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Found 524 results

  1. It's this time of the year again - the time to light the fireplace, grab a glass of mulled wine and count the days before Christmas! From tomorrow onwards, I'll update this topic with a small build or a minifig per day. This year's theme will be broadly heroic fantasy, with comments from my main GOH characters Alrune (elven mage and lady of Embervale), her uncle Dresghar and Evrart (the only human soldier among their guards, the other ones being goblins). Now let's get started!
  2. The busy trade routes of Kaliphlin are often following paths which pass by sources of water at decent intervals. Many of these wells are protected by at least somewhat fortified way stations. Sometimes, like here along the Oil Road, the tower also contains some rooms for travelers and shade for their camels to recuperate before continuing on the road. The well is a place where many rumors, and sometimes also goods and gold, are changing hands. In the cosmopolitan Kaliphlin, many travelers from all over Historica can be seen. Cyclops are known for their somewhat ...exotic... cuisine, and this wandering cook seems to have had a long journey already looking for new places to serve culinary surprises. A merchant is waiting for his turn to fetch water for his camels. By the looks of his clothes, he is quite successful at his trade. These vital arteries of trade in Kaliphlin are watched over by a small garrison at each way station. Some hardy plants are growing and even blossoming in the half-desert along this part of the road.
  3. A "military" build to flesh out Embervale in the Historical Settlements and one day get it included in the "Avalonian Sites and Monuments: a comprehensive guide"...and also my entry for Brickscalibur's "Interior Architect" category. Here are the command room and the armoury of the castle of Embervale! (Global photos in the hidden section) The story - Chronicles of Embervale Episode : To arms! Featuring… Alrune - The Elf Maiden, Lady of Embervale, mage Dresghar - The Chronicler, her faithful uncle, erudite Evrart - The (recently promoted) captain of her guards Gram - A guard Rex - The guards’ pet tarasque Goblin guards, skeletons "So, how are you doing?" Dresghar cheerfully asked the captain. Brooding next to the window of the command room, his arms crossed and his eyes gazing into space, Evrart let out a slight sigh but did not answer. Shortly following their expedition to the druidic mausoleum, out of the blue, Lady Alrune had come up with the unfortunate idea to appoint him as the captain of her guards. Her goblin guards. Only recently had the pesky little thugs dropped the idea of eating him, he wondered how she could think they would obey him anytime soon. "Are you alright?" Dresghar repeated. Evrart sighed again and gestured toward the courtyard on the other side of the window, where a few goblins were enthusiastically poking each other with blunt spears. "I’m trying to get them through basic training, sir. Teamwork. Hierarchy. Elementary hygiene. Stuff like that." "And it doesn’t go as intended?" "Oh well, they happen to follow my orders from time to time. And they know which side of a spear is supposed to be pointed at the enemy. I guess that’s a start." One of the goblins tripped over his own weapon, fell in a puddle, and made all the others giggle foolishly. "Let’s just hope the lady doesn’t have short-term military ambitions, sir." Evrart turned his attention away from the goblins – his goblins – and observed Dresghar snooping around the command room. It was a large study located in one of the most ancient parts of the castle, reflecting the architectural style of the humans who had built the early stronghold rather than the ornate design of the elves who had later besieged it, won it, and rebuilt it. The successive elven governors of the castle had kept the room as intact as possible, going so far as to hire human workers to renovate the elaborate parquet floor and furniture. Lady Alrune’s father, who had used the place as his headquarters during all his campaigns, was allegedly the first to add his coat of arms and colours on the walls and decorate with personal items and weapons. "Do you know how to read and write?" Dresghar suddenly and unexpectedly enquired. "More or less, sir," Evrart replied after a short hesitation. "The baron I used to serve taught me how to sign my name and read simple messages." "Well, I guess that’s a start,” the elf sneered. "Now that you’re an officer of Embervale, you’ll need to participate to administrative tasks as well as military ones." Evrart rolled his eyes. "Very funny, sir." "Oh, I’m not joking," Dresghar replied with a mischievous smile. "There. Here are the books where my niece was recording her military expenditures. She’s very bad at accounting, even you can’t do worse. Give it a try!" And, still smirking, he left the room and abandoned Evrart with a pile of books and the unpleasant feeling of being snookered. First, irksome goblins, and now administrative chores. Why did he come to Embervale already? Oh, right, he had no place to live when the baron got rid of him, and he deemed the lady here as a respectable person. --- He spent the rest of a day – an eternity – struggling to decipher the tiny, tight handwriting of the said lady. He was almost concluding she had encrypted her writings, when an ear-piercing shriek shrilled. He froze, all senses in alarm. And soon, he heard the distinct sounds of a scuffle right from the next room. The armoury. He rushed out, only to find three panicked goblins trying to fend off a much larger group of skeletons. Good old stupid skeletons, wielding decaying weapons, fighting bluntly without a hint of cooperation. Not that it really put them at disadvantage against the goblins, who were hardly better at tactical thinking. Frightened eyes were peeking out from the door that led to the guards’ dormitory: the rest of the goblins, not even helping their comrades in need. And, much to Evrart’s surprise, Alrune was in the room too. Unarmed, her hair undone, wearing a white nightgown, she was trying to comfort the guards’ pet tarasque cub. He briefly wondered why she was playing damsel in distress instead of fighting, but chose to focus on more immediate issues. "Get out, you wimps!" he shouted at the hidden goblins. "Take weapons and fight!" He heard them squabbling and moaning, but only one of them hesitantly ventured out of their lair. And stopped halfway when he noticed he was alone. Exasperated, Evrart crushed a few skeletons out of his way and reached the strongest among the fighting goblins. "Gram, make those cowards come out! If any of them dares to resist, feel free to tear off their ears – or whatever else comes to your mind!" The goblin flashed him a vicious smile and headed to the door. A few squeaks and screeches later, the whole company was in the guards’ room and frantically grabbing the nearest weapons. "Leave those freaking spears alone! Take clubs and maces!" the captain yelled. "Clubs and maces, you freaking fools!" Gram repeated while dropping her own spear. And, much sooner than Evrart had expected, all the intruders were shattered. --- The goblins cheered and drank all night long, boasting at their military prowess. The next morning, their captain was in a foul mood and had a severe headache when he met Alrune for their daily brief. "I regret to say that, but I have yet to find where the skeletons came from," he reported bitterly. "Really? They simply come from the basement. I animated them in the catacombs under the castle." He recoiled, staring at her in disbelief. A silence fell. And last. "I’m what your people call a dark elf, and I’m a mage," Alrune finally stated, her voice deeper than usual. “How could you not expect me to know enough necromancy to animate a few skeletons?" "If you say so! But why the heck would you do that to attack the armoury? I mean, your own armoury?" "It was a live exercise for the goblins and you! Or rather, an undead exercise," she added with a slight chuckle he found appalling. A rather puzzled Alrune watched him leave the room swearing under his breath. She had given him a trusted position, helped him train his men – err, goblins, and yet the guy was still as grouchy as ever. Oh well, humans. Strange people, really.
  4. I recently built the small Disney castle, which put me in a fairy-tale mood. So here is something more...sugary than usual. Now I need to find a bridge to my main storyline... The main photo is my entry for the "Kiosks" contest on Brickcentral, while the tidy vignette version is my entry for the "12x12 Vignette" category of Brickscalibur. Once upon a time, far away in the heart of the Enchanted Lands, there was a city. A city of lights and wonders, a city renowned for its alluring balls and fascinating masquerades. And in this city, there was a little mask-maker who had a secret...
  5. The build: The Rise of Slågö Farm The story: Marija Slågö ran one of the most productive horticultural centres in Notomys. While the land had always been fruitful, Marija’s hard work, shrewd business sense and innovation had taken it to new heights. This had seemed unlikely even one year earlier. Back during the Drow-Elf civil war, Marija’s husband Grigor had been wounded defending the hamlet. Several years trying to fight off infection and caring for her increasingly debilitated husband had seen the farm slowly neglected. When Grigor finally succumbed to death, Marija was left with two toddlers and one newborn. Some in the village urged Marija to abandon the farm and return to her childhood village. Marija had other ideas. Leaving would mean betraying her husband’s dreams and leave their children ignorant of the home they’d built together. Instead, she vowed to turn the farm around. First, her mother-in-law Đoris moved in to assist with caring for the children. The homestead itself was built around a large, stone storage room perfect for storing the root vegetables that were their staple crop. Accessed through a wooden ladder, the second floor was a single room, dominated by a large bed with enough room for Marija, Đoris and the two wriggling toddlers. The infant, at least, had its own cot. A small kitchen, play area and Gregor’s dented amour completed that floor. A small attic completed the structure. Ever since the war, Marija kept her bow and a full quiver up there; with windows on each side, she could defend the homestead from all sides. Marija’s second intervention was to sidle up to the local gnomish tinkerer and convince her to develop some new fan-dangled beehive prototypes. Marija had noticed that, the more active the farm’s bees, the more plentiful their crop. One of the local wood elves even volunteered to maintain the hives in exchange for a small portion of the honey. With the new beehives working a trick, Marija also increased the wildflowers surrounding the farm. While some neighbours considered this a waste of precious labour, Marija was convinced it would support her valuable pollinators. While she didn’t yet have a buyer for her abundant flowers, she was hopeful the well-to-do Varlyrian newcomer in town might be persuaded to purchase some. Finally, Marija also scaled up her manure production. She liked to repeat the story of the visiting scholar from the University of Petraea who’d tried to convince her that soil in the Enchanted Forest was so fertile, you could plant beans anywhere and overnight expect to find a giant beanstalk. The truth every Avalonian farmer knew was that soil gave back what you put in – and that meant compost. So Marija struck up a deal to secure copious amounts of the best manure available: centaur manure! Forest fillies were regularly seen lugging bulging sacks up Slågö farm track, leaving shortly after, light of step, and accompanied by the clink of coin. This season, Marija and Đoris’ efforts had come to fruition: a great crop of spuds and peppers; pumpkins, red and green gourds well on the way; and the full crop of giant corn sold even before it matured! Of course, none of it would have been possible without the support from the other women of the village, many of whom had lost their own relatives in the war. Inspired by stories of the Avalonian Oak Maidens and Sword Sirens, Marija was one of the founding members of a small archery militia, alongside the trapper Jultarra and the hunter Roisin. As a small way of giving back, Marija had chosen to host a banquet to mark the graduation of four new, fully-fletched members of the archer’s guild. First up was Ari, manager of the local delicatessen; next was the fisherwoman Sofia; followed by Bess, whose mother ran the tavern. The last to attempt the test would be the Cyclops Scythia. This would be her third attempt, having struggled to overcome her lack of depth perception. To assist Scythia, the other guild members had pooled funds to buy her a crossbow. Hopefully this time would be different - at the very least she had been warned multiple times not to hit the old beehive! The cast: The Slågö family and helpers Marija, Kalene, Miri, Đoris, Cara, the cat, the bees, Medb, the chickens, the armadorses The centaur gong farmers: Đamerus, Thalile, Sophare The archery guild: Jultarra (trapper), Roisin (hunter), Ari (delicatessanier), Sofia (fishmonger), Bess (publican's daughter), Scythia (Cyclops), Zara (butcher), Joan (baker), Alice (candlestick maker), Agnes (shopkeeper), Donika (shepherd). Build notes: More photos on my Flickr album.
  6. The build: Hunting the blue woolly eel (Anguilla galidoris) The story: Every spring, baby blue woolly eels migrated up rivers from the ocean, a highly anticipated chance to catch the small delicacy. Its ocean breeding grounds had never been found, a mystery the mermaid Ciara and her ikateren friend, Weroti, were determined to solve. They tracked the elvers into the depths of the ocean, fending off shark and other predators of the deep. Eventually, they came across an ancient seamount, covered with corals, kelp and other life. As they drew close, the pair saw two of the monstrously large blue woolly eels, their gaping maws displaying circle after circle of razor sharp teeth. Could these be the original progenitors of the tiny delicacy? Ciara knew no one would believe them - unless they could bring back one of the eels as a trophy! The hunters: Ciara was a young mermaid, living in a commune off the southern coast of Avalonia. For work, she tended the kelp gardens and warded off the giant sea turtles that liked to uproot the plants. She was often seen riding the wake of the Varlyrian schooners that traded goods along the Avalonia coast. Weroti was a wiry ikateren, a tentacled race allied with the mermaids. Weroti was the spawn of the local chieftainess and recently earned his coming of age tattoo on his arm. He was eager to prove himself as a worthy heir to his mother despite it being almost unheard of for a male to lead an ikateren school. Ikaterens were bipedal creatures typically patterned in orange, red or green. They had fins on their legs and a long spiny tail that aided in swimming and balance. They had black eyes and two wattles around their mouths. Build notes:
  7. The build: Hot pools on the hunt The story: A steep mountain range ran through the heart of the Enchanted Forest, dividing the very ancient forests in the northwest with the merely ancient forests in the southeast. The range went by many names to the peoples of the forests: the Wizard’s Spine, Titan’s Jaw, or merely “the range”. One particularly tall peak had, in times past, been volcanically active; now, geothermal vents still peppered its southern flank. If you knew where to look, some of these vents emerged in thermal hot pools, providing a steamy respite from the surrounding snow and ice. The Varana sisters, Ooru and Gudoo, used the thermal pools as waypoints on their hunting expeditions. Despite the sulphurous emissions, the pools were the perfect spot to remove their snow shoes, warm up, dry out their sodden fur cloaks, and brew a little tea. On this expedition, the siblings had a special target: the elusive giant snow bear. It would be a challenging hunt – to even find a bear; let alone kill it. Snow bears had long, white fur, which provided almost perfect camouflage against the snow and the ice. If you were skilled enough to track one down, you then had to content with their sharp claws, almost as long as a Varana head. Still, Ooro and Gudoo were excited by the hunt: Not only would it challenge their skills but when you were paid upfront with a gold bracelet – with the promise of a second on completion – how could you not be excited! Build notes: C&C welcome.
