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Found 204 results

  1. Name: Poppy Port Ownership: Sea Rats Location: Sabre Island Mayor: Rodsh Derr @Bart Settlement status: Hamlet founded 4 April 618 Town since 21 July 618 Who can own property in Poppy Port: Anyone. Who can freebuild in Poppy Port: Anyone. Description: The first settlement of Sabre-Island, the harbour may be tricky to reach due to rocky formations and reefs near and under the water surface, but a recent hydrographic survey has charted them carefully and has placed two markers to guide ships trough a save passage to the harbour. The harbour has ample supply of fresh water and is capable of receiving deep drafted vessels. Rumours have it that there are fortunes to be made on Sabre Island, and Poppy Port is it's open front door. Maps: Poppy Port, Sabre Island Approach to Poppy Port map Click for a bigger picture Island 2 Sabre Island by -Mike S-, on Flickr Builds: Licensed: Large Education - Hydrographic Exploring on Sabre island - Bart Medium Art & Culture - Mayor Office - Bart Large plantation - Black Poppies - Bart Medium Artisan - Mill - Bart Gold mine - Bart Fort Maartens - Kwatchi Unlicensed: Prospect - prospecting - Bart Poppy Port Defence Fleet - Bart Island information: Name: Sabre Island Nickname: The Hilt and the Blade Location: Just 60 nautical miles North West of Stéphanique (OL) the island being the border of the Cocovia Sea and the West Prio Sea. Geographical Features: Featuring blunt cliffs on several sides, the Hilt (the eastern-most Island in this chain) features a tall, dormant volcano. The Blade (The Westernmost Island) also features a more eroded dormant volcano on the east side, but gradually slides into the waves going west. The archipelago rests in the thick of a coral reef, whose unpredictable depth has already been the grounding of more than one large vessel. The Island itself is fertile and could grow sugar cane quite well. Rumours: A roguish band of ship scavengers has been operating out of "The Hilt", preying on the ships that wreck in the reef. Whether or not this is true remains to be seen, but one thing is certain: Precious little remains of those ships that did ground in the waters surrounding "The Hilt and the Blade"
  2. Our Sea Rats built an amazingly fun game for Weelond's Oktoberfest. The rules are quite simple. Drink as much fine bruhaha beverages as you can and a bit more. Then proceed to the rat maze. Once inside the rat maze, collect all the silver coins that you can while avoiding the ghosts. It's game over if the ghost slashes you. It's fun to watch but you don't get rich watching. Pirate Rat Maze Game by dr_spock_888, on Flickr
  3. Colony Name: Tortuga Ownership: Sea Rats Location: Sea Turtle Island (Island #10, West Prio Sea ) Island Description: Much of the coast of this Island disappears completely below the waves at high tide, and the surrounding sea is very shallow, allowing only smaller ships to near the island, with exception to a small rocky portion to the northern side. The Island interior--that which stays above water at all times--is dominated by coconut palms and other salt-tollerant species. The small island is the hatching site for innumeral sea turtles, multiple times per year.
  4. The Sea Rats Nickname: Pirates Colors: Black, Yellow, Medium Blue Quick Glance: The Sea Rats are a rag tag group of scoundrels and rogues, who have found true freedom on the open sea. United under the common cause of self-determination, and defiance of Imperial rule, these folk heed no laws but those of the Pirate Code. (Which is really more what you'd call "guidelines" than actual rules, rather loose-like, you know.) These men and women are pirates, smugglers, con-men, and any kind of lawless scallywag which you can conceive of, but there are also rebel leaders, defectors from decadence, dispossessed traders and explorers, members of conquered nations, and any who find themselves disenfranchised from their societies. There are those who take advantage of the lawlessness to conduct crimes with impunity. well, actually that later category would likely count for most people. Membership: Sea Rats is open for members. Any man, woman, child, or what-have-you can be a sea rat! You needn't make your den in the Nest of Thieves, nor need you affiliate with other sea rats at all! We're the scourge of these seas, and swear fealty to no nation! If you'd like to captain a pirate ship and pillage and plunder, and riffle and loot the trade routes of the Empires, then join the Sea Rats! If you wish to take your crew on a roaring rampage of revenge against those nations that betrayed you, or perhaps your Quartermaster who led a mutiny against you, then join the Sea Rats! If you wish to swindle and connive, and con your way up in the world, then join the Sea Rats! If you've tired of oppressive reign of Kings and Queens and wish to make your own way in the world, then join the Sea Rats! Have adventure in your heart, a sword in your hands, and the salt wind in your hair? Then you're a Sea Rat, me hearty! To join, just sign up in this thread with an introduction post that shows your sigfig. A little background goes a long way, so we appreciate any backstory you would like to present with the fig! Reasons to Join: Sea Rats have a number of unique rules that other factions don't, some which are centered specifically around player piracy (known as 'black flagging'): 1) Under the Table: Sea Rats only pay 70% of a ship license and 50% of land property costs (except mines and forts). 2) Looters: Sea Rats are always managing to scrounge up valuable bits to sell for a coin or two. Upon capture, Sea Rats receive 20 DBs per cargo point of the captured ship as loot. Players from other factions do not gain any value for a capture beyond the ship itself. This replaces previous looting rules. 3) Results Driven: The black flag pirate crews of the Sea Rats often find provisions and supplies by... alternative means. Sea Rats pay no upkeep for black-flagged ships.  4) Underground Economy: All un-MOC'd ships captured by NPC Pirates and Black Flag players can now be condemned (i.e. sold) to the Prize Court for a value of 50%-75% of their regular license value. The rules for non-black flag players selling to the prize court remains unchanged. 