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Found 35 results

  1. First of all: do NOT use this topic to bump old threads and do NOT ask any question here. All comments should be asked in the BoBS discussion thread. To all the mayors and responsibles of a settlement: please make one and only one post for each settlement, using the following format: I will then link all settlements in this first post. Index: Settlements of BoBS The world of BoBS is large, and contains many large and small settlements, ranging from hamlets to capitals. This thread is the place where they are all indexed! Eslandola Bardo, An Toli Elysabethtown, Berelli (aka Annetta or Blueton) Fortaleza Victoria, Isla de Victoria Fuerte Unido, Isla de Victoria Hojaroja, Otoño Lakor, Isla de Victoria La Puebloto, Isla de Victoria Mehit, Isla de Victoria Montario, Nelissa Nova Malto, Isla de Victoria Nova Terreli, Nellisa Pontelli, Nellisa Port Wilks, Isla Phillipe Puerto Alijo, Torrach Bonn Puerto Desafio, Isla de Victoria Salida Este, Ferro Azure Trador, La Sombra Weelond, An Holli Corrington Arlinsport, Tiberia Elizabethville, Lacryma Camp Isaac, Cascadia Hussar's Isle, Cocovia Jameston, Celestia King's Harbour, Cocovia Mesabi Landing, Argentia Mooreton Bay, Alicentia Myzectlan, Cascadia New Haven, Alicentia Port Raleigh, Annetta (aka Berelli or Blueton) Port Woodhouse, Garma's Key Quinnsville, Cocovia Spudkirk, Avestia Stormhaven, Serentia Oleon Acropolis, Pharos Astrapi, Île de Zeus Breshaun, Le Bellan Cecropia, Île de Tyche Dragonstone, Blueton (aka Annetta or Berelli) Eltina, Le Bellan Fatu Hiva, Île d'Or Lavalette, Stéphanique Windfall Island, Stéphanique Sea Rats (and squatter colonies) Bastion, The Nest of Thieves Charlatan Bay, Infero Pordejon Haven, Isla del Diablo Moray's Den, Isla del Diablo Poppy Port, Sabre Island Rassilon, The Nest of Thieves Takashii, The Nest of Thieves Tortuga, Sea Turtle Island The Sereen Cay, The Rock Last updated: Jan 24, 619 AE
  2. Colony Name: Tortuga Ownership: Sea Rats Location: Sea Turtle Island (Island #10, West Prio Sea ) Island Description: Much of the coast of this Island disappears completely below the waves at high tide, and the surrounding sea is very shallow, allowing only smaller ships to near the island, with exception to a small rocky portion to the northern side. The Island interior--that which stays above water at all times--is dominated by coconut palms and other salt-tollerant species. The small island is the hatching site for innumeral sea turtles, multiple times per year.
  3. Settlement Name: Bardo Ownership: MCTC Location: An Toli Mayor: Colonel Oystrigde - @Sir Stig Who can own property in Bardo: Anyone, from any faction. Who can freebuild in Bardo: Anyone, from any faction. Fortifications: Two large forts. Troops: 40 men (1 company of soldiers, 1 platoon of city guards). More information about Bardo can be seen in this post. Check out the Bardo Index. Please post links to any free-builds that take place in Bardo in this thread. If you want to license a piece of property in Bardo, post in this thread and fill out the web form. Original Map Sir Stig's Map:
  4. Nocturnus - Settlement Index Description Nocturnus is home an array of peculiar places, not in the last place due to its equally diverse population. This settlement index explores the many communities of Nocturnus, to aid those who seek to visit, trespass or find a place to settle in the Darklands. It may serve as a practical reference guide for building in or writing about a certain settlement. It provides a basic set of architectural, geographic and/or demographic background characteristics per settlement. Notes The described characteristics and features are an interpretation of what is seen and written in the build topic threads (in the first post). The given characteristics do NOT dictate what future builds of a settlement should look like; nothing is set in stone. What is considered in this index as a 'settlement' is determined by the sum of existing builds and lore; it is not defined by strict (build) requirements from the HSS. Settlements appearing on the map of Nocturnus automatically qualify to be indexed here. This topic will be updated to include more settlements, characteristics, builders, etc., based on newly posted topics. You can leave a comment below to bring new builds of indexed settlements under attention. The Settlements First the most recent map of Nocturnus, the settlements follow in somewhat arbitrary order: Merodaquinas Important stop for people who have crossed or are about to cross the Kelra Labyrinth. Half timbered houses (reminiscent of Avalonia), canals for transporting goods. Theft and other shady businesses are common. Population: mostly human. Roofs: Bright red or dark red. Builds found: 1, 2 Builders: @Cij Daoke Lith My'athar Very large royal city in the depths of the underground. A major crossroad in the network of underground passages and lava chambers that spans Avalonia, Nocturnus and Kaliphlin. According to the lore, it is connected to a twin city in another dimension. Bright red and black gothic superstructures with lots of towers and bridges, with bows, spikes, stained windows and supposedly magical devices. State of the art knowledge of magic. Obsession with hunting and enslavement of 'strong' species and monsters, to add to the 'arsenal' of curiosities. Arguably the most diverse population in all of Historica. Population: Dark elves (Drow, the rulers), surface dwellers (i.e. lizardfolk, snakemen, half dragons, feline humanoids, orcs, wherewolves) and abyssal dwellers (i.e. humanoid bats, demons, elementals). Roofs: Bright red or black. Builds found: 1 Builders: @Angeli Kelra Labyrinths System of labyrinths, plugs the gap in the Rakath Range and forms the greatest constructed barrier for anyone trying to get to the heart of Nocturnus. Disorienting maze of overgrown stone walls of varying height. Population: Minotaurs, lizardfolk and lost travellers. Builds found: 1, 2, 3, 4 Builders: @I Scream Clone, @Windusky, @The Maestro Fallen Angel Crater/geological depression in the Siccus Badlands. Mysterious place, reportedly surrounded by remnants of an ancient civilization. Purple water lakes. Population: - Roofs: - Builds found: 1 Builders: @-Carson Haupt- Port Wrath A grim, dangerous harbor town in the Northern Rakath Mountains, lawless black market trading hub. Blood-red water in and around the harbor, reportedly cursed. Wooden and stone wharfs, taverns and trading houses in shades of grey, red stained windows. Skulls and spikes serve as decoration. Population: Minotaurs, orcs, undead, cyclopes, ghosts, tradesmen. Roofs: Black or dark red. Builds found: 1, 2, 3, 4, 5 Builders: @Dr Rod, @Captain Nemo, @Lord Vladivus Carakath Town in the Southern Rakath Mountains, once home to a fighting tournament with wild animals and children. Population: Humans, dwarves, orcs. Roofs: Dark red. Builds found: 1 Builders: @Exetrius The Reach Surface capital of the goblin empire, the southernmost city of Nocturnus, located in a narrow, forested river valley in the Rakath Mountains. Free standing houses of wood, small wooden watchtowers on poles and stone fortifications. Colourful, autumnal trees are interspersing the city. Population: Goblins, orcs, humans, dwarves, kozar. Roofs: Brown. Builds found: 1, 2, 3, 4 Builders: @Blufiji, @Brandon Stark Zotharith City at the edge of a swampland on the eastern side of the Rakath Range. Major magic development hub. City lies partly on rocky river banks, partly expands into the marshes. Home to a big magic festival. Small wooden huts/houses on poles in the swampy outskirts, extensive arcane energy collector network. Oriental features adopted from eastern Kaliphlin. Horned roofs. Population: Humans, orcs, mages. Roofs: Black. Builds found: 1, 2, 3, 4, 5, 6, 7, 8 Builders: @Exetrius, @jaapxaap, @Henjin_Quilones Town of Illusion It's indicated on the map of Nocturnus, so it should exist, yet unambiguous and detailed records of the place seem to be missing... Population: - Roofs: - Builds found: Only this comment Builders: @Dr.Cogg Vacuinan (Vacunani?) City built in a chasm thousands of years ago, of which the location is unknown. Hermetically sealed by elaborate stone gates. Possibly contains Nocturnus' most ancient archives. Population: Inani Roofs: - Builds found: comment, 1, 2 Builders: @Umbra-Manis Shadowmere *HSS Status: Hamlet* Large and ancient fortified city in central Nocturnus, built on an active volcanic plateau, surrounded by the Moruth Swamplands. Invaluable stronghold of the Nocturnian Resistance in the war against the Black Spire. Black, gothic citadel with many towers, arches and spikes, black city walls. Swamps, lava streams, blood fountains. Population: Vampires, undead, orcs, lizardfolk, minotaurs. Roofs: Bright red, black. Builds found - exterior: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14 Builds found - interior: 1, 2, 3, 4, 5, 6, 7 Builders: @Lord Vladivus, @MassEditor, @Mike S, @TitusV, @SkaForHire, @Jorrith Nestlands Embassy (Formerly: Kas'ret Vud) Fortified settlement at the southern edge of the Moruth Swamplands, founded on a granite plateau surrounded by swamp and red badlands. Conquered, abandoned and re-inhabited countless times, currently under rule of Shadowmere, run by the allied Nestlands Clan from Kaliphlin as an ambassy. Thick stone outer walls, black gothic buildings, Kaliphlinian buildings, remnants of previous occupations. Magic installments. Population: Orcs, wherewolves, minotaurs. Roofs: Black, reddish brown, bright blue Builds found: 1, 2 Builders: @gedren_y Rockwail Ancient fortified city in the Boulderbogs, heart of the Moruth Swamplands, founded on bed rock. According to lore, the entire fortress was carved out by dwarves, from a giant boulder. Shrouded in fog, protected by thick walls and a magic barrier, it is a secret and secure place. Worn and weathered walls, dark, narrow streets, diverse, crooked and leaning buildings, taverns, makeshift scaffolding above the streets. Vast underground network of catacombs and dungeons. Population: Humans, orcs, snakemen, frogmen, undead. Roofs: - Builds found: 1, 2, 3, 4, 5 Builders: @-Sunder- Abyssian ***Capital*** Abyssian Castle is located at the centre of Nocturnian peninsula, in the Moruth Swamplands, and is home to (former?) guild leader Lord Ssylirrlith and the throne of Nocturnus. The castle was under an exhaustive siege by the Black Spire, but ultimately did not succumb. It harbours the Orion sphere, a crystal which allegedly holds the power to raise an army of millions of dead, and can be used to predict the future. Built on cluster of rocks suspended above the swamp, a grey fortress with many octagonal towers, big decorative spikes, and chains. Population: Lord Ssylirrlith, lizardfolk, snakemen Roofs: Light bluish grey, dark bluish grey Builds found: 1, 2 Builders: @I Scream Clone, @Ecclesiastes Harbringer's Haven A village in the far north of Nocturnus. At the village lays a cemetery and a large vampire tomb. Population: Vampires, batfolk, undead. Roofs: Black. Builds found: 1 Builders: @Jorrith Kyrrath Kyrrath, also known as the City of Purple, is a city located between the forest of Grimwood and the Kyrrath Mountains. Famous for it's half timbered houses with strange shapes, twists, and purple roofs. The terrain is mostly rocky, with purple and green trees and murky green waters. Roofs: Purple. Builds: 1, 2, 3, 4, 5, 6, 7, 8, 9 Builders: @jaapxaap, @Exetrius Skavenport A port city east of Grimwood and the Kyrrath Mountains, where rats and men live side by side as merchants, craftsmen and farmers. Half timbered houses with odd angles and sharp roofs, narrow streets. Roofs: Black. Builds: 1, 2, 3, 4, 5, 6 Builders: @Jacob Nion ---- Suggestions with regards to text and lay-out are appreciated! Maybe the tags should be replaced by normal text, I am not sure if everyone receives a notification every time this thread is updated? Sorry if that was already the case when working on this in the Nocty guild discussion thread...
