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Found 495 results

  1. Eddies and currents around Hellion's coast bring crabs to a small beach on the island. The locals have capitalized on this and they often use rowboats to force the crabs on shore and grab them with nets. A building has been built for the equipment and trades often occur near the premises. The boats force the crabs on shore.
  2. The 22 guns Frigate : The Applecid Felipe de la Manzana commands were top priority for the Elysabethtown shipyards. They achive in a time record a heavy Frigate for the Apple lord and baptised it the Applecid (an easy pun ) as it is a war ship made to kill (Cid...) and it's belonging to the Apple trade empire of Felipe... This ship will be licensed as a Class 6 Frigate. It is the fastest ship I ever made. That's why it's mainly built upon the new BSB style and plan just in order to spare me some headache in development and win me some time in building... And it's the best way to show my new green sails taken from the BSB red ones !
  3. In Hellion, a new church had been built by the Quay so sailors arriving at Hellion can pray to Poseidon for there safety on their next voyage and thank him for protecting them on the voyage just passed.
  4. Hellion Greybeard was a clever man. He knew that Hellion couldn't import forever. And so he invested some Doubloons in a small Pig Farm. The farmers here knew how to take good care of the pigs, and with luck, they might just be delicious. Free small Artisan to be licenced in Hellion.
  5. The first big ship built by Greybeard, a Ketch, was given a strong name, Treasure of Poseidon, to help her on her voyages. A swift, strong raider-and-trader, the Treasure of Poseidon was built wide and sturdy to allow her to stand her own against ships much bigger than herself. She is armed with 12 12-pounders, viz, 10 on the gundeck, and 2 as stern chasers. Her sails were large to provide manoeuvrability and speed. The crew works unceasingly to make this ship as efficient as possible. The blunt, cat built bow is designed to provide minimal drag and has a small figurehead.
  6. Name: Myzectlan Ownership: The Crown of Corrington (A semi-autonomous city of the Myzec) Location: The hidden valley of the Myzec, Cascadia, Paradise Isles Map: Mayor: Trade Value: See account spreadsheet Town Bank: See account spreadsheet Who can own property in Myzectlan: Anyone Who can freebuild in Myzectlan: Anyone Description: Myzectlan is an ancient city located in a hidden valley deep in the interior of Cascadia. Home to the Myzec people, legend has it the city was cut off from it's parent civilisation hundreds of years ago. Over time, the Myzec have lost the advanced building techniques of their fore-bearers and the city is now an eclectic mixture of the older style stone buildings and newer repairs in wood or mud bricks. The Myzec primarily farm maize, sweet potato and beans in 'floating island' plots or chinampas on Lake Myzec. The meat in their diet includes fish and water fowl and dugout canoes are used to transverse the lake. Very few mammals are farmed in the Myzec valley although there are some pigs and goats. They weave cloth from goat wool and produce leather from animal hides hunted outside the valley. A basket ball type game is a very popular recreational activity. The Myzec are a matriarchal society where most positions of authority are held by women. They are a well developed and organised society and practice a dualistic region where they strive to balance the eagle, which symbolises peace, wisdom and order; and the jaguar, which symbolises ferocity, war and chaos. Original Information: Builds in Myzectlan Please help us out by posting your a link to your Myzectlan builds in this thread. Licensee is listed after the type of licence. Properties: 41/61 Size for EGS purposes - Level 4 'Large Town' Required for Level 8 'City' 23 properties including at least x4 artisans, x1 commerce, x4 factories, x4 residences, x1 education and one Royal. Residences: 4 Myzec House, medium residence, Myzectlan (via Ayrlego) (+2 settlement size) Stone House, medium residence, Myzectlan (via Ayrlego) (+2 settlement size) Factories: 4 Boat Yard, medium factory, Myzectlan (via Ayrlego) (+2 settlement size) Dye Factory, medium factory, Myzectlan (via Ayrlego) (+2 settlement size) Artisans: 4 Community Kitchen, small artisan, Darnok (+1 settlement size) Macuahuitl Craftsman, small artisan, Myzectlan (via Ayrlego) (+1 settlement size) Amanteca Workshop, medium artisan, Myzectlan (via Ayrlego) (+2 settlement size) Commerce: 7 Through the Falls, large commerce, Silentwolf (+3 settlement size) Levanta, small commerce, Myzectlan (via Elostirion) (+1 settlement size) Myzectlan Market, small commerce, Myzectlan (via TomSkippy) (+1 settlement size) Agricultural Market, medium commerce, Wellesley (+2 settlement size) Art and Culture: 14 Tikal Temple, large culture, Ayrlego (+3 settlement size) Temple of the Sun and Temple of the Golden Eagle, large culture, Bregir (+3 settlement size) Temple of the Feline