The Legonater

Eurobricks Grand Dukes
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About The Legonater

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    Can NOT Ctrl + Alt + Delete the Past
  • Birthday November 3

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    <p> Star Wars, the set on Ach-To.  </p>

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    Burning in a fireplace on some uncharted island
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    Hi.

    I'm a big fan of LEGO, hence my joining this site. I also like Star Wars- and may eventually read every book of it that exists (Probably not though). Speaking of reading, i'm also a big fan of literature.

    I'm also a bit of a WW2 history buff, having watched several movies, read several books, and so on and so forth.

    Other favorites are Stargate, Get Smart, Corner Gas. Star Trek, MacGyver, Indy...

    That's all-
    The Legonater. Romans 12:21

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  1. The Legonater

    Heroica RPG - Quest #159: An Unexpected Return

    So you'd rather leave Eubric in the hands of other powers? If we do this right, we won't need someone else protecting our city. I fail to see how a city with a properly restored Heroica could possibly be called 'defenseless.' We don't need the Houses, and we certainly don't need the Bonaparte. Hello to you too, Illdria. I'm afraid we've made a bit of a mess, sure, but luckily you know a lot of Heroes who have full pockets to reimburse you with. I like the way you think. Is there someone who could light my arrows on fire?
  2. The Legonater

    Heroica RPG - Quest #159: An Unexpected Return

    I don't think time is really on our side. By the sounds of it, Rosier is coming - and who's to say the Veterans are going to be able to hold her for much longer. Hel, they may already be dead. I can't say I was their biggest fan, but I'm not going to let them go down doing the dirty work while we make pitstops. We got an ignition point, yet? Rone hefts his massive crossbow. I'd be happy to give this fort a Viking funeral, if you catch my drift. I've had more than my fair share of bad memories here.
  3. The Legonater

    Heroica RPG - Quest #159: An Unexpected Return

    Rone heaved a belaboured sigh, fighting to avoid glowering at the man. Why now? Did the Whisperer really not realize how damaging it would look to be fighting at a time like this? With another heavy breath, the assassin composed himself enough to speak. My allegience was to Guts, and to the city - never to your politics. With that, he took yet another breath before turning to the Black Knight entirely. Surprisingly, his expression was softer now, his tone gentler. The Crescent is dead, Lind. Let it die in peace.
  4. The Legonater

    Heroica RPG - Quest #159: An Unexpected Return

    I'm sorry, I'm not buying it. Grogan, Old Mack Donald, Benedict Greely, Clair, Ecatsue, Illdria, Guffington, Doc Daneeka - and those are just the ones I remember, the ones I personally helped with. Heroica's hurt people, absolutely, but it's helped, too. There are nations intact right now because of us, and that isn't an understatement. If you had problems with Heroica, fine - so did I. But you could've talked to us instead of seizing the city by force in a misguided sense of justice. Do you see the way we've banded together? Heroica still lives, and it lives to bring back this city. Dyric looks at his old hero, voice hesitant. He didn't want to upset the man, but he would not shy from the truth. I was there. We went into the depths of the Dragon House with a necromancer to talk to the original Golden Dragon. We had to know where the truth laid. The Doomsayer prevented us from doing that. We tried to reason with him, but he made our options clear. It was kill or be killed, and we weren't about to let the city fall quietly. We were forced to strike him down. His body turned to faerie dust, further confirming what we already knew.
  5. The Legonater

    Heroica RPG - Quest #159: An Unexpected Return

    Dyric smiles as he sees the former prisoners crossing the harbour. He leans over to Bellanotte. Go say hi to your family. You've earned this. It should be, though I'm not sure if we would be able to broker a second conversation. Of course, the Miracleworker might be able to do something about that. Because time changes things. That's not some grave mistake, that's just life. I'm sure if the 'me' from ten years ago had spotted the 'me' of now, he would be insulted. And I'm fine with that, because those changes were all for the better, no matter how dramatic. Like Hoke said, you didn't even try to understand the present. You made a judgment call off of base appearances and took down half the city because of it. Can you not see how mistaken that it? Nevertheless, we do have bigger fish to fry than the likes of you. Tell me, what do you four know about the archdemon Rosier?
  6. The Legonater

    Heroica RPG General Discussion

    I could have sworn he said something... ...great work, there, Dyric. Of course, Eric still has something to pass to Dyric, as well.
  7. The Legonater

    Heroica RPG - Quest #159: An Unexpected Return

    Dyric gives the Whisperer a swift, but light, kick. These people shut down the Hall because it split into factions, I somehow doubt waving that badge is going to earn you a lot of points in their eyes. We're here for people, not whatever package you feel entitled to. And don't give out all our cards before we get a chance to find out some of theirs.
  8. The Legonater

    Heroica RPG - Quest #159: An Unexpected Return

    Rone descends from the dragon, drinking a Mead, Smelling Salt and two Grand Potions. The scene was a mess of blood. He had barely collected himself before the sight of the five Founders nearly blew him off his feet again. In his mind, he knew most of them weren't real, and yet the scene looked as if straight out of the history books. Catching his breath, he made the final few steps, locking eyes with the Miracleworker. Dyric has met all sort of figures in his travels as a Hero, yet none had caught him off-guard quite like the old Veteran. He cleared his head, deciding to make introductions again. It was important that everyone get this right. Dyric Rone, he said, extending a hand. The most recent Duplovian Hero of Heroica. The Miracleworker is right, no one else needs to die today. That starts with the innocents you have readied for execution. If you truly believe you are trying to save Eubric, you'll do it by letting them off the block. That's first priority. Once that's done, we can enter into civil discussion.
  9. The Legonater

    Heroica RPG - Quest #159: An Unexpected Return

    Kiray, we need to make a decision. The fight in the harbour is going to be bloody, but we act fast we might be able to spring those prisoners. Actually... screw it, we need Torc. He's our best option for getting in and out of there quickly without being massacred by the guards down there. Quick, we ought to group up with- Dyric Rone freezes at the sound of the Miracle Worker's voice. It was a sound he had never heard before, and yet he could immediately identify the quiet gravitas. Mycroft Rolander, the Miracleworker. The younger Duplovian projects his voice as loud and far as he can. To finally see you in the flesh... I wish it were under better circumstances. My name is Dyric Rone, once a prefect of Duplovia, now a hero of Heroica. Years ago I came here, following the tales of your legend. I believed the Miracleworker helped found the Hall for a reason, and I have fought to preserve that vision to the best of my ability in these changing times. If you truly desire an end to this needless bloodshed, then I would have word with you, if you would allow it. No one else needs to die today, but that depends entirely on you.
  10. The Legonater

    Heroica RPG - Quest #159: An Unexpected Return

    Wait, I've been interpreting the red inner area as a roofed building inside the fort, that we can't yet see inside of. Is that mistaken? Is it more of a stage or something? If Dyric can see the prisoners from this angle, can he go down and reach them?
  11. The Legonater

    Heroica RPG - Quest #159: An Unexpected Return

    Yeah, no. Dyric's using his first action to heal himself, or else he's not walking much further against these guys. I'm also still not sure of the effectiveness at attacking the Founder's at his range, especially when he could be sneaking back and freeing the prisoners. @WaterbrickDown: is the only entrance inside through the lower inner wall gate? Or is there any chance in blowing a hole through the roof or anything?
  12. The Legonater

    Heroica RPG - Quest #159: An Unexpected Return

    Dyric watches from the tower as the argument progresses. These Veterans were convinced they were real, and none of his words would sway them. Besides, he had no interest in the three locked in the back-and-forth. His vision swayed to the fourth Veteran, trailing behind. Despite himself, he opened his mouth. Miracle Worker, he called out, standing up in the tower. Would you have words with us? More clarification on the ranged mechanics here: Dyric has a 1/3 chance of hitting anyone in the harbour, right? Does his range protect him from counter attacks? Do damage rolls also have a 1/3 chance of connecting?
  13. The Legonater

    Heroica RPG - Quest #159: An Unexpected Return

    Thanks, Kiray, Rone says, popping open a Grand Tonic and taking a swig. Good work back there, by and by. The assassin takes a long look as the Veterans step forward into the fray. Yeah, I reckon we should. He loads another three bolts into his sizable weapon. I'll take point up here. You and the djinn should either drop into the hangar or continue clearing the wall. 'Think I can hit that Mountain from here?
  14. The Legonater

    Heroica RPG - Quest #159: An Unexpected Return

    Alright, Kiray. Let's finish this. Dyric drops to one knee in the back row and levels the crossbow at Cannoneer B (Cannoneer A, Elite B) while the Djinn takes on Elite B from the front row. As the tower clears, Dyric looks down into the lower inner wall for more targets. At least, I'm assuming he can do this? Also, I'm open to suggestions for Bellanotte's action.
  15. The Legonater

    Heroica RPG - Quest #159: An Unexpected Return

    Everyone repeats.