  5. Name: Port Woodhouse Ownership: The Crown of Corrington Location: Garma's Key, in the Garma Strait, East Prio Sea Map: Mayor: Trade Value: See account summary Town Bank: See account summary Town Income per turn/Town Expenses per turn: 25DB/100DB Who can own property in Port Woodhouse: Anyone Who can freebuild in Port Woodhouse: Anyone Description: Port Woodhouse is a settlement located on the small but strategically important island of Garma's Key. Garma's Key is a small low laying island located astride the Garma Strait that separates the Islands of Celestia and Cascadia. The sea directly around the key is shallow and hosts coral reefs, but the south eastern coast is deep enough to harbour larger ships. It is on the south western coast where the settlement has been established. This strategic position guards the entrance to Safety Bay, a large deep water bay in which an entire fleet could easily shelter. The settlement itself sits on the most southern point of Garma's Key and the adjacent small tear-dropped shaped island just to the south has been earmarked for the sight of giant fortifications to guard the entry to Safety Bay. A naval base is also being established to protect Corlander commerce in the region. The settlement's purpose as a naval and military outpost, together with its unsuitability for cash-crop agriculture, have resulted in it being dwarfed in size by neighbouring commercial settlements such as Jameston and Mesabi Landing. Despite this, Port Woodhouse looks to be growing into the administrative capital and the seat of Corlander Colonial government in the Paradise Islands. The crabs that are abundant on the island are prized for the taste of their meat, and the island has quickly become known for the quantity of it's seafood. Properties licensed to exploit this have been observed to make a slightly larger profit than other similar properties. Original Information: Builds in Port Woodhouse Please help us out by posting your a link to your Port Woodhouse builds in this thread. Licensee is Listed after the type of licence. Properties: 24/31 Size for EGS purposes - Level 2 'Town' Required for Level 4 'Large Town' 7 properties of any type including 1 factory Residences: 4 Infantry Barracks, medium residence, Port Woodhouse (via Ayrlego) (+2 settlement size) Blackwood's Lodgings, medium residence, Ayrlego (+2 settlement size) Factories: 3 Brickworks, large factory, Port Woodhouse (via Ayrlego) (+3 settlement size) Artisans: 5 Pottery Workshop,small artisan, Ayrlego (+1 settlement size) Armoury, medium artisan, Port Woodhouse (via Ayrlego) (+2 settlement size) Heffrington's Inn, medium artisan, RSND (+2 settlement size) Commerce: 5 Crabber's Rock, medium commerce, Ayrlego (+2 settlement size) Seafood Stall, small commerce, Ayrlego (+1 settlement size) ETTC Office, medium commerce, ETTC (+2 settlement size) Art and Culture: 1 Gallows, small culture, Port Woodhouse (via Ayrlego) (+1 settlement size) Educational: 4 Naval Medicine Research Centre, medium education, Port Woodhouse (via Ayrlego) (+2 settlement size) Office of the Royal Corps of Engineers, small education, Lord Buckethead (+1 settlement size) Bayonet Drill, small education, Ayrlego (+1 settlement size) Plantations: Mines: Forts: 2 Tower Battery, medium fort, Port Woodhouse (via Ayrlego) (+2 settlement size) Troops: 1st Battalion, Queen's Mardierian Legion Other Buildings: The Arrival of Edward Brown, Legonaut Vessels stationed here: Other related builds:
  6. Settlement Name: Salida Este Ownership: MCTC Location: Ferro Azure Mayor: @Umbra-Manis Who can own property in Salida Este: Anyone, from any faction. Who can freebuild in Salida Este: Anyone, from any faction. Fortifications: Two small forts. Troops: As of Oct 10, 617, there are 60 troops stationed here (one locally financed company, one company financed by the mayor). Check out the Salida Este Index. Salida Este has one small licensed fort & one company of troops (30 men). Please post any free-builds that take place in Salida Este in this thread. If you want to license a piece of property in Salida Este, post in this thread and fill out the web form. Special Offer! For a limited time only, MCTC is offering a 20% rebate on all properties licensed in Salida Este. To take advantage of this, be sure to let us know in this thread what size of a license you have bought. MCTC will not reimburse anyone who does not inform us as specified above. This offer is open to any player, from any faction.
  7. Settlement Name: Trador Ownership: MAESTRO in name of Eslandola Location: La Sombra, Nova Eslandola Archipello Mayor: Sir Yohannes Ethiximus ( @Maxim I ) Governor: Lord Maximilian Damaximus ( @Maxim I ) Settlement status: City Settlement points (jan 619): 122 Trade Value (jan 619): 322 db Funds in the BoC: 750 db Who can own property in Trador: anyone when asked permission Who can freebuild in Trador: anyone Extra: Please post any free-builds that take place in Trador in this thread. If you want to license a piece of property in Trador, you must be someone (in some faction)! Post in this thread and fill out the web form. Etymology: Trador comes from "Trade" and the Dutch word "Dorp" (village) - Island information Island #: 13 Claimed by EslandolaNickname: The ShadowGeographical Features: This Island has a natural bay ideal for a trading post. The island is well guarded by steep rocky coasts on most sides, and the water is deep.Rumors: More than one sailor has independently reported seeing a massive black shadow in the sea circling around the island. The more suspicious of sailors suspect this is a sea monster, or sea monsters, lurking beneath the foam to swallow their ships whole, while the more academic postulate this could be a school of fish, indicating good fishing waters, or even a pod of whales, drawn to this island for unknown reasons. Nevertheless, sailors, and the natives, have avoided this island. - Location of Trador: - Soldiers stationed in Trador MAESTRO Golden Stars - 1st Battalion | MAESTRO | General Samu the Dragon Trador Guards - 1st Battalion | Trador | Lieutenant Wilhelmus La Sombra Forts protecting Trador Fort Coconut | MAESTRO | small | 1 sp | 5 value Merchant Gate | MAESTRO | medium | 2 sp | 10 value External Forts protecting Trador Fort Brickwall | Eslandola | Royal Fortress of Puerto Desafio - List of licensed properties in Trador: Art & Culture (8/8) Wellness The fountain of youth Spa | MAESTRO | Medium | 2 sp Culture & Festivals Preparing for the Winter Solstice Festival | Gedren_y | Large | 3 sp Parks Poseidon's Park (Fun at the Park) | Blackdeathgr | small | 1 sp Training Day | Bodi | small | 1 sp Trador Park | Captain Braunsfeld | 1 sp Artisan (11/11) Pubs The Three Flower Inn | MAESTRO | Medium | 2 sp Trador Soccer Field | Maxim I | Medium | 2 sp Golden Fish Inn | Maxim I | Small | 1 sp Green Door Pub | Capt Wolf | Small | 1 sp Beer Garden | Ayrlego | small | 1 sp Trador Bar | Mesabi | smal | 1 sp Whitechapel District Brothel | Professor Thaum | small | 1 sp Shops Mme Bijoux Accessoires | Maxim I | Small | 1 sp Clothes Shop | MKJoshA | small | 1sp Commerce (18/18) Quays Merchant Quay | Maxim I | Royal | 5 sp Trador Beach Quay (Tenotclaxcan Training) | Faladrin & MAESTRO | Large | 3 sp Services Mme Camille Real Estate Agency | Maxim I | Small | 1 sp Warehouses Empty Warehouse (New Trador Soccer Competitors) | Dr_Spock | small | 1 sp Unclaimed Warehouse (Leaving Trador) | Mesabi | medium 2 sp The Apple Cider smugglers | Maxim I | Medium | 2 sp WayMart Trador | Mesabi | Medium | 2 sp Education (5) Trador Agency of Exploring & Culture | MAESTRO | Small | 1 sp Trador Libary | Maxim I | small | 1 sp Trador University - Department of Chemical Engineering | MAESTRO COR | Medium | 2 sp Trador School | Silentwolf | Small | 1 sp Factory (12) Textile Trador Textile Factory | Capt. Wolf & Maxim I | medium | 2 sp Food & Drinks Trador Apple Cider Brewery | Maxim I | large | 3 sp Trador Winery | Maxim I | large | 3 sp Moonshinining in Trador | Drunknok | 1 sp Bru-Haha Factory | Roadmonkeytje | 3 sp Plantation (4) Apple Apple Orchard | Maxim I | small | 1 sp Wine Casa De Flores Wineyard | Maxim I | 3 sp Residence (8/11) Small Palace | Maxim I | medium | 2 sp Royal Palace | Maxim I | Royal | 5 sp Onondaga Residence | Silentwolf | small | 1 sp - List of unlicensed properties in Trador: Art & Culture Trador Museum of History | Gedren_y | storybuild Commerce Education Mines Fontonajo Mine | Elostirion | set-up Freebuilds Stargazing | Gedren_y | freebuild Patrolling in Trador | Maxim I Remembering | Gedren_y - Properties for sale: Ready to be licenced None yet The Trador Estate Contract: - Started projects - The Trador Development Tax --- Trador when entering city status:
  8. Colony Name: Bastion Ownership: Sea Rats Location: The Nest of Thieves (Sea of Storms) Island Description: tba Mayor: Faction NPC Who can own property in Bastion: All Sea Rats Who can freebuild in Bastion: Anyone. Military Presence: 2 Large Forts, 1 medium fort, 1 Company of Troops Map: Bastion is located in square E-3 on the map, at the entrance to The Lifeflow River. Licensed Properties: Art & Culture: Victory at 5 Fleets monument - small (Professor Thaum) Artisan: Moonraker Sail Company - small (by Vedauwoo) Tuinstra Glassworks - small (by Vedauwoo) Zubarev Distillery - small (by Vedauwoo) Dainty Sload Bar & Grill - medium (by Vedauwoo) Gun Shop - small (by dr_spock) Bleak Angel Bar - small (by Kaiju) Doctor Practice - small (Professor Thaum) Naval Academy Wargame Store - small (by Pombe) Rum Cart - small (by Tomskippy) Lids - small (by Tomskippy) Fast Fish - small (by Tomskippy) Tanner - small (by Tomskiyppy) Commerce: House of Pleasure - small (by Bart) Bastion Lighthouse - ??? (by Vedauwoo) Drave's Emporium of Curiosities - small (by Vedauwoo) Education: none Factory: The Bastion Otchet - small (by Vedauwoo) Far Horizons Salvage and Shipworks - large (by Vedauwoo) Shipwright Brothers - medium (by Bart) Brouhaha Factory - large (by RoadmonkeyTJ) Forts: 2 Large Forts - default (moc by Captain Greenhair) 3rd Large Fort - large Micro (by MkJoshA) Coast Guard - medium Fort (by Fraunces) Mine: none Plantation: Truffault Aviary - small (by Vedauwoo) Algae's Lair - small (by Professor Thaum) Residence: Shanty by the Sea/DeTaillefer Residence - small (by Vedauwoo) Gossamer House - medium (by Kaiju) Townhouse in Bastion - small (by Gulagurag) Ms. Muggins Rooming House - small (by Kwatchi) Other MOCs: Arrival at Bastion - (by Pombe) A New Arrival in Bastion - (by Vedauwoo) Revenge on Mardier - (by MiloNelsiano) How High is the Tab / Prio Conflict '618 - (by Bart)
  9. Name: Camp Isaac Ownership: The Crown of Corrington Location: Cascadia, East Prio Sea Map: Mayor: None. The settlement is managed by the Royal Society of Natural Philosophy Trade Value: See account summary Town Bank: See account summary Who can own property at Camp Isaac: Any scientific endeavour will be welcomed in Camp Isaac, however non-scientific, foreign endeavours should obtain permission from the military governor first. (A mere formality, simply state your intentions in this thread) Who can freebuild in Camp Isaac: Anyone Description: Camp Isaac is the first Halosian settlement on Cascadia and is located in the only navigable deep water channel in the estuary of the largest river on Cascadia. This river connects a large inland lake with the ocean, and, as the estuary consists mainly of wet lands criss-crossed with small streams, river travel makes up the main mode of transport for the camp, both downstream to the ocean by the deep water channel, and upstream, inland towards the lake. To make navigation easier, a series of lighthouses are planned for the deep water channel, as is a bridge to ensure communication with the mainland. Build on wetlands and mainly serving as a base camp for expeditions into the interior of Cascadia, Camp Isaac consists mainly of tents, wooden huts, and other somewhat temporary constructions. It is renowned for being the starting point for the expedition which famously discovered the golden city of Myzectlan, and named after its founder and member of the expedition, Don Isaac Montoya. Managed by the Royal Society of Natural Philosophy, the camp welcomes all scientific expeditions and offers a perfect place to prepare for adventures! Original Information: Builds in Camp Isaac Please help us out by posting your a link to your Camp Isaac builds in this thread. Licensee is Listed after the type of licence. Properties: 13/31 Size for EGS purposes - Level 2 'Town' Required for Level 4 'Large Town': 18 settlement points including at least x1 residence, x4 factories, x4 artisans, x1 art and culture. Residences: 3 Scientific Lodgings, large residence, Royal Society of Natural Philosophy (via Ayrlego) (+3 settlement size) Factories: Artisans: Commerce: 5 Post Office, medium commerce, Camp Isaac (via Ayrlego) (+2 settlement size) Waymart Camp Isaac, large commerce, Mesabi (+3 settlement size) Art and Culture: Educational: 3 Explorer's cabin, medium education, Elostirion (not yet licensed) Big cat observation post, small education, Mesabi (+1 settlement size) Invasive species, medium education, Mesabi (+2 settlement size) Plantations: Mines: Forts: 2 Camp Isaac Palisades, medium fort, Camp Isaac (via Bregir) (+2 settlement size) Troops: Other Buildings: Vessels stationed here: Other related builds: On a ropewalk near Camp Isaac, Bregir The Cats of Cascadia: A paper for the Royal Society of Natural Philosophy, Ayrlego
  10. Settlement Name: Weelond Ownership: MCTC Location: An Holli Mayor: [new mayor coming soon!] - @Capt Wolf Size: Large City Who can own property in Weelond: Anyone, from any faction. Who can freebuild in Weelond: Anyone, from any faction. Fortifications: Two large forts. Troops: As of Jan. 7, 619, there are 180 men stationed here (20 free local militia, 150 locally raised troops, 10 Governor's Guard). More information about Weelond can be found in this post (soon). Check out the Weelond Index. Please post a link to any free-builds that take place in Weelond in this thread. If you want to license a piece of property in Weelond, post in this thread and fill out the web form.
