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  1. - Alright, move! - shouted down the master scribes, to his apprentice, but the ladder didn't move at all. - Apprentice! Did you fell asleep again? - He reached in his pocket, to grab a pebble, and dropped it. The pebble perfectly falls and hits the sleeping boy on his forehead. With a loud snort, he woke up, and lookup. - I'm glad you are with us again Arnoult, now would you be kind, and move the ladder to the right... Right, Right! The other right! - His shout echoed in the dark corridors, as he grabbed tightly the ladder, and tried to protect the ink, from spilling out. - You imbecile! Gently! If the page will be ink-stained, I will skin you, and you will be the cover of the reissued Illustrated Encyclopedia of Crime and Punishment! Do you know how long it took to brother Bertran, to draw that Decorative capital initial? The Boy looked up. He already saw the raven-shaped K letter on the top of the page. Soon, he could draw one of them too. But first, he must survive the terrible fate of the apprentice. - It took three fu... - It took three full days, to draw it! - interrupted the old man on top of the ladder, as he holds a bunch of paper in his hand, and dipped his pen in the ink. - We are already behind schedule! The fourth book is upon us! We need to finish the third one soon as we could! What a surprise! Ran through the thought in Arnoult's head. We are always behind schedule... He looked around in the Hall of History. Books, scrolls, maps, letters. An immeasurable amount of information about Historica. Kept in the dim darkness, of these halls, so the sun couldn't damage both the paper and the content. Letters, pictures, stories, and tales came here, from all of the kingdoms, so the folks down here, can register them, and safeguard them for posterity. In front of the Third Book, a large table take its place. Wast mountains were created with paper, books, and scrolls. And only three brave souls were tasked, to explore it, and find the next topic for the following pages. - Damn it! - cursed the master from above. - The inkpot is almost empty, in the middle of the sentence... Where is an apprentice when I'm in a hurry! - A minute grandmaster! - came the answer, from a moving tower of books. - Just need to put this down... As the young apprentice arrived at the table, he gently dropped down the books. The old table creaked, and the three old scribes peeked out from their books. They look liked the mountainers, who reached a higher point of their journey, to realize: there are still more mountains ahead for them... - Psst! - came hissing from behind Arnoult. As he turned around, the young boy stood behind him. He must be lost in his mind and stared blankly, didn't noticed the other boy. - I saw you always holding the ladder, to the master. How long it took to write these big books. - It depends, how often we receive content. - Arnoult leaned on the ladder next to him, pretending he knows everything. - And why are they so huge? - That's easy. The master is blind as a mole. - he smirked. - And he didn't want to wear glass... Ouch! Again, pain struck his head. He again looked up, just to get hit by another one on his forehead. - Unlucky for you Arnoult, my ears sharp as a fox's. Don't hold up apprentice Dan fulfilling his task! - the master put the remaining stones into his pocket, and look to the other boy: - Don't just stand there! Move, or we will never finish the Third Book! and without Book III. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- When I first read about this challenge, I asked myself: What to came up with. Started wondering about huge beasts, great ancient places, mystical locations. In that thinking, I came up with another realization: Everybody will build their entry around what he likes. Those, who like magic and mysticism will create places with ancient great powers. Those, who like buildings will create ruins and palaces of old times. And me? Well, I like the lore, the history, to tell a tale not only with words but with pictures, little everyday happenings captured in a scene. That is why I choose, to create the Halls of History. To show you not only bildings and landscapes could be ancient, but history and lore too. And also a little humor and 4th wall-breaking. :) Hope you like it! C&C are welcome.
