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Showing results for tags 'age of mitgardia'.
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Training Camp... (Age of Mitgardia Barracks Phase II)
Garmadon posted a topic in Guilds of Historica
It was a nice, bright morning in the open spot where Barnaby's outlaw band had decided to set up training camp. Barnaby himself (the fellow leaping up with the axe in front) was an expert at every sort of thing which was against the law in Mitgardia - from smuggling Kaliphlinian oil to old grandma's who made a point of only buying goods that hadn't been taxed, to relieving rich travelling peps of a bit of extra cash, to cheating in every contest and challenge he entered... Over time, Barnaby had gathered together a fairly good sized group of fellow rascals - but, as his band had a bad habit of bumbling every job they went on, he had decided it was time to take them in hand and make sure they got some adequate training in the rudiments of successful outlawry. So here goes for - Tips on how to become a great Mitgardian Outlaw! - or perhaps better titled, Why you shouldn't bring a lance to a joust with a sneaky Mitgardian outlaw (at least not just a lance!)... First, of course - like we just said, never bring a lance to the lists against a fellow outlaw! Next, always carry an extra (concealed, and probably un-allowed) weapon! Eat and laugh (though probably not at the same time...) - both are way more healthy than you'd think! (Disclaimer: if you're on the run, don't keep your eyes shut while laughing longer than you have to...) Always keep an eye on the weapons... And on the gold. And of course, always cheat! Just a quick build to introduce some new characters which I mean to keep using, hopefully - a kind of Mitgardian version of a group of forestmen (since we're not tree-huggers, you know!) and for the second round of the LCBTC. Overall it didn't end up quite as I'd envisioned it, but I'm fairly happy with the result - not nearly my best, but pretty good for the short amount of time I allowed myself for it! A lot of design credits to hand out here, too! The tree on the right is based on Joeri Ridder's great design, that on the left by some of SK's, and the rabbit is definitely inspired by Balbo's great rabbit design (though somewhat modified with the peg instead of the faun's leg - mostly because I'm simply not in possession of one of those, haha!) And I'll leave you with a final figless overview: Anyhow, thanks for viewing, C&C are welcome!- 10 replies
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This is an entry for Age of Mitardia - House Phase I. Orri Ingvarson, Horgaard's herdsman, was a happy young lad. Every summer since his coming-of-age, he would lead the small herd to the high mountain pastures. Up there, everything was quiet, everything was peaceful. He enjoyed being alone above the tree line, watching the clouds drift by of listening to the eagles' shriek. This year was a special one : the old, decaying shed where he used to spend his nights and seek refuge during thunderstorms had been demolished. With the help of all the villagers, a new one had been built a short distance further. And Orri felt there was something...odd with his new home. The floor seemed to clean itself. The dishes seemed to wash themselves. Flower bouquets seemed to appear out of thin air on the table. And his goat milk supply was depleting. Like with my previous build, you'll find below a few details on the featured flora.
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Years ago, Reifnir Wave-Breaker left a humble hut and a pregnant wife to answer the calls of the Jarls and fight the Algus in the frozen north. Even after they were vanquished, there was always another fight keeping him away. At last he has returned and much has changed. He is greeted by the happy bark of a hunting dog that was once a pup, for it has never forgotten its first master. Inside, a boy hears the bark and it is different than usual. Could it mean... Inside, a wife dares not look up from her chores because she has long since given up all hope of seeing her husband again.
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The bright winter sun rose - well, late enough, in all truth, but that didn't bother most of the hardy northerners of Historica. Least of all did it bother Sir Uridius Dratiphe, who leapt out of bed with a bound worthy of a the hardiest of his ancestors, and who proceeded to get rapidly dressed in his usual attire, and then glance out of his large window into the Keep's courtyard beneath. There was the squire, bending his bow to a truly impressive degree, aiming, apparently, at a squirrel perched in the tree which overhung one of the walls. Sir Uridius looked on bemusedly, as the fellow let loose - and transfixed the deer far below and to the left of his mark, which the cook had hung out to dry. Sir Uridius shook his head in deprecation. Time for some Mitgardian archery practice! The target: And a last overview: A quick little build for the AoM and CCC - although, after seeing LJ's epic entry, I may just have to build a Phase III build soon if I want to stand a chance! Thanks for viewing, C&C are welcome!