  11. Name: Myzectlan Ownership: The Crown of Corrington (A semi-autonomous city of the Myzec) Location: The hidden valley of the Myzec, Cascadia, Paradise Isles Map: Mayor: Trade Value: See account spreadsheet Town Bank: See account spreadsheet Who can own property in Myzectlan: Anyone Who can freebuild in Myzectlan: Anyone Description: Myzectlan is an ancient city located in a hidden valley deep in the interior of Cascadia. Home to the Myzec people, legend has it the city was cut off from it's parent civilisation hundreds of years ago. Over time, the Myzec have lost the advanced building techniques of their fore-bearers and the city is now an eclectic mixture of the older style stone buildings and newer repairs in wood or mud bricks. The Myzec primarily farm maize, sweet potato and beans in 'floating island' plots or chinampas on Lake Myzec. The meat in their diet includes fish and water fowl and dugout canoes are used to transverse the lake. Very few mammals are farmed in the Myzec valley although there are some pigs and goats. They weave cloth from goat wool and produce leather from animal hides hunted outside the valley. A basket ball type game is a very popular recreational activity. The Myzec are a matriarchal society where most positions of authority are held by women. They are a well developed and organised society and practice a dualistic region where they strive to balance the eagle, which symbolises peace, wisdom and order; and the jaguar, which symbolises ferocity, war and chaos. Original Information: Builds in Myzectlan Please help us out by posting your a link to your Myzectlan builds in this thread. Licensee is listed after the type of licence. Properties: 25/31 Size for EGS purposes - Level 2 'Town' Required for Level 4 'Large Town' 7 settlement points including: 2 residences, 4 artisans, 1 education. Residences: 2 Myzec House, medium residence, Myzectlan (+2 settlement value) Factories: 4 Boat Yard, medium factory, Myzectlan (+2 settlement value) Dye Factory, medium factory, Myzectlan (+2 settlement value) Artisans: Commerce: 5 Through the Falls, large commerce, Silentwolf (+3 settlement size) Levanta, small commerce, Myzectlan (via Elostirion) (+1 settlement size) Myzectlan Market, small commerce, Myzectlan (via TomSkippy) (+1 settlement size) Art and Culture: 8 Tikal Temple, large culture, Ayrlego (+3 settlement size) Temple of the Sun and Temple of the Golden Eagle, large culture, Bregir (+3 settlement size) Temple of the Feline Gods, large culture, Elostirion (not yet licensed) Throne Room, medium culture, Myzectlan (+2 settlement size) Educational: Plantations: 4 Corn plantation, small plantation, Bregir (+1 settlement size) Maize and Waterfowl on Lake Myzec, small plantation, Myzectlan (via Elostirion) (+1 settlement size) Poinsettia Plantation, small plantation, Myzectlan (+1 settlement size) Egg poaching, small plantation, Myzectlan (via Ross Fisher) (+1 settlement size) Mines: Forts: 1 Jaguar Tower, small fort, Ayrlego (+1 settlement size) Watchtower on Lake Myzec, medium fort, Myzectlan (not yet licensed) Troops:
  12. Name: Quinnsville Ownership: The Crown of Corrington Location: Cocovia, west of the Sea of Thieves, in Queens Bay Map: Island of Cocovia by Christian West, on Flickr Mayor: Richard Brickford (@LM71Blackbird) Trade Value: see accounts spreadsheet Town Bank: see accounts spreadsheet Who can own property in Quinnsville: Anyone Who can freebuild in Quinnsville: Anyone Description: A Island discovered as Corrington ships journeyed past the known mapped edges of the Sea of Thieves in 616, the settlement of Quinnsville was founded by the captain of one of the exploring ships, Sir Thomas Smaugton. He was Sailing under both the flag of the Empire of Corrington, as well as the MAESTRO trade company which still holds a slight presence in the settlement. Mayor Smaugton contributed to much of the town's progress, but sadly, the Pearl of Cocovia had not seen much development since the retirement and mysterious disappearance of it's beloved mayor. Fortunately, one Richard Brickford, volunteered to step in and nurse the abandoned settlement back to health. Now under his leadership Quinnsville has quickly risen to prominence on Cocovia and is a flourishing settlement on the verge of becoming a Large City. Original Information: For all things regarding the original Quinnsville settlement thread which includes but is not limited too, Original settlement builds (no pictures), The Quinnsville Chronicler (Issues 1-10), The Infamous Junkyard Fleet, and info on the MAESTRO Trade Company please visit original settlement thread found here: Builds in Quinnsville: Please help us out by posting a link to your Quinnsville builds in this thread. Licensee is Listed after the type of license. Properties: 122/101 Trade Value: 381 Size for EGS purposes - Level 8 'City' Required for Level 16 'Large City': 0 properties of any type including at least x0 Residence, x4 Factory, x2 Artisan, x0 Commerce, x2 Education, x0 Arts & Culture, and 1x Royal. Notable Events: Quinnsville Military Exercise, Fought between Derr's Expeditionary Light Infantry and The Quinnsville Fusiliers (1, 2) ---- Results Stationed Troops: 120 (1 1/3 Battalions, 4 Companies, 12 Platoons) Marching to Quinnsville, Quinnsville, Recruitment Status: Active Duty, Tomsche More Marching to Quinnsville, Quinnsville, Recruitment Status: Active Duty, LM71Blackbird Stationed Vessels: 2 Quinnsville Gunboats No.2 and No.3, Quinnsville, Status: Active Duty, LM71Blackbird Residence: 38 Military Barracks of the 1st Quinnsville Fusiliers, Quinnsville, Licensed status: Large Residence, LM71Blackbird (+3 settlement size) The House of Knowledge, Quinnsville, License status: Small Residence, Tomsche (+1 settlement size) New Beginnings, Quinnsville, License status: Small Residence, Mike S (+1 settlement size) Setting up Residence, Quinnsville, License status: Small Commerce, Narbilu (+1 settlement size) Grave Tidings, Quinnsville, License status: Small Residence, Tomsche (+1 settlement size) Brickford Residence, Quinnsville, License status: Small Residence, LM71Blackbird (+1 settlement size) Northern Garrison (GoC), Quinnsville, License status: Unlicensed Small Residence, LM71Blackbird (+1 settlement size) Factory: 12 Quinnsville Shipyard, Quinnsville, License status: Large Factory, LM71Blackbird (+3 settlement size) Large Shipyard, Quinnsville, License status: Large Factory, LM71Blackbird (+3 settlement size) Quinnsville Cannon Foundry, Quinnsville, License status: Medium Factory, Spud the Viking (+2 settlement size) Clam and Cup Coffee Burnery, Quinnsville, License status: Small factory, Tomsche (+1 settlement size) Jellied Horse in a Can, Quinnsville, License status: Large Factory, Mesabi (+3 settlement size) Plantation: 11 Cocoa Plantation, Quinnsville, License status: Large Plantation, LM71Blackbird (+3 settlement size) Luuk Luchtwandelaar's Cabbage Plantation, Quinnsville, License status: Small Plantation, Tomsche (+1 settlement size) Palmwood Plantation on Cocovia, Quinnsville, License status: Small Plantation, Legostone (+1 settlement size) Timber Plantation, Quinnsville, License Status: Large Plantation, LM71Blackbird (+3 settlement size) Beachside Fishery, Quinnsville, License status: Large Plantation, LM71Blackbird (+3 settlement size) Mine: 0 Searching for Gold, Prospecting build, Tomsche Artisan: 14 ETWC inn, Quinnsville, License status: Small Artisan, Garmadon (+1 settlement size) The Green Dragon, Quinnsville, License status: Medium Artisan, Drunknok (+2 settlement size) Finally in Quinnsville, Quinnsville, License status: Medium Artisan, Bregir (+2 settlement size) McPherson's Swords and Bullets, Quinnsville, License status: Small Artisan, Tomsche (+1 settlement size) Quinnsville Chronicler, Quinnsville, License status: Medium Artisan, LM71Blackbird (+2 settlement size) Quinnsville Lighthouse, Quinnsville, License status: Medium Artisan, LM71Blackbird (+2 settlement size) Quinnsville Weapon Emporium, Quinnsville, License status: Small Artisan, LM71Blackbird (+1 settlement size) Dockside Roper, Quinnsville, License status: Medium Artisan, LM71Blackbird (+2 settlement size) Commerce: 27 Quinnsville Station, Quinnsville, License status: Small Commerce, LM71Blackbird (+1 settlement size) Eslandolan wharf, Quinnsville, License status: Medium Commerce, Garmadon (+2 settlement size) Mail Office, Quinnsville, License status: Small Commerce, Maxim I (+1 settlement size) Lapzwanzer's Finest Chocolates, Quinnsville, License status: Small Commerce, Tomsche (+1 settlement size) Setting out to Elysabethtown, Quinnsville: License status, Small Commerce, Tomsche (+1 settlement size) Market Beach, Quinnsvile, License status: Medium Commerce, Tomsche (+2 settlement size) Settle on Quinnsville, Quinnsville, License status: Small Commerce, Narbilu (+1 settlement size) The Quinnsville Commerce House, Quinnsville: License status, Small Commerce, Tomsche (+1 settlement size) The Brickagramer House of Games, Quinnsville: License status, Small Commerce, Tomsche (+1 settlement size) The Frisky Business, Quinnsville: License status, Small Commerce, Tomsche (+1 settlement size) Sailor's Beach, Quinnsville: License status, Medium Commerce, Tomsche (+1 settlement size) Visiting a friend, Quinnsville: License status, Small Commerce, Faladrin (+1 settlement size) Pier and Storehouse, Quinnsville, License status: Large Commerce, LM71Blackbird (+3 settlement size) Marine Surveyor, Quinnsville, License status: Large Commerce, LM71Blackbird (+3 settlement size) The Cocovia Wagonway, Quinnsville, License status: Royal Commerce, The Bank of Corrington (+5 settlement size) Education: 5 Quinnsville Public Records Building, Quinnsville, License status: Medium Educational, LM71Blackbird (+2 settlement size) Military Academy, Quinnsville, License status: Large Educational, LM71Blackbird (+3 settlement size) Art & Culture: 5 Quinnsville Monument, Quinnsville, License status: Small Art & Culture, LM71Blackbird (+1 settlement size) Parade Route, Quinnsville, License status: Large Art & Culture, LM71Blackbird (+3 settlement size) Quinnsville Village Square, Quinnsville, License status: Small Art & Culture, Tomsche (+1 settlement size) Forts: 3 Transferring Command, Quinnsville, License status: Small Fortress, Tomsche (+1 settlement size) Defending Territory, Quinnsville, License status: Small Fortress, Narbilu (+1 settlement size) Fort Annetta, Quinnsville, License status: Licensed Large Fortress, LM71Blackbird (+3 settlement size) Unlicensed Builds: 1 Artillery Field Testing (GoC), Quinnsville, License status: Unlicensed, LM71Blackbird (+0 settlement size)