  2. Here is my entry for Category 1 of the 2nd count down challenge - Populating Historica. Let me introduce you to some prominent scholars and spellcasters of Historica. And some scammers too... Spoiler sections contain photos of the back of each minifig (without cape for those who wear one). There are external links to Wikipedia where I took inspiration from the real world... Avalonia : Derwen, Centenary Dryad Dryads care for seedlings like shepherds care for lambs. Did you really think the Enchanted Forest grows all by itself? - Valtan, elven guide, to an oblivious tourist Avalonia : Angharad, Dragon Breeder Dragon breeding is a matter of hard work, patience, and careful selection. Fireproof clothing is a must too. - Catchphrase of her infamous speech at the 124th Inter-Guilds Dragon Husbandry Symposium Avalonia : Cingwi the Enchantress Don’t judge a book by the cover, they say. Well, don’t judge that girl by her shy smile and sweet nature: she knows her sh*t. - Hatto the Half-Elf, innkeeper and philosopher Kaliphlin : Prof. Tahani Noor Aurea, PhD, of the University of Petraea She’s, like, totally psycho! She turned me into a frog just because I damaged a book! - Miri, failing student Kaliphlin : Saanvi, Gemmologist Diamonds are a girl’s best friends. And so are emeralds, opals, aquamarines, and all varieties of corundum. Lapis-lazuli, on the other hand, can’t be trusted. – Saanvi Kaliphlin : Torghur the Farseer Oh my, the seer had told him his future was cloudy! – Varma, Siccus Badlands merchant, hearing of a peer’s death in a sandstorm Mitgardia : Torvi Ulfberhtsdottir, Runesmith There is such a thing as forgery of forged runes, kid, and the runesmiths are ruthless with copycats. – Gordeghag Grumblehelm, weaponmaster, upon being given a sword inscribed “Ulfbetr” by a clueless and soon very remorseful apprentice Mitgardia : Fridtjof Amundson, (Other)world Explorer Crrrzd hssi, jktlvo shhhha ! Frrrriuzd. - F. Amundson, to nixie warlord Gwr of Jötunheim Mitgardia : Uukkarnit, the Boreal Witch Don’t worry, that’s just a little lady walking her pooch. - Algus captain Ubal, a few seconds before being buried with his whole phalanx under a sudden and unexpected avalanche Nocturnus : Crenath of Aziroth, Soul Collector Why would anyone torture souls when you can neatly put them in a jar and admire their beautiful, vivid colours right on your desk? - Crenath Nocturnus : A'angis, Succubus Mistress Oh hello, beautif….aaaargh ! - Every single man who met her Nocturnus : Ozco, Master Embalmer Ever wondered how to protect your undead minions from decay? All it takes is a good embalmer and several yards of linen. - Lich Lord Thagrasel Varlyrio : Secenri, Subterranean Botanist On the surface, light creates the colours. Here, magic does and it is much more imaginative! – Secenri Varlyrio : Vyelarhin the Flawless, Astromancer Cartomancy is a scam, never trust someone who says they read your future in filthy little scraps of paper. Turn to the stars instead! – Teodolinda D’Augustino, momentarily wealthy dowager Varlyrio : Niccolo di Fiamma, Alchemist All that glitters can become gold - Unofficial motto of the Illyrian Guild of Alchemist Cedrica : Raina the Red, Archimage Power is the pivot on which everything hinges. [She] who has the power is always right, the weaker is always wrong. - Some obscure diplomat, writer and politician
  3. The Nest of the Fying Tiger God An entry for the Ancient Wonders category of the second countdown challenges. High up in the Rakath Mountains, close to the roof of the world, lies the Nest of the Flying Tiger God, a monastery and temple complex devoted to the worship of the deity who is said to have once dwelt in Tiger's Nest Cave. The structure is built above, around, and even in the cave, which is very ancient and filled with the marks of the claws of some giant beast. Numerous experts from the University of Petraea over the centuries have come and explored the scored furrows in the rock, and all agree that they appear to be the marks of very large tiger claws, claws larger than any tiger ever heard of. The experts could not agree about whether such a mighty tiger could have existed, or whether a flying tiger had ever existed (for of course, the only way out of the cave is by flying, since the drop from the cave mouth is a thousand feet or more to the valley floor below). Some suppose that it could have been an extremely large and striped gryphon, but no further evidence supported such a claim. But the inconclusive opinions of the experts have done nothing to quell the fervor of the followers of the Flying Tiger God who tend the shrines, nor quench the ardor of the pilgrims who brave the arduous and often deadly trek up into the highest peaks of Kaliphlin through bandit (and dark beings come south from Nocturnus) infested passes. Some say they have seen the Flying Tiger God far over head as they hike the mountains and heard his voice roaring in their dreams. Fresh claw marks occasionally appear in the cave, and shakes caused by his roars have caused parts of the temples to be rebuilt over the years. It is no wonder that this deity is one of the most popular in eastern Kaliphlin and even beyond. ____________________ ......................................... Based, of course, on Tiger's Nest Monastery in Bhutan, a real-life place. But it seemed too good to not include in the Guilds somewhere.
