Ayrlego

Eurobricks Counts
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About Ayrlego

  • Rank
    Mardierian Ambassador
  • Birthday 02/05/1981

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  • Gender
    Male
  • Location
    Canberra

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  • Country
    Australia
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  1. Ayrlego

    [COR FB] Port Raleigh Lighthouse

    Great lighthouse Flavius. I like how the general shape and structure resembles the style of the one in Jameston but the details are significantly different. The large rock base also really helps make the MOC stand out. I agree the water could use some more detail, maybe if trans parts are rare then some white plates to resemble waves? Just an idea! Great job around and the effort to create a build and story that fits with the existing lore is great.
  2. Just ordered! Also the store had one of the (hideously overpriced) goats that I have long wanted - so I treated myself..... Thanks for the excuse!
  3. I love how you have embraced a darker character than most of us - it makes his stories very captivating and really adds to the sinister side of the order that has always been hinted at but never really explored. Excellent presentation and fantastic story - another strong challenge entry, well done!
  4. This has got to be some of the best vegetation in LLD I've ever seen! It's so tricky to get the overgrown lush look digitally - I usually give up in frustration and go back to real bricks - hats off to you Sir! Great entry and I'm interested to see what happens next!
  5. Ayrlego

    [SR-FB] Bru-HaHa goes full production.

    All round stunning build! The level of details is fantastic. What really made me look twice was the distilling apparatus - it's really well done. Some clever parts use as well, especially on the ornate table in the office. Great work all round and it's a pity Bluerender isn't playing the game.
  6. Firstly, I love the minifigs, especially Angus Spud! I now need to find that torso! The waterwheel is very nice and I like the way you have made the mill with the elevated entrance. Also great presentation and story. A strong entry, great job!
  7. Ayrlego

    [COR FB] A new arrival in Port Raleigh

    A nice little vignette to illustrate your story and introduce your new character. I look forward to seeing him develop Port Raleigh!
  8. Ayrlego

    [COR - FB] A Trip to Jameston

    Great building LM71, as I commented on the WIP, the diagonal doors are a real highlight for me. The way they change the shape of the building and the 'popped' roof give what is a relatively simple structure a very pleasing aesthetic. Also those wharves are great - I love that technique!
  9. Great entry Fraunces, what really makes this 'pop' for me is the use of the garden as the background. It seems to make the greens more lush and really ands a depth that promotes the jungle feel. Great statues and intriguing story.
  10. 3 July 618, Port Woodhouse, Garma's Key Kadeus Mordo, It has come to our attention that the WTC has announced the implementation of a 'harbour tax' for the use of WTC facilities in the settlement of Mesabi Landing. The office of the Colonial Government of the Paradise Isles would have you remember that it is the official policy of the Crown of Corrington that all Her Majesties ports in Terra Nova remain open to free and fair trade for all. While this office will not prevent a WTC 'harbour tax', we will clarify publicly that this is a fee levied by the WTC for the use of WTC facilities in the settlement. It is not an official tax for visiting the Crown settlement of Mesabi Landing. Should non-WTC owned commercial harbour facilities become available in Mesabi Landing in the future, then it should be understood that these facilities would be exempt from any attempt of taxation by the WTC. Furthermore, regardless of the ownership of any harbour facilities, Royal Naval vessels or vessels travelling on official Colonial business will not pay any tax levied by local administrative authorities in any Crown settlement. Any attempt to enforce local administrative fees on these vessels will be rejected. Commander Matthew Allcock, RN Acting-Colonial Governor, Paradise Isles. OOC: @Drunknok An interesting take on the harbour tax concept, I look forward to seeing how it plays out.
  11. Troop carrying capacity will be defined when the raiding rules are (re)released (which I believe we are aiming for before the next MRCA).
  12. Ayrlego

    Account Summary

    Yes please, Alexport should have x5 levels of artisan etc Thanks!
  13. Alexport settlement thread added to clarify the current size of the settlement. I'm missing x2 player built residences in the index, if anyone knows where they are let me know and I'll add them. Regarding the confusion around naming: Alexport = settlement name Ilse de Romantica = island name Grand Duchy of Prio = nation name
  14. Ayrlego

    Account Summary

    @Phred / @Captain Genaro As discussed in court, when you get a chance can you please add the following to the account for Alexport and delete the duplicate NPC Alexport account in the settlements tab. Thanks! x5 artisans, x6 commercial, x2 factories, x10 residential, x1 art and culture, x1 large fort and x1 small fort.
  15. Name: Alexport Ownership: The Grand Duchy of Prio (NPC) Location: Ilse de Romantica, South Prio Sea Map: Mayor: Grand Duke Alexander Prio (NPC) Trade Value: see accounts spreedsheet Town Bank: see accounts spreedsheet Who can own property in Alexport: Anyone Who can freebuild in Alexport: Anyone Description: See the Battle for the Grand Duchy of Prio thread. Currently at war with the Sea Rats. Builds in Alexport Please help us out by posting your a link to your Alexport builds in this thread. Licensee is Listed after the type of licence. Properties: 34/31 Size for EGS purposes - Level 2 'Town' Required for Level 4 'Large Town': x2 factories and x1 educational. Artisans: 5 x5 NPC artisans Commerce: 6 x6 NPC commercial Factories: 2 x2 NPC factories Residences: 17 x10 NPC residences House, small residence, Brickwolf MAESTRO residence, medium residence, Maxim I WETEC Military Headquarters on Isle de Romantica, medium residence, Silentwolf Art and Culture: 1 x1 NPC Cultural Educational: 0 Plantations: 0 Mines: 0 Forts: 4 x1 NPC Large Fort (+3 settlement size) x1 NPC Small Fort (+1 settlement size) Troops: x1 Battalion Infantry (90men) Other related builds: