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Found 565 results

  1. After hearing many disturbing rumors that the North was under attack Lord Dan sent agents into Mitgardia to assess the situation and find out what was going on. What they found was quite disturbing... Notes: Hey guys, this is my first Mitgardian build! Hopefully I didn't intrude too much on the secret Mitgardian frozen beyond conspiracy thing going on, I just really wanted to use these bionice pieces since they seemed perfect for this type of scene. C and C are appreciated
  2. A brave citizen of Esterbroke transports supplies sent by the Desert King to help the people of Esterbroke fight to free the island from the grip of the High Council, so that they may be reunited with their Avalonian brethren as citizens of Avalonia when the Desert King rules. EDIT: For countering all these fit onto 8 X 16 with a tiny overhang( so it could be 9X17 if you really want) C & C appreciated
  3. This is a counter to Garmadon's GA Some supporters of the Desert King quickly found out that the Ulandians were giving out free uniforms and weapons and all you had to do was wait in a small line. As soon as they walked away from the Ulandian recruitment center as "new soldier" they stashed their new gear at a wagon, grabbed a new costume and got right back in line. By the end of the day they had a massive stash of new weapons and armor for Desert King troops! This was as good as Halloween! Extra pics: without the wagon The wagon by itself C & C are appreciated Notes: These pictures didn't turn out as good as I expected. Also I really regret using a white horse in this build.
  4. One of the many small vendor's shops commonly found in the Amrakect marketplace. However, this shop is a little different from the rest. Its owner is actually an agent of the Desert King. Mixed in with the pile of goods being sold are large amounts of weapons( well, larger than usual).The shop is actually a front used to distribute weapons and armor to citizens loyal to the Desert King inside the city. The vendor gives these weapons to citizens who know the codeword, in preparation for a revolt in the city. Extra pics: Notes: Sorry about the low quality pictures(although I think these are my best late at night ones yet . I may or may not take better ones tomorrow. This is intended to be in the middle of the market somewhere9 since Eryn's original build was just the entrance). The Sandstone post with gold decor is intended to be a marker as to where you are in the market( since I imagine it would be easy to get lost in the are maze of stands and shacks) C and C are always appreciated
  5. Deep in one of the strongholds of the Southern Dwarves a dwarves alchemist works feverishly on his experiments, mixing various chemicals to create all sorts of unique potions. After hearing that the Ulandian dwarves had created a metallic monstrosity using the souls of the fallen he had set to work to create a very special compound indeed. At last he was successful! "A-ha!" he exclaimed. "I have done it!" He quickly called his superior down to show him his creation. "This compound in my hand is just what we need to stop the metal monster the Ulandians have created! As you know, the Ulandians have utilized the souls of their fallen allies to power their creation. This compound, when splashed on one of their creations will seperate that soul from the physical suit, causing it to become a useless chunk of metal. but the best part is that it also drives the lost soul into a murderous frenzy. As soon as the soul is separated from the suit it takes on a ghostly form, which quickly begins to fade into nothing after a few minutes. But in the meantime the enraged apparition will be fully capable of physical mayhem, and this substance will cause it to forget all memory, loyalty, and thought except a raging desire to destroy! If we can unleash this on their prototypes while they are still inside A Ulandian facility it will create utter chaos! And the best part is, this uses common materials, so we can create a ton of this stuff! The Ulandian creation will be practically useless!" This is a counter to Goliath's GA http://www.eurobricks.com/forum/index.php?showtopic=108398 EDIT: Updated the picture Here's the original picture
  6. The High Council's mobile fortresses are slowly but surely making their way across the desert, and pushed right through the Ulandians that tried to stop them. However the Desert King's men know that no matter how well built these wooden fortresses are, there is still one thing that can stop them...Dragon Fire! The Dragon quickly blasts the mobile fortress into splinters and races off to hunt down the remaining fortresses. Desert King troops quickly arrive on the scene to clean up the mess left behind by the dragon. Extra pics: Fire The Desert King troops arrive on the scene The High Council survivors fight desperately to hold of the Desert King troops Notes: This is definately not one of my best builds, but I think it turned out ok. C & C appreciated
  7. The Wither Woods are a stunning sight; miles and miles of exotically colored trees; a place of great beauty and tranquility that is renowned as one of the wonders of Kaliphalin. Today, however, that tranquility is utterly shattered, as fierce screeches and harsh clangs echo throughout the forest. These sounds originate from a spot deep in the forest, in the territory of the Cresentthorn Elves, in the center of an ancient grove of trees. This is the Cresentthorn elves' ancient fighting arena, used for centuries to resolve conflicts in the forest. The elves fight here so often that the trees have become reliant on the steady supply of blood that seeps into the ground. This unusual diet has a strange affect on the trees, causing their leaves to change color, causing them to be known as blood oaks. Today a duel takes place between two female elves, one fighting for the High Council, another for the Desert King. Both elves fight fiercely, fighting on the same ground as their ancestors. A official watches from the side The fight rages back an forth, with neither elf able to gain the upper hand However the Desert King elf eventually takes the upper hand and defeats her opponent, watering the tree with fresh blood.
  8. There is a gate in Queenscross, whose arch is topped by a bell-tower. The bell within tolls mournfully in the whistling desert wind, and is said to herald the appearance of ghosts. The Desert King forces have decided to capitalise on this, and one of their Sorcerer's, accompanied by his mummified Leander bodyguards, has summoned the ghosts of warriors who fell during the war against Revolword. Against these apparitions, the High Council soldiers from Barqa have no chance with their hastily erected wooden barricade. Some extra pics in the spoiler tags: C+C welcome!
  9. Today an Avalonian is delivering a speech to the people of Esterbroke. " The High Counci claims this island for themselves, without the regard or consent of you, the people that live here! But this island does not belong to Kaliphalin, it is rightfully a part of the glorious guild of Avalonia! The High Council would drag you into this war and force you to obey their laws! You are Avalonians, and as such you should not be dragged into the wars of Kaliphalin! The High Council seeks to keep you from your birthright of Avalonian citizenship and as such, they cannot be allowed to rule! Unlike the High Council, the Desert King understands your plight and promises not to separate you from the guild you belong to! He promises to give the entire island to Avalonia and will allow all of those who live here to be reunited with their Avaonian brethren! This will benefit all the Kaliphalinites who live here too! When you are reunited with Avalonia, you will be free from the war! You will no longer have to face harsh rationing, and you will not be forced to fight a war in a guild you are not part of! Instead you will be able to enjoy the wonders of Avalonia! We offer you some of these wonders now, in the form of our finest apple cider, best blackberries, and tastiest fruits, all strait from the town of Araluen, the home of the renowned Lord Dan! We have also provided you with the means to take action! We will fight to free this land for the Desert King, but we cannot do it alone! So what do you say! Will you stand by helplessly or will you fight for a better life as a part of Avalonia!" Notes: I may try to take better pictures tomorrow, but I think this should be good for now C & C appreciated For Avalonia! ( and the DK too) Heres another picture: Figless pics are on my flickr https://www.flickr.c...57652061652971/
  10. LordDan

    Entrance of Boneville

    Previously Preparing for Trouble Visiting Allies Into Nocturnus After encountering a Red Sorcerer on the path ( who turned out to be quite friendly and was heading to support the Desert King) , Mage continued on to his destination, Bonesville. Bonesville, a small Nocturnian village in the Rakath Mts., is one of the many holdouts against the Black Spire. \ Although the standard soldiers of the town guard wear faded clothes and rusty armor they are still a very effective force in defending the village. Here an skeleton guard is seen patrolling the walkway. Executions of Spire troops and their allies occur on a daily basis. The armory in the back C & C appreciated
  11. A training room for ranged combat inside the Fire Mages' secret underground base The targets The Mages Related Builds: Visiting Allies Training Hall
  12. The most wise and powerful fire mages gather in the council room in their secret underground base(well not so secret anymore now that I've revealed which square it is in). After remaining neutral so far in the war they have decided that it is time to enter the fighting. After hearing an offer by an ambassador of the Desert King which involved a lot of gold, magical artifacts, and some neat decorations the Fire Mages have decided that they want to fight alongside the rightful king of Kaliphalin, a powerful magic user, instead of the High Council. They will now offer all their resources, their best warriors, and their secret underground base to the war effort Some of the neat Decorations offered to DK supporters Here the DK ambassador offers the fire mages a powerful magic artifact, an ancient spell book. Full Shot Figless Here are all the members of the council Top: Grand Master of the Fire Mages. Lost his legs in a battle many years ago and now uses his powers to constantly form wings to move him around Bottom Left to right: 1. Head Mage-Leads the actual mages( the ones who use staffs and use the most magic) 2. Head Warrior-leads the guards and warriors 3. Fire Mage-the mage from my CMF series-she has turned out to be one of the most powerful new mages in years and was invited onto the council as a voice for the younger mages 4. Leader of the Dragon Mages, the Nocturnian counterparts of the Fire Mages. He traveled all the way from Nocturnus to attend this meeting Related Builds: Visiting Allies Practice Range Training Hall C & C appreciated
  13. Counter to Blufiji's build (http://www.eurobricks.com/forum/index.php?showtopic=106989#entry2166644) Ulandus has revived several ancient keeps in Kaliphlin. When the Desert King stole Sands End's food supply, the city was desperate. Luckily, Ulandus offered its protection and food supplies to the residents of the town! No villagers will be killed by orcs on this day! Here the Ulandians can be see guarding the keep. Hope you like it, and that I properly countered!
  14. A large hall in the Fire mages' secret underground used for combat training. Today four recruits are dueling in the hall, while their mentor watches from the walkway. Meanwhile, at the other end of the hall a full mage practices his battle magic Related Builds: Visiting Allies Practice Range C & C appreciated i have decided to flesh out the Order of the Fire Mages, which I created for my CMF series
  15. A native supporter checks in on the Desert King Troops stationed at one of the tiny oasis's located in the Dune Sea. What he finds shocks him... The Mummy troops seem to have been affected by the extreme heat and are acting very strange. One is building a sand caste, while another seems to have forgotten that water and mummies don't mix. Worst of all they seem to be totally oblivious to the fact that their commanding officer has passed away from heatstroke!
  16. The Nile Crocs strike again!! Led by the mysterious Ka-a-Sobek, the fearsome Nile Crocs wage war against the enemies of the Desert King, mercilessly eliminating small groups of hostiles. Following a series of minor victories they have become increasingly aggressive and have begun to set their sights on bigger prizes... After receiving word that a large Ulandian force would be passing nearby Ka-a-Sobek knew it was finally time to go all out. He gathered all his troops in nearby areas and planned an ambush… It was a peaceful, sunny day. A gentle, soothing breeze rustled the pam trees, and the water was calm, reflecting the beautiful blue sky. There was a tranquil silence, broken only by the occasional squawk of tropical bird deeper in the trees. Suddenly the silence was shattered by a continuous tapping sound, growing louder by the minute. Suddenly a pair of marching soldiers came into view, then another pair, and another, and another, until a score of soldiers could be seen marching in a column. They wore strange looking breastplates and were garbed in a light shade of green. On their heads they work polished silvery helmets, which shone blindingly in the sunlight and carried razor sharp spears. These were soldiers of the Second Legion of Ulandus, the Salamanders. Suddenly, the entire line dissolved into chaos. Along the entire bank Nile Croc warrior appeared out of the water, rushing onto the shore while more warriors appeared in the water behind them. Ka-a-Sobek led the attack from the front, ambushing the front of the column. He burst out of the water, shouted "ATTACK!!!!!" and charged onto the shore.There he dueled against the Ulandian officer in command of this unit. The duel was ferocious, and several times Ka-a-Sobek barely avoided being impaled by the Ulandian. The duel raged on for several minutes, during which the Crocs finished off the remaining Ulandians Eventually the Ulandian officer tired slightly, and Ka-a-Sobek quickly ended the duel. The battle was won! After the battle the Nile Crocs had a huge feast, which lasted the rest of the day. Afterwards they left a message nearby for the Ulandians Additional Pictures: Ulandian Officer Croc Elder The road Figless The Nile Crocs trained war crocodile Sorry about the bad pictures(again). I was in a HUGE rush to take these since I had to leave for a ski trip immediately after this and I wasn't going to get back till after the deadline, so I had almost no time time to take pictures. C and C appreciated
  17. This is a counter to Scarst's GAon C3 It seems one of the troublemakers who has been insnaring Desert King troops has become caught in one of his own traps. His loud shouting attracted the attention of some of the elves that live in these woods, elves that are fiercly territorial and aggressive towards intruders... Heres a shot of the elves by themselves This build was heavily inspired by Kayne's The Withered Woods C & C appreciated
  18. A last minute entry for the High Council in warzone 5. Into The Desert... by BrickCurve, on Flickr As the leader of the convoy reached the first few metres of desert sand his thoughts returned to all those who had been lost over the years. From the unlucky traveller who had almost reached civilization in days before regular patrols around the edge of the great sands, and then there were those that just wandered in, never to be seen again. Still it could happen for there little party, a sandstorm to get them lost in the middle of the desert was all that was needed. For in a desert with no permanent landmarks getting lost and running out of water would spell death to all but the luckiest of adventurers. Still the supplies they were carrying were needed by High Council troops in this great civil war. Into The Desert... by BrickCurve, on Flickr He looked back for the last time at the honour guard that the patrol behind them had formed. He wondered to himself whether he had tempted his fate in the desert too many times to get away with it again, wondering whether he would see any of the patrol, or any other soldiers of the high council again or would he and the convoy behing him become nothing more than another pile of bleached bones soon to be hidden by the great shifting sands that formed this great desert. On another note, I cant seem to get the deeplinking working between here and flickr, I've seen similar images missing around the forum so is deeplinking no longer possible here? <edit> Fixed, it was a problem Google chrome.
  19. This post has been changed to a rules thread for Category C. Please ask your rules questions here. Here is a link to the "Game Thread" which has the links to the current mini-challenges / warzones. +_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_ Change Log: Mar 3 -- Added that every build must have two approvals from seasoned builders. Any builder with a GOH Tag may give a thumbs up approval. Added Victory Points chart and map. Mar 5 -- Clarified rules about guerrilla and counter MOCs. Clarified rules about approval system. Thread Title Tags added. Mar 7 -- Clarified Guerrilla Building - you call the location, cities(spaces that have multiple victory points, even if the city name is not on the map) must have multiple attacks per week equal to their victory points in order to have a successful attempt. Naming convention added for Guerrilla and Counters. Mar 25 -- Guerrilla Rules fixed Mar 27 -- language about safe zones extended to successful GAs (as intended by language already in the document about failed counters later on) April 1st -- Clarified language changed pictures. April 2nd -- Clarified counters further (using rules discussed in the thread) April 6th -- reiterated approvals. And changed going forward. Category C – The Dynamic War and Map Challenge. Category A and B of the next challenge will be similar to the past, however Category C is all new. I think there is something here for everybody. Think of this challenge as Team Iron Builder + Historica + Wargame First I will give a quick version of the rules (for you who are tired of reading!), and then a detailed version. NOT THE OFFICIAL MAP, just for demonstration. warmap by skaforhire, on Flickr Step 1: Choose sides Step 2: mini - challenges on the map are declared, using the map grid. Sea above. Step 3: Each mini-challenge has parameters and last two or three weeks. Step 4: After the due date, the entries are put into a voting tab, and all of EBs can vote for which side won the battle. Step 5: Winner (except where noted) gets to choose the next battle site according to the rules. Step 6 repeat, and multiple mini challenges, with different due dates will be happening at once. Step 7: at the end of three months points are tallied. Each square is worth at least one victory point, squares with cities are worth 2 victory points, battles won are worth 1 victory point. Queenscross, Sultans Gate, Barqa, and Xersia are worth 3 points each. Petraea is worth 4 victory points. Step 8 – Winner is the side with most victory points. Caveat: There is another way to “win squares” called the personal challenge, this is described in the detailed rules. +_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_ Category C The dynamic war and Map Challenges: Kaliphlin is divided by 3 powers, the High Council, The Desert King, and the Ulandians – Builders have a chance to declare for a side before the war begins. We may have to balance sides. As the war progresses, all late-comers are put on the weaker team. The map marks where the powers currently hold position. THE BATTLES Every week at least two zones will be up for grabs. (If it is popular, we will scale it up to 3 or 4 zones). I will put up a theme or mission, a little backstory, and a small geography lesson about the area so that the builds will have a general cohesiveness. Each challenge will be somewhat unique, but we will announce ahead of time “Major Battles” that builders have 4 weeks to prepare for. The minimum build time for a mini-challenge will be 2 weeks. Builders will make a MOC located in one of the zones (stated clearly in their post). Each builder may build one MOC per zone / per challenge. The build doesn’t have to be combat, it could be a supply train, or something else that fits into the theme given for the mini-challenge battle. JUDGING At the due date, I will compile all the builds in a voting thread, all EB members are welcomed to vote for which side won. People will be told to vote on their favorite build and which side won overall. They will be instructed to vote according to build and story, but not photography. Sometimes there may be certain judging qualifications needed specified. For example, if one side has an overwhelming amount of builds, we might ask that when judging, members should only consider the six best builds from each side. PERSONAL RANKS: On each side of the battle, winner, second, third, fourth, and fifth will receive points toward their “rank” in the war. All builders receive a base 2 points per build. There will be a rank system custom to each side. The ranks / point totals / will help determine a overall Winner of Category C. PICKING THE NEXT BATTLE ZONE When not stated otherwise, the highest scoring builder from the winning faction will decide which zone to move to the next week . It is advised that they coordinate with their team though. The wining builders should submit their target in the thread they post their build, so that we can immediately get started on the next mini-challenge if they win. They could move the battle to any “no-man’s land” zone, or any zone that directly touches their team’s territory that belongs to an enemy or to no-man’s land that their territory borders. For purposes of choosing, all nine squares around a zone are considered touching or bordering. warmap by skaforhire, on Flickr For example, if the red faction won the last battle, they could choose many different places on this map. They could pick H9, H10, J11, K11, or B10 for example because each of those spots fit the description of eligible battle zones. There are also many more on the map not named above that fit the parameters. The red leader could NOT pick I7 because it is not within one square of territory they own. (it is two no man’s land squares from Red territory. The red leader could NOT pick D5, because it is in the middle of Blue Territory. Lastly, some zones will be off limits, these zones will be marked in another color. Any zone in which a battle (Warzone or successful Guerrilla Attack) has just concluded, or concluded the week before is “Safe” from battle. This includes zones conquered through decisive victories, but not overwhelming victories (see special circumstances section below.) IF we get a situation where only two factions can reach a location (No no-man’s land to cross, or the third faction’s territory touching the warzone), then we may open up a “ flash war-zone”, where everyone can participate. This zone’s winner would not pick a new location. The challenge would continue, with most Sundays ending at least one mini-challenge. They will overlap one another, so that two challenges are going at all times. SPECIAL CIRCUMSTANCES: If a side builds more MOCs than the other two sides put together, and they win the challenge, then the second place scorer from the side can pick an additional square worth only one victory point that borders the battle zone, and claim the territory as an “overwhelming” victory. If one side wins 60% of the popular vote in a three way battle, or 75% in a two way battle, the second place scorer from the side can pick an additional square worth only one victory point that borders the battle zone, and claim the territory as an “Decisive” victory. +_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_ Hey, I don’t like making war MOC’s, this sucks! Well, there is a part of this challenge just for you! The Personal Challenge! (AKA Guerilla Phase) The Guerrilla Phase! This is worth 3 individual points in the rankings. Each builder can pick a location anywhere in a territory outside their faction and take a “guerrilla action.” Each builder can make one guerrilla action each week. It should be clear in the post where the action is happening. Guerrilla actions cannot happen in a zone that is off limits (Zones that recently changed hands will be off limits for two weeks, and will be clearly noted on the updated map.) IF attacking a city with a Guerrilla action, there needs to be at least the number of Guerrilla builders equal to the number of the Victory Points the city is worth. (IE: Queenscross is worth 3 VP, so in one week three MOCers from an enemy faction would need to coordinate their strike in order to make a valid attempt on the city) In a multiple Guerrilla Action against a zone, ALL GAs must win in order to turn the zone over to the attacker. (Personal ranking points are awarded no matter the outcome of the square.) The guerrilla action would be something to affect that area. It could be repairing a war-torn village, conducting a raid, a spy job, a hostage rescue, a mission to sabotage the other side, recruiting, anything that is not directly a battle between two sides. The builder would create this MOC, and then prepare for others to “Counter” it. 'Guerrilla Action MOCs require the same approval as battle MOCs. So make sure to have a good story, a well photographed build, and make it obvious that this isn’t a quick building with figs on a baseplate. It should be clear that effort was made in the build. At the end of the week, on the map I will mark where Guerrilla actions have been discovered. The counter-action – Each builder can make one counter-action a week, and this action is taken against any Guerrilla action in their territory. A counter-action is when a builder picks one of the sites of the last week’s guerrilla action that occurred in their faction’s territory, and builds a MOC to reverse it. This is worth 4 points. The challenge is, the build must be similar (think mirror building, but you can reinterpret the build) to the guerrilla attack. (IE: if the guerrilla builder made a farm, and set it ablaze, the counter attack should show the same farmstead [doesn’t have to be exact, but an interpretation of the farm] in transition back to working. Rebuild it, garrison it, etc…) Counter actors should make it known that they plan on countering a guerrilla in their territory so that there are only a few people working on a counter (that way your team can counter multiple threats). Counter builds cannot be larger than the Guerrilla build they are countering. The guerrillas build will be presented against the counter-builds in a general voting thread. If the guerrilla wins, that zone will turn over to their side and the builder earns an addition 6 personal points. All Guerrilla Builds should have their own thread, with a link posted in the Category C thread. The naming convention for Guerrilla builds from this point on should be: [G: Location, your faction vs the owner of the zone you are attacking] ie: [G:J13, DK vs U] Counter builds should look similar: [CG: location, your faction vs the guerrilla's faction] IE: [CG:J13, U vs DK], This naming convention will help us straighten out where things are happening. Counter-builders have at least a week to counter a guerrilla MOC. Their week starts the Monday after the Guerrilla MOC is posted and ends on the next Sunday. (IE: if the Guerrilla MOC is posted on Monday, the deadline to counter would be TWO Sundays from that Monday, whereas if the guerrilla MOC was posted on a Sunday, the deadline would be the NEXT Sunday) All counters should be posted to the Guerrilla Build's thread. The Guerrilla attack thread will be checked on Monday of the next week to compile all counter MOCs for voting. All cities (any place with multiple VP are cities on the map - check smaller Nice Marmot maps for details which city is where) have three weeks of counter time. Any zone deeply in enemy territory (More than two zones deep in all directions, including water) will have two weeks of counter time. Any zone in the "Special victory condition" area of the Desert King would also get two weeks to counter, since these are worth a lot at the end. GAs that go uncontested will be awarded to the attacker. This includes zones with multiple attacks. IE: If a zone is Guerrilla Attacked with two MOCs and the defenders only counter one of the MOC, the attackers win. Special rule: Failed Countered territories can immediately be guerrilla attacked the next week by the team that lost the territory. This gives the old team a second chance to get a valuable territory back. A failed counter is anytime the defender loses after a counter attempt is made. Uncontested GAs do not earn the same protection as a successful GA that was challenged and won. (IE: they are not protected from the third faction for two weeks) Attacks by all three factions -- In a 1 Guerrilla v 1 Guerrilla v defender zone situation there are two ways to resolve the outcome. If the defenders can create a counter MOC that takes care of both Guerrilla Attacks, then they can counter with just one MOC. In this case, the three MOCs will go head to head to head. If multiple "dual counter MOCs" are made, then the judges will be asked to apply the best counter (in their opinion) against the other two GAs in the head to head to head poll. If multiple single MOC Counters are made, and both Guerrillas win, then the next week both guerrilla action MOCs will go head to head, winner takes the square. If only one guerrilla MOC wins, the next week it will go head to head against the winning counter of the other GA. Personal points chart: Guerrilla Attack Build: 3 points. Requires 3 approvals Counter Attack Build: 4 points. Requires 4 approvals. Uncontested win by a Guerrilla Attack: 2 points. Contested Win by a Guerrilla Attack: 6 points. Best Counter (If the counter attackers win): 3 points +_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_ Finally, there will be a thread for each mini-challenge battle. This is where you report your separate thread that you posted your challenge entry in. Also, you should state where the next target is if you win. Again, teams should talk about possible targets so that they are declaring similar targets when they post their build. We will take whatever location the winning builder picked, even if their entire team picked another location. For Guerrilla actions, the builder should make a separate thread that displays their attack the thread should start with [Guerrilla] then title. Factions may want to start a general thread to coordinate their team for Category C, and even the other two categories. actions for points by skaforhire, on Flickr End game – at the end of the three months, the squares will be tallied, and this will go into deciding which side won the overall civil war. Each square is worth at least one victory point, squares with cities are worth 2 victory points, battles won are worth 1 victory point. Queenscross, Sultans Gate, Barqa, and Xersia are worth 3 points each. Petraea is worth 4 victory points. Below is a map with the locations that are worth more than one victory point. SPECIAL: Since the Desert King starts with a lot less victory points, they have a special condition. At the end of the war, if they control squares, A12, A13, A14, A15, and B12 they achieve a victory condition called "Keeping the Supply Line open" This is worth 15 points in the end of war tally. Victory Points Starting by skaforhire, on Flickr starting VP by skaforhire, on Flickr =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Approvals: Every MOC must have two approvals from seasoned builders. Any builder with a GOH Tag may give a thumbs up approval. Starting April 6th, all approvals must be made by a neutral or enemy party. An approval is given with a " " symbol. Once a MOC has two it is eligible to win its contest, and the builder will be rewarded their points for the build. To keep the process running, voting threads will have all available MOCs present, even if they have not received their two yet. By the end of the week, when voting ends, any MOC that does not have two will be disqualified from winning, and the MOCer will only receive 1 point. This is the easiest way to do this, there may be a few builders that do not have GOH tag.shield that I may ask to be an "Approver" if we need more. =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Thread Title Tags: Tags for battlezone MOCs should look like this so that we can recognize them right away: MOC Title [Warzone number:grid location, faction name] it should look something like the following: Patrolling the Fields of the Arkbri Valley [WZ1: E7, High Council] =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Who will you declare for? The 1st Centurion by -Mike S-, on Flickr throneroom by skaforhire, on Flickrdesertking by skaforhire, on Flickr Petitioning the Kaliphlin Council by -Mike S-, on Flickr
  20. Robin Creations

    [WZ4: H9 Ulandus] A Cruel Game

    Fiether was a simple elf from Avalonia. They chose him because he was a good fighter; weren't all elves? He hated this, he hated that rich Kalphlinian. Just like all the others, all he cared about was money. Not the well being of others. Of course not. He regretted killing others. It was too easy to do. But he had to do it... ------------------------------------------------------------------- Figless: This was a really fun, yet simple build. As always, C&C welcome And if I win, I choose L9.
  21. Ulandian soldiers from the Blazing Swords legion were patrolling a path towards the peak of one of the mountains in the Nestlands. They were about to check one of the numerous caves for rebels when they were suddenly attacked by a ferocious croc warrior! Extra pics: figless The back of the build For some reason I decided to build this whole cave upside down, and then SNOT and reverse the direction instead of just building it studs up. Here is a small build I made to display the Desert King warrior, who is one of the Nile Crocs' Nocturnian brethren. C and C appreciated For the Desert King!!
  22. This is a counter to Elostirion's build Stopping Reincarnation All is quiet inside this section of the crypt. A Ulandian warrior quickly passes through the hallway, and seeing nothing amiss he moves along. However this wall is different from the others across the crypt. Behind this wall lies a small chamber... Although the Ulandians had stopped the main group of Desert King supporters they did not catch all of them and one had made it to the main tomb, where he had begun a spell. The magic flowing through the crypt had some side affects, triggering many of the spells and enchantments carved into the tomb... One of the Desert King's Nocturnian allies during his original reign 2000 years ago was awakened. This powerful warlock seeks to fight for his leader once more. C and C appreciated EDIT: Oops I forgot to add [CG, D10, DK vs U] to the title. Ska could you please fix it? Here is a shot of the whole build
  23. Robin Creations

    [CG: K19 U v. DK] Waking the Town

    Umbra-Manis's Build A fisherman saw a strange boat on the horizon. He gathered others to fend off the boat, and eventually the succeeded... ++++++++++++++++++++++++++++++++++++++ I hope that this was within the deadline. And sorry for the not great picture (time was of the essence ). And no, that's not Mpoh98 on the docks
  24. Sir Gillian

    Wilton Castle

    Hey! At a small river lies General "sir" Cedric fortress Wilton Castle, the castle has not been involved in significant contention, but was one of the first fortresses built by the Lion Clan. People also seek out happily to the castle to fish in the river, and maybe even look at the beautiful view from the main tower. This day is Sir Gillian and his sister Darina there to greet General Cedric. Wilton Castle - Main by Sir Gillian, on Flickr Wilton Castle - Front by Sir Gillian, on Flickr Wilton Castle - Left by Sir Gillian, on Flickr Wilton Castle - Back by Sir Gillian, on Flickr Wilton Castle - Bird by Sir Gillian, on Flickr Wilton Castle - Roof by Sir Gillian, on Flickr Wilton Castle - Detail by Sir Gillian, on Flickr Wilton Castle - Sigfig by Sir Gillian, on Flickr Wilton Castle - Blacksmith by Sir Gillian, on Flickr Wilton Castle - Detail by Sir Gillian, on Flickr Wilton Castle - Detail by Sir Gillian, on Flickr Wilton Castle - Fisherman by Sir Gillian, on Flickr Wilton Castle - Playing kids by Sir Gillian, on Flickr /Sir Gillian
  25. In a small town a little below Mpya Stedor, a bit of shady business is taking place between a Ulander official and a High Council agent. Having bargained for exactly how much the town would be turned over, the agent was about to hand over the bribe money when it started raining- what!? Looking up (and getting more wet in the process), the agent saw a maid throwing water out of the window. "You could have warned me!" he exclaimed to the official, who had trouble controlling his laughter. "Alright hand it over," he replied. As he gave him the money the drenched agent failed to notice the official winking and nodding. "Ahem, sir, what is this?" queried the Ulander Captain of the Thirteenth Legion behind him. Looking quickly around the agent saw he was surrounded and decided to make a virtue of necessity and give in. "You may go, and tell your High Council never to bribe a Ulander - and thanks for paying in advance!" My counter to Bregir's guerrilla. Thanks for viewing, C&C are welcome!