Ayrlego

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About Ayrlego

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    Mardierian Ambassador
  • Birthday 02/05/1981

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    Male
  • Location
    Canberra

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    Australia
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  1. I’m on my phone so no, you’ll have to find them yourself. The examples I’m thinking of were from the first challenge that offered micro prizes... challenge 4 maybe? The builds were done by me and placed in Arlinsport and Mooreton Bay (large factories). I think I remember a similar Oleon example from a later challenge as well but I can’t remember the details.
  2. I see no issue - it’s been done before so there is a precedent. I think the intent behind the micro builds has always been that something is built - it just doesn’t have to meet the footprint
  3. As others have mentioned, the texture here is beautiful (and I spy some olive masonary bricks - very nice!) - but the feature that stands out for me is the use of the brick with two studs and cheese sloops attached to the top of the pole pieces. It's simple but very clever - I will no doubt borrow it at some stage. The interior shutters are also a nice touch. Keep up the great work!
  4. Jameis Farstrider's Guide to Halos

    Jameis Farstrider's Guide to the Guelph Peninsula Geography The Guelph peninsula is situated in the 'midlands' of Halos and is the second largest peninsula on the west coast after the Madrice. Generally the climate is hot and dry in the interior and humid along the coast. Rugged and rocky mountain ranges span some regions while large tracks of both sand and gravel desert dominate the majority of the landscape. The region has few lakes or permanent rivers. Most areas are drained by ephemeral watercourses called wadis, which are dry except during the rainy season. These wadis are dotted by vibrant oases, fed from plentiful underground aquifers. Goats and sheep are farmed in fertile valleys that dot the mountainous regions while fish is a staple in the coastal areas. Grains are farmed in the few areas suitable for crops, mainly in terraces around the mountains. The peninsula is famous for its date production and dates are eaten with most meals. Other common crops include apricots, peaches, figs, and olives. History A great civilisation known as Pyros once flourished on the peninsula, however little is known about it except for the fact that it fell long before the time of the 'Great Empire'. All that is left are remains of great buildings, the most famous of which are the Great Pyramids of Ma'din in Tellvok, referred to locally as the 'Tombs of the Ancients'. Although officially a part of the Great Empire, Imperial presence on the peninsula was mainly concentrated in Guelph, and thus had only a minor influence on the development of the region outside the main cities. With the fall of the Great Empire came the rise of the Mokolei to the South. As the Mokolei swept north, they managed to take some of the west-most regions, but the inhospitable terrain and fierce resistance kept them from occupying the majority of the peninsula. By this stage four main nations had been established, Guelph, Pan, Salleek and Tellvok. In 459AE the largest and most westerly of these nations, Guelph, came under the control of Oleon. With the death of the King without a clear heir, Oleon claimed a personal union through the son of one of his wives who was linked to the Oleon Royal House. A small civil war ensued, with some tribes supporting the union and others rejecting it. The Oleon faction was victorious and the two kingdoms merged, with Guelph becoming known as New Oleon. Thus began two centuries of the 'Oleonisation' of Guelph and today the region is a loyal part of the Empire of Oleon, although occasionally some of the more remote desert tribes revolt. The caravan cultures of Tellvok, Pan and Salleek continued much unchanged. As the nations of the Madrice peninsular developed and the Mokolei satrapies became more chaotic, Tellvok began to foster greater trade, focusing on connecting the goods of Southern Halos with those of the Madrice Peninsular. Meanwhile, the more rugged southern coastlines of Pan and Salleek become a safe haven for corsairs preying on the increased coastal trade, further encouraging the movement of goods across the desert by caravan. People The desolate and isolated nature of the peninsula has nurtured a tough and resilient people. Caravan routes flourish across the deserts, with goods flowing from the coastal cities into the interior. Pearls, dates, dried fish and fish paste are all valuable commodities. Societies tend to be tribal and divided between nomadic and agricultural. Coastal tribes are usually excellent seafarers who tend to confine themselves to coastal routes, although ocean-going vessels are not unknown. With the exception of New Oleon, the majority of the people of the region are followers of the Sun God Ra. The region is an ancient one, thought to date back to the time of the pyramids. This religion spreads into the North Eastern Mokolei states and is characterised by gods that have the bodies of humans with the heads of animals (members of the Order commonly refer to them as 'beast gods'). --------------------------------------------------------------------------------------------------- Tellvok Flag: Primary Colour: Black Secondary Colours: Dark Red, Grey/Silver Demonym: Tellvoki Nickname: ‘Home of the Pyramids’ 'The Scorpion Sultanate' 'Gateway to the South' Primary Real World Influences: Ottoman Egypt. Ancient remains resemble ancient Egyptian structures like the Pyramids. Ruler: Sultan Haran Scorpi Capital: A'Anbaal People and History See Jameis Farstrider's Guide to the Guelph Peninsula for background on the Guelph States. In contrast to other peoples of the Guelph Peninsula, Tellvoki are a more urbanised, open society and fiercely prides itself as descendants of the ancient Pyros Empire. Tellvok is ruled from A'Anbaal in the west, though most foreign trade flows through Ma'din. In the rest of the country, pastoral nomads roam, returning to the two cities to sell their livestock once a year. Border skirmishes with the Mokolei are limited to tribal warfare between clans on the border. Trade is extremely important to the Tellvoki, and caravan routes across the harsh interior carry goods from the northern Tellvoki cities to the nations of the south. Tellvoki Cities and Towns of note A'Anbaal Ma'din Tellvoki Settlements in New Terra None known Diplomatic Relations: Relations Diplomatic relations are rated on a scale of 1-5 (1=Very Friendly, 2=Friendly, 3=Indifferent, 4=Unfriendly, 5=Very Unfriendly/Hostile. A rating of 5 doesn't necessarily mean the nations are at war and conversely a rating of 1 doesn't mean the nations have an alliance.) Corrington: 3 Indifferent Eslandola: 2 Friendly Oleon: 3 Indifferent Sea Rats: 3 Indifferent Mokolei: 5 Very Unfriendly War: While an official state of war between Tellvolk and Selleek and the Mokolei Empire does not exist, an almost constant state of cross-border raids and skirmishes is currently occurring. Diplomatic alliances and pacts: A loose, informal Defensive Alliance with Salleek and Pan. Recent overtures from Eslandola have left a favourable impression on the Sultan Tellvoki Characteristics Each NPC nation has values for eight primary characteristics set by leadership for the purposes understanding the powers of NPC nations. These values are dynamic and may change periodically in response to events in the Brick Seas. Naval Power: 3 Tellvok possesses a number of merchant trading vessels, but they are often poorly armed or privately owned. Most of these ships are not designed for deep water travel, rather they are designed for the coastal trade up and down the coast of Halos. A small number of ocean-going vessels are thought to be maintained by private merchants and the Sultan. Military Power: 3 A small Royal Guard is maintained by the sultan and is concentrated around the cities of A'Anbaal and Ma'din, both of which also have urban militias. Outside of the cities, the main tribes maintain their own forces which can be called upon by the Sultan in times of need. Scientific Advancement: 3 Although mostly a conservative society, the amount of trade that flows through Tellvok means that they are exposed to more technological advances than some of their neighbours. Despite a traditional resistance to change, some of these new ideas are slowly being adapted. Political/Diplomatic Influence: 4 While Tellvok has little influence outside of the region, it's extensive network of merchants up and down the Halosian coast are known to make lasting, informal relationships. Tellvoki merchants have a reputation for driving a hard bargain but are generally seen as reliable. Inner Stability: 6 Although Tellvok has a largely decentralised structure of governance, the relative wealth of the small nation ensures loyalty to the Sultan, who is a popular ruler. Treasury/Coffers: 6 Taxes on merchant goods generates the majority of wealth for the Sultanate. Taxes are kept at a reasonable level, and much of the revenue is reinvested into the community and cultural projects. Exploration: 3 Tellvok is aware of the new world, and the nation's merchants are keen to exploit new markets to the east. However little-coordinated effort has been made to actually do so to date. Cultural Advancement: 7 The Tellvoki are incredibly proud of their rich heritage and culture and the Sultanate actively invests in cultural projects. Known Tellvoki Personalities and Organisations Sultan Haran Scorpi Prince Soufian Scorpi, 5th Son of the Sultan Seif Calli, a MAESTRO trader with Tellvoki origins. Examples of Tellvoki builds Coming soon! Examples of Tellvoki troops Coming Soon! --------------------------------------------------------------------------------------------------- Salleek Flag: No centralised flag is recognised, although the below flag (or variations of) is common. Primary Colour: No centralised colour is recognised, although Yellow and Red are common. Secondary Colours: None known Demonym: Salleeki Nickname: 'The Corsair Coast' Primary Real World Influences: A decentralised federation of tribes similar to the Barbary States of North-Western Africa. Terrain similar to the Horn of Africa region of Somalia - desolate coastline sprinkled with many small fishing villages and corsair settlements. Ruler: Salaad ibn Hassan Capital: Gan People and History See Jameis Farstrider's Guide to the Guelph Peninsula for background on the Guelph States. The most conservative and traditional people of the Guelph peninsula, the Salleeki are segmented into a number of clan or tribal groupings. The leader of the Hasan clan that controls the largest city Gan is usually recognised with the title of Sultan of all the Salleeki, although in reality this title usually wields little influence outside their own territory. Unlike their Tellvolki and Paniote neighbours, the Salleeki remain extremely resistant to outside influence or advancements and the majority live life much as their ancestors did during previous centuries. Caravans travel the north/south routes through the desert, although in smaller numbers than neighbouring Pan, and external trade is not as prevalent. Corsairs are prolific along the coastline and provide a major source of income for coastal tribes. Salleeki Cities and Towns of note Gan Salleeki Settlements in New Terra None known Diplomatic Relations: Relations Diplomatic relations are rated on a scale of 1-5 (1=Very Friendly, 2=Friendly, 3=Indifferent, 4=Unfriendly, 5=Very Unfriendly/Hostile. A rating of 5 doesn't necessarily mean the nations are at war and conversely a rating of 1 doesn't mean the nations have an alliance.) Corrington: 4 Unfriendly Eslandola: 4 Unfriendly Oleon: 4 Unfriendly Sea Rats: 4 Unfriendly Mokolei: 5 Very Unfriendly War: While an official state of war between Tellvolk and Selleek and the Mokolei Empire does not exist, an almost constant state of cross border raids and skirmishes is currently occurring. Diplomatic alliances and pacts: A loose, informal Defensive Alliance with Tellvok and Pan. Salleeki Characteristics Each NPC nation has values for eight primary characteristics set by leadership for the purposes understanding the powers of NPC nations. These values are dynamic and may change periodically in response to events in the Brick Seas. Naval Power: 4 The coastal villages and towns of Salleek host large numbers of skilled seafarers, who are notorious corsairs and pirates. Like Pan, the Salleeki favour ocean going galleys and xebecs. Although each group are as likely to raid each other as well as outsiders, in times of great threat they have been known to come together and fight as a unified fleet. Military Power: 2 The Salleeki field no unified army. Rather each tribal chief usually maintains a number of household warriors and can call on levies in times of need. Warriors are mostly mounted on horse or camel, firearms have become common, although are often antiquated compared with Madrician weapons. Scientific Advancement: 2 The deeply conservative tribal culture of Salleek does not encourage scientific development. The majority of the Salleeki live much the same as their ancestors. Political/Diplomatic Influence: 2 The loosely based tribal system does not lend itself to outside political or diplomatic influence. The Sultan wields little influence outside of Gan. Inner Stability: 5 Although there is no central government, the patrilineal clan families remain relatively stable. Inter-clan skirmishes are common, although they are usually short-lived and limited in nature. Treasury/Coffers: 3 No central treasury is maintained, individual chieftains retain differing amounts of wealth. Exploration: 2 Mostly a closed society, their conservative culture does not encourage outside exploration, foreigners are generally mistrusted, especially those from the Madrice Peninsula who are mostly equated to the Oleon 'invaders' of Guelph. Cultural Advancement: 3 The tribes of Salleek remain deeply conservative and resistant to anything that threatens the established status quo. The clans use deeply ingrained customary law to govern their communities with complete independence. Known Saleeki Personalities and Organisations None known Examples of Saleeki builds Coming soon! Examples of Saleeki troops Coming soon! --------------------------------------------------------------------------------------------------- Pan Flag: Primary Colour: Gold Secondary Colours: Brown Demonym: Paniotes Nickname: 'Pearl of Guelphia" Primary Real World Influences: Hassana is a large, well-protected port on a rocky coastline, not unlike Muscat, Oman. Interior of the nation is largely arid with a landscape similar to Oman or Yemen on the Southern end of the Arabian peninsula. Ruler: Sultan Tariq III Capital: Hassana People and History See Jameis Farstrider's Guide to the Guelph Peninsula for the History and Geography of the Guelph States. Pan is the smallest nation of the Guelph Peninsula and is based around the heavily fortified coastal city of Hassana. Hassana's excellent natural harbour is encompassed by a series of rugged rocky peaks. A series of strong fortresses take advantage of this terrain to make Hassana virtually impregnable. There are few other substantial settlements, although none come close to Hassana in size and population. Small settlements can be found along the coast and around oases or other permanent water sources inland. The coast around Hassana is famous for the pearl industry, giving the nation its nickname 'the Pearl of the Guelphia'. As with much of the Guelph peninsula, dates are the primary crop grown in areas around permanent water, with only enough grain production to just sustain the population. Fishing is the main source of protein for most Paniotes and goat is the most common livestock. Corsairs are present along the coastline of Pan, although not in the large numbers experienced in Salleek to the west and not so overt. The Sultan's fleet is known to periodically crack down on corsairs, although it is common knowledge that the Sutlan's officials can usually be paid off. Fleet captains themselves are not unknown to engage in piracy occasionally. During the short civil war that preceded the Oleon union with Guelph, Pan sided with Guelphi nationalists and this has produced a historic enmity with Oleon, who even after 150 years most Paniotes consider foreign occupiers of their northern neighbour. Paniote Cities and Towns of note Hassana Paniote Settlements in New Terra None known Diplomatic Relations: Relations Diplomatic relations are rated on a scale of 1-5 (1=Very Friendly, 2=Friendly, 3=Indifferent, 4=Unfriendly, 5=Very Unfriendly/Hostile. A rating of 5 doesn't necessarily mean the nations are at war and conversely a rating of 1 doesn't mean the nations have an alliance.) Corrington: 3 Indifferent Eslandola: 3 Indifferent Oleon: 4 Unfriendly Sea Rats: 3 Indifferent Mokolei: 4 Unfriendly War: None known Diplomatic alliances and pacts: A loose, informal Defensive Alliance with Salleek and Tellvok. Paniote Characteristics Each NPC nation has values for eight primary characteristics set by leadership for the purposes understanding the powers of NPC nations. These values are dynamic and may change periodically in response to events in the Brick Seas. Naval Power: 5 Natural seafarers, Pan boasts a relatively large fleet of galleys and xebecs which are mostly under control of the Sultan. Larger trade ships are also common, with some occasionally being sighted in the waters of New Terra. Military Power: 3 The Sultan maintains a small elite Royal Guard based in Hassana. The guard is well trained and motivated and is tasked with protecting the Sultan, keeping order in Hassana and manning the fortresses protecting the harbour. These forts are well designed, made of stone and contain large numbers of cannon. Scientific Advancement: 3 Mostly a conservative society, Pan is slow to adopt technology, mostly viewing it as foreign corruption, especially anything originating from the Madrice Peninsula who they generally equate with Oleon. They have however embraced some technology, especially when it aids the defence of the nation. A notable example is the adaptation of (mostly Mokolei) artillery in both fortifications and ships. Political/Diplomatic Influence: 3 This small but relatively rich nation wields little influence outside its immediate neighbours, although it's relativity powerful fleet commands regional respect. Inner Stability: 8 The Sultan's dynasty has ruled Pan for a long time and Tariq III is a widely popular ruler in his prime. Some more progressive elements are rumoured to oppose his rule, although there is no serious opposition at this time. Treasury/Coffers: 5 Considering its small size and limited population, Pan is relatively wealthy. Much of this wealth is derived from the pearl industry and some silver mines in the interior. The ruling family is rich and a significant merchant class exist who are currently actively expanding trade. Exploration: 3 Their conservative culture does not generally encourage exploration, although the developing merchant class are rumoured to look eastward for new opportunities. Cultural Advancement: 4 A deeply conservative culture where old religious ideals and moralities hold great influence although these are starting to struggle with new ideas being introduced by trade. Public gardens are a sign of the Sultan's wealth and are spread through Hassana and common arts include jewellery and pottery. Known Paniote Personalities and Organisations Sultan Tariq III Examples of Paniote builds Coming soon! Examples of Paniote troops ALL PLEASE DO NOT POST IN THIS THREAD. WE WILL CONTINUE TO MAKE ADDITIONS. PLEASE POST ANY COMMENTS/QUESTIONS IN THE INTRO THREAD HERE.
  5. [COR-FB] King's Harbour Vineyard

    Great vineyard Spud, and to answer your question, everyone loves marching soldiers - especially redcoats! As others have commented, placing the vines on an angle and building up the terrain really make sure this MOC, great job!
  6. Celestia's Superb Orchid - Era II Challenge I Results posted here
  7. Category A - Setting up camp In answer to Colonial Governor Allcock's call, citizens from all corners of the Brick Seas flocked to Jameston to launch their expeditions in search for the superb orchid of Celestia. As a result, the settlement saw unprecedented growth, as buildings and businesses sprung up to support the expanded population. During this period of rapid expansion, the settlement saw many fine buildings added which continued to add to the vibrant, colourful and multicultural character of the settlement. Perhaps then, it was fitting that the most iconic structure of the period belonged not to a Corlander design, but to that of an Eslandolan, Luca do Figino. In the employ of Juan Alfonso Fontonajo, do Figino designed and constructed the so called 'Basement House' @Elostirion . This inn was so named because it was the first structure in the colony to be designed with an open basement - a feature common in Eslandola, but not widespread in Corrington. Other notable designs included Uncle's rather novel tree house @Kai NRG and the grandiose Montoya. House @Bregir. The period naturally also saw the addition of many taverns and inns, amoung the most famous, The Captain's Daughter, @Mike S The Gilded Cup @Gideon and the Lavender Inn @Ayrlego The Colonial administration, as a sign of appreciation of Juan Alfonso Frontonajo's contributions to the growth of the settlement, have announced the awarding of a free large property licence of any type in the settlement of Jameston. Category A Results First Place: @Elostirion Basement House Second Place: @Kai NRG Doing it Right Third Place: @Bregir Montoya House As the winner, Elostirion is awarded a free large property licence of any type in the settlement of Jameston (micro scale build only required). Category B - The Flora, Fauna, and Geography of Celestia When Corrington was choosing which islands to settle in the East Prio Sea, The Royal Society of Natural Philosophy had lobbied hard for Celestia to be the first choice based on the rumours of the abundance of flora on the island. Little did they realise, the rumours did not do the island justice - both the flora and fauna were far more diverse than they had ever dreamed, and even now it is believed that surveys conducted to date have only just begun to scratch the surface of the islands true biological diversity. While the results are still filtering back to the Society's headquarters in Arlinsport, the Colonial Administration has seen fit to award the following grants to some of the most exciting discoveries to date: Juan Alfonso Fontonajo - one large educational license in the settlement of Jameston Sir Anton Hughes - one large educational license in the settlement of Jameston Reinhard Wolffson - one medium and one small (alternatively one large) educational license in the settlement of Jameston All licenses only require a microbuild to activate. In addition, the Royal Society of Natural Philosophy awards grants of 100DB to the following scientists and extends membership into the society for contributions to the listed fields of study. Flora: Dr Thaum @Professor Thaum Fauna: Reinhard Wolffson @Drunknok Geography: Captain Joshua @Spud The Viking Category B Results First Place (A tie!): @Elostirion Mountain Goats and Yellow Highland Frogs and @Bregir Phasianus Celestiales and other Curious Birds Second Place: @Drunknok Riverside Pond Third Place: @Ayrlego Pith Palms and White Tigers (disqualified- challenge host) @Drunknok Nightlight Spider Another great category with many quality builds, that again came out very close in the final judging (the difference between first and second places was 0.4!). Great work to all involved! Category C - The Superb Orchid of Celestia Rumours of ancient ruins have proved true, and the extent of these ruins is only just becoming understood as reports filter back into Jameston from expeditions in the field. Initial reports seem to indicate an extensive civilisation, long lost and whose ruins are slowly being reclaimed by the dense rainforest of the interior. Whilst many expeditions have turned up extraordinary ruins, the most notable so far would be those discovered by the expedition led by Oleon explorer Gideon Saulse de Bothnia. @Gideon. So impressed by his expedition's finds, the Royal Society of Natural Philosophy has announced a 150DB grant to de Bothnia, and named him a fellow of the Society! Corlander authorities have also authorised the title 'Great Explorer of Celestia' to be bestowed upon de Bothnia. The Colonial authorities in Jameston wish to thank all expeditions who have reported back their discoveries - and in addition to de Bothnia - would like to specifically recognise the efforts of expeditions led by Eslandolan Juan Alfonso Fontonajo @Elostirion, and Corlanders Reynald Wilkins @Mike S and Sir Anton Hughes/Sir Albert Brickingstone @Bregir. All the aforementioned members will be rewarded with prime agricultural land around the settlement of Jameston. As for the superb orchid... well each expedition seems to have found differing orchids, all claiming them to be superb, but which is the one claimed by the natives to be the most beautiful in the world? Apparently, it depends on which natives you ask! An old Corlander saying goes 'beauty is in the eye of the beholder'... Surely this will confuse botonists attempting to name and classify the wonderful orchids of Celestia for years to come! Category C Results First Place: @Gideon Finding the Superb Orchid, Celestia Reward: One free large plantation license (micro build required to activate) in the settlement of Jameston; 150DB grant from the Royal Society of Natural Philosophy and induction into the Society as a Fellow. The title 'Great Explorer of Celestia'. Second Place: @Elostirion Mysterious footprints, a vale of orchids and pure gold Reward: One free medium plantation license (micro build required to activate) in the settlement of Jameston. Third Place (another tie): @Mike S The Superb Orchid of Celestia and @Bregir Almost coincidental...... Rewards: One free small plantation license each (micro build required to activate) in the settlement of Jameston. Thanks to all who participated in this challenge. The standard of entries was (as usual) very high all round!
  8. [COR - FB] Cocoa Plantation, Quinnsville

    A really great plantation BB, especially the tree, which is a definite improvement over the original version. I especially like how you solved the problem of getting the fruit to attach to the trunk - it is perhaps a little bulky, but I don't really see any way it could be improved! Well done!
  9. [COR-FB] Having a ball!

    Brilliant job Bregir, a truly epic build at brings together your vision perfectly. Excellent minifig placement and the story was well done without being too much text. All up brilliant!
  10. [COR] At a Post Office in Jameston

    Nice little facade Drunknok, I especially like the use of the horns as a symbol for the post office. i appreciate the offer for licensing, I’ll look to license in the name of the crown by the end of the week.
  11. Account Summary

    IC All Corlander settlements are formally owned by the crown. We can discuss this further via other means, but for now a Corlander settlement may not be a ‘member’ of a TC.
  12. Cool, no worries, Although remember that initially, all I was doing was stating Hume's IC feelings, then in my second post I justified why IC he would feel that way. As you point out, he has not communicated with the WTCM in anyway, so realistically they would not know his thoughts... maybe if he is indiscrete (or provoked) at the ball something may slip out...
  13. OOC It’s Mayor Hume, he is neither a Major nor a military man (although I understand how this could be very confusing for a German speaker silly English language!) It was not so much a reply, IC Hume feels strongly that he was not only misrepresented, but indeed slandered by the WTCM. Then in a follow up issue he feels that the very same editor questioned the honor and virtue of his beloved Queen. So yes, IC he has a strong dislike for the editor, but I feel that IC it is wholely justified. IC Hume would feel the opposite, he would state the WTCM is not worthy of Corrington. Mayor Hume has never been accused of acting anything other than a professional, except by the WTCM. Nor does he have an addenda beyond advancing his settlement. If Governor Cooke, his direct superior in the Colonial administration, has any complaints or concerns, Hume would resign immediately. And a threat, how very IC for the WTC!!! Could be fun, Drunknok is an awesome builder and such a duel would be quite exciting! Unfortunately however I won’t be able to build for a bit! also a disclaimer, like Drunknok has already pointed out, all the above is IC!
  14. Great shipyard scene, very nicely rendered! Lol!
  15. Iron Foundry for Weelond

    He sure did! This is the best rendition of the smelting process that I’ve seen here. Factories are probably something I would never have considered building without the EGS, but when done like this with the processes shown are probably some of the most interesting builds. Great work here with both the MOC and write up!