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  1. Grover

    Book III - Challenge I: A Time to Rebuild

    Terrible, but extant.
  2. With the weather warming, Lady Gwenllian decided to travel about to meet her neighbors. One of the nearest settlements was just down the coast from Prenmôr, the small fishing village of Flewd. Upon meeting with the town elders, Lady Gwenllian found that this village had been particularly hard hit by the drow raids (a terrible chapter in Avalonia's history that Lady Gwenllian was just learning about), losing almost half their population and over two-thirds of their buildings, including an ancient shrine to the sea-god, Neptune. Coupled with several seasons of poor fish harvests, the villagers had no money to rebuild and were beginning to starve. The sight of starving children and townsfolk broke Lady Gwenllian's heart, and she vowed to help the people of Flewd. Conferring with Lady Seren on the spot, she devised a way to help. Speaking to the village elders, she laid out her plan: Lady Gwenllian would help the villagers rebuild their homes in exchange for their work. She could afford to pay them to fish the waters around Prenmôr, and if the fishing was not good, they would have work as laborers helping to build her castle. They would use the money made from their fishing along with help from what coffers she had brought with her, to build new homes. Lady Gwenllian offered to let the villagers build new homes in Prenmôr as residents, or would rebuild their homes in Flewd, as they chose. The elders gathered a council of the entire village that evening, and Lady Gwenllian was invited. The villagers were grateful of Lady Gwenllian's offer, and after some discussion, the villagers were excited about the offer to move a short distance down the coast to continue their trade under the protection of a lord and a fortified town. Flewd held too many bad memories of loss, and its vulnerable position was highlighted by the drow raids. Most importantly, the villagers voted to move the ancient shrine to be rebuilt at Prenmôr. Lady Gwenllian agreed, and offered to find a dwarven sculptor to cut the main statuary out of stone and an elf to decorate the site surrounding the statue with copper scrollwork.
  3. Grover

    Scouting a Site

    Thanks! I'm hoping to keep it going and let people see the progression as the castle is built. Thanks! High praise from you and your microscale builds! Thanks again for all your advice.
  4. Grover

    GoH Book III

    I'm guessing before we are notified who won the other categories of the Book II challenge, unless I just totally missed those notifications. I only saw the overall voting on the historica lore challenge.
  5. Grover

    Of Dragons and Druids: Ch. 1

    Very cool. I think the wyvern coat of arms over the mantle is still one of my favorite aspects. The lighting is awesome. I like the story with the kids and Henjin getting older, too. Very nice work, as usual. :-)
  6. Grover

    [AoM]: Patman's Stable

    I think this is a great example of a little being a lot. The lack of huge, tall buildings goes a long way to giving a sense of a more rural area, and it looks like a dry pasture like is seen in the american southwest a lot. The dark orange plant pieces in the brown tubs is a nice touch. I like the use of the ladder pieces for textured fences, too. The lady kind of looks 19th century to me, but I think that may just be the hat. Where is the dress piece from? I don't recognize it offhand. Great job!
  7. Grover

    [AoM]: Patman's Cellar

    Love the road. The smooth lines are superb. The level of detail on the stone walls is great, and I like the color choice--dark red, dark tan, some olive green... very well done. The interiors are fun, too. I think the sort of upside down boat roofs are a very distinctive style, too. Great job!
  8. Grover

    Freebuild : Harvest season in Avalonia

    First, I would like to say I enjoyed the scene. I think it's a great representation of harvest time. I would second a few of the others' comments, however, with birds nesting in the trees (usually spring), green leaves on the trees (usually spring/summer), and the large amount of detail going on (can make it hard to see some aspects). I know it's hard to get some of the dark red and dark orange leaves for the trees, but swapping out those and removing the bird nests would help a lot for the idea of fall. I myself run into cluttering up scenes with too much detail, but perhaps some spacing out of the various workers would help. In any case, these are small details, and I really like a number of things in the scene: the windmill actually looks like a windmill (we have a lot of stumpy ones here that would never catch the wind), the pumpkin patch is great (I'm totally going to steal your pumpkin idea sometime), the stone road looks good, the use of the new Mt Clutchmore sign and the sign post is fantastic, and the action of the minis is superb. The top of the windmill has some nice detail on it as well. Over all, very nice work and I look forward to seeing more from you!
  9. Grover

    A mercenary's story: Part III

    Very nice! I love the chasing the rat. The story is great and I'm really interested to see how things turn out. I like the incorporation of some of the new elements (such as the small pyramid elements) as decoration. Very nice use of bricks to convey a very clear scene without too much confusing detail. Great job!
  10. Yay! More story! I like how simple this vignette is, yet how many scenes it can produce. The interior is fairly clean, yet has some really nice detail to it. I also like the guy on top of the roof looking down on the whole scene below. Very nice, and I love the story! I'm really interested to see how it progresses.
  11. Grover

    Challenge I: Grahark [Guild Ch 2D]

    Very cool idea with the orc town. It has a great feel, like it's an encampment that is slowly taking shape into something more permanent, but the orcs' method of building isn't as organized as some of the human settlements. The bones, tattered tarps, and the color choices are all great. The flat plains may be unrealistic in parts of mitgardia or avalonia, but I think they fit really well in the sandy wastelands. Great job!
  12. Grover

    Challenge I: Aslanic Temple in Barqa

    Stunning! The level of detail is awesome. I love the creative use of the SW planets for domes, and think the color is really good with the tan, white, gold, and sand greens of the rest of the structure. I like the clean, smooth lines and the new feel to the whole thing. LOVE that fountain, too. I assume those are some fairly recent pieces. I need to look into some of those. I could go on and on about how awesome this is, but I will refrain except for saying that the Aslanic iconography is fantastic. Great job!
  13. Is there a way that you can combine your art and your building, using Lego as a medium? I ask because some of the amazing builds you post are pieces of art. You have the eye not only to build, but also to put the time into photography and know what you're looking for. Your recent builds in the historic forum are great--the lighting on the lich (the most recent post that comes to mind) is awesome!
  14. Grover

    Scouting a Site

    Thank you! High praise coming from you! Good point, too, on the layers that can be built in for the color chart. I don't have enough trans plates to do that yet, but maybe it gives me an idea for the next chart... I agree, too, the top is a bit barren. I should have done something else with it, but hopefully I'll figure that out as I revisit this in upcoming builds to see the seasons change and progress on the castle. Thank you!
  15. Grover

    Scouting a Site

    Thanks! I enjoyed playing with the colors and was happy with how the water turned out. Thank you! I actually scaled it from a drawing to keep the proportions the same. I plan on adding to this build as the castle progresses. Thanks! Amusingly, the ship was the first thing I built, then scaled everything else around it. Finally got outside and took an overhead shot. You can see the dark blue ocean and deeper channel of the river, with the brown shallows from deposited mud as the river flows out to the sea. Hard to tell, but there's a 1 plate depression on the right hand side where the tide is receding for another wave (maybe easier to see in the album).