Gods, large culture, Elostirion (+3 settlement size) Throne Room, medium culture, Myzectlan (via Ayrlego) (+2 settlement size) Pyramid Ruins Southern Cascadia, medium culture, Myzectlan (via Elostirion) (+2 settlement size) Snake Temple, small art and culture, Wellesley, (+1 settlement size) Educational: 2 Moon Tower, medium education, Myzectlan (via Ayrlego) (+2 settlement size) Plantations: 4 Corn plantation, small plantation, Bregir (+1 settlement size) Maize and Waterfowl on Lake Myzec, small plantation, Myzectlan (via Elostirion) (+1 settlement size) Poinsettia Plantation, small plantation, Myzectlan (via Ayrlego) (+1 settlement size) Egg poaching, small plantation, Myzectlan (via Ross Fisher) (+1 settlement size) Mines: Forts: 2 Jaguar Tower, small fort, Ayrlego (+1 settlement size) Watchtower on Lake Myzec, small fort, Myzectlan (+1 settlement size) Troops: Other Builds: Waterfall in the Jungles of Cascadia, Elostirion Southern Cascadia, Elostirion Patrolling the Grasslands, Ayrlego
  7. Black Rock "Black Rock, the Black Flag capitol, a den of debauchery, violence and sin, away from all, reachless, was established by some scurvy outcast, about a year ago... but before them... He came, and made his den up on the hill. His true name was unknown, although he had many names, the most famous was L' Alchimiste, although what he actually got up to was unknown. What science he studied, alchemy or what else, was meaningless - what truly mattered were his plans. When he found the island he thought he that this was the perfect remote place for his plans. Plans that his former country rejected with him. L' Alchimiste dreamed of revenge.
  8. Name: Mooreton Bay Ownership: The Crown of Corrington Location: Alicentia Mayor: James Hume Trade Value: see account spreedsheet here Town bank: see account spreedsheet here Who can own property in Mooreton Bay: Anyone. Who can freebuild in Mooreton Bay: Anyone. Maps: Description: Corrington's first settlement on Alicentia, Mooreton Bay, is named after the famous Corlander General Sir Charles Moore. Moore was a hero of the Juniper War who was killed leading a valiant rearguard action that allowed the main Corlander Army to escape an overwhelming Oleon invasion force. Together with the free settlers, a small contingent of convicts were present at the establishment of the settlement. These convicts will be awarded plots of land in return for a set amount of labour determined by the severity of their crimes. As with other Corrish settlements in the new world, Mooreton Bay is founded near a native settlement, and co-exists in close cooperation with the natives in accordance with a formal treaty between the two peoples. (More details to be added after the location is finalised.) Original Information: Builds in Mooreton Bay Please help us out by posting a link to your Mooreton Bay builds in this thread. Licensee is Listed after the type of licence. The amount added to the settlement trade value is included after that in brackets. Properties: 95/101 Size for EGS purposes - Level 8 'City' Required for Level 16 'Large City': x8 artisans, x7 commerce, x8 factories, x2 education and at least x1 royal property. Artisans: 8 The Corunna Tavern, Medium Artisan, Ayrlego (+2 Settlement Size) The Yellow Mermaid Tavern, Small Artisan, Ayrlego (+1 Settlement Size) Widow's Hattery - Mooreton Bay Branch, Medium Artisan, Ayrlego (+2 Settlement Size) Barrel Maker, Small Artisan, Flavius Gratian (+1 settlement size) Post Master's House and Office, medium artisan, Mooreton Bay (via Ayrlego) (+2 settlement size) Commerce: 9 ETTC Warehouse and Offices, Medium Commerce, Ayrlego (Owner: ETTC) (+2 Settlement Size) Fishmonger's Stall, Small Commerce, Ayrlego (+1 Settlement Size) Wharf and Custom's Office, Medium Commerce, Bregir (+2 Settlement Size) MCTC Warehouse, Small Commerce, Capt Wolf (+1 Settlement Size) Seawolf Shipping Warehouse and Office, Small Commerce, Brickwolf (+1 Settlement Size) Fisherman's Wharf, Small Commerce, (Brickwolf) (+1 Settlement Size) Mayor's Office, Small Commerce, Mooreton Bay (+1 settlement size) Factories: 8 Penal Brick Works, Medium Factory, Ayrlego (+2 Settlement Size) Salt Pork Factory, Medium Factory, Ayrlego (+2 Settlement Size) Miscellaneous good factory, large factory, Ayrlego (+3 settlement size) Glassblowers, small factory, LM71 Blackbird (+1 settlement size) Residences: 43 Captain Sawkins House, Small Residence, Ayrlego (+1 Settlement Size) Abigail Park Barracks, Medium Residence, Ayrlego (+2 Settlement Size) WETEC Manager Residence, Small Residence, SilentWolf (+1 Settlement Size) Militia Headquarters, Small Residence, Ayrlego (+1 Settlement Size) Temporary Administrative Headquarters, Small Residence, Ayrlego (+1 Settlement Size) Private residence, Small Residence, Mooreton Bay (via Ayrlego) (+1 Settlement Size) Art and Culture: 15 Department of Time Bell Tower, Small Art and Culture, Ayrlego (+1 Settlement Size) Moore House, Royal Art and Culture, Ayrlego (+5 Settlement Size) Town Gaol, small art and culture, Mooreton Bay (+1 settlement