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Found 97 results

  1. A gang of thieves chases Nikou upon discovering her theft of an emerald gem. She leads them into a busy market square where she finds herself trapped between the gang on one side and the town guard on the other. Scaling a statue at the center of the square gives her brief reprieve from her would-be captors. As the walls close in around her, Nikou makes an acrobatic leap over the head of one of the guards leaving the gang and the guards to sort themselves out. This was going to be the second of three scenes for the Just Another "Normal" Day category of the Summer Joust competition, but my partner was unable to complete their portions. Though not mentioned in the story, it takes place in Petraea. I am also submitting this for the Doctorate of Historica for the following two qualifications: General Building → minifig posing Anthropology → life in Kaliphlin
  2. Louis of Nutwood

    Rise of the Baiamontes (Full Story)

    Beware! This is a heavy reading topic. A cup of hot beverage is advised. This story was written for Book III: Challenge V, Category B (Baiamonte Family, in Varlyrio). For each individual (concise) part, go to: Part I, Part II, Part III Happy reading. Rise of the Baiamontes By @Louis of Nutwood, @Gideon and @Henjin_Quilones A yellow orb of fire rose from under the blue mantel that divided water and sky to warm the face of land, wake the common folk, and put the isle in the middle of the sea to stand and meet the new season. From its study, The Rego snorted in satisfaction to hear the clatter of iron against wood as his guards, woken before the break of light, practicing the art of swordsmanship, as they did religiously every morning. This day, though, marked an anticipated time for both the Rego and the military force that supported and protected his kin, for on the first day of summer, when the sun was at its peak, the younglings, apprentices of the Varlyrian army, would be reckoned as men of the realm, called forth to swear their vows and win the honor of wearing the gold and white armor that made them protectors of the Isle. After 28 years in the military, Gen. Juan Rojas Baiamonte had attended the Ritual of Recognition on its every occasion since his youth. And for the past 16, upon being promoted as General after his late father Miguel Villaroya Baimonte, he was the one person that placed the golden blade of the Ancestors upon the shoulders the youngling soldiers, erasing their past and turning them into men devoted to a life of servitude in the army. In 28 years, Gen. Juan R. Baiamonte had faced the most difficult voyages, the most threatening battles, the most fearsome enemies. He had been to the Battle of the Seas, the Envoy to the Swollen Caves, even to the War of Famine, up in the continent, where soldiers have claimed to see winged beasts spitting fire from the sky. But none of these battles made Juan as uneasy as he was this day, for in the crowd of younglings that waited in a sea of anxiety to proclaim their loyalty, one boy with wavy brown hair and innocent eyes stood to him the most. As happened to Juan, it happened to Miguel, his father, and his grandfather before him, and after generations leading the Special Forces of the Army of the Isle, the Baiamonte family took the pages of history as the most cunning strategists and fearless warriors. At the age of 8, every child was to be separated from its family, stripped from all its possessions, deprived from all its comforts, and sent to live in a monastery amongst nature and other children. From youth, they would learn how to wield a sword and hold a spear, to raise a shield and perry a blow, to use hand-to-hand combat and to use nature on their favor, to trust and protect their brothers and to never give their backs to an enemy, to move, feel and think as a unit and to become a deadly weapon individually, just as much as in a group. To fear nothing but fear itself. Strength. Consistency. Trust. After years under observation and constant training, the younglings that showed capable of partaking military action, were gradually moved to battalions and frontlines to care, and learn from operative soldiers that fought for the realm and defended its sovereignty. This day, Gen. Juan Rojas Baiamonte would welcome the little younglings to their new life. This day, Juan, the little boy that was taken from his family and grew to become the most respected general in Varlyrio would welcome his only son to a new life filled with honor and responsibility. Juan could not be prouder, and he could not be more eager to once again, meet his only son Rufus. Banners flapped as the bright sun was at its peak. Lined in a trail were the younglings – some had not a strand of hair on their newborn faces – with puffed chests and clenched jaws. On their flanks, battalions of soldiers stood motionless with their spears stuck on the ground, rugged as a chain of trees. The Rego stood form his carved chair and raised his hands facing the young soldiers. General Juan Rojas Baiamonte was at his right and fell to one knee as the crown did the same. “All your past... is dust. Your family, your heritage, your mistakes, your achievements. Dust. All your future... is sand. Words in the wind. A blank page in the unknown. Sand. All there is... is now. This day, here. And this day... you are reborn! Raise, and face me in the eye. Look into my soul and pray. Who are you?” The line of younglings raised from their knees and punched their chests with fisted hands. “Ahooo! Ahooo! Ahooo!” General Juan Rojas Baiamonte left the Rego’s side and took the lead, unsheathing a golden blade from his scabbard and pointing it to the sky. Juan once again repeated the vows that bound him and every man to the Varlyrian Army together and brought his son closer than ever. … A great caravel of five masts had just docked over the harbor, following a hundred merchant ships from Avalonia, a thousand barges from Kaliphlin and countless fishing boats from Mitgardia. Over the past few years, the port area had become impassable, filled with people from all over Avalonia coming and going, trying to make a living. A welcoming place for thieves and robbers, as well as for those who envisioned a new start in a distant world. Recognizing the opportunity to develop political relations with the other guilds through trade and commerce, The Rego invested in the expansion of Varlyrian ports and established major trading routes with the continent. The recent alliance brought interest and curiosity to the Isle, as more and more people started to travel across the sea. The travel from the continent took several days and the investment in such endeavors were of great cost, so the regent Queen Ylspeth demanded the taxes on Varlyrian ports to be lowered, greatly impacting the Rego’s revenue. The Isle’s council settled, acknowledging the benefits of a larger circulation of foreign fleets, but consumed by greed, projects of exploitation were implemented to support commerce and dazzle the newcomers. Up in the Ridge Mountains, an interconnected chain of caves and tunnels opened and kept by the Island Dwarves gave way to an extraordinary route of rare gems, runes, and stones that overwhelmed the travelers with their beauty and stunned them with stories of their magical capabilities – some could heal, some could entice a loving person, and one other that was greatly searched for, they said was able to revive an old man’s vigor. Amongst all the riches in the Isle, these gems brought the wealthier lords known throughout the seas to spend their gold in the foreign lands. Exploitation in the mines had grown exponentially, from authorized groups as well as from prospectors from far beyond, and before long, the frozen Dwarven cities that were once calm and deserted, became packed with unwanted foreigners. It was called The Age of Exploration, and with it came robbery, depravation, smuggling and general chaos to the familiar streets carved on stone in the face of the mountains. Never have the Dwarves worked as much, pushed as hard and lived inside the rock for so long. Under the Rego’s order (pressured by countless lords and kings), new mines were opened daily, swept of all its riches and treasures, and left for the wolves to claim nests. The Varlyrian Guard was sent to rule the harbor and the supplies descending the mountains, and battalions took turns by the entrance of every human city in the Isle. But the army’s efforts of control were effective just to a point, until smugglers found a new way to do business and exploit both the Dwarves and the mountain. It was getting out of hand. General Juan knew it as much as the Rego. … It was common during summer for the days to be hot and dry, and as the sun started weakening, a damp breeze would swamp the streets, foretelling an expected summer rain to wash away the stickiness on people’s skins. That night, as water fell from dark skies, the Rego woke to the sound of horns being blown by the harbor, as an endless queue of ships and galleys had formed. At his chamber door, the Councilor stood soaking wet in his silken robes. “Your Highness, our ports operating way beyond capacity. The ships refuse to leave their ways as, apparently, their requests for precious gems and stones have not been fulfilled. There is a riot at the harbor and - “ “Unfulfilled? Well, can’t they leave with what they have?”, replied the Rego, grabbing a golden goblet and filling it with Kaliphlian wine. “Your Magnificence, their orders have been paid in advance. We collected their payment, but lack the product, and more ships are docking”, said the Councilor rubbing his hands together, each time more curved on his own belly. “Our supplies have been cut, your Greatness” The Rego peaked out his window and saw the flickering orange of the flames lighting the foot of the mountain, where the first Dwarven City was erected, and dwelt the Dwarven King. “Fetch me a horse, Councilor, and inform General Baiamonte I need his men ready” … The damp summer wind and the refreshing rain were long past, as in the foot of the mountain blew the of the glaciers that ran over stoned corridors before howling loose on the mountain’s scars. General Juan Rojas Baiamonte rode his brown stallion covered in crimson and gold, his scabbard kicking on the horse’s back. Behind him, other twenty men covered in boiled leather and plate, amongst which, rode Rufus, his son, weaving the white and golden banner of the guild. By the foot of the mountain, at the entrance of the first Dwarven City of Derem’tor, stood a gathering of shrunken men with thick beards that covered most of their faces, handling oddly large axes and hammers. “To what I owe the pleasure of meeting you in our town, Rego?! I was told you were not so fond of a little chill” said a bald Dwarf behind a red fuzzy beard covering his cheeks and chest. “You made quite the fuzz down at the docks, Rhloder. You know the docks? It is where those big turtles float over the water and bring the coin that buys the equipment and protection you are so affectionate about, but seem to have forgotten”, replied the Rego. “You are the one who seems to have forgotten, Rego, that unlike your garments and fancy pants, some things in this world have an end. Patience, for one. And your precious stones, Rego. I needed not have come to this. All we asked was for you to regulate the trade of gems, raise tax in the savagery you call your ports and keep those brutes off our mountain. But since you chose to ignore all my pleas, and since you do not listen to reason, I hereby declare that all the mining operations from this point on, are ceased”. “Ceased? On what grounds do you think – “ “You have been warned! Many a time. You cannot expect us to pick, drill and dig forever. There is a limit to where we can go, a limit to where our tools will reach. But we are past beyond that. To a point that we are losing lives and families to the mountain. The tunnels, they are treacherous and deceiving, collapsing each time we advance and take what is not ours. We cannot go further. Not like this. This is where we live. In here, carved under rock and stone are our homes. But the more we dig, more we are threatened. The mountain is turning against us, Rego” “This is nonsense, Dwarf. Mines collapse! Deal with it and move someplace else, but you must not, by your own will, terminate an established agree – “ “Agreement?” the dwarf smiled sympathetically, his hands over his belt. “You don’t understand, Rego. The mountain is alive. It has manifested. We can move, aye, but the mountain will stand against. Let it heal, Rego. Let it rest. Let us reestablish our connection to the Gods and nature, so we can all live another day. Or else, push through, and madness and death is all you will see” The Rego moved his horse across the snow, reaching closer to the line of dwarves. “Is this a threat, Dwarf?” “It is. But it is not coming from me”, Rhloder turned and looked up to the mountain before disappearing in the snow. … On the morning of the next day, General Juan Rojas Baiamonte left his barracks leading a group of twenty soldiers and thirty prospectors to the Ridge Mountains. The group found no resistance to enter the Dwarven City of Derem’tor, or when reaching the Mines of Rhangvar, a complex of interconnected tunnels with its wooden oaken doors, distributed on the face of the mountain like shut and blocked frames. Galloping towards the summit, the wooden doors to the mines became larger and longer, suggesting that the riches were broader on the mountaintops. But, in front of every door, from the bottom to the top of the mountain, dwarfs lay on the ground and over the white mantel of snow. Some wounded, some unconscious, some too tired and sick to even lift a pick or axe. Yet, they stood to prevent anyone from entering the mines. The last entrance, on the higher part of the mountain was marked by a stone sculpture of a dwarf holding a sword pointing to the ground, covered in a dabble of white flakes. Rhangvar – the dwarf god of prosperity. The stairs, carved in the face of the mountain led to a set of wooden doors engraved with iron spikes, so tall that reached the skies and disappeared on a frigid grey fog. On the foot of the stoned dwarf were the markings: Mines of Rhangvar. General Juan R. Baiamonte jumped aside of his horse and walked towards the set of stairs. He was met by a runt and stocky man, his nose thick and red from the cold, a brown beard covering his chest. “I would think again if I were you, brother”, said the short man, presenting himself. “I come in the name of the court and Your majesty, the Rego, with the order to reestablish all mining operations this instant and put an end to this folly of a strike. Shall you refuse, I am aloud to use force, seize you and your supporters for disobedience, revoke your right to housing and share of land in the Isle. Resist and I will put you to the sword. I am ready to substitute you and your kin with a more qualified manpower, if need be, in order to reestablish trade and commerce with our partners, and–“ The short man listened attentively, not giving a blink, and not showing a sign of resistance. “Well, go on...” “... Our partners, and don’t try to impede me, dwarf. I will use force against you and any pygmy that lay hand on my man”, snapped Gen. Baiamonte. “I see no need to do so, sir General. But I do sense you misinterpret the situation, sir. This is no strike. We wish to work, aye. We want no stress with the crown, no. Sire, we were kicked out of the mountain, you see. It is no safe to enter, no safe at all. Under no circumstance we are aloud to enter this mountain while that thing remains torturing our very heads. No, sir”, the dwarf explained as if sharing an ale with the general. “You mock me, dwarf?” “Mock, sire? You do not... I lost many a man to this mountain. This is no mocking subject” “Then get your gear, gather your men and start picking”, the General tossed a picking axe to the dwarf’s feet, that poured snow when landed. “I... I cannot, sire. I fear for me life. You all should. The creature inside does not joke. You can point your blade at me, take me head if you like. But if I enter these doors, I’m as good as dead” “Creature, you say?” “See for yourself, but I advise you not to wake the spirits of the mountain. Hear its roar, and you will shit your pants to death. It is not a pretty sight to die in loaded trousers, specially trousers as fine as yours, sire” “Leave my sight, dwarf”, said Juan, as the stocky man started his descent. At the base of the tall wooden doors, Gen. Juan and his men lifted the beams blocking the mine’s entrance. Thirty miners trembled in the cold of the Ridge Mountains, anticipating the intensity of a day’s labor, and questioning if the rumors of the mountain that lived would prove to be true. Rufus Baiamonte closed the envoy, as the last guard to lead the group into the mountain. Before entering, Juan put a hand in his son’s shoulder. “I need you to return to the Rego and report our triumph. His supply of gems will be reestablished. Alert the merchants and return with wagons. This folly ends today” “Father, -“ “I will not hear. Bring me those wagons and we will talk on the morrow. You are dismissed”, said the general bending his head. “Just be careful, sire”, whispered Rufus, but the General was too far away, heading to the tall wooden doors. ... The journey back to the bay took the whole morning and a large part of the afternoon. Rufus gathered a chain of forty wagons and needed over a dozen men to carry them through the frigid frost on the mountain’s backbones. After a day, the march reached the first Dwarven City, but Rufus fell out of place when he saw the city was deserted, and no man or dwarf lingered in the gates to welcome their arrival. Footprints deformed the snow uphill, showing the direction of a possible getaway. But then, he sensed the smell. A rotten and warm smell that pierced the throat and thickened the spit. Something burning. Rufus abandoned the empty carts and with a kick in his horse, bolted like and arrow through the trail of mines. The narrow paths, once vivid with merchants and miners was now dark and lifeless, as if a curse had swiped all souls from the face of the mountain. Closer to the summit, the stench of smoke turned harder and ticker. The horse’s gallop lifted brown snow into the air, his breath frosting on his nose. Up in the mountain, Rufus glimpsed the stoned sculpture of Rhangvar, the Dwarf God. Behind it, a wall of black smoke circled the mountaintop and embraced the set of stairs that led into the Mines of Rhangvar. The skies darkened and the ground shook. Fear lingered in the air, almost sensible to the touch. Rufus approached the entrance of the mine and finally, between deserted trails and pines covered in snow, he found his comrades. Some unconscious, others wounded, they lay on the snow, panting, and gasping for breath after being pushed out of what could have been their coffin. At least they are safe now, though Rufus. The boy meandered through bodies and trembling men, overwhelmed by the commotion. Between familiar and unfamiliar faces, Rufus saw the fear in his brothers’ eyes. All the years of training, all the quests in the forest, all those nights unslept with spear in hand, not even that was enough to keep them from shaking. Whatever they saw inside the mountain, Rufus did not want to share. But amongst all men, the boy searched for only one familiar face: his father’s, but that one was nowhere to be found. Up in the distance, fading in the freezing mist, the silhouette of a dozen men was drawn against the orange glow of the setting sun. Their bodies thick in width, but plain in height, were the last reminiscent of those who once populated these frigid settlements, now disappearing in the fog, as if leaving a prey to die, running away from judging eyes. “What happened here?”, asked Rufus, reaching a soldier that struggled to remain on his feet. “The mountain... the creature... We were massacred. We tried to run away, but these tunnels are so mischievous, they... I though it was my time. I saw my final moment in those flaming eyes...”, the soldier babbled and sunk his head on his hands, sobbing. The smell of smoke, burned meat, coal and ashes remained in the air, scraping Rufus’s throat, and painting the white mantel of snow with a soft veil of black dust. While the soldiers regained their feet, and assembled to leave this damned mountain, Rufus noticed that many of the miners and soldiers were still missing. “Where are the others, brother?”, asked Rufus to a red-haired officer whose clothes were torn and tainted with blood. “Some did not make it, comrade. The cave just... fell apart. When that thing... woke... Hell, I just ran. Some were fool enough to stay behind and buy us time to flee. But they couldn’t stand a chance” “What was it, brother?” “It was big, black. Like a giant snake, its eyes were flaming orbs. And its teeth... Hell, it was true, boy. It was just... all true”. The soldier looked away from Rufus and let out a long and lasting breath that covered his face in a freezing cloud. “The general... your father... he is a hero, you know. If it wasn’t for him...” Rufus did not want – or need – to hear any further. Despite his efforts to enter the mine, the doors were locked shut from the inside. The guards were too wounded, fragile, simply uncapable to even get near the mines, what could have been their final moments. Rufus glanced at the mountaintop, where midget silhouettes sketched the horizon, but there only remained the thin orange line of the final hours of the day. In silence, Rufus promised the gods he would have his revenge. … A flaming arrow crossed the night sky and landed on a pile of straw and sticks, lighting the dark path to heaven, where the souls of the fallen heroes would spend the rest of their days. The Rego closed the ceremony in respect to the deaths in the mines of Rhangvar naming Rufus his first lieutenant, and awarding him the star of honor, for the 28 years his father serviced the realm. A golden star the size of a cantaloupe with a striped fabric of crimson and white, to represent the blood and devotion of the ones who gave their lives to save their brothers. The following morning was grey and windy. The Rego remained on his chambers, while Rufus stood at his door for most of the day, expecting an opening for an audience. When he finally opened his door and called for the soldier, the Rego served two full glasses of red wine and sit by the balcony, where he could observe the canals and the Bay of Merchants, one of the finest districts in Varlyrio. “Your father was a brave man”, said the Rego. “One of the best”, Rufus bowed his head in a sign of respect. “Your Highness, I come to tend for different matters. I have reason to believe the Dwarves are plotting against your crown. I have reason to believe they are behind the events on the Mines of Rhangvar, where the lives of our men were taken” “This is a bold assumption, Lieutenant. Why should I-” “I saw it with my own eyes. Rhloder, the King of Dwarves is the responsible for my father’s death. His men flee the mines the moment I-“ “I will not accept it”, The Rego answered sharply. “Your Holiness, we did as you commanded and took the mines, but we were cowardly trapped and attacked under their-“ “Lieutenant, do you see these vessels trapped in the ports of our Island?”, Rufus did not answer. “I have promised to all of them an unimaginable amount of gold and jewels and stones and gems, capable of turning simple men into sons of gods. I relied on you, my most reliable men, to reestablish these supplies. Now tell me: where are my precious gems?” “Your Excellence, we were cravenly attacked!” “I asked for the completion of a simple task, and instead, you turned this into a bloody mess”, the Rego got up, filled another cup of wine, went to his desk, and searched for a parchment. “You have proven me that you chimps are uncapable of doing anything beyond waiving your swords and spears and looking strong. You are asking me to run against the only capable creatures of doing what we need, which is to explore our mines and regain our wealth”, the leader of the Isle opened the parchment and showed the signature at the bottom of the fabric. “The Dwarven King has just signed a treaty. Our stones will be restored in no time. More taxes, yes, but I do not expect you to understand any of my business” Rufus balanced the cup of wine in his hand, from which he did not take a sip, measuring his next words. The image of the dwarves fleeing from the flaming mines that trapped his father and took his life remained vividly in his mind. His promise faltered in his mouth with the known taste of blood. “At least let me fetch my father’s remains...”, the words felt unnatural in his throat, “... your Magnificence”. “To let you go back to the mountains and run the risk of you slicing the throat of my most recent commercial partner?”, The Rego snorted a suppressed laugh. “Don’t think me a fool, boy”, he looked outside once again, admiring the grey fog dancing over the canals. “Yet, the reports say the city has been abandoned, I see. And I am an understanding leader. You have your right to have your family, boy. And I respect that”, he swallowed the remaining half of his cup in large gulps. “Don’t make me regret this. Out.” The boy left the room glistering with golden ornaments without bowing to his superior. … The cold wind of the mountains felt less uncomfortable in Rufus’s back, he noticed. After days of expedition up and down the mountain, he could have been more accustomed, or it could be his blood was warmer with rage. The smell of smoke softened during the past week and there had been no more reports of attacks or suspicious activities in the mountains. How convenient. Slowly and carefully, miners returned to their duties, as the ships in the harbor departed one by one. Rufus trotted passed the Mines of Rhangvar. It was no use trying to enter – the doors were sealed and not even twenty men would suffice to force his way in. He would have to enter a different way. Rufus continued his journey across the mountain, up to the second Dwarven City, then the third. Mehlid’ravn was fortified with wooden watchtowers and stoned walls, barricaded with carefully sharpened logs, only a dwarf would be capable of carving. The houses, a mix of wood and stone, engraved with dwarven insignias and family sigils. Rufus reached the walls and was measured by two guards pointing crossbows to his chest. “Lieutenant Rufus Baiamonte, to speak with Rhloder, the King of Dwarfs” The doors opened with the clinging of chains. He expects me. In the main hall, the fire cracked in heath that ran all the way in the extension of the hall to an elevated wooden bridge with a centered oaken throne was covered in furs of fox, saber, and ox. A short man with a red beard covering his chest stared, as Rufus walked across the yellow-lit hall. “I should have your head, Dwarf” “You are grieving, so I will take no offense this time. You wished to see me. Now, spit” “Where is my father?” “Your father is a brave man. He remains inside the ruins of Rhangvar, sleeping with the beast” “Because you left him there, and all his men” “Believe what you will, but this is no true. The ones who left, they left because of him. There are living because the General sacrificed. But had he and your commander listened to our pleas, no one would have perished. I saw him stand against the beast. Leather wings spread, her fiery breath spitting... Yet he stood, sword in hand as his men and mine ran for their lives. We left that living hell and sealed the door behind us. I was the last one to leave, and no one else would have left. We took care of the most, treated their wounds as well as we could” “So, you are a hero, then? You care for the weak and give them supper, then flee to hide behind your walls... Ha... I do not believe you, Dwarf”, replied Rufus. “Your father is the true hero, boy. But I knew the moment he stood behind, that his stubborn men, with their tacky, inflexible, and revenging little minds would not be easily satisfied with the truth and would need to point fingers and search for a villain. When you fail to realize how the true villain is right under your noses, controlling each one of you”, he sighed. “Of course, we had to leave. But this act of bravery and stupidity showed that we have had enough death over those foolish riches. So, yes, I took the chance to make the Rego accept our terms, and now we can live in peace with the mountain and nature. Rufus stared blankly at the crackling fire reflecting on the round-shaped shields that covered the internal walls of the hall. “We should have never entered these damned mines”, said the boy, finally. “I... his body...” “Aye”, said Rhloder. “There is another way. We can take you there if that is what you wish”. Rufus spent the night. He ate pork and chicken, drank more mugs of ale than he could count, shared stories with the dwarves and sang their sad songs before passing out on the table. The next morning, Rhloder, Rufus and an expedition of two other dwarfs entered the broken tunnels of Derem’tor, in the search for the remains of General Juan Rojas Baiamonte. Gigantic halls that echoed infinitely gave way to tiny burrows in which Rufus found difficulty to course through. The walls looked fragile, leaning over the passageways, hanging still by the will of the gods, in the brink of collapsing over their fragile selves. They walked through cracks, hang from natural cliffs and in one passage, they even had to use ropes to traverse over a frozen lake inside the caves. Until they reached a point after a long corridor marked by two columns of ice, where the dwarfs stopped. “This is as far as we can go, boy”, said Rhloder, his voice echoing in damp walls, as he and the Dwarfs remained in the shadows of the cave. Rufus lurched through fallen rocks, reflecting pools and columns of stone. The farther he went, the warmer it got inside the cave, and it showed he was getting closer to where he was supposed to go. He cornered a long hall and found himself inside a hall fully lit by a deep crack in the ceiling of the cave, from which sunbeams passed and warmed the room’s interior in frigid grey and white stone. Rufus stepped on a chain of rocks, elevated from the ground. The rocks started as small pebbles, that turned larger and larger, poking out of the ground like stakes. The rocks twisted and turned, like roots trying to find their way through the earth. But those rocks were smooth and white as snow itself. Teeth and claws, solid as bones. He suddenly realized, he was not walking over a chain of stones, but over a skeleton of a fallen beast. Dead. He pondered how weak, yet still fearsome that gigantic creature was, even motionless and lifeless. Rufus realized the fear they all must have felt while gazing through the wholes that once held his eyes. Rufus felt a sudden relieve, thinking that the miners could return to their lives of picking, and thought of his father, General Juan Rojas Baiamonte, with proud. Bathing under the sunrays that flashed on the cave, Rufus noticed another set of bones, leaned against the tail of the fallen beast. On its side, a shiny steel sword that gleamed with the sun. On its handle was engraved the combination of three words: Strength. Consistency. Trust. The sayings of the Baiamonte family. Rufus reached for the fragile frozen and consumed hand of the skeleton lying in front of him and squeezed it tight against him chest, for a moment that would last the eternity in his mind. Rufus found his way out of the cave. Behind him, the tangling of the bag of bones reminded him that his mission had been successful, but far from complete. On the freezing wind, he saw the stream of water on the horizon, the main cities, the palace where the Rego passed his days, the monastery on the woods, where a proper burial should take place. But Rufus looked the other way, to the dry and yellow, to the deserted wastelands on the far west, where bandits, renegades, berserkers, and outcasts made their livings. Exactly where Rufus needed to go next. … Plok, plok, plok sang the bag of bones hanging on Rufus’s waist. Tuk, tuk, tuk, hummed the leathered sack on his back, starting to weigh and smell under the sun. His throat was dry, and sand ran over his face, scratching his skin and making his hair thick and parched. Invisible waves distorted the yellow horizon as the sun hit the sand and heat consumed the air. Scorpions and snakes were the living, who mocked the dried carcasses along the dirt road to the west. The wastelands. Land of the pariahs and social castaways, where men were thrown to be evaded and forgotten. In the deserts, holes, and caves, they found their ways trading favors, protection, and stolen goods. As social groups were formed, the wastelands deviated from the Rego’s established control, and while anarchy prevailed, so did the law of the strongest. During his youth in the convent, Rufus and his brothers learned about the different creatures that wandered across the Island and the best ways to fight them. Giants, for example, were extremely dependent on fire and light, being close to blind during the night. Take that, fight in the dark, and you would have the greatest advantage. Goblins, in the other hand, were creatures of the night, greedy and keen, always prone to negotiate terms and products. To have a shiny gem and convince them of its rareness was to have them on your side. But Rufus was not searching for giants or goblins. He searched for a witch. Old tales said that witches appeared in nights of full moon to perform rituals and sacrifices, in which they learned the words of the gods – chants and songs that, combined with different ingredients, had nefarious effects to entice, persuade, dissolve and control. His brothers told the tale of the three sisters. Three old ladies that roam between the realms of the living the dead were known to hide in the deep canyons of the wastelands, catching souls and condemned spirits that meandered between heaven and hell. If there was a way to speak to the dead, the three sisters would know how. Rufus counted days and nights, and not coincidentally, when the sun died on a red dried sea, the moon gleamed big and round, casting shadows over sandy tunnels. Leaning on a rock toppled over a wall of sand, Rufus waited, analyzing the holes punctured on the craggy facade. When the silver light of the moon penetrated the caves, a blue, unnatural glow illuminated the sand from within, and out of the caves, came three pale figures as thin as dried branches in the desert, in tattered rags, drifting over the sand. The boy followed the mystical figures until they stopped over the putrid carcass of a cow, consumed by the crows and vultures. They hovered in circles and chanted horrifying sounds of hissing and screaming, while the carcass gleamed in that bizarre blue light as if being evaporated in thin air. Rufus left his cover and approached the three sisters. One hand over the leathered sack hanging on his back, the other opened in his front as to calm the ghosts in front of him. Rufus carefully opened the leathered sack and took the head of a mountain wolf. Dried blood thickened his fur and maggots had found their way into his rotting meat. Rufus left the head on the ground and walked away, as the sisters circled their gift. His eyes glittered in blue, and soon, it all disappeared. The sisters turned to Rufus and floated in his direction. “A sound human, this is”, whispered the witch and a cold breeze swiped. “Would be a valuable sacrifice”, agreed the second. “Yes, the gods would gift us with splendor”, endorsed the third. “But, an act of goodwill must not come without a request... say, human, why the benevolence? What do you seek?” Rufus stared at each of them. “I seek guidance. I seek knowledge. I seek revenge”, he said kneeling on the ground and stretching the bag of bones in front of him. “Hmmm. The boy knows what he seeks and knows who to speak with” “Say, human, why should we give you what you seek instead of taking you whole back to our world” The boy bowed his head. “Grant me your guidance, sisters, and I shall forever live to fulfill your debt. Grant me your knowledge, sisters, and I shall forever live to serve your purpose. Grant me revenge, sisters, and I shall forever live to provide to you and your gods. Now and forever, my soul is yours to command, for I am your servant, follower of your rules, preacher of your will” A deafening scream echoed throughout the canyons and Rufus felt his breath fail him and his body stiffen, as if he had been tossed under a gelid waterfall that washed him from within. As the dark night turned darker still, his chest burst in pain, his heart struggling to push out of his throat, and he woke under the frying sun, laying on the sand, surrounded by a green pool of a thick and viscous liquid. Displayed on the sand were a set of white bones he found inside the tunnels of the cold mountains. “I’m sorry, father, for not being next to you when you time had come. Sorry for not being fast enough, brave enough. Sorry for being afraid. And I am sorry if I could not give you a proper burial. The day will come when I will reach you in that cave once again and hand you over to the gods. But first, I will have my revenge” Rufus tossed each part in the green water, and thought of his father, lying untouched inside the cave. The bones sank in the moss and a splash of green water lifted. The water began to bubble, and a white steam floated in the air. The skies turned from a vivid blue to a lifeless grey as the clouds closed in like a black curtain. A dark horn pierced out of the water and found its way to the sky. Behind it, a chain of scales, sharp as a Mitgardian axe erupted from the green vapor. Two arms black as leather and shiny as a blade stretched and covered the light, and a white set of teeth smiled back at Rufus, while a sounding roar tapped his ears. This black creature was released from the cold mountains of the north, and now floated untamed in warm Varlyrian skies. … Through cobblestone streets and flowing canals, through summer balconies with hanging flowers and greedy merchants, trough fish-smelling villas and wary stray cats, Rufus strolled on the city center, towards the Canal Square, where the court, the Rego, the council and every merchant in Varlyrio gathered to tend their businesses. This day, the fourth after the first full moon of the summer, the ruler, the councilor, and his followers gathered on the main square for a jaunt alongside the royal guard, to wave to the common folk, to flaunt their unending riches and unquestionable power. Seven days passed since his last audience with the Rego, when Rufus left to his mission on the Ridge Mountains, to recover his father’s remains, and since then, Rufus did not interact with his superiors. Leaving his post unattended and not communicating with your pairs was a punishable act – a fine, maybe a few days of suspension and cleaning latrines for a couple of days – but Rufus was surprised to see his face drawn all over the walls of Varlyrio under a sign that said “wanted for treason”. News ran fast on the canals of Varlyrio. But it did not matter. Rufus had expected to be pursued – collusion with obscure groups on the wastelands, plot with enemies of the crown in the mountains, use and traffic of illegal substances – one needed only choose which. Now that he thought, he was not surprised at all. Yet, he strutted. His chin pointing to the sky, and a crooked smile carved out on his face. Rufus reached the square and glanced at his brothers, all suited in full armor, surrounding a group of weak and outdated old men. The Rego on the center, waved to one side and the other, and when his eyes met Rufus’s, he stopped. “Bold of you to appear, boy. Now lay down your sword and surrender to me. You are convicted of treason against the realm for conspiring against the council, plotting against your king, and ravishing against the people” “Treason?” Rufus walked closer to the encirclement around the Rego. “I will not deny”, he extended his wrists to the guards. “But what you have been doing for the past decade, is far worse that whatever I have done in the past few days. For what I have done, I did for the people. And what you did, you did out of greed and thirst for power”, Rufus opened his arms and raised his fingers after each word. “Abuse. Diversion. Theft. Exploitation. Perjury. Assassination”. Rufus stopped. “Your days are over, your Magnificence”, and bent on one knee. A black shadow covered the square as if the sun had been a blown off flame in a dark room. A roar echoed through the canals and panic took the cobblestone streets. An obscure creature opened its leathery wings and lurched over the houses surrounding the main square. Its deafening roar was enough to break the encirclement of guards and leave the Rego exposed. The creature opened its mouth filled with infinite chains of teeth, as the ruler squeezed himself against the terracotta walls and beneath him, a yellow pool formed and ran to the flowing waters of the Varlyrian canals. The Rego’s councilor was shrunken on the ground, and noticing his ruler stripped from all his power, saw no alternative beside to acknowledge his new superior. “All hail the new king, the Mad Rufus Baiamonte!” Rufus laughed and his eyes gleamed gold as the sun, as he saw his future sitting on a new throne, under the chant of “Mad Rufus! Mad Rufus! Mad Rufus!”. THE END. ________ Phew! If you've reached this far, I truly hope you enjoyed the story an the builds. It was a very fun story to put together, especially alongside such amazing builders such as @Gideon and @Henjin_Quilones. Please, leave a comment and let us know what you think. Cheers! ________ Louis of Nutwood.
  3. Following the uprising in Mitgardia under Sir Uldain, Lord of Bleywood, the Northen Guild was is turmoil: To strengthen the popular support of his rebellion, Lord Bleywood sent out a group of men to seek out a shaman in the distant Clan Lands. Shaman Noiddi was considered mad by many, but during his episodes of trance he had vision of both past and future events. Rumors had spread of his vision of the old chieftain Krix the Cruel from many centuries ago that ruled almost all Mitgardian territory. Persuaded by Lord Bleywoods men, Noiddi seeked out the bog where the infamous chieftain had been buried the old-fashioned way in the dark, murky waters. With ancient rituals the shaman raised the bones of Krix the Cruel, and with them the last crown worn by something equal to a Mitgardian king. The antique artifacts were quickly transported the Lord Bleywood and presented to his son and heir, Sir Urdraigh. With the symbolic power of the chieftain of the olden times and the strength of the growing rebel forces, the Mitgardian people were ready to break free from the tyranny of the southern Queen… * * * It was finally time to face the battlefield for Lord Bleywood’s rebellion. So far they had succeeded in the political and tactical arena by gathering more and more lords and cities to their side, while at the same time the guild leaders in Valholl had been divided and undecisive in their actions. The support from the people had grown as well, and Lord Bleywood and his allies had increasingly became the true leaders of the lands of the Northern Guild. The threat to their success came now from the outside. Queen Ylspeth would not let a fourth of her kingdom slip away with out a fight. An army of loyal knights, mostly Avalonian nobles, and their levies marched north and set course towards Valholl to join up with the remaining royalist Mitgardians that were still holding out. The Bleywood forces made their stand at a bridge across the Whistling River in the southwest… The battle ended in a great victory for the rebellion. The Avalonian knights were lured out in the woods and picked of one and one, the footmen and archers tried to outflank the Mitgardians but got stuck in the mud, and the bridge was held by the elite troops of Theodore Bruin. The beaten royalists retreated to the south and the claim to the Northern lands by Lord Bleywood was now unquestioned. Sir Urdraigh took some noble prisoner to ransom and gave orders his soldiers: “Burn the bridges! We will have no use of them now that Mitgardia is once again a sovereign land. We want nothing from the southern lands anymore. The border is closed! Queen Ylspeth can try to salvage what little pride she has left, but one thing is certain: she is no longer Queen of Historica, because Historica as a unified kingdom is no more. The other guilds will soon follow us in their quest for independence.” More pictures can be found at my Bricksafe account:
  4. The Guilds of Historica Book III Challenge I: A Time to Rebuild Challenge II: Bread and Circuses Challenge III: What Will Tomorrow Bring? Challenge IV: The Turning Point Preludes: What Lies Beneath The Spring of Hope The Winter of Despair Even a Feather Can Tip the Scales Historica On the Edge The rumors have been pouring in from every corner of the land, of undead monsters, secret powers behind the scenes, rebellions against the guild leaders, demons from other realms, lizard people, giant chickens, and Drow invasions, to name a few. There is great unrest in the Guilds. It seems that Historicans find peacetime to be as difficult as war, perhaps because they had such high expectations for it after so many years of war. But work in peacetime is still work. Crops need planting and harvesting, bread needs baking, iron needs pounding. Life goes on, and so do the complaints. Is it Queen Ylspeth's fault? She is of the royal Cedrican bloodline, but is she the strong, unifying leader the Guilds need? Or is she weak, in need of a replacement? Category A: The Crown in Danger It is time. The uncertainty about the Queen must come to an end. Is she the queen or must we look elsewhere for leadership? Pick your side carefully. You must either: build a scene that depicts the end of the rule of Queen Ylspeth; or: build a scene that depicts the solidification of the rule of Queen Ylspeth. The scene could be anything: a decisive battle, a key assassination, banishment of enemies (or Ylspeth), or whatever else your imagination can create. It does not have to feature the queen in it, nor does it have to show the literal moment of the end (or the opposite) of her rule (though it could), but it should be a decisive moment that makes or breaks her reign, like Actium or Hastings. But again, choose carefully! This category will be scored by the judges in the same way as the quarterly freebuilds, taking both quantity and quality into consideration. If the side in favor of the queen has more points, Ylspeth stays in power; if the anti-queen faction wins, she topples. You, the people of Historica, are building the story of the Guilds. Size limit: your parts collection (a.k.a. unlimited base). But remember: bigger is not always better. Quality always wins over quantity in a LEGO build. You can build an entry for both sides if you so choose. However, in doing so, you are increasing the chances that the side you want to lose will win, unless you just don't care. Category B: The Crown in Daily Life While weighty events shape the course of history, most people are about their own ordinary lives. But even the ordinary folks are thinking occasionally about the events transpiring around Cedrica. So, build a scene of ordinary life in Historica, but with a catch: you must use at least one crown element in the build. Any of these will work: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, or 12. The creativity of crown integration will factor into scoring. You can build in any scale (i.e. macro, minifigure, or micro) and use as many crowns, and styles of crowns, as your imagination can conceive. Size limit: 12x12 (or equivalent stud area) with limited overhang. General Rules Scoring: Builds will be scored on build quality, presentation, and photography with bonus points to entries with original concepts or stories. For both Categories, a 1st and 2nd place will be selected. Each Guild can have up to 1 winner per category (so 2 guilds could have 2 winners, there can be 1 winner per guild, etc.) Rules: One entry per side for Cat. A, and only one entry total for Cat. B. Borders can exceed the maximum size restriction, within reason. Maximum sizes can be varied as long as the build does not exceed the footprint of the given size restriction (e.g.: 32x64 instead of 48x48 is permissible). No clone brands (Megablocks, KREO, etc) allowed, but 3rd party fig parts and accessories (Brickarms, Citizen Brick, etc.) are acceptable. All entries should be posted in their own topic, with the title of: "CHALLENGE IV: Category X: Name of your build". Please also post a link to your topic here. Deadline: Entries due the end of the day on Oct. 31st. November 3rd. The deadline was extended so builders can use entries for the CCC if they so wish. Prizes: The build with the highest score in Category A will win set 75946: Hungarian Horntail Triwizard Challenge.* The build with the highest score in Category A, from the opposite faction as the first prize, will win set 70671: Lloyd's Journey.* The highest scoring build from the winning faction will have its story enter the official canon of Historica. *We reserve the right to substitute a LEGO gift card of equal value to the set if shipping costs to your location prove to be financially ruinous.
  5. Here is my entry for Book III Challenge IV, Category B "The Crown in Daily Life". It was a bright, sunny autumn day in Horgaard, but Sigrid was worried. The rulers of the nearby villages had gathered to discuss the rumors that kept being relayed and amplified. Bards from the south sang the greatness of Queen Ylspeth, her wisdom, and how pleasant and prosperous life was in Avalonia under her rule. Scalds from the north sang her weakness, her ignorance, and how hard and barren life was in Mitgardia under her rule. Some of Horgaard's neighbours wanted Queen Ylspeth down, while others were ready to take up arms to defend her. The debates had been heated, to say the least. And Sigrid had no idea of what was the right thing to do. The information that reached the tiny, secluded village of Horgaard was so inconsistent and distorted that she felt unable to make an enlightened decision. After an endless, sleepless night, she needed to empty her mind. She had neglected her precious garden lately, and there were many things to do to prepare it for the winter. As with my previous MOCs, the hidden text gives more information about the featured flora.
  6. Louis of Nutwood

    Svalg Keep: Mitgardia (Free-Build)

    To the very end of a treacherous dirt road, west of the Bay of Storms, lay a small fortress called Svalg Keep. The fortress was erected by the Old Men, where the winds were heavy, the temperature was low, and no man had reason to pass by. It was intentionally built away from any city or village, for it only kept functioning as a prison. As we advanced through the muddy road, small bits of the fortress appeared magnificently between the trees covered in snow. The dim light of the lanterns that kept Svalg keep alive looked blurred and weak from a distance. Its walls, built into the rock, were partially cracked and covered in snow. The more we approached, the more Svalg Keep looked old and forgotten. When we reached the walls, I jumped aside. - Open the gates! Open the gates! – I shouted. – The wagon has been taken! A grey-haired man with fuzzy whiskers appeared on the wall. He stretched a fiery lantern in front of him so he could better see us. - Who’s there? – He asked. His voice was deep and strong. - We’ve been attacked! They are coming this way! Let us in! For a moment, the man hesitated and gnarled. His lantern went away. The cold was harsh, but I could feel the drops of sweat trickling down my chest. Our horse was unquiet, jumping and crying. Please, please, open the gates. I was hoping to hear something coming from within the keep, but one could only hear the whispering wind and the falling leaves. - Hey! – I yelled again. – We need help! Nothing. I pulled the reins and approached the giant wooden doors of the keep until we were close enough. I punched the door again and again. If they find out that we are disguised... A crackling sound came from the inside. The door opened. We were received by the same bearded man. He was tall, strong, and although he seemed old, age did not appear to have taken his tenancy. Could be the cold or simply the genetics of the Lion clan, I could not say. He stood firmly as a war general and wielded his long-sword as if it didn’t weight a thing. - Get inside. How long before the attackers reach us? Got him. - A quarter of an hour, no more than that. But we must check his wounds – I pointed at Hob, helping him off the horse. - There are tools in the armory. Head there and see through his wounds as I gather our men to prepare for battle. The plan was working perfectly. We were let inside the keep and made our way to the armory. We entered a small room, packed with wooden cabinets, clipboards and mainly weapon racks, that made the room seem even smaller than it already was. The stony dark grey walls were cold and the feeling inside was humid, what made the cold even tougher. The room was poorly lit with candles casting shadows on the walls that seemed to twinkle like gold. - We did it! I whispered cheerfully. - Easy, Kid. There is plenty we still need to do. – said Hob calmly and analytical as always. He glanced into the room anticipating the other guard’s arrival – We need something to block them in here. Perhaps that cabinet might... His words vanished as he caught sight of three guards entering the room, leaded by the grey-haired general. - Christoff Hobard. – his deep voice echoed through the room. – We were waiting for you. __________ Greetings, fellow builders! This is the first time I'm posting on Eurobricks. Hope you all like it. The story follows a series of MOCs about Louis of Valnötsträd, my character. You can check all the chapters so far on my Flickr page ( This building will count as a Free-Build for Mitgardia, in Guilds of Historica. Let me know what you all think. Hope you like the result. Louis of Valnötsträd
  7. socalbricks

