Search the Community

Showing results for tags 'Avalonia'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Frontpage, Forum Information and General LEGO Discussion
    • Guest Section - PLEASE READ BEFORE YOU REGISTER!
    • New Member Section - PLEASE READ BEFORE STARTING!
    • Frontpage News
    • Forum Information and Help
    • General LEGO Discussion
  • Themes
    • LEGO Licensed
    • LEGO Star Wars
    • LEGO Historic Themes
    • LEGO Action and Adventure Themes
    • LEGO Pirates
    • LEGO Sci-Fi
    • LEGO Town
    • LEGO Train Tech
    • LEGO Technic, Mindstorms, Model Team and Scale Modeling
    • LEGO Action Figures
    • Special LEGO Themes
  • Special Interests
    • The Military Section
    • Minifig Customisation Workshop
    • Digital LEGO: Tools, Techniques, and Projects
    • Brick Flicks & Comics
    • LEGO Mafia and Role-Play Games
    • LEGO Media and Gaming
  • Eurobricks Community
    • Hello! My name is...
    • LEGO Events and User Groups
    • Buy, Sell, Trade and Finds
    • Community
    • Culture & Multimedia

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


What is favorite LEGO theme? (we need this info to prevent spam)


Which LEGO set did you recently purchase or build?


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests


Country


Special Tags 1


Special Tags 2


Special Tags 3


Special Tags 4


Special Tags 5


Special Tags 6


Country flag

Found 574 results

  1. Isundir

    Finally Arrived

    Edelwald, Chapter 1... or something like that. "Men, look there, we've finally arrived in Edelwald. Lorenzo, were we followed?" "No Mysir, it appears not, although we can't be sure. They may have sent a familiar after us." The ragged group of men approached Edelwald's borders, from the outpost a guard rushed to great them. "Greetings Mysires, what's yer business here, don't mind me saying so but yer do not look like merchants, pilgrims or peasants?" The guard gave the men a distrustful glance. The man who appeared in charge spoke up. "My name is Aurelio Du'Benessia, you are familiar with this name are you not. I have come to visit my brother-in-law, Lord Sternvale. Here's my traveling papers, do make sure all's in order." After hearing that the guards face turned pale, he quickly looked over the travelling papers. "Milord forgive me, all appears in order, welcome to Edelwald." The 'Fallen', a former order of Kaliphlin Knights from an old linage of nobles, their house was brought to ruin and their crest all but faded from Historica. However the most recent heir in the Du'Benessia line, Aurelio, turned the knights order into a relatively infamous and sucessful group of wandering sellswords. On his travels he met, fell in love with and married, Ariadne Sternvale, sister to Reinhard Sternvale, Lord of Edelwald. The Stables The main keep, these military outposts can be found all along Edelwald's borders. The interior, aside from the main watchtower the keep also contains a cell to hold unwanted visitors and sleeping quarters for the guards to rest at. Originally I was going to build a large base with a road and a wooden wall all around the border outpost but I found myself lacking the parts to do this. edit* I forgot to mention but the building style has a bit of Mitgardia in it, which was on purpose due to Edelwald lying next to Mitgardia, hence Edelwalds architecture is a bit of a mix of Avalonia and Mitgardia. As far as the story goes, I'm not a native English speaker and writing stories is already hard in Dutch let alone in English, but I hope you'll enjoy the tales of my sigfig Reinhard Sternvale and his companions anyway. Feedback on the MOC(s) is appreciated, I can't currently improve the picture quality though.
  2. Graham Gidman

    [MOC] Avalonian Cottage

    An Avalonian Cottage...
  3. kahir88

    Task I and Task III.

    Salute! As a leader of a mercenary group, it is my duty to introduce them, to the Relm. (TASK I. -Avalonia) Conrad the Sly and his two second in command: Zan the Black Arrow, and Lok, the Wild-one. Lok commands the infantry of the Brigade. Zan commands the small group of crossbowman. Master sapper, and his cannoneers. Assasins, the unseen part of the army. Marauders, the heavy troops. Scouts, and poachers of the gang. Siege engineer, with two siege assistants, who helps the engineer with the siege weapon. Cavalry. Altho, the rest of the army using guerilla tactics. They still need to pursuit the escaping enemies. Boris, the Houndmaster. Members, of the Brigade, who not count, as the army, but they play important roles. From left: Winifred, the courtesan, Some smugglers, the gangs torturer, and the young lad: Pell, who is the banner bearer. TASK III. -Avalonia We take a lot of pleasure in the beauty of the landscape. Although the area's lords are not frowned upon if an army of mercenaries in their fields pass through , somewhere even had to settle down . Then we found Deep Gardens. Along the coast tiny fishing villages, farther inland forests, plenty of apple trees. The locals do not belong to any lord , freedom, but the cost, to no one defend them. They need our help , as we are to them . One village chief told us, about a ruined castle , it might be a good start. (I hope, that region is still available )
  4. narbilu

    Lord Nar Bilu's Army

    Narbilu With the knowledge that the elves pull back and accept the fact that the Avalonian Lord is returning, Nar Bilu has taken up arms. Ready to face the elves and whatever menace is taunting Hemresa, Avalonia and the other lands of Historica. The numbers of his army is growing by the day, cheerful men and women who are loyal to their Lord, walk with him, fight for him and even die for him when necessary. Nar Bilu is back to his old self. Green Shade and Biter The future Narbilu has taken on a new name, when he decided to stay here in Avalonia for the time being. No-one knows his real identity, him being the far descendant of the Lord himself. His former profession as a scout and explorer for Kawashita makes his skills exceptional for leading the rangers or taking on spy missions. The new army has no real cavalry, except for a few biters which the rangers use to travel large distances in short time. Nobleman Thungsen and Rothger The most loyal servants of Lord Nar Bilu are both the Nobleman Thungsen, who kept an eye on Hemresa in the Lord’s absence. Not that he could do much against the reign of the elves, but he tried his best to keep everything at bay. His task is clear, be the voice of the Hemresa folk and local affairs. Rothger was the shadow of Lord Nar Bilu, following his steps all over Historica, from a distance. Keeping track of where the Lord was fighting, writing the tales and reporting to the nobleman. Axemen When the word was spread that the Lord will be returning to Hemresa, a hand full of commanders recruited, trained and prepped full sized armies. The most hardened men will be on the front line, armed with axes and shields. Versatile, agile and bloodthirsty. Real men of honour. Bowmen As a support group and one of the Lord’s favourites, a large amount of men are trained in the longbow. Ready to strike the incoming adversaries with a dark cloud of arrows and thinning the raging front line of the enemy. Never leave without them. Rangers The Green Shadow trained a small group of men to be his additional eyes and ears on scout missions. Intelligence is most important for every battle, if it is even necessary to go into battle. They will be the judge of that, or at least advise the leaders in what they can expect. Still, Nar Bilu isn’t ready growing his army, more will follow. For now he is confident that his strong arm can claim his lands and assist Albion where necessary.
  5. After a small month Nar Bilu and his compagnons gathered together to discuss strategy how to regain control of Hemresa. The Elves are brutalizing the island, claiming taxes, crops and any other kind of resources that Hemresa provide. The folk is not satisfied with the reign of the elves and is moving back to Albion or feel enslaved when they stay. Nar Bilu draws out his plans and everyone learns their task of the plan. Nar Bilu awaits back in his tent for the others to complete their tasks before heading to his assignment. Rothger visits the largest of Hemresa’s towns, where the elves try to keep a hardened control. In a dark alley he summons some of the rebellious townsmen and confines them that there will be a change on it’s way if they co-operate. The townsmen recruit a hand full of strong men to fight the elves and draw them back out of town. The nobleman Thungsen heads into the mountains, where it is said, that some of Nar Bilu’s old guard is training. An army worthy of Albion is preparing for the rumors, that Noct will be the next place where Avalonian armies will fight their way through civil wars. The nobleman talks to one of the commanders. The commander is surprised to hear that his Lord is still alive and willing to fight for his land. They comply to the request and start packing their rations. After the word is spread that the townsmen are grabbing up arms to liberate them of the elves, future Narbilu (now called the green shadow) gears up and heads to the forests close to the king’s castle. From the bushes he attacks two guards and forces them an audience with the king. A long discussion takes place and the king is not convinced that the Avalonion Lord is returning from a land he is banished from. The green shadow tells the king to send out some scouts to check out the army that is approaching. Only a day later the scouts return with their tails between their legs. The king asks what the Lord wants. The terms are reasonable. Hemresa will be split in two, the west if for the elves and the east is for the men All troops will be retreating to their own territory Lord Nar Bilu will build a border wall to ensure the treaty Free passage to all non-hostile The king agrees after a nights debate with his loyal servants. Now that the green shadow completed his task, Nar Bilu travels to Dunholm. It is told they specialize in the strongest walls and the best fortifications. A spy made contact with one of the official architects, who is willing to sell the original floorpans of Dunholm for a large stack of gold. Nar Bilu does the tradeoff himself and heads back to Hemresa with the plans. Every night Nar Bilu sits with the plans in front of him at the campfire, studying the structure and the materials which are used to build this wall of indestructibility. a new era will start for Hemresa, for men of Avalonia.
  6. LittleJohn

