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The five chosen heroes gather at the docks and are hailed by a man in Bonaparte garb. The Heroes Althior Emorith, The Dragonslayer (K-Nut) 36 years old male (undead) human Prophet Level 56.6 *Clairvoyance* *Glossolalia* *Intimidation* *Permanently Transcended and Hastened* *Immune to Petrified, Cursed, Bound, and Slowed* *Absorbs Earth* *Immune to Ice and Darkness* Power: 91 (56+35) (Spellpower: 106 (56+35+15) Defense: 10 (5+5) Health: 88/88 (5+56+15+1+1+5+5) Ether: 105/105 (5+56+15+10+15+2+2) Gold: 4094 GP: 14 Equipment: Mythril Scepter of Divine Affinity (WP:35, Has ⅙ chance to deal cursed effect on successful spells and ⅙ chance to deal blessed effect on successful healing, staff), Gloves of the Aspirant Zieg-Friend (Spellpower +5, Max Ether +5; suitable to those with reputation with the Ziegfrieds only, if reputation is great, values doubled, if reputation is outstanding, values tripled; handwear), Winged Sandals (protects from bound and slowed effects, footwear), Garuda Wings (Makes the user permanently hastened; Power +50 to winged warriors; backwear), Coat Hanger (allows wearing a second bodywear artifact regardless of the amount limit for artifacts; accessory), Robe of the Seneschal (SP:5; wearer absorbs earth-elemental damage and is immune to petrified, ice, and darkness elemental damage; suitable to clerics, mages, chi monks, necromancers, scholars, and weather mages; bodywear), Robes of Illumination (SP: 5, +10 Max Ether, wearer is permanently transcended, suitable to prophets; bodywear), The Black Hat (wearer is immune to cursed, grants Intimidation) Inventory: Weapons: Staff of the Supreme Necromancer (WP:25; damages undead; +5 level to raised undead; suitable to necromancers; staff), Boon Rod (WP:22; healing is guaranteed to restore health at least equal to WP at cost of one ether; staff, suitable to clerics), Scorching Staff (WP:20; attacks and fire elemental spells deal blinded; fire elemental staff), Doom Axe (WP:19, has 1/6 chance to cause doomed; axe), Bone Saw (WP:17, causes weakened and fragile to humanoids, beasts, vermin and flying enemies; longsword), Artifacts: Lieutenant's Helm (SP:3, protects from fragile; headwear), Feathered Hat (Max Health +4; a consumable item named 'feather' can be stored in the hat and used without spending a turn during battles; comes equipped with [Feather of Lithe]; headgear), Pink Ribbon (Max Ether +3, grants immunity to sealed, afraid, and doomed; accessory), Lens of Speed Reading (allows one scroll to be used per round in addition to a normal action, suitable for classes that have ether; accessory), Medal of Glory (Wearer earns triple experience; accessory), Counterstrike Gloves (if the wearer is damaged by a free hit, they counter with strength equal to their level; handwear), Warlord’s Helmet (SP:5, healing through ether in a battle encourages targets as well, suitable to clerics and chi monks; headwear) Spell Items: Ruby (Fire), 2x Aquamarine (Water), Garnet (Earth), Sapphire (Wind), Opal (Ice), Topaz (Lightning), Emerald (Wood), Diamond (Light), Amethyst (Darkness), Ethereal Amethyst (Darkness, deals blinded) Scroll of Frailty (Enables casting the fragile-effect to the target, causing it to take double damage for the next three rounds. Each casting has a 50/50 chance of success and costs 1 ether.), Scroll of Love (Enables casting the enamored-effect to the target, making it unable to damage the caster for three rounds. Each casting has a 50/50 chance of success and costs 1 ether.), Scroll of Luck (Enables casting the lucky-effect to the target for one battle. Each casting has a 50/50 chance and costs 10 ether.), Begone With The Winds (Grants the holder access to the Weather Mage expert job class upon reaching Level 30), Geode Consumables: 3 Potions, 10 Grand Potions, Greater Potion (Restores 50 health to the target.), 6 Tonics, 4 Grand Tonics, 4 Ether Cores, 6 Remedies, 2 Elixirs, Phoenix Incense, 9 Meads, 5 Nostrums, Smoke Bomb, Rudra Bomb, Venom, Garnet Lamp of Summoning, Skeleton Decoy, Feather of Lithe (Makes the user nimble for three rounds), Feather of Flight (Allows the user to flee from the battle when used.), 2 Milks (restores 15 health and 15 ether upon consumption), Cup of Asmodeus (Max. health +6 but power -6 when merged into an artifact at a smithy.), Pumpkin Bomb (Causes stunned-, poisoned by 1-, asleep-, blinded-, sealed- and confused-effects to all opponents when used.) Tools etc.: Bedroll, Pickaxe, Magnifying Glass, 4 Bones, Deaddy Bear (Causes 45 damage and doomed but has 1/6 chance to break whenever used), Sauce Pan (Tool; Can be used with a Potion, outside of battle, once per quest to restore full HP), Cornucopia (increases the holder's gold by 25% at the end of each quest) John 'Heckz' Brutenhal, the Ghostbuster, the Super Sleuth, the School Inspector and the Matchmaker (Cutcobra) 32 year old male human Harlot *Immune to Poisoned* *Immune to Free Hits unless last hero standing* *False* Level 30 Power: 42 (30+12) Defense: 2 Health: 37/37 (5+29+4) Ether: 46/46 (5+29+1+5+1+5) Gold: 2574 Equipment: Solemn Dagger (WP: 12, darkness-elemental dagger, 1/2 chance of causing sealed), Harlot's Outfit (SP: 2, immune to poisoned; suitable for Witches, Sorcerers and Harlots; bodywear/footwear), False Lips (Rolling Pleasure House and KISS AND MAKE UP causes poisoned by 5 in addition to other effects, suitable for harlots only, accessory.), Buffoon's Hat (Prevents anyone from taking the wearer seriously; protects from Free Hits unless the wearer is the last hero standing; headwear), Inventory: Weapons: Weatherfax Broom (WP:25, makes weather forecasts instant instead of being applied at the end of the round, broomstick), Rawr (WP:9, dagger), Wand (WP:5; suitable for mages, necromancers and scholars.), Bone Whip (WP:9, damages undead, whip), Assassin’s Crossbow (WP:4, each successful assassination increases WP by one permanently; suitable to assassins; crossbow), Torn Whip (WP: 7; Has a 1/2 chance of causing afraid on attacks; suitable for rogues, artisans, beast warriors, harlots, marauders and necromancers.) Artifacts: Cloak of Blood Magic (+5 ether, attacks made with darkness magic cause weakened; suitable for mages, necromancers and chi monks; bodywear), Magician's Gloves (Spellpower +10; suitable for mages; handwear), Venomari Helmet (SP:2, absorb poison as health; helmet), Bad Luck Charm (Makes the sorcerer’s spells - including Razzmatazz and Sleight of Hand - cause an additional jinxed-effect, increasing their ether cost by 1; suitable for sorcerers; accessory), Watt's Artifact (Makes the user’s attacks and spells three times more effective against demons; accessory), Robe Of The Archmagi (SP:3, Max. Ether + 5, immune to sealed; bodywear) Rich Man's Shirt (suitable for anyone, +5HP, +10 ether; bodywear), Rich man's trousers (suitable for anyone, immune to Jinxed and Bound; footwear) Spell Items: Opal (Ice), Garnet (Earth), Amethyst (Darkness), Aquamarine (Water) Consumables: 3x Remedy, 5x Mead, 3x Nostrum, 4x Smelling Salt, 2x Tonic, 2x Phoenix Essence, Danab's Apple (Revives all fallen party members, restores full health and ether to the whole party and removes all negative effects from them; consumable), Soma, Poison Bomb, Seal Bomb, Smoke Bomb, 2x Deadly Venom, 7 Bones, Forbidden Apple (has a half chance of causing blinded or transcended to the user), Tools, etc: Bedroll, Shovel, Pickaxe, Magnifying Glass, Telescope, Magic Compass, Blue Jelly, "Fifty Shades of Bley" (Grants access to Harlot), "Begone With the Winds" (Grants access to Weather Mage), Black Market Insignia (Allows the owner to seek out a black market dealer from any city they visit on a quest, as decided by the QM.), Vindicator's Seal (Grants access to the Vindicator expert job class; cannot be given away) Siercon (Siercon and Coral) Male, Wraith (Visual appearance of hollow black smoke in human form.) Level 25.33 Battlemage (Darkness to all Attacks; Immune to Darkness, Asleep) Power: 42 (25 levels + WP 17) Defense: 9 (Dark Phibbian Cloak +5, Robes +4) Health: 38/38 (5 base + 24 lvl + 5 class + 4 robes) Ether: 31/31 (5 base + 24 lvl + 1 class) Gold: 374 Equipment: -Dark Phibbian Cloak (SP:5, Adds Darkness-element to attacks and protects from darkness, suitable for magic users, body wear, Immune to Sleep,) -Telethia's Robes (black robes that Telethia wore into battle. SP: 4, Max HP +4, backwear.) -Immortal Essence (+1 power for every enemy still standing. Accesory.) -Giant Spear (WP:17, causes Bleeding 5, Hollow upgrade [Potion Stored]) Gems: Topaz (Lightning), Diamond (Light), Ruby (Fire), Emerald (Wood), Sapphire (Wind) Bombs: 7x Bone (Distracts monster for 1 turn when thrown) Consumables: 3 Remedies, 1 Tonic, Everlasting Venom (Adds Poisoned +10 effect to one weapon permanently; consumable) Mead, smelling salts, Nostrum, Skeleton Decoy, Venom, Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy, Consumable) Inventory: Scroll of Magic Disguise, Crystow Feather (half damage from Electric and Flying type enemies, accessory), Sylvania's Cowl (Artifact, Head Wear, Animal Talk) Tools: Magic Compass, Shovel, Magnifying Glass, Decamodifier For Sale: (Message if interested): Hood of the Dark Druid (wearer absorbs Wood- and Darkness-elemental damage; headwear, suitable for druids only), Sanctified Rito Spear, (WP:4, doubled against Flying enemies, Hollow upgrade [Potion Stored]), Mithril Shard (1/4 of a piece of Mithrl), Decamon: 3x Mud Frog (Rock 2), 3x Carrion Squirrel (Dark 1), 2x Woodwose (Plant 7), Treant (Plant 9), 2x Unicorn (Luminous 5), Will-o'-Wisp (Fiery 1), Glow Worm (Luminous 1) Quest: (Good Rep: Shadeaux, Rito, Bonapartes); 1 Feather from each of these Eschaton's Generals: Telethia, Glaz, and Charon's Black archangel wings. Glory Points: 151 Darksten (Comrade Commander) **Immune to poisoned, bleeding, cursed, jinxed, blinded and afraid** 36 year old male human Assassin Level 25 Power Bonus: 0 Health: 42/42 (6 [base health] + 26 [level] + 5 [advanced class] + 1 [drumstick] + 5 [raw meat] + 1 [Quest #153 Reward]) Defense: 3 Gold: 2187 GP: 46 Equipment: Composite Bow (WP:11, ignores defense, bow, -1 poisoned *1 battle*), Sand Worm Hide (SP: 2, bodywear), Safety Blanket (SP:1, protects from Afraid, backwear), Tribal Amulet (Wearer is immune to poisoned, bleeding, cursed, jinxed, and blinded; suitable to barbarians, rangers, beast warriors; accessory) Inventory: Weapons: Spider String Bow (WP: 4, darkness-elemental bow), Crossbow (WP:6), Fang Dagger (WP:5, deals double damage to beasts; dagger), Pongcanis Crossbow (WP:8, crossbow)(loaned from Matthias), Rusty Dagger (WP: 2, Poisoned -2) Artifacts: Vampire Cape (Halves damage from undead enemies; backwear) Spell Items: N/A Consumables: 5x Potion, 5x Grand Potion, Health Core, 4x Remedy, Elixir, 2x Phoenix Essence, 1x Smelling Salt, 5x Mead, 3x Nostrum, Soma, Ambrosia, Root Beer (Restores 10 health, or can be used as a bomb against undead enemies for 20 damage. The Root Beer does not affect non-undead enemies), Aeolus Bomb, Neptune Bomb, Floral Bomb, x1 Lightning Bomb, Smoke Bomb, 6x Venom, Deadly Venom, 5x Bone, Gold Ring (worth 15 gold; can be given to someone to make them enamored with the giver), 4x Shattering Arrow (Lowers Enemy SP by 5, suitable for classes with bows and crossbows) Tools: Bedroll, Pickaxe, Shovel, Magnifying Glass, Telescope Annienal Anavir (Kintobor) "20" year old elven female *Bonaparte Reputation* *Immune to Sudden Death, and Fragile. Immune to Earth* *Takes Half Damage from Elemental Attacks* Level 20 Mystic Knight Defense: 20 (9+5+3+3 Health: 34/34 Ether: 23/23 Gold: 104 Equipment: Hollow Flagpole (WP:11, +3 SP to the whole party whenever equipped, Hollow (Grand Potion), lance), Crescent Shield (SP:9, Halved Damage from Elemental Attacks, shield), Heavy Armour (SP: 5, immunity to fragile, body wear, suitable for barbarians, knights, dragoons, skirmishers, regulators, and vindicators), Lethauros Fellwings (SP: 3, wearer is immune to sudden death, back wear), Locustoid Greaves (Max Ether +4, immune to Earth elemental attacks, footwear, suitable for ether users) Inventory: Bonaparte Cutlass (WP:11, doubled if the user has reputation with the Bonapartes: longsword), Ammit (WP: 6, user gains 5 ether on kills, great sword), Anointed Gladius (WP: 8, deals damage to undead, great sword), Sanctified Rito Longsword (WP: 4, hits doubled against flying enemies, longsword), Gnarled Wand (WP: 7, Wood elemental, wand), Training Sword (WP: 4, longsword), Sharks Tooth (Power increased by 5 when attacking an aquatic enemy, accessory), Tridentian Cape (Max ether +3, protects from the blind effect, back wear, suitable for mages, clerics, necromancers, and scholars), Tobacco Pouch (1/2 chance to blind enemies with attacks, accessory), Cauldrons (SP: 2, accessory, suitable for knights, dragoons, and skirmishers), Lethauros Mask (SP: 2, wearer deals double damage to beasts and vermin, headwear, suitable for everyone), Tapshoes (Has a 1/6 chance of dealing the enamoured effect on each attack, Footwear), Captains Leather Helm (Provides immunity to stunned, blinded, and sealed, headwear, suitable for cannoneers, Rangers, Rogues, and Marauders), Ring of Hopeful True Love (Max. Ether +3; immunity to enamoured and fire, suitable for Annienal), Heavy Armour #2 (SP: 5, immunity to fragile, body wear, suitable for barbarians, knights, dragoons, skirmishers, regulators, and vindicators) Emerald (Wood), Sapphire (Wind), Aquamarine (Water), Amethyst (Darkness), Topaz (Lightning), Ruby (Fire), Mythril Shard Consumables: 2x Potions, Grand Potion, Tonic, Grand Tonic, 4x Remedies, Venom, Smoke Bomb, Fire Bomb, Bedroll, Shovel, Telescope, Pickaxe, 4x Depleted Ether Cores (Restores half of users Ether upon consumption), Wine from the Vine (Consumable, restores full health and confuses consumer), Tiger Balm, Phoenix Essence, 2x Dragon Scale (grants lucky and blessed effects when consumed) Scrolls: Scroll of Fire Warding (1/2 chance to make target immune to fire elemental attacks for the duration of one battle. Costs 1 ether per casting.), Scroll of Ice Warding (1/2 chance to make target immune to ice elemental attacks for the duration of one battle. Costs 1 ether per casting.), Scroll of Water Warding (1/2 chance to make target immune to water elemental attacks for the duration of one battle. Costs 1 ether per casting.), Scroll of Wood Warding (1/2 chance to make target immune to wood elemental attacks for the duration of one battle. Costs 1 ether per casting.), Lapis Lamp of Summoning (Summons djinn Mayrene to conjure an etherial barrier around the target at the cost of 5 ether, giving them a 50/50 chance to avoid Damage, Free Hits, and Special Damage. The barrier dissipates when the target takes damage from any source.) Roleplay: Underdeveloped Organ (A curious organ from the felled dragon Lethauros.) "Good to see you again, Darksten," says the man as he nods to the party's assassin. "For the rest of you, I'm Captain Lane Pierce. I'm supposed to ferry you over to Fort Bonaparte soon as you're ready."
With a map from the library, the heroes go for their first foray around Eubric on the job for the very first time. Navigating through the winding trails of the bustling city, they watch as the sky turns from a blue to a dim gray... The pair of amatuer heroes soon see their destination in sight. Those two heroes were... Darksten (Comrade Commander) 35 year old Male Human Ranger Level 1 Power: 4 Health: 6/6 Gold: 5 Equipment: Crossbow (WP: 3) Inventory: Potion, Smoke bomb, Bedroll Hoang Anh (hoanganhbeo) 20 years old Male Human Knight Level 1 Power: 4 Defense: 2 Health: 10/10 Gold: 5 Equipment: Sword (WP: 3); Shield (SP: 2) Inventory: Potion, Bedroll The ranger and the knight, not sensing any confrontation ahead, head towards the toweing Hovels wall. From what little they know of the city, this recently-erected monument was the one thing seperating the poor from the rest of the city... A guard stands vigil in front of the wall, brandishing a spear. He looks at the motley pair, tipping his spear in their direction. "Halt. What is your business here?" How will the party respond? QM Note: Comrade Commander and Hoanganhbeo, welcome to Heroica! If you have any questions, don't be afraid to ask: I just request that each of you post in this thread within the next 24 hours.
-The following quest is for chosen heroes only. If you wish to play, check out the Rules and FAQ section- Four heroes left the warm, inviting comforts of the hall and out into the cool autumn air, knowing that their latest endeavor, for some of them their first. Those four heroes are: Avalanche (Dragonfire) 29 years old male yeti Barbarian Level 1 Power: 4 (1+3) Health: 8/8 Gold: 3 Equipment: Earthshaker (WP:3) Inventory: Potion, Bottle of Mead, Smoke Bomb, Venom Purpearl Berthadhiell (Purpearljellyblob) 180 Years Old Female Elven Mage Level 1 Power: 4 (1+3) Health: 5/5 (5) Ether: 5/5 (5) Gold: 5 Equipment: Crimson Arcanon (Wand WP:3) Inventory: Ruby (Fire), Potion, Bedroll Heckz Brutenhal,The Ghostbuster (Eric-Su) 32 year old male Mage. Level 13 1/2 *Immune to Sealed* Power: 22 (13+9) (Spellpower: 27 (13+9+5)) Defense: 3 Health: 17/17 (5+12) Ether: 23/23 (5+12+1+5) Gold: 39 Equipment: Rawr (WP:9), Spellbound Gloves (Spellpower +5, handwear) Robe Of The Archmagi (SP:3, Max. Ether + 5, Immune to Sealed Inventory: Rat Scepter (WP:3, 4x damage to enemies named “rat”; wand), Pitchfork of Abomination (WP:1, pierces all defenses including SP but breaks after one use; suitable to all classes), Opal (Ice), Garnet (Earth), Amethyst (Darkness), Health Core, Tonic, Grand Tonic, Grand Potion x2, Ether Core, Remedy x2, Elixir, Smelling Salts, Mead, Phoenix Essence, Bedroll, Shovel, Bone x2, Crystal Ball (worth 50 gold/100 gold at magic shops) Arasmyth RuGard (played by Kadabra) 214 Year Old Elven Evoker Level 15.5 Power: 24 (15+9) Defense: 3 Health: 22/22 Ether: 20/20 Gold: 82 Equipment: Suume (Bow, WP:8 9, Wind and Lightning Elemental), Robe of the Elven Warlock (SP:3), Ranger's Quiver (WP+1 to bows/crossbows) Artefacts: Gemstones: Topaz Scrolls: Scroll of Sealing Consumables: Potion, Grand Tonic, Smoke Bomb, Water Bomb Summon: Sera, Angel of Wrath (Lightning elemental) The party members trickle to the front gates of the villa, a large sea of red and blue uniforms creating a perimeter as German Shepherds on leashes scrounge about the ground for any hint of a scent. A few masked men accompany them in various colored garb, their weapons looking less standardized than the Watches. The party's ears are blasted by the sound of the Town Watch lieutenant bringing his megaphone to his mouth and hollering at them. "Heroica! Over here!" The party makes their way over to the origin of the noise as they finally meet their employer among all the commotion: two official looking men and a dwarf in dark clothing watch the guards scurry to and fro. "Ah, it seems your arrival is well timed, gentleman and lady! I'm Lieutenant Paolo of the Town Watch, at your service. You couldn't have arrived at a better time!" The dwarf tips his hat, giving a small grin. "Falner Drunderm, Coroner, at your service!" The Hinckwell captain stays quiet, and merely folds his arms, staring the party over. Paolo begins to curl his mustache. "I've got my hands full with so much paper work after the Baker's Guild incident that I'm positive the Eubric Forest is no more. Since I want this cleared up as quickly as possible, yet professionally, I called you lot in to help in the investigation. I'm more than certain your curious as to why I called you here, so allow me to fill you in. Earlier today we received word that a group of patrolling guards had found four Hinckwell men dead in the gatehouse leading up to the villa. The men patrolling the grounds smelt a strong burning odor coming from the gatehouse and investigated. The conundrum this mystery falls into is that the door was locked from the inside, and the only way in and out of the gatehouse is through the front door. We're not so much curious as to who the murderer is as to how it happened. If you can solve this conundrum, as promised, I'll bestow upon you two bottles that I'm certain you'll enjoy, one that buffs your experience and another that makes your luck somehow increase. I'm certain you have some questions, so please, ask away. As well, I'm giving the decision as to who wants to be party leader to you, so you will also need to decide that." Paolo crosses his arm and looks the party over, the cool breeze nipping all but the yetis cheeks. Welcome! You have 24 hours to confirm. Feel free to talk to anyone here, and look about the front gates. I'll move you into the gatehouse once you're ready. As a protip, think like detectives. What are key things you need to know in order to fully grasp the situation? Best of luck, and to our newer players, remember to bold your questions and actions. Good luck!
Sandy posted a topic in The Heroica ArchiveBilbert Wigglepike's theater was situated on the better part of Sungold Hill. The halfling had devoted his entire life to the theater, so one wouldn't be exaggerating if one called it his pride and joy. That day Wigglepike was highly nervous on behalf of his life's work. Later that night the theater would be populated by the cream of the crop of Eubric Freeport. Everyone who was someone in the city would come to his theater to celebrate the 400th Foundation Day of Eubric. The ball would contain speeches, performances, dancing and of course a lot of dining and drinking. He had been excited up to the moment he found out that the wily Wolfgang, the largest crime syndicate in the whole city, had their eyes on the theater. Wigglepike's heart was pounding as he watched watchmen in their reds and blues arrive by the dozens. Captain Patricia Cousland had summoned all of her men down to the last rookie to the theater for that special night. "W-what do you mean, a poisoner?! By gods, you cannot let that happen!" "That is what I'm doing my hardest to prevent, Mr. Wigglepike. I have even employed the untrustworthy Heroicans to aid us - but if they stick to their old habits, they will end up helping the Wolfgang instead." "I find that hard to believe... The Veterans of Heroica have never been anything but good to me and my business." "Well, we will just have to see about that.Well well, talk of Zoot and he doth appear..." Indeed, a group of nine champions of Heroica approached the theater at that minute. They were diverse both in appearance and experience, and their motives for joining the mission could only be speculated, but they were ready and available. Party: Kiray Nastay (KingoftheZempk) 24 year old female human knight Level 1 Power: 4 Defense: 2 Health: 10/10 Ether: 0 Gold: 10 Equipment: Sword of the Kin (WP: 3), Scutum (SP: 2) Inventory: Potion Grimwald Gjinko (LordoftheNoobs) 69 year old male Gnome; Level 1 Cleric Power: 4 Health: 5 Ether: 5 Gold: 0 (Owes Arthur 50 gold) Equipment: Broomstick (WP: 3) Inventory: Remedy, Potion (x2), Bedroll, Scroll of Frailty Nyx (Pandora) 19 years old Female Human Battle Mage *Immune to Asleep, Fast Asleep and Sealed effects* Level: 25 2/3 Power: 40 (WP14 + Lvl 25 + High Heels) Defense: 3 (Robe of the Archmagi) Health: 36/36 (Base 5 [Mage], +24 [per level], +5 [Advanced Class], +2 [Grand Zoot's Cookie]) Ether: 35/35 (Base 5 [Mage], +24 [per level], +1 [Advanced Class], +5 [Robe of the Archmagi]) Gold: 201 Equipment: Book of a Thousand Creatures (WP:14, each roll has a 1/6 chance to summon a creature to aid the hero), Robe of the Archmagi (SP:3, Max. Ether +5, protects from sealed-effect), High Heels (+1 Power). Inventory: Zee Standard (Staff, WP: 13 Ice Elemental, Necromancers Raise Enemies with 2 extra levels), Explosive Staff – WP: 12 (Does 1/2 damage to all enemies on a successful hit (normal damage to targeted enemy) and 1/2 WP damage to self on a roll of 4 (disregarding SP/row)), Dawnstar II (WP: 9), The Fishstick (WP:7 Double damage while on ships), Healing Staff (WP: 5). Sandman's Parasol (Immune to Asleep and Fast Asleep effects), Shiny Helmet (+1 max health), Monkey Bar (all minions, pets, summons etc are Hastened). Ruby (Fire), Diamond (Light), 2 Amethysts (Darkness), Topaz (Lightning), Sapphire (Wind), Emerald (Wood), Garnet (Earth), Aquamarine (Water) Opal (Ice). Potion, 3 Tonics, 2 Grand Tonics, Ether Core, Fire Bomb, Smoke Bomb, Bomb 'X2' (May be combined with a bomb to get it to ignore SP), 2 Bedrolls, 5 Bones, Scrap Metal. Arthur Justus Regulus VII (Flipz) Level 21 1/3 Sorcerer, 21-year-old male Human *Immune to Sealed* [ Currently in: Heroica Hall] Power: 33 (21 + WP:12) Health: 33/33 (Basic Health: 5 + Level Bonus: 20 + Class Boost: 4 + Permanent Boost: 4*) Ether: 31/31 (Basic Ether: 5 + Level Bonus: 20 + Class Boost: 1 + Robe of the Archmagi: 5) Defense: 3 (Robe of the Archmagi) Gold: 228 (Owed 128 gold by Boomingham; owed 50 gold by Grimwald Gjinko; owed 70 gold by En Sabah Nur, oved 200 gold by Nagure) Equipment: Hollow Blade Dagger (WP:6, dagger, hollow-blade [Elixir]), Robe of the Archmagi (Bodywear, SP:3, Max Ether +5, Immune to Sealed), Jester's Hat (Headwear, Wearer may choose to gain one immunity from targeted enemy), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.) Inventory: Weapons: Sir Roderick's Sword (WP:12, Longsword), Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Staff of Ennon - (WP: 5, Light-Elemental, Restores 2 ether on a roll of 2, 3, or 4), Healing Staff (WP:5; heals instead of damaging), Healing Staff (WP:5; heals instead of damaging), Spider Leg (WP:8, doubled against flying enemies; spear; unsuitable) Artifacts: Scarf of Misfortune (Accessory, Wearer deals the Jinxed effect on every third round), Cloak of Deception (Backwear, Free hits against the wearer have a 1/6 chance to be redirected to a random opponent), Ancient Crown (Headwear, First successful strike of battle deals Cursed-effect), Shackles of War (Accessory, Prevents anyone from fleeing battles), Sterile Gloves (handwear, immunity to Poisoned and Badly Poisoned) Gems: Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Garnet (Earth), Tools: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass Scrolls: Scroll of Blindness, Scroll of Sealing (Lent to De'kra), Scroll of Confusion, Scroll of Sleep, 2x Scroll of Frailty, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Badly Poisoned effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target theLucky-effect for one battle. Costs 10 ether.), Scroll of Weakening, Consumables: 2x Potion, Grand Potion x10, Remedy, Smelling Salts x5, Nostrum x5, Mulled Wine, Jinxy Juice x4, Ether Core x2, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Zoot's Plaything Arnulf Bishop (Shoker86) 30 yrs old male Human Rogue Level: 6 Power:14 (8+6) Defense: 3 (Tricorne SP:3) Health: 10/10 Ether: 0 Gold: 3 Equipment: Tricorn(SP:3), Cheesy Dagger (WP:8, Double damage to vermin) Inventory: Bedroll, Remedy, Potionx4, Venom x3, Leather Armor(SP:1) Sorrow (Endgame) Level 19.5 Assassin Power: 39 Defense: 1 Health: 30/30 Gold: 1182 Equipment: Mockthril Longbow (WP: 22 Ice and Darkness Elemental), Sticky Gloves, Armor of the Croise Inventory: Longsword (WP: 5), Bedroll, Tonic, Venom, Phoenix Essence x5, Archer's Hat (Artifact, headwear, Power +1, suitable for Rangers and their Advanced Classes), Ether Core x1, Mead x10, Smelling Salts x10, Nostrum x8, Health Core, Deadly Venom, Dark Cloak (Backwear, SP:1, Max Health +1, Power +1, suitable for rogues and barbarians), Dragon Scales x2, Remedy x5, Grand Potion x5 Thothwick (Professor Flitwick) 44 year old Metasimian Level: 23 Black Knight *Damage Undead* *Immune to Stunned* Power: 37 (33 Ranged) (+2 due to cookies) Defence: 10 Health: 38 Gold: 409 Equipment: Banana Sabre (WP:12, Heals Metasimians when used on them), Skull Shield (SP:6; immunity to darkness-elemental damage; suitable to Black Knights only), Black Knight's Armour (SP:4, protects from stunned-effect), Cultist's Hat (regular attacks do Damage to Undead) Inventory: Shuriken (WP 8), Sabre (WP 10), 1 Bedroll, 1 Telescope, 1 Potion, 1 Bone, 1 Venom, 2 Health Cores, Grand Zoot Cookie, Sapphire, Dragon Scale Lord Lawrence Boomingham (Zepher) 45 Years Old, Human Level 22 1/2 Paladin *Immune to Fragile* Power: 36 (+4**) Defense: 12 Health: 44/44 (+2*) Ether: 22/22 Gold: 63 (Owe 50 to Docken, 79 to Arthur, 110 to Sorrow) Equipment: Scupperer (Great Sword, WP: 10, Darkness Fire, causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile), Tome of Affluence (Generates 10 Gold if equipped for the entirety of a battle, accessory) ****Pseudo's Blessing's Blessing (Not an Artifact, +4 Power) Inventory: Frozen Saber (Great Sword, WP: 9, Light Ice, stunned effect), Bedroll, 5 Meads, Nostrum, Mulled Wine, Fire Brandy (Encouraged, Immunity to Ice), Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance), Scroll of Sleep, Scroll of Blindness, 2 Scrolls of Weakening, Scroll of Fragility, Scroll of Sealing, Garnet, Sapphire, Military Grade Fire Bomb, Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), Hamantasch (consumable, lucky + blessed effects upon consumption for the length of one battle), Admantite Shard Nagure (Costy) 34 year old Male Yeti Berserker. *Immune to Ice-Based & Fire Based elemental damage**immune to Fragile and Blindness**Counterstriking* Level 15.5 Power: 29 (Level 15 + WP 14) Defense: 21 (Yeti Fur Coat SP: 12 + Shield SP: 9) Health: 32/32 (Barbarian base 8 + level bonus 14+ Berserker bonus 10) Gold: 4 (200 owed to Arthur (Flipz)) Equipment: Stone Hammer (WP: 14, Earth & Darkness-elemental, suitable for barbarians, clerics and alchemists), Shield (SP:9), Yeti Fur Coat (Artefact, bodywear, SP:12, immunity to Ice, Fire, Fragile and Blindness; suitable for yetis only), Counterstrike Gloves (Artefact, handwear; After the wearer is struck by a Free Hit, he counters with strength equal to his Level) Inventory: Pickaxe, Axe of the Croise(WP: 10, Light Elemental), Phoenix Essence, Mead x2, Potion x2, Remedy, Smoke Bomb x2, Deadly Venom x2, Tiger Balm, Grand Potion x3, Helmet (SP:1) Captain Patricia welcomes the heroes with a stiff nod. She feels irritated just from looking at the rag-tag group she has hired. Almost everyone of the champions looks like a potential backstabber - although the yeti would most likely just smash her head in between his gigantic fists. Her eyes shift from the old knight to the teenage mage, from the black-armored Metasimian to the hooded figure without a face. Disobedient souls, the whole lot of them! There is one familiar face in the group, though, a recent recruit called Regulus. Maybe she could trust even that one to do his job properly... "Heroicans, I hope you all understand the gravity of the situation we are here. In a matter of hours, every truly important person within this city is going to walk through those doors to enjoy a nice dinner with some music and dancing, honorating our 400 years old city. Our job is to make sure that absolutely nothing disturbs that celebration. Nobody gets in without an invitation, and all the surrounding buildings are kept in a tight watch. The word is that Wolfgang will strike this place tonight. We have high reason to believe that they will send none other than Nikolaus Steerpike, their Court Poisoner, to the task. Poison and dinner is never a good combination, you see. I can only hope and pray to any god listening that you will catch Steerpike if you come across him and deliver him to me dead or alive. And your Veterans help you if by midnight I find the leaders of Eubric lying dead inside that theater! Have I made myself perfectly clear?" The captain's icy stare goes through each of the nine champions. QM Note: Welcome to the quest, everybody! Now's your chance to ask questions from Captain Patricia and Bilbert Wigglepike, and get to know your companions. I will sort out the statistics tomorrow, as I like to keep them in a unified order.