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Found 47 results

  1. Name: Fort Arltrees Ownership: Squatter settlement founded by Tristan Rimbaud Location: El Oleonda, New Haven Sea Map: Mayor: Lieutenant Marcel Dubois (@Keymonus) Who can own property in Fort Arltrees: Citizens of all the Empires, and the independent traders who call themselves "Sea Rats" Who can freebuild in Fort Arltrees: Citizens of all the Empires, and the independent traders who call themselves "Sea Rats" Description: Fort Arltrees was founded as a small military outpost during the first El Oleonda Campaign. The nearest settlement, Fatu Hiva, was several hundreds of miles far from El Oleonda, and the Kingdom of the Light needed a stable foothold in the area. The fort was at first nothing more than a fortified camp with a few warehouses and a pier, a place where soldiers could rest and friendly ships could resupply. Located in a little bay on the North-Western Coast, Fort Arltrees is in a strategic position between the Carnite cities in the West and the Lotii settlements in the East, and also represents an excellent starting point to explore the northern part of the archipelago. The settlement is surrounded by a thick tropical jungle, but a nearby river -recently named River Rimbaud- offers easy access to the interior. Most of El Oleonda inland is still unexplored, but the recent expeditions have mapped quite well the surroundings of Fort Arltrees. The first expeditions in the interior confirmed a limited presence of other nations in the area -substantially some small military units hunting one another- and found a number of small native villages, likely inhabited also by indigenous people and early Lotii explorers stranded on the island. The jungle around Fort Arltrees is also spotted with large ruins, ancient roads, and a system of canals, likely remains of an advanced civilization. During the last months, the settlement has grown quickly: after the end of the first hostilities, the small tent camp surrounded by a palisade has grown into a bustling, large town. The first wooden shacks were soon replaced by large stone buildings, including a new impressive fort guarding the bay. However, small wooden buildings such as farms and hunter shelters are common in the outskirts of the settlement. Despite the fast development, Fort Arltrees is still a frontier settlement, where life is hard and can end with a sudden, violent death. However, thanks to the new, imposing fortifications, it is very unlikely that Fort Arltrees can be simply wiped out of history. War is raging again on El Oleonda, but everyone feels safe inside the settlement, and both businesses and services are rising. Outside the palisade, on the contrary, almost everyone carries a musket in everyday activities: the natives of El Oleonda are mostly friendly, but bands of both Carnite and Lotii stragglers still haunt the jungle. Even if the settlement has grown quickly, most of the future buildings are expected to be simple stone or wooden structures, and development plans are still focused on the basic needs of the inhabitants. Most of the residents are currently soldiers, hunters and adventurers, but more and more colonists are looking for fortune on El Oleonda. With the growth of the population and of the settlement economy, large stone builds have appeared in Fort Arltrees, and important urban development plans are ongoing. Outside the settlement, instead, most of the buildings are still simple wooden houses and small farms, often fortified against the bandits. More Information on El Oleonda: El Oleonda is one of the four main islands of the New Haven Sea region. Like most of the lands of the New World, it is largely covered by jungle and thick tropical forests, but grasslands, marshes, and a variety of other biomes are also present. The central part of El Oleonda is crossed by a range of rocky hills, one of the highest in the whole New World. The island is inhabited by several native tribes, each with its unique traditions and culture. Moreover, the abandoned ruins of an ancient civilization (imposing temples, canal systems, even large cities) are scattered all over the island, and often host the -far more modest- settlements of El Oleonda tribes. In 620, El Oleonda was the theatre of one of the major wars of the Second Era of colonization: tensions and fights between Carno and Lotus Empire quickly escalated into an open war. The Madrician Empires were soon directly involved in the conflict, with the military campaigns against the Lotii forces and the Lotii raids against Spudkirk and Jiangkai. You can find more about the first El Oleonda Campaign here or in the spoiler below. Garrison: 1 Company of Essener Totenköpfe El Oleonda Ragamuffins - local militia unit Builds in Fort Arltrees: Please post a link to your build and specify if licensed or not. Licensed properties: 37 Size for EGS purposes - Level 4 'Large Town’ Properties required for the next level Artisan: 10/8 Commerce: 14/8 Cultural: 7/2 Educational: 4/3 Factory: 8/8 Residence: 13/8 Royal: 0/1 Total points: 69/61 Notable Events: A fort in the jungle - Founding of the settlement, in February 620 The Battle for El Oleonda - The First El Oleonda War, started after the Lotii raid against Spudkirk The Seawatch Campaign - Military campaign of allied Madrician Nations (Carno, Corrington, Eslandola, and Oleon) against the Lotii forces on El Oleonda, started after the Siege of Seawatch and the Lotii raid against Jiangkai The Foreign Merchants' District - A new commercial district of the settlement, attracting several merchants from foreign nations Residence: Fort Arltrees Vicarage - medium Hotel in Fort Arltrees - small Tree House - small An Essener House - small Marshal DeQuesne’s Flat - small Homestead - large A mostly warm reception - small Forward HQ Corrington Expeditionary Force - small Tamish bothy - small Fort Arltrees brig - small Factory: Vin de riz brewery - medium Small Factory Sawmill - small Smoked meat for the Fort - small Candy Factory - small Smith’s Smithy - large Plantation: A'Chua's people - small Rice Plantation - medium LBSF wheat farm - large Mine: The mine at the World's End - gold mine Artisan: The Tavern - large Fort Arltrees Bazaar - large Mr. Shur's Lotii Curiosities - small Ship repairing workshop - small Rimbaud Aqueduct - medium Commerce: Sutler's shop - small Lighthouse of Fort Arltrees - medium Small Commercial Wharf - small Dress Shop - small Among thieves - small Fort Arltrees military HQ - medium The Altonian Commercial Mission - small The Ferrer Family Commercial Enterprise - small The Essener New World Trading Company - small Terraversan Commonwealth Rum-Runners - small Garvian League Guildhouse - small Miroslav Dobric's Trading Emporium - small Education: A Little Schoolhouse - small Fort Arltrees public school - large Art & Culture: Church of Hades - large House of the Ancestors - medium Gardens of Poseidon- medium Forts: Fort Arltrees - small Gatekeeper Point - large Unlicensed Builds (similar to EGS properties): Essian Reiterhaus - a small garrison of Essian light cavalry Other Freebuilds (not similar to EGS properties): Sweet, sweet rotten eggs - A sulfurous spring, somewhere in the interior Monsieur le Filon - Prospecting outside Fort Arltrees found a gold vein A patrol encounters a bear outside the settlement - an unpleasant accident Return to the Tyree'dee - Bishop François returns to El Oleonda Introducing General Hercule François - General Hercule François arrives at the settlement Adieu, mon général - General Hercule François is deadly wounded during the Battle of Seawatch
  2. Name: Wullham (pronounced Wool-um) Ownership: The Crown of Corrington Location: Panarium, New Haven Sea Map: Mayor: Major Sir Jonathan Brickleton (@evancelt) Trade Value: See account summary Town Bank: See account summary Town Income per turn/Town Expenses per turn: TBD Who can own property in Wullham: Anyone Who can freebuild in Wullham: Anyone Description: Wullham is a settlement located on the small but strategically important island of Panarium. Panarium is the most northerly of the New Haven Sea islands at this longitude. The island is exposed to harsh northerly winds that have left most of the island devoid of trees. Instead, the hilly landscape is dominated by lush grassland and low shrubs. The winds bring plenty of rain but also lower the temperature significantly compared to the more tropical climate of neighboring islands. Rocky outcrops dot the grassy hillsides and add pops of color with bright lichen growth. A unique lavender-colored mineral appears in the lighter grey rocks found nearby. The small sheltered valleys that surround the coastal location chosen for the settlement are quite fertile and are ideal for grain crops. Sheep thrive in the hilly grasslands. Original Information: Builds in Wullham Please help us out by posting your a link to your Wullham builds in this thread. Licensee is Listed after the type of license. Properties: 49/60 Size for EGS purposes - Large Town Artisans: 5 Cartwright Shop Microbuild, small artisan, Bregir Inn, medium artisan, evancelt Shipyard and Drydock, medium artisan, Corrington via Wellesley Commerce: 6 Pier and Warehouse Microbuild, small commerce, Brickwolf Dockmaster's Office Microbuild, medium commerce, evancelt Supply Dock at Fort Stockton, large commerce, Corrington via evancelt Factories: 4 Wool Factory Microbuild, small factory, Mesabi Whiskey Distillery, large factory, BricksByPidy Residences: 6 Hamlet Cottage Microbuild, small residence, evancelt Mayor's House, medium residence, evancelt Kate Wilson's Residence, small residence, Brickwolf Macarthur Residence, medium residence, Ayrlego Art and Culture: 1 Rock of Cashel, small cultural attraction, evancelt Educational: 9 Museum of Antiquities, small educational, evancelt Sea Bird Viewing Point, medium educational, evancelt Sheep Shearing School, large educational, evancelt Military Academy at Fort Stockton, large educational, evancelt Plantations: 13 Produce Farm in Wullham, medium vegetable plantation, Wullham (via evancelt) Traffic Jam in Wullham, small wheat plantation, evancelt Mushroom Grown House, Wullham, medium mushroom plantation, evancelt Sheep Farm, Wullham, medium sheep plantation, evancelt Sheep Flock, medium sheep plantation, evancelt Goat Farm, large goat plantation, Corrington (via evancelt) Dairy Farm, small dairy plantation, Corrington (via evancelt) Mines: 2 Wullham Quarry, rock quarry, Corrington (via Ayrlego) Forts: 3 Fort Stockton, large fort, Corrington (via evancelt) Troops: Company of 26th Foot and 18th Hussars Other Buildings: Vessels stationed here: Gunboats, Wullham Bay, evancelt Other related builds: Establishment of Wullham Settlement by Captain Brickleton, evancelt A Survey of Panarium is Conducted by Land & Sea, evancelt Prospecting in Wullham, evancelt Cavalry Drills in Wullham, evancelt New Recruits at Fort Stockton, evancelt Mushrooms for Dinner, Wullham, evancelt A Hard First Day, evancelt An Owl Accompanies, evancelt Attempted Jailbreak, Fort Stockton, evancelt
  3. Settlement Name: Punto Sur Ownership: Eslandola Location: Maldria Mayor: --- Size: Large Town Who can own property in Punto Sur: Anyone, from any faction. Who can freebuild in Punto Sur: Anyone, from any faction. Fortifications: One medium fort. Please post a link to any free-builds that take place in Punto Sur in this thread. Island description: One of the largest islands discovered by Madrician explorers so far, the northern coast of this island has a more temperate climate likely influenced by weather of the great northern sea. The mountain range that forms an east-west spine along the island contains the highest mountains yet seen in the new world, the peaks of which are covered in an almost permanent mist. This range shelters the southern portion of the island from the moderating effects of the northern winds and a more tropical climate prevails here. Several native tribes inhabit the island, and their relations with each other shift periodically, like rival siblings. They have been quick to trade with the new settlers, but the natives are protective of their lands. Trade with the natives has led to Punto Sur becoming a boom town, quickly attracting settlers from all factions of the Brick Seas. More about the native tribes of Maldria can be found here. Rumors: It is rumored that an ancient civilization once worked numerous rich gold mines on this island and that these mines could be reactivated with minimal effort. The peaks of the mountains in the central part of the island are said to be covered in snow where unusual creatures live such as a "snow jaguar." Island map: Location of Punto Sur: Properties: - Trading Post (large commerce) - Seawolf Shipping (small commerce) - Oktoberfest Street Theater (small culture) - Oktoberfest Bumper Boats (large artisan) - Biergarten (large artisan) - Fest Tent (small artisan) - Beer Shrine (small culture) - Brewery (large factory) - Science Academy (large education) - Warehouse (medium commerce) - "The Omelet" (medium fort) - Tower windmill (small factory) - Town hall (large culture) - Westward square (large residence) - Drunk as a skunk (unlicensed vignette) - Oktoberfest joust (medium residence) - Oggy's (medium artisan) - Farmstead (large residence) - Por el Rey (vignette) - Event merchant store (large commerce) - Barrel maker (medium factory) - Elementary school (small education) - MAESTRO office (small commerce) - Quay (small commerce) - Barrel maker (small factory) - Merchant office (small commerce) - Residential street (3 small residences) - Waterfront (small residence and medium commerce)
  4. Name: Mesabi Landing Ownership: Wayfarer Trading Company , via the Crown of Corrington Location: Argentia, East Prio Sea Map: Mayor: Count Mesabi . Trade Value: see accounts spreedsheet Town Bank: see accounts spreedsheet Who can own property in Mesabi Landing: Anyone Who can freebuild in Mesabi Landing: Anyone Description: Pax Corlandia was a dangerous incident for all sides involved. With the Corrish occupation of Nova Malto, battle lines were drawn, and names were made. One of these names was Captain Mesabi, who was annointed Count for his bravery (or lunacy?) during the incident. After the whole Nova Malto incident, the Corrington Colonial Council decided to do something to about the troublesome - now Count - Mesabi. The solution was simple: send him to a faraway island. Isle 14, AKA Keep-Yer-Boots-On, AKA Argentia, was decidedly the right place. Littered with waste from passing ships, cacti, crabs with hats, and mysterious plants, Argentia is perhaps the most depressing of the Islands of the Prio Sea - and a perfect place to keep Mesabi from causing more trouble. Undeterred, Count Mesabi established a settlement on the barren island, naming it after himself. Newly ennobled, he seeks to make the settlement the greatest in the Prio seas, at all costs. The settlement has grown quickly, becoming a haven for exiles, outlaws, and traders from all known (and sometimes unknown) nations. The WTC unofficially controls the town, despite the protests of the Crown. However, the settlement remains a rough place, and at the same time an eldorado for those looking for adventures, glory - and profits. Original Information: Builds in Mesabi Landing Please help us out by posting a link to your Mesabi Landing builds in this thread. Each builder is listed after the type of licence. Properties: 256/300 Size for EGS purposes - Level 32 'Grand City' Required for Level 64 'Capital City': x32 artisan, x26 commerce, x27 factory and x5 education. Four royal properties are needed as well. NPC Residences: 89 Residences: 10 Mesabi Residence, medium residence, Mesabi (+2 settlement size) Home of Miss Agnes Winterbottom, small residence, Brickwolf (+1 settlement size) A Merrynight Story, small residence, Mesabi (+1 settlement size) Ralph Clutchingtons residence, medium residence, LM71Blackbird (+2 settlement size) Timber frame house, medium residence, LM71Blackbird (+2 settlement size) Somewhere to live, medium residence, Lord Buckethead (+2 settlement size) Factories: 37 Mesabi Landing Foundry, medium factory, Mesabi (+2 settlement size) Foundry No. 2, medium factory, Mesabi (+2 settlement size) Metal Foundry, medium factory, LM71Blackbird (+2 settlement size) Bricks for Mesabi Landing!, medium factory, Darnok (+2 settlement size) Inky Brewsters, large factory, Mesabi (+3 settlement size) Barrels!, medium factory, Mesabi (+2 settlement size) WTC Shipyards, large factory, Darnok (+3 settlement size) Hydrological Harvesting, large factory, Mesabi (+3 settlement size) Royal Shipyard of Mesabi Landing & Executive Offices, royal factory, Mesabi (+10 settlement size) Miscellaneous Goods, medium factory, Darnok (+2 settlement size) Books for the people, large factory, Mesabi (+3 settlement size) Railside Moonshine, small factory, Mesabi (+1 settlement size) Shot Tower, medium factory, Darnok (+2 settlement size) Artisans: 32 "Fallingwater" pub, small artisan, Maxim I (+1 settlement size) "Twin Palms" inn, medium artisan, Ayrlego (+2 settlement size) Office of the "WTC Monthly", small artisan, Darnok (+1 settlement size) "Blue Dragon" tavern, medium artisan, Darnok (+2 settlement size) Peterson's Discount Boat and Scavenge, medium artisan, Mesabi (+2 settlement size) Coal transportation in Mesabi Landing, medium artisan, Lord Buckethead (+2 settlement size) Chef Curtis' bakery, medium artisan, Mesabi (+2 settlement size) Rotating Meat, small artisan, Legostone (+1 settlement size) Something Fishy, medium artisan, Mesabi (+2 settlement size) Tuber Tavern, medium artisan, Darnok (+2 settlement size) Aqueduct and laundry store, large artisan, Mesabi (+3 settlement size) The Yellerbelly Inn, large artisan, Mesabi (+3 settlement size) Tuber's Shop'n'Farm, large artisan, Darnok (+3 settlement size) Pub "Chapter 6", large artisan, Mesabi & Darnok (+3 settlement size) Green Line, Market Street Station, large artisan, Darnok (+3 settlement size) Commerce: 38 Mesabi Landing Stockpile, medium commerce, Mesabi (+2 settlement size) Yet another warhouse, small commerce, Mesabi (+1 settlement size) Mesabi Landing - The Harbour, large commerce, Darnok (+3 settlement size) Office of Agnes Mesabi, small commerce, Mesabi (+1 settlement size) WTC Sales Division, medium commerce, Mesabi (+2 settlement size) Arriving in Mesabi Landing, small commerce, Lord Buckethead (+1 settlement size) Market place in Mesabi Landing, medium commerce, Darnok (+2 settlement size) Small WTC warehouse, small commerce, Darnok (+1 settlement size) Waymart Flagship Store, large commerce, Darnok (+3 settlement size) Royal Dock, medium commerce, Mesabi (+2 settlement size) Small pier, small commerce, Darnok (+1 settlement size) Outdoor Sausage Smoker, small commerce, LM71Blackbird (+1 settlement size) "One boat, two boats, three boats...", large commerce, Darnok (+3 settlement size) Harbour Administration, medium commerce, Darnok (+2 settlement size) Small dock, small commerce, Mesabi (+1 settlement size) Mesabi Landing Oktoberfest, medium commerce, Darnok (+2 settlement size) Mesabi Landing Loading and Freight, large commerce, Mesabi (+3 settlement size) WTC Offices, large commerce, Mesabi (+3 settlement size) Merrymas Market 618, large commerce, Darnok (+3 settlement size) "The WTC needs YOU!", small commerce, Darnok (+1 settlement size) Art and Culture: 13 Mesabi Monument, small art and culture, Darnok (+1 settlement size) Crashing a wedding, medium art and culture, Mesabi (+2 settlement size) Egg-tion in Mesabi Landing!, small art and culture, Darnok (+1 settlement size) Celebrating Easter, medium art and cuture, Darnok (+2 settlement size) Flying Fish Fountain, small art and culture, LM71Blackbird (+1 settlement size) Mesabi Landing's Got Talent, small art and culture, Darnok (+1 settlement size) Agnes Mesabis private chapel, small art and culture, Mesabi (+1 settlement size) The Paradise Isles Cup, large art and culture, Darnok (+3 settlement size) "Praise be for food and beer!", small art and culture, Darnok (+1 settlement size) Education: 10 Library of Learning, large education, Mesabi (+3 settlement size) Karst Geographers, medium education, Mesabi (+2 settlement size) Laboratory of Doctor Edmund Vesper, medium education, Mesabi (+2 settlement size) Mesabi Landing Gamma School, large education, Darnok & Lord Buckethead (+3 settlement size) Plantations: 12 Poppy plantation, small plantation, Mesabi (+1 settlement size) Agave plantation, small plantation, Darnok (+1 settlement size) Stevia plantation, small plantation, Darnok (+1 settlement size) Potatoes for the people, medium plantation, Darnok (+2 settlement size) Brickford Plantation, small plantation, LM71Blackbird (+1 settlement size) Millet plantation, large plantation, Darnok (+3 settlement size) Agave plantation, medium plantation, Darnok (+2 settlement size) Jubaea plantation, small plantation, Darnok (+1 settlement size) Mines: 6 Staking a claim on Argentia, prospecting build (coal), Darnok Mesabi Landing Daycare and Coal Mine, mine, Mesabi (+2 settlement size) More prospecting on Argentia, prospecting build (quarry rock), Darnok Mesabi Landing Rock Quarry, mine, Darnok (+2 settlement size) Lord Buckethead Mining Co., prospecting build (coal), Lord Buckethead Tactical prospecting, prospecting build (salt), Mesabi Gold at last?, prospecting build (iron), Darnok Getting salty, mine, Darnok, licensed for Corrington ( +2 settlement size) Forts: 7 Fort Agravia, medium fortress, Mesabi (+2 settlement size) Fort Mesabi, medium fortress, Darnok (+2 settlement size) West Shield, large fortress, Darnok (+3 settlement size) North Quarter: 3 Green Street: #1 | #2 | #3 | . each an unlicensed small residence, Darnok (+3 settlement size) Troops: - Vessels stationed here: - Other related builds: Pax Crablandia, Kai NRG Landing on Argentia, Mesabi A letter to Colonel Allcock, Darnok Restoring Order (Part I), Ayrlego Restoring Order (Part II), Ayrlego Planning North Quarter, Darnok WTC Advent Calendar 2018, Darnok Era III?, Darnok "Disaster at Mesabi Landing" storyline: Setup The Devastation of Oldtown, Darnok For Whom The Bell Tolls, Roadmonkeytj The Flooded District, Mesabi Walking the ruins, Mesabi Cobbling together a street, Mesabi The WTC needs YOU!, Darnok Conclusion Find a discussion of the rebuilding organisation here.
  5. Name: New Haven Ownership: The Crown of Corrington Location: Western shore, Northeast Cape, Alicentia, Sea of Storms Map: DRAFT ONLY - Final map to follow. Mayor: Giovanni Lorenzini (NPC) Trade Value: See account spreadsheet Town Bank: See account spreadsheet Who can own property in New Haven: Anyone Who can freebuild in New Haven: Anyone Description: After Eslandola and Garvey's decisive victory over Mardier on the Isla de Victoria, all Mardierian forces withdrew from the island and with them fled most of the settlers of wealth and status. Before leaving, Mardierian troops conducted a scorched earth policy, determined to leave nothing of value behind for the victorious Eslandolans. Left behind however, were the poorer Mardierian settlers and those without the means to flee, or with nowhere to go. Fearing reprisals from their new Eslandolan overlords, but more so from the natives who the Mardierian forces are said to have savagely repressed, these refugees, their homes and crops burned, gathered in the ruins of the former settlement of Malto on the north of the Island. Former Mardierian army Captain Giovanni Lorenzini turned to the Empire of Corrington for help. Corlander colonial authorities, fearing a humanitarian disaster on the war torn island, authorised armed support for Lorenzini's proposal of a "free and neutral" settlement and temporarily recognised Nova Malto as a separate entity from the Eslandolan colony of the Isla de Victoria. This sparked a diplomatic crisis, with Eslandolans refusing to recognise the peaceful humanitarian intent of the free settlement and an armed stand-off followed. After intense diplomatic negotiations, Corlander forces agreed to withdraw from the island, and Eslandola agreed that any former Mardierian settlers who wished to leave could do so with the Corlanders. Eslandola also agreed to assist in the funding of a new settlement for the refugees. New Haven is the result of this agreement. Located on the western shore of the Northeast cape of Alicentia, the settlement is primarily populated with former Mardierian refugees and Corlander colonial authorities have confirmed Giovanni Lorenzini as mayor. Original Information: Builds in New Haven Please help us out by posting your a link to your New Haven builds in this thread. Properties: 17/31 Size for EGS purposes - Level 2 'Town' Required for Level 4 'Large Town' TBA. Key Name, size and type of property, builder (licensee)(settlement points) Residences: 3 New Haven Housing Projects, medium residence, Bregir (New Haven) (+2 settlement size) New Haven Housing, small residence, Legostone (New Haven) (+1 settlement size) Factories: 3 New Haven Mill, small factory, Capt Wolf (New Haven) (+1 settlement size) Gin Distillery, medium factory, Sir Stig (New Haven) (+2 settlement size) Artisans: 6 The Blues Inn, small artisan, Maxim I (New Haven) (+1 settlement size) Greenway Resturant, medium artisan, Bregir (via Mesabi) (+2 settlement size) - not licensed yet Lenia's Laundry, large artisan, New Haven (via Ayrlego) (+3 settlement size) Commerce: 4 Warehouse and Pier, small commerce, Brickwolf (+1 settlement size) Whiffo Dock, small commerce, Garmadon (Corrington) (+1 settlement size) ETTC Offices, medium commerce, ETTC (via Ayrlego) (+1 settlement size) Art and Culture: 3 Brethren of the Golden Triangle Monastery, large art and culture, Corrington (via BricksbyPidy) (+3 settlement size) Educational: 1 New Haven School, small education, Maxim I (Corrington) (+1 settlement size) Plantations: Mines: Forts: 1 Medium Fort Montoya, medium fort, Lord Buckethead (New Haven) (+2 settlement size) Troops:
  6. Settlement Name: Ceniza Bajo Ownership: Eslandola Location: second largest island of the Eileanne neh Luithhr archipeligo (aka Luther Islands) (New Haven Sea, Island #9) Mayor: TBD Size: Hamlet Who can own property in Ceniza Bajo: Anyone, from any faction. Who can freebuild in Ceniza Bajo: Anyone, from any faction. Fortifications: none. Troops: As of Oct. 13, 620, none. Please post a link to any free-builds that take place in Ceniza Bajo in this thread. Island/archipeligo nickname: The Volcano Geographical Features: A group of small islands, the largest of which is dominated by an enormous active volcano. Vegetation is sparse on the main island with no permanent source of freshwater available. The second largest island; however, contains a small freshwater lake and a large natural harbour that explorers have observed could easily be fortified to make a formidable anchorage. Aesthetics: The volcanic nature of the islands is reflected in the materials used to pave the streets and build the houses. The architecture displays a mixture of colonial style, wealth, but also solidity and practicality - because life in a trading town is not about displaying luxury, but about getting the work done, and living a good life. The settlement is new, and the houses show little to no signs of erosion. Ceniza Bajo is built on the ruins of an ancient native civilization, that once used to live where the Eslandolans have now settled. The remainders of the natives have been recycled and integrated into the town - that’s why quite a few gardens are home to a totem or some other random weird sculpture. Rumours: Geologists speculate that the volcanic nature of these islands probably contain significant mineral wealth, most likely with larger levels of iron, copper and mercury. Map to come. Properties: - Townhouse (medium residence) - Fruit merchant (small commerce) - Beach house (small residence) - Apple orchard (medium plantation) - Augustus's villa (medium residence) - Carrot farm (small plantation) - Tavern (small artisan)
  7. Name: Jameston Ownership: The Crown of Corrington Location: Celestia, East Prio Sea Map: Mayor: Trade Value: see accounts spreedsheet Town Bank: see accounts spreedsheet Town Income per turn/Town Expenses per turn: 230DB/150DB Who can own property in Jameston: Anyone Who can freebuild in Jameston: Anyone Description: Corrington's jewel of the Prio Seas, Jameston is a melting pot of cultures and powerhouse of commerce. Established on the 15th January 617, the first Corlanders landed in a large sheltered bay located on the western shores of Celestia. Rich with natural resources, Jameston was the first Corlander settlement in the Prio Sea, named after Queen Annetta's Grandfather, King James IV of Corrington. Located on the southern shore of Vanilla Bay, Jameston swiftly became one of the quickest growing settlements in the Empire and developed it's own unique style. Early buildings tended to have sturdy lower floors built out of locally produced stone, while colourful timber framed upper stories add a rainbow of colours not normally associated with Corrish settlements. As the settlement developed, the trend has been for more brick buildings rendered in citrus colours of greens, yellows and oranges. The small Alfred River empties into Vanilla bay at the site of the settlement, and upstream large tracts of fertile land have been cleared for sugar cane plantations. Jameston is one of the leading producers of sugar in the new world, and is the site of a Royal Sugar plantation. To the east of the settlement, think verdant jungle covers the land and here vanilla plants can be found growing naturally throughout the jungles. Corrish settlers were quick to exploit this valuable spice, the second most expensive spice known to man second only to saffron. Businesses taking advantage of the islands abundant vanilla plants are known to give investors a bonus in profits. Celestia holds perhaps the largest diversity of orchids yet seen in the world and the jungles are splashed with their bright and vibrant colours. Towards the end of 617, a rush of settlers flocked to Jameston in search of the rumoured 'Superb Orchid'. Hundreds of new species of flora and fauna were discovered and several species in particular have been labelled as the 'Superb Orchid'. It was during these expeditions that several sites were found with ruins of a long forgotten civilisation, thought to be related to the Myzec on the neighbouring island of Cascadia. A hub for the East Terran Trading Company (ETTC), Jameston hosts the majority of company military forces. ETTC troops mainly consist of mercenaries hired from the southern Nizami satrapies of the Molokoi Empire. These men are mostly drawn from the Nizam ethnic group and sign into the ETTC military for 15 years with the promise of immediate Corlander citizenship and a parcel of land in the colonies on retirement. In addition they are allowed to bring up to 5 family members with them to the new world. As such, Jameston hosts a large ethnic Nizami group who tend to live together in the south eastern section of the settlement which has become known as the Nizami Quarter. ETTC forces are mainly comprised of infantry; known as sepoys, but a small unit of lancers also compliments the force. Original Information: Builds in Jameston Please help us out by posting your a link to your Jameston builds in this thread. Licensee is Listed after the type of licence. Properties: 246/300 Size for EGS purposes - Level 32 'Grand City' Required for Level 64 Capital City: TBA Artisans: 33 Tailor's Shop, small artisan, Ayrlego (+1 settlement size) Barbershop, small artisan, Ayrlego (+1 settlement size) The Lavender Inn, medium artisan, Ayrlego (+2 settlement size) The Garnet Inn, medium artisan, Drunknok (+2 settlement size) Basement House, small artisan, Elostirion (+1 settlement size) Captain's Daughter Inn, medium artisan, Jameston (via Blackdeathgr) (+2 settlement size) The Gilded Cup, large artisan, Gideon (+3 settlement size) The Captain's Daughter Inn, medium artisan, Mike S (+2 settlement size) The Colonist Inn, medium artisan, Faladrin (+2 settlement size) Jameston Haberdasher, small artisan, Spud the Viking (+1 settlement size) WTC Stand, small artisan, Drunknok (+1 settlement size) Wainwright, large artisan, Ayrlego (+3 settlement size) Alehouse, medium artisan, Jameston (+2 settlement size) Merrynight Tavern, large artisan, Ayrlego (+3 settlement size) Small Tavern, small artisan, Jameston (via Ayrlego) (+1 settlement size) The Sergeant's Arms, small artisan, Jameston (via Ayrlego) (+1 settlement size) Sepoy Armoury, medium artisan, Jameston (via Ayrlego) (+2 settlement size) Spice Merchant's Workshop, medium artisan, Jameston (via Ayrlego) (+2 settlement size) Commerce: 44 Office of the Allcock Trading Company, small commerce, Ayrlego (+1 settlement size) Lighthouse and Pilot's Station, medium commerce, Jameston (+2 settlement size) WTC Warehouse, medium commerce, Mesabi (+2 settlement size) 'Soldiers' Wharf, small commerce, Ayrlego (+1 settlement size) Chocolate Shop, medium commerce, Ayrlego (+2 settlement size) MAESTRO Office, small commerce, MAESTRO (via Maxim I), (+1 settlement size) Autumn Trading House, large commerce, Jameston (+3 settlement size) Post Office, small commerce, Jameston (+1 settlement size) Royal Society of Navigation and Discovery Headquarters, large commerce, RSND (via Ayrlego) (+3 settlement size) Warehouse of the RSND, medium commerce, RSND (via Drunknok) (+2 settlement size) Local Harbour Administration, medium commerce, LM71 Blackbird (+2 settlement size) Stores Detail, small commerce, RSND (via Ayrlego) (+1 settlement size) Dockyard, large commerce, Ayrlego (+3 settlement size) Spud's wharf, small commerce, Spud the Viking (+1 settlement size) Dock scene, small commerce, undisclosed owner (+1 settlement size) Spice Market, small commerce, Jameston (via Ayrlego) (+1 settlement size) Customs Post, medium commerce, Jameston (via Ayrlego) (+2 settlement size) Bakery, small commerce, Jameston (via Ayrlego) (+1 settlement size) Altonian Colonial Company, Jameston (via Ayrlego) (+1 settlement size) Dockside Customs Office, Jameston (via Ayrlego) (+1 settlement size) Royal Rum Transport Company, Royal Commerce, ETTC (Via BricksbyPidy/DeathCap) (+10 settlement size) Factories: 37 Sugar Factory, medium factory, Drunknok (+2 settlement size) Bottle Factory, medium factory, Mesabi (+2 settlement size) Jameston Distillery, large factory, Professor Thaum (+3 settlement size) WTC Musket Factory, medium factory, Mesabi (+2 settlement size) WTC Gunpowder Factory, medium factory, Mesabi (+2 settlement size) Fish Drying Factory, large factory, Ayrlego (+3 settlement size) Sugar Press, medium factory, Ayrlego (+2 settlement size) Vanilla Sorting Plant, large factory, ETTC (via Ayrlego) (+3 settlement size) Domesticated Elephants, medium factory, ETTC (via Ayrlego) (+2 settlement size) ETTC Sugar Mill, large factory, ETTC (via Ayrlego) (+3 settlement size) Rum Distillery, large factory, BricksbyPidy (+3 settlement size) Royal Barrels and Crate Factory, Royal Factory, Jameston (via BricksbyPidy) (+10 settlement size) Residences: 89 Governor's temporary office, small residence, Ayrlego (+1 settlement size) CSC Plantation House, royal residence, Corrington (+10 settlement size) ETTC Sepoy Barracks, small residence, Jameston (+1 settlement size) Pied-à-terre, small residence, Professor Thaum (+1 settlement size) Temporary Diplomatic Office, small residence, Flavius Gratian (+1 settlement size) Converted Warehouse, small residence, Spud the Viking (+1 settlement size) Residential Wing, Montoya House, medium residence, Royal Society of Natural Philosophy (via Bregir) (+2 settlement size) Uncle's Tree House, small residence, Kai NRG (+1 settlement size) Stone residence, small residence, Flavius Gratian (+1 settlement size) Wooden residence, small residence, Flavius Gratian (+1 settlement size) Lapis Lazuli House, medium residence, Evancelt (+2 settlement size) Residence of Abdul Nazir, small residence, Brickwolf (+1 settlement size) Art and Culture: 8 Temple of Poseidon, small art and culture, Jameston (+1 settlement size) Oleon Consulate, medium art and culture, KotZ (+2 settlement size) White Glove Order (WGO) Lodge, small art and culture, Sir Stig (+1 settlement size) Grand Entrance Arch, Montoya House, small art and culture, Royal Society of Natural Philosophy (via Bregir) (+1 settlement size) Cascadian Temple Ruins, large art and culture, Corrington (via Ayrlego) (+3 settlement size) Educational: 17 The Academy for the Science of Sugar, large education, Drunknok (+3 settlement size) Schoolhouse, medium education, Brickwolf (+2 settlement size) Montoya House, large education Royal Society of Natural Philosophy (via Bregir) (+3 settlement size) Museum of Natural Sciences, large education, Drunknok (+3 settlement size) Botanical Gardens, large education, Elostirion, (+3 settlement size) Spud's Home of Indigenous Antiquities, small education, Spud the Viking (+1 settlement size) Plantations: 18 Vanilla plantation, medium plantation, ETTC, (+2 settlement size) Sugar plantation, royal plantation, Corrington, (+10 settlement size) Sugar plantation, small plantation, Ayrlego, (+1 settlement size) Bees and Honey, medium plantation, Elostirion, (+2 settlement size) Cotton Plantation, large plantation, Elostirion, (+3 settlement size) Mines: Forts: 3 Queen's Head Battery, small fort, Jameston (via Ayrlego) (+1 settlement size) Fort Totie, medium fort, Jameston (via Spud the Viking) (+2 settlement size) Troops: see account sheet Other Buildings: Vessels stationed here: Other related builds: Surveying Celestia, Freebuild, Ayrlego
  8. Name: Hilto Ownership: Sea Rats Location: Sabre Island Mayor: Omni Al-Hash , ibn Ohnihash Who can own property in Hilto: Anyone. If you wanna build in modular system let me know to gather up-to date MOCs of surrounding builds. Who can freebuild in Hilto: Anyone. Description: The second settlement of Sabre-Island archipelago. Located in northern part of the Hade's bay on stripe of land between beach and mountains on slope of caldera of ancient submerged volcano. Settled by Molokei exiles in 621 AE. So far just a small harbour with couple buildings around it but as soon as new exiles arrive the city will shine high! *my attempt to create modular city with arabic feeling. Map: Cityscape: History: 1.) Island purchase Properties: 1.) Uncle's Pawnbroker's - small artisan 2.) Harbormaster home - small house 3.) Harbor -large commerc 4.) Forgers quarters - small artisan 5.) Pasha's house of the red petals - large artisan Outside the town: a.) Kahuna's swamp village -large residence b.) al-Obeidi village medium plantation - tabbaco, medium plantation - fruit orchand Vessels stationed here: Vengeance of the desert - attacked and captured by Queensville - Cannon fire in the fog Other related builds:
  9. Name : Queenston Ownership : The Crown of Corrington Location : Arlintina, New Haven Sea Map : Coming soon Mayor : Edward Scarver (@Justsomebrix) Trade value : account summary Town Bank : account summary Town Income per turn / Town Expenses per turn : 184dbs / - Who can own property in Queenston : Anyone Who can freebuild in Queenston : Anyone Description : Coming Soon Official Information : Builds in Queenston Please help us out by posting the link to your Queenston builds in this thread. Licensee is Listed after the type of Licence. Properties : 63/31 Size for EGS purposes - 'Large Town' Required for 'City' : x4 commerce, x3 residence Required for 'Large City' : x12 commerce, x6 factory, x11 residence, x4 educational, x1 cultural Required for 'Grand City' : x15 artisan, x28 commerce, x22 factory, x27 residence, x7 educational, x3 cultural Required for 'Capital City' : x47 artisan, x60 commerce, x52 factory, x59 residence, x12 educational, x6 cultural, 4 royal Planned Builds : - Large Fort, Queenston (via Justsomebrix) Artisans : 17 Blueberry Manor, Corrington (via Evancelt) (+2 settlement size) Tavern, Corrington (via Lmcpictures) (+10 settlement size) Armory, Corrington (via Evancelt) (+2 settlement size) Supply depot with military docks, Corrington (via Bricksbypidy) (+3 settlement size) Commerces : 4 Mayor's Office, Corrington (via Ayrlego) (+1 settlement size) ETTC Office, ETTC (via Ayrlego) (+3 settlement size) Factories : 10 Logging Camp, Justsomebrix (+2 settlement size) Sawmill, Queenston (via Justsomebrix) (+2 settlement size) Sugar Windmill, Queenston (via lmcpicture) (+3 settlement size) Boiling House, Queenston (via lmcpicture) (+3 settlement size) Residences : 5 Grenadier Barracks, Corrington (via Ayrlego) (+3 settlement size) Corner Townhouse, Queenston (via Ayrlego) (+1 settlement size) Corner Townhouse, Corrington (via Justsomebrix) (+1 settlement size) Educational : 3 Primary School, Queenston (via Bricksbypidy) (+3 settlement size) Art and Culture : 4 Town Hall, Corrington (via Evancelt) (+2 settlement size) Guillotine, Queenston (via Justsomebrix) (+2 settlement size) Plantations : 21 Royal Sugar Cane Plantation, Corrington (via Bricksbypidy) (+10 settlement size) Royal Sugar Plantation, Queenston (via Lmcpictures) (+10 settlement size) Sugar Plantation, Queenston (via Justsomebrix) (+1 settlement size) Mines : 2 Clay Pit, Corrington (via Ayrlego) (+2 settlement size) Forts : Troops : Company of ETTC sepoys, Justsomebrix Vessels stationed here : Other buildings : Other related builds : Arrival on Arlintina, Evancelt Edward Scarver's arrival on Arlintina, Justsomebrix The Reds and the Royals, Bricksbypidy The Parvus, Lmcpictures The Ranger, Justsomebrix
  10. Colony Name: Tortuga Ownership: Sea Rats Location: Sea Turtle Island (Island #10, West Prio Sea ) Island Description: Much of the coast of this Island disappears completely below the waves at high tide, and the surrounding sea is very shallow, allowing only smaller ships to near the island, with exception to a small rocky portion to the northern side. The Island interior--that which stays above water at all times--is dominated by coconut palms and other salt-tollerant species. The small island is the hatching site for innumeral sea turtles, multiple times per year.
  11. Name: Mooreton Bay Ownership: The Crown of Corrington Location: Alicentia Mayor: James Hume Trade Value: see account spreedsheet here Town bank: see account spreedsheet here Who can own property in Mooreton Bay: Anyone. Who can freebuild in Mooreton Bay: Anyone. Maps: Description: Corrington's first settlement on Alicentia, Mooreton Bay, is located inbetween two large freshwater lakes and a large natural bay. As with other Corrish settlements in the new world, Mooreton Bay is founded near a native settlement, and co-exists in close cooperation with the natives in accordance with a formal treaty between the two peoples. Founded by famed Corrish explorer Sir Dirk Allcock in February 616, it was one of the first Corlander settlements in the Terra Nova. The settlement is named after the famous Corlander General Sir Charles Moore. Moore was a hero of the Juniper War who was killed leading a valiant rearguard action that allowed the main Corlander Army to escape an overwhelming Oleon invasion force. Together with the free settlers, a small contingent of convicts were present at the establishment of the settlement; mostly minfigs convicted of piracy in the Sea of Thieves. These convicts are awarded plots of land in return for a set amount of labour determined by the severity of their crimes. The abundent local sandstone makes for a convenient building material for most of the settlements buildings, which have taken a very Mardierian style after the foundation of nearby New Haven and the influx of Mardierian refugees fleeing the Isle de Medio after the Eslandolan invasion. Tropical fruits grow well in the fertile soils of Alicentia and plantations taking advantage of this recieve bonus income. The settlement successfully repelled a raid by notorious Eslandolan pirate Captain Nordau in late 622, although not without serious damage to Fort Denison. Original Information: Builds in Mooreton Bay Please help us out by posting a link to your Mooreton Bay builds in this thread. Licensee is Listed after the type of licence. The amount added to the settlement trade value is included after that in brackets. Properties: 117/101 Size for EGS purposes - Level 8 'City' Required for Level 16 'Large City': x8 artisans, x7 commerce, Artisans: 8 The Corunna Tavern, Medium Artisan, Ayrlego (+2 Settlement Size) The Yellow Mermaid Tavern, Small Artisan, Ayrlego (+1 Settlement Size) Widow's Hattery - Mooreton Bay Branch, Medium Artisan, Ayrlego (+2 Settlement Size) Barrel Maker, Small Artisan, Flavius Gratian (+1 settlement size) Post Master's House and Office, medium artisan, Mooreton Bay (via Ayrlego) (+2 settlement size) Commerce: 9 ETTC Warehouse and Offices, Medium Commerce, Ayrlego (Owner: ETTC) (+2 Settlement Size) Fishmonger's Stall, Small Commerce, Ayrlego (+1 Settlement Size) Wharf and Custom's Office, Medium Commerce, Bregir (+2 Settlement Size) MCTC Warehouse, Small Commerce, Capt Wolf (+1 Settlement Size) Seawolf Shipping Warehouse and Office, Small Commerce, Brickwolf (+1 Settlement Size) Fisherman's Wharf, Small Commerce, (Brickwolf) (+1 Settlement Size) Mayor's Office, Small Commerce, Mooreton Bay (+1 settlement size) Factories: 18 Penal Brick Works, Medium Factory, Ayrlego (+2 Settlement Size) Salt Pork Factory, Medium Factory, Ayrlego (+2 Settlement Size) Miscellaneous good factory, large factory, Ayrlego (+3 settlement size) Glassblowers, small factory, LM71 Blackbird (+1 settlement size) Sugarcane Mill, royal factory, Mooreton Bay (via BricksbyPidy) (+10 settlement size) Residences: 43 Captain Sawkins House, Small Residence, Ayrlego (+1 Settlement Size) Abigail Park Barracks, Medium Residence, Ayrlego (+2 Settlement Size) WETEC Manager Residence, Small Residence, SilentWolf (+1 Settlement Size) Militia Headquarters, Small Residence, Ayrlego (+1 Settlement Size) Temporary Administrative Headquarters, Small Residence, Ayrlego (+1 Settlement Size) Private residence, Small Residence, Mooreton Bay (via Ayrlego) (+1 Settlement Size) Art and Culture: 15 Department of Time Bell Tower, Small Art and Culture, Ayrlego (+1 Settlement Size) Moore House, Royal Art and Culture, Ayrlego (+5 Settlement Size) Town Gaol, small art and culture, Mooreton Bay (+1 settlement size) Courthouse, large art and culture, Mooreton Bay (+3 settlement size) Educational: 13 Botany House, Medium Educational, Ayrlego (Owner: Royal Society of Natural Philosophy) (+2 Settlement Size) Mooreton Bay Library, Small Educational, Spud the Viking (+1 Settlement Size) Public Nautical School, Royal Education, Mooreton Bay (via BricksbyPidy) (+10 settlement size) Plantations: 4 Banana Plantation, Small Plantation, Ayrlego (+1 Settlement Size) Hog Plantation, Small Plantation, SilentWolf (+1 Settlement Size) Salt Farm, Small Plantation, Brickwolf (+1 Settlement Size) Terraced Rice Fields, Small Plantation, Ayrlego (+1 Settlement Size) Mines: Forts: Fort Denison, Small Fort, Ayrlego (+1 Settlement Size) Small Fort, Small Fort, Brickwolf (Owner: Mooreton Bay) (+1 Settlement Size) Troops: x1 Company of Militia Other related builds: First Landing, Challenge IA, Ayrlego (Trade Value +2) Perchance to Dream, Challenge IB, Ayrlego (Settlement size +1, Trade Value +2) The Treaty of Alicentia, Freebuild, Ayrlego (Trade Value +2) Tholeau Falls, Challenge 3A, Ayrlego (Trade Value +2) Undercover for the Final Piece, Challenge 4A, Bregir (Settlement Size +1)
  12. Name: Port Woodhouse Ownership: The Crown of Corrington Location: Garma's Key, in the Garma Strait, East Prio Sea Map: Mayor: Trade Value: See account summary Town Bank: See account summary Town Income per turn/Town Expenses per turn: 146DB/100DB Who can own property in Port Woodhouse: Anyone Who can freebuild in Port Woodhouse: Anyone Description: Port Woodhouse is a settlement located on the small but strategically important island of Garma's Key. Garma's Key is a small low laying island located astride the Garma Strait that separates the Islands of Celestia and Cascadia. The sea directly around the key is shallow and hosts coral reefs, but the south eastern coast is deep enough to harbour larger ships. It is on the south western coast where the settlement has been established. This strategic position guards the entrance to Safety Bay, a large deep water bay in which an entire fleet could easily shelter. The settlement itself sits on the most southern point of Garma's Key and the adjacent small tear-dropped shaped island just to the south has been earmarked for the sight of giant fortifications to guard the entry to Safety Bay. A naval base is also being established to protect Corlander commerce in the region. The settlement's purpose as a naval and military outpost, together with its unsuitability for cash-crop agriculture, have resulted in it being dwarfed in size by neighbouring commercial settlements such as Jameston and Mesabi Landing. Despite this, Port Woodhouse looks to be growing into the administrative capital and the seat of Corlander Colonial government in the Paradise Islands. The crabs that are abundant on the island are prized for the taste of their meat, and the island has quickly become known for the quantity of it's seafood. Properties licensed to exploit this have been observed to make a slightly larger profit than other similar properties. Original Information: Builds in Port Woodhouse Please help us out by posting your a link to your Port Woodhouse builds in this thread. Licensee is Listed after the type of licence. Properties: 59/61 Size for EGS purposes - Level 8 'City' Required for Level 16 'Large City': TBA Artisans: 12 Pottery Workshop,small artisan, Ayrlego (+1 settlement size) Armoury, medium artisan, Port Woodhouse (via Ayrlego) (+2 settlement size) Heffrington's Inn, medium artisan, RSND (+2 settlement size) Swordsmith, medium artisan, Port Woodhouse (via Ayrlego) (+2 settlement size) Cavalry Stables, large artisan, Port Woodhouse (via Ayrlego) (+3 settlement size) Supply Depot, medium artisan, Corrington (via Ayrlego) (+2 settlement size) Commerce: 12 Crabber's Rock, medium commerce, Ayrlego (+2 settlement size) Seafood Stall, small commerce, Ayrlego (+1 settlement size) ETTC Office, medium commerce, ETTC (+2 settlement size) Adminstrative Offices, large commerce, Port Woodhouse (via Ayrlego) (+3 settlement size) Fortified Warehouse, medium commerce, Justsomebrix, (+2 settlement size) Palm Island Outpost, medium commerce, Corrington (via Ayrlego) (+2 settlement size) Post Office, large commerce, Corrington (via BricksbyPidy) (+3 settlement size) Factories: 16 Brickworks, large factory, Port Woodhouse (via Ayrlego) (+3 settlement size) Pump Station, small factory, Port Woodhouse (via Ayrlego) (+1 settlement size) Grenadier's Forge, medium factory, Port Woodhouse (via Ayrlego) (+2 settlement size) Guarded Cannon Foundry, Royal factory, Port Woodhouse (via BricksbyPidy) (+10 settlement size) Residences: 10 Infantry Barracks, medium residence, Port Woodhouse (via Ayrlego) (+2 settlement size) Blackwood's Lodgings, medium residence, Ayrlego (+2 settlement size) Officer's Barracks, small residence, Legonaut (+1 settlement size) Private Residence, small residence, Port Woodhouse (via Ayrlego) (+1 settlement size) Fortified Barracks, large residence, Port Woodhouse (via Ayrlego) (+3 settlement size) Private residence, small residence, Port Woodhouse (via Ayrlego) (+1 settlement size) Art and Culture: 5 Gallows, small culture, Port Woodhouse (via Ayrlego) (+1 settlement size) Customs Office, small culture, Corrington (via Puvel) (+1 settlement size) Military Planning Office, large culture, Port Woodhouse (via Ayrlego) (+3 settlement size) Educational: 7 Naval Medicine Research Centre, medium education, Port Woodhouse (via Ayrlego) (+2 settlement size) Office of the Royal Corps of Engineers, small education, Lord Buckethead (+1 settlement size) Bayonet Drill, small education, Ayrlego (+1 settlement size) Naval Intelligence Office, large education, Corrington (via evancelt) (+3 settlement size) Plantations: 1 Farm House, small plantation, Port Woodhouse (via Ayrlego) (+1 settlement size) Mines: Forts: 5 Tower Battery, medium fort, Port Woodhouse (via Ayrlego) (+2 settlement size) Fort Edwards, large fort, Corrington (via Legonaut) (+3 settlement size) Troops: 1st Battalion, Queen's Mardierian Legion Other Buildings: The Arrival of Edward Brown, Legonaut (+1 settlement size) Vessels stationed here: Other related builds:
  13. Name: Quinnsville Ownership: The Crown of Corrington Location: Cocovia, west of the Sea of Thieves, in Queens Bay Map: Island of Cocovia by Christian West, on Flickr Mayor: Richard Brickford (@LM71Blackbird) Trade Value: see accounts spreadsheet Town Bank: see accounts spreadsheet Who can own property in Quinnsville: Anyone Who can freebuild in Quinnsville: Anyone Description: A Island discovered as Corrington ships journeyed past the known mapped edges of the Sea of Thieves in 616, the settlement of Quinnsville was founded by the captain of one of the exploring ships, Sir Thomas Smaugton. He was Sailing under both the flag of the Empire of Corrington, as well as the MAESTRO trade company which still holds a slight presence in the settlement. Mayor Smaugton contributed to much of the town's progress, but sadly, the Pearl of Cocovia had not seen much development since the retirement and mysterious disappearance of it's beloved mayor. Fortunately, one Richard Brickford, volunteered to step in and nurse the abandoned settlement back to health. Now under his leadership Quinnsville has quickly risen to prominence on Cocovia and is a flourishing settlement on the verge of becoming one of the few Grand Cities of Corrington. Original Information: For all things regarding the original Quinnsville settlement thread which includes but is not limited too, Original settlement builds (no pictures), The Quinnsville Chronicler (Issues 1-10), The Infamous Junkyard Fleet, and info on the MAESTRO Trade Company please visit original settlement thread found here: The Quinnsville Chronicler - Vol. 2, 3 Builds in Quinnsville: Please help us out by posting a link to your Quinnsville builds in this thread. Licensee is Listed after the type of license. Properties: 170/176-300 Trade Value: 790 Size for EGS purposes - Level 16 'Large City' Required for Level 32 'Grand City': 10 properties of any type including at least x0 Residence, x5 Factory, x16 Artisan, x0 Commerce, x0 Education, x0 Arts & Culture, and 0x Royal. Notable Events: Quinnsville Military Exercise, Fought between Derr's Expeditionary Light Infantry and The Quinnsville Fusiliers (1, 2) ---- Results Stationed Troops: 270 (1 Regiment, 3 Battalions, 9 Companies, 27 Platoons) Marching to Quinnsville, Quinnsville, Recruitment Status: Active Duty, Tomsche More Marching to Quinnsville, Quinnsville, Recruitment Status: Active Duty, LM71Blackbird 1st Quinnsville Light Dragoons and 1st Quinnsville Company of Foot (Rifleman), Quinnsville, Recruitment Status: Active Duty, LM71Blackbird 1st Battalion Her Majesty's Royal Marines, Quinnsville, Recruitment Status: Active Duty, LM71Blackbird Stationed Vessels: 2 Quinnsville Gunboats No.2 and No.3, Quinnsville, Status: Active Duty, LM71Blackbird HMS Growler, Quinnsville, Status: Active Duty, LM71Blackbird Residence: 38 Factory: 27 Plantation: 16 Mines: 4 Artisan: 16 Commerce: 33 Education: 10 Art & Culture: 19 Forts: 3 Unlicensed Builds: 1 Artillery Field Testing (GoC), Quinnsville, License status: Unlicensed, LM71Blackbird (+0 settlement size)
  14. Name: Nola Mar Ownership: Oleon Location: Royalist Terraversa Mayor: Knights Treasurer Chapter Master Sir Helmut Von Braun (Ross Fisher)  Who can own property in Nola Mar: Anyone except the WTC (current properties excepted) Who can freebuild in Nola Mar: Anyone Size for EGS purposes: Large City Needed to upgrade to Grand City: 12 Artisan, 6 Commerce, 15 Factory, 1 Residence, 1 Education, 1 Royal (53 total) Trade value: 570 Troops: 310 Architectural guide: As one of the oldest settlements in the Brick Seas, Nola Mar has a large number of buildings built in the local blue-grey stone. The remainder are usually built from local timber, with white or tan plaster. Buildings from the Mardieran or Independent era are often accented with yellow elements, whereas those associated with the current Oleonaise administration are frequently accented in blue. The heart of the settlement is marked by canals, colonnades and piazzas. While the port region is decked out with red wooden warehouses. Fortresses: City Walls Artisan: 16 Nola Mar Stud Farm Avenue Des Champs Valerie Claude's Shipbreakers Cafe and Taverna Commerce: 16 The Harbour The Quay Harbourside Buildings Warehouse RNTC Way Station FTA Rum Store and Office Nola Mar Campanile Factory: 15 RNTC Silver Refinery Large Factory for the production of bricks LBSF Pottery Factory Residence: 31 Courtyard A Nola Mar Street Knights Treasurer Chapter House Nola Mar Gaol Mansion Art and Culture: 18 Caves under Nola Mar Respite Mission of Zeus Nola Mar Priory of Athena Orphanage of Athena Shrine of the Recovery Cooke's interrogation Silhouette's Umbran Cameos Art Gallery Floating Chapel of Poseidon The "Shell" of Artemis Mardieran Consulate Education: 6 Nola Mar University of Classical Studies Index Libroram Prohibitorum Pigeon Post Plantations: 0 Mines: 0 Other builds: A pamphlet from Nola Mar Get Ready, and... Fire! Military Supply Depot Cooke's Escape Trenches and Barricades Training the Troops Imports! Royalist Redoubt A Meeting on the Shore The Gates of Nola Mar Another Meeting on the Shore Meanwhile, in Nola Mar
  15. Name: Myzectlan Ownership: The Crown of Corrington (A semi-autonomous city of the Myzec) Location: The hidden valley of the Myzec, Cascadia, Paradise Isles Map: Mayor: Trade Value: See account spreadsheet Town Bank: See account spreadsheet Who can own property in Myzectlan: Anyone Who can freebuild in Myzectlan: Anyone Description: Myzectlan is an ancient city located in a hidden valley deep in the interior of Cascadia. Home to the Myzec people, legend has it the city was cut off from it's parent civilisation hundreds of years ago. Over time, the Myzec have lost the advanced building techniques of their fore-bearers and the city is now an eclectic mixture of the older style stone buildings and newer repairs in wood or mud bricks. The Myzec primarily farm maize, sweet potato and beans in 'floating island' plots or chinampas on Lake Myzec. The meat in their diet includes fish and water fowl and dugout canoes are used to transverse the lake. Very few mammals are farmed in the Myzec valley although there are some pigs and goats. They weave cloth from goat wool and produce leather from animal hides hunted outside the valley. A basket ball type game is a very popular recreational activity. The Myzec are a matriarchal society where most positions of authority are held by women. They are a well developed and organised society and practice a dualistic region where they strive to balance the eagle, which symbolises peace, wisdom and order; and the jaguar, which symbolises ferocity, war and chaos. Original Information: Builds in Myzectlan Please help us out by posting your a link to your Myzectlan builds in this thread. Licensee is listed after the type of licence. Properties: 42/61 Size for EGS purposes - Level 4 'Large Town' Required for Level 8 'City' 19 properties including at least x4 artisans, x1 commerce, x4 factories, x4 residences, x1 education and one Royal. Residences: 4 Myzec House, medium residence, Myzectlan (via Ayrlego) (+2 settlement size) Stone House, medium residence, Myzectlan (via Ayrlego) (+2 settlement size) Factories: 4 Boat Yard, medium factory, Myzectlan (via Ayrlego) (+2 settlement size) Dye Factory, medium factory, Myzectlan (via Ayrlego) (+2 settlement size) Artisans: 4 Community Kitchen, small artisan, Darnok (+1 settlement size) Macuahuitl Craftsman, small artisan, Myzectlan (via Ayrlego) (+1 settlement size) Amanteca Workshop, medium artisan, Myzectlan (via Ayrlego) (+2 settlement size) Commerce: 7 Through the Falls, large commerce, Silentwolf (+3 settlement size) Levanta, small commerce, Myzectlan (via Elostirion) (+1 settlement size) Myzectlan Market, small commerce, Myzectlan (via TomSkippy) (+1 settlement size) Agricultural Market, medium commerce, Wellesley (+2 settlement size) Art and Culture: 14 Tikal Temple, large culture, Ayrlego (+3 settlement size) Temple of the Sun and Temple of the Golden Eagle, large culture, Bregir (+3 settlement size) Temple of the Feline Gods, large culture, Elostirion (+3 settlement size) Throne Room, medium culture, Myzectlan (via Ayrlego) (+2 settlement size) Pyramid Ruins Southern Cascadia, medium culture, Myzectlan (via Elostirion) (+2 settlement size) Snake Temple, small art and culture, Wellesley, (+1 settlement size) Educational: 2 Moon Tower, medium education, Myzectlan (via Ayrlego) (+2 settlement size) Plantations: 5 Corn plantation, small plantation, Bregir (+1 settlement size) Maize and Waterfowl on Lake Myzec, small plantation, Myzectlan (via Elostirion) (+1 settlement size) Poinsettia Plantation, small plantation, Myzectlan (via Ayrlego) (+1 settlement size) Egg poaching, small plantation, Myzectlan (via Ross Fisher) (+1 settlement size) Chinampa on Lake Myzec, small plantation, Corrington (via Ayrlego) (+1 settlement size) Mines: Forts: 2 Jaguar Tower, small fort, Ayrlego (+1 settlement size) Watchtower on Lake Myzec, small fort, Myzectlan (+1 settlement size) Troops: Other Builds: Waterfall in the Jungles of Cascadia, Elostirion Southern Cascadia, Elostirion Patrolling the Grasslands, Ayrlego
  16. Calling all Eslandian citizens! The crown has decided to charter an inclusive settlement. > What does that mean? That means that YOU have a chance at part ownership! > How can I participate? Simply apply in this thread. Make up a résumé; if you own any ships, hold any special posts, etc; pull out all the stops! The Eslandian High Council will be evaluating applicants on a case-by-case basis. > What good does part ownership do me? Mayors and other civil servants will be elected out of the inclusive ownership group. These are all salaried positions. Plus, you’ll have the prestige of being part owner of a settlement. You’ll also have a say in the settlement naming process. > How big of a part of the ownership will I have? That depends on the number of successful applicants. If there are three, you’ll have one-third ownership, if there are five, you’ll have one-fifth, etc. Requirements: You must be an Eslandian citizen. Leadership may require you to have already built several quality builds demonstrating your commitment. To solidify your claim, you will be required to build and buy at least one license in this settlement this month (or whatever month you apply). If you are not able to do this, your claim will be lost. Settlement Name: Puerto Alijo Ownership: TBD Location: Torrach Bonn Mayor: None, yet. Who can own property in Puerto Alijo: Anyone, from any faction. Who can freebuild in Puerto Alijo: Anyone, from any faction. Fortifications: None. Check out the Puerto Alijo index. Please post any free-builds that take place in Puerto Alijo in this thread. If you want to license a piece of property in Puerto Alijo, post in this thread and fill out the web form.
  17. Colony Name: Bastion Ownership: Sea Rats Location: The Nest of Thieves (Sea of Storms) Island Description: tba Mayor: Faction NPC Who can own property in Bastion: All Sea Rats Who can freebuild in Bastion: Anyone. Military Presence: 2 Large Forts, 1 medium fort, 1 Company of Troops Map: Bastion is located in square E-3 on the map, at the entrance to The Lifeflow River. Licensed Properties: Art & Culture: Victory at 5 Fleets monument - small (Professor Thaum) Artisan: Moonraker Sail Company - small (by Vedauwoo) Tuinstra Glassworks - small (by Vedauwoo) Zubarev Distillery - small (by Vedauwoo) Dainty Sload Bar & Grill - medium (by Vedauwoo) Gun Shop - small (by dr_spock) Bleak Angel Bar - small (by Kaiju) Doctor Practice - small (Professor Thaum) Naval Academy Wargame Store - small (by Pombe) Rum Cart - small (by Tomskippy) Lids - small (by Tomskippy) Fast Fish - small (by Tomskippy) Tanner - small (by Tomskiyppy) Commerce: House of Pleasure - small (by Bart) Bastion Lighthouse - ??? (by Vedauwoo) Drave's Emporium of Curiosities - small (by Vedauwoo) Education: none Factory: The Bastion Otchet - small (by Vedauwoo) Far Horizons Salvage and Shipworks - large (by Vedauwoo) Shipwright Brothers - medium (by Bart) Brouhaha Factory - large (by RoadmonkeyTJ) Forts: 2 Large Forts - default (moc by Captain Greenhair) 3rd Large Fort - large Micro (by MkJoshA) Coast Guard - medium Fort (by Fraunces) Mine: none Plantation: Truffault Aviary - small (by Vedauwoo) Algae's Lair - small (by Professor Thaum) Residence: Shanty by the Sea/DeTaillefer Residence - small (by Vedauwoo) Gossamer House - medium (by Kaiju) Townhouse in Bastion - small (by Gulagurag) Ms. Muggins Rooming House - small (by Kwatchi) Other MOCs: Arrival at Bastion - (by Pombe) A New Arrival in Bastion - (by Vedauwoo) Revenge on Mardier - (by MiloNelsiano) How High is the Tab / Prio Conflict '618 - (by Bart)
  18. Nocturnus - Settlement Index Description Nocturnus is home to an array of peculiar places, not in the last place due to its equally diverse population. This settlement index explores the many communities of Nocturnus, to aid those who seek to visit, trespass or find a place to settle in the Darklands. It may serve as a practical reference guide for building in or writing about a certain settlement. It provides a basic set of architectural, geographic and/or demographic background characteristics per settlement. Notes The described characteristics and features are an interpretation of what is seen and written in the build topic threads (in the first post). The given characteristics do NOT dictate what future builds of a settlement should look like; nothing is set in stone. What is considered in this index as a 'settlement' is determined by the sum of existing builds and lore; it is not defined by strict (build) requirements from the HSS. Settlements appearing on the map of Nocturnus automatically qualify to be indexed here. This topic will be updated to include more settlements, characteristics, builders, etc., based on newly posted topics. You can leave a comment below to bring new builds of indexed settlements under attention. The Map of Nocturnus Special Status Settlements Abyssian *Former Capital* Abyssian Castle is located at the centre of Nocturnian peninsula, in the Moruth Swamplands. It was the home of the late Guild Leader Lord Ssylirrlith and the throne of Nocturnus, before both were destroyed by the catastrophic explosion of the Orion Sphere. What remains of Abyssian is an inhospitably cold frozen ruin, surrounded by icy swamps as far as the eye can see. Once built on a cluster of rocks suspended above the swamp, a grey fortress with many octagonal towers, big decorative spikes, and chains. (Former) Population: Lord Ssylirrlith, lizardfolk, snakemen Roofs: Light bluish grey, dark bluish grey Builds found: 1, 2, 3 Builders: @I Scream Clone, @Ecclesiastes, @Exetrius Shadowmere *HSS Status: Hamlet* Large and ancient fortified city in central Nocturnus, built on an active volcanic plateau, surrounded by the Moruth Swamplands. Invaluable stronghold of the Nocturnian Resistance in the war against the Black Spire. Black, gothic citadel with many towers, arches and spikes, black city walls. Swamps, lava streams, blood fountains. Population: Vampires, undead, orcs, lizardfolk, minotaurs. Roofs: Bright red, black. Builds found - exterior: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14 Builds found - interior: 1, 2, 3, 4, 5, 6, 7 Builders: @Lord Vladivus, @MassEditor, @Mike S, @TitusV, @SkaForHire, @Jorrith Regular Settlements Carakath Miners town in the Southern Rakath Mountains, once home to a fighting tournament with wild animals and children. Population: Humans, dwarves, orcs. Roofs: Dark red. Builds found: 1, 2 Builders: @Exetrius Fallen Angel Crater/geological depression in the Siccus Badlands. Mysterious place, reportedly surrounded by remnants of an ancient civilization. Purple water lakes. Population: Orcs Roofs: - Builds found: 1, 2 Builders: @-Carson Haupt-, @Exetrius Harbringer's Haven A village in the far north of Nocturnus. At the village lays a cemetery and a large vampire tomb. Population: Vampires, batfolk, undead. Roofs: Black. Builds found: 1 Builders: @Jorrith Kelra Labyrinths System of labyrinths, plugs the gap in the Rakath Range and forms the greatest constructed barrier for anyone trying to get to the heart of Nocturnus. Disorienting maze of overgrown stone walls of varying height. Population: Minotaurs, lizardfolk and lost travellers. Builds found: 1, 2, 3, 4 Builders: @I Scream Clone, @Windusky, @The Maestro Kyrrath Kyrrath, also known as the City of Purple, is a city located between the forest of Grimwood and the Kyrrath Mountains. Famous for it's half timbered houses with strange shapes, twists, and purple roofs. The terrain is mostly rocky, with purple and green trees and murky green waters. Roofs: Purple. Builds: 1, 2, 3, 4, 5, 6, 7, 8, 9 Builders: @jaapxaap, @Exetrius Lith My'athar Very large royal city in the depths of the underground. A major crossroad in the network of underground passages and lava chambers that spans Avalonia, Nocturnus and Kaliphlin. According to the lore, it is connected to a twin city in another dimension. Bright red and black gothic superstructures with lots of towers and bridges, with bows, spikes, stained windows and supposedly magical devices. State of the art knowledge of magic. Obsession with hunting and enslavement of 'strong' species and monsters, to add to the 'arsenal' of curiosities. Arguably the most diverse population in all of Historica. Population: Dark elves (Drow, the rulers), surface dwellers (i.e. lizardfolk, snakemen, half dragons, feline humanoids, orcs, wherewolves) and abyssal dwellers (i.e. humanoid bats, demons, elementals). Roofs: Bright red or black. Builds found: 1 Builders: @Angeli Merodaquinas Important stop for people who have crossed or are about to cross the Kelra Labyrinth or the Rakath Mountains. Half timbered houses (reminiscent of Avalonia), canals for transporting goods. Theft and other shady businesses are common. Population: mostly human. Roofs: Bright red or dark red, black. Builds found: 1, 2, 3 Builders: @Cij Daoke, @Exetrius Nestlands Embassy (Formerly: Kas'ret Vud) Fortified settlement at the southern edge of the Moruth Swamplands, founded on a granite plateau surrounded by swamp and red badlands, called the Blood Sands. Conquered, abandoned and re-inhabited countless times, currently under rule of Shadowmere, run by the allied Nestlands Clan from Kaliphlin as an ambassy. Thick stone outer walls, black gothic buildings, Kaliphlinian buildings, remnants of previous occupations. Magic installments. Population: Orcs, wherewolves, minotaurs. Roofs: Black, reddish brown, bright blue Builds found: 1, 2, Builders: @gedren_y Port Wrath A grim, dangerous harbor town in the Northern Rakath Mountains, lawless black market trading hub. Blood-red water in and around the harbor, reportedly cursed. Wooden and stone wharfs, taverns and trading houses in shades of grey, red stained windows. Skulls and spikes serve as decoration. Population: Minotaurs, orcs, undead, cyclopes, ghosts, tradesmen. Roofs: Black or dark red. Builds found: 1, 2, 3, 4, 5 Builders: @Dr Rod, @Captain Nemo, @Lord Vladivus The Reach Surface capital of the goblin empire, the southernmost city of Nocturnus, located in a narrow, forested river valley in the Rakath Mountains. Free standing houses of wood, small wooden watchtowers on poles and stone fortifications. Colourful, autumnal trees are interspersing the city. Population: Goblins, orcs, humans, dwarves, kozar. Roofs: Brown. Builds found: 1, 2, 3, 4 Builders: @Blufiji, @Brandon Stark Rockwail Ancient fortified city in the Boulder Bogs, heart of the Moruth Swamplands, founded on bed rock. According to lore, the entire fortress was carved out by dwarves, from a giant boulder. Shrouded in fog, protected by thick walls and a magic barrier, it is a secret and secure place. Worn and weathered walls, dark, narrow streets, diverse, crooked and leaning buildings, taverns, makeshift scaffolding above the streets. Vast underground network of catacombs and dungeons. Population: Humans, orcs, snakemen, frogmen, undead. Roofs: Dark brown, black Builds found: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 Builders: @-Sunder-, @Exetrius Skavenport A port city east of Grimwood and the Kyrrath Mountains, where rats and men live side by side as merchants, craftsmen and farmers. Half timbered houses with odd angles and sharp roofs, narrow streets. Roofs: Black. Builds: 1, 2, 3, 4, 5, 6 Builders: @Jacob Nion Town of Illusion It's indicated on the map of Nocturnus, so it should exist, yet unambiguous and detailed records of the place seem to be missing... Population: - Roofs: - Builds found: Only this comment Builders: @Dr.Cogg Vacunani City built in a chasm thousands of years ago, of which the location is unknown. Hermetically sealed by elaborate stone gates. Possibly contains Nocturnus' most ancient and extensive archives. Population: Inani Roofs: - Builds found: comment, 1, 2 Builders: @Umbra-Manis Zotharith City at the edge of a swampland on the eastern side of the Rakath Range. Major magic development hub. City lies partly on rocky river banks, partly expands into the marshes. Home to a big magic festival. Small wooden huts/houses on poles in the swampy outskirts, extensive arcane energy collector network. Oriental features adopted from eastern Kaliphlin. Horned roofs. Population: Humans, orcs, mages. Roofs: Black. Builds found: 1, 2, 3, 4, 5, 6, 7, 8 Builders: @Exetrius, @jaapxaap, @Henjin_Quilones ----
  19. Name: Camp Isaac Ownership: The Crown of Corrington Location: Cascadia, East Prio Sea Map: Mayor: None. The settlement is managed by the Royal Society of Natural Philosophy Trade Value: See account summary Town Bank: See account summary Who can own property at Camp Isaac: Any scientific endeavour will be welcomed in Camp Isaac, however non-scientific, foreign endeavours should obtain permission from the military governor first. (A mere formality, simply state your intentions in this thread) Who can freebuild in Camp Isaac: Anyone Description: Camp Isaac is the first Halosian settlement on Cascadia and is located in the only navigable deep water channel in the estuary of the largest river on Cascadia. This river connects a large inland lake with the ocean, and, as the estuary consists mainly of wet lands criss-crossed with small streams, river travel makes up the main mode of transport for the camp, both downstream to the ocean by the deep water channel, and upstream, inland towards the lake. To make navigation easier, a series of lighthouses are planned for the deep water channel, as is a bridge to ensure communication with the mainland. Build on wetlands and mainly serving as a base camp for expeditions into the interior of Cascadia, Camp Isaac consists mainly of tents, wooden huts, and other somewhat temporary constructions. It is renowned for being the starting point for the expedition which famously discovered the golden city of Myzectlan, and named after its founder and member of the expedition, Don Isaac Montoya. Managed by the Royal Society of Natural Philosophy, the camp welcomes all scientific expeditions and offers a perfect place to prepare for adventures! Original Information: Builds in Camp Isaac Please help us out by posting your a link to your Camp Isaac builds in this thread. Licensee is Listed after the type of licence. Properties: 16/31 Size for EGS purposes - Level 2 'Town' Required for Level 4 'Large Town': 18 settlement points including at least: x4 factories, x4 artisans, x1 art and culture. Residences: 4 Scientific Lodgings, large residence, Royal Society of Natural Philosophy (via Ayrlego) (+3 settlement size) Small House, small residence, Camp Isaac (via Ayrlego) (+1 settlement size) Factories: Artisans: Commerce: 5 Post Office, medium commerce, Camp Isaac (via Ayrlego) (+2 settlement size) Waymart Camp Isaac, large commerce, Mesabi (+3 settlement size) Art and Culture: Educational: 5 Explorer's cabin, medium education, Elostirion (+2 settlement size) Big cat observation post, small education, Mesabi (+1 settlement size) Invasive species, medium education, Mesabi (+2 settlement size) Plantations: Mines: Forts: 2 Camp Isaac Palisades, medium fort, Camp Isaac (via Bregir) (+2 settlement size) Troops: Other Buildings: Vessels stationed here: Other related builds: On a ropewalk near Camp Isaac, Bregir The Cats of Cascadia: A paper for the Royal Society of Natural Philosophy, Ayrlego
  20. Name: Brickford Landing Ownership: The Crown of Corrington Location: Annettaskrona (Island 12), Southwest New Haven Sea Map: New Haven Sea (Political) Mayor: No active mayor at this time as all known inhabitants are military personnel. Major Sir Nathaniel Brickford @LM71Blackbird is the current commanding officer, supported by Lieutenant Karlton @Sir Kingston and Major Edward Brown @Legonaut. Trade Value: 75 Town Bank: Coming soon! Who can own property in Brickford Landing: Loyal subjects of the crown of Corrington Who can freebuild in Brickford Landing: Loyal subjects of the crown of Corrington Description: Coming soon! Original Information: Builds in Brickford Landing: Please help us out by posting a link to your Brickford Landing builds in this thread. Licensee is Listed after the type of license. Properties: 16/31 Trade Value: Coming Soon! Size for EGS purposes - Level 2 'Town' Required for Level 4 'Large Town': 15 properties of any type including at least x0 Residence, x0 Factory, x1 Artisan, x2 Commerce, x0 Education, x1 Arts & Culture, and 0x Royal. Notable Events: Loti scout captured Increased patrols Stationed Troops: 10 Stationed Vessels: 0 Residence: 3 Brickford Landing Field Camp, Brickford Landing, License status: Small Residence, Brickwolf (+1 settlement size) Officer's Camp, Brickford Landing, License status: Medium Residence, LM71Blackbird (+2 settlement size) Officer's Residence, Brickford Landing, License status: Small Residence, LM71Blackbird (+1 settlement size) Factory: 4 The Boats Brisket, Brickford Landing, License status: Small Factory, Sir Kingston (+1 settlement size) Sawmill, Brickford Landing, License status: Large Factory, Corrington (via Ayrlego) (+3 settlement size) Plantation: 0 Mine: 0 Artisan: 3 Cartographer Shop, Brickford Landing, License status: Small Artisan, Sir Kingston (+1 settlement size) Tinker's Forge, Brickford Landing, License status: medium artisan, Ayrlego (+2 settlement size) Commerce: 2 Military Supply Depot, Brickford Landing, License status: Medium Commerce, Corrington (via Ayrlego) (+2 settlement size) Education: 2 Naval Intelligence Office, Brickford Landing, License status: Medium educational, Evancelt (+2 settlement size) Art & Culture: 0 Forts: 3 Island Battery Brickford Landing, License status: Small Fort, LM71Blackbird (+1 settlement size/Licensed by Faction) Fort Princeton, Brickford Landing, License Status: Medium Fort, Evancelt (+2 settlement size/Licensed by Faction) Unlicensed Builds: 0
  21. First of all: do NOT use this topic to bump old threads and do NOT ask any question here. All comments should be asked in the BoBS discussion thread. To all the mayors and responsibles of a settlement: please make one and only one post for each settlement, using the following format: I will then link all settlements in this first post. Index: Settlements of BoBS The world of BoBS is large, and contains many large and small settlements, ranging from hamlets to capitals. This thread is the place where they are all indexed! Corrington Arlinsport, Tiberia Black Beach, Gunpowder Island Brickford Landing, Annettaskrona Elizabethville, Lacryma Camp Isaac, Cascadia Hussar's Isle, Cocovia Jameston, Celestia King's Harbour, Cocovia Mesabi Landing, Argentia Mooreton Bay, Alicentia Myzectlan, Cascadia New Haven, Alicentia Port Raleigh, Annetta (aka Berelli or Blueton) Port Woodhouse, Garma's Key Queenston, Arlintina Quinnsville, Cocovia Spudkirk, Avestia Stormhaven, Serentia Wullham, Panarium Eslandola Bardo, An Toli Ceniza Bajo, Eileanne neh Luithhr (aka Luther Islands) (New Haven Sea island #9) Chiquita, Chiquara (New Haven Sea island #1) Damaborg, The Lowers Elysabethtown, Berelli (aka Annetta or Blueton) Fortaleza Victoria, Isla de Victoria Fuerte Unido, Isla de Victoria Hojaroja, Otoño Interlagos, Maldria Lakor, Isla de Victoria La Puebloto, Isla de Victoria Mehit, Isla de Victoria Montario, Nelissa Nova Malto, Isla de Victoria Nova Terreli, Nellisa Pontelli, Nellisa Port Wilks, Isla Phillipe Puerto Alijo, Torrach Bonn Puerto Desafio, Isla de Victoria Punto Sur, Maldria Salida Este, Ferro Azure Trador, La Sombra Weelond, An Holli Oleon Acropolis, Pharos Astrapi, Île de Zeus Breshaun, Le Bellan Cecropia, Île de Tyche Dragonstone (now Aurelia), Blueton (aka Annetta or Berelli) Eltina, Le Bellan Fatu Hiva, Île d'Or Fort Arltrees, El Oleonda Jiangkai, El Oleonda Kojima, Ile Sous Le Vent Lavalette, Stéphanique Nola Mar, Terraversa Nouveau Oleandia, île Dionysus Windfall Island, Stéphanique Sea Rats Bastion, The Nest of Thieves Charlatan Bay, Infero Pordejon Haven, Isla del Diablo Merged into Moray's Den * Hellion, Raider's Haven Hilto, Sabre Island Moray's Den, Isla del Diablo Poppy Port, Sabre Island Rassilon, The Nest of Thieves Destroyed Takashii, The Nest of Thieves Merged into Bastion ** Tortuga, Sea Turtle Island The Sereen Cay, The Rock New Nassau, Blond Beach/Mud Beach Island (island 21) * Properties in Haven are now considered to be in the hinterlands of Moray’s Den. ** Properties in Takashii are now considered to be in the hinterlands of Bastion. NPC Settlements Alexport, Ilse de Romantica, The Grand Duchy of Prio
  22. Name: Dragonstone Ownership: Crown of Oleon Location: Blueton Coat-of-Arms: Map: Mayor: Brandon Stark Trade Value: 18 Town Bank: Description: to be written Who can own property in Dragonstone: TBD Who can freebuild in Dragonstone: TBD Properties: 10/11 Size for EGS purposes - Level 1 'Hamlet' Required for Level 2 'Town': 1 Residences: Hotel de Ville, Dragonstone | Medium Residence | Brandon Stark (+2 Settlement Size) The Mayor's House | Small Residence | Brandon Stark (+1 Settlement Size) House 1 | Small Residence | Brandon Stark (+1 Settlement Size) House 2 | Small Residence | Brandon Stark (+1 Settlement Size) Factories: Artisans: Inn | Medium Artisan | Brandon Stark (+2 Settlement Size) Commerce: Mayor's Office | Small Commerce | Brandon Stark (+1 Settlement Size) Art and Culture: Statue of Brandon Stark | Small Art and Culture | Brandon Stark (+1 Settlement Size) Educational: Plantations: Mines: Forts: Batterie Royale | Small Fort | Brandon Stark (+1 Settlement Size) Troops: 1 Company | Dragonstone | 30 Men Other Buildings: Vessels stationed here: Other related builds:
  23. Settlement Name: Port Wilks Ownership: ETWC Location: Isla Phillipe Mayor: Governor J. Guyiere Wilkinson de Chauncourtois (@Garmadon) Who can own property in Port Wilks: Anyone, from any faction (subject to any Eslandolan laws or ETWC decisions which may apply). Who can freebuild in Port Wilks: Anyone, from any faction. Fortifications: Currently, none. Troops: There are currently no troops stationed in Port Wilks. Please post any free-builds that take place in Port Wilks in this thread. If you want to license a piece of property in Port Wilks, post in this thread and fill out the web form. Island description: Name: Isla Phillipe Nickname: The PigGeographical Features: Named after the King of Oleon (for obvious reasons), this island is about thirty-five miles across, with good soft shore beaches. The elevation is high enough for farming. It has no natural cove or bay, and waters are shallow surrounding the island for a few miles.Rumors: As its nickname suggests, Isla Phillipe is practically haunted by wild boars. It is unknown if there are natives on the island. The soil is a bit rocky, but likely can produce common foodstuffs like wheat. Silver flakes were found in one of the streams. Map of Isla Phillipe: Builds in Port Wilks Please help us out by posting your a link to your Port Wilks builds in this thread. Licensee is Listed after the size of licence. Properties: 7/11 Size for EGS purposes - Level 1 'Hamlet' Commerce: 4 Customs sentry post, small, ETWC via Ayrlego Temporary Pier and ETWC Warehouse, large, ETWC via Ayrlego Artisan: 3 Dark Green Inn, large, Garmadon
  24. Settlement Name: Elysabethtown Ownership: MAESTRO Trade Company Location: Berelli Mayor: Elysabeth of Drondil (TitusV), in name of MAESTRO Settlement Level: Large Town Who can own property in Elysabethtown: Anyone, from any faction Who can freebuild in Elysabethtown: Anyone, from any faction Fortifications: Two small forts. Troops: One platoon of local troops, and 2 platoons of MAESTRO troops. Please note that your propreties can be confiscated if you commit treachery to MAESTRO or Elysabethtown (for example: stealing or declaring war). People staying neutral in times of conflicts between Eslandola/MAESTRO/Elysabethtown and their home faction will find a safe spot in Elysabethtown. Royal Taxes for Eslandolans: no extra taxes Foreigner Taxes: no extra taxes MAESTRO Taxes: no extra taxes If you freebuild in Elysabethtown, please post a link here. If you build a property in Elysabethtown, please post a link here AND don't forget to fill in the webform.
  25. Settlement Name: Salida Este Ownership: MCTC Location: Ferro Azure Mayor: @Umbra-Manis Who can own property in Salida Este: Anyone, from any faction. Who can freebuild in Salida Este: Anyone, from any faction. Settlement size: City Fortifications: One large, one medium fort, and two small forts. Troops: As of Oct 10, 617, there are 60 troops stationed here (one locally financed company, one company financed by the mayor). Check out the Salida Este Index. Salida Este has one company of troops (30 men). Please post any free-builds that take place in Salida Este in this thread. If you want to license a piece of property in Salida Este, post in this thread and fill out the web form.