The Legonater

Eurobricks Grand Dukes
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About The Legonater

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    Can NOT Ctrl + Alt + Delete the Past
  • Birthday November 3

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    Oof, time to dust this off. Apologies to anyone who's read it in the previous... decade?

    Hello, all. It's been a minute.

    Rapid-fire interests: Film, reading, writing, TV, video editing, food, uh, Hamilton, The Last Jedi, Steins;Gate, Empire Strikes Back, Knives Out, drawing, etc.

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  1. The Legonater

    Heroica: Glory Amongst The Stars - General Discussion

    Thanks for the kind words, WBD! I do really like what we all put together for Heroica: GatS. Our system was really good, and we had a lot of super cool ideas to play with. Unfortunately, it looks like timing wasn't in our favour. I know for me, GatS wound up peaking during one of the more stressful times in my life, and it doesn't seem like I was alone in that. And it's a shame that we were never going to get the sort of player-base we had in Heroica: Fantasy. But I'm glad that we gave it our all! We'd talked on and off about a sequel to Heroica for years and I think I can rest pretty well knowing that we tried. I, for one, am really proud that I got to pull off #7 with you all - in a time where I wasn't doing a lot creatively, that one stands out. Gotta look into actually DM'ing at some point now. I definitely have a lot of ideas for Hart in the back of my mind that need to be reworked (I had a Word document stuffed full of Hart puns for Quest titles. "Sgt. Piper's Lonely Hart Club Band" may have been my favourite). Thanks to everyone that made this brief return possible, especially the old folks who came back after all these years - it was truly a joy to play alongside you once again! Who knows, maybe we'll get the chance again, some day!
  2. The Legonater

    Heroica: Glory Amongst The Stars - General Discussion

    I'm still around! I stay logged off most of the time, but am still checking pretty regularly. I had a second Hart quest on the rocks but haven't really put any work into it over the past couple months for a variety of reasons - including the dying state of everything. IIRC the outline is basically finished (I wanted to put together a shorter venture after how long #7 was), there's just a few builds that would need to be worked on.
  3. The Legonater

    Heroica: Glory Amongst The Stars - Mission Masters Lounge

    My post editor was still, bizarrely, holding onto a write-up about #1 from September. This is what I get for using three different devices on this forum. It's good to have you back, KotZ! I think there's been a lot of online burn-out going around, which is reasonable given how chaotic everything continues to be out in the real world. Don't feel too bad about dropping out, I'm just grateful for what you were able to bring to the table when you were with us! Regarding the battle system, I do think there's a bit of a learning curve to it. In particular, the new system is very reactive in a way that 1.0's never was; instead of sitting in one spot and repeating your attack, the players and the enemies are encouraged to dance around each other to find the perfect range and such. That said, running the combat is actually vastly easier! There's a lot less number crunching, at least. In the case of #7 at least, I think battle length was largely up to the players. My goal was for each encounter to take about five rounds, with the exception of the final boss, which I planned for about double that - and we broadly hit that benchmark for all of them! My hope was also to have at least one update per day; we fairly frequently got that but it took some doing. This is the biggest point of difference from 1.0, where I think we had enough engagement that we could easily do two or three rounds per day, and it wasn't until we had the giant parties where we were slowing down to an update every day or so. Encounters that theoretically could have lasted a couple of days became week-long events. So it's a combination of factors - less engagement, more strategy, and just the general weirdness of a new system. Should we keep everything running consistently I think eventually people would ease into the system and the overall pace of things would pick up, but that's dependent on 2.0's overall growth and self-sustainability. A quick add, but character builds are also a thing I think would figure themselves out in the long-term. It seems to me that it's really tough to build a level 1 character who's able to really deal damage without coming at the expense of other traits that might benefit your character's roleplaying. After a couple of quests, however, I imagine people are better able to figure out what they need to be doing and how to get there.
  4. The Legonater

    Heroica: Glory Amongst The Stars - General Discussion

    One year already! Thank you to WBD, Duvors, and all the players and MMs who have made it happen!
  5. The Legonater

    Heroica: Glory Amongst The Stars - Heroica Hall

    Soren leans back, a thin grin crossing his face. I dunno, if your ignored problems aren't going away, it sounds to me like you're just not running fast enough. This weird mind of yours, for example. 'Sounds like a big problem - it also sounds like diggin' around is gonna do you more trouble than avoiding it will.
  6. The Legonater