    [MOC] Ayra

    Back in 2017, I built a Centaur MOC and put it on Flickr. Looking back on it, it was pretty basic, so I decided to revamp it and make it part of the "Guilds of Historica" universe. After a lot of trial and error, this is what I wound up with. The character's name is Ayra, and she is from Avalonia. I don't have a light box at the moment, so I decided to get some outdoor shots instead. Hopefully I can get some clearer shots and come up with a backstory in the future. Enjoy! Ayra (4) by socalbricks, on Flickr The figure comes complete with a bendable waist, which I achieved using backwards minifigure legs. Ayra (2) by socalbricks, on Flickr Some more shots... Ayra (3) by socalbricks, on Flickr Ayra (1) by socalbricks, on Flickr
  8. Who sits on the Dragon Throne in the keep of high Albion? Who rules over the greenest and greatest of the Guilds? Who thunders into battle at the fore of the mighty Flight of Dragons? Is it you? For many years now, the Guild of Avalonia has been missing its king. Artorious Rex - long may his legend live on - vanished, leaving the guild without a definite ruler. Regents have maintained order as best as possible, and High Lords have done their best to keep things running smoothly, but the time has come for the Dragon Throne to be occupied once more. AVALONIANS, THIS IS YOUR MOMENT! Your task is to create a 16x16 vignette depicting your claimant to the Dragon Throne. Not only should you show the man or woman you wish to see seated on the throne, but you should make it abundantly clear from the vignette why your claimant belongs on the throne. Is he able to slay countless enemies? Is she richer than the combined kingdoms of the dwarves? Is he the most handsome gentleman anyone has yet seen? Is she a skilled diplomat? Whatever sets your claimant apart, show him or her doing just that. Then this is where the Game of Thrones comes in. EVERY builder who is registered with Avalonia as of Friday February 8th, Anno Domini MMXIX, will automatically be entered into a tournament bracket. You will be competing against other builder's vignettes through several rounds until a winner is crowned King (or Queen) of Avalonia. If your opponent fails to build anything, you win that round by forfeit. Winners will be determined by popular vote of your Avalonian brethren, so make sure that you impress! The final round will require a new build, of 32x32 or less, from each of the two finalists, to make a final push for the Dragon Throne. What are you willing to sacrifice to get there? Details/fine print: - Open to official members of Avalonia only; you must have a sigfig posted to the Avalonian thread by February 8th, 2019 to qualify. No sigfig, no entry! - One 16x16 (or 256-stud equivalent, with proportions no further skewed than 32x8) build per builder will be used for all of the first rounds of the tournament. You won't need to build something new each round, unless you win through to the final round. Minimal overhang is allowed. Borders do not factor into the stud limit. - Official LEGO only - no 3rd party stuff (Brickarms, Brick Warriors, etc.) or clones (Kreo, Megablocks, Lepin, etc.). Also, no custom decals or painting or carving or cutting or gluing or any other altering of official LEGO products. The King or Queen of Avalonia should be able to be depicted by anyone who has the right LEGO parts. Yellow or fleshie faces are permitted. - The initial 16x16 build must be completed and posted in its own topic, with a link in this thread, before March 1st, 2019. If it is still February somewhere in the world, you can still post your build. - While you can try to put your own sigfig on the Dragon Throne, keep in mind that he/she becomes part of the public domain at that point. Your own personal story line will be essentially finished by doing so. It is the recommendation of the administration (HQ) that you create a brand new character for the contest, or else elevate a minor character from your story line, but not your own sigfig. - Regardless of the outcome of the tournament, Henjin_Quilones and ZCerberus will still be the in-real-life leaders of Avalonia. The winning character will be the leader for in-game story purposes only. - Builds entered into this contest count as freebuilds for scoring purposes. - While you are limited to 256 studs for the tournament itself, no one is saying you can't build more and bigger scenes to depict his/her exploits as regular freebuilds and add to the legend that way. Officially only the vignette counts, but it's not like we can make people forget or ignore other cool builds... - Voting in the tournament will begin on March 1st. If first-round byes are needed in the bracket due to the numbers, they will be granted to those with the longest time in Avalonia first, and so on down the line. If you joined in Book I, chances are you will get a 1st round bye; if you just joined this week, you won't. But everyone still needs to get their builds done before March. Only Avalonians will vote for their ruler - those from the other guilds can do their own lobbying for their preferred candidates, but they cannot vote. Any sign of Varlyrian tampering with the election, via targeted ads or skewed search algorithms, will be...expected. - We should have a King or Queen of Avalonia by April. - The winner will not receive anything except prestige, glory, and honor, and maybe a fancy title like "Kingmaker"; but no bricks are on the line here. [Credit for the throne design goes to @Derfel Cadarn who built it in Book I]
  9. Rogue Angel

    The Sunken Tavern

    The Sunken Tavern Sheltered off the coast of Tradesmeet, Halfway between Varlyrio and Avalonia, sits the Sunken Tavern. The Tavern is a favorite destination for many a sailor, captain or pirate. The Tavern provides a safe haven for all. The Tavern does not fall within the jurisdiction of Tradesmeet despite it's proximity, and this make's it especially alluring for those seeking to arrange illicit deals and contracts. While some assume the Tavern is under the control of the Scarlet Marauders, the owner is actually a Kolgari who has run the tavern for as long as anyone can remember. Despite it's illicit reputation, the Tavern is understood to be a safe location to travel to and from unmolested. Some say that the Scarlet Marauders have an arrangement with the Kolgari owner, while others say the Kolgari is a powerful magician with many wards and protections in place. It is even whispered by some that the Kolgari has a Kraken at her beck and call, if such a thing even exists. Regardless, the result is that visitors need not worry about Pirates, Maruaders or Customs agents. A Scarlet Maruader vessel is docked. This is a common sight at the Tavern, and many who wish to make contact with the Marauders will attempt to do so here. The Sunken Tavern has many visitors, and those from foreign ports are not uncommon. Currently an Avalonian ship is docked and the guards appear to be on alert, whether out of caution of fear of recognition, it is hard to tell. A Varlyrian Fisherman is bringing in a fresh load to sell to the larger vessels, and to the Taverns patrons as well. The tavern is well built and has weathered many a squall. It is open in calm or storm. The tavern is on the first floor, and can get quite rowdy, depending on the crowd. The Kolgari owner is Taleth Asari, and she is always accompanied by other Kolgari, said to be her bodyguards or sisters, depending on who you ask. There are two rooms for rent on the 2nd floor of the tavern, with access to the balcony on the third floor, and from there the great room. An Avalonian merchant nobleman has been staying in the great room for a couple of weeks, and is about to depart in the vessel awaiting outside. The balcony is quite popular during dry weather for drinking, socializing and negotiations. A heated discussion is currently going on between a Varlyrian lady and Malco Amancio, the notorious nephew of Supano Amancio, a forceful "negotiator" who is also called 'kneecap' by some behind his back. Malco is always suspicious and hot-headed, and has a particular dislike for his cousin Aldacio, who he thinks is trying to seduce his current consort. Aldacio was born and raised in Avalonia, and his relatives see him as soft and weak, and are embarrassed by his soft Avalonian tendencies. As always, the docks are busy, and populated by all sorts of characters from all over Historica. High rez and more pics on Flickr. Edit: Added exploded view to hidden area
  10. Henjin_Quilones

    Avalonia Book II Builds

    Avalonia Book II Builds As we are about to begin Book III, I took the time to compile a fairly exhaustive list of the builds, from challenges and freebuilds, of every member who called the Guild of Avalonia home during Book II. If I missed something, let me know and I will add it. Challenges: Chapter I Cat. A Heroes are Made - MikeyB The Fire Inside - Penkid11 Grimm on Hemresa - narbilu Ambush in the Cerean Pass - HammerBro33 A Good Day to Die! - Carson Haupt A bad Nocty! - Simon_S Tharadum the Sword Rainer - Robinson Bringing Justice - Kerntechniker Tactical Error - Captain Settle Cat. B Reclaiming the Fort - Penkid11 Mountain Pass - narbilu The Cerean Outpost - HammerBro33 Armathian Stronghold - mpoh98 The tower at Blood Lake - de Gothia Into the Flames - C.J.Cutrone9 Walls and Bones - Kerntechniker Minotaur Castle - Jason Cicchini Cat. C Village of Sorrow - Penkid11 Stand against the waves - Niku Mount Crow of the Snow elves - narbilu The Genius Malignus - Simon_S If you don't want to align... - Wedge09 Words and Wisdom - Kerntechniker On the border with Nocturnus - Balthazar Chapter II Cat. A Betrayal - mpoh98 Losing the Dwarven Tunnels - narbilu Quarantine - Niku Every Man Has a Price - Wedge09 Thirty Seven Days - -Carson Haupt- The Drow Attack - krono111 Chasing the Drow - odidoma Old Friends - Hammerhand Cat. B The Cunning of the Drow - Simon_S The Reunion - de Gothia Dark Wings - -Carson Haupt- New Fortifications - Hammerhand Archers Arriving - krono111 A Black Day - Bregir Capturing the Drow - odidoma Roadblock - narbilu Cat. C The Battle for the Enchanted Forest - narbilu The Journey to Hembrygga - narbilu The Betrayal - odidoma Chapter III Cat. A Paying Respect - mpoh98 Into the Rock - -Carson Haupt- The walls have ears,bu - Brick Man Studios Dal Xoth - vitreolum Dwarven Statues - MiloNelsiano A Boast of Victories to Come - Bregir A Chimney Sweeper - de Gothia Loose Tongues - Hammerhand Talking at the Inn - Wedge09 Spies in Low Places - Jakorin Swiftsword Cat. B Sneaky Little Dwarfses - vitreolum Unobserved Infiltration - mpoh98 Plot for Peace - Jakorin Swiftsword Ancient Halls - Hammerhand Drow Diplomacy - Disco86 In the halls of the Elves - Bregir Misleading Directions - LordDan Cat. B - Petric_G Cat. C Surprise, Surprise - Petric_G Journey to the Mystic Isles - Jakorin Swiftsword Simple Satisfaction - Jakorin Swiftsword Council with the Wise - Jakorin Swiftsword Dwarven Workshop - vitreolum Siege of Ceòbanach Dùn - vitreolum On Avalonian Shores - Hammerhand Chapter IV Cat. A A Dwarf's Life - LordDan Hiding in the Fields - Brick Man Studios Zelpunra's Tower - Hahli 141 Cat. B A World Torn Apart - Hahli 141 de Gothia in the Kaliphlin Civil War - de Gothia How Nar Bilu became lord of the Wingless Serpents - narbilu Trouble in Kaliphlin - Jakorin Swiftsword Cat. C [CG: O16 U vs DK] Ancient Power Called Forth - Rogue Angel [WZ7: E8, High Council] - Shrine of Al-Shirii - MiloNelsiano [G:J13, DK vs U] Assassination - LordDan Fortifying the Pasture[ CG: F13, DK vs U - LordDan Taking out the Patrol Boat[WZ2:G12,Desert King] - LordDan Vicious Brawl [WZ4:H9, Desert King] - LordDan Surprise! [WZ1:E7, Desert King - LordDan Recruiting Allies[G:C7 DK vs U - LordDan [WZ3:G15, Desert King] Fighting in the Mountains - LordDan [G:G5 DK v HC] My Heroes - LordDan [CG, D10, DK vs U]Successful Resurrection - LordDan Now Who's Hanging Around?[CG:C3, Dk v HC] - LordDan Council of the Fire Mages[G:A4, DK v HC] - LordDan Oasis Occupation[ WZ5:I10,Desert king] - LordDan [WZ6: B7, Desert King] Through the Walls - LordDan [GA:L2, Dk vs. HK] Freedom for Esterbroke - LordDan [CG: F14, DK v U] Dwarven Alchemy - LordDan [WZ11:C4, DK] Duel beneath the Blood Oak - LordDan [CG: F10, DK v U] - LordDan [WZ13:F12, Desert King] Cleaning Up the Mess - LordDan [WZ9:G7, Desert King]Painting the Road - LordDan [CG:I14, DK vs U] Tricking the Ulandians - LordDan [WZ12:H12, Desert King] Taking the Boardwalk - LordDan [WZ15:E12,Desert King] Inside Agent - LordDan [WZ7:E8, Desert King] Return of the Crocs! - LordDan [G: K3, DK v HC] Supplying Esterbroke - LordDan [G:L1,DK vs HC] Supplies for Esterbroke - LordDan [WZ14,Desert King] Hail the Desert King! - LordDan [WZ16:C17,DK] Pointy Furniture is a Bad Idea - LordDan [WZ17, Desert King] Xersia in flames - LordDan [WZ19, DK] Don't Step in the Circle - LordDan [G, A4, DK vs HC] A Fiery Beacon - LordDan [WZ18,E2,DK] - LordDan [G,O18,DK v U] No One Escapes the Desert King - LordDan [CG:G15, DK vs U] A Deadly Predicament - LordDan Ambush in the Arkbri Valley [WZ1: E7, High Council] - Bregir "Procuring" support [G:J15, HC vs U] - Bregir CHARGE! [WZ2:G12, High Council] - Bregir [CG:A14 HC vs DK] A Price Too High - Bregir [G:C9 HC vs DK] The Price of Worship - Bregir [WZ4; H9; High Council] The show must go on! - Bregir [WZ3; High Council] Welcome to the Jungle - Bregir [CG:E2, HC vs DK] Eastgate defenses - Bregir [WZ8: L11, High Council] A leading light - Bregir [WZ11:C4, High Council] Before the Old Gods... - Bregir [WZ7:E8, High Council] Battle at the Merchant's Arcade - Bregir [WZ13:F12, High Council] Not just another "Ship of the Desert" - Bregir [WZ9, G7 - High Council] A shield against the tide - Bregir [CG: K12, HC v. U] Bless you! - Bregir [WZ12, H12: High Council] Protecting the food supplies. - Bregir [CG:K3,HC vs DK] Loyalty or treason? - Bregir [WZ15:E12; High Council] Another day, another battle - Bregir [G:A15, HC vs DK] You will not stand alone... - Bregir [WZ19:C4, HC] Springing the trap - Bregir [G:A12, HC vs DK] Rising against opression - Bregir [WZ18, E2, HC] You shall not pass! - Bregir Taking prisoners in Arkbri WZ1:E7, High Council - de Gothia [WZ10:HC] The battle of Petraea - de Gothia [WZ6:B7, Ulandus] Defending Northwall - Robin Creations [WZ4: H9 Ulandus] A Cruel Game - Robin Creations [CG: K19 U v. DK] Waking the Town - Robin Creations [CG:H9, U vs. DK] Securing the Herd - Bacon Potatoes A Failed Insurgency [WZ3:G15, Ulandus] - Bacon Potatoes [WZ4:H9, Ulandus] Battle on the Mountain - Bacon Potatoes [G:E2, DK vs HC] Chariot to Eastgate - Disco86 [G:A14, DK vs HC] Escape to Everlast - Disco86 Razcal bin Azad [WZ4:H9, Desert King] - Disco86 Aqueduct Occupation [WZ2:G12, Desert King] - Disco86 Arkbri Ambush [WZ1:E7, Desert King] - Disco86 [WZ3:G15, High Council] Dueling - Graham Gidman [WZ4:H9, High Council] "Die Orc Scum" - Graham Gidman [WZ1:E7, High Council] Attacking from Behind - Graham Gidman [WZ8: L11, Ulandus] - Floating Defence - narbilu [WZ6, Urlandus] - Pre-Occupied - narbilu [WZ5, Urlandus] The Burrow - narbilu [WZ3:G15, Ulandus] Scout Surprise - narbilu [WZ4:H9 - Ulandus] Magic Tornado - narbilu [WZ4; H9; Desert King]-Kill him ! - Brick Man Studios [G: L15 ; DK v. U ] - Preparing for fight - Brick Man Studios [G: B4, DK vs. HC] The attack of the Fort - Brick Man Studios [G:D5, DK vs. HC] Elimination of the border's guards. - Brick Man Studios [G:C5, DK vs. U] Trapped ... - Brick Man Studios [CG:A15, DK vs HC]Finally you will stand alone... - Brick Man Studios [CG: C13, DK vs. HC] Dug up - Brick Man Studios [WZ14: F14, DK] A Disordered Street - Brick Man Studios [WZ12: H12, DK] The Surprise Attack - Brick Man Studios [WZ1: E7 High Council] Arkbri Assault - Jakorin Swiftsword [WZ2: G12, High Council] Aqueduct Aquired - Jakorin Swiftsword [WZ4: H9, High Council] Shizim D'Ali - Jakorin Swiftsword [CG: E2, HC vs DK] Eastgate Blockade - Jakorin Swiftsword [WZ19:C4] Arcannon's Betrayal - Jakorin Swiftsword [WZ15: E12, HC] Amrakect Bloodbath - Jakorin Swiftsword [CG: HC vs. DK] Silence is Golden - Jakorin Swiftsword [WZ7:E8 Desert King] The Baths of Queenscross - Hammerhand [WZ9:G7 Desert King] Bloody Lane Stand-off - Hammerhand [WZ5:I10, Desert King] Sand Worm Encounter - Hammerhand Killing Two Birds With One Stone [WZ3:G15, Desert King] - Hammerhand [G:H13, DK vs. U] It's A Mirage… I hope - Hammerhand Up From The Ashes [WZ4:H9, Desert King] - Hammerhand Cat. D Parade of Barqa - de Gothia Chapter V Cat. A The Eagle at the Great Wall of Hesperia - Henjin_Quilones Evening Falls Like a Vulture's Wing - Henjin_Quilones Catching an Alliance Courier - MiloNelsiano A Shadow in the Night - LordDan Riders of Historica - Spire - Caught - de Gothia On the Lamb - Grover Through the Avalonian Countryside - Brandon Stark The Decoy - kahir88 A Poor Choice of Mount - Isundir A Courier in the Air - Faladrin War Already Started - narbilu Riders of Historica - Spire - kahir88 Alliance Courier - MiloNelsiano Riders of Historica - Entry - Alliance Side - Windusky Cat. B The Armored Bears of Hesperia - Henjin_Quilones The Hand of Corruption Catapult Wheel - Henjin_Quilones Siege Machine for the Spire - MiloNelsiano Preparing to Besiege - The Maestro The Siege Golem - kahir88 Statue of Doom - narbilu Cat. C Historica United (special extended edition) - Henjin_Quilones and Titus V Historica United - Henjin_Quilones The Beggar-King - TitusV The Fate of Historica (Resistance) - kahir88 The Fate of Historica (Spire) - kahir88 The Battle for Historica - MiloNelsiano Raavage's Secret Weakness - Faladrin Safe Haven Cat. A The City of Bandari - Henjin_Quilones The Ruins of Lythell - The Maestro Orien - The Lost Island of Yureishima - narbilu Castle Rose - Faladrin Coghallow - kahir88 Airalonde - Niku Ardholen Athrad - Niku Mesozoic - de Gothia Cat. B The People of the Isle of Roses - Faladrin Residents of the Isle of Steam - kahir88 Citizens of the City of Bandari in the Land of Mwamba - Henjin_Quilones Cat. C The Spirit of Eryos - KevinyWu The Bouncing Frog - Faladrin The Nagra Luca - Henjin_Quilones Sea Wolf - kahir88 Freebuilds: (in alphabetical order by builder) Asad Avalonian Farmstead Orders Farrveil Fortress Bacon Potatoes In the Royal Study The Geography of Ambalar A Meeting at the Mines The Port of Mirameth Brandon Stark Task 1, 2, 3: Dragonstone [Brandon Stark: Part 1, Chapter 1] [Brandon Stark: Part 1, Chapter 2] [Brandon Stark: Part 1, Chapter 3] [Brandon Stark: Part 1, Chapter 4] [Brandon Stark: Part 1, Chapter 5] [Brandon Stark: Part 2, Chapter 1] Ambushing the Spire [Brandon Stark: Part 2, Chapter 2] War and Peace Bregir [GNAR] The Swiftsure (Ship of the Isles) HSS Craftsmen: The Kaliphlinite Market Drakeshome Manor Assuming Power Tavern and Ale Trader Lakeside lumberjacks The Trifork, task 3 Diaries of Beorthan 1: Assuming power Diaries of Beorthan II: Departure Bregir's CMF GoH series The Trifork River Port Ramparts of New Town The Crown Inn The Mill of the Trifork Great South Gate Defending the Councilors [Minichallenge, High Council] The Twins Messages from home A Heroes Return Husbandry: The Orangerie Husbandry: Shepherd's Hut Aestwäld Saga part 5 Aestwäld Saga part 7 Aestwäld Saga part 8 Aestwäld Saga part 10 The Frozen Beyond, Cat. B: The Great Northern Ankylos Piazza Municipiale - The Trifork, Avalonia Brick Man Studios Defending the Storytellers A New Friend A Strange Inn The ravaged camp Into the sewers A Farmer Family La Valetta's West Gate CableFoxley First Landing: The Journey of the Grey Round Road The Twisted Tree The Quarry Ambush Camp Camp Lefox Ballista Tower Candia Asulf Presentation Freebuild Brothel Captain Settle Collecting the Pieces- The Enchanted Pumpkin. The Story of Ravious Bose: Part 1 Mountain Watchtower Paranoia Avalonian Watchtower Avalonian War Room -Carson Haupt- Mount Up! The Lesser Rustwing [GNAR] Gylden Abiron Figbarf Ogre Mount Albion: Stables Journey through the Plains Farming Task II and III Dusty Border Wall Avalonian Postcards (some of them at least!) Elven Valley Ch II - Prolouge - Black Crusade Drowned Town A visit to Carn A Marriage for the History Books Countryside Shrine Cesbrick Watchtower of Gragoloon Task 4 - Grey Beard Wizard's Cottage The Etheldreed Windmill The Healer's House The wedgwood house The Old Watermill Green Lake Tower Ruins BlueWater Castle de Gothia de Gothias CMF GoH series The Road to Albion Benoic House and Countryside Avalonian Task I, II, III. The county of Benoic The Quay of Sionnach de Gothia in Barqa Attack on the Hand Avalonian Harbour Trade between Barqa and Benoic Ch II - Prolouge - Rumours in Sionnach The planning of a city The Blacksmith in Sionnach Albion and Elijah leave Avalonia The Forester in Sionnach HSS Gates of Sionnach HSS The Town Hall of Sionnach HSS Street of Sionnach HSS Mining in Benoic HSS The Butcher of Sionnach The jeweler in Sionnach Sionnach Castle The Woodcutter in Sionnach The harbour in Sionnach de Gothia and Elijah HSS Military Barracks of Sionnach Leaving for Mitgardia A journey to Mitgardia Market Day in Sionnach Lena is Taken Derfel Cadarn The Very Short Tale Of The Nocturnian Spy Morholt Keep - Dark Isle Saga Chapter 2, Part 1 Dark Isle Saga: Rising Of The Damned Part 1 Dark Isle Saga Path Of Darkness Part 1: Caer Caradoc Dark Isle Saga Path Of Darkness Part 2: Hexvale Cottage Dark Isle Saga Rise Of The Damned Part 3: Loholt Manor All Hallows Keep dzidek1983 Western Tower Blacksmith Gargoyle Inn en_zoo Laesonar 1 Laesonar 2 Laesonar 3 Laelarielian Hunting Lodge Laesonar 4 Carpenter's house Laesonar 5 - Healing Wounds Laesonar 6 - Laelariel (Part 