  4. Eyrezer

    CDC2 CMF Eyrezer

    Here is my entry for the count down challenge "Populating Historica". This is my first thread on the forums and first proper contribution to Guilds of Historica. It was such a fun concept to try! I intend to link as many as I can with my settlement-to-be Notomys, a small fishing hamlet on the coast of the Enchanted Forest. I hope you enjoy! Avalonia: Bayawarra, Jerboan tracker Bayawarra’s knowledge of forest scat was second to none, making him one of the finest Jerboan trackers in the Enchanted Forest. Avalonia: Jultarra, Jerboan trapper Trading marten furs provided Jultarra a living, but more importantly it gave plenty of opportunity to practice archery; her dream was to be the first Jerboan to join the Faerie Forest’s elite Archery Guild. Varlyrio: Marquis of Motu, Human business magnate With Varlyrio intrigue never far from the boil, the Marquis of Motu restored a summer manor in sleepy Notomys; the perfect spot to avoid the (literal and metaphorical) heat. Varlyrio: Lady Motu, Human socialite In Lady Motu’s eyes, a ball was the only way to christen a new manor; invites were sent to all the local Notomys “lords” (insofar as such a thing existed). Kaliphlin: Monoii, Desert Cyclops heiress As heir apparent to her clan of desert Cyclops, Monoii choose to leave Kaliphlin to explore other lands and forge new alliances. Kaliphlin: Arges, Desert Cyclops brute So long as she kept him fed, Arges would follow Monoii to the ends of the earth (which was Barqa, as far as he was concerned...). Mitgardia: Duned’in, Human drunkard Comatose the night the Algus raided his village, Duned’in retreated further into the bottle and further from Mitgardia to escape the ghosts of his family. Avalonia: Sofia, Human fisherwoman Sofia always had a knack for designing snares and craypots to catch even the craftiest of crustaceans. With her father a victim of Drow poison, her skills kept Sofia and her brother Gorki fed. Avalonia: Gorki, Human orphan Gorki specialised in catching hermit crabs; anything larger he left to his sister Sofia lest he be on the receiving end of a nasty bite. Avalonia: Flix, Pixie larrikin For Flix, the work of a pixie was never done: first, there was gathering pixie dust, then there was distributing it; then there was pranking those that visited his fairy ring. Avalonia: Aliạria (Ạria), High Elf herbalist Buck teeth were an ill fit for High Elven standards of beauty - but a perfect target for cruelty. After suffering one too many practical jokes, Aliạria quit the Kingdom of Hesperia and found purpose and belonging as the herbalist and healer in the tiny hamlet of Notomys. Avalonia: Kawa, Grent fungus herder Kawa spent his days tending mycorrhizal fungi and propagating lichen. He was alternatively helped and hindered by his friends Ạria and Flix. Avalonia: Marija, Human widower Left a widower with three infants, Marija discovered a sharp business acumen running the village markets gardens – with support from her mother Đoris. Avalonia: Đoris, Human gardener There was nothing like purpose to roll back the years: Đoris gained new vigour expanding her daughter’s gardens and helping raise her three tiny sprogs. Nocturnus: The Devourer, lich sorcerer Known only as the Devourer, this sorcerer emerged from the fens of Nocturnus during the Drow-Elf War. Now years later, it was rumoured to be sighted again stalking the moors. Nocturnus: Ạrken, Corrupted Drow assassin Its Drow body corrupted by malignant voodoo, Ạrken longed to return to the North and scorch Elven forests to the bare earth. And one of the whole crew together (Flix not to scale!)