    Heroica: Glory Amongst The Stars - Heroica Hall

    Greetin's, Merei. Soren listens over her words, and shrugs somewhat. What we don't know, we don't know. I can get behind the whole endeavor for knowledge 'nd all, but 'seems to me it just leads to trouble more often than not. 'Best to keep to yourself and be content as things are. It takes Soren a beat before he realizes he may have immediately bumped against this individual's worldview mere moments after meeting her, and coughs once into his hand to distract from any potential awkwardness. Uh, crazy mind monsters sound neat, though. What 'sactly do you mean by that? "A different mind" and all.
  7. The Legonater

    Heroica: Glory Amongst The Stars - Heroica Hall

    Soren scratches his chin for a moment. Release, I guess. It killed a bunch of folks in the war, 'may have even been responsible for the gate collapse. 'Was sick and tired of living in hiding and wanted to live in peace. I guess I sympathize, past is the past, y'know? In any case, the cards played out an' we had to fight it, but we only destroyed the hardware, software is still out there somewhere. And how about you, miss... - ah, shit, I don't think I actually got your name. Mine's Soren, by and by. What exactly got you on recovery duty?
  8. The Legonater

    Heroica: Glory Amongst The Stars - Heroica Hall

    Soren ponders the question for moment before nodding. Yeah, I guess that's what they're calling us. Uh, 'been on one or two 'adventures,' yeah. Did a train job, kind of a basic information-grab op, thought it nearly got screwed to poor communication. And, uh, then got paid to investigate some weird radio interference on Corvanis and traced it to some old pre-Gate Collapse bot. 'Dealt with that cleanly enough. How about you?
  9. The Legonater

    Heroica: Glory Amongst The Stars - Heroica Hall

    Nursing a drink and a mild headache, Soren looks about the Hall. One peculiar character had arrived with a motorcycle and left just as quickly, succeeding in befuddling the weary pilot. The Celestial's arrival was the first real livelihood the Hall had seen since Zaria's arrival. He didn't quite recognize this newcomer but she seemed to have a solid familiarity with the Hall, so perhaps she was a hero he'd yet to cross paths with. It seemed like she was troubled, deep in some sort of study, and Soren's own withdrawn nature told him she probably didn't want to be bothered. He wasn't sure how much he wanted to start a conversation himself. But his introversion went to war with his boredom, and the latter won out. Glass in hand, he waded over to the corner she sat in, and motioned to an empty chair. 'Mind if I take a seat?
  10. The Legonater

    Heroica: Glory Amongst The Stars - General Discussion

    If I may, Duvors' tone may have come off as a little harsher than intended, but don't take that as a sign you're not welcome. The guidelines exist for a reason, not to spite you specifically. Every player joining Heroica has to start at the same level for balance's sake, so that everyone can play on the same level! We couldn't just let everyone have cloaking generators and motorcycles - though I'm sure you could build up to those elements over time.
  11. The Legonater

    Heroica: Glory Amongst The Stars - Heroica Hall

    Soren regards the shaken priestess with a hesitant eye. Whatever helps you sleep at night, I s'pose. 'Not sure if that would be much comfort to me... but you do what you can with what you have. It's a dangerous world out in these stars. Thanks. Sounds like I just missed it, eh? Here's hoping something shows up soon, then.
  12. The Legonater

    Heroica: Glory Amongst The Stars - Heroica Hall

    Everyone needs a janitor. 'Specially one who doesn't have any big names they're responsible to. Heroica: the galaxy's fall guy. It's got a certain ring to it. Soren shrugs, thinking further. Of course, the non-corpo jobs aren't much better. 'Took another job where we hunted down some robot that went back to the Gate Collapse. That got pretty messy too. Everyone's looking to get someone else to clean up their history.
  13. The Legonater

    Heroica: Glory Amongst The Stars - Heroica Hall

    If by safe you mean boring, sure. Soren rolls his eyes a little behind his sunglasses. ‘Looked like the job economy here was a little slow so I tried to find my own work. Huge mistake. Wound up pulling a shuttle job for some rich folks on Ebria, but they neglected to tell me they were bringing guests, and then made an additional “little” pit stop, so on and so on - by the time everything got squared away I barely broke even. But yeah, it was “safe,” I guess. How about you? You took that cushy corpo job, right? ‘Can’t imagine that was too exciting.
  14. The Legonater

    Heroica: Glory Amongst The Stars - Heroica Hall

    Soren strolls into the Hall, surprised to find it relatively empty. Hello? he calls weakly, before striding up to the bar. Thorvald, give me a rye. 'Guess it's been quiet 'round these parts, huh?
  15. The Legonater

    Heroica: Glory Amongst The Stars - Mission Masters Lounge

    This post got meatier than I was expecting, so I'm spoiling the subsections for ease of scrolling: Act 1 - Port Charon and the Forbidden Sector Act 2 - Searching Valencia Also, you never went to the Head/bathroom, which is fair because there wasn't much there. You would have ran into Jim McMaugh here hiding in a stall, insistent that he was safe from the Hydra. It was probably my favourite build in the quest, though, so I feel obligated to share it here: Act 3: Cargo Containers and Endgame: Character Breakdown: karmajay/Kirwin - I really like Kirwin! After seeing some of their naiveness in their previous quest, I was really set on bringing them into this morally grey mess and seeing how they reacted. You didn't disappoint; Kirwin plays nice with those around them, and I enjoy how much mileage you were able to get out of all the television they watched. Seeing them get increasingly angry at the Hydra brought out some neat shades to your character. I know you said you weren't sure how to bring Kirwin's voice to the final debate, but I think that works for Kirwin - they're still a little new to this, and were thrown into a shaking set of events, it makes sense they'd be a little quieter. I also think it's fair to be frustrated with how combat went for you, especially for a pacifist character in what was largely a dungeon crawl. In reflection, the sprouts were in every combat encounter, and there may have been better ways to balance their use. There are ways you might have been able to get a little bit more mileage out of your flamethrower, though I'm not sure damage was your goal. In any case, I really encourage investing in Skill - I think a pacifist character is a great concept, and I hope you're able to continue building Kirwin in that direction. Zepher/Merei - You know how much I loved your quests in 1.0, and it felt like a privilege to be on the other side of the table. Merei constantly surprised me with how willing she was to hear out other perspectives, even ones the rest of her team felt were dangerous. You single-handedly brought a lot more character to the Starblazers than I was expecting, and I love how much Merei connected with Greenlaw. Merei is mechanically really interesting; splitting your magic proficiencies is a bold move, but I think once they're more built-up she'll be a very powerful player in this game. Together with Kirwin you played support incredibly well. I was more than happy to let Merei use her background to combat the Hydra, that's exactly the sort of creativity I'm looking for! I was also really surprised with her decision to stay on Valencia with the others - I think if the quest had run shorter I would have loved to see that play out a little more, but even as is it reflects a lot about her priorities. KotZ/Varen - I liked what we saw of Varen! He was one of the less upstanding members of this party, having a sort of rough and tumble roguishness, and I was curious to see how much that would bounce off the other players. When Varen was there, he was really there, taking the events in a sort of sardonic slide that only occasionally betrayed how horrified he was at everything. Unfortunately, he wasn't there a lot of the time, and I think you disappeared entirely in the last run of the quest. I hope everything is going okay! Mechanically, Varen was a good help in combat, and your biggest play is going to be building up your long-range skills. I was expecting to see Varen shine the most in RP-sections like the diner, but your availability meant you weren't able to take the spotlight as much as you could. His interaction with Ilbery stands out to me, though, and I hope to see more of that in the future! Kintober/Zaria - You took charge in a big way for this quest, and it paid off. We really got to see Zaria at her wit's end, and the zeal with which she began to hunt down the Hydra was a cool development. Zaria made some of the bigger moral plays here, personally killing both Gail and Duncan. Seeing her that dedicated was very cool and a little spooky. It seemed like letting the Hydra live at the end really weighed on her; her determination to save lives over accomplishing what she felt were her duties speaks pretty well to her character. In combat, you were really the powerhouse here. I tried to have the Root zero in on you a little bit as you made yourself the clear threat, but you withstood just about everything it threw at you! Zaria's not quite at the level Guts was in 1.0, but with some proper character building, I can easily see her getting there. And I think that's everything! I look forward to hearing your further thoughts, but this was really a cool thing to bring to life with you guys, and thank you so much for sticking along!