Waterbrick Down

Eurobricks Grand Dukes
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  1. Heroica RPG General Discussion

    Coming soon!
  2. Heroica RPG General Discussion

    There was potential, I think the way the game developed though, the characters had greater loyalties to other Heroica members than to the factions.
  3. Heroica RPG General Discussion

    Thanks Flipz and yes, you along with others have shared many of the things that I think led to wrapping up of this enterprise. I've got a lot more to add, but I'm going to save it for when this thing really wraps up, Zepher, JimBee, and I discussed all of the issues quite a bit of how to potentially bring Heroica back, but I think we all were of the same opinion privately that there wasn't much hope in that and that the least we could do was offer some fun for those who were still with that. That all being said, I do want to give this a proper ending, if nothing else this thing that we all created is deserving of that, hence why I am taking my good time in making sure it's done right.
  4. Heroica RPG General Discussion

    Exactly, early level PC's the calculations aren't bad, but once you've got heroes at high levels with 4-5 pieces of custom magic items unique to their build, it becomes really difficult and more of a trial and error approach.
  5. Heroica RPG General Discussion

    All comes down to system, because there is so much customization of builds within Heroica, it is difficult to prescribe a system for encounter design. The closest thing we have to that is the Fields of Glory and even then with predefined monsters, it can still be difficult trying to figure out how many to send against a party.
  6. Heroica RPG General Discussion

    Thanks Endgame, there is probably room in this ending for your dragons, I'll PM you. Yeah, QMing really is demanding. Unlike a traditional RPG where there are resources for DM's to use, Heroica QM's are required to come up with and balance custom monsters, abilities, treasure, on top of the story. There are no pre-written modules in this game.
  7. Heroica RPG General Discussion

    All of these. While a very good game I don't think any of us ever thought it would go for six years. The game in some ways wasn't built for that, mechanically speaking. On the bright side it's been a really amazing experience and I think it will serve as the foundation potentially for something greater maybe down the road.
  8. Heroica RPG General Discussion

    There's probably a lot of reasons for the decline that have compounded over the months.
  9. Heroica RPG General Discussion

    Well, we'll let the current quests wrap up and I'll see about getting something of a finale put together.
  10. Heroica RPG General Discussion

    Most of my quests are one-offs, no big things to tie up. Good to know, thanks.
  11. Heroica RPG General Discussion

    Well the fate of Eubric is the big one. Xu, Baltarok, and Dastan have smaller things going on, but I don't think they're as pressing. Of the remaining QM's I can't speak for KotZ as to where his story is at, I always figured Zepher might want to wrap up his as well.
  12. Heroica RPG General Discussion

    Hi folks, looks like things have definitely quieted down here. The extended break has been great, but as I'm looking at what remains of this group, I'm wondering where we go from here. My first thought would be to run a large quest wrapping up the major story lines, giving Heroica the ending it deserves. Thought I'd get all of your ideas on it.
  13. Heroica RPG General Discussion

    For high level disparities Enemy Level = X*Heroe's Level (As suggested by UsernameMDM) Separate Fronts (Stick your high level heroes on one front and low on another) Passive Specials (Something like "Passive Special: Overconfident - Heroes less than level # ignore this enemy's SP." or "Passive Special: Unguarded - Enemy takes extra damage if already hit this round.") Mobs (High level heroes wear them down, low level heroes finish them off) Cover/Armor (Provides enemies with SP or extra HP, allow it to be destroyed after a certain number of hits) Non-standard Victory Conditions (Land a certain number of hits on an enemy, successfully impart a specific negative effect to an enemy, steal a certain amount of gold, stay standing # rounds, get KO'd a # of times, use a certain number of items, heal NPC's, cast elemental spells in a certain order, Puzzle Battles [see quests from Flipz, WBD, Endgame])
  14. Heroica RPG General Discussion

    The trick is it's difficult to enact any new rules such as slots without either heavily editing nearly a hundred artifacts or starting everything with a clean slate. Hence the easiest strategy is to simply limit the amount of potential for it to occur. There are two schools of magic item enjoyment, some people value magic items that they find vs. other people who value magic items that they have customized.
  15. Heroica RPG General Discussion

    Actually I'm not as worried about Mage's gaining access to gems as I am about non-mages being able to purchase Gems and Scrolls and boosting up their defenses. It's difficult enough for QM's to balance everything already, an endless supply of magic items would not help that problem.