Waterbrick Down

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  1. Heroica RPG - Quest #159: An Unexpected Return - Sewers

    QM Note: Fixed QM Note: Rolled for Sealed, is thre something else I'm missing on your stats? Your SP looks correct.
  2. Heroica RPG - Quest #159: An Unexpected Return - Hovels

    Petaldan strikes Boomingham, the vindicator is no longer snoring but starts convulsing, his pallor turning an even more deathly gray. "Someone, get this man a phoenix essence, he's dying!"
  3. Heroica RPG - Quest #159: An Unexpected Return

    The party dashes through the Eubric swapping out equipment and preparing themselves for any further resistance. Round 2 of Battle in the Streets >Bellanotte does nothing>Dyric does nothing>Dyric does nothingHoke does nothingAtramor gives Scroll to Luke - SuccessAtramor does nothing>Leona uses Mead - Success>Leona does nothing>Infantry does nothing>Infantry does nothing>High Guard does nothing>High Guard does nothingArchers does nothing Archers does nothingLuke does nothingLuke does nothingAlthior does nothingAlthior does nothingMatthias does nothingMatthias does nothing Round 3 & 4 The Party does nothing Battle Notes: AoE items and attacks from the Party will effect only the Flank they are attacking. The Party will reach the hovels at the end of Round 15, at the end of rounds, 4, 9, & 14 new enemies will arrive. I'll auto-run rounds should the Party defeat all the enemies before the next wave arrives. The Lion Knights Party will not be affected by Dragon's Wrath Lion Knight soldiers cannot be revived with a Phoenix Essence, but may be healed and function similar to mobs The Enemy Flank A Paladin Knight A (Mob 3)Type: HumanoidLevel: 90 (3*30)Health: 900/900 (3*300)Special: Someone Watching Over Me – The Paladin Knight calls forth a guardian angel to protect the enemy party from damage and negative effects.Drops: Potion, 10 Gold Paladin Knight B (Mob 3)Type: HumanoidLevel: 90 (3*30)Health: 900/900 (3*300)Special: Someone Watching Over Me – The Paladin Knight calls forth a guardian angel to protect the enemy party from damage and negative effects.Drops: Potion, 10 Gold Paladin Knight C (Mob 3)Type: HumanoidLevel: 90 (3*30)Health: 900/900 (3*300)Special: Someone Watching Over Me – The Paladin Knight calls forth a guardian angel to protect the enemy party from damage and negative effects.Drops: Potion, 10 Gold Paladin War Priest A *Attacks ignore row* *Immune to Blinded, Cursed, Sealed, Darkness* Type: HumanoidLevel: 40Health: 1200/1200Special: Ennoc's Blessing – The War Priest makes his allies Lucky, if they are already Lucky he deals 30 Light Elemental damage that ignores SP.Drops: Myrrh, 10 Gold Paladin War Priest B *Attacks ignore row* *Immune to Blinded, Cursed, Sealed, Darkness* Type: HumanoidLevel: 40Health: 1200/1200Special: Ennoc's Blessing – The War Priest makes his allies Lucky, if they are already Lucky he deals 30 Light Elemental damage that ignores SP.Drops: Myrrh, 10 Gold Paladin Archer Battalion A (Mob 6) *Attacks ignore Row*Type: HumanoidLevel: 60 (6*10)Health: 1200/1200 (6*200)Special: Crippling Shot - Target is either Weakened, Fragile, or SlowedDrops: Remedy, 10 Gold Paladin Archer Battalion B (Mob 6) *Attacks ignore Row*Type: HumanoidLevel: 60 (6*10)Health: 1200/1200 (6*200)Special: Crippling Shot - Target is either Weakened, Fragile, or SlowedDrops: Remedy, 10 Gold The Enemy Flank B Watchman Guard A (Mob 4)Type: HumanoidLevel: 120 (4*30)Health: 800/800 (4*200)Special: Piercing Maneuver – Reduces the target's SP to 0.Drops: Potion, 10 Gold Watchman Guard B (Mob 4)Type: HumanoidLevel: 120 (4*30)Health: 800/800 (4*200)Special: Piercing Maneuver – Reduces the target's SP to 0.Drops: Potion, 10 Gold Watchman Guard C (Mob 4)Type: HumanoidLevel: 120 (4*30)Health: 800/800 (4*200)Special: Piercing Maneuver – Reduces the target's SP to 0.Drops: Potion, 10 Gold Town Watch Heavy Enforcers A (Mob 4) *Attacks deal Stunned*Type: HumanoidLevel: 52 (4*13)Health: 1000/1000 (4*250)Special: Rabble Breaker - Target loses positive effectsDrops: Remedy, 10 Gold Town Watch Heavy Enforcers B (Mob 4) *Attacks deal Stunned*Type: HumanoidLevel: 52 (4*13)Health: 1000/1000 (4*250)Special: Rabble Breaker - Target loses positive effectsDrops: Remedy, 10 Gold Town Watch Informant A *Attacks deal Weakened* Type: HumanoidLevel: 40Health: 1000/1000Special: Web of Lies - Target is confused. Target above and below have a 1/2 chance to be confused.Drops: Mead, 100 Gold Town Watch Informant B *Attacks deal Weakened* Type: HumanoidLevel: 40Health: 1000/1000Special: Web of Lies - Target is confused. Target above and below have a 1/2 chance to be confused.Drops: Mead, 100 Gold Dragon House Party Atramor Gibbin, the Fiery and Aquatic Champion of Decamon and the Serpent Skinner (CallMePie) *Party Leader* 34 year old male human Rogue Thief Level 46 *Immune to all elements and all negative effects except virus* *Steal 50% More Gold* *Lucky* *Encouraged* *Hastened* Power Bonus: +3 Defense: 10 Health: 89/89 Gold: 1020 Equipment: Rat's Hide (SP: 4, backwear, suitable for anyone), Galactic Armor (SP: 6, +6 max health, immune to water, wood, lightning, fire, earth, wind, ice, light, darkness, and doomed, bodywear, suitable for anyone), Wide-Brimmed Hat (Protects from all negative effects except sudden death and virus; headwear), Beginner's Lockpicks (1/3 chance to grant the Inspired effect at the beginning of each battle. The bearer can also unlock any non-magical locks. Accessory), Living Mythril Claws (WP: 36, double WP against humanoids, double damage against vermin, +1 WP after every successful hit, resets at end of current quest, light elemental, dual strike, Poisoned 7, Cursed, daggers), Treasure: Robes of Illumination (SP: 5, +10 Max Ether, wearer is permanently transcended, suitable to prophets; bodywear), 100 Gold, Healing Staff, Cloak of the Dwarven Warchanter (SP: 5, Immune to Blinded and Sealed, suitable for Dwarves) Inventory Althior Emorith, The Dragonslayer (K-Nut) 36 years old male (undead) human Prophet Level 59 1/5 *Clairvoyance* *Glossolalia* *Intimidation* *Permanently Transcended and Hastened* *Immune to Petrified, Cursed, Bound, and Slowed* *Absorbs Earth* *Immune to Ice and Darkness* Power Bonus: +6 (+18 to Spells) Defense: 10 Health: 93/93 Ether: 103/108 Gold: 5130 Equipment: Mythril Scepter of Divine Affinity (WP:35, Has ⅙ chance to deal cursed effect on successful spells and ⅙ chance to deal blessed effect on successful healing, staff), Gloves of the Aspirant Zieg-Friend (Spellpower +5, Max Ether +5; suitable to those with reputation with the Ziegfrieds only, if reputation is great, values doubled, if reputation is outstanding, values tripled; handwear), Winged Sandals (protects from bound and slowed effects, footwear), Garuda Wings (Makes the user permanently hastened; Power +50 to winged warriors; backwear), Coat Hanger (allows wearing a second bodywear artifact regardless of the amount limit for artifacts; accessory), Robe of the Seneschal (SP:5; wearer absorbs earth-elemental damage and is immune to petrified, ice, and darkness elemental damage; suitable to clerics, mages, chi monks, necromancers, scholars, and weather mages; bodywear), Robes of Illumination (SP: 5, +10 Max Ether, wearer is permanently transcended, suitable to prophets; bodywear), Sungold Seal (Max HP+2; Power+3), Warlord’s Helmet (SP:6; healing through ether in a battle encourages targets as well, suitable to clerics and chi monks; headwear) Inventory: Dyric Rone(The Legonater) Human male, Assassin Level 33 2/3 *Permanently Lucky* *Immune to All Elements and Blinded* *Steals 50% more gold* *Encouraged* *Hastened* Defense: 6 Health: 45/45 Power Bonus: 0 Gold: 593 Ability: Ace Assassin Training (Dyric's successful Assassination rolls against enemies immune to instant kill deals an additional LETHAL AIM roll (see Assassin)) Equipment: Lucky Die (User is permanently *Lucky*; suitable for anyone; Accessory), Night's Helmet (SP: 6; immune to Water, Wood,Earth, Ice, Fire, Wind, Lightning, Light, Darkness, and Blinded; suitable for anyone; Headwear), Crystal Shoes (Immunities become Absorption), Mythril Crossbow of Incessant Warmongerers (WP: 40; Darkness and Wind-elemental, deals Slowed on non-AoE rolls, also deals Damage to the enemies above and below the target upon a successful hit; Crossbow), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; back wear) Inventory: Hoke Ablesword - Champion of the Northern Kingdoms, Kraken Whacker, Titan Smiter, Serpent Skinner, Matchmaker and Rock Champion of Decamon (UsernameMDM) Human Male Dragoon Level 61 *Immune to Fragile, Confused, Dark, Earth, Fire, Wind* *Absorbs Poison* *Blessed* Power Bonus: +5 Power, +7 WP Defense: 61 Health: 106/106Gold: 996 Equipment: Zoot's Order (WP:40; Deals Darkness, Light, Ice, Cursed, Fragile, permanently Poisoned-by-10, hits reduce enemy SP by 1; spear, suitable for Hoke only [Hydra Tongue, Crimson Haze, Amethyst, Diamond, Etherial Opal]), Mythril Buckler (SP:42, Amethyst, Mythril), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear),Sven's Heavy Armor (SP:6, Immune to Fire, Earth, Wind and Fragile), Guffington's Seal (Proves the Hero is a Friend of Guffington. The hero starts every quest with one "Hero's Cocktail": encouraged, hastened, lucky and inspired), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Bone Claws (+3 WP, 2 SP, hand wear), Warrior's Treads (SP:2, Health +1, footwear), Prayer Beads (User is Permenantly Blessed, accessory), Inventory: Torc Female Dragon Adult Level: 61 Health: 91/91 Element: Fire Ability: Draconic Fate (May pay 10 health for a 1/2 chance to make a party member Lucky) Matthias (Stickfig)Level 32 2/3 Druid *Immune to Earth, Ice, and Water* *Immune to Blinded, Bound, Fragile, Sealed, and Slowed* *½ chance immunity to Asleep* *Deals Fragile* *Gains 10 gold for each Humanoid killed* *Lucky* *Hastened*Power Bonus: +18Defense: 10 Health: 42/42Ether: 32/33Gold: 715 Abilities: Bearer of the Anvil (Matthias may sacrifice his turn to add his WP or SP to another heroes for the round; he may also improve one weapon at the end of each quest [+1 WP]), Immortal Waters (Once per quest, Matthias can heal himself to full health and remove all negative effects during combat; this does not take up an action) Equipment: Ethereal Steampunk Stovepipe (SP:1; immunity to Earth and Water; protects from Blinded and Sealed; ½ chance to protect from Asleep-effect; suitable for men; headwear), Hunter's Plate (SP:4; wearer gains 10 gold for each Humanoid killed; suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Ethereal Rocket Boots (SP:2; immunity to Ice; protects from Bound, Fragile, and Slowed effects; footwear), Sungold Seal (+3 power, +2 health), Coat Hanger (Allows wearing a second bodywear artifact regardless of the amount limit for artifacts; accessory [no bodywear attached]), Mail of the Renegade Commander (SP: 3, Free hits deal half damage, Bodywear), Ethereal Restored Fireball Extraordinaire (WP:13; also hits enemies listed above and below the target; Darkness-, Ice-, and Lightning-elemental; deals Fragile; user is Slowed; hand cannon) Inventory: Bellanotte Shadeaux (Takes suggestions from Dyric)Level 30 Minstrel *Permanently Fragile* *Immune to Asleep and Fast Asleep* Power Bonus: 0Defense: 10 Health: 58/58Ether: 56/56Gold: 0 Equipment: Nocturne Flute (WP: 6, inflicts the Sleep affect, instrument), Shadeaux Cape (SP: 9), Sandman’s Parasol (Protects from asleep- and fast asleep –effects; accessory), Bard's Corset (SP: 1, Ether +10) Inventory: Serenade of Water (Causes water-elemental damage equal to the minstrel's level to all enemies instantly. Costs 2 ether per damaged enemy.), Bolero of Fire (Causes fire-elemental damage equal to the minstrel's level to all enemies instantly. Costs 2 ether per damaged enemy.), Grand Potion, Trickster's Mask of the Elf (changes the wearer into an elf of the same gender when worn; Accessory, suitable for anyone), Sven's Dagger (WP: 14, Fire- and Earth+Sealed Elemental), Staff of the Cultist Battlemage (WP: 7, staff, 50% chance of Fleeing upon being KO'd), Fur Leggings (SP: 1, Beast enemies do not deal free hits to the wearer; footwear, suitable for anyone), Anniversary Medal (Power +6, SP +6, Max. Health +6, Max. Ether +6. The values will increase by 1 with each passing year; accessory.) Lion Knight Party Luke (takes suggestions from Althior) Male Elf Sage *Immune to Bleeding & Poison* Level: 35 Power Bonus: 9 Defense: 0 Health: 51/51 Ether: 40/40 Gold: 0 Equipment: Staff of the Fey Physician (WP: 10; Staff), White Cloak (Max HP +3; suitable for Clerics, Alchemists, and Scholars; Backwear), Sterile Gloves, Amulet of the Faithful Lion (Subtracts HP from Luke if Dame Leona Kniveton would be KO'd, Suitable for Luke, Accessory) Inventory: Health Core, Grand Potions (2), Potions (5), Tonics (3), Phoenix Essence, Diamond, Scroll of Arc Frailty Dame Leona Kniveton (NPC, takes suggestions from Atramor) Female human Guardian Knight Level 45 *Immune to Stunned, Weakened, Fragile, Bound, Afraid, Fire, Ice, Wind, Earth* *Reinforced* *Lucky* *Hastened* *Encouraged* Power Bonus: 10 Defense: 40 80 Health: 71/71 Gold: 10 Equipment: Sword of Ancestral Vengeance (WP: 20, WP increase by 5 with each KO, resets at the end of battle, Longsword), Lion Knight's Commander's Shield (SP: 20; Fire, Ice, Earth, Wind, Shield), Lion Knight's Commander's Armor (SP: 10; suitable for Skirmishers and Knights; Immune to Stunned, Fragile, Weakened Bodywear), Lion Knight Commander's Grieves (SP: 5, +10 WP, Handwear), Lion Knight Commander's Greaves (Sp 5, Immune to Bound, Afraid, Footwear), Standard of the Lion Knight's (All Lion Knights and Skirmishers fighting in the same row as Dame Leona Kniveton, benefit from her positive effects, Suitable for Leona, accessory) Inventory: Grand Potion, Remedy Lion Knight Infantry (10) (NPC, takes suggestions from Atramor) Human Skirmishers Level 60 (10*6) Power Bonus: 0 Defense: 32 (10*3) Health: 60/60 (10*6) Gold: 0 Equipment: Standard Issue Pike (WP: 6, Spear), Standard Issue Shield (SP: 3) Inventory: Grand Potion Lion Knight Archers (3) (NPC, takes suggestions from Atramor) Human Rangers Level 30 (3*10) Power Bonus: 0 Defense: 2 Health: 30/30 (10*3) Gold: 0 Equipment: Standard Issue Crossbows (WP: 10, Crossbow) Inventory: Grand Potion Lion Knight High Guard (3) (NPC, takes suggestions from Atramor) Human Knights Level 60 (3*20) Power Bonus: 0 Defense: 32 (3*10) Health: 60/60 (3*20) Gold: 0 Equipment: Heavy Issue Broadsword (WP: 20, Broadsword), Heavy Issue Shield (SP: 10) Inventory: Grand Potion Party Leader, Please determine the battle order. Everyone else, please state your action and the row from which you will perform it.
  4. Heroica RPG - Quest #159: An Unexpected Return

    QM Note: Unless Althior or Matthias have any other actions, I'll auto-run in the next 4hrs.
  5. Heroica RPG - Quest #159: An Unexpected Return - Sewers

    Karie starts up the Rapid March as Monk Pretzel jumps into the fray landing a skull cracking blow on one of the Dark Druids. Vindsval follows close behind and with a mighty swing of the Mountain's club nearly splatters another of the druids. Kiray takes no time in using Skrall's crossbow with deadly accuracy pinning one of the fungal fliers with a bolt and dropping another out of the sky. Throlar isn't able to cast his spell, but the paladin's guardian angel arrives in time to give the dwarf a brief moment to meditate and regather his thoughts. Benji fends off the spore hounds, dropping one and wrestling with another. Skrall's skin shifts as he transforms into a giant black bear, unleashing a mighty roar he ravages through the plant monsters. The fairy trio take flight leaving their enemies in a whirlwind of dust and reigning death from above. Lind nearly drops another spore hound but as he advances on a dark druid the spell caster sets up a barrier of protective spikes around the enemy party. Round 1 of the Storming the Gates >Karie plays Rapid March - Success - -14 Ether Monk Pretzel uses Nostrum - Success Monk Pretzel vs. Dark Druid D - Upgraded Hit Upgraded Hit - 588 Damage, Bleeding 3 >Vindsval gives Bifrost Blades to Lind - Success Vindsval vs. Dark Druid C - Special Damage Hit - 454 Damage >Kiray vs. Fungal Flyer A - Aim Damage - 88 Damage >Kiray vs. Fungal Flyer B - Critical Hit Critical Hit - 308 Damage, KO'd Throlar uses Scroll of Elemental Darkness on Dark Druid A - Failure - 5 Ether Throlar vs. Rot Golem A - Guardian Angel Guardian Angel Throlar vs. Rot Golem B - Deflected Damage Meditate - +1 Ether >Benji vs. Spore Hounds A - Damage Damage - 0 Damage, Benji Immune to Sleep >Benji vs. Spore Hounds B - Damage Hit - 1184 Damage, KO'd, No Revival 784 Gold Gained Skrall vs. Dark Druid A - Beast Form Skrall vs. Dark Druid A - Massacre - 86 Damage to Spore Hounds Fairies vs. Winged Fungal Flyer C - Take to the Skies - 45 Damage to Spore Hounds and Dark Druids, 90 Damage to Fungal Fliers, 0 Damage to Rot Golems Fairies vs Winged Fungal Flyer C - Hit - 70 Damage, no confusion Lind vs. Spore Hound C - Hit - 236 Damage Lind vs. Dark Druid B - Special Damage - Dark Druid B Sealed Dark Druid D - Bleeding - 3 Damage Dark Druid A - Dark Nurturing - Dark Druid B nurtured -1 Ether Dark Druid B - Dark Nurturing - Dark Druid D nurtured -1 Ether Dark Druid C - Dark Restoration - All enemies +200 HP -1 Ether Dark Druid D - Dark Resurrection - Fungal Flyer B revived -1 Ether The Enemy Spore Hound A *Attacks deal Sleep*Type: Plant/BeastLevel: 30Health: 400/400Special: Blossom Bite - The Spore Hound imparts the Poison 15 effects.Passive Special: Seeding Survival - The Spore Hound has a 1/6 to be revived with 1 HP when killed.Drops: Pickled Mushroom, Bone Spore Hound C *Attacks deal Sleep*Type: Plant/BeastLevel: 30Health: 233/400Special: Blossom Bite - The Spore Hound imparts the Poison 15 effect.Passive Special: Seeding Survival - The Spore Hound has a 1/6 to be revived with 1 HP when killed.Drops: Pickled Mushroom, Bone Rot Golem A *Attacks ignore SP*Type: Plant/MechanicalLevel: 30Health: 1000/1000Special: Crushing Blow - The Fungus Golem slams into the target dealing 20 Damage to the target and the heroes above and after the target in the battle order.Passive Special: Deep Roots - The Fungus Golem recovers 50HP each turn at the end of the round unless hit during the prior turn with an ice elemental attack.Drops: Level-up Mushroom Rot Golem B *Attacks ignore SP*Type: Plant/MechanicalLevel: 30Health: 1000/1000Special: Crushing Blow - The Fungus Golem slams into the target dealing 20 Damage to the target and the heroes above and after the target in the battle order.Passive Special: Deep Roots - The Fungus Golem recovers 50HP each turn at the end of the round unless hit during the prior turn with an ice elemental attack.Drops: Level-up MushroomWinged Fungal Flyer A *Attacks ignore Row*Type: Plant/FlyingLevel: 20Health: 300/300Special: Redcap Rage - 1/3 chance to Enrage each party member for the next turn.Passive Special: Flyby Tactics - The Winged Fungal Flyer can only be hit with ranged attacks.Drops: Tiny Shroom Winged Fungal Flyer B *Attacks ignore Row*Type: Plant/FlyingLevel: 20Health: 300/300Special: Redcap Rage - 1/3 chance to Enrage each party member for the next turn.Passive Special: Flyby Tactics - The Winged Fungal Flyer can only be hit with ranged attacks.Drops: Tiny Shroom Winged Fungal Flyer C *Attacks ignore Row*Type: Plant/FlyingLevel: 20Health: 300/300Special: Redcap Rage - 1/3 chance to Enrage each party member for the next turn.Passive Special: Flyby Tactics - The Winged Fungal Flyer can only be hit with ranged attacks.Drops: Tiny Shroom Dark Druid AType: UndeadLevel: 50Health: 1000/1000Ether: 4/5Special: Overgrowth - Deals 25 Wood damage to the all Party members and imparts the Bound effect.Passive Special: Dark Nurturing - At the end of the round the Dark Druid spends 1 ether to remove all the negative effects from one enemy party member.Drops: Cowl of the Dark Druid (Grants the wearer the ability to TAME enemy creatures, see Sylvan Ranger, suitable for Druids, Headwear) Dark Druid BType: UndeadLevel: 50Health: 1000/1000Ether: 4/5Special: Spike Growth - Deals 10 Wood damage that ignores SP to any party member dealing a non-magical attack to an enemy for the next 6 rounds.Passive Special: Dark Nurturing - At the end of the round the Dark Druid spends 1 ether to remove all the negative effects from one enemy party member.Drops: Rotting Rod (WP: 15, 1/3 chance to Hex Undead, staff) Dark Druid CType: UndeadLevel: 50Health: 701/1000Ether: 4/5Special: Call of the Wild - Summons 1 Spore Hound, 1 Fungal Flyer, and 1 Rot Golem at the end of the round.Passive Special: Dark Restoration - At the end of the round the Dark Druid spends 1 ether to restore 200 HP to all enemiesDrops: Emerald Dark Druid DType: UndeadLevel: 50Health: 564/1000Ether: 4/5Special: Arcane Disruption - Creates an aura that blocks the Party's positive effects for the next 3 rounds.Passive Special: Dark Resurrection - At the end of the round the Dark Druid spends 1 ether to revive one enemy at full health.Drops: Mighty Mushroom (Doubles the effects of the next mushroom consumed, consumable) The Party Monk Pretzel and His 99 Pieces, the Super Sleuth (Played by Palathadric)463-year-old male "hermit" Artisan Level 38.5 *Permanently Reinforced* *Immune to Darkness, Wood, Earth, Water, Light, Fire, Lightning, Ice, Wind, Blinded, Weakening, Frailty, Poison, Asleep, and Confused *Permanently Nimble* *Lucky*Power Bonus: +5Defense: 190Health: 71/71 Stealth: +2Gold: 1082Equipment: Wraps of the Steadfast Tortoise (Grants permanent *reinforced* Effect, Handwear, Suitable for Chi Monks), Cloak of the Grand Vizier (SP: 11 multiplied by the number of party members; Grants immunity to Darkness, Wood, Earth, Water, Light, Fire, Lightning, Ice, Wind, *Blinded*, *Weakened*, *Frailty*, *Asleep*, and *Confused*; Backwear), Duke's Coat-of-Arms (SP: 5; Protects against *Fragile* and all *Poisons*; Suitable for Knights, Dragoons, Skirmishers and Regulators; Bodywear), Mythril Heaven and Hell (WP: 39; Darkness; Dual-Strike; Whip), Cape of Extravagance (SP: 5, +10 WP, Wearer is Permanently Nimble, Backwear, suitable for Mimes), Dual Staff (WP: 13; Ice, Lightning, Fire, Wind, Light; Deals *Bleeding 3*; Dual Strike; Staff)Inventory: Karie Alderflask-Cour (Kintober) 26 Year Old Human Female Minstrel Level 35.5 *Permanently Nimble* *1/3 Chance to Weaken targeted enemy on successful hits* *Lucky* *Hastened* Power Bonus: 3 Health: 63/63 Defense: 7 Ether: 27/41 Stealth: +2 Gold: 686 Equipment: Vagrant's Guitar (WP: 5, user is lucky, fire and wind elemental instrument), Catsuit (Wearer becomes nimble and has a 1/3 chance to completely avoid rolls of COUNTER, DAMAGE, and FREE HITS, suitable for women only, body wear), Vorpalis Crown (SP: 4, the wearer has a 1/3 chance of dealing Weakened to the targeted enemy on successful hits. Headwear, suitable for anyone.), Fenarian Robes of the Vampire (SP:3, Max. Ether +4, backwear), Encore Plectrum (If the same song is sung for more than one round of combat in a row, the song's ether cost for the consecutive rounds is halved; suitable for minstrels, accessory), Inventory: Kiray Nastayo, A Hero Who Is Actually Worth Something (KingoftheZempk) 24 year old Female Human Warden Level 27 2/3 *Immune to Blinded, Doomed, Blessed, Light, Darkness, Wood**Double damage to Demonic and Holy Foes**Half Damage from Free Hits* *Intimidation* *Lucky* Power Bonus: 6 Defense: 29 Health: 44/44 Stealth: 0 Gold: 149 Equipment: Never Blessed Armor (SP: 11, Immune to Darkness, Light, and Blessed, Wearer deals double damage to Demons, suitable to Knights, Barbarians, Regulators, and Skirmishers), Spesialian Spiked Pauldrons (Damage from Free Hits is halved, Immune to Wood; accessory), Never Blessed Helmet (SP: 8, Immunity to Blinded, Doomed and Blessed, Wearer deals double damage to Holy Enemies, suitable to Knights, Barbarians, Regulators, and Skirmishers), Orcish Barbed Shield (SP: 12), Mythril Hunter's Crossbow (WP:22, double WP against beasts, fire, ice, wind, and darkness-elemental), Inventory: Throlar Wineghilm (Lord Duvors) 137 year old male Dwarven Paladin *Permanently Nimble* *Immune to Ice* *Inspired* *Lucky* Level 20 2/3 Power Bonus: 0 Defense: 21 Health: 49/49 98/98 Ether: 16/20 Stealth: +1 Gold: 0 Equipped: Gloves of the Hypocritical/Hippocratic Oath (Adds +10 to healing for characters with the Healing job trait and +10 Poisoning for characters with the Wicked fighting style [or future equivalent]), Lens of Speed Reading (allows a scroll to be read in addition to a normal action; Accessory; Suitable for scroll users), , Greaves of the Wolf (SP: 5, Wearer is Nimble; footwear), Weathered Shield (SP: 16, Ice elemental), Unicorn's Horn (WP: 10, Ice and Darkness elemental, healing becomes nurturing, removing negative effects as well as restoring health; staff) Inventory: Vindsval Half-Born (Asphalt) 41 year old, Male, Half Giant, Level: 42.4 Vindicator *Gains Triple XP* *Immune to Asleep, Blinded, Confused, Fragile, and Weakened, Effects* Immune to Dark & Demonic enemies *Inspired* *Lucky* Power Bonus: +12 Defense: 10 Health: 64/64 128/128 Stealth: +1 Gold: 134 Equipment: Shikokku's Stealth Suit (SP:7; Power +6, User is immune to Dark & Demonic enemies; Body, Head and Backwear counts as 1 Artefact), Mechanical Arm (Doubles WP for the equipped weapon; wearer cannot become disarmed; suitable for Vindsval only; handwear), Wonky Shoes (footwear, SP: 3, suitable for all classes)(lent by Benj), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to Asleep,Blinded,Confused, Fragile, and Weakened effects)(lent by Benji), Multi-tool Attachment (Artificial arm, Enables user to ignore the weapon restrictions of their class excluding Shields, Handwear, Suitable for Vindsval),,Great Club (WP: 100, cannot be reinforced, imbued, or used with a shield. Suitable to barbarians and beast warriors) Inventory: Skrall (Waterbrick Down) 81 year old Male Ogre Beast Warrior Level 43.6 *Natural Respite* *Immune to Fragile, Blinded, and Confused* *1/3 chance to revive when KO'd* Power Bonus: 0 Defense: 11 Health: 68/68 Stealth: +2 Gold: 6 Equipment: Oversized Mythril Greatsword (WP:46, double damage on targets that are clearly smaller than the hero, greatsword), Tricorne (SP: 3, head wear), Heavy Armor (SP: 5, wearer is immune to fragile, blind, and confused effects, body wear), Moone Greaves (SP: 3), Vorpalis Talisman (1/3 chance of instantly resurrecting with 1 HP and 1 Ether upon being knocked out; accessory) Inventory: Lind Whisperer (Lind Whisperer) 25-year-old Human Black Knight Level 24.66 *Immune to Dark* Power Bonus: +7 Defense: 15 Health: 40/40 Gold: 273 Stealth: 0 Equipment: Invader's Armour (SP: 3, wearer is encouraged when their current health is at half or below the wearer's maximum level), Immortal Palms (+7 power; all battle start with one round of Electric weather. Handwear.), Vorpalis Netherwings (SP: 4, the wearer deals double damage to humanoid type enemies and takes half damage from Holy/Light enemies. Backwear, suitable for anyone.), Shield of the Silent Knight (Shield, SP:8, attackers have a 50% chance of being Sealed), Bifrost Blades (WP: 14, dual strike, dagger Light, Earth, Water, Air, and Ice Elemental) Benji Carvenhall, the Dragonslayer and the Champion of the Northern Kingdoms 30 year old half-elf Level 50 2/5 Prophet *Gains Triple XP* *Immune to Asleep, Blinded, Confused, Fragile, and Weakened Effects* *Overkill Gloves* *2x damage against Vermin* *Lucky* *Hastened* Power Bonus: 0 Defense: 17 Health: 76/76 Ether: 50/50 Gold: 789 Equipment: Hollow Meduiak (Precision Bow; WP:24; AIM's become HIT's; darkness-, ice-, fire-, wind- elemental; Hollow [Elixir]), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to asleep, blinded, confused, fragile, and weakened effects), Overkill Gloves [borrowed from Galen] (handwear, +1 gold for every point of damage done extra when defeating an enemy), Scaly Skin of the Allanoid (backwear, SP:6, suitable for Ranger, Barbarian and Beast Warriors), Ratmancer's Cowl (headgear, the wearer's physical attacks deal double damage against vermin), Wonky Shoes (footwear, SP: 3, suitable for all classes), Order Imperial Prophet's Armor (SP: 8; Grants Command; Suitable for Prophets; Bodywear), Inventory Bluedvi, Rinti, & Haverti (NPC's take Suggestions from Benji) 120 year old Fairies Level 45 Winged Warriors *Nimble* *Immune to Cursed, Petrified, Light, & Dark* Power Bonus: +10 Defense: 5 Health: 60/60 Stealth: +1 Gold: 0 Equipment: Fae Blade (WP: 25, 1/3 chance to confuse, mutable weapon suitable to Fairies), Snark Mail (SP 5, Permanently Nimble, Bodywear), Bandersnatch Cloak (The wearer can choose to hide for the next round, avoiding Free Hits; the effect ends if the user targets an enemy, Backwear), Greaves of the Jabberwocky (Immunity to Cursed, Petrified, Light, and Dark, Handwear), Grand Potion, Remedy, Pixie Dust Party Leader, please determine the battle order. Everyone else, please state your actions.
  6. Heroica RPG - Quest #159: An Unexpected Return - Hovels

    The effects of Boomingham's previous actions still seem to have a hold on the vindicator, his skin is still deathly pale and his breathing almost non-existent.
  7. Heroica RPG - Quest #159: An Unexpected Return - Hovels

    QM Note: Yes, Boomingham is still fast asleep.
  8. Heroica RPG - Quest #159: An Unexpected Return - Sewers

    QM Note: They’re just like any NPC, give them an action and a row from which to attack.
  9. Heroica RPG - Quest #159: An Unexpected Return

    QM Note: The editor has wonked out on me three times, the actions after the High Guard were all successful and ended up KOing the rest of the Flank B. Go ahead and choose actions for the next round in case folks want to use consumables and then I'll auto-roll till the next set of guards show up. Bellanotte's melody filters over the battlefield as Dyric begins his whirlwind of death and destruction decimating the paladin and town watch forces. The party mount upon Torc and take to the skies obliterating the remainder of their foes in a strafing maneuver. Atramor slices and dices his way through the newly arrived paladin lieutenant as Leona prepares her forces to begin their long march. The Lion Knights work with quick efficiency, mowing through the unprepared paladin forces. Luke and Althior sling bursting spells of energy wiping out the Paladin archers as Matthias unleashes a storm of fire and shrapnel felling the priests of Ennoc. Torc comes roaring in and decimates the ranks of the remaining town watch enforcers. For a brief moment the street is quiet but the party doesn't have long before more guards show up. Round 1 of Battle in the Streets >Bellanotte plays Lucky Chant - Success - 14 Ether>Dyric vs. Paladin Knight B - Aim Grim Reaper Special Damage - Watch Captain Grimes, Paladin Infantry A KO'd, 435 Gold Stolen>Dyric vs. Prinis - Damage Critical Hit Critical Hit - No Assassination, 452 Damage to Prinis, Hoke vs. Paladin Knight B - Special Damage Dragon's Wrath - 482 Damage to Watchman Guard A, KO'd; 495 Damage to Watchman Guard B, KO'd; 479 Damage to Watchman Arbelist A, KO'd; 507 Damage to Watchman Arbelist B, KO'd; 424 Damage to Paladin Infantry B, KO'd; 408 Damage to Paladin Knight A, KO'd; 366 Damage to Paladin Knight B, KO'dAtramor uses Ether Core - SuccessAtramor vs. Paladin Knight A Prinis - Special Damage Steal & Hide Critical Theft - 760 Damage, KO'd, 60 Gold Stolen>Leona uses Smelling Salts - Success>Leona uses Nostrum - Success>Infantry vs. Archer Battalion - Hit Critical Hit - 36 Damage>Infantry vs. Priests - Defend Critical Hit - 36 Damage>High Guard vs. Prinis Archer Battalion - Hit Hit - 80 Damage>High Guard vs. Enforcers - Critical Hit Damage - 100 DamageArchersLukeLukeAlthiorAlthiorMatthiasMatthias Battle Notes: AoE items and attacks from the Party will effect only the Flank they are attacking. The Party will reach the hovels at the end of Round 15, at the end of rounds, 4, 9, & 14 new enemies will arrive. I'll auto-run rounds should the Party defeat all the enemies before the next wave arrives. The Lion Knights Party will not be affected by Dragon's Wrath Lion Knight soldiers cannot be revived with a Phoenix Essence, but may be healed and function similar to mobs The Enemy Flank A The Enemy Flank B Dragon House Party Atramor Gibbin, the Fiery and Aquatic Champion of Decamon and the Serpent Skinner (CallMePie) *Party Leader* 34 year old male human Rogue Thief Level 46 *Immune to all elements and all negative effects except virus* *Steal 50% More Gold* *Lucky* *Encouraged* *Hastened* Power Bonus: +3 Defense: 10 Health: 89/89 Gold: 1020 Equipment: Rat's Hide (SP: 4, backwear, suitable for anyone), Galactic Armor (SP: 6, +6 max health, immune to water, wood, lightning, fire, earth, wind, ice, light, darkness, and doomed, bodywear, suitable for anyone), Wide-Brimmed Hat (Protects from all negative effects except sudden death and virus; headwear), Beginner's Lockpicks (1/3 chance to grant the Inspired effect at the beginning of each battle. The bearer can also unlock any non-magical locks. Accessory), Living Mythril Claws (WP: 36, double WP against humanoids, double damage against vermin, +1 WP after every successful hit, resets at end of current quest, light elemental, dual strike, Poisoned 7, Cursed, daggers), Treasure: Robes of Illumination (SP: 5, +10 Max Ether, wearer is permanently transcended, suitable to prophets; bodywear), 100 Gold, Healing Staff, Cloak of the Dwarven Warchanter (SP: 5, Immune to Blinded and Sealed, suitable for Dwarves) Inventory Althior Emorith, The Dragonslayer (K-Nut) 36 years old male (undead) human Prophet Level 59 1/5 *Clairvoyance* *Glossolalia* *Intimidation* *Permanently Transcended and Hastened* *Immune to Petrified, Cursed, Bound, and Slowed* *Absorbs Earth* *Immune to Ice and Darkness* Power Bonus: +6 (+18 to Spells) Defense: 10 Health: 93/93 Ether: 103/108 Gold: 5130 Equipment: Mythril Scepter of Divine Affinity (WP:35, Has ⅙ chance to deal cursed effect on successful spells and ⅙ chance to deal blessed effect on successful healing, staff), Gloves of the Aspirant Zieg-Friend (Spellpower +5, Max Ether +5; suitable to those with reputation with the Ziegfrieds only, if reputation is great, values doubled, if reputation is outstanding, values tripled; handwear), Winged Sandals (protects from bound and slowed effects, footwear), Garuda Wings (Makes the user permanently hastened; Power +50 to winged warriors; backwear), Coat Hanger (allows wearing a second bodywear artifact regardless of the amount limit for artifacts; accessory), Robe of the Seneschal (SP:5; wearer absorbs earth-elemental damage and is immune to petrified, ice, and darkness elemental damage; suitable to clerics, mages, chi monks, necromancers, scholars, and weather mages; bodywear), Robes of Illumination (SP: 5, +10 Max Ether, wearer is permanently transcended, suitable to prophets; bodywear), Sungold Seal (Max HP+2; Power+3), Warlord’s Helmet (SP:6; healing through ether in a battle encourages targets as well, suitable to clerics and chi monks; headwear) Inventory: Dyric Rone(The Legonater) Human male, Assassin Level 33 2/3 *Permanently Lucky* *Immune to All Elements and Blinded* *Steals 50% more gold* *Encouraged* *Hastened* Defense: 6 Health: 45/45 Power Bonus: 0 Gold: 593 Ability: Ace Assassin Training (Dyric's successful Assassination rolls against enemies immune to instant kill deals an additional LETHAL AIM roll (see Assassin)) Equipment: Lucky Die (User is permanently *Lucky*; suitable for anyone; Accessory), Night's Helmet (SP: 6; immune to Water, Wood,Earth, Ice, Fire, Wind, Lightning, Light, Darkness, and Blinded; suitable for anyone; Headwear), Crystal Shoes (Immunities become Absorption), Mythril Crossbow of Incessant Warmongerers (WP: 40; Darkness and Wind-elemental, deals Slowed on non-AoE rolls, also deals Damage to the enemies above and below the target upon a successful hit; Crossbow), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; back wear) Inventory: Hoke Ablesword - Champion of the Northern Kingdoms, Kraken Whacker, Titan Smiter, Serpent Skinner, Matchmaker and Rock Champion of Decamon (UsernameMDM) Human Male Dragoon Level 61 *Immune to Fragile, Confused, Dark, Earth, Fire, Wind* *Absorbs Poison* *Blessed* Power Bonus: +5 Power, +7 WP Defense: 61 Health: 106/106Gold: 996 Equipment: Zoot's Order (WP:40; Deals Darkness, Light, Ice, Cursed, Fragile, permanently Poisoned-by-10, hits reduce enemy SP by 1; spear, suitable for Hoke only [Hydra Tongue, Crimson Haze, Amethyst, Diamond, Etherial Opal]), Mythril Buckler (SP:42, Amethyst, Mythril), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear),Sven's Heavy Armor (SP:6, Immune to Fire, Earth, Wind and Fragile), Guffington's Seal (Proves the Hero is a Friend of Guffington. The hero starts every quest with one "Hero's Cocktail": encouraged, hastened, lucky and inspired), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Bone Claws (+3 WP, 2 SP, hand wear), Warrior's Treads (SP:2, Health +1, footwear), Prayer Beads (User is Permenantly Blessed, accessory), Inventory: Torc Female Dragon Adult Level: 61 Health: 91/91 Element: Fire Ability: Draconic Fate (May pay 10 health for a 1/2 chance to make a party member Lucky) Matthias (Stickfig)Level 32 2/3 Druid *Immune to Earth, Ice, and Water* *Immune to Blinded, Bound, Fragile, Sealed, and Slowed* *½ chance immunity to Asleep* *Deals Fragile* *Gains 10 gold for each Humanoid killed* *Lucky* *Hastened*Power Bonus: +18Defense: 10 Health: 42/42Ether: 32/33Gold: 715 Abilities: Bearer of the Anvil (Matthias may sacrifice his turn to add his WP or SP to another heroes for the round; he may also improve one weapon at the end of each quest [+1 WP]), Immortal Waters (Once per quest, Matthias can heal himself to full health and remove all negative effects during combat; this does not take up an action) Equipment: Ethereal Steampunk Stovepipe (SP:1; immunity to Earth and Water; protects from Blinded and Sealed; ½ chance to protect from Asleep-effect; suitable for men; headwear), Hunter's Plate (SP:4; wearer gains 10 gold for each Humanoid killed; suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Ethereal Rocket Boots (SP:2; immunity to Ice; protects from Bound, Fragile, and Slowed effects; footwear), Sungold Seal (+3 power, +2 health), Coat Hanger (Allows wearing a second bodywear artifact regardless of the amount limit for artifacts; accessory [no bodywear attached]), Mail of the Renegade Commander (SP: 3, Free hits deal half damage, Bodywear), Ethereal Restored Fireball Extraordinaire (WP:13; also hits enemies listed above and below the target; Darkness-, Ice-, and Lightning-elemental; deals Fragile; user is Slowed; hand cannon) Inventory: Bellanotte Shadeaux (Takes suggestions from Dyric)Level 30 Minstrel *Permanently Fragile* *Immune to Asleep and Fast Asleep* Power Bonus: 0Defense: 10 Health: 58/58Ether: 56/56Gold: 0 Equipment: Nocturne Flute (WP: 6, inflicts the Sleep affect, instrument), Shadeaux Cape (SP: 9), Sandman’s Parasol (Protects from asleep- and fast asleep –effects; accessory), Bard's Corset (SP: 1, Ether +10) Inventory: Serenade of Water (Causes water-elemental damage equal to the minstrel's level to all enemies instantly. Costs 2 ether per damaged enemy.), Bolero of Fire (Causes fire-elemental damage equal to the minstrel's level to all enemies instantly. Costs 2 ether per damaged enemy.), Grand Potion, Trickster's Mask of the Elf (changes the wearer into an elf of the same gender when worn; Accessory, suitable for anyone), Sven's Dagger (WP: 14, Fire- and Earth+Sealed Elemental), Staff of the Cultist Battlemage (WP: 7, staff, 50% chance of Fleeing upon being KO'd), Fur Leggings (SP: 1, Beast enemies do not deal free hits to the wearer; footwear, suitable for anyone), Anniversary Medal (Power +6, SP +6, Max. Health +6, Max. Ether +6. The values will increase by 1 with each passing year; accessory.) Lion Knight Party Luke (takes suggestions from Althior) Male Elf Sage *Immune to Bleeding & Poison* Level: 35 Power Bonus: 9 Defense: 0 Health: 51/51 Ether: 40/40 Gold: 0 Equipment: Staff of the Fey Physician (WP: 10; Staff), White Cloak (Max HP +3; suitable for Clerics, Alchemists, and Scholars; Backwear), Sterile Gloves, Amulet of the Faithful Lion (Subtracts HP from Luke if Dame Leona Kniveton would be KO'd, Suitable for Luke, Accessory) Inventory: Health Core, Grand Potions (2), Potions (5), Tonics (3), Phoenix Essence, Diamond Dame Leona Kniveton (NPC, takes suggestions from Atramor) Female human Guardian Knight Level 45 *Immune to Stunned, Weakened, Fragile, Bound, Afraid, Fire, Ice, Wind, Earth* *Reinforced* *Lucky* *Hastened* Power Bonus: 10 Defense: 40 80 Health: 71/71 Gold: 10 Equipment: Sword of Ancestral Vengeance (WP: 20, WP increase by 5 with each KO, resets at the end of battle, Longsword), Lion Knight's Commander's Shield (SP: 20; Fire, Ice, Earth, Wind, Shield), Lion Knight's Commander's Armor (SP: 10; suitable for Skirmishers and Knights; Immune to Stunned, Fragile, Weakened Bodywear), Lion Knight Commander's Grieves (SP: 5, +10 WP, Handwear), Lion Knight Commander's Greaves (Sp 5, Immune to Bound, Afraid, Footwear), Standard of the Lion Knight's (All Lion Knights and Skirmishers fighting in the same row as Dame Leona Kniveton, benefit from her positive effects, Suitable for Leona, accessory) Inventory: Grand Potion, Remedy, Mead Lion Knight Infantry (10) (NPC, takes suggestions from Atramor) Human Skirmishers Level 60 (10*6) Power Bonus: 0 Defense: 32 (10*3) Health: 60/60 (10*6) Gold: 0 Equipment: Standard Issue Pike (WP: 6, Spear), Standard Issue Shield (SP: 3) Inventory: Grand Potion Lion Knight Archers (3) (NPC, takes suggestions from Atramor) Human Rangers Level 30 (3*10) Power Bonus: 0 Defense: 2 Health: 30/30 (10*3) Gold: 0 Equipment: Standard Issue Crossbows (WP: 10, Crossbow) Inventory: Grand Potion Lion Knight High Guard (3) (NPC, takes suggestions from Atramor) Human Knights Level 60 (3*20) Power Bonus: 0 Defense: 32 (3*10) Health: 60/60 (3*20) Gold: 0 Equipment: Heavy Issue Broadsword (WP: 20, Broadsword), Heavy Issue Shield (SP: 10) Inventory: Grand Potion Party Leader, Please determine the battle order. Everyone else, please state your action and the row from which you will perform it.
  10. Heroica RPG - Quest #159: An Unexpected Return - Hovels

    Germ flings his handaxe at one of the fungal monstrosities as Eric faces off with one of the golems. Ezeran is unable to ward off the spore hounds and one poisons him badly. Torald holds back as Elphaba's broom darts in and out of the enemy ranks scoring a solid strike versus one of the dogs. Skuld quickly secures a hiding place and briefly meditates before Petaldan, thinking it best to regroup unleashes a smoke bomb. The party flees dragging the still sleeping corpse of Boomingham with them, leaving the Oracle to the Dark Druid forces. Round 1 of the Underground Tussel Germ vs Fungal Flyer - Arrogant Prick - 58 Damage, Bleeding 5, Tiny Shroom Stolen, Germ Stunned Eric vs. Rot Golem - Dread Visage - Rot Golem Fragile Ezeran vs. Spore Hound A - Special Damage - Ezeran Poisoned 15 Torald does nothing >Elphaba vs. Spore Hound B - Critical Hit - 65 Damage, Poisoned 10, Level -1 >Skuld vs. Dark Druid Mob - Meditate Petaldan uses Smoke Bomb - Success Lawrence THE BATTLE IS LOST! Hovel's Party Lord Lawrence Boomingham (Zepher) 48 year old male human undead Vindicator Level 36.75 *Immune to darkness, fire, fragile, sleep, weakened, and blinded* *Affluence* *Zweihänder Grip* *Fast Asleep* Power Bonus: +5 (+5 front row) Defense: 14 Health: 59/59 Stealth: 0 Gold: 358 Equipment: Scupperer (WP:19; darkness-, fire- and earth-elemental; inflicts bleeding and poisoned by 10; has 1/2 chance each to inflict blinded, sealed, weakened and fragile; greatsword), Tome of Affluence (+10 Gold if equipped for the entirety of a battle; grants immunity to fragile, asleep, weakened, blinded, darkness and fire; accessory), Vest of Faded Trials (SP:10, 1/2 chance of granting reinforced effect at the start of every battle, Immune to Fragile; Suitable for Knights, Barbarians, Dragoons, Skirmishers, Regulators, Vindicators; bodywear and headwear), Fighting Boots (Power +5 on the front row; suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators, vindicators and winged warriors; footwear.), Round Metal Shield (SP:7), Inventory: The Demon Germ (samurai-turtle) ??? years old ; Half Demon; Male Black Knight Level 22 *Immune to Slowed & Hastened * Power Bonus: +4 Defense: 22 Health: 39/39 Stealth: +3 Gold: 151 Equipment: Spesialian Helmet (SP:2, SP:4 if wearer’s Star Elf, Health +2, Power +2, Suitable for anyone; headwear), Greaves (SP:2, immunity to Slowed and Hastened; footwear), Dastan Armor (SP: 4; Immune to Darkness/Amethyst Diamond/Light Garnet/Earth & Ruby/Fire; +2 SP for all other Dastan Equipment; Suitable for Knights, Regulators, Winged Warriors, Dragoons, and Vindicators; bodywear), Fellcrest Hand Axe (WP: 8; deals bleeding 5 on successful hits; throwing weapon), Crested Shield (SP: 13; shield), Inventory: Torald Waruelf, Matchmaker (Alfadas)21 year old male human Battle MageLevel 16Power Bonus: +19Defense: 16Health: 41/41 Ether: 15/28 Stealth: 0Gold: 236Abilities: Pact of the Tome (Torald may spend his action for a 1/6 chance to cause the Doomed effect on a Humanoid enemy or the Hexed effect on a Demon enemy). Equipment: Torangu's Trident (WP: 20, SP: 5, cannot be used with Shield, Trident), Pandemonicon (+11 Power Bonus, HP, SP, Ether, Grants Pact of the Tome ability, accessory, Level 1, cannot be unequipped)Inventory: Petaldan Parfenius (Played by Palathadric) 5-year-old male "wonder" Paladin Level 16 Power Bonus: 0 Defense: 18 Health: 38/38 Ether: 16/16 Stealth: 0 Gold: 73 Equipment: Armour of Dark Arts (SP: 10; Takes up: Bodywear, Handwear, Footwear slots; counts as one artifact; Suitable to Knights, Dragoons, and Skirmishers), Cloak of Innocence (SP: 3; grants the wearer immunity to Darkness, if the health of the wearer is below 50% the wearer is also *Blessed*; Backwear; Suitable for Petaldan only), Slimy Sword (WP:25, can be split into several weaker Slimy Swords or combined with other Slimy Swords to increase WP and split apart again at any time, Longsword), Inventory: Eric (Khorne), Self-proclaimed Siren-Slayer and Butcher of Basilisks 30 year old Human Nord Level 30 3/4 Vindicator *Evasion* *Protected from Weakened, Stunned, Poisoned, Bleeding, Cursed, Asleep, Fast Asleep, Confused and Hexed + Immune to Darkness, Water and Earth* *Zweihänder Grip* Power Bonus: +3 Defense: 0 Health: 61/61 Stealth: 0 Gold: 1360 Equipment: Conspirator (WP: 20, causes Blinded and has 1/2 chance to cause Confused with each hit, Ice- and Darkness-elemental; longsword), Pugilist's Gloves (Power +2, protects from Weakened; handwear),Boots of Evasion (Wearer takes half damage in front row + Immunity to Darkness, Water, Earth and Asleep; footwear), Periwinkle Ribbon (Grants Immunity to Stunned, Poisoned, Bleeding, Cursed, Asleep, Fast Asleep, Confused and Hexed; suitable for Periwinkle Eric only; headwear) Inventory: Ezeran Yavarr (MysticModulus)42 year old male human SorcererLevel 24.67 *Immune to Wood and Fire, Sealed and Blindness* *Enemies that hit Ezeran become slowed*Power Bonus: (+2 spellpower)Defense: 6Health: 37/37Ether: 15/32 Stealth: 1Gold: 552Equipment: Ooze Wand (WP: 10, 1/3 chance to Slow), Sneezing Demon (SP:3; enemies that hit the wearer become slowed; immunity to wood, fire and blindness, suitable to Ezeran only; bodywear), Etherium Pauldrons (SP:3, immune to sealed; backwear), Sedge hat (Max. Ether +4; headwear)Inventory: Sküld (NPC, controlled by Alfadas) 12 years old female nôrn Altar Girl *Immune to Burning* Level 15.5 Power Bonus: 0 Health: 21/21 Ether: 24/24 Defense: 0 Gold: 20 Equipment: Silk Fan (WP:10, wind-elemental, fan), Shrine Robes (Immune to Burning, +5 HP, Torsowear) Scroll of Intellect, Scroll of Minor Dispel, Scroll of Shielding, Grand Tonic Elphaba of Ozmath (NPC, takes suggestions from Zepher) ??? years old female Witch *Immune to Sealed, Bound, Blinded, Poisoned, Burning, Enamored, Cursed, Petrified, Fire, Water, Wind, and Earth* Level 35 Power Bonus: 0 Health: 59/59 Ether: 46/46 Defense: 15 Stealth: +4 Gold: 100 Equipment: Ozmath Witch's Talisman (Makes the Witch's poisonous attacks deal poisoned 10 and additionally drop the target's level by 1, Accessory), Ozmath Witch's Cloak (SP 5, Immunity to Sealed, Bound, Blinded, Poisoned, Burning, Enamored, Cursed, Petrified, Fire, Water, Wind, and Earth, Backwear), Ozmath Witch's Gloves (Healing also restores the target's ether equal to user's WP, Handwear), Ozmath Witch's Robes (+10 Health, +10 Ether, +10 SP, +1 Stealth, Torsowear), Hickory Broomstick (WP: 15, Broomstick), Roderick's Staff (WP: 10, 1/3 chance to Confuse, Staff) Someone, Please determine the battle order. Everyone else, please state your action and the row from which you will be taking it.
  11. Heroica RPG - Quest #159: An Unexpected Return - Sewers

    QM Note: So in effort to simplify the battle, I've added the three fairies as a unit under Benji's control. Feel free to give them an action and a place in the battle order. Hopefully this will help smooth things out.
  12. Heroica RPG - Quest #159: An Unexpected Return - Hovels

    QM Note: Alright, I need a battle order from someone and an action for Eric, Skuld, and Elphaba.
  13. Heroica RPG - Quest #159: An Unexpected Return

    QM Note: The whole party is together.
  14. Heroica RPG - Quest #159: An Unexpected Return - Sewers

    QM Note: In order for Lind to attack with the Bifrost blades, he will need to go after Vindsval. Also as a point of clarification, you don't need to pick one of each of the faeries actions, you can have them all select the first option or the second option or any permutation thereof.
  15. Heroica RPG - Quest #159: An Unexpected Return - Sewers

    QM Note: You are correct, ignore my previous statement. Too many exceptions in this game