1) Faladrin The Frozen Beyond, Cat. A: The Last Outpost The Frozen Beyond, Cat. B: Mom is Really Angry! The Frozen Beyond, Cat. C: Snow in the Enchanted Forest?! The Restauration of Falahuas (Ch1) The Restauration of Falahuas (Ch2) The Restauration of Falahuas ch3 The Restauration of Falahuas Ch4 The Restauration of Falahuas ch5 Frumpy Humble Beginnings Relaxing on the Farm Leaving Home Oakheart Village and Castle Full Plate The Tranquil Meadow Old Bagshaw's Residence The Poacher Making Camp Solitary Council Escaping Home Waylaid Archery Practice Honour the Fallen Avalonian Countryside Gilbert Despathens Raising the Defences The Mirror Avalonian Second Task: Departing for Albion Graham Gidman Walking through Reyelan Avalonian Tower Silver Chicken Inn Checking In Trying to Catch the Big One Traveling Down the Mountain Avalonian Cottage An Unfortunate Ambush Out for a Stroll Grover The Cedar Serpent Early Spring in Prenmôr Halhi 141 Mystic Isle Strange Nightmares Gremlon's Treehouse The Frozen Beyond, Cat. A: A Last Blossom of Hope The Frozen Beyond, Cat. C: A Village Transformed HammerBro33 Vanhorn, Avalonia (Third Task) The Woodland Guard The Council of Vanhorn Collecting the Pieces - Finding the Tiger Fang Swift Justice Avalonia Postcard The People of Vanguard Crossing Lake Talon Arrival at Vanguard Celebrating New Leadership Ch II - Prologue - Dark Times - The Council Chambers Character Bios [GNAR] The Nendril Hammerhand [GNAR] - The Sea Bull (WIP) Cottage in the Woods Ferinwald's Army (Avalonia) Ch II - Prologue - Rumor's Beginnings Ch II - Prologue - Drow Tunnels Mount Up! Mountain Wyvern Hammerhand's CMF Series Defend the Walls Gates of Dinas Brynmor Patrolling the Border Pass Hellboy Huntersman Inn Henjin Quilones Nocturnus Minichallenge I: Crossing the Sayn Gwinos River Nocturnus Minichallenge II: At the Shrine of Kanohau Nocturnus Minichallenge IIIA: The Spiderwitch Nocturnus Minichallenge IIIB: The Pies of the Spiderwitch Nocturnus Minichallenge IIIC: The Proposal of the Spiderwitch The Chronicles of Hesperia, Vol. 1, Ch. 1: The Fireball The Chronicles of Hesperia, Vol. 1, Ch. 2: The Crash Site The Chronicles of Hesperia, Vol. 1, Ch. 3: The Return of the Druids The South Gate of Lleidr Castle The Chronicles of Hesperia Vol,1, Ch. 4: The Banishment of Galaria The Chronicles of Hesperia Vol. 1, Ch. 5: Stopping at Tire Keep Kijani the Earth Dragon Isundir Edelwald Troops Finally Arrived The Mad Dog Jakorin Swiftsword Mount Up! The Targubol Task One: Celebration of Trade Task Two: Mission in Kaliphlin Stagdren Castle The Frozen Beyond, Cat. C: Dangerous Ground Guardside Castle A Walk Down the Street Jason Cicchini - Darwynia, A History kahir88 Task I and Task III Trade - Amber Cider Nocturnus Minichallenge I - Howling in the Mountains Nocturnus Minichallenge II - The Den Mother Nocturnus Minichallenge IIIa - Igronow the Black...Baker Nocturnus Minichallenge IIIb - Igronow's Kitchen Nocturnus Minichallenge IIIc - Igronow's Offer Prologue for Category C Not the Healthiest Profession Scavenging Lesson One: Distraction Poaching Dangers of Smuggling Scarlet's Scarlet Brothel Kerntechniker Farming close to the black smith shop HSS Aq Burrium Aqua HSS Religious Burrium Aqua HSS Craftsmen Burrium Aqua HSS REQ-Military Burrium Aqua HSS REQ - Laborer HSS REQ-Hospitality - Lodging Burrium Aqua Keter Alaverians (GOH Avalonia) Southern Spire Leaving Home Dark Rider, Dungeon of Alaveria KevinyWu Eryos Castle Prince Kevin the Navigator and the "Compass" Journey to Eryos Eryosmith Band Old Statue Fortress of St. Jocosa Krono111 rescue Avalonia Task III LegoEomer The Frozen Beyond, Cat. A: Greenwood Castle Medieval Highway Avon Saga 1: Planning a City Avon Saga 2: Building a City Avon Saga 3: Restoring Order Streets of Rivendell Avon Saga 4: Forging Alliances Avon Saga 5: Founding of the Oakwood Order Avon Saga 6: Inspecting the Farms Gate of Rivendell Marching to War Avon Saga 7: The End Characters Going Home To Nocturnus, to War Home in a Foreign Land Planning for War legoloco Legoloco Collectible Series Leki [Avalonia Task 1&3] Welcome to Meldrim LordDan Plain Raid Loading the Wagon Mage's Adventure Mount Up! Frost Wolf Ancient Tower A Sinister Meeting Araluen Quarry Lord Dan's Collectible Series Araluen Guard Chilly Weather Into Nocturnus ATTACK![Minichallenge,Desert King] Training Hall Practice Range Entrance of Bonesville Frozen Solid Eyes in the Forest Preparing for Trouble Visiting Allies Boneville town square Life in Araluen Algus Hunting The Frozen Beyond, Cat. B: Frost Wolf Hunt Stopping the Cold Traveling to Sultan's Gate The Demon Lord A Strange Creature Nocturnus Minichallenge II - The Shaman's Hut Luckypat Furthest West in Avalonia The Library of Occidens Planning Room Mephistopheles Woodward River Harbour The Huntsman Inn, Woodward and more Avalonian Hamlet: Sylvania Sylvania: Wood Carver's House Smith for Sylvania MikeyB - County of Circardia, Avalonia Task I, II, and III MiloNelsiano Oros Soldiers Entourage Valley View Hall Blacksmith in Oros MiloNelsiano's CMF Series Osric Farwind Chapter 1 Osric Farwind Chapter 2 Osric Farwind Chapter 3 Osric Farwind Chapter 4 Osric Farwind Chapter 5 Osric Farwind Chapter 6 Osric Farwind Chapter 7 Osric Farwind Chapter 8 Osric Farwind Chapter 9 Osric Farwind Chapter 10 Osric Farwind Chapter 11 Osric Farwind Chapter 12 Bread Production in Oros Osric Farwind Chapter 13 Osric Farwind Chapter 14 Osric Farwind Chapter 15 Osric Farwind Chapter 16 Osric Farwind Chapter 17 Great Oak Goods The Frozen Beyond, Cat. A: Hadrian's Pass The Frozen Beyond, Cat. B: Ice Spiders The Frozen Beyond, Cat. C: Fire Shrub Brandon the Buildmaster Avalonian Farm Avalonian Marketplace mlongworth Avalonia Tasks 1, 2, 3 Infantry Barracks - Avalonia Task 4 Helenia Stone Quarry - Avalonia Task 4 Helenia Cavalry Stable - Avalonia Task 4 Helenia Helenia Seamstress Task 4 Dwalin's Blacksmith - Helenia Task 4 Pig Farm - Helenia Task 4 Mr Greeble Path to Redemption mpoh98 Avalonian Troops: Men of Marrock Letholdus Cottage Midnight Glow Ch II - Prologue - Listening In... Ch II - Prologue - New Leadership The Lone Shepherd The Great Tower of Albion narbilu Hemresa Eastern Tower Which elves should feature my next story Avalonia - 2nd Task - the Nobles of Hemresa Avalonia - 3rd Task - Hemresa GoH Book II – Nar'Bilu 2.2 – Passage into Hemresa Albion – Hemresa Legion Recruitment Office Avalonia –Hemresa agriculture Ch II - Prologue - Dark times - Uprising Challenge II - Prologue - The Band of Robin' Rascal Ch II - The road to civil war - new leadership - arrivals HSS: Bow’s Arch Fishery HSS: the town of Bow's Arch HSS: Bow's Arch Storage HSS: Bow's Arch Foresters HSS: Bow's Arch Quarry WoTB - Hemresa Tower [ siege weapon] WoTB - Hemresa Ballista [field piece] Hembrugga The End of an Era The End of an Era (Part II) Norra Island - Avalonia Task 1,2,3 post Civil War Bran’s Tale [you decide his fate] Bran’s Tale - chapter 1 [you decide his fate] The army of the Wingless Serpents Narbilu is Back/Andromeda Crossover The Return of an Avalonian Lord Lord Nar Bilu's Army Partial Control of Hemresa Nocturnus Minichallenge I - Nar Bilu and the Giants of Rock Leaving the Wall Is This the End of This Era? Niku Agleon Erigeon The Frozen Beyond, Cat. A: A Spark of Winter The Frozen Beyond, Cat. B: The Xocomil odidoma One of Many Outposts of Huata Walk of Shame Penkid11 Choosing a Guild: It's your decision Stalkhead Beach Dawn of Ages: Chapter 2, Part 2 The Legend of the Reaper Dawn of Ages: Chapter 2, Part 3 The Ridge Petric G Hun Warriors Wild Horse Herd Feast with Friends The Kobot Abbey Huns at "work" Pellania's Healing Mixture The Frozen Beyond, Cat. A: Lupo Tower Pyf The Gloomy Isles- Avalonia Task 1, 2 and 3 Avalonia Task 4: Watchtower in Gloomville Ridge Montante Journey from Home Robin Creations "Robin Creations'" GoH Collectible Minifigure Series The Stress of Leadership Rogue Angel Elves of Historica Port Adelphus Rogue Angel's Collectible Series Rolli The Undead Ice Dragon Siercon & Coral Faerie Dragon Brookside Abbey Gladensong Simon_S The Legend Begins The Little Vagabond Tavern The Discovery of Nalderic A Warm Welcome Belynia Castle HSS: Belynia GoH Collectible Minifigs Forechester Castle The Taste of Freedom The Frozen Beyond, Cat. C: How to solve the Algus Problem HSS Belynia: Blacksmith HSS Belynia: The Eye Collector Mount Up! Big Battle Bambi HSS: World Cup Historica Sir Gillian Wilton Castle A little walk Chapter 1 - The blood red Dragon Chapter 2 - Dragon´s Shadow Somewhere in the great forests of Avalonia.. Slobey The Harpy The Maestro Avalonian watchtower The retaking of Eolas: Preparations The retaking of Eolas: The last straw Brofendurs Kitchen Nocty minichallange II: Druids sacrifice Nocty minichallange I: Kelras treachery The Retaking of Eolas: Construction of an army The retaking of Eolas: A Heroes farewell Ol' Colby's Cottage Fimbulvatr keep Aimsithe the arms master Avalonian siege tower When times where simple The Retaking of Eolas: A hollow Victory The Retaking of Eolas: A chilly welcome Hobb the Herbalist A morning stroll A statue forgotten The Headsman's Hovel Witches Shack Oswald the Ordinary Druids Perch Watchtower of Eolas Tire Gatehouse Lleidr Citadel Waldred the War Master Watchtower at Fahrin Falls Braving Nocturnus The Battle of Maerwyn Creek Fin the Farmer Oasis Retreat TheRedViper "Keep it Secret" Orc Ambush Avalonia Task 4: Fishery Avalonia Task 4 Winery The Hedge Knight A Long Journey Avalonian Blacksmith The War Council The Lord's Chambers Taming of the Beast Part 1 Taming of the Beast Part 2 TitusV Alric of the House Drondil The Postal Service of the House Drondil The Treaty of Relan's Creek The Great Hall of Dronskeep A betrothal... ...And a marriage  Watch over the Avalonian Hills Drondil's Horses Husbandry: The Vineyard Aestwald Saga Part 1 The Aestwäld Saga (2) The Aestwäld Saga (3a) The Aestwäld Saga (3b) The Aestwäld Saga (4) The Aestwäld Saga (6) Aestwäld Saga Part 9 Drondil - Docks Drondil - The Rivergate Aestwäld Saga Part 11 The Frozen Beyond, Cat. A: If You Can't Go Trough The Frozen Beyond, Cat. B: Since When Are Spiders Human? The Frozen Beyond, Cat. C: The Iceglider The Aestwäld Saga 12 The Aestwäld Saga (13) Shadowmere Siege You don't ambush an ally! Mitgardian Love The treaty of Sudheim Keep Good Old Days A Difficult Choice "Safe" Falahuas Manor Thorshaven - Avalonian Quarter [Conversations I] News from the East [Conversations II] News from the West [Conversations III] Nothing new(s) The Saint Isolde Drondil's Southern Gate Ambushing the Spire Tire Courtyard Tire Village Avonhem Manor - Home Sweet Home Vistrick Big City's Sewers Vitreolum The Spanking Troll Tavern Fight in the Arena Making Camp Mount Up! Giant Wolf At the Blacksmith's Shop Ambush! Golem Hunt Pigmalion A Shady Deal Ettin Myconid Drow Wizard Guarded Inn To Kill A King Dracolich Wedge09 Avalonian Task I, II, III - Erilea [L&DiK] C2: XIX The Tower A ruined aqueduct Collecting the pieces - Alexander Vandagant's search Eddy the farmer's field Steve the Dwarf's forge A foreshortening of Avalonia A ruined bridge in the swamp A rock quarry in Erilea Tracking the Drow's forces Albion's Hash House The Graybridge bottleneck Eddy the farmer's barn Hidden Graden's Church Herbalist's Shop Husbandry: Hidden Garden's Bakery Fishing Galenas Fortress Mining in the Mountains Cableways Windusky Advar's Office The Libraries of Albion The Road to Mitgardia The Forests Beyond Vanhorn The Tomb of Dar Askelohn Advar's Office (Remake) Beyond Vanhorn The Chambers of the Nightlord Rest in the Tavern The Aegis Council Voraal Leaves Avalonia The Burnt Roads The Kelra Vampire Slayer Dubbed Captain Zach Mills Assassin Guild Safehouse ZlatanXVIGustaf The Western Wall of Lleidr Unintentional Exploring Old Mage's Tower Harvesttime Others affiliated with Avalonia, but who had no known freebuilds (bold and underlined indicates participation in challenges): Balthazar Blacktiger13 C.J.Cutrone9 Columbus 019 Dagashy Darlph Monsoon Disco 86 DustyBricks Grinsebar Hinckley IxyPixy Jaset J K.Kreations Nevyneke RagnarDeerslayer Robinson Timura William Harkenshire
