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Found 6 results

  1. *Your entry has earned 13 XP (S:4, T:4, A:5) + 5 bonus XP for a total of 18XP Lieutenant Seb „Chase“ Koltin Phindar, Demetras Sector, Outer Rim Territories 43:3:16 GrS (9 ABY) After the New Republic’s conquest of the Pyria system, Wing Commander Varth created Blackmoon Squadron, referring to the codename of the planet Borleias during the operation. For his new squadron, which is made up of fresh-off-the-assembly-line E-Wings, the experienced officer recruited mainly pilots with experience in flying Incom vessels for clandestine Rebel Alliance cells in heavily fortified Imperial sectors. Blackmoon Squadron has flown its first missions out of Phindar in the Demetras Sector. In stark contrast to Commander Varth’s reputation, the squadron has only lost a single pilot during the first four standard months of its existence. As a replacement for the fallen squadron member, Seb Koltin, a native of Vondarc and former commercial pilot, has been recommended to Commander Varth. Koltin has combat experience in both the Z-95 and T-65B, having served in Bothan Space and the Tapani sector during the height of the Rebellion. FXT29954 Seb Koltin: Lieutenant Koltin reporting for duty, Commander! Cmdr. Varth: At ease. Welcome to Phindar, Lieutenant, I hope you had an uneventful journey. You’re taking the callsign Blackmoon 9. Simulator training is scheduled daily at 0900 and 1800 hours, unless otherwise specified. Your quarters are in Complex Besh, Room 272. I’ll introduce you to the squadron and our support staff at tonight’s briefing, 2100, conference room Four, Complex Besh. - - - - - - - - - - - - - - - - For my first ever Eurobricks RPG build, I’ve created the hangar-space for Blackmoon 9 (indicated by the Aurebesh “9” on the floor) at the New Republic base on Phindar, the accompanying E-Wing starfighter, utility towers for mechanics, a mobile refueling tank and a ladder for climbing up into the cockpit. I hope you like it and would appreciate any feedback! FXT30001 Blackmoon squadron E-Wing FXT30004 E-Wing front view FXT29999 E-Wing underside FXT29955 FXT29980 FXT29981 FXT29992 - the figures: R5-L2, Commander Varth, Lieutenant Seb Koltin FXT29988 - more figures: 2 mechanics FXT29994 Underside of the ladder - I used the clear accessory clips to make it "hover"
  2. This is something I came up with after starting a build of wheeled excavator from scratch. My previous model had overcomplicated design of the chassis and used small linear actuators for arm movement which was pretty bad for a manual model due to the amount of cranking required. I also got rid of steering elements I often used in my previous builds as they are not that common anymore. The one of the arm controls use single lever for two arm movements - bucket movement and arm movement - this is made possible by differentiating the torque required for string pull with a wheel. The video shows building of the chassis and operation of this excavator arm prototype I'm planning to build a full excavator model on this, hopefully with full fledged instructions, but it'll take some time, so stay tuned if you like it.
  3. Hello everyone! we want to share with you our new weekly video on the channel! It is a fully motorized steampunk inspired moc. To build it, it took about 70,000 pieces. The builder is the friend of Dario Tiezzi. Hope you like it!! https://www.youtube.com/channel/UCB2Ks_69diJsB1LcMlqONvA?sub_confirmation=1
  4. while trying to learn the program, i found out that it was impossible to connect the gears and to make them work together but at some point, i managed to make the gears interact with each other and work together. the problem is that i'm unable to find out how. can someone explain this to me please? here is the ldd file https://ufile.io/274561
  5. Hi everybody, here is my new GBC module, using a particular "In basket" following and improving an idea of Platystick (a Techlug member) : the balls fall out of the basket by its side, no possibility of locking. The six-arms wheel system is already known for a long time. The chassis is optimized, the mechanics very simple : M-motor, 16t-20t, and on the one hand, worm gear-8t for the in-basket, on the other hand worm gear-24t for the 6-arms wheel. The module can be used in a classic GBC circuit just moving a flex axle (the same as the four on the 8285 front racks), then the balls are redirected to the end of the module using the ramp which isn't usend in the video :)
  6. I have been stalking the forum for quit a while and I have build a few of my own moc's, but this is the first model I want to share. After reading this great thread: http://www.eurobricks.com/forum/index.php?showtopic=69362&st=0 And remembering this fun mechanics: http://robotics.benedettelli.com/NXTAPOD.htm I wanted to make a shorter model that looked like a dog with only four legs and which could walk and turn with only a single motor. In the end I couldn't get any other legs to work with only one motor. Either the legs wouldn't stabilize the model well enough or there would be so much resistance in them so that the single motor wouldn't be able to run them both. In the end I used Isogawas legs and just made a slightly shorter insect model that can run and turn with a single motor. http://i.imgur.com/NZ7xLCZ.jpg Thanks to Fourlords for his LLD that helped me understand Isogawas model.