The Legonater

Eurobricks Grand Dukes
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About The Legonater

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    Burning in a fireplace on some uncharted island
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    I'm a big fan of LEGO, hence my joining this site. I also like Star Wars- and may eventually read every book of it that exists (Probably not though). Speaking of reading, i'm also a big gfan of literature.

    I'm also a bit of a WW2 history buff, having watched several movies, read several books, and so on and so forth.

    Other favorites are Stargate, Get Smart, Corner Gas. Star Trek, MacGyver, Indy...

    That's all-
    The Legonater. A Christian and proud of it.


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  1. Heroica RPG - Quest #159: An Unexpected Return

    Bellanotte, keep that lucky chant going, and keep back. Atramor, do you want to take those War Priests? We wouldn't want our luck turning against us. Rone loosens bolts at Paladin Knight Mob B (A, C) and Watchman Guard Mob B (A, C) from the back row.
  2. Heroica RPG - Quest #159: An Unexpected Return

    Funny, I was able to convince the four kids who came with me to all go home. I suppose they were the smart ones.
  3. Heroica RPG - Quest #159: An Unexpected Return

    Hoke, you're stealing my thunder, Dyric says with a playful grin. The assassin reloads the crossbow, pleased that his skills were finally being put to good measure. Y'know, they really should have backed off when they had the chance. This is Eubric's top line of defense? And they say they don't need Heroica.
  4. Heroica RPG - Quest #159: An Unexpected Return

    I could have sworn one was bodywear last I checked. My bad, switch out the Shadeaux Cape for the Cloak, then, if that's okay.
  5. Heroica RPG - Quest #159: An Unexpected Return

    If you say so. Bellanotte, get the Lucky Chant going again! Keep to the back. Rone drops to one knee, balancing his crossbow as he loaded it almost as fast as he was firing. He aimed first for Paladin Knight B (Knight A, Grimes) and then spun to hit Prinis (Archer Battalion, Priests), all from the back row. Uh, WBD?
  6. Heroica RPG - Quest #159: An Unexpected Return

    Well, so much for diplomacy. Rone nods his head in greetings to his party. Cheers, all. I see you've been busy. Turning to the Lion forces, the assassin performs a curt bow. Master Luke, it's been some time. Ma'am, men, Dyric Rone. We can chat later, of course, there are mildly more pressing matters. Stepping up beside Atramor, Dyric loads up his crossbow and eyes up the local soldiers. So, what's our plan? I can try to assassinate the leaders while you mop up the lesser forces. Not only that, if we get Bellanotte going on the Lucky Chant again, I have a good chance at taking down the whole force. In either case, we should try to keep as many of our force alive as possible. Dyric should have the Cloak of the Red Assassin and Shadeaux Cape equipped as per the PM thread.
  7. Heroica RPG General Discussion

    And it all feels so justified, too. The Baltarok party have just walked through legitimate warfare, after giving blood, sweat and tears to unite the orcs. The Kingdoms party have just spent their time wading through the political complexities and delicate allegiances that are barely holding the region in peace. Both see the variety of views on their own side but just sort of see the other side as a nebulous force poised to attack. The circus party is just kind of thrown in the middle, having no real details on either side and just being there to finish a job. It's a perfect storm, and it plays out so well.
  8. Heroica RPG General Discussion

    With Photobucket up and running again (Yay!) I've finally been able to properly go through all the quests of the Baltarok trilogy. I know you all got plenty of praise at the time (Four years ago! ) but looking back, I just want to emphasize that you guys killed those quests. Baltarok and the High Kingdoms have never felt so alive, and even when activity was low, the parties were really quite something. As a writer and roleplayer, Baltarok is still something on which I look fondly on - Dyric's time in Baltarok was cool and haunting, and 89's dynamic is the sort of thing parties dream of. To say nothing of the other parties, it's a shame players like Cyros aren't around very long, and it's a shame I didn't take the time to interact with them while they were here. Looking at their individual quests, everyone who was active crushed their roles. Alas, it was the best of times, it was the worst of times. Not sure what my overall goal here is, apart from overall encouraging. All of you folks who were involved, whether QM or player (though especially QMs, serious kudos to you three) made that world and those quests feel so legit. Coming up on the end, Heroica is something truly special, and I don't think it will be forgotten easily. Y'all were equal contributors of this great story that is Heroica, and don't you forget it!
  9. Heroica RPG - Quest #159: An Unexpected Return

    Ha! Good point. Alright, best of luck, see you on the other side. Dyric gives a friendly salute, then hurries off with the troops, leading them down a street away from the rest of the party.
  10. Heroica RPG - Quest #159: An Unexpected Return

    Rane glances back down the street. Should have given the damn potion to Hoke. He gives a nod, hoping someone is watching. Alright, I understand. Thank you for the help, these should at least bolster our forces. Hey, assuming everything goes alright down town, where were those other groups at, do you know? I could hit one of those locations next.
  11. Heroica RPG - Quest #159: An Unexpected Return

    Excellent, we can split our forces, keep the four men here, and send the rest to kill those Heroes. Oh, you meant- surely the trouble you have locked in here is nothing compared to what's going on down town. You've heard what those so-called 'heroes' can do. Besides, keeping something in is a much easier task. The heroes are liable to break our lines and make a mess of the city, we need numbers down there. Look, if it's such a concern, I'll stay here with your men. I won't bother listing my service record, just know that I have the experience. If anything comes through these doors, we will handle it. Yes, orders, but we must distribute ourselves in the best way, no? This is an emergency situation, after all.
  12. Heroica RPG - Quest #159: An Unexpected Return

    Dyric Rone takes awkward steps as he attempts to get used to his new form. He mumbled a few words to himself while still at a distance, trying to become accustomed to his voice. Which each step, he grew more confident. Seeing the guard approach, Rone did his best to square his shoulders and look professional. I wish. I take it you haven't heard the call, then? Emergency situation in the Dragon House, Heroes. Dyric throws as much disdain as he can into the word. It's all hands on deck, rumour is they may have even killed a Founder! Unholy scumbags. I was positioned up by the Treasury when I received marching orders. 'Hel,' I thought, 'we're on the other blooming side of the city!' But, orders are orders, and this is a code red.
  13. Heroica RPG - Quest #159: An Unexpected Return

    A shame we have to use this so soon. Rone takes a deep breath, looking into the vial one last time. Wish me luck, boys. Throwing caution to the wind, the assassin chugs the vial, trying to keep his thoughts focused on looking soldierly.
  14. Heroica RPG - Quest #159: An Unexpected Return

    Rone surveys the group and turns to Atramor. Do we go loud, or quiet? If we want I could probably pick them off from this range... but then again, I could probably make good use of this. The assassin pulls the faerie dust from his pack, turning the vial around in his hand.
  15. Heroica RPG - Quest #159: An Unexpected Return

    As good a reason as any. Glad to still have you on board, Bellanotte. Time's running short, Hoke. Best remedy that dragon quick if we want to make it in and out of the Embassy without additional trouble. Let's ride.