  11. Welcome to Kaliphlin If you would like to join Kaliphlin, we are open to all members of all backgrounds. Just create a sig-fig and back-story, post here to sign up, and then get on to the building! Section One: Guilds of Historica Background The bard’s song tells a tale of a world long forgotten, Race against race, clan against clan, shields clashed with swords; long ago when Men of the Lion fought Men of the Falcon, and human armies succumbed to Orcs and undead. Each group clashed with its neighbor for power, unleashing upon the world a great scourge, and the arcane land was thrown into chaos. When it all seemed but lost, a council of wise men and sages was summoned. From all the lands they came to convene in the old world’s great city; the fortress of Cedrica. To settle the grievance and end a millennium of bloodshed, the sages declined all the treaties of old and joined all the clans into one mighty Kingdom; Historica. They founded the Four Great Regions- each one a realm in itself; - Mitgardia in the North, Nocturnus in the East, Kaliphlin in the South and Avalonia in the West, so that trade routes would spring up and clans would meet in the markets and not in the theatre of war. The wise men chose a family of great honor, to uphold the truce and to keep the four guilds from dispute. All is not as it once was. The Black Mage, Victor Revolword, unleashed a new scourge on Historica, taking Cedrica as his own. Though a united Histrocia defeated Revolword’s elemental monsters, the King of Cedrica is missing and the Guilds of Historica have been thrown into chaos. With the wise King’s absence, each guild believes it would be best suited to rule all of Historica, internal struggles have brought each realm to the brink of civil war! This is where the next chapter begins. The battle to take Cedrica from the Black Mage has ended, but the battle for your own guild has begun! Section Two: Guild Background and Theme Kaliphlin Guild - rulers of the Siccus Badlands in the southern region of Historica The Landscape: Siccus Badlands. kaliphlin by nice.marmot, on Flickr The Siccus Badlands is predominately a desert wasteland in the southern realm of Historica. Feed by lakes and rivers of the Avalonia, the Akrbi river runs through its lands and is the primary source of fresh water to the parched south. For the affluent, the preferred water source is the glacial waters shipped from the Mitgardia's snow caps. To the east are the trailing end of the Rakath Mountain Range. The mountain fortress of Qarkyr stands in the mountains acting as a sentinel over the inhabitants of the Darklands. The mountains are small compared to the lofty heights of the Rakath mountains. Under the shadow of the Rakath mountain lies the smaller Mystic mountain where various bands of Mountain Mummies will sojourn near the local villages during the oppressive scorching months. In the far west lies the meager forests and farmlands of the South. These pitiful farms do not provide much food, but the vastness of the farmland provides enough space to grow food for the sparsely populated Siccus Badlands. The port city of Barqa stands as the major trading hub in the western part of the Siccus. Here supplies from the north are shipped in and in return the Black Oil is shipped out. The supplies travel along the Oil Road - always heavily guarded to protect from bandits. Oasis's litter the Siccus desert with the largest one being Petraea, the ancient Capital fortress which is the home of the Kaliphlin. Though lacking in most other resources, it is one of the few producers of Black Oil in the entire Historica- generating wealth beyond belief for its inhabitants. Those within its inner city live in virtual paradise relative to those behind the outer clay-brick fortifications. The bulk of Petraea's citizens are made up of ex-criminals, freed slaves, fortune seekers and people looking to restart their lives in anonymity. While most outside the south presume that the Petraea is a lawless savage city- it is in fact the most lawful cities in all of Historica. The prosperous Black Oil provides plentiful jobs and money for all those who give an honest days work. Those that choose dishonesty, the vast standing Army of the Kaliphlin Guild hands out harsh punishments to ensure there are no repeat offenders. To the East, in the harshest area is home to the the Mountain Mummy tribes who are known to sporting bandage coverings from head to foot, they utilize their garb to ensure that none of their precious moisture is lost to the blistering, arid surroundings. No one is quite sure which race the mummies belong to, as none have ever been seen without their bandages, however, it is rumored that the mummies came to being when warlocks from the eastern darklands corrupted the burial chambers of the nobility during Quakyr's days as an early settlement. While the mummies pay no allegiance but to their chieftains, whom they revere as deities, they have sometimes been known to band together against invading forces from the Eastern Darklands. But the law and order of Petraea does not extend far outside the Capital and the two major cities. The remaining Oasis are savage places where those that are bent on lawless- thrive. They survive on raiding merchants traveling between between the three major cities in a constant and escalating battle with Kaliphlin army. Other regional cities have cropped up, and have from time to time maintained peace beyond their borders; however, few lords are powerful enough to keep the peace by themselves. This is one of the reasons that the Council of High Lords was established. A tour of some of Kaliphlin's most visited locations. Organized by Kai NRG Or visit our University to learn more about the culture of Kaliphlin. Inspirational pictures: The Inhabitants The Siccus Wasteland is a scattered band of peoples - All races are represented - though the human population is less than the other three realms. In the cities it is not uncommon to see the nobles be of all races and creeds. Keeping with the survival instincts of the harsh climate, there is no set armour or weapons for the the Kaliphlin Army or its people - when they march into the field of battle they will use whatever the individual chooses to best suit them. Though while guarding inside the City, full dress armour is adored - to ensure that the world knows of the wealth that is hidden within this desolate realm. Outside the three major cities, the harsh south has lead many to abandon Siccus and wander north to more hospitable realms, this leaves only the most ruthless and hardened bands to wander the wastelands. While they are not typically aligned, they have known to form allegiances to oppose greater foes. Section Three: Recent Guild History The Victor Revolword war was devastating for many of the communities within Kaliphlin. Two of the major battles happened within its borders, and many other cities and towns were turned to ruins by the elemental forces. Still, the people of Kaliphlin stayed strong. Over the last two years they have built more fortresses, connected more cities with roads and trade posts, and have expanded trading empires outside the borders of Kaliphlin. The prices for oil have skyrocketed, as unnaturally cold winters have plagued the north and west along with the interruption of the economies of the other guilds from the war. Tourism has boomed since the war ended, as the nobles and those with coin in their pocket have taken to spending their holiday in Kaliphlin's dry and inviting climate -- especially at Lost Vega. Rumors abound that a Desert King has risen from the sands and looks to take Kaliphlin as his own, but for now, Kaliphinites are content trying to return to normalcy. In February of this year, the "Great Disturbance" shocked Kaliphlin. Eruptions of its venerable volcanoes, a large earthquake lasting what seemed to be hours, and a tsunami has left much of Kaliphlin in ruins... who will be there to rebuild the most glorious and rich guild of them all? Section Four: Guild Members For in-character purposes, the current leader of the Kaliphlin Guild is Dextrus Flagg. Originally a slave - this dwarf revolutionized the production of Black Oil making him the most powerful Merchant, and thus the earning and buying the respect necessary to become the leader of all of the Siccus Badlands. (Courtesy of SI-MOCs) Core Leader: For administrative purposes, SkaForHire is the guild leader and the representative for Kaliphlin to the Guilds of Historica core leadership group. Although Kaliphlin has a guild leader, its economic, diplomatic, and military affairs are run by the Council of High Lords. More about these venerated leaders can be found here (organized by DaMaximus). Active Member Roll-call: (Alphabetical by category) High Lords of Kaliphlin (Over a year with Kaliphlin) Abū Alī al-Ḥusayn ibn Abd Allāh ibn Sīnā (Christoph) Ageven Deraim (Kai NRG) Amelia Phantomhive (Erynlasgalen) DaMaximus (DaMaximus) Erudhalion Sansael (Gabe) Gex Marmota (NiceMarmot) Gideon (Gideon) Kalin Hardiel (Waterbrick Down) Masa of Kaliphlin (Masa of Kaliphlin) Petera MacLean (Skaforhire) Rasputin Jones (Robuko) Saladus Al Juhtiv (Kayne) Sdair Zuuree (Gedren_y) Heroes of Kaliphlin (Those with under a year with two or more challenges participated in) Heinsen (TheUtilityBelt32) Kashifa bint Mu'adh (Thomas of Tortuga) Q'Adris (Qiadris) New Guard (Those with less than two challenges under their belt, or less than one year in GOH) Aymeri of Kaliphlin (LittleJohn) Sir Horatius Urga of Kaliphlin (Scaevola) Drake Kantor (Lord Butters) Lord Drakon (LegoDrake) Nahoj (J.V.D.) Siedna Ruadh (Sarahjoy) Vem Tabook (Behemoth) ???? (BrickCurve) Retired / inactive Djun Hazdjuk (Nightstalker) Sir James (runmymouth) Section Five: Current Guild Challenges: Desert King's Challenge! Open projects for all GOH members: The University of Petraea's Doctorate of Historica Program University Tracking Thread Projects that are finished: The Great Mitgardian / Kaliphlin Naval Arms Race Sultan's Gate Community Build The War of the Brothers LDD Weapons of War Contest Link 2 Raising the Dead Part I Collecting the Pieces Raising the Dead Part II Retracing our steps Raising the Dead Part III Family Heirloom Life and Death in Kaliphlin Oil Drive to Save Mitgardia (Winner: Gideon) Bandages for Avalonia! (Winner: Robuko) Guild sign-up: If Kaliphlin sounds like the home for you, create a character and post your character in this thread! A few helpful links: Guilds of Historica New Member Guide The Historica City Guide The GoH Wiki(not a Eurobricks link) Finally, a link to the Book I Kaliphlin Guild thread. Nice Marmot's map-making guide
  12. The City of Bandari An entry into "A Safe Haven", the Fifth Anniversary Challenge, Category A Also Chapter 7 of the Chronicles of Hesperia The druid Henjin Quilones, Galaria the former princess, and Hamisha the returning exile stepped out of the rowboat and began making their way up the dock and onto the shore. They had to duck around several sharks hanging by their tails on the beach, strung up by the fisherman who lived in the house by the dock. Before them spread the City of Bandari, the jewel of Mwamba. Hamisha, who was leading the way, paused to take it all in, tears beginning to form in the corners of her eyes. She recognized so many faces that she had not seen in hundreds of years, not since the council of this city had voted to send her away. They had seen the Bahari, the master fisherman at work hauling in his nets as they tied up at the dock. Ahead of them was Chuma, smithing away at something at his forge. Winda, the elf scout, was standing up on a balcony overlooking the market, but her attention was fixed on something happening around the corner of the massive building on the hill. "That is the dragon hatchery," Hamisha told the others. "The dragons come here and lay their eggs, and then the elves take the best care of them until they hatch. They are very watchful and observant, too. Inside that building are sand pits kept at the precisely correct temperatures to maintain optimal egg health. The gnomes of this city tend to some sort of subterranean network of pipes that bring hot steam under the sand; there is always vapor of some kind coming out of the holes behind the hatchery." "But up on the side of the building," continued Hamisha, "You can see a sight that is quite rare; an adult male dragon meeting his hatchling for the first time! That is Nyeusimoto, and he is the dragon companion of Lord Mkuu, one of the elf princes of the land." "Watch your step in the market here. The sellers can be very pushy; or at least, the humans of three hundred years ago were. I doubt much has changed in the intervening time." "And whatever you do, do not mess with the aelfcats or the dragon knights, or step in the way of a centaur!" "It is good to be home." More pictures: ___________________________________________________________________________________ ....................................................................................................................................................................... C&C welcome! This one was light on story, heavy on build. For those curious about the figures seen throughout the build, my category B CMF series will shed some light on most of them, besides the aelfcats, who are new. This is by far my largest build, being about 100x100 studs, making it four times the size of my previous record, and I have been working on it since July or August. It was hard getting good shots of it, and I really only had one chance at pictures, as it took an hour or more to move it from my LEGO table to my outdoor photo site and re-build the sections, and then moving it back again resulted in stuff breaking. Fitting all that into the kids' nap time is not easy. Ah well. Someday it is my dream to have a designated photography studio in my house, or at least nice gear (besides just a camera), but that will have to wait until I win the lottery. For now it will be good to take this apart and have bricks to build other things finally.
  13. The Maestro