  5. Tōrō Nagashi Temple of the floating lantern We are different from one another. Each guild is set in its own ways. Each part believes in certain tools, certain gods, certain values. But there is one thing that binds us all. In the end of every battle, expedition or course of life, our destinies are tied together, bound to reach the same destination. Death. It is upon each of us to deal with it and understand what is beyond. Are the final days... final? Mankind has struggled with these questions and yet, the absence of our loved ones haunts our nights. The fear of the inevitable is in our shadows. And it is always going to be. The ancient scholars of the Yureishima Islands have pondered over the matters of life and death for over 3000 years. Their findings were written in a collection of tales in an old, forgotten language, and buried under their shrines and monuments of worship. Stories of honor, happiness and spirituality are spread across the world, waiting to be found and passed on. Some of these writings have influenced each guild, and how each family faces the last moments of one’s existence. One tale, called Toro Nagashi, described the journey of a grieving girl that followed the lanterns in pursuit of her passed grandfather, only to find comfort in remembering his stories. Toro Nagashi gives name to the ritual of the Floating Lanterns, a ritual that honors the dead and makes us remember. The ancient writings were roughly translated and are depicted here below. ________ The dim light of her lantern faded in the distance against the dark canvas of the night, and a single tear found its way across her cheek, leaping and vanishing into the snow. Tōrō Nagashi. It was supposed to be beautiful, to honor the souls of those who have fallen. But it made her heart ache, for that floating lantern only reminded her that even the strongest, the wisest and the most caring, perish before the gods. “Follow the lanterns”, Ojīchan said moments before embracing his eternal sleep. But her light had long vanished along the mountains, taken by the blowing wind. That night, she woke to a distant whisper. And beyond the white veil that covered the world, she saw a distant glow cutting the stillness of the night. A delicate sparkle sliced its way between the trees, into the unknown. As if pushed by the old spirits, curiosity found her, and she followed. Beneath a sea of stars, a radiant glare danced and twirled among the leaves, while the girl, ever so proud, ran in its pursuit. The closer she reached, the weaker it got, and when the glow turned as faint as the last remaining star, she found herself where only her dreams could take her. A frosted spear pierced the night sky over a brilliant gloom. Behind a torii gateway, she realized she was staring at the work of the ancient gods, stepping into a sacred ground. Inside, only one lantern shone. But its gleam, reflecting under the red leaves of an old maple tree, was as bright as the sun. Under a frozen roof of red leaves, she stood beside the one lantern that cleared the night and heard the familiar voice of her Ojīchan say “Follow the lanterns” to fill the void she carried. Eyes shut, her knees dug in the snow, she gasped the frigid air and found her Kokoro. Mind, body, heart, and spirit were one, connected to the invisible force that binds us all. A warm embrace held her tight, and she was taken by all the memories that gave immortality to the living. Ojīchan would always be there. Always. She opened her eyes, only to see the distant light of her floating lantern, flying away, beyond the crops, the hills, the mountain peaks. Arigatō, Ojīchan ________ It is said that those who have gone, walk among us. We need only remember their stories so they will live forever in our every action. Once a year, to honor their deeds and remember their legacy, the guilds perform a ritual of gratitude, influenced by the Toro Nagashi tale. Fluglytka, they call it in high Mitgardian. Aflygum Beorht in high Avalonian. Fanuteayim in Kaliphlin, and Uccelli Galleggianti in old Varlyrio. Each person has its own temple, its own place of worship, a hidden place in our hearts to meet those who are gone. Find that dim light, as faint as it may be, and follow it. And you will find your temple, your gratitude, and your own place of comfort. So, we realize they are never truly gone. We need only... to follow the lanterns. Louis of Nutwood, A tribute to my grandfather Ojīchan (also known as Fiobvr, The Wise), who now floats beyond the frosty mountains of the North. ________ CDC2, Ancient Wonders for Mitgardia. Please comment. Would love to know what you think.
