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Found 565 results

  1. The moon shone brightly as we rode into the courtyard. Only a couple of hours before Sir Uridius Dratiphe had received a troubling message from the Eastern Guild of Avalonia. Consequently I was setting out for that guild as soon as possible. By midnight the order "To Horse!" had been issued to the few men at arms that were to accompany me to the border, Sir Uridius himself also coming with me for a little ways. Apparently the men at arms had been chosen so that they could have a bit more experience riding their horses. As I set out upon this perilous journey, I wonder what sort of adventures the guild of isles and forest, of elves and treehugging tightwearers, has in store for me. - Sir Douglass Winzer Here is pic of the courtyard without the horses: I would like to claim UoP credits for: Architecture - advanced windows and window frames Military Science - fortifications and Anthropology - life in Mitgardia C&C are welcome
  2. Gideon

    Mitgardian Trade

    The Arkbri river flows through a large part of Historica, from the mountains of Mitgardia all the way down to Kaliphlin and is navigable along most of its course. From Barqa and Queenscross, river boats regularly travel all the way up to southern-central Mitgardia. While whale oil is commonly for lighting in Mitgardia, refined Kaliphlin naphtha is highly prized for it's bright light and almost no smoke or smell. The ability to use this light to read long after dark is one of the reasons for the great knowledge of the Kaliphlin scholars. In return for the Kaliphlin naphtha, Mitgardian timber is brought down river to the great cities of the south. As the timber can float by itself, a large number of logs can be attached to each river boat. As this boat is unloading at a small trading post along the river, more fresh timber is pulled out of the woods. By providing this blessing of light to the people of the north, the traders of Kaliphlin are doing a great humanitarian effort at the same time as they are making an excellent profit providing Kaliphlin with high-quality Mitgardian timber. UoP credits claimed: Shipping by sea/water (Trade and Law) Logging (Agriculture and Zoology) Oceanside or river scene (Geography) Snow and ice (Landscape design)
  3. I eventually got time to finish a Phase II build; it appears that I will probably only get the stables done in time though Uridius often leaves his horse in this small stable/cabin outside Valholl on his visits to the capital, going to see it often to make sure it is well fed and taken care of. An overview shot: I would like to receive UoP credits for the following subject: Architecture: wall techniques - wooden walls C&C are welcome
  4. -Carson Haupt-

    ALBION: Stables

    When the inner sanctum of Albion was built, a man and his wife decided to build a stables to house the horses of all the nobles, dignitaries, ambassadors and jesters that came to visit. As time went on, bigger and better stables were built elsewhere, and their business slowed down considerably. However, due to the recent conflicts, business is picking up again, and the stables are usually full. On the corner of the building are some wandering priests. Like the Sparrows in GoT, they are urging all anointed knights to join together to drive the Drow out of Avalonia. It seems someone has gotten into the wine storage... Side by Carson Haupt, on Flickr Ogrestables 027 by Carson Haupt, on Flickr Ogrestables 038 by Carson Haupt, on Flickr ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Whew, glad I got that posted! I'd been putting it off for a while. This was really fun to build, and I enjoyed it immensely. However, I'm glad to be done. This is plot 4 on the Albion map, but I can't seem to link to that. Anyways, C&C is welcome, and I'd like to request the following credits: Interior design City scene As always, more pictures on my Flickr.
  5. In the Kaliphlin deserts, wearing heavy armor is usually not a good idea. Even if you manage to drink enough water to avoid dying from dehydration, swift light cavalry will harass you with arrows and spears regardless Here, a plundering force of drow loyalists have been intercepted and they are slowly meeting their fate in a rain of arrows as the dust stirred by the horses’ hooves is stinging their eyes. The heavy armor is mostly able to resist the shortbow arrows but the skilled mounted archers are finding weak spots and are slowly withering down the enemy force. Any infantryman trying to make a counterattack or escape is forced back into the fray by a sharp and lightning fast spear. University of Petraea credits claimed for this build: Battle Scene [Military Science] Desert [Geography] Tree (3/3) [Landscape Design]
  6. After like a moths or so, I take the time to publish this MOC: A rock quarry in Erilea. In this freebuild I try to recreate an open mine located in Avalonia. This freebuild will be part of Avalonian Task 4 - Historican Settlements in the category REQ - Laborers: Mine. C&C are always welcome. Enjoy!
  7. -Carson Haupt-

    (WoTB) Ogre Mount

    As the fellowship from Burnby was heading south to Kaliphlin, the encountered a band of goblins. The goblins had learned to domesticate the ogres that lived in the caves they inhabited, and use them for war. At first the goblins attacked, but after the group told them of their quest, they talked it over and decided that there would probably be loot. Always hungry for gold, the agreed to send one of their ogres, a handler, and an archer along. ~~~~~~~~~~~~~~~~~~~~~~~~~ This is my field piece entry for the War of the Brothers. Here's some basic instructions:
  8. Lord Vladivus is a mighty Warlord, participating in the Revolword War and in the schisms that wrack Nocturnus. He rules Shadowmere, a great citadel on the outskirts of the Moruth Swamps. He is a half-vampire, as his mother was Avalonian, whilst his father a nomadic, ancient Vampire. Upon his birth, Vladivus' mother was forced to flee and died entering Nocturnus. Now Vladivus resides in the realm that took him in, and is staunchly loyal to Nocturnus, but is displeased and peturbed by the current events. Seen here, he is visiting a watchtower in the depths of the swamp. He wears a suit of black and steel armour, crafted by the Dwarf Artisans of Nocturnus, and upon his head rests the Dragon Helm of Dor-Lomin, an ancient vampiric artefact that predates the formation of Historica. He also wields Gurthanol, the Black Sword. His shield is a common one, borne by his troops. More pictures on my Flickr. C+C welcome!
  9. Part Five. The wind blew bitterly as it whipped Infernum and Glorfindel. The sight they saw was every bit as bitter. Infernum: Well, we're definitely on the right path. Glorfindel: The blood is fresh, we can't be more than a day behind them. Infernum: We mustn't waste time then. With that the two broke into a sprint, they were close to solving this mystery. Rockwork! It rocks! Columns. Here are the two travelers. Sorry for the wait guys, especially you SK! I competed in the MOCAthalon last month (my team got 5th), and I've been busy lately. I'm glad I finally got this up though!
  10. Etzel

    In the Lord's hall

    After being freed from the bandits by the Mitgardian Cavalry, Shivering Ettu was accompanied by the captain to the house of the nearest lord. That happened to be the house of Sir Uldain, Lord of Bleywood, an old and proud patriarch who constantly complained about the Guild's central government in Valholl. His loyalty has been questioned before, but so far he has always kept his word and acted according to the decree from the Jarl, although often with a grumpy face. Ettu was a bit nervous before meeting the lord after the captain of the riders had told these things. However, it turned out that Sir Uldain was very interested in Ettu and his stories from the far north and invited him to stay at his house for as long as he wanted. Ettu accepted gladly since that would mean he had a great opportunity to learn about the culture and people of the south Mitgardia. I wonder what Ettu will do next, now when he has finally arrived in a southern Mitgardian town. I guess we just have to wait and see. /Etzel
  11. Shivering Ettu was in trouble, being captured by bandits in the dark Mitgardia forests and taken on winding roads to the bandits camp out in the rocky wilderness. The leader of the bandits had gathered all his gold that he had stolen in a large heap in the camp, and looked curiously at Ettu when he was presented to him. He eventually decided that Ettu was to stay in the camp until they could get a good ransom for him from one of the higher lords of Mitgardia, the leader believed that Ettu must have been a quite important person to have traveled so far. Ettu spent a few weeks with the bandits, living a simple life with lots of interesting activities such as training some spear attacks and defense with his hosts. Some went better than others. Then one day, all out of a sudden, did a large group of armored riders appear at the camp. They stormed the gate and had rounded up all the bandits before anyone had understood what was going on. The captain of the riders intended to take all bandits as prisoner to the nearest town, and first mistook Ettu for just another, although a bit weirdly dressed, bandit. However, the mistake was cleared up and Ettu was given a horse to ride with the captain to the nearest Lord. Riding was not something Ettu was used to, which made the journey quite a challenge... Next stop, the Hall of Sir Uldain, minor lord of Mitgardia.
  12. Before Shivering Ettu got a lift south by the Aurora of Mitgardia, he had already traveled quite far in his kayak. No other vessel is better suited to navigate the most northern seas of the world around the Frozen Beyond and Ettu is a skilled paddler who avoids all the icebergs and ice sheets. This is a free-build that is meant to be part of the Landscapes of Mitgardia, depicting the ultimate north of the guild's realm, and it also serves a bit of the story about my sigfig and his travels to the south. /Etzel
  13. After the quick descent from the Heavenly Mountains, Shivering Ettu came down into the deep evergreen forests of Mitgardia. He followed the small paths that squiggled their way around the landscape and tried to keep going south as best he could. He had just come upon a junction in the path and was trying to decide which way to go when all of a sudden three men jumped out from behind the trees and attacked him! Ettu did what he could to defend himself but he got hit in the head and all went black. When he woke up the bandits forced him to come with them to their camp which lay far into the wilderness, through dense forests, over ravines and rocky terrain. What will happen to Shivering Ettu now? Stay tuned for the next chapter of his adventures! The bandit's camp and the landscape leading up to it is part of my contribution to the second version of Swebricks Medieval Community Build. It's not complete yet, but the part that was fitted perfectly for Ettu's story so I decided to use it. I just had to do a small scene where he got captured too. /Etzel
  14. Gilbert Despathens

    Raising the Defenses

    It's official - my character is Lord Collis Greenplate, protector of the small Avalonian territory of Iremons along the Mitgardian border. "Linda, set patrols through the basements and the tunnels, and Dale, contact the carpenter's guildhall and see what the local chapter would require to hoard our castle. With the those sneaky wretches retaking so much of our country, we must be prepared for their forces to run upon us next." "Shall I double the guard as well, father?" Collis glanced at Linda. Although Collis treated her and Dale as his own son and daughter, he and his late wife had never been close... and the people of Iremons had noticed a certain resemblance between the twins and the castle's former steward. "Gods, no. The garrison already works long enough hours - two weary defenders are easier to take by surprise than one well-rested one. Instead, tell the guards to stay in pairs at all times and equip each one with a horn." "Do you think that, with enough preparation, we can make our castle impregnable?" Dale asked. After a moment of thought, the lord answered his steward as he continued the circuit of the curtain wall. "Son, the purpose of a castle is not to stop an enemy. This is a lesson that all those of noble birth should learn: Whatever its size, garrison or provisions, any fortress can fall to a host with enough power and determination." ~~~ More pics - I took them with a general idea that I could fit some plot to them, but now I don't want to force it. Dale was up to his task - after some haggling, the carpenters set to work on hoardings of Mitgardian lumber along the perimeter of Castle Iremons... all one-and-a-half miles of it. To make it easy for them, I included the notches in the masonry where they can insert the posts (based loosely on a real castle feature... although I have a strange mix of machicolations and traditional battlements here). The perimeter walls of Lord Greenplate's castle are built in a like manner to common retaining walls, rising dozens of feet from steep mountain sides and encircling the more gently-sloped area at the top. I came up with this feature because I realized that I didn't have the parts to build a wall of respectable height from base to battlements, so I decided to throw some landscaping up on top... which was not my smartest move, I'm afraid. In case you were wondering, that's how that tricky curve works. Finally, I would like to claim UoP credit for the following: Architecture - + Wall Technique - SNOTed tile stonework + Round Walls and Towers + Advanced SNOT (believe me, it was a pain to get it right) Military Science - + Fortifications
  15. Sitting atop the Great Escarpment, at the northern edge of Kaliphlin and overlooking the main trade route between Mitgardia and Nocturnus, the city of Sultan's Gate has been recently revitalized by the ruling council of Kaliphlin. Building upon the ruins of the once proud city, it has been restored to impress travelers and intimidate armies advancing from the North, a much needed measure in these dark times. Should any enemy be foolish enough to march against Sultan's Gate, they will first have to face the narrow and winding path up the Escarpment, that only allows two abreast. If they are lucky enough to make it to the top, they will be flanked by the two main towers, that do not allow easy passage East or West, and from where defenders can rain death on them. The bazaar, with it's distinguishable violet dome, and the tower of wizardry, the tallest building in Sultan's Gate, can be seen peeking out from behind the city walls, the rest of buildings too short to raise above the level of the imposing walls. This build has certainly changed coats often during its story, as it was supposed to be a regular minifig scale of just the gate. But it soon became apparent I wouldn't have enough bricks for what I wanted, so I decided to try my hand at micro. The advantage of that, tho, is that I could include the path up the escarpment, so those not familiar with the community challenge learn more about the location. It also allowed me to include a small Orcan settlement, who have relatively recently been allowed to inhabit the area. C&C will be greatly appreciated, as this is my first micro, but I've always been fascinated by the "format". I would also like to claim the following UoP DoH credits (2 total): [General Building] Microscale, [Geography] Mountains or cliffs
  16. Shivering Ettu continued his journey south and after leaving the Clan Lands he came upon the Heavenly Mountains, the highest peaks of all the lands in Historica. The climb was hard and dangerous, with strong winds that threatened to push him off the small ledges. Ettu also had this strange feeling that he was being watched, even though he never saw another person during his time in the mountains. When Ettu reached the final pass in the mountains he decided he had had enough of walking and climbing and took out a big piece of leather from his pack. He placed himself on top of it and went down the mountain in great speed. Luckily enough he managed to avoid the rocks and trees that came in his way, even if it was a bit too close for his liking sometimes. So, Shivering Ettu is getting closer and closer to his goal, but will he make it there in one piece? Stay tuned for more scenes from his travels in Mitgardia!
  17. Shivering Ettu's journey on board the Aurora of Mitgardia turned out to be quite short. A storm came upon the ship and Ettu was caught by a large wave and washed out in the sea. Luckily he stranded on a nearby shore and was found by the Clans folk. After telling them he was on his way south they provided two guides for Ettu, to help him find his way down to the Heavenly Mountains. It was the time of the short summer in the Clan Lands and everywhere there were small rivers with fast flowing, ice cold water from the smelted snow and ice. The people of the Wolf Clan however, was well aware of that and had built small bridges at all the important crossings. As with my previous build, I made this to contribute to the Landscapes of Mitgardia Community Build and to continue the story about my sigfig Shivering Ettu and his journey south. Expect two more little scenes soon! /Etzel
  18. Gideon

    SG: Main Gate

    Located on top of the Great Escarpment in Kaliphlin, the town of Sultan's Gate guards the only scalable path up on top of the Escarpment for many miles. It's main gate is a formidable fortress, with arrow slits in all directions and murder holes on top of the gate where stones and boiling oil can be poured onto anyone who's managed to drag a battering ram all the way up onto the Escarpment. Inside the gatehouse, all traders have to pay toll for their wares. The old wall has crumbled in some parts, but has recently been repaired. The stonemasons making the repairs were not as thorough as the masons of old however, so the new section of the wall is not perfectly flat. The old door from the gatehouse has had to be walled up, since it was leading out into the air nowadays. Together with the town module (more pictures here): The orcs living at the foot of the Great Escarpment are strong porters, and a lot of the trade is carried out by them. The orc inside the gatehouse has stopped on his way up to pay the tolls for his goods. Lead roofing is used to keep out the scarce but heavy rains this part of Kaliphlin experiences. I'd like to claim the following UoP credits for this build: Roofing [architecture] (3/3, for the flat tower roofs with the tiled roofs in the middle) Caravan / shipping by land [trade and law] I had planned to put this on top of a cliff, symbolizing the upper part of the Great Escarpment. Hopefully I'll be able to finish the build in this manner sometime before I need the tan bricks again.
  19. The Aurora of Mitgardia patrols the cold seas around the northern lands. This ship belongs to the guild's own fleet and is one of the few that survived the turmoil of the war. Captain Ruswhal and his trained crew navigates with great precision between dark rocks and white icebergs and sometimes they even travel as far north as the outskirts of the Frozen Beyond. During their last trip there they picked up a pale and cold little man who told them he wanted to come with them to the south of Mitgardia. Apparently he had some important mission down there and Captain Ruswhal felt sorry for the shivering lad and let him on the ship. However, he would have to do something useful while on the ship so the captain put him on lookout duty. Built for the Warship category of the GNAR challenge: Shivering Ettu is now on his way south, although not in the most comfortable way. This ship was built with inspiration from the viking longships, but with no intention to make an exact copy or keeping all things historically correct. It's a mash-up of different types of ship building that would probably never work together, but I think it looks like it might still do. It feels great to be back in the guild and I hope to make more builds soon! /Etzel
  20. -Carson Haupt-