  13. Name: Mesabi Landing Ownership: Wayfarer Trading Company , via the Crown of Corrington Location: Argentia, East Prio Sea Map: Mayor: Count Mesabi . Trade Value: see accounts spreedsheet Town Bank: see accounts spreedsheet Who can own property in Mesabi Landing: Anyone Who can freebuild in Mesabi Landing: Anyone Description: Pax Corlandia was a dangerous incident for all sides involved. With the Corrish occupation of Nova Malto, battle lines were drawn, and names were made. One of these names was Captain Mesabi, who was annointed Count for his bravery (or lunacy?) during the incident. After the whole Nova Malto incident, the Corrington Colonial Council decided to do something to about the troublesome - now Count - Mesabi. The solution was simple: send him to a faraway island. Isle 14, AKA Keep-Yer-Boots-On, AKA Argentia, was decidedly the right place. Littered with waste from passing ships, cacti, crabs with hats, and mysterious plants, Argentia is perhaps the most depressing of the Islands of the Prio Sea - and a perfect place to keep Mesabi from causing more trouble. Undeterred, Count Mesabi established a settlement on the barren island, naming it after himself. Newly ennobled, he seeks to make the settlement the greatest in the Prio seas, at all costs. The settlement has grown quickly, becoming a haven for exiles, outlaws, and traders from all known (and sometimes unknown) nations. The WTC unofficially controls the town, despite the protests of the Crown. However, the settlement remains a rough place, and at the same time an eldorado for those looking for adventures, glory - and profits. Original Information: Builds in Mesabi Landing Please help us out by posting a link to your Mesabi Landing builds in this thread. Each builder is listed after the type of licence. Properties: 223/300 Size for EGS purposes - Level 32 'Grand City' Required for Level 64 'Capital City': 78 properties of at least x32 artisan, x30 commerce, x32 factory and x5 education. NPC Residences: 65 Residences: 10 Mesabi Residence, medium residence, Mesabi (+2 settlement size) Home of Miss Agnes Winterbottom, small residence, Brickwolf (+1 settlement size) A Merrynight Story, small residence, Mesabi (+1 settlement size) Ralph Clutchingtons residence, medium residence, LM71Blackbird (+2 settlement size) Timber frame house, medium residence, LM71Blackbird (+2 settlement size) Somewhere to live, medium residence, Lord Buckethead (+2 settlement size) Factories: 32 Mesabi Landing Foundry, medium factory, Mesabi (+2 settlement size) Foundry No. 2, medium factory, Mesabi (+2 settlement size) Metal Foundry, medium factory, LM71Blackbird (+2 settlement size) Bricks for Mesabi Landing!, medium factory, Drunknok (+2 settlement size) Inky Brewsters, large factory, Mesabi (+3 settlement size) Barrels!, medium factory, Mesabi (+2 settlement size) WTC Shipyards, large factory, Drunknok (+3 settlement size) Hydrological Harvesting, large factory, Mesabi (+3 settlement size) Royal Shipyard of Mesabi Landing & Executive Offices, royal factory, Mesabi (+5 settlement size) Miscellaneous Goods, medium factory, Drunknok (+2 settlement size) Books for the people, large factory, Mesabi (+3 settlement size) Railside Moonshine, small factory, Mesabi (+1 settlement size) Shot Tower, medium factory, Drunknok (+2 settlement size) Artisans: 32 "Fallingwater" pub, small artisan, Maxim I (+1 settlement size) "Twin Palms" inn, medium artisan, Ayrlego (+2 settlement size) Office of the "WTC Monthly", small artisan, Drunknok (+1 settlement size) "Blue Dragon" tavern, medium artisan, Drunknok (+2 settlement size) Peterson's Discount Boat and Scavenge, medium artisan, Mesabi (+2 settlement size) Coal transportation in Mesabi Landing, medium artisan, Lord Buckethead (+2 settlement size) Chef Curtis' bakery, medium artisan, Mesabi (+2 settlement size) Rotating Meat, small artisan, Legostone (+1 settlement size) Something Fishy, medium artisan, Mesabi (+2 settlement size) Tuber Tavern, medium artisan, Drunknok (+2 settlement size) Aqueduct and laundry store, large artisan, Mesabi (+3 settlement size) The Yellerbelly Inn, large artisan, Mesabi (+3 settlement size) Tuber's Shop'n'Farm, large artisan, Drunknok (+3 settlement size) Pub "Chapter 6", large artisan, Mesabi & Drunknok (+3 settlement size) Green Line, Market Street Station, large artisan, Drunknok (+3 settlement size) Commerce: 34 Mesabi Landing Stockpile, medium commerce, Mesabi (+2 sttlement size) Yet another warhouse, small commerce, Mesabi (+1 settlement size) Mesabi Landing - The Harbour, large commerce, Drunknok (+3 settlement size) Office of Agnes Mesabi, small commerce, Mesabi (+1 settlement size) WTC Sales Division, medium commerce, Mesabi (+2 settlement size) Arriving in Mesabi Landing, small commerce, Lord Buckethead (+1 settlement size) Market place in Mesabi Landing, medium commerce, Drunknok (+2 settlement size) Small WTC warehouse, small commerce, Drunknok (+1 settlement size) Waymart Flagship Store, large commerce, Drunknok (+3 settlement size) Royal Dock, medium commerce, Mesabi (+2 settlement size) Small pier, small commerce, Drunknok (+1 settlement size) Outdoor Sausage Smoker, small commerce, LM71Blackbird (+1 settlement size) "One boat, two boats, three boats...", large commerce, Drunknok (+3 settlement size) Harbour Administration, medium commerce, Drunknok (+2 settlement size) Small dock, small commerce, Mesabi (+1 settlement size) Mesabi Landing Oktoberfest, medium commerce, Drunknok (+2 settlement size) Mesabi Landing Loading and Freight, large commerce, Mesabi (+3 settlement size) WTC Offices, large commerce, Mesabi (+3 settlement size) Art and Culture: 13 Mesabi Monument, small art and culture, Drunknok (+1 settlement size) Crashing a wedding, medium art and culture, Mesabi (+2 settlement size) Egg-tion in Mesabi Landing!, small art and culture, Drunknok (+1 settlement size) Celebrating Easter, medium art and cuture, Drunknok (+2 settlement size) Flying Fish Fountain, small art and culture, LM71Blackbird (+1 settlement size) Mesabi Landing's Got Talent, small art and culture, Drunknok (+1 settlement size) Agnes Mesabis private chapel, small art and culture, Mesabi (+1 settlement size) The Paradise Isles Cup, large art and culture, Drunknok (+3 settlement size) "Praise be for food and beer!", small art and culture, Drunknok (+1 settlement size) Education: 10 Library of Learning, large education, Mesabi (+3 settlement size) Karst Geographers, medium education, Mesabi (+2 settlement size) Laboratory of Doctor Edmund Vesper, medium education, Mesabi (+2 settlement size) Mesabi Landing Gamma School, large education, Drunknok & Lord Buckethead (+3 settlement size) Plantations: 12 Poppy plantation, small plantation, Mesabi (+1 settlement size) Agave plantation, small plantation, Drunknok (+1 settlement size) Stevia plantation, small plantation, Drunknok (+1 settlement size) Potatoes for the people, medium plantation, Drunknok (+2 settlement size) Brickford Plantation, small plantation, LM71Blackbird (+1 settlement size) Millet plantation, large plantation, Drunknok (+3 settlement size) Agave plantation, medium plantation, Drunknok (+2 settlement size) Jubaea plantation, small plantation, Drunknok (+1 settlement size) Mines: 4 Staking a claim on Argentia, prospecting build, Drunknok Mesabi Landing Daycare and Coal Mine, mine, Mesabi (+2 settlement size) More prospecting on Argentia, prospecting build, Drunknok Mesabi Landing Rock Quarry, mine, Drunknok (+2 settlement size) Lord Buckethead Mining Co., prospecting build, Lord Buckethead Tactical prospecting, prospecting build, Mesabi Gold at last?, prospecting build, Drunknok Forts: 7 Fort Agravia, medium fortress, Mesabi (+2 settlement size) Fort Mesabi, medium fortress, Drunknok (+2 settlement size) West Shield, large fortress, Drunknok (+3 settlement size) North Quarter: 3 Green Street: #1 | #2 | #3 | . each an unlicensed small residence, Drunknok (+3 settlement size) Troops: - Vessels stationed here: - Other related builds: Pax Crablandia, Kai NRG Landing on Argentia, Mesabi A letter to Colonel Allcock, Drunknok Restoring Order (Part I), Ayrlego Restoring Order (Part II), Ayrlego Planning North Quarter, Drunknok WTC Advent Calendar 2018, Drunknok The Devastation of Oldtown, Drunknok
  14. Name: Jameston Ownership: The Crown of Corrington Location: Celestia, East Prio Sea Map: Mayor: Trade Value: see accounts spreedsheet Town Bank: see accounts spreedsheet Who can own property in Jameston: Anyone Who can freebuild in Jameston: Anyone Description: On the 15th January 617, the first Corlanders landed in a large sheltered bay located on the western shores of Celestia. Rich with natural resources, it was here they established the first Corlander settlement in the Prio Sea; Jameston. The settlement is named for Queen Annetta's Grandfather, King James IV of Corrington. Located on the southern shore of Vanilla Bay, Jameston swiftly became one of the quickest growing settlements in the Empire and developed it's own unique style. Most buildings have sturdy lower floors built out of locally produced stone, while colourful timber framed upper stories add a rainbow of colours not normally associated with Corrish settlements. The small Alfred River empties into Vanilla bay at the site of the settlement, and upstream large tracts of fertile land have been cleared for sugar cane plantations. Jameston is one of the leading producers of sugar in the new world, and is the site of a Royal Sugar plantation. To the east of the settlement, think verdant jungle covers the land and here vanilla plants can be found growing naturally throughout the jungles. Corrish settlers were quick to exploit this valuable spice, the second most expensive spice known to man second only to saffron. Businesses taking advantage of the islands abundant vanilla plants are known to give investors a bonus in profits. Celestia holds perhaps the largest diversity of orchids yet seen in the world and the jungles are splashed with their bright and vibrant colours. Towards the end of 617, a rush of settlers flocked to Jameston in search of the rumoured 'Superb Orchid'. Hundreds of new species of flora and fauna were discovered and several species in particular have been labelled as the 'Superb Orchid'. It was during these expeditions that several sites were found with ruins of a long forgotten civilisation, thought to be related to the Myzec on the neighbouring island of Cascadia. Original Information: Builds in Jameston Please help us out by posting your a link to your Jameston builds in this thread. Licensee is Listed after the type of licence. Properties: 173/176 Size for EGS purposes - Level 16 'Large City' Required for Level 32 'Grand City': x6 artisans, x6 commerce, x16 factories. Artisans: 26 Tailor's Shop, small artisan, Ayrlego (+1 settlement size) Barbershop, small artisan, Ayrlego (+1 settlement size) The Lavender Inn, medium artisan, Ayrlego (+2 settlement size) The Garnet Inn, medium artisan, Drunknok (+2 settlement size) Basement House, small artisan, Elostirion (+1 settlement size) Captain's Daughter Inn, medium artisan, Jameston (via Blackdeathgr) (+2 settlement size) The Gilded Cup, large artisan, Gideon (+3 settlement size) The Captain's Daughter Inn, medium artisan, Mike S (+2 settlement size) The Colonist Inn, medium artisan, Faladrin (+2 settlement size) Jameston Haberdasher, small artisan, Spud the Viking (+1 settlement size) WTC Stand, small artisan, Drunknok (+1 settlement size) Wainwright, large artisan, Ayrlego (+3 settlement size) Alehouse, medium artisan, Jameston (+2 settlement size) Merrynight Tavern, large artisan, Ayrlego (+3 settlement size) Commerce: 26 Office of the Allcock Trading Company, small commerce, Ayrlego (+1 settlement size) Lighthouse and Pilot's Station, medium commerce, Jameston (+2 settlement size) WTC Warehouse, medium commerce, Mesabi (+2 settlement size) 'Soldiers' Wharf, small commerce, Ayrlego (+1 settlement size) Chocolate Shop, medium commerce, Ayrlego (+2 settlement size) MAESTRO Office, small commerce, MAESTRO (via Maxim I), (+1 settlement size) Autumn Trading House, large commerce, Jameston (+3 settlement size) Post Office, small commerce, Jameston (+1 settlement size) Royal Society of Navigation and Discovery Headquarters, large commerce, RSND (via Ayrlego) (+3 settlement size) Warehouse of the RSND, medium commerce, RSND (via Drunknok) (+2 settlement size) Local Harbour Administration, medium commerce, LM71 Blackbird (+2 settlement size) Stores Detail, small commerce, RSND (via Ayrlego) (+1 settlement size) Dockyard, large commerce, Ayrlego (+3 settlement size) Spud's wharf, small commerce, Spud the Viking (+1 settlement size) Dock scene, small commerce, undisclosed owner (+1 settlement size) Factories: 16 Sugar Factory, medium factory, Drunknok (+2 settlement size) Bottle Factory, medium factory, Mesabi (+2 settlement size) Jameston Distillery, large factory, Professor Thaum (+3 settlement size) WTC Musket Factory, medium factory, Mesabi (+2 settlement size) WTC Gunpowder Factory, medium factory, Mesabi (+2 settlement size) Fish Drying Factory, large factory, Ayrlego (+3 settlement size) Sugar Press, medium factory, Ayrlego (+2 settlement size) Residences: 62 Governor's temporary office, small residence, Ayrlego (+1 settlement size) CSC Plantation House, royal residence, Corrington (+5 settlement size) ETTC Sepoy Barracks, small residence, Jameston (+1 settlement size) Pied-à-terre, small residence, Professor Thaum (+1 settlement size) Temporary Diplomatic Office, small residence, Flavius Gratian (+1 settlement size) Converted Warehouse, small residence, Spud the Viking (+1 settlement size) Residential Wing, Montoya House, medium residence, Royal Society of Natural Philosophy (via Bregir) (+2 settlement size) Uncle's Tree House, small residence, Kai NRG (+1 settlement size) Stone residence, small residence, Flavius Gratian (+1 settlement size) Wooden residence, small residence, Flavius Gratian (+1 settlement size) Art and Culture: 8 Temple of Poseidon, small art and culture, Jameston (+1 settlement size) Oleon Consulate, medium art and culture, KotZ (+2 settlement size) White Glove Order (WGO) Lodge, small art and culture, Sir Stig (+1 settlement size) Grand Entrance Arch, Montoya House, small art and culture, Royal Society of Natural Philosophy (via Bregir) (+1 settlement size) Cascadian Temple Ruins, large art and culture, Corrington (via Ayrlego) (+3 settlement size) Educational: 17 The Academy for the Science of Sugar, large education, Drunknok (+3 settlement size) Schoolhouse, medium education, Brickwolf (+2 settlement size) Montoya House, large education Royal Society of Natural Philosophy (via Bregir) (+3 settlement size) Museum of Natural Sciences, large education, Drunknok (+3 settlement size) Botanical Gardens, large education, Elostirion, (+3 settlement size) Spud's Home of Indigenous Antiquities, small education, Spud the Viking (+1 settlement size) Plantations: 13 Vanilla plantation, medium plantation, ETTC, (+2 settlement size) Sugar plantation, royal plantation, Corrington, (+5 settlement size) Sugar plantation, small plantation, Ayrlego, (+1 settlement size) Bees and Honey, medium plantation, Elostirion, (+2 settlement size) Cotton Plantation, large plantation, Elostirion, (+3 settlement size) Mines: Forts: 3 Queen's Head Battery, small fort, Ayrlego (+1 settlement size) Fort Totie, medium fort, Jameston (via Spud the Viking) (+2 settlement size) Troops: 1st Company, 1st ETTC Regiment of Sepoys (ETTC) Other Buildings: Vessels stationed here: Other related builds: Surveying Celestia, Freebuild, Ayrlego
  15. Settlement Name: Nova Terreli Ownership: Crown Location: Nellisa Mayor: Román Esteban Fontonajo - @Elostirion Who can own property in Nova Terreli: Anyone, from any faction. Who can freebuild in Nova Terreli: Anyone, from any faction. Fortifications: Royal fortress. Troops: As of Feb 5, 617, there are 190 extra troops (180 faction troops, and 10 for The Golden Nellisei) stationed here, in addition to the town militia (crew size 1 = 5 men?). More information about the current status of Nova Terreli can be found in this post (soon). See the Nova Terreli Index. Please post any free-builds that take place in Nova Terreli in this thread. If you want to license a piece of property in Nova Terreli, you must post in this thread and fill out the web form. Note that if you are not Eslandian, your property is subject to confiscation by the crown should a dire emergency arise. Map of Nellisa:
  16. Settlement Name: Montario Settlement Size: Hamlet Ownership: Eslandola Location: Nellisa (middle of northern coast) Mayor: Román Esteban Fontonajo - @Elostirion (interim) Who can own property in Montario: Anyone, from any faction. (Please stick with the style of the city) Who can freebuild in Montario: Anyone, from any faction. (Please stick with the style of the city) Fortifications: Within the protection radius of the Royal Fortress of Nova Terreli Description: Founded in 616 AE by Román Fontonajo as the seat of the government of Nellisa, an Eslandolan colony, Montario has always been a settlement dedicated to the wealthy and powerful people of colonial Eslandola. With Fontonajo's Governor's Palace at the edge of town, both wealthy merchants or businessmen and influential or aspiring politicians have come to the town. Many of them only own a secondary house in Montario, which they visit whenever it's neccessary. However many people have moved to the town permanently. Houses are generally high-class, as are all other establishments. There is little industry in the town, however there is an extraordinary focus on things like art, culture or education. Commerce takes place not only in warehouses but also in gardens, parks or on town squares. Montario is neither crowded nor hectic - it's a level-headed city of the successful people of Nellisa and colonial Eslandola in general. Current Properties: Total Freebuilds: 5 Residence: 3 pts. (1x Viceroy's Palace, 1x Medium) Commerce: 2 pts. (1x Large) Plantation: 1 pt. (1x Medium) Total license points: 6 pts. Properties owned by Montario: Fir Tree Plantation (medium plantation), buyback-right for Elostirion Total: 15 DBs monthly revenue Loans: 40 DBs from Elostirion, in December 616 AE, 10% monthly interest rate, not paid back yet Total: 40 DBs borrowed, 4 DBs monthly interest Also see the Montario Index. Please post any free-builds that take place in Montario in this thread. If you want to license a piece of property in Montario , you must post in this thread and fill out the web form. Note that if you are not Eslandian, your property is subject to confiscation by the Eslandolan government should a dire emergency arise. Map of Nellisa: Residence: - Royal: Governor's Palace, with Guesthouse (part of the palace) - Medium: Merchant's House (Medium Residence) Commerce: - Large: Warehouse (Large Commerce) Plantation: - Medium: Fir Tree Plantation
  17. Settlement Name: Elysabethtown Ownership: MAESTRO Trade Company Location: Berelli Mayor: Elysabeth of Drondil (TitusV), in name of MAESTRO Settlement Level: Large Town Who can own property in Elysabethtown: Anyone, from any faction Who can freebuild in Elysabethtown: Anyone, from any faction Fortifications: Two small forts. Troops: One platoon of local troops, and 2 platoons of MAESTRO troops. Please note that your propreties can be confiscated if you commit treachery to MAESTRO or Elysabethtown (for example: stealing or declaring war). People staying neutral in times of conflicts between Eslandola/MAESTRO/Elysabethtown and their home faction will find a safe spot in Elysabethtown. Royal Taxes for Eslandolans: no extra taxes Foreigner Taxes: no extra taxes MAESTRO Taxes: no extra taxes If you freebuild in Elysabethtown, please post a link here. If you build a property in Elysabethtown, please post a link here AND don't forget to fill in the webform.