5) Sea Rats earn an extra 30% yield on Artisan businesses. <- under review 6) No taxes! For those still uncertain of what faction to chose or how to sign up in a minute, we have some simple instructions here, which pretty much sum up everything Index A Detailed Look at the Sea Rats (this post) Settlements (second post) Membership (second post) A DETAILED LOOK at the SEA RATS 1. Leadership Susieh Cheng (@dr_spock, Co-Leader) Susieh Cheng loves sharp pointy objects. She doesn't like talking about her past like that incident with her eye. Rumours have it that she was kidnapped as a child by pirates. Having been raised by pirates, she developed a taste for gold and booty. Whatever you do, do not cross her. Those who do end up as shark bait after seasoned with 14 spices and stuffed with stale bread. TBA - (@Kwatchi, Co-Leader) A hitherto unknown figure is the pirate lord known to command the Yellow Skull fleet. For most he is simply a rumour, but for his victims he is a terror spawned from hell itself. The Pirate Council The Pirate Council is a group of influential captains and business folk, and here they hold their kangaroo courts. There is a certain honor among the thieves, and the most prominent business owners and pirates meet to discuss how best to conduct business and keep the people happy. Whenever there are enough issues the Council reconvenes to discuss them, but apart from that everyone does their own thing, and the most notorious pirate amongst them (currently Captain Reynard le Roublard) collects tithes for the greater good of them all... incase Corrington or Oleon comes knocking at their ports and they need a show of force to defend their freedom. These are the free folk, bound to no master but those they chose, and they do as they please, when they please to whomever or with whomever they please. Kind of anarchic-like. 2. Landscape The Port of Bastion MOC by Commander Red Hat Bastion is a town on the rocky shores of the Nest of Thieves populated by vagabonds and rogues, as well as the staunchly independent and dispossessed, the chaotic town is where the pirates have free port and may sell their ill begotten loot. There is not much of an organized structure to things on The Nest of Thieves, so Bastion grew without ordinance, leading to shoddy construction in some parts, and a lot of crime in the streets - but the people are tough, so they don’t really mind all that much. MOC by Darkdragon 3. Military Army: Sea Rats have no uniforms, so they wear whatever they see fit in the morning or nothing. It is recommended that you sail under a black flag, but if that is somehow not possible any other color will do the job! Navy: The Sea Rats have many ships in their fleet, which they rent out to their members for dastardly activities on the high seas. Apply for permission to use them in the Sea Rat group PM. Active Faction Ships Are: Corporal Milton - Class 5 warship Misfortune's Doom - Class 5 warship Hades' Tuba - Class 5 warship HMS Pendragon - Class 5 warship Godfreed Faulk - Class 2 trader MOC by Captain Braunsfeld 4. History and Culture Brief: The Sea Rats are a mixed bunch, but for the most part they consist of pirates, rogues, and thieves. Discovering the island soon afterwards to be known as The Nest of Thieves, the Sea Rats settled down and made its rocky shores their home, building the stronghold of Bastion on its nearly impregnable rocky eminences. Since then the Sea Rats have thrived in their new home, and piratical and other business is at its finest! Detailed: Unlike the Kings and Queens of the old world, Pirate leadership is dynamic, and mercurial – it is anarchistic, not dynastic. The top pirate or individual with the most personal influence gets to boss the others around until they themselves are deposed. The Sea Rats are comprised of a true hodge-podge of peoples from a variety of Nations, all of whom have forsworn their prior allegiances in favor of a free life of self-determination and self-reliance. Many of the original Sea Rats were those dispossessed by their nations during the first great rush for the new world. These betrayed sailors, clinging to the promise of wealth and glory, turned south from the closed gates of Nelissa, and, along with many old rogues who had earned their salt in the old world by piratical activities and such-like, settled the rocky shores of the island that would become "The Nest of Thieves." The city of Bastion was founded here on the skeleton of a former Eslandolan fishing village. With the great diversity of newcomers, no one nation could hold dominance here, and instead, a council was formed of the most prominent captains amongst them, many former Privateers and pirates of the Old World. This was the first Pirate High Council, where they determined that Bastion would remain forever free of the influence of the tyrannical empires, and that no one person could be their master! This pact laid the groundwork for Bastion to become the wretched hive of scum and villainy it has become, and united the Sea Rats as a people. In the absence of law and order, the streets of Bastion are in a constant state of chaos, with infamous pirate lords freely roaming the street, and pickpockets on every corner... but the people are a tough, resolute bunch, and despite the anarchy, business booms from the riches brought in by the pirates, and a healthy – if you like that kind of healthiness – economy of pirate raids, and smugglers has formed. Diplomacy: The Sea Rats are pretty indifferent when it comes to other factions. Of course, this type of indifference means something more like, "They see a ship and attack, without bothering to check whose flag waves from the mast head," rather than an indifferent kind of indifference. Neither do the Sea Rats particularly relish the idea of hanging by their necks until they be dead, so they naturally study to avoid any such unappetizing contingencies resulting from getting caught by a different faction which they had been preying on. (Note: Relationships are judged on a 1 to 5 scale; Very Friendly, Friendly, Indifferent, Unfriendly, Hostile) Sea Rat's relationship with: Corrington: Indifferent Eslandola: Indifferent Oleon: Indifferent Other nations relationship with Sea Rats: Corrington: Indifferent Eslandola: Indifferent Oleon: Indifferent 5. Membership To sign up, post a post a picture of your signature figure. You are welcome to include a bit of a description or backstory. Your signature figure, or sigfig, will represent your character throughout your MOCs within Brethren of the Brick Seas. (That does not mean that your sigfig has to be in every MOC you make). Within BoBS there are many possibilities. Build your own story, and since you're a Sea Rat, feel free to plunder and search the seas for treasure!
  5. Avast! As the winner of last year's soccer tournament, I have to pleasure to host to this year's tournament. Arrr, a boat load of LEGO Friends soccer balls have arrived in Bastion. Let's get the ball rolling on the friendly tournament. boatloadofballs by dr_spock_888, on Flickr RULES: -Open to members of the four BoBS factions. -Build minimum a 16x16 vignette of your team in Bastion. They can be training, sightseeing, drinking, naughty stuff, etc. Have fun with it! -Provide a team picture that can be used for winning teams publicity. -Create a thread with your team name and pictures of your build and team. You can put [BTSC] in the title. -Post a link to your thread here to enter your team. GAMEPLAY: -A random number generator will determine the amount of goals a team make during each half of a game (between 0 and 5). Team with the most goals after 2 halves wins the game (if necessary, go to extra time). -The teams will be divided in groups, the best 2 of each group go to the next round. -If there are spots open, NPC faction teams may join the tournament. PRIZES: -First place winner shall receive the BoBS Cup trophy and 10 1x4 reddish brown* tiles engraved with text of their choice. -Second place and third place winners shall receive 10 1x4 reddish brown* tiles engraved with text of their choice. (*other colour choices are black and/or green.) bobscup618 by dr_spock_888, on Flickr TIME LINE: -Deadline for signing up: September 30, 618 -First game match: October 5, 618 TEAMS: Group 1 Red Rogues - Drunknok - COR Ocean 11 - Ross Fisher - OL Weelond Regimentals - Capt Wolf - ESL Baby Team - Kai NRG - ESL Bastion Bastards - Fraunces - SR Group 2 Astrapi Blue Hawks - Keymous - OL Wrong Cargo! - Legostone - ESL Rassilon Rascals - MKJoshA - SR Charlatan Bay Infernos - Roadmonkeytj - SR Nouveau Pumpkin Charterers - NPC Committee - NPC SCHEDULE DAY 1 RESULTS DAY 2 RESULTS DAY 3 RESULTS DAY 4 RESULTS DAY 5 RESULTS SEMI-FINAL RESULTS 3RD PLACE MATCH RESULTS FINALS MATCH RESULTS
  6. Colony Name: Bastion Ownership: Sea Rats Location: The Nest of Thieves (Sea of Storms) Island Description: tba Mayor: Faction NPC Who can own property in Bastion: All Sea Rats Who can freebuild in Bastion: Anyone. Military Presence: 2 Large Forts, 1 medium fort, 1 Company of Troops Map: Bastion is located in square E-3 on the map, at the entrance to The Lifeflow River. Licensed Properties: Art & Culture: Victory at 5 Fleets monument - small (Professor Thaum) Artisan: Moonraker Sail Company - small (by Vedauwoo) Tuinstra Glassworks - small (by Vedauwoo) Zubarev Distillery - small (by Vedauwoo) Dainty Sload Bar & Grill - medium (by Vedauwoo) Gun Shop - small (by dr_spock) Bleak Angel Bar - small (by Kaiju) Doctor Practice - small (Professor Thaum) Naval Academy Wargame Store - small (by Pombe) Rum Cart - small (by Tomskippy) Commerce: House of Pleasure - small (by Bart) Bastion Lighthouse - ??? (by Vedauwoo) Drave's Emporium of Curiosities - small (by Vedauwoo) Education: none Factory: The Bastion Otchet - small (by Vedauwoo) Far Horizons Salvage and Shipworks - large (by Vedauwoo) Shipwright Brothers - medium (by Bart) Brouhaha Factory - large (by RoadmonkeyTJ) Forts: 2 Large Forts - default (moc by Captain Greenhair) 3rd Large Fort - large Micro (by MkJoshA) Coast Guard - medium Fort (by RoadmonkeyTJ) Mine: none Plantation: Truffault Aviary - small (by Vedauwoo) Algae's Lair - small (by Professor Thaum) Residence: Shanty by the Sea/DeTaillefer Residence - small (by Vedauwoo) Gossamer House - medium (by Kaiju) Townhouse in Bastion - small (by Gulagurag) Ms. Muggins Rooming House - small (by Kwatchi) Other MOCs: Arrival at Bastion - (by Pombe) A New Arrival in Bastion - (by Vedauwoo) Revenge on Mardier - (by MiloNelsiano) How High is the Tab / Prio Conflict '618 - (by Bart)
  7. Brethren of the Brick Seas (BoBS) Introduction and Starting Thread (Just looking for the Master Index?) What is it? The simple answer is that it is a building community on Eurobricks that is open to all who wish to join. We tell stories about a maritime-oriented world where the technology level is parallel with the historical Age of Sail. There are currently four factions. Each member joins a faction, and builds to win points (Gold doubloons and influence points) for their faction, themselves, and to better their building skills. At any given time of the year there may be one or more building challenges in which a builder may win recognition and sometimes prizes for themselves. On top of this, there is also a game mechanic that allows players to earn more gold and power for themselves and their faction. Background: The year is 615 AE (After Empire) and this is the dawn of a new era. For the first time in the history of the continent of Halos, new lands have been discovered. Even more shocking, the Halosians are not alone in the world. Once thought to be a flat plane, where monsters roamed the edges, the world is now believed by most geographers to be most certainly round. This was proven first with the discovery of Terraversa by the Mardierian explorer, Ardmond Basker. For 100 years the Mardierians have held Terraversa as a far off gateway, keeping all others out and not allowing the information of the world to the east, or New Terra, to permeate into the rest of Halos. At almost a 1000 miles from the next island in the Sea of Storms, the island remains a most crucial point on the voyage into the unknown. As time went on, other nations of the Madrice Peninsula began to search the seas for other islands and their potential riches. South of the Basker Islands, Corrington took Tiberia, an unforgiving rock just outside of the much more lucrative tropical zone. Oleon found LeBellan, the jewel of the Sea of Storms. LeBellan sits right inside the tropical zone, and produces sugar in vast quantities. 56 years ago Eslandola took possession of An Holli and An Toli, two smaller islands south of LeBellan, both sugar producing as well. Despite gaining footholds in the Sea of Storms, the other Madrician nations were unable to voyage beyond Terraversa. This all changed with the death of King Harln of Mardier, and the vast civil war that began in the country in 595 AE. Instead of looking to gain territory from Mardier’s mainland, the Eslandolans approached the Viceroy of Terraversa and paid him handsomely for permission to trade at the island. The Viscount took it further and allowed ALL nations to pay for the privilege to visit his island. Twenty years later, as the civil war continues, Terraversa has become a defacto independent state. The Viscount’s son, Miro Oldis, now runs the island, and his father’s policies live on. It is not certain if the Mardierians will reestablish their colony or not after the war, but it may be too late. In 597, intrepid Eslandolian explorer Cato Calrelli sailed east from Terraversa into the unknown. It was thought to be suicidal at the time, but he returned 70 days later with the news that he had found more of New Terra. He claimed the land for Eslandola, and soon the Kingdom of Eslandola was the leading nation in colonization. In 605, news circulated throughout the Madrice Peninsula that the Eslandolans had found gold on their island of Nellisa, and this set off a thirst for expansion and exploration never before seen. With Terraversa as a launching spot for new expeditions, Corringtonians, Oleanders, Eslandolans, along with some Garvans, Mardierans, and Carnovans made their way towards New Terra. Many found themselves unable to find supplies at Nellisa, the Eslandolans baring even some of their own from landing on the island. These vagabonds headed south, where a new isle was found, one with few resources, but great defensive harbors. Soon, the Sea Rats had a home. Angry that they had been dispossessed and had not found aid, many turned to vengeance on the Eslandolans by becoming pirates, and many of these pirates began to prey on all nations, and even their fellow pirate. Besides Terraversa, where the Atwi tribe lives, no new natives have been found yet. The islands beyond Terraversa have so far all had strange abandoned settlements upon them, and some sailors say that there is a whole new nation of people in these far waters, but no one has recorded seeing a non-Halosian or Atwi person yet. OW NORTH Series Map This brings us to the present. Oleon and Corrington have both issued rewards for the first permanent settlement “Beyond the Line” (beyond Terraversa). They are willing to bring their navies to New Terra if they only have a settlement to resupply at. Eslandola is calling for its own people to venture into the unknown and find wealth and fortune in the its name. But the Sea Rats lurk in all the waters of New Terra, waiting for opportunity, and despite the world seeming more round than ever, some say those old sea monsters still exist in the uncharted lands of the East. All factions await new souls to take on a role in the New World. Who will win in the end? Nobody knows, but for sure the sea will play a large role in deciding the fate of these rich new lands. She can be a cruel mistress to those who do not respect her, indeed, and the only guarantee in this world is that salt will run through your veins as you become part of the Brethren of the Brick Seas. The Crossing Series Mapd How this works: Builders pick a faction - this is your faction until the next “open period,” so make sure to pick a character you like. You will be able to change factions with enough personal influence points (PIPs), but that take a while. Your builds do not have to display your signature figure, but we encourage it! You also may build MOCs in other faction’s territory, so building is not limited to one style. There will be an “Era” of story and challenges, which will end with winners being determined in a few different categories. The contests and stories told during an era will influence the map, the history of the world, and future challenges. When a era is completed, points will be reset, but Factions and builders will keep their “gold doubloons.” (DBs) Builders and factions alike seek fortune. This project setting revolves around two currencies that are earned by building and winning competitions. This is the economy of the project. We understand that not every builder will want to play this game, and a builder can opt out of playing altogether, or only participating in the game when they choose. Free Builds that enhance the community’s story are always welcome. Even if a builder opts out of playing the "Economic Game System" (EGS), their freebuilds will earn their faction Doubloons and Factions Influence Points. Please see the rules thread for more details on how the economy works. Factions: The Kingdom of Eslandola STATUS: Open for new members SCORE: 0 DBs | 0 FIPs The Empire of Corrington STATUS: Open for new members SCORE: 0 DBs | 0 FIPs The Empire of Oleon STATUS: Open for new members SCORE: 0 DBs | 0 FIPs The Sea Rats STATUS: Open for new members SCORE: 0 DBs | 0 FIPs What you need to do now: Take a look at the faction threads. Pick a side and sign up in the faction thread with your signature figure (sig fig). It helps to have a back story! Can I have more than one character? Yes! Although one should be your sig fig and your main character, you can have as many other characters as you wish. The world needs populated after all! A starting challenge: This is open to everyone to complete once, and 25DBs will be awarded to the builder for completing the task. Build your sig fig and place them in a setting in our world. It can be in the colonies, in the motherland, at sea, anything you would like, but make sure to show the figure clearly and demonstrate the profession you have chosen for them in some way. (IE: if you decided to play an explorer, maybe you will place them on the bow of a ship looking out to sea with a spy glass.) Any profession that existed during the enlightenment is fine, along with a few other professions that would be a reasonable fit. If you are playing in the EGS, then there are a few character traits that you may want to consider here. How are scores kept? Each month, a pinned thread will help us keep score. After you complete a build (which should have its own thread, no matter if it is a free build, a duel, or a challenge build) you need to post in this score keeping thread and use a leadership-supplied link to a webform to help us keep score. In the thread, post your name, faction, and a link to your build (and the challenge it belongs to) in the thread. Please only use one post per topic, and just edit the thread when you build something else. At the end of the month, a project leader will tally up the scores and update the “Hall of Fame and Score” post for each faction. Please be patient for updates, we are not being paid for this. Scores will be displayed as follows: Name: DBs, PIPs, (PIPs achieved this cycle) IE: Skaforhire: 5DB, 5PIPs, (2PIPs) Current faction score is kept by adding all member’s totals within the parenthesis minus any expenditures the faction has made during the cycle. What can be bought with points and doubloons? A lot. The list will grow over time with more specifics, but since we are just launching this project, here are some of the examples without specific details: DBs: Position within trading guilds, rank in certain factions, a letter of marque to join another factions war against a third faction, a licence to sail a vessel in the raiding action, gamble, etc… FIPs: A newly discovered island, win a war between factions, buy DBs for the total score, open up a new portion of the map just for your faction for a few months, etc… The Map: The map is a part of the storytelling mechanism. As you can see, it is not totally defined yet. This will change as time goes on. New portions of the New World (and some of the Old) will be uncovered through events, challenges, and other parts of the project. New islands will be claimed, older territories will be taken in war, and the map will stay dynamic throughout the story. Builders will have the map revealed to them over time, and they will help decide what lands are conquered. With that said, the first part of our story will take place in New Terra. Your character should probably have some feasible connection that would lead them to that region, or it may be hard to really participate in the early challenges. A baker back in Eslandola’s capitol city is probably going to have little interaction with things going on in New Terra. We will eventually have challenges that happen on the mainland, and different story events “back home,” but we are emphasizing the pirate theme and its nature primarily in the first part of this project. Once a firm piratical lore and history is established, more aspects of Enlightenment era politics, war making, and commerce will emerge. Rules Thread History and Background Thread The Scorecard Thread
  8. While sailing to Jameston an altercation had taken place in the open waters between a Sea Rat convoy and a Romantica (Prio) convoy. When the Sea Rat convoy reached port they had a ship in tow repairs being made as they berthed. Captian Larvey of The Drunken Monkey Purchased two slips from the Harbor Master The Log read as follows: Capt. Larvey [SR] The Drunken Monkey [monkey figurehead] 4 days paid Capt. Larvey [SR] The Palmetto [golden figurehead] 4 days paid Later that day the Prio convoy reached Jameston with heavy battle damage. Capitaine La'Douche sought out the authorities. Knowing the Corrish stance on Piracy he hopped to see them all swinging from the gallows before he left port. In the Jameston Constables office: La'Douche: (Bursts though the door) Constable I would like to report a crime! Sergeant: Just what is it you would claim Sir? La'Douche: An act of out and out Piracy! Sergeant: Where did this act take place? La'Douche: East of Trador on way to this Port. La'Douche: Pirates fell upon my ships and over took us ... We barely made it out alive. Then they forced me and my crew into a single long boat and made off with my vessel. Sergeant: They showed quarter? Thats odd th..... La'Douche:(cutting the Sergeant off) Sir I have it on good faith that they have arrived in this very port! What do you intend to do! Sergeant: Its late Im sure they will be good and drunk tonight being first night in port. I will speak with the harbor master tomorrow to see if any ships have made berth fitting your description. La'Douche: I want them hanged! Sergeant: If the description matches and you can identify them then I will Arrest them and im sure they will be found guilty in court. If it is how you say. Even later that night: Hearing a little bird whisper in his ear that the Corrish Authorities planned to seize his ships and Imprison him and his crew. Also knowing Corringtons' reputation for hanging Pirates even if there was no more evidence other than here say . . . Capitan Larvey decided they had out lived their welcome in Jameston. Back at the docks: Capitan Larvey: Machete me boy! Machete: Aye Capitan? Larvey: We sail at first light, have the dry stores and rations secure and stowed! We need ALL ships in the fleet ready to make way. Machete: Aye Sir but why we just made port tis morn? Larvey: The Prio Capitan is claiming we attacked them ... Machete: (interrupting) Tis a LIE Sir out and out fallacy! Larvey: Aye be that as it may, it matters none, they intend to seize our ships and lock us all up. Machete: We can fight this Sir they were the aggressors sailing right through or floatila with no regard ... You were right to fire that warning shot. Larvey: Aye but how do we prove they opened fire and we simply responded ... Nay they see us as pirates ... And I be quite fond of me neck remaining unbroken! We sail at first light, those to drunk to sail will be left behind. Those too drunk to fulfill his duties will be thrown over. I need me crews hearty me boy we have Four ships to sneak out of here. Machete: Aye Sir I'll pass the word around to snuff the rum early. Larvey: Aye make it so. The Sea Rat crews worked feverishly through the night and by the time first light broke the Sea Rat fleet was twelve miles out singing "What will we do with a drunken sailor what will we do ..." Meanwhile back in town: Capitaine La'Douche met up with the Sergeant first thing accompanied and him and two privates to the Docks. La'Douche: Harbormaster! Have you had any ships that fit the description of a C2 with a monkey figurehead towing a C3 with a golden idol figurehead with a broken mast? Harbormaster: (reading log) ahh yes here they are a Capitan Larvey paid four days up front ... slip nine and ten ... Right this way La'Douche: These slips are empty! Harbormaster: I swear they were here when I made rounds last night ... (looking at log) slips nine and ten ... Sergeant: Harbormaster if you aided these pirates in any way I'll see you hang. 1st private: (to second private) so we don't get to arrest anyone? Sergeant: Not today boys ... Not today. ------- Just a little story to explain how the Palmetto came to be in my possession ... Special thanks to @kaiju, @Ayrlego,and @Bregir for allowing this story to happen. Comments are more than welcome ... I'm sorry for some of the pictures being fuzzy that's my poor quality mobile.
  9. “Mr. Horton,” Captain Matthew Hawes said as he crossed the gun deck of the old galleon. “How is the refit coming along?” “Slowly and expensively sir,” said Horton. “It seems more of her is rotted through than anticipated. At this rate, we’d likely been better served to have purchased a new ship outright.” “Perhaps, but this particular ship has something to offer that others cannot.” Captain Hawes said as he ran his hand along the grain of an old plank softened by the sea. Horton furrowed his brow. “What’s that sir?” Captain Hawes paused before turning to leave. “A story to tell.” I am currently building a Class 5 or 6 galleon named "The Rosa Lee" and since it is taking more time (and costing far more money) than anticipated, I figure I'd post several little narratives along the way to show off the progress I've made thus far. More stories and images coming soon!
  10. Willem Guilder, Admius Legistrad of Eslandola’s Colonial Council, could not believe that he was still in King’s Harbour, months after the Grand Ball. Living in a rented manor house, he now found himself working out of a room that had previously been a small chapel. Perhaps he should pray to return home, he mused to himself. Guilder had read through the latest news on the Prio situation. When all this had started a few months ago, it appeared to be a routine case of some pirates making off with the small Prio trade ship Palmetto. But then Prio had retaliated, sinking one of the pirates and capturing another. Bastion then detained two Prio ships in their port, claiming unpaid bar expenses by the crews. And now another Prio ship had been captured, this time the Prince Alex, flagship of the Duchy’s trade fleet. Eslandola naval reports advised traders to avoid the South Prio Sea if at all possible, and prominent Eslandola citizens were throwing fuel on the fire in both directions. As the director of a trade company, Guilder knew this sort of stuff was bad for business. Piracy is always part of the equation when sailing the seas, but an escalation wouldn’t help anyone. And while Lord Prio may have the right to feel aggrieved, he is not without blame and risks a fight that could send his fledgling nation into ruin. Balance needed to be restored. So Guilder sat down at his desk – a table, really – in his makeshift office in this rented manor house on a Corrish island miles from his Eslandolan home, and penned two identical letters: To Lord Alexander Prio, Grand Duke of Isle Romantica and Authorities of the Settlement of Bastion, and the Happy Bastion Barfly Club Dear Sirs, I have watched with much dismay these past months as your disputes at sea have inflamed passions throughout the region. I write to you in the hope that, as a third party outside the particulars of your encounters, I may offer mediation service to restore the Brick Seas to the status quo of some months earlier. As such, here are the details of my proposal: - The Prio ships currently detained in Bastion, the Peacock and Pearl, be allowed to leave port and return home. - The ship Palmetto be recognized as a legal prize, now property of the Sea Rats. - The status of the trade ship Prince Alex, as well as the status of funds owed in Bastion for actions of the Prio crews, be determined in a hearing to be held in a neutral location, judged by a panel of both Sea Rats and others. I offer this as a means of bringing hostilities to an end, while allowing both parties to plead their case and be heard. I anxiously await your replies. Humbly yours, Willem Guilder --- When finished, Guilder summoned one his personal guard into the makeshift office. “Sir?” inquired the Eslandolan swordsman. “I have letters here of the utmost importance. See to it that these go out on the fastest ships available heading to Alexport and Bastion.” “Bastion, sir? I’m not aware of any ships in port headed there.” “Yes, of course, you’re right. Well, then, I’ll have to charter one. Take this letter for Alexport and get it on its way. I’ll make arrangements for the Bastion letter myself.” “Very good, sir,” and the guard was off on his task. As Guilder got up from the desk, he thought to himself, “Maybe I’ll charter myself a ship back to Weelond while I’m at it…” ------------------------------------------------------------------------------------------------------------------------ OOC: Leadership and the Sea Rats have agreed to resolve the Prio conflict with a good old-fashioned BoBS Build-Off! We’ll need builders for each side, exact number and subject of the builds still to be determined. Among the issues that will be decided are how much, if any, of the “bar tab” should be paid, and whether the Prince Alex should be awarded to the Sea Rats as a legal prize or returned to Prio. Details for the build-off will be posted as soon as they are finalized.
  11. Dramatis Personae: Previously, https://www.eurobricks.com/forum/index.php?/forums/topic/160606-sr-fb-the-alois-forever/... A quiet day at the unsuspecting Oleon port... Little do they know that they are about to be attacked...by pirates! Fortunately, not all is lost! The fortress fires its cannons! Or is it cannon? I can never tell when to put an "s" at the end of plural cannon(s). YOU SANK MY BATTLESHIP!!! We're not playing that game! This is BrickseasHammer 1.8K! And what's with these unpainted grey models? I didn't have enough time to finish them before we arrived here...wherever this place is... Ahem...Currently, at The Naval Academy wargame store in Bastion... Who's that? I'm the narrator. No, you're a fake wanna be writer who is too stupid to realize you suck. Er...moving on...Suddenly, Oleon reinforcements show up! Wait! What happened to my turn? You deployed, then I got to move and fire. And now I'm deploying my dreadnought, which can move and attack the turn it arrives. What?! How's that fair?! Here...you can have a yellow cheese slope to represent how cheesy and overpowered this unit is. My dreadnought fires it's flame attack on the nearest sloop. Meanwhile, my Dreadnought's sorceror hero captain casts a time warp spell on the sloop that was already on fire from my fortress attack. There's magic in this game?! And flame attacks?! And...er...the ship that got time warped...that's not a sloop...that's a Goliath class ship of the line with 84 cannon...or is it cannons? I was just using the sloop model. You're using a proxy model?!?! Hey, these models are expensive and I'm just a graduate student! Just be glad I didn't resort to using rocks and pebbles! Anyways, it got time warped and it's your only unit, so you lose a turn. Now, I summon a sea dragon which uses a freeze attack! Of course... And you've lost your last ship. Good game. Whatever. Hold on a second. Based on the previous post, weren't we supposed to be sailing somewhere so you can do some secret thing to win over that idiot, Alois? First, Alois is not an idiot! Second...that's true. I wonder why we stopped at Bastion to play this game? Because I felt like it. Aaaaand that is why you suck as a writer. The MOC for that story is even finished! You uploaded onto Flickr last month! And...er...Harriet, when did you grow a neckbeard? Comments and criticisms are all welcome!
  12. Roadmonkeytj

    [SR-FB] Rooms to Let

    Just a short way from the docks in Fatu Hiva lays a smallish boarding house that has become a regular haunt for the sailors of the FTA. With comfortable beds, a pleasant host, and fair rates it is no wonder that they choose this boarding house every time they make port. Here a sailor enjoys the peacefulness of his back room. Every room comes complete with horse hair bed, dresser, shelves, and a pot to piss in. (disclaimer: there is not a chamber maid to empty your pot so it is your responsibility) OOC: Since I am away from my bricks for an unknown amount of time I decided I would download LDD and give it a go. After a rather frustrating first couple hours and a few PM's to @Professor Thaum and @Bart (Thanks again for the help fellas) I figured out how to maneuver and manipulate the bricks the way I wanted. This marks my very first build in LDD (not counting the playing around trying to figure it out build lol) Comments and Criticism are greatly Appreciated as I want to improve my LDD skills ... also this is my first use of BlueRender no settings changed from the installed version
  13. First of all: do NOT use this topic to bump old threads and do NOT ask any question here. All comments should be asked in the BoBS discussion thread. To all the mayors and responsibles of a settlement: please make one and only one post for each settlement, using the following format: I will then link all settlements in this first post. Index: Settlements of BoBS The world of BoBS is large, and contains many large and small settlements, ranging from hamlets to capitals. This thread is the place where they are all indexed! Eslandola Bardo, An Toli Elysabethtown, Berelli (aka Annetta or Blueton) Fortaleza Victoria, Isla de Victoria Fuerte Unido, Isla de Victoria Hojaroja, Otoño Lakor, Isla de Victoria La Puebloto, Isla de Victoria Mehit, Isla de Victoria Montario, Nelissa Nova Malto, Isla de Victoria Nova Terreli, Nellisa Pontelli, Nellisa Port Wilks, Isla Phillipe Puerto Alijo, Torrach Bonn Puerto Desafio, Isla de Victoria Salida Este, Ferro Azure Trador, La Sombra Weelond, An Holli Corrington Arlinsport, Tiberia Elizabethville, Lacryma Camp Isaac, Cascadia Hussar's Isle, Cocovia Jameston, Celestia King's Harbour, Cocovia Mesabi Landing, Argentia Mooreton Bay, Alicentia Myzectlan, Cascadia New Haven, Alicentia Port Raleigh, Annetta (aka Berelli or Blueton) Port Woodhouse, Garma's Key Quinnsville, Cocovia Stormhaven, Serentia Oleon Acropolis, Pharos Astrapi, Île de Zeus Breshaun, Le Bellan Cecropia, Île de Tyche Dragonstone, Blueton (aka Annetta or Berelli) Eltina, Le Bellan Fatu Hiva, Île d'Or Lavalette, Stéphanique Windfall Island, Stéphanique Sea Rats (and squatter colonies) Bastion, The Nest of Thieves Charlatan Bay, Infero Pordejon Haven, Isla del Diablo Moray's Den, Isla del Diablo Rassilon, The Nest of Thieves Takashii, The Nest of Thieves Tortuga, Sea Turtle Island Last updated: Mar 8, 618 AE
  14. Colony Name: Rassilon Ownership: Sea Rats Location: The Nest of Thieves (Sea of Storms) Mayor: MKJoshA Who can own property in Rassilon: Any Sea Rat Who can freebuild in Rassilon: Anyone. Military Presence: 1 Medium Fort, 1 Platoon of Troops Map: Rassilon is located in square I-10 on the map, at the entrance to Ten Mile Creek. The port of Rassilon has the privilege of having forts. Three of these formed a triangle which allowed them to best protect the bay and other interests. Behind the base of this triangle sprang up housing that was sturdy and higher quality than average. Because of this and the fact that it was the best protected portion of the city residences here were naturally more expensive to buy or rent. Builds in Rassilon: (Please help me out by posting a link to your Rassilon builds in this thread.) Licensed Properties: Residence: Freddy's House Cantu's House Factory: Cannon Factory Whale Oil Factory Plantation: Sugar Cane Lumber Camp Mine: Artisan: Marco's Tavern Commerce: Rassilon Bazaar Education: Marital Arts Studio Pirate Dojo Arts and Culture Statues of Justice Forts: Cantu's Fort (Fort 3) Other MOCs:
  15. One of the more unusal exports from Isla del Diablo is the particularly potent venoms of the island's arachnid population. Of course, obtaining said venoms firstly requires finding the spiders, which means venturing out of Haven and into the dangerous wooded portions of the island. Quite a risk, but the hunter's patrons pay well... ...especially, of course, the House of Spiders.
  16. Settlement Name: Haven Owner: Sea Rats Location: Isla del Diablo (Challenge Island 11) Island Description: Located southeast of the Nest of Thieves, Isla del Diablo is named for the large bay and small peninsulas that, once a map way drawn, resembled nothing so much as the horns of a monster. The bay, however, provides an almost perfect natural harbor and a well defensible position. Unsurprisingly the island has already started to draw settlers, although some are scared away by talk of cannibals... Haven is one of the first new settlements. The inhabitants arrived in a small fleet to find clear beaches and dense jungle that provides plenty of material for building endeavors. Already the de facto leader, Roland Blaze, is drawing up plans for fortifications. After all, there are more than just Sea Rats out there. Mayor: Roland Blaze (kaiju) Size: Hamlet Who can own Property in Haven: Sea Rats Who can freebuild in Haven: Anyone Map: Here Fortifications: Fort Crimson - Small Fort Licensed Builds in Haven: Black Tower Lighthouse - Medium Commerce Haven Common House - Medium Residence The Shrines of Haven - Small Art & Cultural Tanith's House of Knowledge - Small Education Unlicensed/Other Builds: Hunting for Spiders About Haven
  17. Even a starting settlement needs an office for the local clergy to oppress rule administrate from. I tried to keep the same feeling of the terrain as with my first build in Poppy Port but with your comments about needing more detailing on the terrain in my mind. The building is a simple wooden construction, with a canvas roof. As the port is still under development, there is no incoming trade yet and building materials are sourced locally. Poppy Port - Mayor Office by Bart, on Flickr Poppy Port - Mayor Office 2 by Bart, on Flickr Poppy Port - Mayor Office 3 by Bart, on Flickr The first ship with mail has found it's way into Poppy Port. Dr. Anderson! the office lady calls out, a letter for you!. Dr. Anderson was just about to join James at James Creek for some relaxed fishing.
  18. Dramatis Personae: Previously, https://www.eurobricks.com/forum/index.php?/forums/topic/158702-sr-mrca-welcome-to-the-jungle-part-3/... Currently, somewhere on the high seas... Yes...with The Alois Forever, the most advanced ship in the entire Olean navy, I will finally bring my precious Alois back to the Olean cause...and make him mine. It's just another stupid microbuild! The stupid face who writes these idiotic posts not only can't write, but doesn't seem capable of building a sailing ship at minifig scale! It's not just a microbuild! It's named after my dearest darling Alois, and has 100 points in every stat...it's the most powerful ship in the Olean navy! And wait...what are you doing here? Since nothing interesting happened in the latest Trade MRCA to my stupid advisor and her students, the stupid face pombe jerk wad writer decided to post something about your stupid quest for Alois. And for some moronic reason, he thought adding me to your story would be funny. I can't even explain how I'm in two places at once; I told you his writing sucks. And how is a ship with a 100 points in every stat even allowed in BoBS?! Ha ha! My true naval genius is revealed! I can use ships with whatever stats I wish, so long as I don't license them! Ha ha! You mean the ship is useless since it can't participate in the MRCA. A minor detail. Captain, shall I have her detained and moved to the brig? What?! No, Helmut, leave her be. We'll have her witness my master plan as it unfolds. She'll see when we arrive at our destination. Great. Where are we headed? I can't reveal that, yet. Why not? It's not like a single psychology graduate student is going to overwhelm your ship with 100 Crew points...though the max stats according to the rules is 12. No, it's a separate MOC and will be posted as a separate freebuild to maximize the doubloons we get. You'll see it then. I have no words. To be continued! And additional photos can be found under the spoiler, including how the base for the ship was constructed! Comments and criticisms are all welcome!
  19. Poppy Port – Sabre Island (zone 26) – Sea-Rats Hydrographic exploring Poppy port - Hydrographic exploring by Bart, on Flickr dr. Anderson: Well hurry up with those boxes will you James. James between his puffing: Yes, doctor. dr. Anderson: This looks like the ideal spot! Fresh water, flat beach, deep ocean waters near the coast, only some rocky patches that need attention. James I want the tent where you put those boxes. James: Urgh.. yes, doctor. dr. Anderson: Oh and I want to be on top of that hill before noon, which I reckon is in forty… six! minutes. Bring my gear James! James grunts as a response. Poppy Port - Hydrographic exploring 2 by Bart, on Flickr dr. Anderson: This will do, this will do just fine. James, we will build the first marker, point Alfa, right here! James knowing that ‘we’ meant ‘him’ in those words, was just happy he could’ve catched his breath will the doctor was doing his measurements. Poppy Port - Hydrographic exploring 3 by Bart, on Flickr James: What is this marker Alfa for doctor? dr. Anderson: For us to use as a point zero from where we will make all our measurements. James: Measurements? dr. Anderson: Yes we’ll go out in our boat, and make depth soundings at regular spacing, so we can draw up a map of this new harbour. James knowing that meant rowing, and rowing and more rowing didn’t really look forward to the idea. James: Why do we need a harbour here anyway doctor? dr. Anderson: Oh well there isn’t anybody here that could eavesdrop on us, but our contractor Mrs. Derr thinks there is a money to be made from commodities from this island. And to take those commodities off the island one needs ships, and ships need harbours. Poppy Port - Hydrographic exploring 4 by Bart, on Flickr dr Anderson: James if we put another marker right on this rock here, marker Alfa and this new one… James: Delta, doctor? dr. Anderson: Yes Delta sounds good. Well those two Alfa and Delta will form a line, indication a save passage through the rocks we charted, and ships can use them to enter this Harbour. James: So ‘we’ have to build another marker? dr. Anderson: Excellent idea James, if you can start getting the necessary tools and supplies. I’ll be there in a moment. James: Yeah sure. Poppy Port - Hydrographic exploring 5 by Bart, on Flickr So this is the build I want to start a new settlement ‘Poppy Port’ with, on Sabre Island (Sea Rats-zone 26). But how on earth do I license this? It’s a 48x48 base plate, but half of it is water (aka bare baseplate). Do I license the doctor and James their activities as hydrographic surveyors i.e. artisan or do I license the structures, marker Alfa and Delta as art’s and crafts (as they are the permanent builds) Or do people think this isn’t enough to start a settlement, then I’d like to hear that too. I know I know I could’ve build something easier to license, but I had this idea. And building out my ideas comes before wondering how it fits into the game, sorry. *if people think, why are those markers that big! Well you had to be able to see them from quit a distance, and then measure angles with the sextant to find out your position. I believe them to be accurate in size and appearance, in real life they would have been made of a light wood construction covered with linen painted black.
  20. On Bastion, there was a sculptor Then again no, he was an artist Making ABS paintings and stone It is not much but it's the best he can do Avast, a customer at last! Should I use my head or hammer? LEGO Engraver Workshop by dr_spock_888, on Flickr Pirates don't usually pay for artwork when they can just "pirate" it. How it was really made: https://youtu.be/x0Ev37usOew
  21. Seeing as I will be needing the ship in my MCRA result ... And it was un-MOC'd I had to build it first ... This is the result ... The shrowds are not great however they had to be "removable" to get the result for later pictures Comments welcomed
  22. Roadmonkeytj

    [SR] FTA Redtail

    The boys at the Saltyshipworks have been at it again this time building for the FTA. Gustaf ran tight on the deadline and came up short on paint ... So she was christened the FTA Redtail. Haymish McGillicuddy was keen on taking command of this vessel bringing along his eldest son Ezera as first mate ... Don't mind helmsman Wentz photo bombing Custom Duck was fitted to ensure she would keep up with the fleet The deck may seem crowded but her hold is plenty spacious for valuable cargo This will be licenced as a class 2
  23. After passing a very rough Sea of Storms, Rodsh found him self in Bastion. His crew is off to enjoy the town, Cathy is out to get provision for the ship. But Rodsh himself travelled to the outskirts of town just a little up the Lifeflow river where he finds the Shipwright Brothers. Masters in building small boats, sloops, launches, and even the odd canoe, you tell them what you want and they’ll build it. Rodsh is there to order new boats for his ship, as he lost two on his travels, and the other one is beyond repair, or as the boatswain said it, “a rotten death trap”. They recently hired a new apprentice, who today is trying steam bending planks for the first time. He’s quick to find out why they gave him those pliers to hold the plank.
  24. After a long journey beyond the known world, Rodsh and Cathy find themselves in the Sea of Storms. Their ship made a quick stop in * to visit Rodsh his cousin Jacob who is still in charge of the Derr Merchants Warehouse, the trade business is doing good. They picked up some newspapers at the stop over. Apparently there is a Ball hosted in King’s Harbour. Rodsh finds that is an excellent event to find out what all this buzz about newly discovered islands and adventures to the east is all about. But first they’ll have to visit Bastion, Jacob didn’t have any new boats in store, and the ship is in desperate need of some new ones. in Bastion there should be some available. and the crew needs a day or two off anyway and what is not a better place to have fun then in Bastion. *(I can’t find out where I ‘placed it’ on an Eslandonian island it should be according to the topic.)
  25. Prelude: ... (Eslandola Colonial Council, January 25th 618 AE) ... A few days later, at dawn: A Battalion of MAESTRO soldiers marched into the harbour. Under command of General Whitedragon, they boarded the anchored Sea Rat vessels. The Eslandolan soldiers quickly disarmed the Sea Rats without any harm or causalties as the Sea Rats understood they had a disadvantage and the Eslandolans came in peace. Aboard the Misfortune's Wrath, General Whitedragon summoned a clerk.declaring the Sea Rats vessels to be detained. All Sea Rats are free men, free to roam the pubs in Fuerto Unido, but misbehaving would not be accepted. But they had to stay in Fuerto Unido for the upcoming period. Asking who was in charge of the Sea Rats fleet, a guy with white cloak and golden skull on his bicorn was appointed as the most important Sea Rat. Little did the Eslandolans know the Sea Rats dressed up a common sailor and appointed him to be in charge. They even called him Captain Whitemouse, to mock with the famous Eslandolan General Whitedragon. Back in his office, General Whitedragon sent the following letter: ------------------- A MRCA response. It is now up to the Sea Rats. The letter could be recognised as an adapted copy of a famous Corrington letter. The build itself was fun. I wanted to recreate the style some Sea Rats builders are building their vessels and Black Sails was an inspiration as well.