  8. The build: Lord of the Flies Agaric The story: Mushrooms were big business in the Enchanted Forest and one of the best mushroom groomers was Flix. The pixie specialised in painting fly agaric mushrooms, making sure their white spots were vivid and perfectly round. While mushroom grooming was often a relaxing task, Flix was always wary of insect attacks and kept his rapier with him at all times. Build notes:
  9. The University of Petraea is pleased to announce the opening of its new Doctorate of Historica program! (The University would like to thank Erudhalion Sansael / Gabe for capturing this announcement in a picture) What is the University of Petraea's Doctorate of Historica program? The Doctorate of Historica program is a peer-reviewed, multi-disciplinary degree program designed to encourage you to advance your building skills across a number of different areas. By the time you have finished the program, you will be certified in most major historical building techniques and subject areas. The program consists of multiple Disciplines, each of which has several Subjects. Over the course of the program, you will build MOCs that cover these techniques and subjects. Disciplines: Technique-Related Disciplines Architecture Landscape Design Hydrology Other Techniques [*]Content-Related Disciplines History Military Science Trade and Law Agriculture and Zoology Anthropology Geography Subjects for each Discipline: Architecture roofing -- Demonstrate mastery of three roofing techniques, not including using standard LEGO slope bricks. Each technique is a separate certification. See examples here and here. wall techniques -- Demonstrate mastery of three advanced wall techniques. Standard, studs-up walls of bricks are not included. Each technique is a separate certification. Examples include (but are not limited to): 1x1 round plate walls (a la Derfel Cadarn) SNOTted tile stonework half-timbered Tudor style wooden walls [*]round walls and towers [*]roof rakes (the inclined end of the roof between the eaves and the ridge; see explanation and a great example from Derfel Cadarn) [*]advanced windows and window frames [*]advanced SNOT -- See question below for an explanation [*]Landscape Design trees (demonstrate mastery of at least three different tree building techniques; examples here and here) flowers and dense foliage landscaping studs up rocks and cliffs two of: sand dunes snow and ice extreme environments (lava, caves, acidic pools, etc) sideways rocks (studs horizontal) [*]Hydrology four of: still water (lakes, ponds, ocean without waves, etc) waves flowing water waterfalls underwater [*]General Building (Other Techniques) minifig posing interior design forced perspective microscale one of: lighted builds (e.g., light bricks, LEDs) movement-enabled (Power Functions, or manually operated via gears or other mechanisms) mosaics, stained glass, or complex SNOTted floor designs brick films [*]History A special discipline, wherein you must build three MOCs depicting significant events in Kaliphlin's history (you make up the events, or use whatever existing history there is). You must also supply a story of suitable length and quality describing the historical event pictured. At least two of the history builds must consist of at least three different pictures, either different scenes altogether, or the same scene at different moments in time, with changes to the scene such as figure movement. [*]Military Science battle scene siege fortifications military camp [*]Trade and Law marketplace manufacturing one of: caravan / shipping by land shipping by sea / water [*]two of: arresting criminals and/or jail courtroom governing body (king, council, etc) [*]Agriculture and Zoology three of: crop farming raising livestock fishing harvest time logging [*]brick-built animals -- Brick-built animals, birds, or fish, realistically rendered using advanced or innovative techniques. Number of animals should be commensurate with their scale -- three or more if they're approximately minifig sized. [*]Anthropology two of: city scene village life countryside scene tribal scene [*]life in Kaliphlin [*]two of: life in Avalonia life in Mitgardia life in Nocturnus life in Valyrio [*]Geography four of: mountains or cliffs oceanside or river scene forests swamp desert grasslands [*]Culture pick 2 of the following: Theater Music Art Current minimum subject count to graduate: 51 total, 24 technique-related, 27 content-related Cool. How do I get started? If you're a member of a Guild of Historica, just start building! If you're not, you'll need to join a guild first. See instructions in the first post of any of the guild threads. How do I post my MOCs? Post each MOC in its own thread. It would help if you prefixed the topic title with "UoP DoH"; also tag it with "Petraea University" and "Doctorate of Historica". In your post, be sure to indicate which subjects you would like this MOC to qualify for (up to a maximum of four). Then post a comment in this thread, with a link to your new topic. How does the Peer Review work? After you post an MOC, if four currently active Kaliphlin guildmembers approve of it, by posting comments stating "+1" or "I approve", then you're certified in that MOC's subjects. However, if three Kaliphlin guildmembers vote against certification, they can veto the approvals, even if four or more guildmembers approve. If someone posts a veto, they must also post a comment indicating why, and what you can do to improve the build so that it passes. I just built a great MOC (before DoH started) that covers some of the subjects; can I get credit for it? On joining the program, you may get four "advanced placement" credits for recently built MOCs. The MOCs must have been posted to Eurobricks on or after June 15th 2013. Just post a comment in this thread stating that you're joining the program, and you'd like credit for a previous build. Put in a link to the build (which must have been posted in GoH), and state which subjects you'd like credit for. It must go through the same peer review. Peer reviewers should post their comments in the MOC's topic, not this one. Can I use MOCs that I'm also building for another challenge or contest? Yes, you can. This program is all about improving your building skills, and if you do some great work for a challenge or contest or whatever, and want to get credit for it, that's fine. But make sure that it's really a good example of the subjects and techniques. Do I have to post the MOCs in the Guilds of Historica forum? Your MOCs must be posted in the Guilds of Historica forum or LEGO Historic Themes forum. It is OK if they have been posted somewhere else first. To ensure that most reviewers see your MOC, we recommend you post it in the Guilds of Historica forum. Can I just quickly build a bunch of mediocre MOCs and get my titles? You could, if you could convince the peer-reviewers to certify your builds. But you'd only be fooling yourself. And your mediocre builds would be up here for everyone to see. Is that worth a lousy title? This program is not about the titles, it's all about improving your techniques and styles, and getting you experience in building across a wide range of subjects. So I'm reviewing someone's build, and it's pretty good, but not stellar. Do I approve it? Tough call, right? Well, the goal of the program is that everyone who completes it will have demonstrated basic mastery of the techniques and subjects. That doesn't mean they have to be world-class in those techniques, but the quality should be high enough that you can say, "Yes, they know what they're doing when it comes to that technique." The key phrase is "basic mastery" -- you have to demonstrate mastery, not just crank out a small, mediocre MOC that checks the boxes, but on the other hand, that mastery is "basic", not amazing, or world-class, or even innovative. OK, basic mastery works for technique-related subjects, but how should I judge content-related subjects? When building for the content-related subjects, students should ensure that the build fully explores the subject. Since these subjects are not testing mastery of a building technique, students need to demonstrate instead that they can create a build that represents a well-thought-out and fully realized scene concerning the subject. Reviewers should expect that the build does not just present a small, standard representation of the subject. Let's take the example of the crop-farming subject. Is it enough to show a farmer tending to a single plant? Perhaps, if the plant and scene were really exceptional, but most likely not. How about a row of crops, with a farmer and a scarecrow? That's getting better, and if very well done, it could be approved. How about several rows of different types of crops, with several farmers doing different tasks (one weeding, one harvesting, one planting), a scarecrow, a farm cart and horse, a barn, and some good landscaping. Assuming the build quality is good, that is definitely a well-thought out build that well represents the subject, and would be easily approved. How long is the program? The program is currently open-ended. Work at your own pace. This is not a race, and you're not competing against anyone. It's about you advancing your building techniques and styles. I'm in a different guild; can I participate? Definitely! University of Petraea has a very diverse student body, from all over Historica. As long as you can pay tuition, you're welcome here. Speaking of tuition, what if I can't pay? No problem! See our financial aid office. You might want to bring a wagon to carry back all to forms you'll have to fill out. You may also pay in chickens, fresh salmon, and dark chocolate. How do we track who has been certified for which subjects and disciplines? You are responsible for tracking your own progress through the program. You should do this in the DoH Registrar's thread. Make one and only one post in this thread where you'll track your own progress. When you complete an MOC, edit your post and add the MOC. Once the MOC has been certified for its subjects, edit the post again, and update that MOC's entry to reflect the certifications. So your one post in that thread will have a list of your MOCs, and for each MOC, a list of the certifications achieved. You might want to keep a count of total certifications at the top or bottom of your post, along with any interim degrees you've achieved so far. What happens when I complete the entire program? You get the praise and admiration of your fellows! Plus, you receive the title of Professor of Historica, are qualified to lecture at the university, and can use the faculty lounge and golf course. Do I receive any titles after completing some of the program but not all of it? Various titles are granted or in common use for students in the program, although students generally don't use the lower-ranking titles (Apprentice, Novice) except in a derogatory fashion. Once you are certified in a subject, you're considered an Apprentice in that subject's discipline. If you meet all the requirements for a discipline, you are a Tradesman or Bachelor in that discipline. Once you acquire three Tradesman or Bachelor degrees, you attain the title of Master. Once you acquire two Masters (or six