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Found 16 results

  1. Spy Spire by RedCoKid, on Flickr
  2. Here is my Barracks Phase 3 build for Age of Mitgardia. It was actually made in 2015, but it took me forever to get around to making the other barracks phases. I used SNOT 1x2 tiles for the stone walls, and quite like the stone block texture it gives. Daydelon barracks is a prominent barracks in Mitgardia, and houses from all over the guild send their sons there to be trained as warriors. In fact, it's not overly unusual for citizens of another guild to train for a time in Daydelon. Thanks for looking, your comments are always welcome
  3. Here's my build for the third Gatehouse Phase, it is an 'old' build, in that I built it late last year, but I thought it was worth saving it to use as the final gatehouse phase, as I'm really proud of it. This is my first Castle model entirely based off of a real castle: Bodiam Castle in England. I built only the front wall, and it isn’t scaled perfectly, but I think it’s close enough to be quite recognizeable. Also I changed the bridge layout, because of space limitations. See a picture of the real Bodiam castle here: Link There’s no interior this time, though the portcullis and main doors are functional. Fun fact(s): this build weighed over 17 pounds, and used more bley tiles than any of my previous MOCs. Bodiam castle rests on a lake in southern Mitgardia, and is well known for its impressive round towers, and large gatehouse: See more pictures, here. Thanks for looking
  4. <p>Hello Everyone, I am pleased to share with you my latest MOC. It was a very challenging build as I used for the first time a lot of SNOT techniques, including the base. This was the best solution to have the log bricks of the tower alligned horizontally and for the build to be sturdy. It is inspired from the Belgian comic "Les Tuniques Bleues" (In English, The Bluecoats"). Fort Bow appears in half a dozen albums at least. It is also the first time I am using photoshop to edit the background of the pictures.Let me know if you like this mean of sharing pictures. Anyway, here is my version of FORT BOW: The back of the fort: And here is a page from one of the albums where Fort Bow is appearing: You can go on my Flickr to see more unedited pictures.
  5. It's official - my character is Lord Collis Greenplate, protector of the small Avalonian territory of Iremons along the Mitgardian border. "Linda, set patrols through the basements and the tunnels, and Dale, contact the carpenter's guildhall and see what the local chapter would require to hoard our castle. With the those sneaky wretches retaking so much of our country, we must be prepared for their forces to run upon us next." "Shall I double the guard as well, father?" Collis glanced at Linda. Although Collis treated her and Dale as his own son and daughter, he and his late wife had never been close... and the people of Iremons had noticed a certain resemblance between the twins and the castle's former steward. "Gods, no. The garrison already works long enough hours - two weary defenders are easier to take by surprise than one well-rested one. Instead, tell the guards to stay in pairs at all times and equip each one with a horn." "Do you think that, with enough preparation, we can make our castle impregnable?" Dale asked. After a moment of thought, the lord answered his steward as he continued the circuit of the curtain wall. "Son, the purpose of a castle is not to stop an enemy. This is a lesson that all those of noble birth should learn: Whatever its size, garrison or provisions, any fortress can fall to a host with enough power and determination." ~~~ More pics - I took them with a general idea that I could fit some plot to them, but now I don't want to force it. Dale was up to his task - after some haggling, the carpenters set to work on hoardings of Mitgardian lumber along the perimeter of Castle Iremons... all one-and-a-half miles of it. To make it easy for them, I included the notches in the masonry where they can insert the posts (based loosely on a real castle feature... although I have a strange mix of machicolations and traditional battlements here). The perimeter walls of Lord Greenplate's castle are built in a like manner to common retaining walls, rising dozens of feet from steep mountain sides and encircling the more gently-sloped area at the top. I came up with this feature because I realized that I didn't have the parts to build a wall of respectable height from base to battlements, so I decided to throw some landscaping up on top... which was not my smartest move, I'm afraid. In case you were wondering, that's how that tricky curve works. Finally, I would like to claim UoP credit for the following: Architecture - + Wall Technique - SNOTed tile stonework + Round Walls and Towers + Advanced SNOT (believe me, it was a pain to get it right) Military Science - + Fortifications
  6. I recently bought set 76014 Spider-Trike vs Electro mostly for the Electro minifig. But I'm really not keen on exposed head studs on minifigs and have already ordered a hair piece from BrickLink for the minifig even though the character in the movie is bald. I've got hundreds of minifigs in my display collection but only three (Spider-Man and two microfigures) have studs on top. The rest have hat or hair pieces or pre-shaped head pieces (like the goblinoid in this pic: http://www.brickshelf.com/gallery/AmperZand/Fantasy/psyche_and_sidekick.jpg ) and are therefore SNOT. Even TLG seems to be moving away from exposed head studs if the grandpa minifig from CMF series 10 is anything to go by: http://minifigures.lego.com/en-GB/Bios/Grandpa.aspx What are your thoughts? Do you have a SNOT policy for your minifigs? Or are you happy to have exposed studs for your baldies?