size) Courthouse, large art and culture, Mooreton Bay (+3 settlement size) Educational: 3 Botany House, Medium Educational, Ayrlego (Owner: Royal Society of Natural Philosophy) (+2 Settlement Size) Mooreton Bay Library, Small Educational, Spud the Viking (+1 Settlement Size) Plantations: 4 Banana Plantation, Small Plantation, Ayrlego (+1 Settlement Size) Hog Plantation, Small Plantation, SilentWolf (+1 Settlement Size) Salt Farm, Small Plantation, Brickwolf (+1 Settlement Size) Terraced Rice Fields, Small Plantation, Ayrlego (+1 Settlement Size) Mines: Forts: Fort Denison, Small Fort, Ayrlego (+1 Settlement Size) Small Fort, Small Fort, Brickwolf (Owner: Mooreton Bay) (+1 Settlement Size) Troops: x1 Company of Militia Other buildings: Vessels stationed here: In Dry Dock: The HMS Royal Oak, unlicensed Class 6 Frigate, Ayrlego Other related builds: First Landing, Challenge IA, Ayrlego (Trade Value +2) Perchance to Dream, Challenge IB, Ayrlego (Settlement size +1, Trade Value +2) The Treaty of Alicentia, Freebuild, Ayrlego (Trade Value +2) Tholeau Falls, Challenge 3A, Ayrlego (Trade Value +2) Undercover for the Final Piece, Challenge 4A, Bregir (Settlement Size +1)
  9. Captain Genaro

    [OL FB] Wine Press

    No one knows the exact origins of the winepress. Many say it was Dionysus who, upon seeing how much of glorious juice was wasted by the traditional trampling of grapes, has Hephaestus create the first wine press, a machine which early Oleanders quickly reverse engineered and spread throughout the Empire. Others (heretics obviously) claim it was the inevitable result of scientific progress in a wine-obsessed nation. Regardless of how, the important thing is the winepress is here. To the untrained observer it seems simple enough. A basket is filled with grapes from nearby barrels. Once the basket is filled, a capstan is turned to lower a plate, slowly crushing the grapes. Juice flows out a hole in the bottom of the basket into a cask. until the cask is full and ready to be stored for fermentation. The cake, the remaining seeds, skin, and stems are then put aside and usually end up as food for swine. Despite being a very manual task, the work requires significant skill. The grapes must be properly harvested, for unripened or overripe fruit could contaminate an entire batch of wine. Lowering the capstan is no small task either. Too much pressure and the artisan risks crushing the seeds, a terrible disaster, while failing to press hard enough would result in juice stuck in the cake. But for the man who can master this craft, the rewards are rich. P1130821 by Capt. Genaro, on Flickr
  10. Régiment des 5e Vele by Capt. Genaro, on Flickr Dearest Madeline, Oh, what joy it is to finally be able to write from dry land. Weeks of sea, those damp, cramped quarters (I word I use most loosely, my dear, as the canvas walls offer no more privacy than a thin veil might) have taken a toll on me. To finally be able to walk without the ground rolling with my every step, and to finally sleep on a solid surface without having to be lashed into my cot. Not that our new lodging is much of an improvement, for you see the local garrison simply doesn't have enough room for the influx of troops flooding Breshaun as of late. The wealthier officers have rented rooms in the hotels or private residences, but myself and the other junior officers (or at least those too poor to afford better) have resigned ourselves to a crumbling warehouse previously occupied by one of the Guelph regiments. Still, I suppose it is better than the tents and hard earth the men must endure, but Captain Dupleix assures us we shall not endure it for long as our orders are to proceed to Terraversa as soon as the rest of the reinforcements arrive. Fear not, my love, for my safety. Daily it seems there is news of yet another victory from the island. Already we have secured most of the smaller settlements with thousands, maybe tens of thousands of the wicked foe dead or captured. We have nearly captured all of Kings Port, and have driven the coward Oldis to hide behind the skirts of women and children. I assure you it is true, every word of it. Apparently our fleet quickly destroyed the fortifications, and as our soldiers landed Oldis ordered his men to hide with the civilians. Instead of facing us on an honorable field of battle he ordered his forces to cower behind those poor people he has spent his lifetime exploiting. A true, blackguard, as any honorable man would attest. I fear this must be the end of this letter for now. Perhaps I will have a moment to pick up the quill again before we depart, but if not know that I think of you with my every waking moment. With all my love, Henri Debussy Lieutenant, Régiment des 5e Vele 2e Batallion Ire Compagnie Régiment des 5e Vele by Capt. Genaro, on Flickr Régiment des 5e Vele by Capt. Genaro, on Flickr I decided to go with an epistolary method to tell the story behind this build. I am still on the fence if it worked out, but it was fun for a challenge. As always comments and criticism are welcome.
  11. I've received several complaints about my use of realistic skin tone figures, is this a rule I've missed or just an opinion? What are your thoughts?
  12. There are many who would come to Raider's Haven, but only the greatest will pass the rigorous tests. The crew of Sea Wench has been preparing, and a recruitment drive is also taking place for several much larger ships being constructed while Sean explores Raider's Haven. The few who passed the test are preparing for the voyage. A motley crew if ever there was one. There is much to be decided. Cannon is to be supplied, and drinks, and food. Here the doctor has provided a large amount of carrots and bananas as he is a pioneer of a new theory that eating fruit will stop the development of scurvy. Sean, however believes a healthy crew needs a lot of rum. First of course, a catalogue of the crew is needed: Sean Greybeard, Captain Jon Davis, Cook Thomas Palin, Marine Henry Holmes, Captain's Accountant John Friedrich, Pilot (Sets the Course) Madame Loue, Clairvoyant Alexandro de Serifio, Doctor Oliver Parsons, Marine 'Red' Ronnie, Bosun ' Creed', First Lieutenant Abu Ca'pri, Rating Jim Caspers, Marine And thus the crew was catalogued. It is this crew that will embark on a voyage of discovery, both for its Captain and in the name of the Sea Rats.
  13. With recent events transpiring on the brick seas, paranoia and hostile thoughts continue to plague many minds. One under the influence of this paranoia, an unnamed governor (NPC) under the command of Corrington, has ordered a personal heavy frigate to be built to patrol surrounding waters of any and all possible "hostilities". After the ship's completion, it set course for the governor, but oddly on its arrival, the governor has disappeared. The island was charted and the governor was heavily sought after, but with no luck. Perhaps his paranoia got the better of him? Or was it those pesky tribals? The facts of his disappearance may never be unraveled but one fact does remain: the Legion remains docked, waiting... (Apologies for the ship exceeding the background, I was not prepared for the sheer size of this behemoth. ) C7 by The Neighborhood Merchant, on Flickr IMG_6873 by The Neighborhood Merchant, on Flickr IMG_6871 by The Neighborhood Merchant, on Flickr Oddly, the ship was never officially certified to the fleet of Corrington. In fact, the ship's manufacturer has remained anonymous. With these peculiar facts, the crew to the Legion find themselves wondering just who their allegiance is pledged to now? IMG_6867 by The Neighborhood Merchant, on Flickr Now with the governor's disappearance, the unnamed island is bursting with new life. Pirates, scoundrels, Oleanders, Corries, Eslandolians, and merchants alike all want one thing, to take on the seas with the Legion. Captain William Marcus of the Legion and his crew have now turned to the pleasure of coin. What is to become of the crew of the Legion? Will their colors remain true and their loyalty to Corrington come back, or will they burn their colors and turn to the rebellious side of the Sea Rats? Perhaps even an Eslandolian or Oleander will purchase and reconfigure the ship to serve their empire. IMG_6796 by The Neighborhood Merchant, on Flickr Thanks for reading my story! I built this ship a while back before I got fully into Eslandola. Since I'm part of Eslandola, I have no use for this Corrington heavy frigate so I'm not licensing it as my own. If you're interested in licensing the ship to your fleet, feel free to DM me! Here are some more pictures of the ship and its fun features: IMG_6863 by The Neighborhood Merchant, on Flickr IMG_6865 by The Neighborhood Merchant, on Flickr IMG_6810 by The Neighborhood Merchant, on Flickr The flooring to the upper and lower deck can easily be removed to get access to all sections of the ship! IMG_6815 by The Neighborhood Merchant, on Flickr IMG_6784 by The Neighborhood Merchant, on Flickr IMG_6828 by The Neighborhood Merchant, on Flickr IMG_6835 by The Neighborhood Merchant, on Flickr IMG_6830 by The Neighborhood Merchant, on Flickr night by The Neighborhood Merchant, on Flickr IMG_6878 by The Neighborhood Merchant, on Flickr The base for the ship has multiple features and enjoyable displays, here's a small underwater view from the swivel corner. Play Feature by The Neighborhood Merchant, on Flickr One of the swivel corners had a turnable gear that opens up a minifigure display underneath the "HMS Legion" pattern. IMG_6860 by The Neighborhood Merchant, on Flickr Full crew for the Legion. IMG_6879 by The Neighborhood Merchant, on Flickr The front can easily be opened for a quick display of a hat/hair rack to quickly exchange the headgear for the minifigures! Goodbye! by The Neighborhood Merchant, on Flickr Another small ship I made alongside it, Rose Mary. The base is all on hinges so it can be folded and stored inside the stand for the legion. Thanks for viewing! I hope you enjoyed. As always, may your journeys on the brick seas be filled with wealth! Cheers. bam 2 by The Neighborhood Merchant, on Flickr More play-features/misc. pictures:
  14. Previously: Part 1 https://www.eurobricks.com/forum/index.php?/forums/topic/179698-sean-greybeards-story-part-1-guilt-is-a-powerful-thing/ Part 2 https://www.eurobricks.com/forum/index.php?/forums/topic/179724-sean-greybeards-story-part-2-he-shouldnt-be-that-hard-to-deal-with/ This morning Master told me to loosen the knots. I met many and different sea rats here, and to each and every one of them I blackened Greybeard's name. They will tell their friends and theirs too, and soon Greybeard will be lonely. To each he told a different story. Yes, Master would be pleased. With no allies to come to his aid, it would be easy to remove Greybeard. OOC Just part 3.in addition, more of the background will be revealed at the end of challenge three.
  15. Note: this part is based before part 1, bit must be read after part three. Part 1: https://www.eurobricks.com/forum/index.php?/forums/topic/179698-sean-greybeards-story-part-1-guilt-is-a-powerful-thing/ Part 2 https://www.eurobricks.com/forum/index.php?/forums/topic/179724-sean-greybeards-story-part-2-he-shouldnt-be-that-hard-to-deal-with/ Part 3 https://www.eurobricks.com/forum/index.php?/forums/topic/179846-sean-greybeards-story-part-3-spreading-rumours/ In Times Past I - The City Of Gold. Early 620, El Oleanda. Father's Trading company was doing well but he was getting old. As he aged, the old stories he believed in came back to haunt him as his ancient brain became senile. One such story was the City of Gold. Hidden on the island of El Oleanda, it was a golden city paved with gold. The most wonderful place in the world. I knew it didn't exist. But father tells us it does and I do as he says. I knew something was wrong when father sent Sean with me. Sean is my half-brother, begot from some drunken women that drunken Father found in the street. Sean and his mother are worthless to me, and father knows I loath them, so he is going off if he thinks it's a good thing to send us away together. Anyway, it was getting dark when we reached the shore. We went further up river in a rowboat. To prevent attack from the lotii, father had provided us with some Guards, from his military escort company. Father has friends in high places. When the depth of the river was too shallow to continue upwards, we disembarked and walked further on into the jungle. As it got darker, we saw more animals, and some kind of a monkey stole Sean's hat. We moved closer to the spot were father claimed the city should be, but when we got there, there was nothing. But I would not show that I had little faith in father. Sean had no qualms in showing his distaste for fathers senile sense of direction. 'There's nothing here!' He yelled. Suddenly, one of the Soldiers tripped. As I began to scold him, I noticed he had tripped over something, in the center of the clearing. 'Dig!' I yelled. As they dug, they found a panel which they removed quickly. Inside it was dark, but one of the soldiers had a torch and we looked inside. GOLD! I dropped down and I turned to Sean. 'I guess Father was right'. Suddenly, I heard a clammer of loud noises and gunshots from above and we heard the clank of the panel being slid back into place. To be continued..... @Ayrlego I hope this OK, as its based in El Oleanda and the challenge is over. @Mesabi @Darnok I was suggesting to remove the references, and I have.
  16. Tortuga, Sea Turtle Island, 620 The wind was quiet and calm, the water lapping at the sides of the boat. Suddenly, a rush of water stirred on the port side of the vessel as the two strong fishermen heaved the net onto the boats small deck. The man towards the bow took out one fish and threw it back into the water. 'damn rules and regulations', he cursed, his wet face shining in the sunlight. Turning to the Fisher women in the boat, he said: 'd' you hear, Greybeard got a ship'. The women remained silent, biting her lip. The man carried on talking. 'she's a cutter by the name of the Sea Wench. Fifty feet from stem to stern. Me brother helped build her. At this the women replied: ' fat lot of good she'll do him. Ever since he lost his galleon, he seems to be a bit brooding. Like he's being manipulated by some sort of guilt or debt. The man turned to face the bright sun. ' guilt is a powerful thing' he said cryptically.
  17. Previously: Part 1 https://www.eurobricks.com/forum/index.php?/forums/topic/179698-sean-greybeards-story-part-1-guilt-is-a-powerful-thing/ It has been raining for a while when Florian began heading back to the estate. It was foggy and he could hardly see, but he knew his way around, and he had been going to the estate for longer than he could remember. He was getting too old for this. As He approached the building, like usual, it in no way portended to what was in it. It gave of a stately, important vibe, but Florian knew all too well that what was inside was quite different, rotting, poisoned even. When he reached the big double doors, he was worried. Master would be angry. He knocked, and entered. The room gave of a faint gray glow. Master was facing away from him, but in the tall black mirror, Florian could see him gritting his teeth. He held his breath. 'Master, may I speak?' he said quietly. Master did not turn to face him as he approached , his face turning away so Florian could no longer see it in the mirror. 'Yes. What news do you bring? ' Masters voice was cold, as if his words came not from his voice box but from his poisoned, cruel soul. 'Greybeard has survived.' Florian was fearful, his body wracked with sweats. 'He has a new ship, the cutter Sea Wench.' Master hissed angrily. When he spoke again his voice was dripping with vindictive rage. 'Sean still owes me. I will kill him. I will have my revenge.' Florian spoke again.' Sir, the Black Captains Brethren are a tightly knit group. They will not allow you to take one of their brothers The Phoenix will be angry if you interfere.' There was a silence, which seemed to last for decades. When Master spoke again it was with chilling calm. 'Loosen the knots until we can get to Sean.'
  18. Captain Whiffo stood on the docks outside Port Wilkes while one of the ETWC soldiers finished loading the skiff, finalizing the papers for his new ship, built for the East Trade-Wind Company by the fine Braunsfeld shipmasters in Pontelli. It had been way too long since he had last been to sea, and he was hankering for adventure on the Brick Seas. The dock official was working away busily at his ledger, noting down the Captain's specifications. "And that should be it!" exclaimed Captain Whiffo, with a clank of his hook. "Here ye have the licencing costs, sir." The official finished scrawling down the last line and looked up. "But Captain, you have forgotten that the ship will need a name. It has yet to be christened, you know, sir." "Oh right," exclaimed Captain Whiffo - "that'll be the WDTPTOE." --- --- "Short for, the Why Didn't They Put This Out Earlier," put in the Captain, helpfully. The official finally broke out of his astonished stare and started to jot the name down, but had to have Captain Whiffo repeat it at least twice before he actually got it right and closed up his ledger and took the payment for the new vessel. He shook his head as he turned away to leave, his face still a picture - muttering under his breath, "The WDTPOTE, the WTOEPD, the..." "Hey, t'wasn't my idea," Captain Whiffo laughed after him - "that's the name the builder himself put on it!" --- Just at that moment, Alberto and George Da Pontelli (in his newest hat) came around to bid the Captain adieu and congratulate him on his new command. They'd come over to visit the settlement and deliver the ship. "Ah, hello!" Captain Whiffo exclaimed, "I have but just finished off with all the last details and will be rowing off to the ship in a moment. Thank you again for bringing over the vessel, my friends, and be sure to relay my and the Company's thanks to its builder!" "Certainly, certainly," replied Alberto da Pontelli - "Best wishes to you and smooth sailing as well! What have you named her, sir?" "Why, the WDTPTOE, of course. That's the very name it came under from the shipyards, you know." Alberto da Pontelli stared at the Captain for a moment, and George had to suppress a coughing fit. "It stands for the Why Didn't They Put This Out Earlier, you know," added the Captain with a smile. "The W.D.T.P.T.O.E." "I- I think that was a bit of a joke," faltered Alberto at last. "What?" exclaimed the Captain blankly. But then, quickly recovering himself, he laughed, "Well, the joke's on you now, I'm afraid, 'cause that's what it's named!" --- But Alberto looked down at George and whispered to him, "The joke's on us, humph? Well, I'm not the one who has to write it every month on the trMRCA forms!" Captain Whiffo looked over at the monkey to see why he was laughing so hard... Yes, I did it I couldn't help it - and yes, this was all a bit of practice so hopefully I can get it right on all the forms It's been waay too long since I last posted a build here! This was built as a little thank-you to @Captain Braunsfeld for putting the WDTPTOE up for the ETWC to licence - thanks again, mate! And honestly the name fits very well considering that this is actually the first ship licenced by the ETWC itself... I know, right, Hopefully I'll have more builds up for the Brick Seas in a few months though! My building time is pretty packed full right now, but once I've got that cleared off I hope to return to BOBS seriously here! Plus I've got that Class 10 that needs to be finished here I've missed y'all! Thanks for viewing, C&C are welcome as always!
  19. Here's my entry for the sandcastle challenge, cat a As Sean approached the Little Shack, a man with a huge mask on came out of the door. The mask was red, green and white, and it was carved into a fearsome visage. As the masked man approached Sean, it spoke in a rumbling voice. 'Drink? You want drink? I have rum? You like rum? I have many drink? Sean took a sip from the rum it had offered him. It was good rum. The man started speaking again. ' You know ' it said,' Further along beach many people build castle from sand. You build too?' Sean considered it. Yes, he thought, what harm is there in building a sandcastle. 'Yes' . He said. 'I will'. OOC I probably won't licence it, but I can if I want. @Professor Thaum
  20. Bringing the Brickall back to life After leaving the Colonial Council with Basil de Eslandola, Lady Condora headed towards the MAESTRO Shipwright Bureau (MSB) to bring a ship to a new life under the banner of the MAESTRO company. It was logical, after the loss of the Frigate The Brickwall, the company would like to hire a new frigate and a new crew to manoeuver it. So Basil sent a recruiting agent to search for new crew members. And Lady Condora had to deal the price of the old Frigate waiting to be repaired and renamed. She entered the Bureau with a quite good amount of Doubloons and it seemed it was larger than enough to get back a new frigate that would be named The Brickwall II. Here is a little build just to sistership my lost frigate. Here are some bonus pics : Hope you'll like it ! Lady Condora will be back soon for the continuation of her story...
  21. The war is continuing and the force of corrington and carno is pushing towards Jiangkai. While the other corrish units are together with the carnites, Major Brown is attacking the outer skirts of the town. Altough facing heavy resistance from experienced fighters and normal citizens of the Lotus, the recoats are pushing Meter by Meter towards the inner city. Despite the better technology the redcoats of Major Brown are also very experienced Men which know how to hold the Lotii on range where they are not as good as them. This is the third part of the Collab of @Bregir @Brickwolf and Me. Greetings
  22. Pagoda by the Lake Previously: All in good Order - Prelude Next: -- Dramatis Personae: To Halosians, the Kingdom of the Lotus was still largely an enigma. That far to the South, few travellers had ever made it there - and fewer even managed their way back to tell the tale. Rumour had it Lotii tended to sudden extreme outbursts of violence when offended. Others claimed there was a quota of foreigners that were eaten alive. He was relaxed though, bathing in the peaceful atmosphere here around the capital city's lake district, knowing that in fact His own agents were responsible for the spread of misleading information about the Lotii back home. And looking at the tall structure in front of Him the faint idea of a smile appeared on His face - as in Oleon decisions of importance were taken in temples. Common ground was established, everything was going as planned... My entry for category A; finished way to close to the deadline - some things just never change About: As usual, all can be built. Besides that... not that much to say here, except fortunately, there were no height restrictions. Not sure though what the Lotii seem to compensate for ---------- Thanks for watching, C&C welcome. Vive le Roi!
  23. Adventure MRCA : The second part of the map Adventure Introduction : It is now well known that Felipe de la Manzana is looking for the Golden Apple. It is well known that this treasure has been hidden by the Gods and can provide Knowledge to the one who bites it. It is well known that Felipe and his faithfull First Officier encountered Native tribes that helped them to find an incomplete map that could lead to this treasure. Well, if this treasure is real... The Adventure begins : For now, Felipe de la Manzana is more than sure the Golden Apple is at his reach and he is just lacking the second half of the map he managed to collect in the Lost Golden City. He sent over many ships (and even, a phlogisphere...) to finally have a lead to where to look at... He is now sure the Pirates brotherhood called the Old Beard Caliquot Gang, in Low Town, Charlatan Bay, has the second half of "HIS" map ! It's not tolerable ! He has to act ! So, he sent his most trustfull man, his First Officer, Basil, to a secret meeting in a tavern in Charlatan Bay. - Nice to meet you, Tezclatipoca. Said Basil sitting at the table of the native. - Heyrr ! snarled the cannibal swallowing an apple and a glass of rum. - I am here today to talk to you about an opportunity ! A great one ! You'll never lack anything to eat ! The last sentence hit the glouttonous native strait to the stomac. - Never lack food ? Ever ?! he spit with some projections from the previously eaten apple. - Yes ! I assure you that my boss will provide you all the food you'll desire at any time and any cost... Added Basil, strong of the intel he's got about the greed of the cannibal. - And what d'ya want in exchange ? Carefully asked Tezclatipoca now curious and with an empty plate. - Let's get inside, and I'll explain you all our plan in front of a good meal I am offering you ! - Ok ! Hope yar wallet is well rounded... And the native followed the lead of Basil. Once downstairs, on the main room of the tavern, the cannibal ordered a Pantagruelish feast ! The kitchen of this little inn of the Low Town suffered of the glouttonery of Tezclatipoca while Basil extracted from him and its lack of attention the main information he was sent to collect. - So, my dear friend, Now I bought you this promising meal, can we discuss... - Yar ! Shurre ! Spit out the native engulfing the pies, apples, chicken legs and other delicious food he had at his hand. - I would like to know something... Something your captain may know... Something about a map... - Arh ! The half map of our captain ! It's not a secret ! Ahah ! You paid me such a meal for that ! Laughed the cannibal. - Yes, because I don't want to know where he is hiding it, but I'd like to know where it leads... And I'd like to know the secret he is hiding with his first officer. I know the actual first officer of your captain was not the first Dreadfull Bill but I'd like to know who was the first. - Arhh... that's an intel ! Yelled the native cannibal. Ok, so, with your garranty of having all the food I want and, not being armed during your raid, I can tell it to you. - You have my and my boss words on those two points. I can garranty this to you. Ensured Basil. - Ok, it is rummoured that the old first First Officer of the Captain was an ancient Eslandolan guy named Juan de Hespérida. He would had been cast away by the captain because of the map you're searching... So be careful ! We arrrh supposed to sail towards Eslandolan coast around Nellisa to catch nice preys this run... But I didn't tell ya ! - Juan de ... Basil spit out all his cider hearing this name. It is the outcast Felipe and I... Oh ! That's astonishing ! Once back to The Brickwall Frigate, Basil explained the conditions and the course of the Old beard caliquot Gang to Felipe de la Manzana. - Well, my dear Basil, it is simple ! We need to catch that pirate ship ! Steal the map and, if possible, save the native who sold you the intel. Strange that we found the former first officer of this pirate crew as an outcast at the beginning of our journey... The gods have strange moves sometimes... Let's set sail north west ! So this is my run for the Adventure MRCA ! Summary : * Participating ship : The Brickwall * Locations : heading from Charlatan Bay towards Nellisa. * Departure port : Charlatan Bay, Inferno Pordejon * Arriving port : Nova Terrelli, Nellisa * Goal : Chase and intercept, with the Brickwall frigate, the pirate vessel called the Red Nose Deer lead by captain Old Beard Caliquot. Board it and rob the map to the Pirates. If, possible, the side quest would be to save Tezclatipoca from the pirates to hire him. * Characters : Felipe de la Manzana, Leading the Brickwall and the mission. Basil de Eslandola, First Officier on the Brickwall. Captain Old Beard Caliquot, Pirate captain, captain of the Red Nose Deer, a pirate predatoring vessel. Tezclatipoca, the glouttonous cannibal, sailor on board of the Red Nose Deer, betrayed Old Beard Caliquot.
  24. Hello there, fellow BoBS'ers, after a long time some content again from my side. All in good Order! - Prelude Previously: -- Next: Pagoda by the Lake Dramatis Personae: Having His eyes and ears in virtually all parts of the world provide Him with information and reports on all matters fathomable, it's needless to say the increasing hostilities in the East haven't gone unnoticed by His Excellence the Lord Chancellor himself. Usually, the conflict between Carno and the Kingdom of the Lotus would be of very little interest to Calida as it didn't bother His interests or that of Oleon - of course in that order. However, some new development seems to have gotten His attention: 'So you are sure it has been found on that island?' 'Yes, Your Excellence.' 'Has it been opened yet?' 'Not according to my sources, no, Your Excellence.' 'It must be destroyed with no trace of its existence left behind!' 'Yes, Your Excellence. Undoubtedly, the Follower of Hades would dominate the Order if they learnt that we have discovered the Gate to the...' 'Not one word more! Even this place here has ears. You have your orders - make sure to see them through!' 'Yes, Your Excellence.' 'In the meantime, I will make sure you will have a war to cover your tracks.' ----- Just a little scene to kick-off a Calida focused story-line that will hopefully continue throughout my Challenge III entries. What's to say about it? I reused an older MOC I made in LDD, and put some of stud.io's brick handling and rendering capabilities to use - cannot say I'm all a fan of stud.io, but it has it some advantages over LDD... Thanks for watching, C&C welcome Vive le Roi!
  25. Count Vroskri

    Pirate ship bows.

    I am wip a ship. 16 studs wide, galleon. Any tips on the bow that does not require prefabs.?