    Ch II - Prolouge - Black Crusade

    ...So you see, that is why the moon gets smaller and larger. Any more questions? Yes. Is it true that the Duke is a vampire?!? Hmm... I hadn't heard that. Tell me about it! Ok, here goes... As the civil war raged in Nocturnus, Cassius set out with a group of his most seasoned comrades. As they made their way to Abyssian, they were slowly picked off one by one, by the native tribes, hostile environment and rebel soldiers, until only the duke was left. Just when he thought all hope was lost, he came up over a ridge and there he saw it. A castle, black as night, jutting up out of the ruby sea that lat in front of him. He wasn't sure which side the mighty fortress was allied with, but he knew he had no other choice but to head towards it. Besides, they had most likely already spotted him. He paused, gathered his wits, and began the trek down to the gatehouse. When Cassius got there, he was greeted by an opening portcullis. He saw no guards, so he decided to head towards the tower. When he got to the door, it opened. Inside was a pale man, dressed in ruined court dress. Welcome to my tower. I am Lord Shirl. Come in. You must be tired. To this, Cassius replied, "Yes, and I am parched. May I please have something to drink?" Of course. Follow me. They soon arrived in a room overlooking the walls. In the center was a raised pedestal, with a plain stone cup of some strange liquid in it. Cassius suddenly realized it was blood. "I hope you don't mind, this is all I have. I'm sure you'll grow used to the taste... After all, I sure have." Cassius tried to run, but was frozen in place. The vampire lord picked up the chalice, tipped back the Avalonian's head, and poured the liquid down his throat. Cassius felt a sudden peace. All his worries and desires slipped away, like fog in the sun. Hssss he though, the sun. How he hated it. "There, isn't that better? Now, return to your pretty green country. Don't worry, thrall, your master will join you soon... And then, you will create any army for me, and I will rule again!" So there you have it. We're ruled by a vampire. That's just plain stupid. Heck, that's stupider than the myth that Mitgardian ladies have beards! ~~~~~~~~~~~~~~~~~~~~~~~~ Whew! Glad I got that posted. This challenge has been a blast to build for, and I really enjoyed it! I'd also like to claim the following: Forced perspective Roofing #1 C&c appreciated!
  21. -Carson Haupt-

    [GNAR] - Gylden Abiron (wip)

    So here's my Wip for the GNAR. The front hull is done, I'm waiting to place an order to finish up the back/tweak the rest. I'd really appreciate it if you'd leave some feedback regarding proportions and sail set ups. I have since changed the figure head. The preliminary mast here is just a place holder. And here's the updated figurehead. I'd appreciate your thoughts and suggestions. This is my first ship, so I'm pretty unsure how to go about doing this. Also, Gylden Abiron means Golden Revolution in old English.
  22. [Note: This follows on from the previous entry: A Shipment Goes Missing. This one's long too, but hopefully worth reading. Thanks!] In a valley at the foot of the PIkesteel Mountain, a river from the north finally exhausts itself in a small stream, and a pond. Around this stream the tiny village of Raven's Eye has grown up over the years, the inhabitants descended from Guild and Clan travelers alike. Raven's Eye doesn't see much trade... or rather, it sees it go by, to the east and the north. Travelers between the guild lands of the Bay of Storms, the dwarves at Pikesteel, and the Great Elk clan rarely need to stop in. And yet, the village is the perfect place if one needs to keep an eye on those travelers. Raven's Eye is a sleepy town, where a man can fish to his heart's content in the quiet chilly waters outside the old church. The villagers believe that leaving a blossom of the Breath of Spring flower on the church's little table will bring fortune. If the fish have any way of improving their fortune, they haven't told anyone. The church is built in the old style, the architecture that was outmoded even before the Guildsmen arrived here. Common wisdom says the steep slope and points help shed the frequent snows that blanket the area. But the dragon motif above the doors tell the true story: a pointy roof is harder for big things to land on. Superstition? Perhaps. But the church remembers, even if the people have forgotten. Inside, the two archers speak with Olin the Smith, who has come to call this village his home, while he earns some money to continue his travels. They speak quietly in the dim glow of the stained glass, the fresh scent of the Breath of Spring mingling with old wood. "I don't understand what all this has to do with me... OR with Sigrd!" Olin said. He was still a little off-balance, since these two had come into his village demanding to speak to the smith. When they heard he had a horse, they were even more insistent. "We've told ye, friend," said the woman. "There's trouble brewin' round here, no mistake. That suspicious-type with the chest full o' gold was on no peaceful mission, ye can be sure. First, we hear of unrest in Pikesteel. The third cousin of the dwarven king, suddenly made chief of all the mining operations after the previous chief gets burned alive in an accident. In the Great Elk lands, the Chief's right-hand man killed in a fight with a minor lord - over what? Who knows? But there's something afoot, and restless folk are suddenly finding the nerve to act up. And now we find that fellow carting gold from the dwarves towards the clans. It's all too much to ignore!" "But I still don't understand. I'm just a simple smith, in a tiny village..." "A strategically important village, lad," broke in the man. "Raven's Eye overlooks the route between the dwarves and the clans. A well-armed light cavalry unit, or better, some horse archers... If they were based here they could put a stop to whoever is causing all this mischief!" "But we don't have stables for a cavalry unit! We don't even have any soldiers!" Olin protested. "Aye..." the woman said, indulgently. "But ye can make weapons... can ye not?" And with that, it was decided. Just like that, Olin was living his dream, serving as blacksmith to his very own army unit. He built a stable worthy of a horse archer unit, and Sigrd began to teach the men of the village how to properly fall off a horse. Soon, the village was humming with activity - well, comparatively... and Olin prepared to lead this new unit on exciting adventures in Mitgardia! A Bird's Eye View of Raven's Eye The church is at the pond, on the left. Olin's new military stables are on the higher ground, on the right, where Sigrd is showing an unfortunate new soldier what it's like to ride a cranky horse. A woman of the village (I couldn't get the beard and the hair to fit together) opens the gate to the stable grounds, while a local man tries to tempt one of the new horses with a vegetable.
  23. Gideon

    SG: Town Houses

    Located on top of the Great Escarpment in Kaliphlin, the town of Sultan's Gate guards the only scalable path up on top of the Escarpment for many miles. Within the safety of the walls of Sultan's Gate, space is precious enough that most houses are built with at least two or three stories. This section of wall is built upon the old walls of the great ancient city built in the times of the Sultan. The gatehouse The old wall has crumbled in some parts, but has recently been repaired. The stonemasons making the repairs were not as thorough as the masons of old however, so the new section of the wall is not perfectly flat. The old door from the gatehouse has had to be walled up, since it was leading out into the air nowadays. This section of the wall is facing the Great Escarpment, and a father and his son are spending the afternoon caravan spotting from the roof of their house. I'd like to claim the following UoP credits for this build: Roofing [architecture] (second roof of three, for the domed roof). City scene [anthropology]
  24. TOPIC LOCKED Use the second quarter registration here. First Quarter Free Build Registration Sept 1st 2013 to March 1st, 2014 (Book II, Quarter 1) What is this thread? This is the thread where YOU register your free build if you wish it to be scored for your guild. Why are you doing this to us? Despite Rogueang’s wonderful MOC index, the guilds project has become quite large. The core leaders feel that we need a self-indexing mechanism that will allow us to grade free builds more efficiently. This is what we have come up with. What do I need to do? Just simply write the following information In a NEW post: Name of Moc with link to the thread | Name of Builder | Guild you belong to IE: Obsidian Spike |ZCerberus | Nocturnus Do not write anything else. What counts as a “Free Build?” Great question! Any GOH build that was not entered in one of the official main challenges or for any official mini-challenge that issued a physical prize. All free builds must have their own thread, and there must be a link to that thread provided here. Do not comment on builds in this thread, please do that on the MOC’s own thread. Can I just post in my guild thread and leave it at that? Whereas you are welcome to do so, if the build does not make it into the index , it will not be scored. Can I put up an entry for another guild member's build? If that builder has disappeared and we are getting near the deadline, this would be allowed.
  25. Gabe

    Friend or Foe?

    Just a free-build for Kaliphlin: Of all the various dragon species, Emerald green spitters are among the most tameable, and as a result have been hand reared in Peregrinus as part of their new aerial defense system. They are fast fliers, acrobatic and accept riders easily. Despite having no teeth, Emerald greens are fearsome in battle, as they spit accurate jets of highly corrosive acid on those unlucky enough to face them. (This is how they "pre-digest" their prey in the wild) However, even with these advantages, the training process is long and arduous. Both dragon and rider must exhibit total control and lightening reflexes in order to graduate to active duty. One of the more important tests is spitting accuracy and the ability to distinguish ally from enemy units on the battlefield. It seems that in this case, poor Daisy and Akmed still have many long hours of practice in front of them... Daisy should have concentrated on the targets on the left, leaving those on the right unscathed. Whoops... (I think she just sneezed) Assessor Harrod sighs deeply. "How about you wheel around and try that again, eh?" Some ex-target dummies. Daisy is determined to keep dilligently practicing until she is centremetre perfect with her aim, even on the move - she can't wait to take to the skies and pit her skills against the rebel Varlyian ships! Thanks for looking peeps! C & c welcome as always.