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- sir uridius dratiphe
- mitgardia
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My first model of 2018, this is based off of the watermill located in Riverwood from the game Skyrim. It is meant to be viewed from all sides, and has a completely irregular border. I took inspiration for the landscape colors from Wochenender and his incredible Jernsteein creation, while the water wheel was based off of Brick’s design. The trees are again taken from the tutorial by Chris. Finally getting around to posting this model here. This completes the small storyline I had started a while ago, as well as finally finishing Age of Mitgardia! Previous story installments: 1st, 2nd, 3rd, 4th, 5th. Dedan, Glorfindel, and a new man dressed in dark blue robes made their way to the watermill at Firoir. A few of the villagers were around, and were obviously curious about the three visitors. Some had heard of a confrontation between Glorfindel and their Lord Tuinis, and wondered what it meant for the Officer of Valholl to have returned. Firm steps could be heard upon the wooden walkway over the river as Lord Tuinis approached, flanked by three Mitgardian soldiers. And it was obvious from the guard's gleaming weapons and armor that they were not any of the local troops under Tuinis' command. As he neared the small group, it was clear to all that his rage was barely contained. "What is the meaning of this, Sir Glorfindel," blustered the man, placing sarcastic emphasis on the term sir. "Invading Firoir with armed troops is no small matter, and I will have you brought before the Valholl Council and banished from Mitgardia!" Glorfindel answered with just a hint of a smile, "That will not be possible, Tuinis." "Further insults! Let everyone here be witness to the fact that this man has not even had the decency to properly address a lord of Mitgardia." "Your status as lord has been revoked, and the Parliament has also removed your control of Firoir." This statement from Glorfindel was brought with a fleeting moment of terror on Tuinis' face, before his usual arrogance returned. "Lies!" He spat back, "You have merely brought some of your own lackey troops, and used armed force to take this town!" At this point the oldest of the three soldiers spoke up: "I am Captain Mattr, and can assure you that this was all done on behalf of the Valholl Council, I am not on any orders from Sir Glorfindel." "You will find all of the legal documents in order," said Dedan, as he extended a sealed letter towards the former lord. "Those papers also instate Vigr here as the new lord of Firoir," added Glorfindel, gesturing the man robed in blue. Tuinis had a nasty glint in his eye as he made his parting statement before the guards escorted him to the prisons of Valholl, "I can see your trickery was thorough, but be assured that you will not escape this debacle unharmed!" The villagers breathed slight sighs of relief at the man's departure, though they dared not hope their new lord was any better of a man. In time Vigr did gain their respect, and also that of the neighboring lord's who were only too happy to see their troublesome neighbor replaced. See more pictures on Brickbuilt C&C always welcome .
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- age of mitgardia
- freebuild
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When you are building an army, be sure to find a good place to set up camp. OoC:This is my first MOC on EB. I am aware of the bad lighting, background, and quality. Any Constructive criticism is welcome, especially about my horrid tree. Oh, and should I change my minifigs' arms to regular green (rather than dark)? Make sure there is a lot of wood to build your camp. And a place to store your arms. OoC: A look of the small place without minifigs. OoC: Thanks for taking the time to look at this and give any advice you have.
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Fast forward a year, the village has become a town, and with the extra people, and extra trade, the guard must expand the keep up. The newbie is now an excellent swordsman, and has even earned a cloak for himself, befitting his skill level. His old comrade is hard at work training the new recruits. A fresh recruit, learning the basics of swordsmanship A spearman practicing under the watchful eye of his mentor Some recruits advance faster than others, nowhere is this more apparent than in the sparring ring Arm strength is very important, and this recruit is working hard to keep it up Every good Mitgardian has a pile of dangerous weapons somewhere, these are no different! An arhitect and a quartermaster talk over the plans for the new barracks I would also like to claim UoP credits for the following subjects: Landscape Design: Snow and Ice General Building: Minifigure Posing Military Science: Military Camp
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In the south of Mitgardia, the temperatures are a bit more lush then in the far northern regions. Unfortunatly, this comes with the drawback that it borders on Nocturnus, so brave Spearwives keep watch on any potentially nefast activities. The first phase of the walls, this was to be a fence. Inspired by the idea of linking Star Wars droid arms together, I build this small section to give it a go, only to transfer the actual armed fence to the later stage of another build, namely the farm 3 one.
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The moon shone brightly as we rode into the courtyard. Only a couple of hours before Sir Uridius Dratiphe had received a troubling message from the Eastern Guild of Avalonia. Consequently I was setting out for that guild as soon as possible. By midnight the order "To Horse!" had been issued to the few men at arms that were to accompany me to the border, Sir Uridius himself also coming with me for a little ways. Apparently the men at arms had been chosen so that they could have a bit more experience riding their horses. As I set out upon this perilous journey, I wonder what sort of adventures the guild of isles and forest, of elves and treehugging tightwearers, has in store for me. - Sir Douglass Winzer Here is pic of the courtyard without the horses: I would like to claim UoP credits for: Architecture - advanced windows and window frames Military Science - fortifications and Anthropology - life in Mitgardia C&C are welcome
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- age of mitgardia
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