The Legonater

Eurobricks Grand Dukes
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About The Legonater

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    Can NOT Ctrl + Alt + Delete the Past
  • Birthday November 3

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    <p> Star Wars, the set on Ach-To.  </p>

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    Burning in a fireplace on some uncharted island
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    I'm a big fan of LEGO, hence my joining this site. I also like Star Wars- and may eventually read every book of it that exists (Probably not though). Speaking of reading, i'm also a big fan of literature.

    I'm also a bit of a WW2 history buff, having watched several movies, read several books, and so on and so forth.

    Other favorites are Stargate, Get Smart, Corner Gas. Star Trek, MacGyver, Indy...

    That's all-
    The Legonater. Romans 12:21


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  1. The Legonater

    Heroica RPG - Quest #159: An Unexpected Return

    Sounds good enough to me. I imagine Thothwick would disagree, but, well, he hasn't been around to complain as of late. Those are all fair points. I'd be accepting of that, though should Hoke accept, I think he would take that sixth position. Hmm... Skrall would be good for the orc representation, but it would be nice to have a dragoon among the Veterans again. Especially one with the sheer manpower that Hoke has. I'm a little undecided... though I think my vote still swings towards Hoke.
  2. The Legonater

    Heroica RPG - Quest #159: An Unexpected Return

    Dyric gives a nod to the old Monk, and extends his hand. We'll miss you, Pretzel. I don't know where Namyrra is these days, but you can be sure the DAMN team is going to miss you. Hey, Arthur, I get the suspicious feeling we should send a Z-Mail to Hoke. Ask him his thoughts, if he wants to put his name forward. It seemed he was going on a vacation or something - I'd hate to disrupt a nice exit, but, hey, it's a possibility.
  3. The Legonater

    Heroica RPG - Quest #159: An Unexpected Return

    ...right. Of course. Rone glances around, taking fresh note of how empty the Hall had become. Time to start fresh, it would seem. All fair points. In that case, I'm fine with Asa rejoining us. That's five. As for the sixth pick... Lind, Throlar and Skrall seem to be our candidates. All strong options. That said, Skrall has a direct link to the Wolfgang, and Throlar seems to be on his way out... ...I would have hit myself for saying this a week ago... My vote goes to the Whisperer.
  4. The Legonater

    Heroica RPG General Discussion

    The giant dragon suddenly circles back, landing at the doorway of Heroica. Hoke dismounts. "Now that I think about it..."
  5. The Legonater

    Heroica RPG - Quest #159: An Unexpected Return

    Agreed. The finer details like city defense should probably be left to a council decision anyways, Anything else? Oh, right, Veteran stuff. I like to hope that we'll keep seeing new faces, Lind. Myself, Atramor, and Karie seem like a lock. I had thought Hoke might be a good fit, but it seems he has other plans. I see the logic in having Asa or Euflear around in a mentor capacity, but I think I'd rather see as clean of a slate as possible when it comes to Veterans. Vindsval, Nerwen, thoughts? I also think we should have someone 'newer.' Throlar, perhaps? Torald? Hel, Lind, if you really want it, the position does seem to be up for grabs. I'm ready to close things out if everyone else is.
  6. The Legonater

    Heroica RPG - Quest #159: An Unexpected Return

    Rone shivers at the mention of Melville, but presses on. Still, the sheer number of such instances, however, is daunting. Clearly, it's daunting enough that you've lost the public opinion. Arthur's compromise makes sense. You can keep your fleet, and restore your reputation in the eyes of the city.
  7. The Legonater

    Heroica RPG - Quest Masters' Lounge

    Might as well get the ball rolling. So, 159. I said in the General Discussion thread that this quest sums up the best and worst of Heroica, and I think that’s a fair statement. This quest had a lot going for it and a lot going on, it was big and grand while still carrying a lot of pathos and weight. I love how ‘low’ the stakes were, at least at the beginning. Having the Founders be the ignition point for everything makes so much sense, it centers the conflict on the heart of Heroica and makes it all very personal. Fair warning, as a general rule, I liked the Founders as villains way more than Rosier. Rosier felt very over-the-top and a little too ‘end of the world’ for my tastes, though she worked well as an ultimate final boss for Heroica. Still, I like how the Founders centered everything on Eubric itself, especially Heroica. Every hero had their stake in fighting the Founders. They set a tone where things were serious, but not necessarily world-endingly serious. My best comparison is the Citadel DLC for Mass Effect – the conflict is solid and personal, but on a level where the ‘plot’ can still focus on tying up loose ends and wrapping up character arcs. All-in-all, the first act was fantastic. Everyone trickling back into the Hall had a good sense of nostalgia, but also carried the sense of the end of an age. Sorrow’s death, while obviously unplanned by WBD, did a really good job in emphasizing that ‘old Heroica’ was gone, and something new was coming. And then, yeah, the Houses are torn down and the Founders show up from the dead, and all the Heroes are kicked out. Immediately there’s a big mystery set, and a lot of angles to cover. I loved everyone meeting back up in Lady Luck’s Locale, especially Hoke’s line as everyone saunters into this dump. There’s a clear sense that we’re going to have to fight to redeem ourselves, to reclaim what’s ours. Also, in the Locale, I love the clear tension there is between the groups of heroes. Everyone’s thrown in together with an extensive net of histories and conflicts, and I think a big part of the arc of this quest was everyone going from this initial tension to the united front we show against Rosier. The barroom blitz was a lot of fun, and introduced a lot of cool mechanics in terms of specials. All the enemy specials in this quest definitely felt like ‘endgame’ specials, and I think that was a cool move. Everyone split up heading into Act 2, which is where I think a lot of the problems began to creep in. I really liked the group division, though I wish there had been a little more crossover. I think the biggest problem at this point was a pendulum between feeling railroaded and directionless. For the most part there was a solid middle line struck between the two, but other times there was a clear tension. I think the whole thing with trying to commune with the Golden Dragon was the biggest example of this, and my personal biggest frustration. We were clearly guided towards the Dragon House, presumably with the intention of proving that the Founders were fake. Yet, after jumping through several hoops to get to that point – including traps in the House, picking the lock, fighting a wave of dragons, then marching over to the Ziegfrieds and back – after all of that, we were put up against what was clearly intended to be an impossible boss fight. I like that the Founders were a legitimate challenge, but it definitely felt at this point like we explicitly weren’t supposed to talk to the Golden Dragon – in which case, why not just say so? I don’t know, I just recall feeling pretty strung along at that point. I think after that point things picked up, even despite some inactivity in the group. I really liked the freeform nature of Eubric in this quest, and how it felt like we had to rely on the resources and connections we’d collected over the past seven years of playing in this city, but I think that same freeform nature was also often pretty daunting. We were given a lot of dots and expected to connect them, but we were given leisure to connect them ourselves, which sometimes brought some confusion, I think. Act 3 was solid. I enjoyed everyone meeting back up and swapping notes, and slowly coming to conclusions. The charge on Fort Freedom was a lot of fun, and felt appropriately ‘big.’ I think my only real disappointment in this stage was how easily the Founders were swayed. I went into the fight expecting a huge showdown with all of Heroica against these five absolute powerhouse enemies, and I’m a little sad we didn’t get that. Again, I thought they were much more interesting as villains than Rosier – but that may have been partly due to Dyric’s investment. He was much more set on redeeming Heroica and fighting the ‘fake Miracleworker’ than he was on going after this archdemon, and we were both pretty surprised when the Founders could just be talked down. The Rosier fight was still well and cool and big, but I can’t help but feel that the Founder fight would have been more dynamic. That said, the dream sequence was superb, and was very well done. A very eerie sensation. All in all, very strong. It felt very fitting for Heroica’s swan song. I loved being able to openly travel through Eubric and recruit old allies and resources, and I enjoyed the ‘moving through the city’ mechanics. That said, I wonder if the loose structure of the Quest may have hurt elements of it in the long run, or at least I think the guidelines could have been a little clearer. There were a couple times where it felt like we were floundering for an answer. That, and my criticisms of Rosier, are my only real knocks on a largely fantastic conclusion. I loved seeing Heroica and Eubric assemble one last time, and I loved the amount of small character moments that were parked into this big, grand finale. I want to talk about individual characters in a future post, as well as the conclusion of Dyric’s own arc. Thanks to WBD for a stellar finale, I can’t imagine the pressure behind closing out something like Heroica, but you did it with style!
  8. The Legonater

    Heroica RPG - Quest #159: An Unexpected Return

    Hands stuffed in his pockets, Rone gave a nearly irritatingly casual look around the Hall. I don't see any mutineers here, do you? If so, by all means, seize them. But you seem to have your heart set on this idea that we all wanted you folks overthrown. No Hero here had anything to do with the mutiny - that was all the False Founders, who are now deceased. So, I suppose justice is already served. As for finances, I agree. That seems only fair. The assassin shrugged again, a smirk breaking into his unconcerned demeanour. Sounds absolutely fine by me, Attina.
  9. The Legonater

    Heroica RPG - Quest #159: An Unexpected Return

    Rone glanced at the other heroes jumping to his defense. He turned back to Attina, not interested in an argument. Dyric shrugged. I'm here. You want revenge, take it out on me. If you want justice, we should sit down and have a conversation, and not accusations. He waved a hand to the other delegates. We're here trying to rebuild Eubric, and if you want a part in that, you're welcome to join. But if you're just here to spew vitriol, then it seems to me that you've had your piece.
  10. The Legonater

    Heroica RPG - Quest #159: An Unexpected Return

    With a great deal of hesitance, Dyric lifted his hand, stepping forward. Uh, that would be me. I fired the arrow that burned the Fort down. If you're looking for someone to prosecute, I guess I'm your guy.
  11. The Legonater

    Heroica RPG - Quest #159: An Unexpected Return

    Rone can't help but note the sound of the dragon on the horizon. He should have said goodbye to the old friend... and yet, it seemed appropriate. He only hoped they would meet again sometime in the distant future. That would be the Veteran part, I believe. Here I thought you wanted to stick around and play a part in putting the pieces together, Lind.
  12. The Legonater

    Heroica RPG - Quest #159: An Unexpected Return

    Representatives, not guilds. Still, a neutral party isn't the worst idea. How do you intend on organizing that? Picking members and leaders and all.
  13. The Legonater

    Heroica RPG General Discussion

    I intend to do a more thorough player response in the QM thread, but Matthias is definitely a character I've always enjoyed. He balanced his small stature with a big voice, and while he played nice he was never afraid to speak his mind. It's been cool seeing him grow and shoulder up to some of the bigger personalities and still hold his own. I'm super glad to have been able to quest alongside you and him one final time. Did Sandy ever put up pictures of his set-up for the Hall? Something feels very final seeing it as just a set like that, like a dash of the magic is being stripped away. It's truly the end of an age.
  14. The Legonater

    Heroica RPG - Quest #159: An Unexpected Return

    That... could actually work. Rone glanced towards the others around the table. Any final disagreements? Tweaks? Thoughts?
  15. The Legonater

    Heroica RPG - Quest #159: An Unexpected Return

    Rone smirks at Whisperer's suggestion. Twenty-seven people? I thought you wanted to get things done. Look, winning was easy, young man, but governing's harder. If you put twenty-seven people on a council, everything will be bogged down in debate. Sound familiar? Six-to-ten people. Tops. And Heroica should not get a swing vote on the council, if they should be on the council in the first place. Which is why we don't put a king forward. An evenly split council will make sure all interests are presents. This isn't going to be the Houses, this is going to be a discussion. If one leader goes south, the rest can make sure they step in line. There are plenty of good people in this city who have a stake in making it better, I say we trust them to make the right choices.