  6. kahir88

    CDC2 CMF Kahir88

    This new challenge gave me an opportunity, to came up with two ideas, but after it was restricted, for only lego parts, I had to release the second idea, and go full with the first one. This time too, I want to show you, another dark part of Historica. The... Crime and Punishment Collectible Mini Figures. As I saw other entries earlier, It was mostly, about simple residents, trades, professions, and sometimes heroes. I want to show you what crimes can be committed in Historica, and how justice will be served! Every Guild has its own ways, to inflict pain, so, let's get started: ---------------------------------Avalonia-------------------------------- - Mask of Shame Punishment for various small crimes. Not every punishment requires blood to flow. Sometimes a little humiliating is good enough. It could be any, smaller disruption, like swearing, brawl, deception, etc. The person must wear a metal mask, with a little bell on the top of it. It will remind the nearby locals, who is coming, so they could greet with a nice word or some rotten food. The victim also has a sign, what was his or her crime. The time also differs, how long must they endure all of this. - Poachers Fate Punishment for poaching. The elves could be cruel too. Especially, when they caught you, poaching and desecrating their forest. First, they catch you. Then, they tie your hands back. And the fun part here starts. They put a bee or wasp hive on your head. Then they release you. They will laugh at you, but you wouldn't hear anything both from your screaming and from the buzzing insects. It could end up in different scenarios: You could blindly run in the forest till you die, from the stings, or smash into a tree, hoping the hive cracked, and not your skull. If you are unlucky, a big brown mammal will join in the pursuit, of the honey. - Witch Burning Execution method. Not everyone likes magic. The simple folks, sometimes couldn't handle it. They see magic as an evil tool, which must be eradicated. The villagers gather in big riots, dragging the suspect in front of the village elder. And he must consider, to save the girl and face the angry crowd, or just simply kill her, so the residents could calm down. Nothing extra, they gather up logs and sticks, tied the girl to a pole, and light the fire. In rare cases, they actually kill a witch, but in many cases, the trials are against girls, who are weird or someone who is envious of her, and this is the best way, to remove her. --------------------------------Kaliphlin-------------------------------- - Hot Situation Punishment for peculation. In Kaliphlin there is a lot of ways, to punish the wicked. For example, for peculation, the accused is dragged outside the desert, tied to a cactus, or buried to the neck. But they gave them hope. A flask of water is placed next to him. So, it will be ironic, die by dehydration, why the water was in arms reach. - Boiling Point Punishment for recidivism. Get punished for a crime, is one thing. But if you keep committing crimes, and you won't learn anything from the punishment, is an error, which needs to be solved. The kind leaders of Kaliphlin came up with this method. With a hammer and chisel, they carve a little hole in your skull. The next step is to boil some water, when it's ready, they simply pour it into your skull. You will never have a sinful thought. Or any other thoughts. - Artifact Compression Punishment, most commonly, for cheating. Magic using isn't a common sight in the art of torturing. It's mostly causing pain, but sometimes there are business gaps. The target audience is the cheated wifes and women, thirst for revenge! The man is lured into a trap, and the paid sorcerer casts the spell on them. Removing moisture from their body, and Turning them into small statues. They won't die, but they not lose consciousness. They remember these times, like a never-ending dream. Oh, and don't forget the thirst. If you want them, to turn back, just simply toss the little statue into water. They will suck it up, like a sponge. Soon a dried and wrinkled raisin-like figure appears. He won't cheat you again. --------------------------------Varlyrio-------------------------------- - Sleep With the Fishes Execution for piracy. Sometimes the executions don't need to be so fancy and expensive. Just grab a chain, some weight, and toss them out in the open sea. While sinking into the depths, with your last breath you can think about, "being a pirate is alright with me"... - The Last Laugh Interrogating method. This time you will have the last laugh. Everyone has their weakness, which the torturer will gladly exploit. They will take off your pants, and put you in the stocks. Then the torturer brings in various equipment, to tickle you. Most commonly, they use feathers, but it could be a plant with irritating touch, long animal fur... even they dip the victim's feet into salted water, and brought in a goat, to lick it. Tickles can be really harmful, if they do it, for long, like vomiting, incontinence, losing consciousness, or die. - Belt of Virtue Punishment for fornication. Not everyone is able to close their legs at the right time. Fortunately for them, this device will not let any intruder in and will remind you all the time during your punishment. It's important, to be clean it unless you want to wear a rusty iron belt around your private parts or stink like a sewer. Don't worry ladies of Historica, there are male compatible models too! --------------------------------Mitgardia-------------------------------- - Freeze to Death Execution method for desertion. No one likes deserters, this is a fact. And there are many ways, to punish them, for abandoning their duty. In Mitgardia, they knock them out, brought them into the northeast point of the country, and left them there. If they wake up, they could try to get back to the civilization, before they freeze to death. Not many could achieve this, and the many frozen statue in his region is a bad sign for them. But, if they still manage to return, they are branded for life. The frostbites on their body will remind them for the rest of their life, what they have done. - Breaking Wheel Execution method. One of the gruesomest ways, to end someone's life. With this public execution, the viewers will think twice, before committing any crime. The victim was tied to a large wheel, and with a large hammer, the executioner started breaking the limbs. One by one. Why the wheel? It says, it was invented by a lazy executioner, who was too lazy, to go around the victim, to break all their limbs. He simply just turned the wheel, to strike down. When all of the limbs were broken, they killed the criminal, and erected the wheel, with the broken body, as a warning to all criminals. - Punishment Shaves Dwarven humiliating method. This method is most commonly used on dwarfs, but there are cases, when it was used, on other races. Dwarves' prestige is measured in their beards. It's a shame if a dwarf must shave it off. And bigger shame, if someone shaves it, for them. So the dwarf has to start growing their beard back again and earn his respect and prestige back again. And to endure the humiliation of others. --------------------------------Nocturnus-------------------------------- - Rat Torture Interrogation method. The torturers are very keen-eyed persons. The best of them don't need expensive devices, just look around, grab a bucket, a torch, and a rat, like... the usual stuff in a dungeon. Put the animal in the bucket, then squeeze the bucket into the victim's stomach, and start heating it. The rat has only one way out, and if you won't start talking, you will be in the way, for the rat's freedom... - Slow Slicing Interrogation method. Every living creature can endure pain. And the torturer's job is to find out, what are their limits. This method is simple, you will need a really sharp knife. Steady hands aren't required. And you start slicing your victim, like a juicy ham, until they stop screaming in agony, and start telling the information, what you need. - Ravaage's Stool Interrogation method. Thanks to Lord Ravaage, many exotic torturing devices were used, during his reign. This four-legged stool, with a wooden pyramid on the top. They started lowering the nacked accused on the pointy edge of the pyramid, ensuring it, to cause pain... "Where the sun doesn't shine". The time for this torture differs, minutes, hours, days, some they hang weight on the accused's feet, to maximize the effectiveness. Torturer And there weren't be any torturing without the specialist. No one knows, what twisted thoughts are in their minds, and what history they had, to drive them in trade. Without pity or remorse, they do their jobs, inflict as much pain as they could, and make sure, the accused cough up the information that they needed. It's a thankless job, but somebody got to do it, or else they would find themself on the wrong end of their devices. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- I hope everyone liked my Minifigs. C&C welcome, as always. And tell me down the comments, which one is your favorite? (So I would know how sick you are )