Waterbrick Down

Eurobricks Archdukes
  • Content Count

    8243
  • Joined

  • Last visited

About Waterbrick Down

  • Rank
    Typer-of-faces

Spam Prevention

  • What is favorite LEGO theme? (we need this info to prevent spam)
    Vikings

Profile Information

  • Gender
    Male
  • Location
    The frozen tundra of Wisconsin

Extra

  • Country
    U.S.
  • Special Tags 1
    http://www.eurobricks.com/forum/public/style_images/tags/heroica.png
  • Special Tags 2
    http://www.eurobricks.com/forum/public/style_images/tags/kaliphin_silver.png

Recent Profile Visitors

6277 profile views
  1. Waterbrick Down

    Heroica RPG 2.0

    Hi Folks, hope you all had a great Thanksgiving if you were US based. Just finished moving and getting things unpacked, now with my collection more accessible I'm going to work on getting you all some sets for the test quest. I do want to comment that the names/organizations used for the quest test are simply place-holders. I don't have any finalized lore determined yet, but I would like to stay away from using existing LEGO company story-lines. They tend to limit creativity and force QM's into boxes that I think could be better explored. That said, certain LEGO faction aesthetics lend themselves to certain personalities, so yes Blacktron is easy to make a morally gray faction due to their color scheme. Space Police have colors and pieces somewhat geared toward law enforcement. These associations will understandably be difficult to ignore, so I don't think its inexcusable if people create similar backgrounds for the existing factions. On the subject of what to do with the "Heroica" like faction, because we're running essentially a "West Marches" style game, we need a central hub for all characters to start their journey out with. Mercenary organisations just tend to be a good fit for that criteria as it allows for a multitude of backgrounds, motivations, and skills.
  2. Waterbrick Down

    Heroica RPG 2.0

    Correct and correct
  3. Waterbrick Down

    Heroica RPG 2.0

    2. Everyone starts with 3 and the capacity to buy a 4th with points. After that you’ll need to buy a 2nd Smart to start a 5th proficiency. You’re welcome to join. Are there any particular parts that are more confusing than others? As the rules are refined, it’s always good to have feedback on how to state things more clearly.
  4. Waterbrick Down

    Heroica RPG 2.0

    Your character actually only has spent 2 points thus far to increase Strength from 1 to 2. The rest of the stats are still at their starting level (i.e. 1), you spend creation points to either increase those stats past 1, increase your starting proficiencies, or increase your vitality. Yep, when I post the battle grid there will be numbers and letters. Regarding Blacktron, I think taking existing factions and putting our own spin on them would be great. Sign ups so far: Samurai-turtle Endgame Kintober KotZ I'd like 2 more if possible. We've also may have potential for a few settings shots thanks to a generous builder, @Chromeknight, who's currently helping me out.
  5. Waterbrick Down

    Heroica RPG 2.0

    Getting close folks. Test Quest Pitch, feel free to quote this post if interested in testing, also feel free to post a potential character if you are not interested in a pre-generated character. Mission Title: Mercenaries on the Boreal Express Patron: Leopold Irgonstead Middle Management at Octan Energy Corporation Assignment: A new source of energy is being smuggled by M’tronics Energy Conglomerate on the gas giant planet of Vison. The item is being transported on the Boreal Express hover train from capital city Parous to the refinery center of Con’stap. Sources claim M’tronics agents destroyed a moon to obtain it. Passage upon the train will be paid for by Octan Energy Corp. Reward: Pay is 150 credits each and a word in with Octan Energy Corp. Bring back the source itself and the pay will boost to 300 credits each. Team Requirements: 6 Agents Latest Rules Revision (credit to Khorn for the templates)
  6. Waterbrick Down

    Heroica RPG 2.0

    I've got a quest prepping, however there's been a slight change to my plans. I just bought a house and everything's getting packed away for the next 2ish months. I've got all the NPC's created and ready to photograph, just not the scenes. How interested are folks in trying the system out without scenery pictures?
  7. Waterbrick Down