  7. Does anyone have examples of SNOT roads that are both inclined vertically and curving horizontally? I can't for the life of me figure out how to create such a model. Thanks! Mike
  8. I finally got around to shooting my third Goblin in my sculpture series. This one is more inspired by the creatures designed by Jim Henson. I hope you get a giggle out of him, let me know what you think. First Goblin Second Goblin goblin house by Taz-Maniac, on Flickr
  9. John Brown's Fort - Flickr I've been picking away at this model for a couple months now. The Federal Armory at Harpers Ferry, Virginia was made up of 22 buildings in 1859 when John Brown attacked the factory. But by 1864, the Armory was largely empty shells, collapsed buildings and jury-rigged warehouses. But John Brown's Fort remained much as it did half a decade before. In 1859, John Brown attacked the Federal Armory and Arsenal at Harpers Ferry. His aim was to capture the 100,000 weapons stored there and outfit an army of escaped slaves to carve out a free land in the slave state of Virginia. Flickr Brown and his 21-man army was hemmed in quickly, making a final stand inside the Armory's fire engine house. The building would forever sport the name of the man who tried to raise an army to destroy slavery. The Federal government dispatched troops and saw that Brown was executed for trying to arm former slaves in a war against slavery. Flickr In just 5 years, America underwent a revolution. The Federal government, the same one which condemned Brown, by 1863 was arming former slaves to march through the South in a war against slavery. In 1864, the 19th USCT marched through Harpers Ferry. Brown's avenging black army had finally arrived in front of the fort which bore his name. ----- This build was a real bear. The arches are all of the inverse sort thanks to a gap in the LEGO palette. Thanks to that and a few other oddities, a good deal of the model is SNOTed together. It's still a solid little beast. All told I'm very happy with how this model turned out. Eventually (by Brickfair VA 2014) this building will be getting a diorama of the contraband camp which was pitched in front of the Fort in 1864 as part of the LEGO Civil War Collaborative build project focused on the 150th anniversary of the final full year of the American Civil War. Enjoy, -John
  10. Can anyone suggest a good way to connect a streetlamp to the following SNOT road model? Thanks!! Mike [edit] Oops, typo in thread title!
  11. Hi all, here you can see my modded GE, turned into a car museum. It’s based on an earlier MOD some of you might already know, see http://www.flickr.co...er0l/8056214219. I’ve used a second set to enlarge it and built a roof sign. There isn't much of an interior yet, but it may be used as a shelter for the cars. Anyway I am not too fond of interiors you can’t see from the outside – here you can see enough to believe it’s a car museum. It has an open back so that there’s enough light within the building. But the main aspect here is rather the SNOT system used to build streets and pavements completely out of bricks. It's been developed together with my dear friend Altezza (Michael). Actually we don’t know if it has been done like this before – of course there are SNOT streets and pavements, but maybe not exactly combined like this. If it’s already existing, hopefully we may use it. The idea is to completely omit any studded plate as a base for buildings or streets – in our opinion this decreases the possibilities too much, e.g. it’s difficult to build something with an odd width. Plus there is a problem with baseplates being only half as thick as a usual plate. Our suggestion is a more flexible system: Buildings are set upon a kind of strip footing (5 layers, this matches exactly the height of street plus pavement). The holes withing the footing allow to install a cabling between buildings, if you want to have a lighting. Any width is possible. Floors can be built either by SNOT or by studded plates, it’s even possible to save the tiled mosaics of GE and FB on the pavement, as you can see. The width of the pavement (here: 8 studs) must be divisible by two in order to be able to change the direction of the studs SNOT-wise. As you might recognize this is a kind of start of a town layout featuring the cars and a monorail. Later Altezza will join me – at least we try to fix a standard from the beginning so that the layouts can always be combined. Of course all this must be tested further – you can’t think of every requirement in the first place. Any suggestions and questions are welcome, of course. Thanks for looking! Some more pics:
  12. Saw this on Reddit and came here to discuss its origins but did not see any discussion. Am I late to the party on this one? The Reddit discussion is here.
  13. Surduk's Little MOC Corner Flickr
  14. Hey everyone! Normally I post in the Train Tech forum. I wasn't sure if this MOC belonged here, but Commander Wolf insisted that this was the correct forum. The Lombard Steam Log Hauler was the first commercially-produced vehicle to use caterpillar tracks. They were essentially a small saddle-tank steam locomotive mounted on a frame with a transmission driving a short pair of treads. The front of the vehicle was supported by a pair of skids or small wheels, which were steered to turn the vehicle. Operating the vehicle required a team of three: the engineer, the fireman, and the steersman, who sat on the small platform in front to steer the vehicle. This model uses the same general SNOT-based boiler as my narrow-gauge single Fairlie locomotive. As was the case for that model, I mostly freelanced the design while looking at reference images (this one in particular), rather than scaling an engineering drawing as I usually do (engineering drawings for both vehicles were hard to come by). The end result is approximately the same scale as my other models. Another angle. The interior of this model is identical to the Fairlie. I'd like to have a crew to operate it, but I don't have any lumberjack minifigs! Full Brickshelf gallery here (pending moderation). Let me know what you think!
  15. I'm relatively new to LDD and I amcurrently designing a building in LDD, and I am facing an issue with tiles. The building incorporates both "modular" and "city" build styles, so both the floors and the back walls can be removed and reattached with ease. This uses tiles under the back walls so that the back wall can be slid out without having to remove the floors (so it can be optionally backless like a "City" building). This of course brings me into conflict with the LDD restriction that prevents anything being placed on tiles or other smooth surfaces despite nothing physically or geometrically actually preventing it. Anyway, I just removed the tiles that would be under the back wall, place the back wall on the SNOT bricks, then replace all the tiles under the back wall. While this worked fine for the ground floor, the first floor only allowed half the tiles to be replaced, despite being enough room underneath. I cannot understand what is blocking the tiles from being there. First floor without back wall. Mechanism for attaching back wall on to the rest of the building Tiles removed in preparation (2 White 1x1, 2 White 1x4, 4 White 1x8, 6 Dark Orange 1x2) Back wall attached, and all possible tiles replaced, with the remaining invalid (4 White 1x8, 1 Dark Orange 1x2) note how the dark orange tile is invalid despite its mirror image on the other side of the building is valid despite having the same bricks above and below. Gap under wall with all tiles removed. I have tried removing the plates at the bottom of the wall and adding them back after the tiles, but it is still an issue over the same tiles. Some tiles go over multiple bricks, and under multiple bricks, is that the issue? Or do I have to temporarily add a more permanent connection between the back wall? I'm at a loss at what do. I have searched, but found nothing particularly relevant. Also, unrelated, as you may have noticed in some pictures, for some reason the windows can't close. I'm aware the model of frame is outdated, however I use it because I can have both a pane and window frames so I can have glazed windows, yet neither option of lattice window available in LDD fits in the frame.
  16. Here's an elderly fellow. His life spanned around this washing machine he once came by. He even built a house right next to it. He was a happy man. And a very clean man... Inspired by everyday life, and the Moomin stories.. ! I hope you like Do please swing by my Flickr. I'm rather new there, so i would appreciate it! : ) https://www.flickr.c...th/15454771227/
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