaged with; bodywear), Counterstrike Gloves, Barbarians boots (natural, respite becomes restoration) Inventory: Petaldan Parfenius (Played by Palathadric) 5-year-old male "wonder" Paladin *Immune to Darkness* Level 17.5 Power Bonus: 0 Defense: 33 Health: 39/39 Ether: 14/17 Stealth: 0 Gold: 73 Equipment: Armour of Dark Arts (SP: 10; Takes up: Bodywear, Handwear, Footwear slots; counts as one artifact; Suitable to Knights, Dragoons, and Skirmishers), Cloak of Innocence (SP: 3; grants the wearer immunity to Darkness, if the health of the wearer is below 50% the wearer is also *Blessed*; Backwear; Suitable for Petaldan only), Slimy Sword (WP:25, can be split into several weaker Slimy Swords or combined with other Slimy Swords to increase WP and split apart again at any time, Longsword), Mythril Shield (SP: 20 Shield) Inventory: Skrall (Waterbrick Down) 81 year old Male Ogre Beast Warrior Level 43.8 *Natural Respite* *Immune to Fragile, Blinded, and Confused* *1/3 chance to revive when KO'd* *Encouraged (8 Rounds Remaining)* *Lucky (8 Rounds Remaining)* Power Bonus: 0 Defense: 11 Health: 68/68 Stealth: +2 Gold: 6 Equipment: Oversized Mythril Greatsword (WP:46, double damage on targets that are clearly smaller than the hero, Poisoned 10, greatsword), Tricorne (SP: 3, head wear), Heavy Armor (SP: 5, wearer is immune to fragile, blind, and confused effects, body wear), Moone Greaves (SP: 3), Vorpalis Talisman (1/3 chance of instantly resurrecting with 1 HP and 1 Ether upon being knocked out; accessory) Inventory: The Demon Germ (samurai-turtle) ??? years old ; Half Demon; Male Black Knight Level 24.33 *Immune to Slowed & Hastened * *Steal 50% More Gold* Power Bonus: +4 Defense: 21 Health: 43/43 Stealth: +3 Gold: 151 Equipment: , Spesialian Helmet (SP:2, SP:4 if wearer’s Star Elf, Health +2, Power +2, Suitable for anyone; headwear), Greaves (SP:2, immunity to Slowed and Hastened; footwear), Dastan Armor (SP: 4; Immune to Darkness/Amethyst Diamond/Light Garnet/Earth & Ruby/Fire; +2 SP for all other Dastan Equipment; Suitable for Knights, Regulators, Winged Warriors, Dragoons, and Vindicators; bodywear), Crested Shield (SP: 13; shield), Flying Talon "of the Salamander" (WP:10; Ruby/Fire-elemental; Steals one drop at Random from Enemy; whip) Inventory: Throlar Wineghilm (Lord Duvors) 137 year old male Dwarven Paladin *Permanently Nimble* *Absorbs Fire* *Immune to Ice* Level 22 Power Bonus: 0 Defense: 31 Health: 51/51 Ether: 17/22 Stealth: +1 Gold: 0 Equipped: Gloves of the Hypocritical/Hippocratic Oath (Adds +10 to healing for characters with the Healing job trait and +10 Poisoning for characters with the Wicked fighting style [or future equivalent]), , Greaves of the Wolf (SP: 5, Wearer is Nimble; footwear), Rotting Rod (WP: 15, 1/3 chance to Hex Undead, staff), Weathered Shield (SP: 16, Ice elemental), Infernal Armor (SP: 10, absorbs fire, suitable for knights, dragoons, regulators, skirmishers, and vindicators; bodywear), Inventory: Torald Waruelf, Matchmaker (Alfadas)21 year old male human Battle MageLevel 17.5Power Bonus: +19Defense: 16Health: 42/42 Ether: 28/29 Stealth: 0Gold: 236Abilities: Pact of the Tome (Torald may spend his action for a 1/6 chance to cause the Doomed effect on a Humanoid enemy or the Hexed effect on a Demon enemy). Equipment: Torangu's Trident (WP: 20, SP: 5, cannot be used with Shield, Trident), Pandemonicon (+11 Power Bonus, HP, SP, Ether, Grants Pact of the Tome ability, accessory, Level 1, cannot be unequipped)Inventory: Vindsval Half-Born (Asphalt) 41 year old, Male, Half Giant, Level: 43 Vindicator *Immune to Dark & Demonic enemies* *Immunity to Asleep,Blinded,Confused, Fragile, and Weakened* *Gains 3x Experience* *Lucky (8 Rounds Remaining)* *Reinforced (8 Rounds Remaining)* Power Bonus: +12 Defense: 10 20 Health: 66/66 Stealth: +1 Gold: 134 Equipment: Shikokku's Stealth Suit (SP:7; Power +6, User is immune to Dark & Demonic enemies; Body, Head and Backwear counts as 1 Artefact), Wonky Shoes (footwear, SP: 3, suitable for all classes)(lent by Benj), ), Multi-tool Attachment (Artificial arm, Enables user to ignore the weapon restrictions of their class excluding Shields, Handwear, Suitable for Vindsval), Great Club (WP: 100, cannot be reinforced, imbued, or used with a shield. Suitable to barbarians and beast warriors); Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to Asleep,Blinded,Confused, Fragile, and Weakened effects), Requiem (WP: 20;Wood and Light-elemental; Longbow), Inventory: NPC's Bellanotte Shadeaux (Takes suggestions from Dyric)Level 30 Minstrel *Permanently Fragile* *Immune to Asleep and Fast Asleep* Power Bonus: 0Defense: 10 Health: 58/58Ether: 0/56Gold: 0 Equipment: Nocturne Flute (WP: 6, inflicts the Sleep affect, instrument), Shadeaux Cape (SP: 9), Sandman’s Parasol (Protects from asleep- and fast asleep –effects; accessory), Bard's Corset (SP: 1, Ether +10) Inventory: Serenade of Water (Causes water-elemental damage equal to the minstrel's level to all enemies instantly. Costs 2 ether per damaged enemy.), Bolero of Fire (Causes fire-elemental damage equal to the minstrel's level to all enemies instantly. Costs 2 ether per damaged enemy.), Grand Potion, Trickster's Mask of the Elf (changes the wearer into an elf of the same gender when worn; Accessory, suitable for anyone), Sven's Dagger (WP: 14, Fire- and Earth+Sealed Elemental), Staff of the Cultist Battlemage (WP: 7, staff, 50% chance of Fleeing upon being KO'd), Fur Leggings (SP: 1, Beast enemies do not deal free hits to the wearer; footwear, suitable for anyone), Anniversary Medal (Power +6, SP +6, Max. Health +6, Max. Ether +6. The values will increase by 1 with each passing year; accessory.) Chesterine Ziegfried (NPC, controlled by Matthias) 27-year-old Human Necromancer *Immune to Enamored* Level 30 Power Bonus: +3 (+20 Spellpower) Health: 39/39 Ether: 55/59 Defense: 1 Gold: 100 Equipment: Grand Tonic, Gloves of the Aspirant Zieg-Friend (Spellpower +5, Max Ether +5; suitable to those with reputation with the Ziegfrieds only, if reputation is great, values doubled, if reputation is outstanding, values tripled; handwear), Heart Locket (Protects from the Enamored effect, accessory), Particularly Peculiar Pink Wizarding Hat (SP: 1 times the number of summons under the necromancer's control, minimum of 1, maximum of 20, suitable for Necromancers, Headwear), Marginally Magnificent Magenta Wizarding Robes (1/2 chance to avoid negative effects), Star-struck Wand (WP:6, confused-effect, wand). Zirconia Inventory: Sigil of the Cold Circle - (Raise an Army costs twice as much ether, but raised undead are three times as powerful, accessory, suitable for necromancers), Elphaba of Ozmath (NPC, takes suggestions from Zepher) ??? years old female Witch *Immune to Sealed, Bound, Blinded, Poisoned, Burning, Enamored, Cursed, Petrified, Fire, Water, Wind, and Earth* Level 35 Power Bonus: 0 Health: 59/59 Ether: 44/46 Defense: 15 Stealth: +4 Gold: 100 Equipment: Ozmath Witch's Talisman (Makes the Witch's poisonous attacks deal poisoned 10 and additionally drop the target's level by 1, Accessory), Ozmath Witch's Cloak (SP 5, Immunity to Sealed, Bound, Blinded, Poisoned, Burning, Enamored, Cursed, Petrified, Fire, Water, Wind, and Earth, Backwear), Ozmath Witch's Gloves (Healing also restores the target's ether equal to user's WP, Handwear), Ozmath Witch's Robes (+10 Health, +10 Ether, +10 SP, +1 Stealth, Torsowear), Hickory Broomstick (WP: 15, Broomstick), Roderick's Staff (WP: 10, 1/3 chance to Confuse, Staff) Euflear, the Fey One (NPC, takes suggestions from Karie) *Permanently Blessed* *Permanently Encouraged* *Permanently Hastened* *Immune to Slowed & Bound* ??? Old Fairy Sylvan Ranger Level 50 Power Bonus: 0 Defense: 6 Health: 64/64 Stealth: 0 Gold: 0 Equipment: Double-Barreled Handcannon (WP: 15, fire-elemental, dual-strike, hand cannon), Counter-strike Gloves, Darksteel Armour (SP: 6; Max. Health +3; Bodywear), Baron's Oversized Hat (wearer is permanently Encouraged and Slowed; headwear), Quiver of Blinding Light (Attacks become light-elemental and cause blinded; can only be used with a bow or a crossbow; back wear), Winged Sandals (Protects from bound- and slowed-effects; footwear), Prayer Beads (Makes the wearer permanently blessed; accessory.) Inventory: Unlucky Crossbow (WP: 13, causes Jinxed Effect), Dwarven Portable Catapult (WP:10; Double Damage to Enemies Visibly Larger than the User; Throwing Weapon), Knife-Tongue (NPC, takes suggestions from Arthur) *Permenantly Hastened* 39 years old male hobgoblin Marauder Level 25 Power Bonus: 0 Health: 40/40 Gold: 0 Equipment: Cendstyr (WP: 10, cutlass), Shank (WP: 10, dagger), Quickdraw Belt (Suitable for Knife-Tongue, user is hastened, accessory) Marco Malfron (NPC, controlled by Althior) 27-year-old Human Battle Mage Level 30 Power Bonus: +3 (+20 Spellpower) Health: 50/50 Ether: 56/59 Defense: 20 Gold: 100 Equipment: Grand Tonic, Gloves of the Aspirant Zieg-Friend (Spellpower +5, Max Ether +5; suitable to those with reputation with the Ziegfrieds only, if reputation is great, values doubled, if reputation is outstanding, values tripled; handwear), Gravely Guardian Gray Wizarding Hat (SP= Current Ether/3 rounded up, headwear, suitable to Marco only), Silently Sneaking Slate Wizarding Robes (1/2 chance to avoid negative effects), Dueling Wand (WP:25, Dual Strike, wand), Ruby, Topaz, Opal, Garnet Sküld (NPC, controlled by Alfadas) 12 years old female nôrn Altar Girl *Immune to Burning* Level 16 Power Bonus: 0 Health: 22/22 Ether: 18/25 Defense: 1 Gold: 20 Equipment: Silk Fan (WP:10, wind-elemental, fan), Shrine Robes (Immune to Burning, +5 HP, Torsowear) Shadow Cloak (SP:1; backwear), Scroll of Intellect, Scroll of Minor Dispel, Scroll of Shielding, Grand Tonic Waldorf (NPC, controlled by Petaldan) 22 years old male human Mage Level 10 *Immune to wood and poisoned* Power Bonus: 0 Health: 14/14 Ether: 16/16 Gold: 0 Equipment: Wandrake (WP:5, wood-elemental broomstick), Green Pointy Hat (Max. ether +2, immune to poisoned-effect and wood-element; suitable to mages, clerics, necromancers, scholars and weather mages; headwear) Inventory: Ruby (Fire), Emerald (Wood) Ship Cannons Cannon A (Manned by Germ)Condition: 3/3Power: 300Element: NoneNote: The Cannon is ranged and can be used to shoot at one enemy once per round. It is immune to all effects and cannot absorb Free Hits, but can be hit with one. If the Cannon gets hit by a Free Hit or an Area-of-Effect attack it will lose 1 condition, which cannot be restored. If it's condition drops to zero, the cannon becomes inoperable. Cannon B (Manned by Skuld)Condition: 3/3Power: 300Element: NoneNote: The Cannon is ranged and can be used to shoot at one enemy once per round. It is immune to all effects and cannot absorb Free Hits, but can be hit with one. If the Cannon gets hit by a Free Hit or an Area-of-Effect attack it will lose 1 condition, which cannot be restored. If it's condition drops to zero, the cannon becomes inoperable. Cannon C (Manned by Wally)Condition: 3/3Power: 300Element: NoneNote: The Cannon is ranged and can be used to shoot at one enemy once per round. It is immune to all effects and cannot absorb Free Hits, but can be hit with one. If the Cannon gets hit by a Free Hit or an Area-of-Effect attack it will lose 1 condition, which cannot be restored. If it's condition drops to zero, the cannon becomes inoperable. Cannon D (Manned by Throlar)Condition: 3/3Power: 300Element: NoneNote: The Cannon is ranged and can be used to shoot at one enemy once per round. It is immune to all effects and cannot absorb Free Hits, but can be hit with one. If the Cannon gets hit by a Free Hit or an Area-of-Effect attack it will lose 1 condition, which cannot be restored. If it's condition drops to zero, the cannon becomes inoperable. Cannon E (Manned by Petaldan)Condition: 3/3Power: 300Element: NoneNote: The Cannon is ranged and can be used to shoot at one enemy once per round. It is immune to all effects and cannot absorb Free Hits, but can be hit with one. If the Cannon gets hit by a Free Hit or an Area-of-Effect attack it will lose 1 condition, which cannot be restored. If it's condition drops to zero, the cannon becomes inoperable. Cannon F (Manned by Boomingham)Condition: 3/3Power: 300Element: NoneNote: The Cannon is ranged and can be used to shoot at one enemy once per round. It is immune to all effects and cannot absorb Free Hits, but can be hit with one. If the Cannon gets hit by a Free Hit or an Area-of-Effect attack it will lose 1 condition, which cannot be restored. If it's condition drops to zero, the cannon becomes inoperable. Party Leader, please determine a battle order. Everyone Else, please determine your action and the row from which you are performing it.
  15. Waterbrick Down

    Heroica RPG - Quest #159: An Unexpected Return

    QM Note: Next round running in <24hrs. Thanks as always for your patience.