    Heroica RPG 2.0

    When you've got a dozen of them possibilities are endless.
  8. Waterbrick Down

    Heroica RPG 2.0

    It is a slight modification to the torso.
  9. Waterbrick Down

    Heroica RPG 2.0

    Getting close folks. Pre-gens for test quest: Igaz 300 Cycle, Male Undead Vitality: 7/7 Strength: 2 Smarts: 1 Spirit: 1 Proficiencies: Athletics 1, Intimidation 1, Melee Weapons 2, Short Range Weapons 1 Credits: 10 Equipment: Standard Vibrolance (+1, Melee Kinetic Weapon), Standard Plate Armor (+1 Kinetic Armor) Inventory: Shield Booster Thenari 500 cycle old, Female Elf Vitality: 5/5 Strength: 1 Skill: 3 Smarts: 1 Spirit: 1 Proficiencies: Melee Weapons 3, Survival 1, Perception 1, Athletics 1 Credits: 10 Equipment: Standard Beam Blade (+2, Melee Energy Weapon), Standard Parka (+1, Elemental Armor) Inventory: Kleeck 35 cycle old, male Ornithun Vitality: 5/5 Strength: 1 Skill: 2 Smarts: 2 Spirit: 1 Proficiencies: Persuasion 2, Culture 1, Short Range Weapons 1, Insight 2, Deception 1 Credits: 60 Equipment: Standard Plasma Blaster (+1, Short Range Energy Weapon), Translator Cube Inventory: Ensonvilterayquis (Enson) 60 cycle old, Male Quo’ri Vitality: 6/6 Strength: 2 Skill: 2 Smarts: 1 Spirit: 2 Proficiencies: Melee Weapons 2, Medicine 1, Religion 2 Credits: 10 Equipment: Standard Void Star Hammer (+1, Melee Elemental Weapon) Inventory: Nanite Filter, Plasma Potion Dunola 125 cycle old, Female Dwarf Vitality: 5/5 Strength: 1 Skill: 1 Smarts: 1 Spirit: 3 Proficiencies: Arcana 3, Culture 1, Short Range Weapons 1, Engineering 1 Credits: 10 Equipment: Standard Flame Thrower (+1, Short Range Elemental Weapon), Holo-Scroll Inventory: Energy Cell Anton 52 cycle old, Male Human Vitality: 5/5 Strength: 1 Skill: 3 Smarts: 1 Spirit: 1 Proficiencies: Stealth 1, Slight of Hand 1, Melee Weapons 2, Long Range Weapons 2 Credits: 10 Equipment: Standard Plasma Rifle (+1, Long Range Energy Weapon), Cloaking Generator Inventory: Hacking Chip, Standard Nano-razor (+1, Melee Kinetic Weapon) Group Shot
  10. Waterbrick Down

    Heroica RPG 2.0

    Weapons and Armor are types of equipment along with tools. I'll lay it out better in the next revision. Noted. There's plenty of room for more status conditions, the ones listed are the basics for starting off and figuring out balance. The only difference in weapons is the type of damage they do. You'll find melee, short range, long range, and artillery for all types. Exactly since there's only one armor slot (for right now) we shouldn't have to worry about untouchable characters, since a character's armor will only be good against one type of damage. Like wise, characters will need to carry around different weapons based upon the range they like fighting at as well as for dealing with certain types of armors.
  11. Waterbrick Down

    Heroica RPG 2.0

    Rev 2 of the rules set. For the test quest, I think we'll hold off on Race and Classes for now, but the rest of the mechanics should be fairly straight forward.On the subject of keeping things around, I'm hosting on Flickr, but will make a text version of the rules available so we always have them. I'd also second the idea for multiple people keeping the game running. As shown through Heroica 1.0 it was really easy for DM's to get burnt out and people feel they did more to facilitate other people's fun rather than having it themselves. I've got a few ideas for keeping hosting and the actual running the game incentivized, but would certainly appreciate feedback and ideas. ]
  12. Waterbrick Down

    Heroica RPG 2.0

    That would be fantastic! Those are much better than what I'm currently working with.
  13. Waterbrick Down

    Heroica RPG 2.0

    Just as a heads up, the system as is does not currently incorporate a discrete level system. On the subject of respecing, if we really want it, I think a respec token at every 5 completed quests would work. As the classes are now, I don't see the need to limit respecing classes. The system significantly decreases the importance of classes. Characters aren't supposed to differentiate each other by their class, but by their stats (Attributes/Proficiencies), racial traits, and spell selection. Classes are an add on for those who want to specialize, but shouldn't be a necessity. The point of character creation is to give everyone the opportunity to shape their own backgrounds by selecting certain starting proficiencies that fit with their backstory. Classes just represent a character's current training/specialization. The intention would be to have a few starting races already prepared with stats, Humans will certainly have their own traits.
  14. Waterbrick Down

    Heroica RPG 2.0

    It's worth potentially arguing what might be unfair about it... If someone gets 4 quests in and decides they really don't enjoy the way their character is, why should they have to invest more time to create something they do enjoy? Yes, if you're constantly swapping your character's attributes/proficiencies, I can see it getting a little difficult to explain from a RP perspective, but if someone wants to decommission their current character, I could see letting them restart with another character of equal point value.
  15. Waterbrick Down

    Heroica RPG 2.0

    I don't think trading out classes will be such a bad thing in this system as most of a character's main effectiveness is tied to their stats (Attributes/Proficiency). Having the "wizard" class will only make you slightly better/more reliable at Arcane skills, but if you've spec'd your character out to have high spirit and a high casting proficiency (Arcana/Nature/Occult/Religion), you can still take the "rogue" class and cast spells almost as well. The real question is whether players should be able to respec their Attributes/Proficiency points. I don't think it should be unlimited, but maybe some sort of cost (either in level-up points or currency) could be associated with it.