    The Ruins of Lythell

    The day had started off as any other. The water was calm and the sky clear. Once out to their fishing grounds Leif called out to Isdir to drop the anchor and grab the nets. As the day dragged on storm clouds began to brew to the south. Luck, hopefully would be on their side and the storm would head towards the mainland. However only a few hours later, they were battling with the storm. Their small vessel being thrown around like a child's toy. Waves toward and crashed above them as they struggled to stay alive, almost as if they were caught in between a battle of gods. After a long rough night the water finally began to flatten, and they found themselves no longer being able to see the coast. Praying the gods were on their side now, Leif set sail for wherever fate would take him. He had heard the tales of the origins of the Elves. But that was all they had ever been. Tales. However that all changed when a towering arch rose from the horizon, A magnificent structure large enough to fit their boat through. A prancing horse with a rider top the somehow remain atop of the crumbling arch. behind it more structures rose from the seas depths, weathered but years of of harsh winds and high waves but still astounding in size and beauty. He heard Isdir mumble about the lost cities of the Elves, and I did not doubt him. Finally Leif gathered his wits and yelled to Isdir, we will camp on the rooftop over their, and then we shall sail south, just as the Elves claimed to have done. If they had truly found the Elves homeland, then who else knew what lay beyond? (bonus shot) Entry to Category B: A safe Haven. You can probably see I am no writer but I did not want this build to go with out a proper story. I built this back in October, and kept it to see if it would fit into the CCC. It didn't so I have just got round to post it on here now. I have lots of other builds ready to post on the guilds as well so watch out for them. The arch was difficult to make at first, but came together quick enough. the boat was also quite a challenge as it is my first. Hopefully you guys think it came out ok. The base was inspired by Jaapxaap and Legofin and I think it worked well here. Hope you enjoy and C&C needed
  14. If you were to set sail from the southern coast of Kaliphlin and head to the east, like Sirius and his companions did, you would eventually reach the kingdom of Katapuja. The archipelago of Katapuja is part of a much greater ring-shaped collection of island groups, which has a diameter equivalent to the Nocturnian peninsula. The foundation of this ring is a massive, ancient coral reef, tens of miles broad. The reef is the outline of an almost immeasurably deep bowl in the oceanic plane: the Void Sea. Over the course of time, its inscalable depths allowed creatures to reach otherworldly proportions. Sometimes, for reasons yet unknown, giant sea snails attempt to leave the Void Sea by crossing the Ringlands, but few ever succeeded. Most of them end up on the beach, dead rotten. "Wow! This one would make a great new home!" Hi guys! I believe it is still Saturday 3rd of February in the most eastern oceanic parts of the world, so hopefully my entry is still valid! It was a blast, participating in all categories!
  15. The Nagra Luca An entry into "A Safe Haven", the Fifth Anniversary Challenge, Category C Henjin Quilones, Knight of the Druidi Order of Historica, exile from Hesperia, and his constant companion, Galaria, formerly Princess of Hesperia, now an exile like Henjin, were discussing their journey on the poop deck of the Nagra Luca. The swift ship was making good time as it sailed ever westward, veering only the slightest bit south. It had been some time since they had left the Isle of Tíre, fully stocked with provisions for a journey that could possibly take months. And it had, several months longer than anticipated, in fact; they had been aboard this vessel, now terribly small and cramped, for far too long. The food supply was now rather short, nearly as short as the tempers of the crew as they spent their time walking the same planks and pulling the same ropes each and every day, seeing the same eighteen people day and night. The wolves in the hold below were particularly restless, and one at a time they were brought up to pace on the deck when the weather was fair, just to stretch their legs a bit. Skoll, Henjin's white wolf, had even leaped overboard once and swum with some dolphins for a spell before they could lower the rowboat and fish out the sodden beast from the briny waves. The whole hold had smelled of wet fur for a week afterwards. "We must be getting close, Henjin," said Galaria with a sigh. "We are, I can feel it," replied Henjin. "Sir Kravek's charts were clearly mistaken about some of the nautical distances, as this journey has gone on long enough, but those rocky fingers we passed sticking out of the sea yesterday at noon are supposed to be only a day's sail from shore to this new place. And besides, Hamisha has been saying for a few days that the smell in the air is that of her home, so we must be close." "My lord Henjin, Lady Galaria, the smell is stronger than ever, too!" shouted Hamisha from where she was looking over the maps and charts. "I apologize for interrupting!" "Apology accepted!" Galaria shouted back and shook her head. "She has always been a strange one," she said in a low voice, "not like the rest of my wolfriders. These Mwamban elves must be an odd lot if they are all like her. She is reliable, though." "What are we going to do once we get to Mwamba, though, Galaria? We are a crew of exiles, castaways now from your home, refugees far, far away from my own, with little in the way of a trade or skill to earn our silver and gold. I have some magic, I suppose, and you can hunt, and we are all good with swords, but unless there is some sort of conflict going on that particular skill is not very useful. What are we to do?" "We will figure it out in good time, Henjin," the elf said, resting her head on his shoulder. "We are together, and that is what is important to me. Besides, I was a princess, and I am still an elf, and elves are always welcoming to other elves, with the exception of my father. And we have Hamisha." "Who is now twice exiled, and still will not tell us what she did to be kicked out of Mwamba in the first place, I must point out." "You worry too much, my handsome druid." "Land ho!" came the shout from the lookout up in the rigging. "I see land!" Allicea shouted again. Soon others were climbing the rigging and crowding the gunwales of the fo'c'sle trying to see the shimmering blur on the horizon denoting land. "I see it too!" shouted Celdrian triumphantly. Soon the Nagra Luca was making her way into a harbor, with a large city overlooking the water. Small fishing boats were dotting the waves, and the shouts of people from the shore reached their ears. Henjin, Galaria, and Hamisha were lowered in the rowboat to the water and made their way to one of the docks. Some more pictures: ________________________________________________________________________________ ................................................................................................................................................................ C&C welcome! This was my first attempt as an AFOL at making a ship (besides, of course, the official ship sets that I have acquired over the past few years), and I am rather pleased with the outcome. I went entirely brickbuilt instead of using any of the large hull pieces that I have, since I wanted to try my hand at it and liked the look of it better. The ship is inspired by the lateen-rigged vessels of the past, particularly the caravel of Portugal and the dhow of India/Arabia, as well as a Ninjago ship built by @Garmadon, with some elvish flair of my own.
  16. Exetrius Saga Previous chapters: Episode 18: Setting sail Sirius Centario and his companions had been searching throughout Kaliphlin for artifacts of water magic, which they eventually found in a wizard tomb in the Southern Desertlands. Having attained their goal, they were on their way back to Zotharith. Sirius insisted on travelling eastwards along the coastline , instead going north east, straight across Kaliphlin. The idea was simple: sightseeing, with a chance of boarding a trade vessel headed to Nocturnus. No luck thus far, although Stenran didn't mind. The white beaches, crescent bays and slanting cliffs were plenty interesting to explore on foot. They had stopped for a rest in a quiet bay. Sirius went for a swim, Stenran went ahead to see what was behind the next turn in the shoreline. He turned around the corner, but immediately froze at the sight. Another small bay, with dozens of gigantic turtles on the beach... In addition, there were a total of four vessels in the bay: a big one with two hulls and three similar, smaller ones. Young, muscular men - he could see at least five of them - were on the lookout, not on high alert but with unknown intentions nonetheless. Silently go back and inform the others... And then a recklessly enthousiastic Sirius came racing around the corner, propelling himself with water jets from his hands. Oh boy... In the end it all worked out, somehow, miraculously. Though they couldn't understand balls of what the 'turtle guardians' were saying, it was clear that they believed a benevolent sea god had come to visit them, which resulted in one big feast. There was dance and music, laughter and fire, meat and booze. Next day, Stenran found himself on one of the small rafts, embarking on an unexpected adventure... Helmsman "Eja, erm.. Stenran! Katapuja e." Stenran "Kata..puja.. eh?" Helmsman "Katapuja e!" Stenran "Whatever..." To be continued.... Hello guild mates! I present to you my Cat. C entry to the Safe Haven contest. Hopefully those who do not follow my saga don't mind the text wall intro, it's just convenient for me to combine personal storylines with challenge builds! Anyway, this was a great exercise in building a raft and a water surface, two things I had not attempted before. Thoughts and comments are much welcomed, of course!
  17. The Katapujans Background If you were to set sail from the southern coast of Kaliphlin and head to the east, like Sirius and his companions did, you would eventually reach the kingdom of Katapuja. The archipelago of Katapuja is part of a much greater ring-shaped collection of island groups, which has a diameter equivalent to the Nocturnian peninsula. The foundation of this ring is a massive, ancient coral reef, tens of miles broad. The reef is the outline of an almost immeasurably deep bowl in the oceanic plane: the Void Sea. Over the course of time, its inscalable depths allowed creatures to reach otherworldly proportions. "Nothing can conquer this sea. One can merely settle at the edge of this whirlpool of teeth, hoping for as much as a tear to roll ashore." - King Tepuku 1. King Tepuku of Katapuja The beloved king of Katapuja, known for his conservative, pacifist attitude, his worrisome expression, but most of all: his patience and wisdom. He used to be a reckless rookie, a brave warrior of the sea, but the waves of time have polished his sharp edges. Nowadays, he is completely devoting himself to guiding his people. 2. Queen Kaja of Katapuja The queen is one of the handful of literate persons in Katapuja. She maintains correspondence with adjacent nations and keeps a log of important historic events. In secret, she likes immersing herself in magic books, although she never actually attempted casting a spell. Maybe that's for the better... 3. Puteha of Katapuja The king and queen's only son. To his fathers joy, Puteha's interests have taken a turn towards percussion and martial arts dancing. Though young, he has already become a nationwide symbol of vitality, celebration and leadership. 4. Royal Soldier Brave, strong and loyal. They are there to protect the islands from intruders and sea monsters, as well as escort anyone entering open water. 5. Shaman Ketatapapu Ketatapapu is Katapuja's medicine man as well as it's spiritual leader. He exercises both occupations with equal enthusiasm, rooting out both individual and societal diseases. 6. Fisherman The most common profession among men. In groups, they drive out small fish from the deeper cracks in the reef and then scoop them up with their nets. 7. Hunter Hunters go after the bigger prey, at the edges of the reef. They are taking more risks, but the reward of their efforts is a much tastier meal. 8. Lady Tanaja In a land that mostly consists of coral, sea shells and sand, mangroves and palm trees, textiles are a valuable good. Tanaja's mastery over cloth, thread and needles has earned her the noble title of "Lady", only adding to here excellent reputation. 9. Scavenger Scavenging is a common practice for woman and children, but it's also a family activity. Who knows what might have washed ashore! 10. Captain Serbrahad Al Ibrazar Serbrahad, or Puke Tahu as they call him here, is perhaps the most remarkable figure of Katapuja. Born in Kaliphlin, brought to Katapuja when he was still a little boy and raised by Shaman Ketatapapu. He is cunning, calculating and stubborn. With his ambitions and rash actions he has often opposed the King up-front. And yet, King Tepuku can't help but feel sympathy for this rebellious anti-hero, so reminiscent of his former self. 11. Lady Akoja It is claimed that every four generations, a woman among men is born. Akoja got her noble title upon joining the Royal Guard, the first woman to do so since the reign of the King's predecessor. She quit the Royal Guard once she met Puke Tahu, and became the first member of his crew. Together they are the very definition of the perfect duo. 12. Lost Ronin Some say a ferocious battle with a sea monster left him blind and mute. What truly matters is that he is indisputably Katapuja's strongest swordsmen. The queen suspects his ultraperception is the result of magic. 13. King Nerezar of Pukata Noja Nerezar is king of the flourishing trade nation Pukata Noja, south of Katapuja. He is an excellent diplomatic, always on friendly terms with his neighbours and the first person to remediate impending conflicts. 14. Northern Cartographer He is in the process of mapping all the Ring Nations for an unknown contractor. He isn't quite there yet... 15. Stenran Feglir Scout of a special operations squadron of the Zotharian miltary, currently accompanying Sirius Centario on his journey, which has carried him to Katapuja. 16. Sirius Centario Eldest son of Onicius Centario, the ruler of Zotharith. His charisma and luck are seemingly boundless, one has to wonder what star he was born under. His mastery of magic is impressive in its own right, but he wants to avoid being chained by responsibility at all costs. 17. Sea Orc Reportedly, there are communities of sea orcs in the deep reef zone, around eighty meters below the surface. Individuals have surfaced occasionally, but they appear to shun away from humans. 18. Abyss Dweller At the bottom of the Void Sea, the abyssal plane, the pressure is so groundbreakingly high that nothing larger than the size of a fist can live there. Unless it's not really alive, of course... Hello guys, here's my second Safe Haven challenge entry! I hope you enjoyed, even if you may not have read all of it. This was a great execise in trying to produce identical shots of different objects, which required a much more organized approach than usual. I'm pleased with how the individual shots turned out. That's it for now! C&C much appreciated!
  18. The Chronicles of Hesperia Volume 1: The Sky Man Chapter 5: Stopping at Tíre Keep The Previous Chapters: Henjin Quilones stepped out of the elvish rowboat and walked up the dock towards the tower. Though it was only early evening, the flames were already roaring from the beacon post at its top, ready to ward any passing ship away from the dangerous shoals that lined the coast of the island. Tíre Keep, with its lighthouse, was one of the most important strongholds of Avalonia, and one of the farthest, if not the farthest, west, a final stopping point for food and supplies for any Avalonian ship sailing out into the Great Western Ocean. His ship, or rather, Galaria's ship, was moored deeper out to sea, past where the rocks would cause a danger to the fragile wooden planking of a ship's hull. He had been sent ashore to this abode of humans, since he, a human, would not look so out of place as one of the elvish exiles on board the Nagra Luca, or Black Wolf in the common speech of Historica. His brother, Bu'kanjin, or one of their druid warrior companions, could also have been sent, but Henjin had volunteered to come alone to broker a deal for supplies sufficient for an ocean crossing. Of gold they had enough, if pressed, to buy everything they needed and more, but then they would have nothing when they reached the shores of some distant land; Henjin's powers of persuasion had become legendary among his friends, and they all agreed that he would be the best to negotiate a favorable bargain for them. Henjin sighed as he gazed up at the tall tower, its six sides facing every direction. He did not know when they would be back in civilized lands again. Galaria had taken it into her head to travel the world after her father had sentenced her to exile, and she had no desire to stay around the continent of Historica. She had been granted a Historican Title of Nobility for her actions in the war with Raavage, same as Henjin, and would thus find a warm welcome wherever the Ruler of Historica was revered, but she wanted to leave, to see how people lived in other lands. Henjin had agreed to go with her, as he found something about the green-haired elf maiden hopelessly attractive. Bu'kanjin felt similarly towards Yavenna, Galaria's trusted lieutenant among the wolf riders, as well, and had needed little persuasion to join his brother. The wolves. Skoll, the white wolf that was now his, along with Biryuk, who was Bu'kanjin's mount, Laika, who was Galaria's, and the other wolfsteeds of Galaria's band, was in the hold of the Nagra Luca, undoubtedly very unhappy and seasick. Henjin had to get enough meat to feed them, in addition to everything else they needed. The gold in his pouch needed to go a long way. As he walked towards the small door set in the wall, he observed a man fishing from the rocks. "Greetings, sir," he said. "Where might I find the lord of this keep?" The man turned from his fishing with a sigh, saying, "The fish are not biting so far today, I am afraid; I blame the weather. It has been too hot, unseasonably so. We need some rain, that's what we need, rain." "If I could send you rain, sir, I would," said Henjin. "Now, where might I find the lord?" "Right here, my good sir," smiled the man. "I am Sir Kravek, Baron of Tíre Keep, Ruler of the Isle of Tíre, Lord Councillor of Avalonia. How may I be of service to a traveler such as yourself?" "My thanks, Sir Kravek. My name is Sir Henjin Quilones, Knight of Historica. My friends and I need sufficient food and supplies to sail across the Great Western Ocean." "I see. Welcome, Sir Henjin. Well, you have come to the right place. Now, that ship of yours anchored off in my harbor is clearly elvish, or I am an orc, so am I to assume that you stole it, or are your companions elves?" "Yes, Sir Kravek, they are elves, as well as men. And one orc, a refugee that we picked up along the way. Not more than eighteen all told, plus beasts." "Destination? Unknown, I suppose? Well, Sir Henjin, let us step into my office, where we can discuss matters more deeply. I have what you need, including charts and maps, and a suggestion for a destination, a place sure to welcome a motley collection of humans, elves, orcs, and beasts, whose existence has been reported to me by sailors coming through. You, in your turn, will give me assistance (and gold, I am sure). Come, come, this way." ____________________________________________________________ ......................................................................................................................... Thanks for looking, and C&C welcome! This has been posted at long last, my entry to the Summer Joust with @TitusV and @The Maestro. If you look closely at the last picture you might be able to see them there. The hexagonal nature of the tower was a challenge, but it worked out pretty well, I thought. My wife, typically no fan of LEGO, thought that this was my best build, and was genuinely sad when I took it apart. It should be fairly clear where my story is going, what with a 5th Anniversary Challenge deadline just over a month away...
  19. Sorcerer of the Smothering Sands There are stories of dark and ancient powers, lying buried throughout the Desertlands. Those who believe in tales like these are often mocked. Few have the hope and courage to look for these relics, and even fewer have ever caught a glimpse what they really are. Of course, there have been people claiming to have witnessed bizarre events. Events unlike any type of natural disaster or magic known to Kaliphlin. Unbelievable events... Yet, those who seek, may eventually find. And when they do, the heavens tremble and the earth surges! They awaken.. the Smothering Sands... More pics: Hi everyone! Here's a small little freebuild, continuing in the Kali setting. Built for the Summer Joust 2017 contest, 8x8 vig category. I revised the base several times, but I'm satisfied with the result. Anyway, C&C is much appreciated!
  20. The Maestro

    Watchtower of Eolas

    In times of need, the watchtowers of Eolas are manned to protect and give spirit to the nearby villages. I was having a look down my stream and I realized I had only made one round tower. So feeling that it was compulsory to have a go at another I came up with this. I think the result was much better than I had planned and the landscape was a bit of an experiment but I am really happy with the end look. Flowers and vines make things look pretty Hope you enjoy and C&C needed.
  21. Previously: A: The Bull's Eye B: River encounter C: The Siege of Falconstone Now Davok has finished his whole story, the Mitgardian commanders that gathered in the armory on Glorfindel's command, also joined, together with the Falcon spy that handed Davok to the council. Sir Glorfindel spoke first. "So, this is how the king died, and you are a convict in this. but how is this so important for this moment, for you know as good as we do that we have to muster our forces as soon as we are allowed to." "Its that mage, milord. I didnt know his name at that time, but I DO know the name now. And it matches all together milord, the description, the timing, everything." "Could you please tell me the name, because we are quite in a hurry, im afraid!" "Raavage sir. The mage who killed the king, who hired us. It was lord Raavage." Now, every attendant started to talk at once. "SILENCE!" The voice of sir Glorfindel rose firmly above the others, without any need to shout. "Thank you milady", Glorfindel smiled, as he turned his head to the girl in the falcon tunic. "It seems you have delivered us a spire rebel!" Nemayra, the spy, made a little bow. "Alas I was not in time to get reinforcements, all I could do was warning our city..." "So, what to do with this man? How about we execute him and..." "SIR!", Davok tried to say another thing. "Milord this was not all! I could not prevent the death of the king, but I saw something, and gave my commanders orders to distract the view of the mages. During the aftermath of the battle, someone tried to escape from the city. It was a woman, her clothes told us she was with the king before. Milord, she.., she..." Davok had gotten their full attention now. "she carried a baby. She made it out, we covered her. The baby was carried away." Now Nemayra's eyes lit up. "She made it? But milord, that was the Queen's nurse, with the heir! I know where they were heading for!", and she whispered something to Glorfindel, a bit affraid of the other attendants. Immediatly Sir Glorfindel made up its mind. "Athron! you will lead the army. Layra, you and the Guard will go on a task force to Kaliphlin. We have a chance to unite. To unite all of Historica, once more. "Davok, you will join command of this taskforce to proof yourself. You might have done treacherous things, fact is, you successfully laid siege to one of the Plain's greatest cities. We need every good commander we can get. You can take a select few of your best men as well. Nemayra, you will lead their way." Both women now protested. Layra: "You want me to share command with this suspect of High Treason? Milord!" From the side of Nemayra, there were some words about having an enemy amidst them, as well. But Glorfindel gave one last command. "Mitthral! Send word to the Dragon Masters in Avalonia. The heir has been found!" l to r: Davok (my sigfig), Sir Glorfindel (SoccerKid), Colonel Athron, General Layra, Captain Mitthral, a Mitgardian infantrist in standard outfit, and Falcon-scout Nemayra I got myself some green/yellow minifig arms and oh I love them! :)
  22. The Maestro

    The Headsman's Hovel

    Even a headsman needs a place to sleep, eat and sharpen his axes. Take my money Brick Link, take it all!! So I finally decided it was time to grab some more greens, including olive, sand and as you can see here dark. The house was challenging to get so small, especially the front, which is split into 3 different parts, non of which are attached to the structure :p I like the tree although I ran out of black robot arms and I think the crows turned out alright. Also I don't know what I was doing with that pumpkin patch, its only there cause I ran out of dk green. So C&C wanted dead or alive and hope you enjoy :D
  23. In the forest that ringed a Black Spire castle, Lord Maestro's men busied them selves constructing siege weapons. Prepared in modules back in Avalonia, soaring siege towers and devastating were slowly being pieced together (almost like Lego ). Today Lord Maestro surveyed a new contraption. Adapted from an ordinary Ballista , The Maestro's architects swore it was twice as powerful. To show their allegiance was to Avalonia they had fitted it with a Dragon head, the emblem of our their guild. A close up Looking down the barrel of the beast Entry to challenge V Category B, this was an interesting build. I have only done something like this once, and you can probably see the resemblance I hope the Dragon head looks ok to you guys, because im not completely satisfied with it. I think the landscape turned out good though, that red stuff is meant to be moss/grass. Should have Cat D up soon, C&C needed and hope you enjoy
  24. The Maestro

    A statue forgetten

    Standing lonely in the sea, a sight forgotten sailors once yearned to see. Seeming destined to be lost forever. Until now... A little teaser for a future build. Not sure when it will be built though, either soon or closer to the end of the year And I will do some more builds leading up to it. The Base style was inspired by the talented Jaaxaap. It was a fun little build to through together and I liked experimenting with the texture. C&C wanted and Hope you enjoy.
  25. The Maestro

    A Morning stroll

    An Avalonian ranger strolls through the forest, hunting his elusive prey. Just a small build while I wait for inspiration for category B. It was nice to experiment with some tree styles, which are mainly based of SK's. Also my first build in ages that is 360 view able Hope you enjoy.