The Legonater

Eurobricks Grand Dukes
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About The Legonater

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    Oof, time to dust this off. Apologies to anyone who's read it in the previous... decade?

    Hello, all. It's been a minute.

    Rapid-fire interests: Film, reading, writing, TV, video editing, food, uh, Hamilton, The Last Jedi, Steins;Gate, Empire Strikes Back, Knives Out, drawing, etc.

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  1. MM Note: Is the party good to proceed, then?
  2. Linda? Oh dear... last I saw her she was looking into one of the cargo containers... I’m afraid I never saw her return.
  3. Oh dear, oh dear... I know the Chief had Arty on some sort of project, I suppose it could have been that? It all seemed very much 'hush-hush,' I wasn't told anything. 'Didn't hear very much about that Hydra either, but I think the security shifts were saying they had it mostly contained in the cargo sections. Jim was saying they might feed on the living, that they'd suck our brains dry! Horrible to think about. No, no, I tried to stay focused on our work, whatever was left of it. That's all I was doing before it got its claws into me, I don't remember much of anything else.
  4. The Legonater

    Heroica: Glory Amongst The Stars - Rules & FAQ

    Not even that, but I'm pretty sure you've shot down my attempts to throw you a ball. In any case, it does work thematically with the pseudo-dungeon crawl vibe of #7. I'm happy to go along with whatever the players want but the dwindling supplies definitely help set the tone. I also think it's interesting that, unless I've been rolling wrong, Merei isn't really built for high-healing outputs, at least not yet.
  5. Kiwin Coding Check DC 3 - (4, 6, 3, 6, 5) Four successes Kirwin proves yet again their aptitude with technology. Their hands racing across the engineering console, they are able to manipulate Valencia's shielding to form a protective bubble across the space to Container Beta, keeping the area oxyginated. I was simply doing my job, ma'am - I'm an assistant engineer. I was on shift with Arty. He gives a shaky nod in the direction of the woman's body. Oh, sweet Arty Callaghan. She deserved better than a fate like that... damned parasite tore her limb from limb and scuttled back off like it had places to be... As for if anything can be done for her, I'm not sure. Af'ore all, last I remember I was simply doing my job when that thing came and jabbed me in the neck, and... well, I wake up and you're all here. I presume a minute or so of time has passed since then. Merei then chugs an Aetherbrew - (2, +1) 3 Spirit restored. Merei heals Varen - (6, +1) 2 Successes, 2 Vitality restored. Merei heals Kirwin - (5, +1) 2 Successes, 2 Vitality restored.
  6. MM Note: Of course! I probably could have been clearer about this. Valencia is basically a big space train; a big tug freighter with a bunch of containers hitched behind. The containers are hitched via an energy field but travel between the containers is possible with the air locks. Basically if everything was in working order, the freighter (Alpha) and the first container (Beta) would be pulled together and locked in place so that you could step into the airlock, safely cycle air and everything, and then step out of the airlock on the other side, entering the container. Right now, the airlock in Alpha has been destroyed, so there’s an emergency shield up to stop the air of the ship from getting out. This means Alpha and Beta can’t safely lock together, but Beta’s air lock is still working, you just need to get to it.
  7. I-I-I am Frederick Worley. I'm afraid I must warn you that it-t isn't very safe at all aboard Valencia at the moment. What would bring you into such calamity as such?
  8. Kirwin fiddles with the controls to little avail. The destroyed airlock continues trying to close but is never quite able to reach full functionality. Without Valencia Alpha's lock functioning, the ship is unable to safely bring the two vessels together. However, the airlock on Container Beta appears to be functioning just fine. All that stands between them and the container, just a few feet away, is the emergency shielding and the expanse of space. (4, +1) 5 spirit restored. (4, +1), (4, +1) 2 Vitality restored to both Varen and Kirwin. MM Note: What a weird set of rolls. Oh dear... miss... are you a priest of Varuth? We could certainly use some guidance, I fear... what time is it?
  9. The dwarf seems beaten up and unconscious but is not seriously injured. You can't make out any Hydra on him.
  10. The Legonater

    Heroica: Glory Amongst The Stars - General Discussion

    Hey, Quest #7ers! Given that we're on track to be the longest quest in Heroica: GATS I feel obligated to assure you that we are close to the end on this one. Getting past Engineering puts us solidly in the third act, and the containers have a lot less built-in wandering than Valencia does. It can be hard to judge engagement but I hope you've all enjoyed the ride, even if the investment was a little more than you were expecting!
  11. <09/02|1345> [Personal Recording: Chief Engineer Ernest McSorley] Well, that's it. This damn goo is killing people now, and we ain't done nothin' but bunker down and wait for it to happen. I'm not sure that Ed realizes that even if we get out of this mess, Hart higher-ups are going to eviscerate us for what we've done to this shipment. There's no bright sides to this one anymore. Best we can do is get a message out of this damn nebula and tell 'em where their packages are. 'Could tell 'em to bring guns, too. And tell 'em to hurry. The way I see it, we can still get everyone off this ship. If we can act now, then the folks who have died will at least have died for something; we get our customers what they ordered, make sure this goo is dealt with, and get Greenlaw's research somewhere it can actually be used. I, for one, doubt that good ol' Valenciai has the sum total of... whatever this thing is. Someone on the other side could serve to learn from whatever we've done out here. It came up in the mess hall earlier today, and I confess I maybe got a bit louder than I should, but it seems like folks agree. 'M gonna talk to Gail about it and see if we can't come up with some sorta action plan. Anything's gotta be better than the nothing Ed has been doing. <09/04|1606> [Personal Recording: Chief Engineer Ernest McSorley] Gods damnit, Ed. He's going to blow the whole ship. Valencia'll disappear like a blip on a radar and no one will know what happened. This is what happens, you old fool. You hum and you haw... I know you tried your best, tried to put the crew first. Ya' always figured you were protecting them, doing your damn hardest to get them out of the way of whatever imminent threat seemed to loom over them. Angry mercs? Dangerous nebulae? Some angry goo? But ya never were one for the long-term plan. So when the goin' gets tough you hold back, trying to find the golden road that'll lead you out of the mess you've made. But sometimes it just don't exist. Sometimes you just gotta make a sacrifice right now to make sure the long-term goes better for you. If we made the call from day one, we could have had a Hart rescue party here to clear out the cargo and the crew. But you didn't want to risk anyone else getting hurt... you and your damn bleedin' heart. Now we're all gonna die. I guess we're swapping roles, now, Ed - because there's no way I'm lettin' all these people's families take the loss as you make this call. But I ain't gonna stand and wait, either. Time for some drastic action. <09/05|1523> [Interior Recording: Engineer Artemis Callaghan, Chief Engineer Ernest McSorley] You called me here, Chief? So, the cap'n has called on us to build him a bomb. He wants someone to go back to Delta and rig something to the power shipments that'll blow Valencia to smithereens. 'Take this alien thing with it. But... that'll kill all us, too! Of that I am aware. Which is where I want your unique skills... We're gonna build him a bomb, but one we can retrofit into a signal booster. We'll send a message out to Hart command and see if we can't get a rescue craft in here before we decide to go with the nuclear option. I just can't believe... was there some sort of meeting? He can't just decide to do that, can he? We're all doin' the best we can. Stay with me, Callaghan - can you mock something like that up? A bomb that can act as a comm relay... I'll see what I can. Be snappy, Callaghan. Time isn't exactly on our side for this one.
  12. Zaria can quickly spot that the woman's arms have both been torn off, the bleeding patched up with gobs of the Hydra substance. Other than that she has some scratching across her face and torso, but nothing quite as serious. MM Note: Loot added to the end of the fight post, thanks for the reminder!
  13. Kirwin moves to the desk and finds an array of alerts and messages. <Valencia Electrical Diagnostic> - Freighter Alpha|Power Status: Emergency Power Only|Would you like to restart main power? (Y/N) - Container Beta|Power Status: Power On - Container Gamma|Power Status: Power On - Container Delta|Power Status: Power On - No signals recurved from any other containers <Warning> - Engineering > Container Beta Access port currently disabled. Running diagnostic... Container Beta air lock|Status: Functioning Engineering air lock|Status: Disabled Emergency shielding enabled|Would you like to disable? (Y/N) <Backup Messages> <09/02|1345 Personal Recording: Chief Engineer Ernest McSorley> <09/04|1606 Personal Recording: Chief Engineer Ernest McSorley> <09/05|1523 Interior Recording: Engineer Artemis Callaghan, Chief Engineer Ernest McSorley> <Play All? (Y/N)>
  14. Round 7 Kirwin rallies Varen Merei moves to B4 Merei rallies Zaria Varen moves to C1 Varen vs Hydra Sprout B - (6, 4, 5, 6, +1) 5 Success vs. (4) 1 Success = 4 damage (Hydra Sprout B death roll = 3, no regen) Zaria moves to D4 Zaria vs Hydra Sprout B Kirwin and Merei steady Varen and Zaria as they focus on the final remaining Hydra Sprout. Zaria moves to charge the creature with righteous fury, but before she can even strike, Varen places another shot directly through the Sprout's eye, tearing it in half and severing all of its neural activity. They all wait a moment for something to jump at them, but it appears that Engineering has been cleared. The Party: Kirwin (karmajay)Character Points: 4/17 Vitality: 3/6Velocity: 1Strength: 2Skill: 1Smarts: 3Proficiencies: Coding 2, Piloting 1, Engineering 2, Explosives 1, Technology 2 Credits: 18Equipment: Drone (Standard Long Range Elemental Weapon), Adventuring Leathers (Standard Kinetic Armour), Utility BeltInventory: 3 Hampering Minor Chemical Contained grenades, 2 Plasma Potions, Hacking Chip, Captain Ilbery's Security Card, Captain's Sidearm (Standard Short-Range Energy Weapon, Alien Mandible (Standard Kinetic Weapon), Makeshift Flamethrower (Standard Short-Range Elemental Weapon) Merei TeoAge 24 Female, Helioi-Touched Celestial (Born Menahi) Character Points: 3/17 Vitality: 3/6 Velocity: 2Strength: 2Skill: 2Smarts: 3Spirit: 0/3Proficiencies: Occult 1, Religion 1, Coding 1, Insight 1Known Spells: Healing Light, Solar Flare, Gravity SinkCredits: 151Equipment: Teo Family Pocket-Watch (Kinetic Weapon), Utility Belt (Grants +1 Engineering or Medicine Check Success) Inventory: Essence of Intellect, Plasma Potion, Nanite Elixir, Aether Brew Varen Nastayo (KotZ)26, Male, HumanCharacter Points: 4/16 Vitality: 1/5Velocity: 2Strength: 2Skill: 2Smarts: 2Spirit: 0Proficiencies: Culture 2, Deception 1, Insight 1, Persuasion 2, Long Range Weapon 1, Coding 1*Known Spells (if applicable): Credits: 124Equipment: Lawyer's Rifle (Standard Long Range Energy weapon), Translator CubeInventory: 1x Essence of Glibness, 1x Essence of Intellect, Ion Repeater (Standard Energy Long Range Weapon), Adrenaline Decoction, 2x Bulking Stim, Aether Brew, Plasma Potion Zaria Kanara (Kintobor) 226 Year Old Female ElfCharacter Points: 4/18 Vitality: 4/6Velocity: 3Strength: 2Skill: 2Smarts: 1Spirit: 1/2Proficiencies: Athletics 1, Religion 2, Melee Weapons 2Known Spells: Warding Bond, Sonic SweepCredits: 139Equipment: Power Khopesh (Standard Kintetic Melee Weapon), Dune Sea Armour (Standard Kinetic Armour), Farsight GogglesInventory: Plasma Potion (3), Aether Brew, Essence of Toughness, Holoscroll (Enhanced Vision) Loot: 10 Credits Hydra Claw (Standard Kinetic Short Range Weapon) The heroes look around at the room. Two people lay unconscious - a dwarven engineer at the activated desk, and a human woman at the far side of the room, heavily injured by the Hydra. The air lock port appears to be partially destroyed, and an emergency energy shield is all that separates the party from the coldness of space. They can gaze outside at the entrance to Container Beta, sitting a few feet of infinite nothingness away.
  15. Round 6: Kirwin rallies Varen Merei defends herself Varen moves to B5 Varen vs Hydra Sprout B - (6, 6, 5, 3, +1) 4 Success vs. (4) 1 Success = 3 damage Zaria vs Hydra Sprout A - (3, 5 +1) 2 Successes vs. (2) 0 Successes = 2 damage (Hydra Sprout A death roll = 4, no regen) Hydra Sprout B moves to D3 Hydra Sprout B vs. Varen - (2, 5, 4, +1) 3 Successes vs. (6, 5) 2 Successes = 1 damage The party stays put, hunkering up against the two Sprouts as they charge. Kirwin's drone aids Varen as he places a solid shot through the center of one Sprout, almost splitting it in two. Its body stays together just enough for it to hurtle across Engineering, biting into Varen's ankles. Seeing the creature so close, Merei prepares for the worst. Zaria, meanwhile, continues her assault, turning towards the remaining Sprout and tearing it limb from limb and rendering the tendrils innert. The Enemy: Hydra Sprout B Vitality: 2/5Velocity: 3Strength: 2Skill: 1Smarts: 1Proficiencies: Melee Weapons 3, Nature 1, Survival 1Equipment: 10 CreditsInnate: Piercing Mandibles (Standard Kinetic Melee Weapon) Passive Ability: Self-Pollination - 1/3 chance to revive upon death, gaining 1d4 health. The Party: Kirwin (karmajay)Character Points: 3/16 Vitality: 3/6Velocity: 1Strength: 2Skill: 1Smarts: 3Proficiencies: Coding 2, Piloting 1, Engineering 2, Explosives 1, Technology 2 Credits: 18Equipment: Drone (Standard Long Range Elemental Weapon), Adventuring Leathers (Standard Kinetic Armour), Utility BeltInventory: 3 Hampering Minor Chemical Contained grenades, 2 Plasma Potions, Hacking Chip, Captain Ilbery's Security Card, Captain's Sidearm (Standard Short-Range Energy Weapon, Alien Mandible (Standard Kinetic Weapon), Makeshift Flamethrower (Standard Short-Range Elemental Weapon) Merei TeoAge 24 Female, Helioi-Touched Celestial (Born Menahi) Character Points: 2/16 Vitality: 3/6 Velocity: 2Strength: 2Skill: 2Smarts: 3Spirit: 0/3Proficiencies: Occult 1, Religion 1, Coding 1, Insight 1Known Spells: Healing Light, Solar Flare, Gravity SinkCredits: 151Equipment: Teo Family Pocket-Watch (Kinetic Weapon), Utility Belt (Grants +1 Engineering or Medicine Check Success) Inventory: Essence of Intellect, Plasma Potion, Nanite Elixir, Aether Brew Varen Nastayo (KotZ)26, Male, HumanCharacter Points: 3/15 Vitality: 1/5Velocity: 2Strength: 2Skill: 2Smarts: 2Spirit: 0Proficiencies: Culture 2, Deception 1, Insight 1, Persuasion 2, Long Range Weapon 1, Coding 1*Known Spells (if applicable): Credits: 124Equipment: Lawyer's Rifle (Standard Long Range Energy weapon), Translator CubeInventory: 1x Essence of Glibness, 1x Essence of Intellect, Ion Repeater (Standard Energy Long Range Weapon), Adrenaline Decoction, 2x Bulking Stim, Aether Brew, Plasma Potion Zaria Kanara (Kintobor) 226 Year Old Female ElfCharacter Points: 3/17 Vitality: 4/6Velocity: 3Strength: 2Skill: 2Smarts: 1Spirit: 1/2Proficiencies: Athletics 1, Religion 2, Melee Weapons 2Known Spells: Warding Bond, Sonic SweepCredits: 139Equipment: Power Khopesh (Standard Kintetic Melee Weapon), Dune Sea Armour (Standard Kinetic Armour), Farsight GogglesInventory: Plasma Potion (3), Aether Brew, Essence of Toughness, Holoscroll (Enhanced Vision)