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Found 7 results

  1. Onwards, to the Moruth Higlands! The Civil War of Nocturnus was yet to reach its climax. Lord Raavage had moved into the Rakath Mountains to retrieve the Necromancer's Helm, accompanied by a strong military force to ensure the perilous descent into the underworld was victorious. With part of Raavage's attention and strength diverted, the forces of the Resistance moved to the heart of Nocturnus - the Moruth Highlands - by the thousands, to strike the Black Spire as hard as they could. Gal-Turok's army split up in numerous groups, each heading their own way through the Moruth Swamplands. One such group had almost crossed the Moruth, when they ran into a checkpoint. Guard In the name of Shadowmere, I require you to state your name and business! Goblin chief I have orders not to answer to mere minions. Let us pass, or bring me your superior! Guard Well, aren't we being a little rough, Southerner - Guard 2 - He will be here shortly. Messenger Sorry to keep you waiting, sirs. Our chief is busy at the moment, but I can authorise you to pass if - Goblin chief - Authority or not, the battle is out there, and we gotta go! Messenger Hang on, hold up! I have intel on what's up ahead, but first I need you to verify you are men of Gal-Turok. Goblin chief Isn't that obvious then? Messenger I'm terrible sorry to tell you this, but there have been reports of complete goblin squadrons resurrected by the Spire, sir. That news had to settle. The goblin chief promply removed his helmet. Goblin chief ... Unbelievable, that can't be! How... vile, they are! Alright, here is my seal ring. I can assure you my men are alive, even if some don't seem like they are, and we are twenty-four in total; six canoes. Messenger That's all I needed to know, sir. Please proceed! Goblin chief My men, we are moving! Thank you.. eh- Messenger -Keruem, sir. Be wary of the friends who are foes. Goblin chief We will... --- Hi, here's another scene from the Nocty Civil war (previous one: Ambush in the Rakath). I hope you like it!
  2. Turmoil in Camp Carakath [Nocturnus Civil War] Ambush in the Rakath [Nocturnus Civil War] Onwards, to the Moruth Highlands! The Civil War of Nocturnus was yet to reach its climax. Lord Raavage had moved into the Rakath Mountains to retrieve the Necromancer's Helm, pursued by the 1st Corps of the Zotharian army, which was moving at a strenuous pace, beyond the front line, into unconquered territory. The 2nd Corps was assigned to fend off any attacks on the city of Zotharith and the surrounding area. Meanwhile, a division had been stationed at Carakath, a miners town in the Rakath southwest from Zotharith. The division was led by Vauranglir Merehgrim, 2nd mage in the Order of Zotharith. After defeating the Spire squadron that initially had the town's surface in control - underground, the dwarves defences were holding out - no attempts had been made to retake the town from the Resistence, and life was actually relatively peaceful. One morning however, Camp Carakath woke up to a baffling sight... Contrary to popular belief perhaps, skeletons are one of the toughest enemies for humans to face. Due to the lack of flesh, they are obviously invulnerable to flesh wounds and virtually invulnerable to arrows. It also makes them incredibly light and swift. Additionally, they are maintained by magic, which means they don't need to eat, drink or rest, and they can't drown. While it is true that they only have a very faint perception of physical world around them, their souls see the underlying spiritual world much better than humans can, enabling them to track down their enemies in complete darkness and regardless of obstacles. It goes without saying that the fact that a pile of them, plus a mage, lay lifelessly in the middle of the camp, seemingly without any witnesses of what happened, gave rise to great confusion. All that could be done was wait in suspense for the moment Vauranglir would step out his tent and lay his eyes on the bizarre scene. The previous night... It was the middle of the night. Vauranglir couldn't sleep. The bed he had been provided with was too soft and comfortable to his taste, thus got up and sat down in front of his tent. The two guards in the little trade hall were craving for sleep, so it seemed, and it didn't take much to have them both drop to the floor, fast asleep, before they had even noticed their commander. He'd take over the nightwatch, but to keep him occupied he started working out a spell that he had had in his mind for a while. The hours slipped by unnoticibly. Suddenly, he sensed something was approaching. He blew out the candle. For a moment, the thought of waking up the guards and soldiers crossed his mind, which he quickly rejected it. Too much of a hassle. He would treat himself to some nightly fun. Skeletons, several of them, charging towards him. Vauranglir was quite amused. Time for some exorcism... He slayed them one by one, and then their master showed up. He strengthened the sleeping magic for the whole camp, as he felt things could get a little rougher from here. Mage "Surrender yourself to the Spire and I will leave your comrades alive!" Vauranglir "You have me absolutely terrified. Come on, Spire lord, show me some magic!" Mage "Not a step closer, I will..." Vauranglir "An advanced targeting spell, excellent choice, very impressive! Though it feels like I've seen it somewhere before... oh wait, I DEVISED IT! Guess what, boy? I also know how to break it!" And thus, the unfortunate lad was done for, and Vauranglir could finally rest as well, though in a more temporary way. The morning would surely bring turmoil, but whatever... Hi, I'm back. I spent my (whole) weekend on setting up the scenes, experimenting with nighttime photography and editing. So, I spent quite a few hours in the dark, and right now it's past 2:00 AM here, so I guess I'm starting to turn nocturnal, just like Vauranglir. Now, let's hope someone will actually read all of this. I'm off to bed, lol.
  3. Ambush in the Rakath In the ever so restless Nocturnus, the civil war that eventually brought Lord Raavage to a fall carries on. Following his defeat, many armies under the command of the Black Spire were either annihilated or liberated by the forces of the Resistance. The remainder scattered and fled into the Darklands's wilderness, in a desperate attempt to avoid immediate death. However, the struggle to stay alive is not a capability possessed by all beings in Nocturnus, and particularly not in Raavage's armies. Once the magic casters are taken out, the undead soldier puppets collapse. But some are different. Those that have been infused with souls can maintain their existence, but their time is limited. They had been on the run for several days. Every bone was aching, several places had started to go numb. They seemed to have lost their pursuers somewhere along the way, but they were on their last legs. The Rakath mountains are a harsh place for the living, cold and barren, but the skeletons faced different problems. Their souls were on the verge of disembodiment. The magic energy that moves their bodies wouldn't last a day longer, forcing them back into dangerous territory. At last, they sensed the very faint presence of mana, coming from an abandoned tower. The door wasn't shut, one of them entered while the others stood guard. A window opened on the upper floor, an arm held out a mana crystal and waved it around triumphantly. They were saved! However, the moment of joy was only brief. The enemy appeared too quickly; it had been set up from the start! With stronger will than ever, but practically defenseless, the skeletons headed into their last battle... For the glory of Free Nocturnus! Additional shots: Hello Guildies and others! It has been a while! My apologies for my inactivity, I hope this Nocty build is to your liking. In my opinion, too little of the Nocturnus Civil War lore has actually been built in bricks, so I thought I'd start with that instead of my personal saga. Some techniques that were new to me here were the wall texturing and the modularity. Though not really visible on the shots, it features an opening roof, a ladder, a staircase, and an opening front door. Also, I had a bit more practice with trees/scrubs, which I think turned out nicely. Btw, I want to thank my sister for lending me here excellent camera; my shots are a lot sharper because of this! That's it from me today, comments and criticism always appreciated!
  4. Somewhere high in the Rakath mountains... Orc (crossbow) What's that sound? Orc (axe) Aye, what? Orc (crossbow) Rustle of the air, round the back of the mountain. ... It's getting louder, better check the pass! Orc (axe) Aye, gonna look, boss. ... Aye, something fly'nour way, kinda fas.... At that moment, a knight of steel shot past the mountain ridge at incredible speed, and leaving behind a blazing trail of deep blue flames... Zotharith's research institute recently developed a flying magical device, powered by exceptionally durable blue arcane crystals. Damascian of My'athar, a cunning, skillful knight, was entrusted with it, to carry out an important mission: calling all wandering wizards to return to Zotharith. His target being in some town in the Rod's Peaks, a long period of continuous flight ahead, Damascian was killing some time by doing nose dives and scaring a few mountain orcs out of their wits... Damascian Spire or not, these guys are just too much fun to mess with! ------------------------------ Hello guys, here's my Cat. A entry, for the Resistance! I hope you like it! I designed Damascian way back in April 2016, but I never really knew how to introduce this character or what his role would be, until this challenge came around. Also, I had been playing with the idea of a mountain ridge outpost for a very long time, so it was great to finally have a go at it (though maybe I got a little carried away with that part, given the catagory). I wanted to make the most of the 256 stud area, so I didn't go with the standard configuration. Extra images: Area is 217 studs, counted from the ground up to the third layer of plates. The original design for Damascian. Thank you for looking, C&C appreciated, as always!
  5. Exetrius Saga 1: Fallen leaf 2: Message in Kyrrath 3: Equipment upgrade 4: Subjection of a legend 5: Family Dinner 6: Attack of the Hunters 7: Taking the Runestone 8: Supplies Arrive! 9: Festival of the Ranks (part 1) 10: Festival of the Ranks (part 2) 11: Festival of the Ranks (part 3) 12: The ranks are out! Episode 13: Taking a stand, for Nocturnus! Three weeks ago, a messenger from the west brought the word of the new heir of Cedrica to Zotharith. The prevailing mood was positive, but some warrior folk and a couple of small bounty hunters groups were clearly displeased with the unfaithfulness to the rightful ruler of the land, Lord Raavage. His influence in Zotharith had been minor up to this point, since its existence had been little known by the non-magical society. That is bound to change, for a city that is continuously growing in size, prosperity and strength... In the heart of the city hall, also known as Zotharith Headquarters, Onicius was leading a periodic council gathering. Onicius Minister of the Department of Magic, please fill me in on the latest developments of the crystal reserves. Have the stocks recovered from Festival of the Ranks yet? Durkon (Minister) Your highness! The total volume of crystals is exceeding the last recorded level, before the Festival of the Ranks, by one fifth. However, two thirds of this total volume consists of mere red crystals. I estimate that the total mana capacity will be around 62.500 equivalent spells, which is a decrease of two fifths. On a more positive note, we once again created purple crystals, which means that it should be possible to reach the power level of... Onicius I assume the matter is urgent? Damascian (Messenger) Sir! My apologies for interrupting the Council. In the town of Carakath, a dark figure, who claimed to be an archmage of the Black Spire, gave me this letter. I heard they have been recruiting lately... Onicius Thank you for your duties, Damascian, take a seat. As for the rest of this council gathering, we will continue at a later time, you are dismissed! The councillors quietly left the room. Onicius took the letter and looked at the seal, it was genuine... He went into cold sweat, put the letter aside for a moment. He took a deep breath, opened it and started reading. "... By order of His Majesty, Lord Raavage, rightful Ruler of all Nocturnus, each settlement in the Darklands is obligated to send armed and trained troops on His call. ... Zotharith is requested to deliver an army of 500 worthy men, trained and equipped. ... Any resistance shall be obliterated under His own hands. Hail Nocturnus!" It was as he feared... Onicius Damascian, summon the Order of Zotharith, whoever is in the city right now! General Zeruko, Taskmaster, 1st and 2nd Division commanders, Lady Asagrim, Ryo, my son, wherever he is hanging out these days... Also, I want Durkon to be chronicler of this gathering. ... This is of utmost importance, be quick! Two hours later, everyone had assembled in the overcrowded conference room. Onicius recited the letter. After the tumult had subsided, he continued. Onicius My esteemed fellow wizards in the Order of Zotharith, gentlemen, ladies. Lend me your wisdom! Today's decisions will inevitably carve out our fates, even that of the city itself. Give me a piece of mind. Zeruko was the first to speak. Zeruko First of all, an army of 500 strong is ridiculous! Theoretically, we would have enough men, but what would that mean for the city? Farmers, tradesmen, fishermen; they would become soldiers, but soldiers don't feed themselves. Kira Derisquar How about the equipment: helmets, chestplates, swords... iron, barracks, everything! Our resources are gravely insufficient to support an army that large, am I wrong? Ryo Kokoro Can't you use magic for that or something? Zeruko Look kid, it's not that simple. You need... The discussion was getting out of hand and everyone was talking at the same time. Onicius SILENCE! ... Alright, continue. Exetrius Eh.. If I may say something? .. Let us start with our motives. Is there anything we can gain from having Lord Raavage as our ally? Zeruko Our motives? I suppose we want to save our pride, Zotharith, from complete devastation.. We built this city with our own hands, a place where we can all research the ways of magic to our hearts content and become powerful wizards! This is our home, is it not? We may not be rich, but we have powerful knowledge, which we must protect from falling into the wrong hands. Exetrius Then, is it right to entrust Raavage with this knowledge? Sooner or later he will certainly find out that the true power of Zotharith is magic, if he doesn't know already. Deliora Asagrim Lord Raavage already holds a vast amount of power, but he craves for more. In his vanity, he would slay anything and everything that stands up to his ultimate dominance. Mark my words: Raavage will take down his strongest allies, one by one. It happened to Covenant Lord Anfauglir, and the same fate will befall the others; the Algus, the Drow and eventually the Archmage Senurhem... It would happen to us as well. Onicius But, even if Raavage himself will try to take our power for himself, perhaps we can at least retrieve knowledge and power of his allies for our own benefit. Imagine the incredible advancements we could make, if we were to lay our fingers on Drow magic, or Algus... Deliora Asagrim With all due respect, Sir, but do you really think, there will still be a 'we' after our submission to the Spire? He will shatter our unity! When we are all on our own, what would happen to our ambitions? Our powerlessness as isolated individuals would break our spirit. Fear, despair and the terror of war will bring us to our knees, enslave us to the iron will of Raavage, until all that's left of us are shells without soul. Are we going to accept this rotten destiny? NO! We must join the Resistance! Onicius Thank you, Lady Asagrim. .... I have made up my mind. We shall protect our city, not only for our own sake, but for the fate of Nocturnus! Henceforth, I, Onicius Centario, Leader of the Order of Zotharith, will ensure that Zotharith becomes the most powerful Resistance stronghold of Nocturnus! All Hail Zotharith! Hail the Resistance! Hail Nocturnus! To be continued.... in the next episode: Ride through Nocturnus Hello everyone, here's a pretty small MOC with a pretty big story! Altogether, it took me long enough, so I hope you enjoy! Anyway, now that the epic revelation is done, I can finally do my Cat. A: Rider build without spoiling the fun. Thank you for viewing/reading, C&C appreciated! Oh, I also took an overview shot, I know some of you can appreciate :
  6. Blufiji

    Goblin Siege Ship

    Goblins aren't the biggest or the strongest of the denizens in Nocturnus, but their ingenuity is matched only by a few of the peoples in the east. Various war machines and have been deployed across the dark lands in preparation of war, the newest being the Goblin Siege Boat. Covered in wood, save for a few oar and firing slots, this ship can deliver up to 10 warriors to most anywhere through out the swamp. It's light enough to propelled by one oarsman, but strong enough to deflect or absorb arrows and spears. Inside there are various supplies, including ladders, pitch for fire arrows and bombs, axes and saws for constructing a temporary battlefield outpost. This particular vessel is on a mission to hunt down a certain necromancer...
  7. Blufiji

    Nyx Glade Ruins

    Another build in the collab. I was really happy with my first go at the Nyx Glades, and I wanted to do some refinement of the landscaping, so this is how this came about. Enjoy the pics and if you guys are interested, more shots are available by clicking my flickr link. I only wanted to post what was necessary here. As always C&C welcomed and appreciated! After the massacre at a small outpost along the edges of his domain, Gal Turok ordered his most veteran troops, some coming fresh off the Kaliphilin Civil War, back in to rid the region of all signs of the insurgency. The second campaign of the Nyx Glades was a brutal affair, costing hundreds of lives and countless amounts of resources, but nonetheless, the Goblin Empire prevailed. However the main battles are yet to be fought and time grows short. An elite company, made up of veteran goblin soldiers and mercenaries of various tribes in Nocturnus is making it's way down to the front lines through the back country of the swamp. They are being guided by a group of Crocodiles, as they are excellent at navigating the more dangerous waterways that remain less traveled. They haved reached the edge of the Nyx Glades, where a Goblin Fortification from the First Campaign lies in ruins. It has been taken over by the Nikrit tribe, masters of this part of the world.