    Forestmen Camp

    A free-build placed in Avalonia, and also part of InnovaLUG's 'Ye Old Merry Battleground' collab, for Brickfair Virginia. This was a really fun build to make, and I’m quite pleased with how it turned out. I’ll definitely be doing some more Forestmen themed builds in the future. Inspiration for the rockwork goes to Brickvader. The Forestmen's camp is hidden well in one of the many forests in Avalonia, and provides an excellent base of operations for them. They have scouts placed at various locations a little ways from the camp, and a few outside of the forest to keep an eye on the neighboring Lords and Barons of the land. Most recently, they learned of Sir Ruari Leanin leaving for a tax collecting tour, which they took full advantage of... More pictures on Brickbuilt I would like to claim UoP credit for: Geography: Forest Thanks for looking, C&C appreciated
  7. Underground mine entrance in the mountains of Erilea. Selecting the mineral from the gangue outside the entrance of the underground mine. A messager coming... = = = = = = = = = Here we are with a medieval MOC I created for a little event there in my places. Had fun working on it, hope you like it guys! Enjoy!
  8. Graham of Reyelan spends much of his time during the summer months fishing, though he's still waiting to catch "the big one".
  9. The Chronicles of Hesperia Vol. 1: The Sky Man Ch. 1: The Fireball An eerie stillness in the forest caused Galaria to proceed through the trees with extra caution. Her elven ears heard nothing of an enemy, no tramp of hobnailed goblin boots or steel-clad orc feet, nor even the steady thud of the dwarves. Gilgalë had his ear to the ground, but he could feel no vibration of footsteps, not even of a running deer, and Farmir in the treetop could see nothing amiss in the woods in their vicinity. But something had caused the birds and insects to stop their chirps. Galaria mounted on her trusty wolfsteed, Laika, and left her companions behind at the camp to run a quick perimeter patrol. Meeting nothing strange that would cause the stillness, she returned to the others at the foot of the rock formation by the stream. Looking up just then, she saw, streaking across the sky, a massive fireball. Two smaller objects, smoking and leaving a trail, followed the first. Galaria climbed the rocks to get a better look at the unusual phenomenon. Gilgalë and Farmir rushed to get a glimpse of it as well. Even Laika wanted to see the fireball. Soon the fireball had vanished out of sight behind the trees, but not long afterwards they all felt the ground shake as though a giant hammer had smashed into it. “What was that?” asked Gilgalë. “I do not know, but the fireball and the tremor occurred too close together for them to be unconnected,” Galaria said. “Let us go investigate!” Thanks for reading! C&C welcome. This is my first MOC in GoH. I know the picture quality could be better, but I lack Photoshop and a really nice camera, so I made do with what I had. More adventures in the Chronicles of Hesperia await! More pics of the MOC:
  10. Book III is coming to an end, and that means we all will have to make a choice. For some of us, this will be obvious, but for me... I'll show you what I mean: VS CC is very welcome, and please let me know wich one you favour. A special thanks to SK and InnovaLUG for hosting the Summer Joust, in wich I will also enter the vignette category with these two. Thanks for watching, see you next time!
  11. Previous Chapter: Vampire Slayer --- Next Chapter: ??? "Then there is no changing the fact that you disobeyed your Captain. Is this not true, Aeldric?" Chamal Chairal asked with an authoritative voice. ((Sorry about the quality of this picture )) "Before i ask, i have a question for you, Chairman Chaman Chairal," Aeldric said back. "And what would that be?" Chamal said, leaning forward in his chair. "Where is Wizard Vorthentus? Why are you in his place?" Aeldric asked. A great silence fell about the room, ominously calming the floating stones around the Aegis realm. Chamal sighed before opening his mouth to speak. "Vorthentus has set out to stop a great force but has not returned. We fear he has died." the Chairman replied. A heavy face blew across Feowind. "Now, do you deny?" Chamal said, returning to the previous inquiry. "I do not. But, i set out to avenge a great elf. Aurthal was a powerful shaman of nature, and i slew the Vampire that killed him, and in turn avenged his soul so he could rest." Aeldric confessed. "Then you deliberately denied Avdar's orders?" Chamal said. "...Yes. I am guilty." Aeldric said. "Then, you are to be revoked of your title, and you shall be stripped of your strength, and never be allowed the presence of the Aegis Council again." Just then, a green-robed man stepped through the Aegis portal, carrying a white letter with the seal of Albion on it. "I have a letter from De'Gothia of Albion, sires." the man said, bowing, and holding out the letter. "Do you realise you are interrupting a council session, messenger?" Avdar asked the man. "Yes, but this letter is of more importance to the council than any of you here." the man boldly said. "Let me see it," Chamal said, standing up. The man handed him the letter, and Chamal unrolled it. "I have heard the news that Aeldric of the Rangers of Avalonia has slain a powerful Vampire of Nocturnus, and has avenged the powerful shaman Aurthal. This act of his has proved him brave and courageous, and I grant him the position of Captain of the Rangers of Avalonia. He has shown his strength, and i grant him the authority over Avdar's force of Rangers." ~De'Gothia of Albion Avdar stood up in a rage. "de Gothia thinks he can revoke my title?!" he shouted. Chairman Chamal stood up over him, with a foreboding appearance. "The Leader of Avalonia has Spoken, and his will shall be done. You, Avdar, are to be revoked of your title, and replaced by Aeldric." ------------ Alright guys! I've finally uploaded and finished the build! This is part 1 of the end of Aeldric's story, as his tale will be coming to a close, for reasons i will not explain, because that would spoil the story! Anyways, as usual, CC welcome, and i hope you enjoyed! Also, thanks to de'Gothia for letting me use dialogue for his character in this build!
  12. Grant a wish After the debacle of the spell, causing a black hole sprouting fallen spirits into Historica, the one taking up the position of leadership called (the future Narbilu) to him. As a grateful gesture for their release, he would grant him a wish. And although Narbilu opened the portal to get home to the future, he paused. The past couple of weeks he found out that his ancestor had vanished after the Kaliphlin Civil Wars. He wished for Nar Bilu to return home, to Hemresa. Remove the curse The room filled with a blinding light. A split second later the two found themselves inside a tomb. A manlike figurine was dead or resting on a large stone altar. Up close they saw the leader of the Wingless Serpents, of which Narbilu read a lot during his travels in Historica. The creature seems to be hibernating. The ghost wizard asked Narbilu to leave the tomb and wait outside. Generations apart meet Narbilu grabbed his gear and walked out the tomb, passing dozens of hibernating Wingless Serpent warriors until the sunlight and the harsh temperatures of the Kaliphlin desert struck his face. Fortunately a small group of palm trees gave him the shade he desperately yearned for. Moments later a second person exited the tomb. A majestic person, in full armour closed on Narbilu. He presented himself as Nar Bilu, Lord of Hemresa, Defender of the Southern Forests, Lord of Avalonia. (Future) Narbilu introduced himself as Green Shade, ranger of Avalonia, in search of a lost leader. Nar Bilu was pleased to be released of his curse, but disappointed he had to leave his army behind. They talked for a while and then set course back home. Set foot in Avalonia There is a lot to do in Avalonia before he can reclaim his heritage, Hemresa. They had to keep low when they returned to Avalonia, not alarming the return of a Lord. An army has to be forged to expel the occupiers. Green Shade and Nar Bilu became friends during their travels. The plan was to split up when they set foot on Hemresa and search for followers. Followers of the Lord of Hemresa. People who are willing to fight for their freedom. On both ends they seem successful. Nar Bilu even met a couple who directed him to go north, to the encampment called Backom. Which was build out of the ruins of Bow’s Arch, one of Nar Bilu’s projects when he was facing the civil war in Avalonia. With a smile on his face, he sets forth his journey. Not forgotten by his folk and still the acknowlegded leader of Hemresa.
  13. It was the best of times. It was the worst of times… Spring had reached the Trifork, and the city was in had hardly seen better times. Having been spared the terrors of the Kaliphlin civil war (although battles had been fought only miles across the border); avoided the plague and the infestation of Drow that had plagued Avalonia; and seen no incursion of the strange bringers of winter rumoured to roam the north (although there had been a certain chill in the northern winds); the Trifork was prosperous as never before. However, there was no flurry of spirit, none of the exaltation and celebration one would expect during such an extended period of increasing wealth. No one was starving, to be sure, and businesses were growing, ever investing in new workshops, warehouses, or stores, but something was dampening the free flow of high spirits. Piazzza Municipiale, the center of the Trifork This something was no mystery to anyone in their right minds. While a traveller might take the Trifork for a wealthy city wholly inhabited by melancholic stoics, the locals, high and low, knew the source of this depression: The Trifork was at war, and its alliances seemed to be wavering. The Lord Mayor was away with the cavalry to the west, fighting an incursion of an unknown enemy, and his Second-in-command, Sir William Drake, had brought most of the Infantry south.(The Aestwäld Saga, part 8) It was not that the people felt unsafe, as the remaining forces would hold of anything but a full on assault, by way of the extensive fortifications of the City. But the people and their leaders were weary of war. Everyone, high and low, had a relative, friend, or colleague amongst the troops, and everyone had been reminded by the terrors of war, as the veterans had returned from the Kaliphlin campaigns, carrying their fallen brother. Everyone longed to see their loved ones return, longed to have their leader back. It was not that they disliked the rule of his wife. She was much respected, and she managed everything to the satisfaction of every honest man. It was simply a case of stability and ease-of-mind. There was a want of good news and of peace, of returning to everyday life. And to this came the alarming rumours of alliances falling apart, Avalonia about to collapse, Cedrica to be ruled by the damned bastard dog of Nocturnus, and creatures of winter bringing an ice age with them as they descended from the north. The City Hall, center of the Trifork civil administration Mariana knew all of these rumours, as she was asked about them by all she met on her daily rounds through the city. And while she could put some to ease, she knew far too well that others were horridly true. More than anyone else, she knew the situation. Only the negative stories seemed to be backed by firm evidence, while the good news seemed dreamy and inconclusive. Oh, how she longed for good news. Conclusive good news. Travellers from the north did talk of the Algus being beating back, and some said that Alric and Beorthan had won a victory in Drond's Feelds, but it was all very cloudy. The latest letter from her husband announced that he was to chase down the remaining enemies near the border, but it had been weeks without news. Another source of worries was diplomacy. Around the time of Beorthan's departure, several emissaries had been sent out to reaffirm relations to the Avalonian leadership, the High Council of Kaliphlin, as well as the resistance in Nocturnus. However, none but the last had so far yielded any reply. It was strange rumours that came from Shadowmere. They mentioned the death of one of the Trifork's most powerful allies, the half-vampire lord Vladivus. However, Tauro, who had been sent to there as emissary, had sent back a short note affirming the death, but also the reinstatementof Vladivus as Lord of Shadowmere. It did mention dark arts, but gave no true explanation. At least it was news. Neither the members of the Kaliphlin High Council, nor the Avalonian leadership had made any reply, and none of the emissaries had returned. Had the Trifork's Allies forsaken them? Were the messengers intercepted, or even killed on arrival? Had the Desert King tightened his grip on Kaliphlin? Did not the Avalonian High Lords condone of the Trifork's support of the High Council? It was little wonder that rumours thrived. Market and entertainers on the Piazza Yet through all this, life moved on, and the main square, the Piazza Municipale, of the Trifork was as ever bustling with life. On the square a Kaliphlinite theatrical troupe was giving performance, and several merchants were hawking their wares. Renovating the square This was not market day, and the current renovations of the tiling of the square did limit the space available for market stalls. These works would soon be over, and the square would once more be back to its own polished self and full of traders. The Trifork City Court Apart from the City Hall, the Piazza Municipiale contained some of the most prominent structures of the Trifork, including the City Court, which precided over both civilian and mercantile cases, and ensured fairness and justice for all residents and visitors of the Trifork. Placed on the border between Avalonia, Kaliphlin and the King's Lands of Cedrica, the Court mediated and judged many cases spanning the guilds, and was widely reputed for its fairness and wisdom in ruling. La Fontana de Aqua Another remarkable sight was the Fontana de Aqua, the main water supply of the Trifork. While water was in abundance from the lake, several fresh springs emerged near the Trifork, all to be let through intricate systems of piping to the many fountains found throughout the Trifork, most prominently the Fontana de Aqua. The water from these springs was much cleaner than that of the lake, and many attributed the good health of the Trifork citizens to the access of high quality water. The Trifork Textile Guild Headquarter(Left) and the Bank of the Three Rivers (Right) The more enterprising sides of the Trifork also found representation on the piazza. By many, the sand green headquarter of the Trifork Textile Guild was regarded as the most elegant building of the city. Designed by a famous Varlyrian architect, and the newest building of the square, its intricate facade has impressed many a merchant about to embark on business with the guild. The textile guild is one of the most influential organisations of the Trifork, and controls several manufacturies, warehouses, and shops thoughout the city, and although consisting of several independent businessmen, all major orders are handled through the guild headquarters. With the abundance of water from the lakes and rivers, the Trifork is the perfect place for textile production, and its position as a trade hub ensures access to colourful substances, exotic threads, and rare materials important for the production of exquisite textiles, as well as a large buyer base for its finished products. Colloqually known as the "River Bank" (to much mirth for some) the Bank of the Three Rivers is the main financial institution of the Trifork, protecting your savings, or lending you considerable sums for your next investment. While not particularly large, or well-known, it is one of the oldest institutions of the Trifork, to which it owes its prime location in the square, and a reputation for security and trustworthyness. The Old Moot The central square of the Trifork emerged in an age long past, just by the old oak where the first city moots were held. Although many has offered fortunes to purchase the plot for development, the citizens of the Trifork have never allowed this. It is widely regarded as the origins of the city, as where the first druids met to settle down, and short of murder or rape, damaging the tree or littering the area is one of the most serious crimes one can commit in the Trifork. In fact, no Mayor can be elected before swearing to protect the Old Moot. _______________________________________________________________________ This was my biggest build to date, and I am very happy with the outcome. (Although the pictures, taken in a necessary rush, would do with a proper background) It is meant to wrap up a lot of ongoing storylines, and hopefully propel them further, as well as developing the Trifork towards my plans for the city. Several of these buildings will be entered in task 4, and the Trifork Textile Guild is meant to be my entry into task 6, and something I will hopefully find the time to elaborate on in the future. I have long been absent from the Guilds, and I cannot say when I next have something to post, but I am still here! Beorthan's tales are not over. C&C is more than welcome.
  14. Isundir

    Edelwald Troops

    Edelwald Troops - Avalonia, Task 1; Edelwald Yeomen: An Avalonian commando unit, the Yeomen are a unique combination of veteran Militia and Rangers. Yeomen are trained with Javelins, Swords and Daggers. In wartime the Yeomen are used for such missions as infiltrating an enemy encampment or fortrification and opening the gates for the main forces, stealing plans or eliminating an enemy commander. In peacetime the Yeomen train in their hideout sources say is located somewere in Edelwald and occasionally hunt down a group of troublesome bandits or such. Although not confirmed the Yeomen are led by Edelwald's Lord, Reinhard Sternvale. (Loosly based of the Yeomen unit from the Fantasy Wars videogame.) Edelwald Militia (Pikemen): Edelwald Militia (Longbowmen): Edelwald Knights (Heavy Cavalry): Group shot: I hope you like the troops I created for my land, Edelwald, I don't have massive amounts of minifigs like some people (I like to collect up to 4 of any given minifig, due to budget constraints I can't really get more then that) but I hope this is enough.
  15. TitusV

    Good Old Days

    I dreamed tonight. Of the times when our good King Artorious still sat on the throne. Of the times when Avalonia still was the strongest guild. Of the time I was part of the Dragonflight, and stationed on the Mystic Isles. Of the time our biggest problems were still hiding in the vast woods. Of the time life was simple. Of the time life was good. I dreamed tonight. So, my part of the Avalonian entry for the Guild Creation category in the Summer Joust, over on Flickr. A nostalgic build, using DC's Guide to Building a Medieval Village. Thanks to him for the lovely techniques, to my fellow team-members for the support and to InnovaLUG for hosting the contest!
  16. Asad

    Orders

    *** About 6 Months later *** Captian Liam led Eric and Peter into the grand throne room. Peter had heard stories, but had never seen it himself. In the back of the hall, prince Tirioc stood with a small septer in had. "I have summoned you and your soldiers, Liam, to keep peace in this land. Stories and rumors of a cult worshiping dragons has risen in the south. Weary messengers and refugees from the southern towns say the cultists burn all that doesn't side with them. Take your men to Kauster, where you will find a small militia. Smoke out these cultists, I will not have them in my fiefdom. And what is that farmer doing?" "Sir, this farmer is one of my men. He is very good wih the staff, blade, and almost any weapon you give him. Ove the past few months, he has become very trusted among my men, but has never been in a battle. I would take him with me if it pleases you." "Take him and go, but not without properly outfitting him with a proper weapon and armor." "Sir, he has no money. He cannot afford anything but the clothes on his back and that pitchfork." "Captian Liam! Since when did we frce the underprivallaged to pay for their own weapons when they serve unwillingly in our military? If you are so stubborn, take the funds out of my treasury!" Humbled, captian Liam stormed out of the hall with Peter and Eric following close behind. Kauster would be waiting tomarrow, and Eric led Peter to the mess hall. After an ale and some hearty food, Eric and Peter went down to the armory to request a weapon and armor for Peter. Since Peter had the most experiance wiht a pitchfork, he was provided with a spear and sheld. Properly outfitted in light mail, Peter went with Eric to find a suitable mount for him to take to Kuaster. A fine bay horcse was found cheap, so it had to do. After a restless night, he felt Eric waking him. Kuaster awaited... Comments appreciated, preferably comments with tips/suggestions.
  17. Petric_G

    Huns at "work"

    What are the Huns looking at? What is he looking at? The ants are comming..... _________ This is also a build for the Summer Just 2016 And here an alternative scenario ;-)
  18. Full Plate

    Waylaid

    Waylaid Chapter I: The Tranquil Meadow Chapter II: Old Bagshaw's Residence Chapter III: The Poacher Chapter IV: Making Camp Chapter V: Solitary Council Chapter VI: Escaping Home Chapter VII: Waylaid Chapter VIII: Archery Practice Chapter IX: Honour the Fallen Bonus Landscape: Avalonian Countryside Mercy paid full attention to her surroundings as she was walking down the road. It was a peaceful countryside landscape with ripening fields and green meadows. She was alone on the road, which was probably for the best, as her seemingly leisurely stroll was full of dark intentions. She knew her prey was heading here, but would still be a few hours away, giving her plenty of time to scout the road for a good spot. She stopped on the road in front of an old, derelict stone shed. There was plenty of cover around the building, which was to her benefit. Not that she would ever use a position that close to the road, but it would make it less obvious where the shot came from. She turned and looked out over the field on the other side of the road. Beyond the field was long ridge running parallel to the road. It wasn't particularly high, but high enough that climbing it was out of the question. It was very far from the road though, making it very hard to land a shot from there. That suited Mercy just fine. - 'If it's hard shot, no one will expect it', she thought to herself. Mercy had made plenty of difficult shots in the past, and she could do it again. Not that she cared about making difficult shots. People in her business who tried to show off did not last long. People hired her for reliability, and that's what they got. The less fancy the better. An assassin who could be identified by their style, equipment or anything at all, was not worth their salts. But when a hard shot was the superior option, Mercy would not back down from it. - 'Well, better get going', she told herself. It took Mercy the better part of an hour to make her way up to the ridge and prepare a spot for herself. As she was done she gave the site around her another glance. Everything seemed to be in order. She had prepared the place where she would be lying, it should be comfortable enough for a few hours of wait. She had trimmed the bushes around her to allow for unencumbered and quick escape. Her crossbow was loaded and ready, and so was the spare, although she knew she wouldn't need it. It had been years since she last missed a shot. - 'Might as well get to work', Mercy thought to herself. She lay down in the pile of leaves she had prepared for herself, supporting herself on her arms and elbows. Now started the waiting game. It was another hour before the party came into view. It was four men travelling on horse, but Mercy was only to take out one of them. The man riding first would be instantly recognised as Sir Darby by most people who had spent time in Albion. A slight legend from his time on the battlefield and generally well-liked among the commoners due to his low birth. He was not her mark however. Neither was the second man, a stern black-haired man, who Mercy knew only as Sir Darby's second-in-command. Mercy didn't like him. People who were hard to read, usually had something to hide. The last two were both red-haired men. Similar features, but Mercy read them as completely different types of men. The first had the look of a veteran despite his obvious youth. A confident, care-free man with a smile on his face. Mercy didn't like him either. Confident men needed to be taken down a peg. Coming up last was what seemed like a sorry excuse for a man. He looked scared for no apparent reason and he didn't seem too stable in his saddle. Mercy had no idea why he would be travelling with seasoned soldiers and she didn't really care much. - 'Once I'm done I probably won't see any of you again', she tought. Mercy's instructions had been to assassinate one of the riders, but not Sir Darby himself or his second-in-command. This was the first time she had ever been offered a choice of target, and it actually annoyed her. Taking someone's life was not a matter that was to be left to chance. People hired her because she was the best, and she delivered exactly what was requested. But when it was not clearly specified she felt slightly lost. Deep down, though, she knew the real reason she was upset was because someone was going to die based on her decision. That was not the way it was supposed to be. She was an instrument of death, but not the initiator. She was just implementing somebody else's choices, and though she didn't like to admit it, that made a difference to her. - 'Your assassin daughter has a conscience - aren't you happy Mum?' she thought to herself wryly. Mercy took careful aim at the veteran redhead. - 'Sorry' she whispered as the crossbow string twanged and the bolt flew toward its mark. Sir Darby was enjoying the scenery. Rural landscapes and ripening crops was certainly more to his taste than bustling cities and high society. Out here he felt free and he enjoyed every second of it. As he took a deep breath of the fresh air, a flicker on his right caught his eye only to be followed by a low thud behind him. Sir Darby knew what he would see before he even turned his head, although he sorely wished he'd be wrong. Sir Darby was not wrong. Kipp had a wooden bolt sprouting from his throat. His face was screaming, but made no sound. His horse was rearing out of control. Sir Darby had seen enough bloodshed in his days to know that this was it for Kipp. He was losing a friend, but he could not let emotions get a hold of him right now. Assessing their situation was paramount. Sir Darby saw Harlon and Nyle dismount, but for different reasons. Nyle carelessly ran up screaming to his brother who had now fallen to the ground. This was pretty much what Sir Darby would have expected of him. Harlon dropped down to take cover behind his horse. Sir Darby thought that pretty pointless. The danger was over by now. If this ambush was meant to kill all of them there would have been a barrage of arrows headed for them simultaneosly. No, this was a flawless, precise, single shot, serving some specific purpose. But what purpose? Sir Darby needed to locate the assassin if he was to understand the reason behind this attack. The bolt had certainly come from their right, from the fields. But beyond the fields was a steep ridge, and such a skilled assassin wouldn't let himself be trapped in a field with no escape. No, the shot must have come from the ridge itself, although that was an exceptional distance away. Sir Darby quickly scanned the top of the ridge for anything that stood out. There was nothing there. Except... in that one spot the vegetation seemed lighter than elsewhere. Intentional or not, that would be the position for an ambush. Sir Darby kept his gaze intently on the spot, focused on catching any hint of the assassin's presence. It had only been a few moments since the first shot, so the shooter had likely not retreated yet. In the background he could hear Nyle wailing and Harlon barking at him to take cover, but Sir Darby zoned it all out, singularily focused on catching any movement. The seconds passed slowly. And there it was. An ever so slight stir, but it was definitely there. No glimpse of the assassin unfortunately, but they had a site they could examine, which would surely yield some clue. That was the best he could do. Pursuit would be impossible. Sir Darby turned his eyes back to the chaos on the road. Now was the time to see to his companions. As Mercy left the area she could feel her heart pounding. That man had stared right at her! Had he spotted her? She had waited for him to look elsewhere before leaving, but he hadn't looked away once. In the end she had to leave as carefully as she could. There was definitely no chance of them pursuing her, especially not with that whimpering runt in their tow. But still, that piercing stare had certainly rattled her. And it felt strangely good. - 'This was an exciting one' she thought as she walked away. *** Bonus pictures: Whew! Wall of text Ok, so in the end I built some trees again, but this time with a new technique at least Was trying to create a row of willows that are pretty typical for the agricultural landscape in south of Sweden where I am from. The trees are cut down to "knobs" once every 2-3 years which gives them a distinctive look. Not entirely happy with the result, but I think they are at least recognizable (although my wife thought they were some kind of alien trees ). Here's what they look like in real life: link Also tried to make a composite image for when the assassin takes aim, but my image processing skills are just not good enough so it I ended up looking rather unnatural unfortunately Thanks for watching, hope you enjoyed it! C & C always welcome
  19. As Captain Liam led the procession across the bridge, Peter lost his breath as the vast wall loomed over him. Eric grinned. "Never seen anything so huge, i'd wager." Peter didn't respond. He was lost in a trance, completely overwhelmed from the sight of the wall. "Welcome to Farrveil Fortress," captian Liam grumbled ahead of them. "Once he see some of the castles of Kaliphilin, he'll probably drop down dead," muttered a soldier to Eric. The gates slowly opened, allowing the troop access to the vast interior. "Peter!" Captian Liam commanded, "Follow Eric to the barracks, where you'll await your assignment." Peter did as he was told. Eric led him to a darker part of the town, into the barracks. They seemed decently well kept, though Peter didn't notice this. He went straight to sit down and think about everything that had hapopened. Taken from his own home! This was unthinkable. The family would be fine, his daughter wasn't really sick, he had said that just to avoid going with Liam. "Get some sleep," Eric suggested, "you'll have a long day ahead of you tomorrow." Comments appreciated, also, I'd like to submit this for the 5th avalonian task.
  20. TitusV

    Mitgardian Love

    After long talks and many couriers, Alric's wife Elysabeth has decided to build a Mitgardian ambassady. She hired one of Nordheim's most famous architects to put a Northern building in an Avalonian landscape. Of course, the building features full interiors: In the central hall, Elysabeth and Nordheim's ambassador Hollr are talking about trade agreements. Maybe an alliance follows... So, I always liked Mitgardia, but Soccerkid's and kabel's builds kindled a true love for the north in my heart. The building itself uses only "Mitgardian" techniques, while the environnement is based on Full Plate and DC. Special thanks to SK for helping out with the roof (who is better now then on most of the images) and to Halhi141 for the stained glass windows
  21. There once was a tower near a river in the woods of Avalonia, an outpost of soldiers. The outpost is constantly ravaged by nature and bandit raids, so after many years, the commander finally decided that it is not worth the effort or resources and ordered his troops to another location, abandoning the nearly ruined outpost to its fate. Due to its strategic position nearby a busy road, Forestmen wasted no time to take over the abandoned tower. As skilled in stealth and marksmenship as Forestmen are, they aren't expert carpenters or builders, so the tower never reached to its former glory, but after a few repairs and extensions the place became livable enough, as well as allowing its new occupants to flee into the safety of the forest through the bridge if needed. Forestmen's Crossing by Mehmet Egel, on Flickr Forestmen's Crossing by Mehmet Egel, on Flickr Forestmen's Crossing by Mehmet Egel, on Flickr Forestmen's Crossing by Mehmet Egel, on Flickr Forestmen's Crossing by Mehmet Egel, on Flickr Forestmen's Crossing by Mehmet Egel, on Flickr Forestmen's Crossing by Mehmet Egel, on Flickr Forestmen's Crossing by Mehmet Egel, on Flickr Forestmen's Crossing by Mehmet Egel, on Flickr Forestmen's Crossing by Mehmet Egel, on Flickr Forestmen's Crossing by Mehmet Egel, on Flickr Thank you for viewing. C&C welcome
  22. Petric_G

    The Kobot Abbey

    The Kobot Abbey was built by the brothers of the Healfaith Order. It is located in Avalonia at the lake in the southwest of Albion. The brothers care a lot for all the people around them and run a hospital for everyone. But sometimes their help comes too late: Therefore they also have a graveyard… Food and water come from their own fishery,… Pigs and.. ..fountain. Other food is coming by the “monk-donkey” But their work is always after their prayers. --- And some action: I took this video at the convention SteinCHenwelt were my MOC was part of a collaboration with an Falcon army invasion… If the Flicker video is not working so well you can see an other one
  23. Full Plate

    Escaping Home

    Escaping Home Chapter I: The Tranquil Meadow Chapter II: Old Bagshaw's Residence Chapter III: The Poacher Chapter IV: Making Camp Chapter V: Solitary Council Chapter VI: Escaping Home Chapter VII: Waylaid Chapter VIII: Archery Practice Chapter IX: Honour the Fallen Bonus Landscape: Avalonian Countryside The evening sun glistened in the waves below. The wind rustled the leaves above. Soon the sun would dip below the horizon, draping it all in gloomy shadows. But for now everything was beautiful. Averil sat down under the looming tree, took a deep breath and stared into the sunset. Just being here made her smile. She found herself imagining that this here, was all there was. Just the fading sun and breaking waves. The towering tree at her back and the delicate flowers spread out around her. This was a moment she wished would not pass. But it would. And she would have to return home. Return to a home that was not home. Return to Newquay. Averil had joined the colony of Newquay together with her brother, Leeson, and Gammy less than a month ago. It had been a reluctant but necessary decision. Averil's poaching had not been fruitful and the family was starving. At Newquay, at least they were able to fill their bellies. Leeson had been made an errand boy, and was always running all over the place doing his chores. Averil could tell that he liked it. Back home all he ever did was scrounging for food and waiting for her to return with fresh game. Here he had something to do and he was happier for it. Even Gammy had been enlisted to help in the manor's kitchen, cooking for the lord and lady and their friends. Averil frowned upon her entering service, but she too seemed happy. And Averil couldn't deny that the occasional tidbits Gammy swiped from the kitchen wasn't a welcome change to the bland stew they were usually having. Averil herself had been assigned as a fisherman at first, but as she didn't know the first thing about fishing, she was quick to display her skills with the bow, which had earned her a spot on a hunting party. There had been some suspicion as to where her mastery stemmed from, but Averil had explained that her late father, a longbowman in the King's army, had taught her since young. It was a truth with modification, but confessing to years of poaching would certainly have earned her a trip to the gallows. Her fellow hunters were good men and quick to welcome to her, showing her the tricks of the trade. She already knew most of what they showed her, but she feigned ignorance to support her own deception. Learning archery from her father was all well and good, but what reason could her father have had for teaching her hunting? Better to smile and pretend to be learning. Still, being self-taught, there were a few new things that she did not know. Understanding the territorial instincts of many of the animals here had been an eye-opener for her. And the woods around Newquay was new ground for her, as her poaching had kept her at a good distance from the colony. Most of all she had been very surprised to find that there was actually game to be found around here. The weeks before joining the colony she had found nothing during her trips to the isle, and now there was game again. Not plenty, but there was some, which was enough. It made her wish she had held off the decision to move here. If game was coming back, they could've survived by themselves. If only she had waited a few more weeks, she wouldn't have to be here. The truth was that she did not belong here. These people were good, faithful workers, building something together. All of them doing their best to make the colony successful. Even with their witless lord governing them, there was a camaraderie here that she had not expected. But still, she was different. She craved adventure, not fellowship. She did not want to have everything staked out for her. She abhorred routine and despised rules. They may make your life smoother, but they didn't let you live. And that's what Averil wanted - to live. But what good did it do to linger on that now? They were here, and even if Leeson and Gammy would have wanted to leave, they couldn't. They had committed themselves to Newquay and its doltish lord, who would certainly not let them go unless he wanted to. They were trapped. She was trapped. She longed to be back home, her real home on the mainland, but she was trapped. She looked up at the tree above her. It's branches stretched far out over the sea. Perhaps it too, longed for something? - 'I wish we could both go' she told the tree. 'But we can't. Like it or not, we are both rooted to this place.' She sighed. The last sliver of sun disappeared beyond the horizon. It was time to head back. - 'Well, back to reality' Averil said as she got up. 'Be good.' She gave the tree a quick tap and walked away. *** Ok, next build: no trees! I promise! ...maybe Thanks for watching, hope you enjoyed it! C & C always welcome
  24. Previous Chapter (by LV) -------------------------------- Alric hands itched. In the previous days, he and his men had cleared the area around Shadowmere from thug, thieves and other people Lord Vladivius and he didn't want to have around. Most of it hadn't even been real fights: sent in the Drond's heavy cavalry, and about an hour later the infantry to clean their mess up. But now, he had found an opponent larger then his own army. His spies had told him an important supporter of the Desert King would pass by today. He couldn't let that happen. So he had prepared his troops to ambush them, and here, at the hollow road, was the perfect place. When he would raise his hand, the crossbow-men would change the hollow way into a dead-trap. Suddenly he heart the sounds of clashing armour, of hundreds of feet stamping the ground to mud with their marching. He knew his enemy was coming, and spanned all his muscles, ready to attack. A column of armed goblins appeared. At their head rode an armoured person, clad in black iron. He had given his best archer command to take that one out as first. He knew his enemy, and Gal Turok was worth twenty good Drond's men if not taken care of early. The army approached rapidly, and was almost there. Fifty feet left to give the signal. Thirty feet. Alric made his sword loose in it's sheet. Twenty feet. He clenched his fist. Ten... "Alric." A booming voice sounded in his ears and over the road. The enemy knew they were there? Alric, who knew hiding was useless, stood up. "Yes, Gal Turok?" -"Say to your archers to relax. I know exactly how many men you've got there, and I know how many supplies you've got, how long they will stretch... And I know you've got a fair amount of gravely wounded with you. You won't leave quickly if need be." That was true. The last band of thieves had been more organised then they seemed, and a considerable amount of men got wounded, or maimed, in the battle. He sighed, and signed to the men to stand up but hold their arms ready. "Much better, Alric. Did you really think you could ambush us?" -"..." "No, you still think in terms of the previous conflict. But that is past time. No, this battle is way more important. I fight for Nocturnus, for the Resistance. You do the same. That's the only thing that matters. We're on the same side, guy. And as much as I hate it to say, Nocturnus needs you and your army." Gal Turok let a small silence, but then continued: "I propose an alliance." The Great Goblin Uniter stretched his hand out to Count of Drond's Feelds. ---------------------------------------------------- CC very welcome, special thanks to Blufiji for his wonderfull techniques and kindness in explaining them, and to you for the kind comments on the previous MOC and for reading this! Additional images:
  25. TitusV

    Shadowmere Siege

    Previous Chapter ------------------------------------------ With a great arch, the stone was launched into the air. Alric had to crane his neck to follow the projectile. With a great plof, the sound of stone on stone and the screaming of human voices, the stone settled itself in the wall of Shadowmere. And altough it had done quite some damage, this was not nearly enough. "Reload", he said to his Captain. Shadowmere must and would fall! ----------------------------------------- Deep inside the dark keep, the sound of falling stone, breaking walls and bones reached the patrouille. These decided not to wait, but immediatly go reinforce the affected wall section. Shadowmere would hold out! -------------------------------------------------------------------------------------- I'll keep the story short now, but expect more to come! This build was based on Blufiji, thanks to him, and the interior obvously on Soccerkid6's builds. The trebuchet-design is from Nuju Metru and TheCook. Thanks to them too! I really enjoyed this build, and CC is very appreciated! Additional images Afterwards, I decided to have the sappers building a bridge to reach the castle. This was added to the built, and images may be a bit blurry. Sorry therefor!