Tradesmans or Bachelors), you attain the title of Doctor. After three builds you're considered a Novice, regardless of whether you've completed any disciplines. After seven builds, you're considered an Adept, regardless of whether you've completed any disciplines. I have a great idea for a build; can I substitute this idea for a subject? Yes it is possible, although not common. You may apply for a substitution by sending a PM to the Assistant Dean for the DoH Program (NiceMarmot) or the University President (SkaForHire). Note that allowed substitutions are rare, and are mostly granted only for extreme shortage of bricks. What qualifies for the "Advanced SNOT" building subject? SNOT is Studs Not On Top, but you probably knew that. Advanced SNOT is a bit of a "I'll know it when I see it" subject. The reviewers should be flexible about techniques, but still hold students to a high standard. Recommended techniques and styles include having studs pointing in at least three different directions, using multiple types of SNOT bricks, and having studs at angles other than 90 and 180 degrees to horizontal. Using a few headlight bricks, Travis/Dalek bricks, or 1x1 bricks with stud on the side to put a few tiles or slopes at 90 degrees is not going to cut it. There are many good discussions of SNOT available on the InterScrolls; the University can recommend Didier Enjary's classic Advanced Building Techniques Guide. How do the roofing, wall, and tree subjects work exactly? Regarding the roofing and wall subjects: The text "Each technique is a separate certification" means that each technique can be separately judged -- a judge could approve one technique and deny another, even in the same build. They are each different subjects as it were, and count towards the maximum of four subjects per build. However, the trees subject is just one subject, as is the brick-built animals subject, and they only count as one subject each towards the maximum, even though you (may) have to build multiple trees / animals. In fact, it is acceptable to spread these subjects over multiple builds, acquiring partial credit with each build -- there is no need to have all the different types of trees in one build. Just make sure you ask in your final build for final certification, and reference the previous builds. If you do spread them over multiple builds, they only count towards the maximum per build in the final build. How big do my builds have to be? For most subjects, there is no minimum or maximum size. See subject definitions above, as some do specify a size. However, your builds should be large enough to clearly demonstrate your mastery of the technique or subject. In some cases this could be done with a very small build, but in most cases a larger build will be required. The University finds that most students have success with builds of 16x16 or larger. Remember the goal of the program is not to crank through the subjects with the minimum effort possible, but instead to push yourself and advance your own building styles and techniques. You should be pushing yourself outside your comfort zone. I built a huge MOC; can I get more certification in more than four subjects for it? Very large and diverse builds may request more than the standard maximum of four subjects. Each request will be reviewed individually by the Assistant Dean for the DoH Program (NiceMarmot) and/or the University President (SkaForHire), with input from the peer reviewers. Even if the build itself is huge, the area representing each subject must still be a decent size. In general, don't bother asking for an exception for builds that are smaller than two 32x32 baseplates. I spilled shadows all over my term paper, blurred it quite a bit, and wrote it on top of a picture of my bedroom; is that OK? The University is known throughout the world for its very high standards, both for its professors and its students. We expect the highest quality work from our students, and therefore will not accept work that is out-of-focus, dark, has distracting backgrounds, or is otherwise of low quality and care. Lousy photography is not subject at this university! Students are advised to take their time, get some good lighting, and at a minimum, put a sheet, towel, or posterboard/foamcore behind their builds. There is plenty of good advice on taking photos of builds on Eurobricks. Can I use an LDD build? The university prides itself on being on the leading edge of education technology! So LDD builds are acceptable for DoH credit. However, judging of LDD builds will be at a higher level, as you are not constrained by your brick collection. So the judges should have higher expectations and criteria for LDD builds. I don't like some decision made by the reviewers / the University / etc; can I appeal? We are working on developing a Board of Appeals for the program. More information to follow. Contact NiceMarmot or SkaForHire directly in the meantime. Or just revise your MOC and suck it up ;-) I posted a build, and requested certification in four subjects, but have been denied one of the subjects; can I ask for a certification in a new subject for the same build? You may retract a requested subject, even after it has been denied, and request certification in a different subject in the same build. For instance, if you requested certification in advanced SNOT for a build, along with three other subjects, but get feedback that your SNOT is not so advanced after all, you can retract it and request a different subject for the same build, e.g. roofing. You may do this twice per build. Can I build anything I want? Yes, but builds which bring the good name of Petraea University and its inestimable staff into disrepute are not permitted. Is hazing allowed? Absolutely. However, make sure you leave no permanent marks or damage. Will I be taught by Prof Frankenstein or Prof Leibniz? You should be so lucky! Faculty assignments are posted outside the Registrar's office. I'm a werewolf from Nocturnus; can I eat my fellow students during the full moon? Absolutely no consumption of fellow students, staff, or faculty allowed. Punishable by banishment to the Null Void. And believe us, we have professors who can definitely send you there! Is University of Petraea going to win the big game against Qarkyr Tech this year? Definitely! The Sand-Worms are going to stomp all over those lousy Miners! Go Worms!
  10. My entry for the "Your crew" category of this year's Colossal Castle Contest! And more citizens for Historica... Hear ye, hear ye, good people of Historica! Today, only in your town, Janko and his Jolly Jokesters! Come, listen close, and follow the adventures of the legendary King of Kazoo, played by yours truly - Jannnnko! Come, and scream in terror facing Gaston - he's your living nightmare! Come, and fear for Romarich - so good at impersonating fair damsels that many a noble has already asked for his hand! Come, and admire Kes' adroiteness - our little elf, now way taller than you! Come, and applaud Elmer - the bravest, the mightiest, the hottest of us all! Come, good people, and cheer for Janko and his Jolly Jokesters!
  11. LordDan

    CDC2 CMF: LordDan

    Avalonia: Ranger These mysterious figures are the protectors of the Avalonian people. Although each ranger wears their own gear and are only loosely affiliated each other, they all share an exceptional skill with bows and a strong dedication to protecting Avalonia's forests. Avalonian Knight A member of the flight of Dragons, this brave Avalonian warrior fights for honor and justice, and wears an strangely familiar set of armor. Avalonian Expeditionary Force Soldier The brave members of Avalonia's expeditionary force explore, protect , and defend Avalonia. They expand Avalonia's interests both within the guild and throughout all of Historica. Nocturnus: Teacher Ssssstudentsss , I hope you prepared for todaysss exam. Failure will be punisssshed. Wraith he long dead that roam the swamplands of Nocturnus, forever hunting anyone unlucky enough to cross their path. Vampire Noble A lady of Shadowmere's court , she is as deadly as she is beautiful. The Immortal Baker This chef devoted his life to replicating the work of the masters to create the famed Nocty pumpkin pie. In the end it cost him his life, but in Nocturnus that is only a minor setback. Now he roams the wilderness, roaming all of Nocturnus in his endless efforts to finally create a worthy pumpkin pie. Kaliphlin: University Researcher This scholar from the University of Petraea prefers a hands on approach to learning, rather than reading dusty scrolls. Mercenary This mercenary is renowned for their expertise in martial arts and bladed combat. The Blue Knight Not much is known about this mysterious figure, but they are well known in the fighting tournaments and arenas of Kaliphlin. Fire Mage A member of the order of Fire mages based in Kaliphin. She is a seasoned warrior who has fought in many battles Mitgardia:. Dwarven Miner Mining is a time honored profession among dwarves, however this dwarf has a secret. He gains his wealth not from mining ore or gems, but by mining his way into the treasury rooms of rich lords and nobles. Berserker These fearsome warriors go into a blinding rage when in battle. Varlyrio: Guard Captain Guarding and protecting the streets of Varlyrio against any who would cause trouble. Gnome Explorer Although short in stature, this brave gnome searches the coast of Varlyrio for treasure and loot. Cedrica: Royal Guard This mysterious knight is a member of the royal guard protecting the Queen. However, he spends less of his time actually standing guard and more of his time hunting down and eliminating the enemies of the crown.
  12. Sir Jonathan and his company of knight-errants travelled the four lands, bringing justice and enlightenment wherever they went. No villainy went unpunished; no persecution went unchallenged; no wrong went unrighted with these champions of the people afoot. Sir Jonathan: Paladin of the Rainbow (centre) Bobby: breaker and builder (left) Tan: forest ranger and longbowman (right) Antoni: kitchen boy (far left) Karamo: truth teller and oracle (far right) Bruley: loyal bulldog
  13. The Galaxiflora is an ancient forest, home to a multitude of sylvan communities. When a rare evil threatens to corrupt the Galaxiflora, Lady Bandruí forges an unlikely – and fragile – company of heroes for a dangerous quest to save their home. Despite being composed of champions from the five strongest races of the forest, even the oracles cannot foretell whether the fellowship will survive the quest – or each other. From left to right: Cillian: wood elf cleric. His magic specialty is pyrokinesis – a brazen decision among forest dwellers, a fact that gives him much pleasure. Medb Táin o Cú: queen of the local faeries. She is as sharp with her caustic wit as she is with her knife. Bandruí: dryad and high priestess. She is determined to hold the company together for as long as their quest takes – and not a day longer. Horoeka: treant brute. Taciturn and tough as old boots, he considers splintering foes with his axe fair justice for decades of deforestation. Saoirse: night elf sellsword. The deadliest fighter of the company, she says little except for when goading Cillian.
  14. I'm reposting my entry for Brickscalibur here, the Monarchic Minifigures category - photo, text and reading! The build: The story: Were-beast hierarchies were notoriously fickle; leaders changed with the moon phase: wax, wane or sickle. The Wulf-Tang Clan was one such curious case; led by Matriarch Wulf, firm grip on the royal mace. Rip, Fang and Wrinkle, her loyal sons three; keeping them in line? Certainly not free: Pay for the damage when Rip fought in bars; Pay off the victims whose tongues Fang kept in jars; Pay for the tools as Wrinkle read the moon and stars. A change in the guard, though, when the harvest moon come: as Runt took over as leader of the pack, with his running mate Ocker watching his back. Sweet Lily, too, had ambition for the peak; Trice already she’d eliminated the weak. A lick of charm, males ate from her mitten; Runt, especially, reduced to a kitten. What she couldn’t obtain with just feminine wiles, Lily removed with a drop from her poisoned vials. Regardless of whoever was leader day-by-day, everybeast knew don’t cross were-coon Fay. As den-mother, her power was wide; Get on her wrong side? Your tail was fried! But one thing was true across all the moon’s phases, the bottom of the heap was reserved for tree grazers; Were-beaver serfs – they might not be free, but leaders beware … they could still fell the family tree. The poet's reading: If you like to hear the bard's own reading of this story, there is a sound file available on the Brickscalibur Discord server here. I don't think I can upload to here directly (or to Flickr). Build notes:
  15. Aarash and his ‘crew’ must periodically take-up the unpleasant, and often times rough, job of collecting taxes. While some of the citizenry enjoy the organized protection of the Batuhan guard, others need convincing.
  16. The build: The story: The life of a fungus herder could be a lonely one. Most mushrooms were skittish creatures preferring the quietness of the deep forest and the solitude of their own kind. Too much sunlight, noise or disturbance and they grew slowly or not at all. For this reason, fungus herders were often quiet, introspected folk. Some of the most renowned fungus herders in all Historica were the tree-folk of the Enchanted Forest. Tree-folk were often reclusive themselves, sometimes living out their entire lives in the same valley or grove. Their introspective nature enabled the tree-folk to discover the magic of fungi – both metaphorical and mystical: the phosphorescence of gilled Pixie chalices; the healing power of Witches’ Steeples; or the purifying abilities of Spotted Purple Caps, capable of negating evil rot incantations. Of all the tree-folk sub-races in Historica, the best fungus herders came from the grent sub-race. Although few grent would admit it to outsiders, part of the secret to their success was that they could form symbiotic relationships with many fungi. Tiny fungal hyphae would wrap around grent roots and even penetrate the root interior. The fungus provided its grent partner with minerals in exchange for nutrients and other chemicals the fungus needed but could not produce itself. This skill enabled the grent to intimately monitor the health of their herds and encourage spore growth. Even grent, however, sometimes needed help propagating their fungal herds. In a grove within the Enchanted Forest, stood three ancient standing stones. Twice the height of a man, these stones stood in a slight semi-circle. For most of the year they stood grey and largely unadorned; not even moss or lichen marred the surfaces. At the autumnal equinox, however, faint traces of purple and silver runes appeared carved into the rockwork, hinting at a long-forgotten magical purpose. Uncovering one – likely incidental – use for this magic, the tree-folk had repurposed the standing stones for the annual, highly anticipated fungal swap meet. Grents, other tree-folk and the occasional wild dryad would herd their finest fungal specimens across the forests to this one grove. Under a full moon, the magic of the standing stones would ripen the fungal spores, which spawned in vast multi-coloured clouds. The air seemed almost to sparkle as moonbeams fell on clouds of spores. The normally solitary tree-folk were affected by the occasion too, becoming almost giddy. They swapped stories and news; traded fungal specimens; and, on occasion, frisky grents even coupled to propagate baby grent saplings. This particular year, the first to arrive at the standing stones were a small group of grent. There was Ngaio, herding a troop of sharply-pointed Witches’ Steeples; the juvenile sapling Mahoe attending his first meet and showcasing some tiny puffballs, most still waiting for their pinks caps to erupt; and Kawa, corralling a mixed herd of Firecracker white caps and Sour Buttons. They were all good samples and likely to generate plenty of interest when the trading began in earnest. All focus, however, was on Kauri, or more specifically the magnificent specimen he was showing off. ‹Is that an Ogre’s Eye? I didn’t think there were any left!› said Kawa. ‹Is that actually up for trade?› asked Ngaio. ‹I’ll give you all my puffballs› added Mahoe. The Ogre’s Eye was a rare mushroom that was pale green in colour and with a large black spot on its crown. From above it resembled a large eye, hence its common name. While striking in appearance, this was not the reason it was causing a stir. The Ogre’s Eye was bioluminescent and soaked through with magic. It was an ingredient in many potions and highly sought after by elves, mages and even Nocturnan necromancers. Kauri let their excitement wash over him before responding. ‹Hah, no way! I’ve already got a buyer lined up in Cedrica. This one is just for show - I've already removed all its spores. I thought you’d like a look before I make my fortune.› Kawa looked away to hide his disgust. This was a classic move by Kauri, who loved showing off but also proved damn successful at almost everything he tried. Kawa moved off to inspect Ngaio’s troop, refusing to give Kauri any more attention. Tiny Mahoe, however, was clearly impressed, shuffling up for a closer look. Thankfully the moment didn’t last long, with another arrival. A hulking tree-man shuffled into the standing stones glade, preceded by a collection of red and white capped -shrooms. ‹Baob, you’ve really packed on the rings› said Ngaio in greeting. ‹You look like you’re ready to go to seed!› When tree-folk reached a certain age, they gave up their mobility to put down roots. ‹True, I am. This will be my last swap and I’m giving away all my troops in preparation.” Baob was a different sub-race from the grents, a much stockier group known as mallowmen. Three large trunks grew from his hunched back curving outward in gentle lines. The offer of free mushrooms was enough to entice tiny Mahoe to the newcomer. ‹What is it with everyone going to seed all of a sudden? First Rimurapa, now you› interjected Kauri, shifting his specimen in a transparent attempt to restore attention to him. ‹Rimu’s gone to seed?› said Kawa in shock. He’d always been close to that particular grent and it came as a surprise to hear the wizened mentor had settled down without letting him know. ‹Yes, over by the Notomys’s coast› Kauri preened delivering the news to his rival. He’d intended to wait until there was more of a crowd before doing so, in order to embarrass Kawa in front of more kin. Hearing that development, Kawa immediately lost interest in the swap meet. While he needed to stay to revitalise his herds, he resolved to visit his old friend as soon as he the meet wrapped up. He wanted to perform the fungal exchange rituals known to ease the transition to a sedentary state – and find out what had caused his friend to seed years earlier than expected. The herders and their herds: From left to right: Kauri - the Ogre’s Eye; Kawa - Firecracker white caps, Sour buttons; Mahoe - pink cap puffballs (mature and immature); Ngaio - Witches’ Steeples; Baob - red-capped toadstools, pink-spotted boletes, red hard-caps Build notes: Comments and constructive criticism welcome!
  17. My entry for the "Monarchic Minifigures" category of the Brickscalibur contest! I could not miss the opportunity of having fun with minifigs while fleshing out my main character Alrune's family history. The minifigs (from left to right) - Dresghar, court minstrel - Thyrulnë the Fair, his sister, sorceress - Prince Aerenion, second son of the Queen - Shellethnir, Queen of the Dark Elves - Crown Prince Aerenthir, first son of the Queen - Alrune, his daughter - Wilwë the Elder, battlemage and advisor to the Queen Their story Once upon a time, in this very land we live in, there was a Queen. Queen Shellethnir, as she was called, had been widowed at a young age – losing her King to a sudden apoplexy stroke only two years after their wedding. Shortly before her widowhood, the Queen had given birth to two sons. Twins, but as different as siblings could be. Aerenthir was born first, and first he was in everything. A bright and fair child, the pride and joy of the Queen’s court. Aerenion was born second, unexpected even by his own mother. A shy and silent child, hidden in the shadow of his brother. While their mother ruled the kingdom with an iron fist in a glove of the same metal, the two princes grew up under the thumb of a most renowned tutor, Wilwë the Elder. A battlemage, a veteran of most – if not all – the wars the kingdom had known before. And also, incidentally, my father. But that’s not what matters. What matters is that Aerenthir became a brilliant tactician and a ruthless conqueror, the perfect crown prince his mother had hoped for. And that he soon married the fairest maiden of the court: my sister Thyrulnë, proud offspring from a long lineage of sorcerers and a mighty sorceress herself. Meanwhile, Aerenion stood behind the scene, finding serenity in study and solitude. The court rejoiced when Thyrulnë gave birth to a little girl, for the child would be as bright and fair as her parents. But when the kid grew up, it became obvious that she was as shy, as silent, and as solitary as her uncle Aerenion. Murmurs and rumours spread across the court. Aerenthir chose to flee. He threw himself headlong into military campaigns, marching even on neighbouring countries he used to see as allies. Thyrulnë chose to fight. She threw herself headlong into arcane studies, morphing her bitterness into dreadful weapons against the courtiers she used to see as friends. The harm had been done, and the halcyon days were over. The crown prince never came back from war. Neither did my father. And while my sister held on, the Queen as for her sank into despair. Soon after the funerals of her favourite son and her most trusted friend, she abdicated. And disappeared. That’s how Aerenion the Unexpected was crowned King. That’s also how I ended up taking care of a little girl, my niece Alrune, and how our story began...
  18. - Alright, move! - shouted down the master scribes, to his apprentice, but the ladder didn't move at all. - Apprentice! Did you fell asleep again? - He reached in his pocket, to grab a pebble, and dropped it. The pebble perfectly falls and hits the sleeping boy on his forehead. With a loud snort, he woke up, and lookup. - I'm glad you are with us again Arnoult, now would you be kind, and move the ladder to the right... Right, Right! The other right! - His shout echoed in the dark corridors, as he grabbed tightly the ladder, and tried to protect the ink, from spilling out. - You imbecile! Gently! If the page will be ink-stained, I will skin you, and you will be the cover of the reissued Illustrated Encyclopedia of Crime and Punishment! Do you know how long it took to brother Bertran, to draw that Decorative capital initial? The Boy looked up. He already saw the raven-shaped K letter on the top of the page. Soon, he could draw one of them too. But first, he must survive the terrible fate of the apprentice. - It took three fu... - It took three full days, to draw it! - interrupted the old man on top of the ladder, as he holds a bunch of paper in his hand, and dipped his pen in the ink. - We are already behind schedule! The fourth book is upon us! We need to finish the third one soon as we could! What a surprise! Ran through the thought in Arnoult's head. We are always behind schedule... He looked around in the Hall of History. Books, scrolls, maps, letters. An immeasurable amount of information about Historica. Kept in the dim darkness, of these halls, so the sun couldn't damage both the paper and the content. Letters, pictures, stories, and tales came here, from all of the kingdoms, so the folks down here, can register them, and safeguard them for posterity. In front of the Third Book, a large table take its place. Wast mountains were created with paper, books, and scrolls. And only three brave souls were tasked, to explore it, and find the next topic for the following pages. - Damn it! - cursed the master from above. - The inkpot is almost empty, in the middle of the sentence... Where is an apprentice when I'm in a hurry! - A minute grandmaster! - came the answer, from a moving tower of books. - Just need to put this down... As the young apprentice arrived at the table, he gently dropped down the books. The old table creaked, and the three old scribes peeked out from their books. They look liked the mountainers, who reached a higher point of their journey, to realize: there are still more mountains ahead for them... - Psst! - came hissing from behind Arnoult. As he turned around, the young boy stood behind him. He must be lost in his mind and stared blankly, didn't noticed the other boy. - I saw you always holding the ladder, to the master. How long it took to write these big books. - It depends, how often we receive content. - Arnoult leaned on the ladder next to him, pretending he knows everything. - And why are they so huge? - That's easy. The master is blind as a mole. - he smirked. - And he didn't want to wear glass... Ouch! Again, pain struck his head. He again looked up, just to get hit by another one on his forehead. - Unlucky for you Arnoult, my ears sharp as a fox's. Don't hold up apprentice Dan fulfilling his task! - the master put the remaining stones into his pocket, and look to the other boy: - Don't just stand there! Move, or we will never finish the Third Book! and without Book III. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- When I first read about this challenge, I asked myself: What to came up with. Started wondering about huge beasts, great ancient places, mystical locations. In that thinking, I came up with another realization: Everybody will build their entry around what he likes. Those, who like magic and mysticism will create places with ancient great powers. Those, who like buildings will create ruins and palaces of old times. And me? Well, I like the lore, the history, to tell a tale not only with words but with pictures, little everyday happenings captured in a scene. That is why I choose, to create the Halls of History. To show you not only bildings and landscapes could be ancient, but history and lore too. And also a little humor and 4th wall-breaking. :) Hope you like it! C&C are welcome.
  19. Gideon

    CDC2 CMF: Gideon

    My entry for CDC2 Category 1: Populating Historica Kaliphlin Kaliphlin merchant Trade is the lifeblood of Kaliphlin, and the merchants are the true masters of the southern realm. Khel'Zarim battlemage Warden of the eternal flames burning in castle Zar, high up in the Rakath mountains. What she doesn’t know about fire is probably not worth knowing. Barqan astrologer The city of Barqa is a center of glass making in Historica, and subsequently its stargazers have access to some of the best telescopes in the known world. Many celestial objects have been discovered and named by these scholars, and even more has been written about the supposed influence on the events of Historica by these heavenly denizens. Petraean swordsman A soldier loyal to the Kaliphlin High Council. As important as the trade itself are the guardians of the trade routes. Avalonia Elven ranger Only seen when they want to be noticed, the elven rangers are keeping intruders and the more sinister beings of the forests in check. Satyr axeman The satyrs are usually a jovial and peaceful folk, who prefer a good evening of dance to the tune of flutes and drums under ancient trees in the forests of Avalonia to adventure or violence. However, don’t underestimate them when they, however reluctantly, have applied war paint on their faces... Antyrian guardsman A true Avalonian warrior. Fierce in combat, loves to hug his town’s hallowed trees and probably wears tights under his chainmail. Mitgardia Husfrue This lady is the wife of a minor Mitgardian jarl, and a former shieldmaiden. While her husband might be in charge of the jarldom, she is definitely the one in charge of the household. The keys to the longhouse are hers, and whenever the men are off to war the thralls of the estate know better than to be lazy… Minotaur geologist The mountains of Mitgardia are hiding many veins of valuable minerals, but only the most hardy geologists can endure to search for them. Be sure however that whenever a rich vein is discovered, dwarven miners are swift to start digging there...if they haven’t already done so from below. Algus warrior Far north of any lands habitable to warm-blooded beings, these frigid creatures thrive. From time to time packs of Algus venture south, causing havoc to the lands of Historica. Last time however, they were thwarted by the searing flames produced by burning black oil from Kaliphlin. Nocturnus Herbalist Many exotic plants thrive in the Moruth Swamplands, and some even dare to harvest them. When harvesting the seeds of some of the more rare carnivorous plants, the herbalist does best to imitate being a plant himself to not be the one harvested for nutrition. Werewolf bounty hunter You would not want to be on this lycanthrope’s hit list... Cyclops matriarch The cyclops tribes of Nocturnus often have strong female leaders. The matriarch is skilled in making various concoctions, to heal friends or poison foes, as well as herself pick up a weapon to fight neighboring tribes or intruding Avalonian adventurers. Varlyrio Illyrian lawyer This counselor knows all the paragraphs, precedent and loopholes of Varlyrian law and can for a suitable sum of gold twist it to any outcome for his client. Adventurer The ancient caves of the island of Varlyrio hide many secrets and riches, and many young noblemen set out to discover these. Rego palace guard Guarding one of the palaces of the Rego is probably the most honorable duty a Varlyrian soldier can have. A peculiar property of Varlyrian armor is that it is usually thicker on its back side. (Thanks @Ecclesiastes for extending the deadline, although it took me until the last day to put an entry together anyway )
  20. In the fantastical Historica, there are times where magic can have unexpected consequences. Some of these are random, while other times the unscrupulous or unwitting can bring changes on themselves… Avalonia Bunny Swap Too near a nexus of magical energy, this adventurer had his body swapped with a nearby Avalonian Giant Hare. Pig Headed “Do not meddle in the affairs of wizards, for they are subtle and quick to anger.” This king found out what the wizard thought of him after causing grave offense. Elarf An Avalonian elf and his Mitgardian dwarven traveling partner were unfortunately part of a magical explosion. The elf got the short end of the stick. Mitgardia Dwalf The Mitgardian counterpart to the Elarf. Reaching new heights. Stoned This warrior agreed to fight a ‘Meh’ Doula in a crowded bar one night. Too bad he had prepared to fight an average midwife and not the serpent haired demon he did. Now he is a bird garderobe. The Vanished Cursed to be ignored after taking advantage of a tribal priestess, this popular playboy slowly faded from sight and is largely forgotten now. Kaliphlin Mermaidman Having failed to kill a sea-witch, this old triton was transfigured into the body of a mermaid. Sandmaid The sandman is a mythical being who brings sleep to the weary. A tryst with a mortal produced a daughter who puts people to sleep when she is not sleeping herself! The Dessert King Never a good speller, the erstwhile ruler of Kaliphlin angered a minor goddess and was forced to bring pastries to his subjects for a month he wishes would be forgotten. Nocturnus Orctaur One of the few beneficial mishaps, an enchantment gone awry from the local shaman melded the body of an orc warrior to his horse, bringing greater speed and stamina. He's also faster on foot and can run for longer periods without getting winded. The One Eye Love Captain of the Nocturnus cheerleading squad, Carrie was not popular with the other cheerleaders. She was criticized for lacking any depth of field and was always unable to see the other side of an argument. WTF? Yeah, it’s Nocturnus. Don’t ask. Varlyrio Snakebuckler This swashbuckler prayed for fast, smooth moves. Prayers answered. Slimfast™ This overly vain DiCarlo daughter felt she was overweight so drank a potion to help her slim down. Lawyer “You are ssssserved!” Literally cursed by an unhappy client. Philadelphia Bob Cursed by a gypsy after drukenly vomiting on her, Bob found himself in Historica and traveled about, finally settling in Avalonia.
  21. Here is my entry for Category 1 of the 2nd count down challenge - Populating Historica. Let me introduce you to some prominent scholars and spellcasters of Historica. And some scammers too... Spoiler sections contain photos of the back of each minifig (without cape for those who wear one). There are external links to Wikipedia where I took inspiration from the real world... Avalonia : Derwen, Centenary Dryad Dryads care for seedlings like shepherds care for lambs. Did you really think the Enchanted Forest grows all by itself? - Valtan, elven guide, to an oblivious tourist Avalonia : Angharad, Dragon Breeder Dragon breeding is a matter of hard work, patience, and careful selection. Fireproof clothing is a must too. - Catchphrase of her infamous speech at the 124th Inter-Guilds Dragon Husbandry Symposium Avalonia : Cingwi the Enchantress Don’t judge a book by the cover, they say. Well, don’t judge that girl by her shy smile and sweet nature: she knows her sh*t. - Hatto the Half-Elf, innkeeper and philosopher Kaliphlin : Prof. Tahani Noor Aurea, PhD, of the University of Petraea She’s, like, totally psycho! She turned me into a frog just because I damaged a book! - Miri, failing student Kaliphlin : Saanvi, Gemmologist Diamonds are a girl’s best friends. And so are emeralds, opals, aquamarines, and all varieties of corundum. Lapis-lazuli, on the other hand, can’t be trusted. – Saanvi Kaliphlin : Torghur the Farseer Oh my, the seer had told him his future was cloudy! – Varma, Siccus Badlands merchant, hearing of a peer’s death in a sandstorm Mitgardia : Torvi Ulfberhtsdottir, Runesmith There is such a thing as forgery of forged runes, kid, and the runesmiths are ruthless with copycats. – Gordeghag Grumblehelm, weaponmaster, upon being given a sword inscribed “Ulfbetr” by a clueless and soon very remorseful apprentice Mitgardia : Fridtjof Amundson, (Other)world Explorer Crrrzd hssi, jktlvo shhhha ! Frrrriuzd. - F. Amundson, to nixie warlord Gwr of Jötunheim Mitgardia : Uukkarnit, the Boreal Witch Don’t worry, that’s just a little lady walking her pooch. - Algus captain Ubal, a few seconds before being buried with his whole phalanx under a sudden and unexpected avalanche Nocturnus : Crenath of Aziroth, Soul Collector Why would anyone torture souls when you can neatly put them in a jar and admire their beautiful, vivid colours right on your desk? - Crenath Nocturnus : A'angis, Succubus Mistress Oh hello, beautif….aaaargh ! - Every single man who met her Nocturnus : Ozco, Master Embalmer Ever wondered how to protect your undead minions from decay? All it takes is a good embalmer and several yards of linen. - Lich Lord Thagrasel Varlyrio : Secenri, Subterranean Botanist On the surface, light creates the colours. Here, magic does and it is much more imaginative! – Secenri Varlyrio : Vyelarhin the Flawless, Astromancer Cartomancy is a scam, never trust someone who says they read your future in filthy little scraps of paper. Turn to the stars instead! – Teodolinda D’Augustino, momentarily wealthy dowager Varlyrio : Niccolo di Fiamma, Alchemist All that glitters can become gold - Unofficial motto of the Illyrian Guild of Alchemist Cedrica : Raina the Red, Archimage Power is the pivot on which everything hinges. [She] who has the power is always right, the weaker is always wrong. - Some obscure diplomat, writer and politician
  22. CMF Guilds of Historica - It’s all about power! The power! Strength, charisma, courage, intelligence or even sometimes cunning and betrayal are all weapons allowing access to power ... and this is true for all kings, queens, leaders and dictators on the borders of this world. Others obtain a unique power, either from birth, or through hard work and rigors: Magical powers, invocations, hypnosis ... a real asset to reign. Avalonia : The Green dragon’s Clan Avalonia - « King » Dagorn : self-proclaimed king of the dragon clan The sound of horses charging in battle is known as "the flight of the dragon ». Dagorn, always loyal to his steed, set out to find and train dragons to destabilize enemy armies on the ground. The "flight of the dragon" is to be taken at face value from now on. Avalonia - Alienora « the Dragon Queen » Alienora is an expert in martial arts and potions. She uses many poisonous plants and the venom of certain reptiles to coat her weapon. Avalonia - Dovahkiin : the dragon rider mage Dovahkiin was the first to ride the dragons. His complicity with them allowed him to forge a sword with their effigy under the flame of one of them. Avalonia : Elves from the enchanted forest Avalonia - Aranrùth : King of the deer clan Elves are known to be peaceful but ready to do battle when they feel threatened. It is the same for deer, Rather harmless in normal times, it is often fatal for a predator who will attack it. Aranrùth decided to bond with this animal in order to go on the offensive. Avalonia - Fíriel : Queen of the deer clan Fíriel has the distinction of having a drow ancestor. If that lineage was rather hidden by her parents and her grandparents, on the contrary, Firíel proudly claims this blood tie explains certain traits of her character. Avalonia - Aldaron : Protective mage of the sacred tree Aldaron is one of the few elves to have discovered him in the middle of the Enchanted Forest. That day, however windless, a branch fell at his feet. Since that time, he uses the power provided by it to protect this forest and its peaceful inhabitants. Varlyrio : Nomadic orcs of the wasteland and their beasts Varlyrio - Durzum : the nomadic orcs chieftain Durzum is an expert in combat but his power comes mainly from his business acumen. The caravan of nomadic orcs travels from city to city to exchange textiles, spices, works of art and even weapons. In negotiation, snickers of his tame hyena often give him an edge. Varlyrio - Urzul the war princess Urzul appreciates the blood and dust of desert battlefields as much as the perfumes and jewelry she wears at receptions in Valyrian residences with grandiose architecture. Varlyrio - Wudugog the black Magus Who says orcs are cruelty and barbarism? Wudugog, following an accident from an early age did not have the physical capacities of his fellows. He immersed himself in books and not just any book : He excels today in black magic ... you know: cruelty and barbarism! Kaliphlin : The deserts orcs and their reptilians mounts Kaliphlin - Shraknus : the Warrior King Shraknus is the leader of the desert orcs clan, riding the most dangerous creature this world has known: the velociraptor. It will be necessary to redouble vigilance to avoid his saber and the claws of his mount. Kaliphlin - Ujalzia : the desert Queen Perched on her mount and using a spear as her weapon, she is also able to throw it like a javelin at her enemies. Ujalzia is not one of those queens who remains sheltered during combat ... on the contrary, she is regularly found in the heart of the fray. Kaliphlin - Aknashk : the reptilian archmage It took all the power of Aknashk to bring back to life the dinosaurs that serve as the mounts of the desert orcs. his specter has a strong hypnothic power which allows him to control them totally. Mitgardia : The dwarves of the bear clan Mitgardia - Doradraic Beasthand : Leader of the bear tribe Doradraic is full of courage and incredible strength. He will have needed both to be able to face and domesticate a bear ... His charisma and this bear which accompanies him in combat are enough to make him the leader of an emerging tribe: the bear tribe. Mitgardia - Thesilynn Wyvernmace : The crown princess Thessilynn is the adopted daughter of King Doradraic. She losts both parents in battle: Kimic Wyvernmace, the best blacksmith the clan has known and Gabelynn Beasthand, the king's younger sister. Nocturnus : Skeleton armies from the Eastern Moruth Swamplands Nocturnus - Shralazar : the necromancer Shralazar is on the last line during the fighting ... not out of cowardice but because of his ability to transform the freshly deceased bodies of their enemies into a skeleton soldier who reinforces the ranks. Nocturnus - Shebetha : the summoner Shebetha is a queen with immense power. She is able in one night to bring back to life an entire army of living dead. After each fight, his invocations bring their victims back to the bottom of the swamps ... who will be their future allies. I really enjoyed creating these figures (and a few other that I didn't select this time!) But also seeing the inventiveness of the other participants! You have a few days left: I want to see more minifigs !
  23. The build: Anton's Bait Shop The story: Anton was something of a fixture in the sleepy hamlet of Notomys. The burly and gregarious fisherman was always ready with a tall tale or a free filet for a family in need. While his Bait Shop sold supplies – hooks and bait, smoked fish and seafood – many villagers stopped by more for entertainment. There was that story of Anton riding a manta ray right up the estuary; his claim to have caught a gorgeous naiad with his lucky lure (actually a rather furious were-beaver); or the yarn about how he drunk some visiting dwarves under the table – and what a low table it was! When the Drow incursions into Avalonia reached the Enchanted Forest, Anton was one of many local men lining up for the Notomys’ militia. It was a mixed-race contingent, reflecting the diverse population of the village and its surrounds: men and wood elves, jerboans and were-beasts, even the odd local orc. Unsurprisingly, the militia operated in a somewhat chaotic fashion but it did enough to harass and harry the Drow and buy enough time for support to arrive from a unit of fleet-footed elven stag cavalry. Sadly, while Anton returned from the war, he did not survive it. Shot in the leg by a poisoned Drow arrow, Anton was carried home by one of his fellow militia, a weathered grent known as Rimurapa. The unlikely pair had bonded when Anton shared a few, stumbling words of greeting in the old Druidic tongue with the tree-man. The fisherman had learned the phrase from his wife, a wood carver and devotee of the old ways, until she passed on after the birth of their second child, Gorki. Anton spent his final week with his children, Sofia and Gorki, retelling familiar stories. Most stories ended with a rip-snorting punchline, but they also contained wisdom and nuggets of fishing knowledge – where the fattest trout liked to sun themselves on winter days or the best bait for catching the rare, blue woolly eel. In truth, he needn’t have worried: although still a young woman, Sofia was a natural at crafting traps and snares that even the wariest crustaceans were draw to. Gorki was still merely a boy, but Anton knew the village would help raise him into a man. Still, fathers were fathers. Anton’s final words were directed not at his children but at Rimu: “Promise me, you’ll watch over my kin. Promise!” Rimu promised. Grent ways were mysterious, even to those that had lived among the forest folk for centuries. Anton couldn’t have known he would be taken literally by the grent with Rimu sinking his roots deep into the soft silty soil behind the fishing shack, going to seed. Years passed from that sad day and still Rimu stood tall, watching over the grave of the father and his dear children. Seasonally, the grent’s limbs bore juicy purple plums while edible mushrooms sprouted from his trunk. Between this and Sofia’s seafood catch, the orphaned siblings not only survived but were able to set aside a little coin. Sofia bought chickens – the lucky birds were allowed to shelter inside the shack when storms struck – grew a veggie patch with some gifts from the market gardener and even mended the leaky roof. The Notomys villagers did their part, too, by continuing to support Anton’s Bait Shop. Now, though, the roles were reversed: it was the villagers sharing their favourite story of the gregarious fisherman or supplying a free meal to a family in need. Build notes: C&C welcome and appreciated.
  24. Hired Hands of Historica Queens rule and warriors battle, but workers propel Historica forward. These are the hired hands of Historica. I created these minifigures for the Guilds of Historica 2nd count down challenge. There are members from all five guilds as well as Cedrica. Kaliphlin Jaffar the Monkey Trainer The aristocracy of Kaliphlin likes their monkeys trained, might as well collect extra profit while I’m at it Pouri the Attendant Fanning the king is exhausting Sesur-hat the Scribe Drawing one map is fun, a dozen copies is not Varlyrio Drad the Deck Hand After two months at sea, I long for the harsh Wastelands Sofia the Back Stabber If the poisoned apple doesn’t work, the direct approach will Elias the Net Maker Mending nets is better on my back than reeling them in full of fish Mitgardia Thodil the Ice Cutter I don’t know why humans don’t get their own ice, mining it is much easier than mining rock Aðalgeir the Furrier Harsh winters create the best business Gjertrud the Snow Shoveler I’d give half my wage for a sunny day Avalonia Ailmer the Lumberjack 𝅘𝅥𝅮 I’m a lumberjack and I’m ok… Fanes the Farrier My work is all the separates you from the ground Neddi the Gardener If you step on my flowers once, you won’t do it again Nocturnus Mudgul the Miner At least there is no ghastly sunlight down here Ruak the Bone Craftsman I’m the best in the over and underworld Koglodzar the Slave Driver I can’t believe I get paid to do this! Cedrica Esther the Chambermaid You wouldn’t believe what the Queen did last night!
  25. Deep in the east Varlyrian countryside, far from the bustling canals and thriving cities, lies a wonder of Historica. This shining cathedral is one of several holy sites throughout Varlyrio maintained by an order of Priestesses dedicated to keeping these sacred sites in pristine condition. The temple is renowned for its beauty and craftmanship and intricate tilework, and when the bell tolls people come from far and wide to gather in prayer. Following Dan's trip in Kaliphlin, the next destination of his travels ended up being the beautiful land of Varlyrio. After a long, boring journey full of seasickness, drinking and dreary traveling he finally found himself in the countryside of Eastern Varlyrio, and after dealing with some business in a nearby town Dan found himself with a bit of spare time. So of course when a local mentioned a wonderous place nearby he decided to stop by and visit. However, when he finally arrived at the temple he found the doors barred and the bell silent, quite a difference from the open, welcoming atmosphere he had been told of. Fearing something was amiss, he traveled back into the nearby town and recruited some help in the form of some brave Avalonian soldiers currently vacationing in the area. With some hints from one of the locals they were able to find a secret entrance to the temple and made their way inside. Once inside they discovered that their suspicions had been right. The priestess was locked away in one of the long unused cells beneath the temple, and once they freed her she explained that bandits had come, stolen some provisions and valuables from the temple, and locked her away. Interior Pics: