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~This topic is for in-character interaction only, and only open to those joining the faction. Questions and out-of-character discussion should be posted into the General Discussion topic.~ TRADITION. PROTECTION. AMBITION. On a late summer's day, a great gathering took place at the Hinckwell Villa on top of the Sungold Hill. The master of the house, the wealthy merchant tycoon Heinrich Hinckwell, had invited over the representatives of two other great houses that had been in power in the city of Eubric for ages: the Bonapartes, the wardens of the sea; and the Ziegfrieds, a fabled family of wizards. On that day, the Hinckwells, the Bonapartes and the Ziegfrieds formed a pact that would become known as the Sungold Alliance. "My friends, I have a strong belief that with this pact, we will thwart the advance of Ulric Wolfkin's poison in the minds of the citizens." "That is all well and good, Mister Hinckwell, but what alternative are we offering to the people who grave for justice and laws." "Alternative? Eubric has been a freeport since the day it was founded! I say our alternative is to keep things as they ought to be!" "Lokuro, ei'ara..." "And look how well that has worked out, Commodore!" "Brothers Ziegfried are correct. While we may think everything is fine and good in our city, the people are restless and unsatisfied." "Aye, and not just the poverty. The young nobility have joined the outcry for monarchy." "If the people want a kingdom, I say we shall give them a kingdom. But not one ruled by a wolf-headed outlandish thug, but a noble and civilized king who respects the rich history and customs of Eubric." "But which one of us would it be?" "If we truly must abolish our old ways and have a ruler, I would propose my niece Attina, once she returns from her mission on the Helvetian Ocean. With her worldly experience in leadership and battle, she would make a fine leader for us in these troubled times." "I must say our older son, Lorcan, has the ambition and vision that is required of a great leader. His expertise in economy and diplomatic relationships would be a major benefit to our city." "Mother, you flatter me. I am certain father is better at all of that than me." "But both of them are so young! My husband Altair is an immensely powerful mage but also the kindest person I have ever met. He if anyone could make the people listen to him, and show that we wizards can be depended upon. Many fear magic, but it can be used to do so much good!" "We could stand here and argue about this all day long, but I have a better idea. We need the support of Heroica. With the influence they have on people, they could really work in our favor. So how about we invite those Heroicans who have shown loyalty to us into the alliance, and give them a say in this matter?" All three families agreed to Heinrich's idea, and thus choice members of Heroica were sent letters of invitation into the Sungold Alliance. JOINING THE SUNGOLD ALLIANCE: ~ If a player character has reputation with the Hinckwells, the Bonapartes or the Ziegfrieds, they can opt to join the Sungold Alliance by posting a "letter" where he or she expresses their will to this topic. ~ Once the character has joined, they will lose all reputation with the Shadeaux, the Ji Pei and the Guild of Invision, including access to the expert job classes those Houses offer. Reputation with the Wolfgang is not affected. ~ If at any point the character wants to quit the Sungold Alliance, they will lose all reputation among the three Houses in it as well. ~ By joining the faction, the player character has access to the faction-specific shop, as well as any future events held by the faction. ~ Some future quests will be geared towards a certain faction, while members of the opposing faction may be locked out of them. So please consider your options before joining! MEMBERS: Althior Emorith (K-Nut) Lord Cedric (wiz) Eric (Khorne) Erik Tyrvarr (Myrddyn) Jinnipher Buchaire (JimBee) Johon (Bricksandparts) Jon "Sarge" Mcency (Pyrovisionary) Lawrence Boomingham (Zepher) Mortimer "Em" Mahzan (Emjajoas) Namyrra Uq (Quarryman) Nerwen Calmcacil (Chromeknight) SUNGOLD SHOPPE: Bright Polish (SP +1 to one shield or armor upon use.) Costs 250 gold. Mystril (Adds 10 spellpower when merged into a weapon at a smithy; can only be merged once per weapon, and never into shields; the weapon gets the “Mystic”-prefix.) Costs 1000 gold. Cornucopia (This horn of plenty is said to ensure limitless wealth. Increases the holder’s gold by 25% at the end of each quest.) Costs 500 gold. Medal of Valor (This pendant is awarded by the Bonapartes to those who show their heroism in the battle against piracy. The wearer gains double experience from battles; accessory.) Costs 2000 gold. Zirconia (This rare gem blessed by Ethereth reflects all the colours of the rainbow. The owner can cast spells of any element. It cannot be imbued into equipment.) Costs 900 gold. FIRST FACTION EVENT: KINGMAKERS ~ All members of the Sungold Alliance may suggest one candidate to become the ruler supported by the faction. You may only vote for one candidate, but you may change your vote as long as the voting is on. ~ The candidate can be a known NPC or a player character, but not a completely new, made-up character. It has to be a humanoid, not animal, plant or an inanimate object. ~ The influence that the player character's suggestion has is affected by the reputation he or she has among the Houses: each good reputation gives 1 influence, great reputation 2 influence, and outstanding reputation 3 influence. ~ The voting lasts until the end of the year 2015. Once the event is over, the candidate with the most influence behind them will become the faction's choice for the first king or queen of Eubric. Votes: Eric: 7 (3 votes by Eric, 3 votes by Erik, 1 vote by Sarge) Lawrence Boomingham: 15 (6 votes by Althior, 2 votes by Boomingham, 1 vote by Mortimer, 6 votes by Nerwen)
The five chosen heroes gather at the docks and are hailed by a man in Bonaparte garb. The Heroes Althior Emorith, The Dragonslayer (K-Nut) 36 years old male (undead) human Prophet Level 56.6 *Clairvoyance* *Glossolalia* *Intimidation* *Permanently Transcended and Hastened* *Immune to Petrified, Cursed, Bound, and Slowed* *Absorbs Earth* *Immune to Ice and Darkness* Power: 91 (56+35) (Spellpower: 106 (56+35+15) Defense: 10 (5+5) Health: 88/88 (5+56+15+1+1+5+5) Ether: 105/105 (5+56+15+10+15+2+2) Gold: 4094 GP: 14 Equipment: Mythril Scepter of Divine Affinity (WP:35, Has ⅙ chance to deal cursed effect on successful spells and ⅙ chance to deal blessed effect on successful healing, staff), Gloves of the Aspirant Zieg-Friend (Spellpower +5, Max Ether +5; suitable to those with reputation with the Ziegfrieds only, if reputation is great, values doubled, if reputation is outstanding, values tripled; handwear), Winged Sandals (protects from bound and slowed effects, footwear), Garuda Wings (Makes the user permanently hastened; Power +50 to winged warriors; backwear), Coat Hanger (allows wearing a second bodywear artifact regardless of the amount limit for artifacts; accessory), Robe of the Seneschal (SP:5; wearer absorbs earth-elemental damage and is immune to petrified, ice, and darkness elemental damage; suitable to clerics, mages, chi monks, necromancers, scholars, and weather mages; bodywear), Robes of Illumination (SP: 5, +10 Max Ether, wearer is permanently transcended, suitable to prophets; bodywear), The Black Hat (wearer is immune to cursed, grants Intimidation) Inventory: Weapons: Staff of the Supreme Necromancer (WP:25; damages undead; +5 level to raised undead; suitable to necromancers; staff), Boon Rod (WP:22; healing is guaranteed to restore health at least equal to WP at cost of one ether; staff, suitable to clerics), Scorching Staff (WP:20; attacks and fire elemental spells deal blinded; fire elemental staff), Doom Axe (WP:19, has 1/6 chance to cause doomed; axe), Bone Saw (WP:17, causes weakened and fragile to humanoids, beasts, vermin and flying enemies; longsword), Artifacts: Lieutenant's Helm (SP:3, protects from fragile; headwear), Feathered Hat (Max Health +4; a consumable item named 'feather' can be stored in the hat and used without spending a turn during battles; comes equipped with [Feather of Lithe]; headgear), Pink Ribbon (Max Ether +3, grants immunity to sealed, afraid, and doomed; accessory), Lens of Speed Reading (allows one scroll to be used per round in addition to a normal action, suitable for classes that have ether; accessory), Medal of Glory (Wearer earns triple experience; accessory), Counterstrike Gloves (if the wearer is damaged by a free hit, they counter with strength equal to their level; handwear), Warlord’s Helmet (SP:5, healing through ether in a battle encourages targets as well, suitable to clerics and chi monks; headwear) Spell Items: Ruby (Fire), 2x Aquamarine (Water), Garnet (Earth), Sapphire (Wind), Opal (Ice), Topaz (Lightning), Emerald (Wood), Diamond (Light), Amethyst (Darkness), Ethereal Amethyst (Darkness, deals blinded) Scroll of Frailty (Enables casting the fragile-effect to the target, causing it to take double damage for the next three rounds. Each casting has a 50/50 chance of success and costs 1 ether.), Scroll of Love (Enables casting the enamored-effect to the target, making it unable to damage the caster for three rounds. Each casting has a 50/50 chance of success and costs 1 ether.), Scroll of Luck (Enables casting the lucky-effect to the target for one battle. Each casting has a 50/50 chance and costs 10 ether.), Begone With The Winds (Grants the holder access to the Weather Mage expert job class upon reaching Level 30), Geode Consumables: 3 Potions, 10 Grand Potions, Greater Potion (Restores 50 health to the target.), 6 Tonics, 4 Grand Tonics, 4 Ether Cores, 6 Remedies, 2 Elixirs, Phoenix Incense, 9 Meads, 5 Nostrums, Smoke Bomb, Rudra Bomb, Venom, Garnet Lamp of Summoning, Skeleton Decoy, Feather of Lithe (Makes the user nimble for three rounds), Feather of Flight (Allows the user to flee from the battle when used.), 2 Milks (restores 15 health and 15 ether upon consumption), Cup of Asmodeus (Max. health +6 but power -6 when merged into an artifact at a smithy.), Pumpkin Bomb (Causes stunned-, poisoned by 1-, asleep-, blinded-, sealed- and confused-effects to all opponents when used.) Tools etc.: Bedroll, Pickaxe, Magnifying Glass, 4 Bones, Deaddy Bear (Causes 45 damage and doomed but has 1/6 chance to break whenever used), Sauce Pan (Tool; Can be used with a Potion, outside of battle, once per quest to restore full HP), Cornucopia (increases the holder's gold by 25% at the end of each quest) John 'Heckz' Brutenhal, the Ghostbuster, the Super Sleuth, the School Inspector and the Matchmaker (Cutcobra) 32 year old male human Harlot *Immune to Poisoned* *Immune to Free Hits unless last hero standing* *False* Level 30 Power: 42 (30+12) Defense: 2 Health: 37/37 (5+29+4) Ether: 46/46 (5+29+1+5+1+5) Gold: 2574 Equipment: Solemn Dagger (WP: 12, darkness-elemental dagger, 1/2 chance of causing sealed), Harlot's Outfit (SP: 2, immune to poisoned; suitable for Witches, Sorcerers and Harlots; bodywear/footwear), False Lips (Rolling Pleasure House and KISS AND MAKE UP causes poisoned by 5 in addition to other effects, suitable for harlots only, accessory.), Buffoon's Hat (Prevents anyone from taking the wearer seriously; protects from Free Hits unless the wearer is the last hero standing; headwear), Inventory: Weapons: Weatherfax Broom (WP:25, makes weather forecasts instant instead of being applied at the end of the round, broomstick), Rawr (WP:9, dagger), Wand (WP:5; suitable for mages, necromancers and scholars.), Bone Whip (WP:9, damages undead, whip), Assassin’s Crossbow (WP:4, each successful assassination increases WP by one permanently; suitable to assassins; crossbow), Torn Whip (WP: 7; Has a 1/2 chance of causing afraid on attacks; suitable for rogues, artisans, beast warriors, harlots, marauders and necromancers.) Artifacts: Cloak of Blood Magic (+5 ether, attacks made with darkness magic cause weakened; suitable for mages, necromancers and chi monks; bodywear), Magician's Gloves (Spellpower +10; suitable for mages; handwear), Venomari Helmet (SP:2, absorb poison as health; helmet), Bad Luck Charm (Makes the sorcerer’s spells - including Razzmatazz and Sleight of Hand - cause an additional jinxed-effect, increasing their ether cost by 1; suitable for sorcerers; accessory), Watt's Artifact (Makes the user’s attacks and spells three times more effective against demons; accessory), Robe Of The Archmagi (SP:3, Max. Ether + 5, immune to sealed; bodywear) Rich Man's Shirt (suitable for anyone, +5HP, +10 ether; bodywear), Rich man's trousers (suitable for anyone, immune to Jinxed and Bound; footwear) Spell Items: Opal (Ice), Garnet (Earth), Amethyst (Darkness), Aquamarine (Water) Consumables: 3x Remedy, 5x Mead, 3x Nostrum, 4x Smelling Salt, 2x Tonic, 2x Phoenix Essence, Danab's Apple (Revives all fallen party members, restores full health and ether to the whole party and removes all negative effects from them; consumable), Soma, Poison Bomb, Seal Bomb, Smoke Bomb, 2x Deadly Venom, 7 Bones, Forbidden Apple (has a half chance of causing blinded or transcended to the user), Tools, etc: Bedroll, Shovel, Pickaxe, Magnifying Glass, Telescope, Magic Compass, Blue Jelly, "Fifty Shades of Bley" (Grants access to Harlot), "Begone With the Winds" (Grants access to Weather Mage), Black Market Insignia (Allows the owner to seek out a black market dealer from any city they visit on a quest, as decided by the QM.), Vindicator's Seal (Grants access to the Vindicator expert job class; cannot be given away) Siercon (Siercon and Coral) Male, Wraith (Visual appearance of hollow black smoke in human form.) Level 25.33 Battlemage (Darkness to all Attacks; Immune to Darkness, Asleep) Power: 42 (25 levels + WP 17) Defense: 9 (Dark Phibbian Cloak +5, Robes +4) Health: 38/38 (5 base + 24 lvl + 5 class + 4 robes) Ether: 31/31 (5 base + 24 lvl + 1 class) Gold: 374 Equipment: -Dark Phibbian Cloak (SP:5, Adds Darkness-element to attacks and protects from darkness, suitable for magic users, body wear, Immune to Sleep,) -Telethia's Robes (black robes that Telethia wore into battle. SP: 4, Max HP +4, backwear.) -Immortal Essence (+1 power for every enemy still standing. Accesory.) -Giant Spear (WP:17, causes Bleeding 5, Hollow upgrade [Potion Stored]) Gems: Topaz (Lightning), Diamond (Light), Ruby (Fire), Emerald (Wood), Sapphire (Wind) Bombs: 7x Bone (Distracts monster for 1 turn when thrown) Consumables: 3 Remedies, 1 Tonic, Everlasting Venom (Adds Poisoned +10 effect to one weapon permanently; consumable) Mead, smelling salts, Nostrum, Skeleton Decoy, Venom, Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy, Consumable) Inventory: Scroll of Magic Disguise, Crystow Feather (half damage from Electric and Flying type enemies, accessory), Sylvania's Cowl (Artifact, Head Wear, Animal Talk) Tools: Magic Compass, Shovel, Magnifying Glass, Decamodifier For Sale: (Message if interested): Hood of the Dark Druid (wearer absorbs Wood- and Darkness-elemental damage; headwear, suitable for druids only), Sanctified Rito Spear, (WP:4, doubled against Flying enemies, Hollow upgrade [Potion Stored]), Mithril Shard (1/4 of a piece of Mithrl), Decamon: 3x Mud Frog (Rock 2), 3x Carrion Squirrel (Dark 1), 2x Woodwose (Plant 7), Treant (Plant 9), 2x Unicorn (Luminous 5), Will-o'-Wisp (Fiery 1), Glow Worm (Luminous 1) Quest: (Good Rep: Shadeaux, Rito, Bonapartes); 1 Feather from each of these Eschaton's Generals: Telethia, Glaz, and Charon's Black archangel wings. Glory Points: 151 Darksten (Comrade Commander) **Immune to poisoned, bleeding, cursed, jinxed, blinded and afraid** 36 year old male human Assassin Level 25 Power Bonus: 0 Health: 42/42 (6 [base health] + 26 [level] + 5 [advanced class] + 1 [drumstick] + 5 [raw meat] + 1 [Quest #153 Reward]) Defense: 3 Gold: 2187 GP: 46 Equipment: Composite Bow (WP:11, ignores defense, bow, -1 poisoned *1 battle*), Sand Worm Hide (SP: 2, bodywear), Safety Blanket (SP:1, protects from Afraid, backwear), Tribal Amulet (Wearer is immune to poisoned, bleeding, cursed, jinxed, and blinded; suitable to barbarians, rangers, beast warriors; accessory) Inventory: Weapons: Spider String Bow (WP: 4, darkness-elemental bow), Crossbow (WP:6), Fang Dagger (WP:5, deals double damage to beasts; dagger), Pongcanis Crossbow (WP:8, crossbow)(loaned from Matthias), Rusty Dagger (WP: 2, Poisoned -2) Artifacts: Vampire Cape (Halves damage from undead enemies; backwear) Spell Items: N/A Consumables: 5x Potion, 5x Grand Potion, Health Core, 4x Remedy, Elixir, 2x Phoenix Essence, 1x Smelling Salt, 5x Mead, 3x Nostrum, Soma, Ambrosia, Root Beer (Restores 10 health, or can be used as a bomb against undead enemies for 20 damage. The Root Beer does not affect non-undead enemies), Aeolus Bomb, Neptune Bomb, Floral Bomb, x1 Lightning Bomb, Smoke Bomb, 6x Venom, Deadly Venom, 5x Bone, Gold Ring (worth 15 gold; can be given to someone to make them enamored with the giver), 4x Shattering Arrow (Lowers Enemy SP by 5, suitable for classes with bows and crossbows) Tools: Bedroll, Pickaxe, Shovel, Magnifying Glass, Telescope Annienal Anavir (Kintobor) "20" year old elven female *Bonaparte Reputation* *Immune to Sudden Death, and Fragile. Immune to Earth* *Takes Half Damage from Elemental Attacks* Level 20 Mystic Knight Defense: 20 (9+5+3+3 Health: 34/34 Ether: 23/23 Gold: 104 Equipment: Hollow Flagpole (WP:11, +3 SP to the whole party whenever equipped, Hollow (Grand Potion), lance), Crescent Shield (SP:9, Halved Damage from Elemental Attacks, shield), Heavy Armour (SP: 5, immunity to fragile, body wear, suitable for barbarians, knights, dragoons, skirmishers, regulators, and vindicators), Lethauros Fellwings (SP: 3, wearer is immune to sudden death, back wear), Locustoid Greaves (Max Ether +4, immune to Earth elemental attacks, footwear, suitable for ether users) Inventory: Bonaparte Cutlass (WP:11, doubled if the user has reputation with the Bonapartes: longsword), Ammit (WP: 6, user gains 5 ether on kills, great sword), Anointed Gladius (WP: 8, deals damage to undead, great sword), Sanctified Rito Longsword (WP: 4, hits doubled against flying enemies, longsword), Gnarled Wand (WP: 7, Wood elemental, wand), Training Sword (WP: 4, longsword), Sharks Tooth (Power increased by 5 when attacking an aquatic enemy, accessory), Tridentian Cape (Max ether +3, protects from the blind effect, back wear, suitable for mages, clerics, necromancers, and scholars), Tobacco Pouch (1/2 chance to blind enemies with attacks, accessory), Cauldrons (SP: 2, accessory, suitable for knights, dragoons, and skirmishers), Lethauros Mask (SP: 2, wearer deals double damage to beasts and vermin, headwear, suitable for everyone), Tapshoes (Has a 1/6 chance of dealing the enamoured effect on each attack, Footwear), Captains Leather Helm (Provides immunity to stunned, blinded, and sealed, headwear, suitable for cannoneers, Rangers, Rogues, and Marauders), Ring of Hopeful True Love (Max. Ether +3; immunity to enamoured and fire, suitable for Annienal), Heavy Armour #2 (SP: 5, immunity to fragile, body wear, suitable for barbarians, knights, dragoons, skirmishers, regulators, and vindicators) Emerald (Wood), Sapphire (Wind), Aquamarine (Water), Amethyst (Darkness), Topaz (Lightning), Ruby (Fire), Mythril Shard Consumables: 2x Potions, Grand Potion, Tonic, Grand Tonic, 4x Remedies, Venom, Smoke Bomb, Fire Bomb, Bedroll, Shovel, Telescope, Pickaxe, 4x Depleted Ether Cores (Restores half of users Ether upon consumption), Wine from the Vine (Consumable, restores full health and confuses consumer), Tiger Balm, Phoenix Essence, 2x Dragon Scale (grants lucky and blessed effects when consumed) Scrolls: Scroll of Fire Warding (1/2 chance to make target immune to fire elemental attacks for the duration of one battle. Costs 1 ether per casting.), Scroll of Ice Warding (1/2 chance to make target immune to ice elemental attacks for the duration of one battle. Costs 1 ether per casting.), Scroll of Water Warding (1/2 chance to make target immune to water elemental attacks for the duration of one battle. Costs 1 ether per casting.), Scroll of Wood Warding (1/2 chance to make target immune to wood elemental attacks for the duration of one battle. Costs 1 ether per casting.), Lapis Lamp of Summoning (Summons djinn Mayrene to conjure an etherial barrier around the target at the cost of 5 ether, giving them a 50/50 chance to avoid Damage, Free Hits, and Special Damage. The barrier dissipates when the target takes damage from any source.) Roleplay: Underdeveloped Organ (A curious organ from the felled dragon Lethauros.) "Good to see you again, Darksten," says the man as he nods to the party's assassin. "For the rest of you, I'm Captain Lane Pierce. I'm supposed to ferry you over to Fort Bonaparte soon as you're ready."