  18. Colony Name: Rassilon Ownership: Sea Rats Location: The Nest of Thieves (Sea of Storms) Mayor: MKJoshA Who can own property in Rassilon: Any Sea Rat Who can freebuild in Rassilon: Anyone. Military Presence: 1 Medium Fort, 1 Platoon of Troops Map: Rassilon is located in square I-10 on the map, at the entrance to Ten Mile Creek. The port of Rassilon has the privilege of having forts. Three of these formed a triangle which allowed them to best protect the bay and other interests. Behind the base of this triangle sprang up housing that was sturdy and higher quality than average. Because of this and the fact that it was the best protected portion of the city residences here were naturally more expensive to buy or rent. Builds in Rassilon: (Please help me out by posting a link to your Rassilon builds in this thread.) Licensed Properties: Residence: Freddy's House Cantu's House Factory: Cannon Factory Whale Oil Factory Plantation: Sugar Cane Lumber Camp Mine: Artisan: Marco's Tavern Commerce: Rassilon Bazaar Education: Marital Arts Studio Pirate Dojo Arts and Culture Statues of Justice Forts: Cantu's Fort (Fort 3) Other MOCs:
  19. Settlement Name: Haven Owner: Sea Rats Location: Isla del Diablo (Challenge Island 11) Island Description: Located southeast of the Nest of Thieves, Isla del Diablo is named for the large bay and small peninsulas that, once a map way drawn, resembled nothing so much as the horns of a monster. The bay, however, provides an almost perfect natural harbor and a well defensible position. Unsurprisingly the island has already started to draw settlers, although some are scared away by talk of cannibals... Haven is one of the first new settlements. The inhabitants arrived in a small fleet to find clear beaches and dense jungle that provides plenty of material for building endeavors. Already the de facto leader, Roland Blaze, is drawing up plans for fortifications. After all, there are more than just Sea Rats out there. Mayor: Roland Blaze (kaiju) Size: Hamlet Who can own Property in Haven: Sea Rats Who can freebuild in Haven: Anyone Map: Here Fortifications: Fort Crimson - Small Fort Licensed Builds in Haven: Black Tower Lighthouse - Medium Commerce Haven Common House - Medium Residence The Shrines of Haven - Small Art & Cultural Tanith's House of Knowledge - Small Education Unlicensed/Other Builds: Hunting for Spiders About Haven
  20. Name: Mesabi Landing Ownership: Wayfarer Trade Corporation, via The Crown of Corrington Location: Argentia, East Prio Sea Map: Cascadia by Ayrlego, on Flickr Mayor: Count Mesabi Trade Value: 62 Town Bank: 25 Who can own property in Mesabi Landing: Anyone Who can freebuild in Mesabi Landing: Anyone Description: After the whole Nova Malto incident, The Corrington Colonial Council decided to do something to about the troublesome Captain Mesabi. The solution was simple, send him to a faraway island. Isle 14, AKA Keep-Yer-Boots-On, AKA Argentia, was decidedly the right place. Littered with waste from passing ships, cacti, crabs with hats, and mysterious plants, Argentia is perhaps the most depressing of the Islands of the Prio Sea, and a perfect place to keep Mesabi from causing more trouble. Undeterred, Captain Mesabi established a settlement on the barren isle, naming it after himself. Newly ennobled, He seeks to make the settlement the greatest in the Prio seas, at all costs. Original Information: Builds in Mesabi Landing Please help us out by posting your a link to your builds in this thread. Licensee is Listed after the type of licence. Properties: 15/30 Size for EGS purposes - Level 2 'Town' Required for Level 3- 'Large Town' 15 Residences: Mesabi Residence - Medium Factories: Artisans: Fallingwater Tavern Commerce: Art and Culture: Educational: Library of Learning - Large Plantations: Poppy Plantation- Small Mines: Forts: Fort Argavia - Medium Troops: Other Buildings: Vessels stationed here: Other related builds: Pax Crablandia
  21. Settlement Name: Fuerte Unido Ownership: Crown Location: Isla de Victoria (Island 11) / Skaford Heights Mayor: Jerome Monezterell ( @Legostone ) Trade Value: 0 Who can own property in Fuerte Unido: Anyone. Who can freebuild in Fuerte Unido: Anyone. Fortifications: Large fort. Troops: As of Oct. 10, 617, there are 60 troops stationed here (two locally raised companies). Please post any free-builds that take place in Fuerte Unido in this thread. If you want to license a piece of property in Fuerte Unido, you must be someone (in some faction)! Post in this thread and fill out the web form. Location of Fuerte Unido: List of licensed properties in Fuerte Unido: Timeline of KMA (Kick Mardiers... eh Assets)/List of builds in the settlement: Receiving Orders | @Capt Wolf | Eslandola Landing in Enemy Territory | @Legostone | Eslandola Starting Camp | @Legostone | Eslandola | Medium Residence Farmer's Fortitude | @Elostirion| Eslandola | Medium Plantation Lumberjack | @Faladrin | Eslandola | Small Plantation Native Fishermen | @Faladrin| Eslandola | Small Commerce Prospecting build | @Kai NRG| Eslandola | Prospecting build Driving Mardier Back! | @TitusV | Eslandola Eslandolan PreFab Houses | @Captain Braunsfeld | Eslandola | Small Residence Barracks | @Capt Wolf | Eslandola | Small Residence He's a lumberjack and he's okay |@Legostone | Eslandola | Small Art and Culture Butcher | @Faladrin | Eslandola | Small Commerce Barbershop | @Maxim I | Eslandola | Small Artisan Residence of Zwardbaard | @Maxim I | Eslandola | Small Residence Fuerte Unido | @Capt Wolf | Eslandola | Large Fort Deer Hunting | @Elostirion| Eslandola | Small Plantation Protests against the King |@Legostone | Eslandola | Small Education Battle of the Five Fleets and the fate of Captain Merker | @Capt Wolf | Eslandola | Small Artisan Bluecoats visiting Fuerte Unido | @Capt Wolf | Eslandola Prospecting Scene | @Elostirion | Eslandola Stone Quarry | @Elostirion | Eslandola | Stone Mine Looking for new Adventures | @Bregir | Corrington Leaving War behind | @Bregir | Corrington | Medium Commerce March of the Grenadiers | @Ayrlego | Corrington Fell of the Marderian Fort | @Garmadon | Eslandola Soup Kitchen | @Sir Stig | Eslandola | Medium Artisan Silver Mine | @Kai NRG | Eslandola | Silver Mine The Fate of Captain Merker | @Capt Wolf | Eslandola | small artisan
  22. Name: New Haven Ownership: The Crown of Corrington Location: Western shore, Northeast Cape, Alicentia, Sea of Storms Map: DRAFT ONLY - Final map to follow. Mayor: Giovanni Lorenzini (NPC) Trade Value: See account spreadsheet Town Bank: See account spreadsheet Who can own property in New Haven: Anyone Who can freebuild in New Haven: Anyone Description: After Eslandola and Garvey's decisive victory over Mardier on the Isla de Victoria, all Mardierian forces withdrew from the island and with them fled most of the settlers of wealth and status. Before leaving, Mardierian troops conducted a scorched earth policy, determined to leave nothing of value behind for the victorious Eslandolans. Left behind however, were the poorer Mardierian settlers and those without the means to flee, or with nowhere to go. Fearing reprisals from their new Eslandolan overlords, but more so from the natives who the Mardierian forces are said to have savagely repressed, these refugees, their homes and crops burned, gathered in the ruins of the former settlement of Malto on the north of the Island. Former Mardierian army Captain Giovanni Lorenzini turned to the Empire of Corrington for help. Corlander colonial authorities, fearing a humanitarian disaster on the war torn island, authorised armed support for Lorenzini's proposal of a "free and neutral" settlement and temporarily recognised Nova Malto as a separate entity from the Eslandolan colony of the Isla de Victoria. This sparked a diplomatic crisis, with Eslandolans refusing to recognise the peaceful humanitarian intent of the free settlement and an armed stand-off followed. After intense diplomatic negotiations, Corlander forces agreed to withdraw from the island, and Eslandola agreed that any former Mardierian settlers who wished to leave could do so with the Corlanders. Eslandola also agreed to assist in the funding of a new settlement for the refugees. New Haven is the result of this agreement. Located on the western shore of the Northeast cape of Alicentia, the settlement is primarily populated with former Mardierian refugees and Corlander colonial authorities have confirmed Giovanni Lorenzini as mayor. Original Information: Builds in New Haven Please help us out by posting your a link to your New Haven builds in this thread. Properties: 14/31 Size for EGS purposes - Level 2 'Town' Required for Level 4 'Large Town' TBA. Key Name, size and type of property, builder (licensee)(settlement points) Residences: 3 New Haven Housing Projects, medium residence, Bregir (New Haven) (+2 settlement size) New Haven Housing, small residence, Legostone (New Haven) (+1 settlement size) Factories: 3 New Haven Mill, small factory, Capt Wolf (New Haven) (+1 settlement size) Gin Distillery, medium factory, Sir Stig (New Haven) (+2 settlement size) Artisans: 3 The Blues Inn, small artisan, Maxim I (New Haven) (+1 settlement size) Greenway Resturant, medium artisan, Bregir (via Mesabi) (+2 settlement size) - not licensed yet Commerce: 2 Warehouse and Pier, small commerce, Brickwolf (+1 settlement size) Whiffo Dock, small commerce, Garmadon (Corrington) (+1 settlement size) Art and Culture: Educational: 1 New Haven School, small education, Maxim I (Corrington) (+1 settlement size) Plantations: Mines: Forts: 1 Medium Fort Montoya, medium fort, Lord Buckethead (New Haven) (+2 settlement size) Troops:
  23. Name: Mooreton Bay Ownership: The Crown of Corrington Location: Alicentia Mayor: James Hume Trade Value: see account spreedsheet here Town bank: see account spreedsheet here Who can own property in Mooreton Bay: Anyone. Who can freebuild in Mooreton Bay: Anyone. Maps: Description: Corrington's first settlement on Alicentia, Mooreton Bay, is named after the famous Corlander General Sir Charles Moore. Moore was a hero of the Juniper War who was killed leading a valiant rearguard action that allowed the main Corlander Army to escape an overwhelming Oleon invasion force. Together with the free settlers, a small contingent of convicts were present at the establishment of the settlement. These convicts will be awarded plots of land in return for a set amount of labour determined by the severity of their crimes. As with other Corrish settlements in the new world, Mooreton Bay is founded near a native settlement, and co-exists in close cooperation with the natives in accordance with a formal treaty between the two peoples. (More details to be added after the location is finalised.) Original Information: Builds in Mooreton Bay Please help me out by posting a link to your Mooreton Bay builds in this thread. Licensee is Listed after the type of licence. The amount added to the settlement trade value is included after that in brackets. Properties: 62/60 Size for EGS purposes - Level 4 'Large Town' Required for Level 8 'City': x1 Factory, x2 Artisans NPC Residences: 13 Residences: 6 Captain Sawkins House, Small Residence, Ayrlego (+1 Settlement Size) Abigail Park Barracks, Medium Residence, Ayrlego (+2 Settlement Size) WETEC Manager Residence, Small Residence, SilentWolf (+1 Settlement Size) Militia Headquarters, Small Residence, Ayrlego (+1 Settlement Size) Temporary Administrative Headquarters, Small Residence, Ayrlego (+1 Settlement Size) Factories: 7 Penal Brick Works, Medium Factory, Ayrlego (+2 Settlement Size) Salt Pork Factory, Medium Factory, Ayrlego (+2 Settlement Size) Miscellaneous good factory, large factory, Ayrlego (+3 settlement size/factory quota) Artisans: 6 The Corunna Tavern, Medium Artisan, Ayrlego (+2 Settlement Size) The Yellow Mermaid Tavern, Small Artisan, Ayrlego (+1 Settlement Size) Widow's Hattery - Mooreton Bay Branch, Medium Artisan, Ayrlego (+2 Settlement Size) Barrel Maker, Small Artisan, Flavius Gratian (+1 settlement size) Commerce: 9 ETTC Warehouse and Offices, Medium Commerce, Ayrlego (Owner: ETTC) (+2 Settlement Size) Fishmonger's Stall, Small Commerce, Ayrlego (+1 Settlement Size) Wharf and Custom's Office, Medium Commerce, Bregir (+2 Settlement Size) MCTC Warehouse, Small Commerce, Capt Wolf (+1 Settlement Size) Seawolf Shipping Warehouse and Office, Small Commerce, Brickwolf (+1 Settlement Size) Fisherman's Wharf, Small Commerce, (Brickwolf) (+1 Settlement Size) Mayor's Office, Small Commerce, Mooreton Bay (+1 settlement size) Art and Culture: 10 Department of Time Bell Tower, Small Art and Culture, Ayrlego (+1 Settlement Size) Moore House, Royal Art and Culture, Ayrlego (+5 Settlement Size) Town Gaol, small art and culture, Mooreton Bay (+1 settlement size) Courthouse, large art and culture, Mooreton Bay (+3 settlement size) Educational: 3 Botany House, Medium Educational, Ayrlego (Owner: Royal Society of Natural Philosophy) (+2 Settlement Size) Mooreton Bay Library, Small Educational, Spud the Viking (+1 Settlement Size) Plantations: 4 Banana Plantation, Small Plantation, Ayrlego (+1 Settlement Size) Hog Plantation, Small Plantation, SilentWolf (+1 Settlement Size) Salt Farm, Small Plantation, Brickwolf (+1 Settlement Size) Terraced Rice Fields, Small Plantation, Ayrlego (+1 Settlement Size) Mines: Forts: Fort Denison, Small Fort, Ayrlego (+1 Settlement Size) Small Fort, Small Fort, Brickwolf (Owner: Mooreton Bay) (+1 Settlement Size) Troops: x1 Company of Militia Other buildings: Vessels stationed here: In Dry Dock: The HMS Royal Oak, unlicensed Class 6 Frigate, Ayrlego Other related builds: First Landing, Challenge IA, Ayrlego (Trade Value +2) Perchance to Dream, Challenge IB, Ayrlego (Settlement size +1, Trade Value +2) The Treaty of Alicentia, Freebuild, Ayrlego (Trade Value +2) Tholeau Falls, Challenge 3A, Ayrlego (Trade Value +2) Undercover for the Final Piece, Challenge 4A, Bregir (Settlement Size +1)
  24. Name: Puerto Desafio Ownership: Eslandola Location: Isla de Victoria, Prio Sea Map: Geographical Features: Mostly jungle on the inside, this larger island boasts an excellent natural bay on its south side at the Island's thinnest point. The north-east coast, however is very shallow, and rife with sandbars. The south-west coasts are rocky, but host naturally occurring groves of citrus fruit. In the center of the island towers a tall volcano that occasionally shakes the Island.Rumors: The Natives of this Island fear the deeper waters to the south. While they are more than happy to sail their catamarans in the northern shallow water, they refuse to do so on the southern coast. Mayor: To be determined. Trade Value: 105 (?) Town Bank: 0 Who can own property at Puerto Desafio: As in most Eslandolan settlements, people of all cultures are welcome to live in Puerto Desafio. Who can freebuild in Puerto Desafio: Anyone Description: The burnt out remains Mardier left behind have put this settlement in a crisis situation. A lot of effort are put in to take care of those that have been left behind, all their lives effort reduced to ash. The damage Mardier did against their own as they fled, left the first troops speechless, and the construction of a royal fortress was first priority when they arrived. At first it would serve as housing to the desperate, as they awaited the heavy bombardment guns. The fortress would serve as a base for the restorative works. The style of which the rebuilding will take are yet to be determined, but Eslandolan architects are hard at work on it. Others such as Mr Henderson, had already thought ahead and established a rum distillery, which came in handy to help motivate the exhausted troops to find that last piece of (cask) strength. Builds in Puerto Desafio: Please help us out by posting your a link to your Puerte Desafio builds in this thread. To easy the bureaucracy, it is nice if you mention which size it is. Licensee is Listed after the type of licence. Properties: 27/31 Size for EGS purposes - Level 2 'Town' Required for Level 4 'Large Town': 4 of anything. Residences: 4 small residences (4 points) Factories: 1 large (3 points), 1 small (1 point) Artisans: 2 medium (4 points) Commerce: 1 Large warehouses (3 points), 1 small (1 point) Art and Culture: 1 small (1 point) Educational: 1 small (1 point) Plantations: 1 medium Citrus (2 points), 1 small Kiwi (1 point) Mines: Forts: 1 Royal Fort (5 points) (1 out of 1 available) Troops: One battalion (90 men) of faction troops. Other Buildings: Vessels stationed here: Other related builds: Trade Value and settlement points may be inaccurate. I have counted as if they are licenced.
  25. Settlement Name: Port Wilks Ownership: ETWC Location: Isla Phillipe Mayor: Governor J. Guyiere Wilkinson de Chauncourtois (@Garmadon) Who can own property in Port Wilks: Anyone, from any faction (subject to any Eslandolan laws or ETWC decisions which may apply). Who can freebuild in Port Wilks: Anyone, from any faction. Fortifications: Currently, none. Troops: There are currently no troops stationed in Port Wilks. Please post any free-builds that take place in Port Wilks in this thread. If you want to license a piece of property in Port Wilks, post in this thread and fill out the web form. Island description: Name: Isla Phillipe Nickname: The PigGeographical Features: Named after the King of Oleon (for obvious reasons), this island is about thirty-five miles across, with good soft shore beaches. The elevation is high enough for farming. It has no natural cove or bay, and waters are shallow surrounding the island for a few miles.Rumors: As its nickname suggests, Isla Phillipe is practically haunted by wild boars. It is unknown if there are natives on the island. The soil is a bit rocky, but likely can produce common foodstuffs like wheat. Silver flakes were found in one of the streams. Map of Isla Phillipe: