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Found 102 results

  1. Petric_G

    Wild Horse Herd

    During my wanderings through Avalonia, I saw a herd of wild horses. While I was watching, I saw that the donkey was the lead animal. That was so strange that I decided to catch him, hoping that all others would follow him. It worked. Now I bring them to Kaliphlin. They can certainly use horses for reconstruction after the civil war. But when they are hungry, they will probably not be too tired to make this sausage. What's the name again? Salami, right? Overview shots: ___________________________________________________________________________ This was a quick construction eve with my daughter (3). She built beside me this pretty horse pasture: and also my first entry for the Historica Husbandry By the way: I know that I am not a good photographer
  2. My entry to Cat. A of Challenge IV. With the civil war going on, the Katoren hospital is packed full, and patients are still being brought in: Lots more pictures here: Link I would like to receive UoP credit for: General Building - Interior Design C&C welcome
  3. (Looks like my title was too long! It should read: A Part to Play: Abd-al-Malik's role in the Kaliphlin Civil War) The din of the battle raging around Abd-al-Malik grew dimmer, replaced by flashing moments of his earlier life. Even the pain from his wound, though mortal, began to fade away. He had premonitions that his death would come on Al Amarj Island, but he never expected it to be so peaceful. As the Desert King troops and High Council defenders battled around him, Malik's thoughts turned to happier times. There, in his old home, he could once again see his wife and child. How long it had been since he had seen their faces. The house, with its palm trunk walls and dirt floor, was nothing fancy, but it had been their home for years. A wood burning stove cooked the family's meal each night and kept the house warm during the cold months. There was no other place Malik would rather be. Malik's thoughts than moved to his son and the many adventures the two had. Malik wanted his son to grow strong and brave. Often the two would explore the nearby jungle, clearing their own trails and stumbling upon many natural wonders. Those were happy days, before death and violence had consumed Kaliphlin. Everything changed the day the war came to Malik's home. He had been laid off from the nearby sawmill that day. Many of its workers had either fled or joined one of the various armies marching across Kaliphlin. Only Malik and a few others remained, but the owner closed the sawmill in fear of becoming a casualty of the spreading war. Malik walked home slowly, wondering how he would tell his family of the loss of their only source of income. When his house became visible Malik immediately knew something was wrong. His son, Adnan, always waited for him by the road, jumping out of the bushes to surprise his father and then walk home together. Then Malik noticed the smoke rising from his home. He ran as fast as he could but the house was completely engulfed before he arrived at its doorsteps. Hours later, when the fire had died and the ash cooled, Malik collected the remains of two bodies he found inside. He would learn later from neighbors than a pack of rogue Ulandian soldiers had stumbled across the home, performing unspeakable horrors against Malik's wife and child before setting the structure ablaze. Malik collected what remains he could and buried them under a nearby tree. For days he did not sleep and ate nothing. He only laid there, weeping quietly by the graves of his beloved family. Then, suddenly, the thirst for revenge hit him like water does a man lost in the desert. He had watched his world collapse around him, and decided he would seek vengeance. He hated the Ulandians, and the High Council for not putting up a stronger resistance against the Centurion's march across Kaliphlin. He had heard rumors of a prophecy brought to life in the northern stretches of Kaliphlin. And it was the Desert King, and Malik knew it was to him that he would place his allegiance. The Desert King was the one entity willing and able to force peace on these lands and return Kaliphlin to the glory of its past. Malik found a Desert King outpost and signed up initially as a mercenary. Those early days were filled with sharp and hectic battles for the peripheries of the marching armies. It was at one particularly crucial battle for an aqueduct where Malik's potential was noted by a senior officer of the Desert King. Shortly afterwards, he was inducted into the Desert King's covert operations. Malik's covert military career with the Desert King quickly took off. At first, he was tasked with detecting and countering sedition in towns captured by the Desert King's forces. These included "fifth columnists," deserters and those who would dare to defenestrate the Desert King's tax collectors. Malik was then put in charge of subverting targets of the Desert King, especially the big cities which stood as the centers of power in Kaliphlin. As a southern Kaliphlin, Malik was especially adept at infiltrating High Council positions and leadership circles. From Qarkyr to Petraea, Malik served an immeasurable role in weakening enemy defenses and allowing the Desert King's armies to march in secretly and quickly defeat their opponents. (Malik watches from the shadows as civilian supporters of the Desert King triumph their victory in Qarkyr) (Desert King troops surprised the High Council defenders of Petraea, no doubt due to Malik's subterfuge) (Malik looks on as Desert King troops capture Petraea, Kaliphlin's greatest city) After these stunning victories, Malik was ordered with his greatest task yet: neutralizing the High Council strong point at Al Amarj Island. No enemy forces had ever landed on Al Amraj, let alone conquered the fortress, but Malik was not one to back down. He swore to the Desert King that he island would be captured, or that he would die in the attempt. After all, Malik had nothing else to live for. Again, using his masterful ability to blend in, Malik as well as his apprentice, Salah-ad-Din, managed to infiltrate the island under the guise of a merchant and his bodyguard. Malik began quickly to study the islands defenses and watch schedule. He quickly concluded that the island's defenses had been largely siphoned off for the war effort on the mainland. An eavesdropped conversation revealed the arrogance of the island's defenders and their belief that Al Amarj would miss the bloodshed as it always had. One night, when the opportunity seemed perfect, Malik sent a signal to a large group of Desert King forces stationed on vessels just out of sight of the island's defenses. Malik and ad-Din neutralized the few guards on duty on the island's southern watchtower. Dozens of Desert King troops began scaling the walls and descending on Al Amarj's few defenders. Despite a valiant and fierce resistance by the defenders, it was clear that the island would not stand up to the Desert King onslaught. The defenders fell where they fought and by morning virtually all of the island was in Desert King hands. It was at this point that the High Council commander of Al Amarj called to Malik to join him in single combat. As Malik's soldiers cleared the last few areas of resistance, Malik battled the commander on the high rock archway above the crashing ocean. It seemed as if their battle lasted an hour or even more. Despite Malik's plea that the commander surrender, the High Council officer continued to strike. A heavy blow struck Malik's sword, throwing him against a tree. The commander raised his weapon to deal the final blow, but Malik struck sooner, his blade entering the enemy's chest. A swift kick sent the High Council officer soaring off the arch and into the water below. Malik turned to join his troops but a sharp pain in his stomach stopped him suddenly. He looked down to see a young boy holding a sword, half its length now buried in Malik's abdomen. He was the High Council commander's son, who had witnessed the battle and now sought his revenge. The boy's face reminded Malik of his own son, which brought to the fore those memories of happier times. Desert King troops rushed to help their fallen leader. One mummy grabbed the young boy but Malik ordered him to be released. The boy had only done what was right by the code of honor and family. The boy ran off to join his remaining family in the High Council stronghold. Malik's flashbacks caught up to his present time, where he was slowly dying. His death would not bother him, as his mission had been completed - Al Amarj was in Desert King hands. The victory would likely signal the beginning of the end of the war. Nothing would please Malik more. After so much violence and bloodshed, Malik was happy to turn his thoughts to peace. Salah-ad-Din attempted to treat Malik's wound, but it was too grievous. Malik thanked him but knew there was nothing he could do. It was there, on the island fortress, that Malik died. Malik's troops noticed the smile on his face - the first they had ever seen on the old warrior. They were relieved that he had died happy. Malik was dressed in the white robes of a Kaliphlin elder and given the funeral rites of a highly respected Desert King officer. He was placed in a floating funeral pyre and set into the ocean. That morning, as the sun rose over Al Amarj, Salah-ad-Din walked alone to one of the islands watch towers. He looked out into the ocean and he too began to think of peace. Ad-Din's lust for combat had been tempered by the loss of his leader and friend. He vowed that, when this war ended, his work would focus on making sure future generations would enjoy the peace those like Abd-al-Malik had died to achieve. ------------------------------------------------------------------------------------ Hello again everyone! I know this is a few hours past the deadline but I hope I will be forgiven - I had intended to have this uploaded last night but, as some of y'all know by now, the recent Flickr update has made it impossible for me to grab the BBCodes for my pics using the hardware I own. I had to borrow a friends computer this morning to get the pictures. If Ska or the group thinks my entry should be disqualified because of the deadline, I will certainly have no hard feelings. A little sad, not but mad! Anwyays, I hope you guys enjoy this story. Thanks for looking!
  4. Off to War! - there is no other experience which so rocks the course of life and leaves such vacancy behind it with those wondering if they who leave so full of life and health will ever return with the same. Thus it is always - war can never wipe through a land without leaving its bloody and tearful trail behind it. Another Ulandian entry to Category A and another very melancholy story... Sorry about that! A picture of the full build: Figless: I would like to receive UoP credit for: Architecture - roofing (2) Thanks for viewing, C&C are welcome!
  5. Week Fifteen counters vs Week Fourteen Guerrillas: VOTING: Anyone can vote! Voting closes June 14th Which side won? Which was the best counter build? Judging criteria: This is a straight one versus one contest. The challenger versus the best (in your opinion) counter build (if there are multiple counter builds). So judge solely on Challenger versus best counter build. Remember, story should play a bit into your judging criteria. Also, a counter must effectively undo the guerrilla attack. Even if the Counter MOC is better, if you don't think it successfully undoes the guerrilla attack, you should probably vote for the guerrilla attack. Thank you! Zone: A4 Challenger: LordDan What Faction can counter: High Council No counter? Desert King wins by default. Zone: J7 Challenger: Jacob Nion See it working. Counter: Garmadon Second Counter: Kai NRG Zone: O16 Challenger: Kai NRG Counter: Jacob Nion Zone: G15 Challenger: Garmadon Counter: LordDan Zone: B12 Challenger: Kai NRG Counter: Blufiji + Zone: B12 Challenger: Garmadon Counter: Captain Braunsfeld + Zone: B12 Challenger: Marcu22 Counter: Captain Braunsfeld Zone: F1 Challenger: Garmadon Counter: mrcp6d Zone: D13 Challenger: Adair What Faction can counter: Desert King No counter? High Council wins by default.
  6. VOTING THREAD Warzone 10: The Battle for Petraea Who Can Vote: EVERYONE (That includes people who have not signed up yet, or will never sign up!) How to Vote: Look at all the MOCs from each side. First, determine which side won this battle. You should base your opinion on a couple different factors: A)Build quality amongst all MOCs B)Number of MOCs of quality C) Story of the MOC You can weigh these in any order, or add your own categories. Please consider the three above in your decision though. You may want to clarify or lobby for your favorites in this thread, but you don’t have to write anything if you don’t want to. Next, pick an answer to each question in the pole. In the second three questions it will ask you to pick your favorite MOC from each side. Please judge on quality of MOC and its story. You can add other qualifications to your own judging process if you would like. Finally, submit your vote. Polling ends: June 14 Warzone 10: The Battle for Petraea Location: F9 Who Can Participate: Everybody (Special) Terrain: Petraea is the largest city in Kaliphlin. The main governmental buildings are there, the high walls are there (anyone who wants to dig up some links for reference would be my hero), many of the historic monuments of Kaliphlin are there, and the terrain itself is a dusty arid climate, yet irrigated from the Lick of Salt. There are lush gardens within the city’s walls, including the famous Grand and Exquisite Gardens of Petraea. The University of Petraea’s campus is considered one of the wonders of the world itself. The Observatory Of Adus Krhon, on the campus of the university has stood for 500 years and has been a symbol of Kaliplhinite desire to learn since its creation. Some buildings in the city reach five stories, and many live inside of large multifamily housing units made of brick and mud. There are a series of barracks the protect the city, and the main road of Kaliphlin, the Oil Road stretches through the city in one wide straight boulevard. History: Petraea has been the regional capital of Kaliphlin since the disappearance of Kaligem long ago. It has always been the center of wealth for the guild, and most oil is first brought to market within the walls of the city. As the seat of government, many lords have secondary residences within the city. It is the cultural heart of the desert, and of the Siccus Badlands in general. Mini-challenge: This is one of the final battles of the Kaliphlin Civil War. All forces will be driving their armies towards the capital, as it is so important culturally and strategically. It is assumed that all three armies have gotten into Petraea, by force or by subterfuge. The many streets and alleys of Petraea have become the battleground. Civilians are trying to keep cover, or flee the city, for war has been brought to the capital. Builders should depict their forces winning the battle in an urban environment. Remember, Petraea is a very rich city, with ornate and spectacular architecture. Even lower-end tenement buildings have a little gild on them. Restrictions: 48x48, with limited overhang High Council Entries de Gothia - The Battle of Petraea (No complete overall shot, please see topic for more pictures) Ulandus Entries: Marcu22 - Take over Petraea! Garmadon - Divide and Conquer! Kai NRG - Melee! Desert King Entries MassEditor - Liberating Petraea Captain Braunsfeld - Taking Petraea by Storm Blufiji - Battle in the Gardens MKJoshA - The Gardens of Historica in Petraea Jacob Nion - The Final Battle Dr. Cogg - All Out
  7. The Ulandians sneak up on a small castle high up in the mountains... The micro-figure Ulandians Micro-scale is so much fun! My last guerrilla for Challenge IV - it's hard to believe I just said that! Anyways, thanks for viewing, C&C are welcome!
  8. "Divide and conquer, that's how we'll do it!" the Desert King was said to have declared. He boasted that no street of the capital did not have at least one Desert King soldier. He seems to have gotten the quote a little off though... The unfortunate mummies were constantly getting trapped between High Council and Ulandian troops... Figless: My last build for Category C! For some reason I thought WZ10 wasn't due 'til the end of this week, so my planned humongous 48x48 ended up a bit smaller Thanks for viewing, C&C are welcome!
  9. "So, how did this thing work again?" The Trebuchet: The Ulandian government wishes to thank the most Noble Lord Osric for his kind gift. It works!... that is to say, it might if their weren't any mummies stuck in it! A counter to Jacob Nion's guerrilla... Credit goes to ZCerberus for a lot of inspiration on the Tebuchet design! Thanks for viewing, C&C are welcome!
  10. A pirate Desert King ship attacked a city they thought was in flames... only to discover that the smoke was really coming from a beacon tower calling in some reinforcements. The pirate ship was caught off guard, burnt, and sunk... maybe it's time the Desert king starts investing in faster ships! Without the ships: My counter to LordDan's guerrilla on M18. I think I got all the flags and sails ship-shape this time around Anyways, thanks for viewing, C&C are welcome!
  11. After winning their way into the city of Sultan's Gate with an impressive performance, the minstrels quickly found the point at which the great victory parade was to begin. Striking up their noisy tune, the minstrels began to livened up the parade, with the crowd gathered in the streets and rooftops cheering wildly - so much so, in fact, that the guard who had let them in was even starting to hope that he might get a raise! The Minstrels: Part one of the guerrilla. Credit goes to Marcu for the window and street design... to whom I now turn this over for the final part Thanks for viewing, C&C are welcome!
  12. Warzone 10: The Battle for Petraea Location: F9 Who Can Participate: Everybody (Special) Terrain: Petraea is the largest city in Kaliphlin. The main governmental buildings are there, the high walls are there (anyone who wants to dig up some links for reference would be my hero), many of the historic monuments of Kaliphlin are there, and the terrain itself is a dusty arid climate, yet irrigated from the Lick of Salt. There are lush gardens within the city’s walls, including the famous Grand and Exquisite Gardens of Petraea. The University of Petraea’s campus is considered one of the wonders of the world itself. The Observatory Of Adus Krhon, on the campus of the university has stood for 500 years and has been a symbol of Kaliplhinite desire to learn since its creation. Some buildings in the city reach five stories, and many live inside of large multifamily housing units made of brick and mud. There are a series of barracks the protect the city, and the main road of Kaliphlin, the Oil Road stretches through the city in one wide straight boulevard. History: Petraea has been the regional capital of Kaliphlin since the disappearance of Kaligem long ago. It has always been the center of wealth for the guild, and most oil is first brought to market within the walls of the city. As the seat of government, many lords have secondary residences within the city. It is the cultural heart of the desert, and of the Siccus Badlands in general. Mini-challenge: This is one of the final battles of the Kaliphlin Civil War. All forces will be driving their armies towards the capital, as it is so important culturally and strategically. It is assumed that all three armies have gotten into Petraea, by force or by subterfuge. The many streets and alleys of Petraea have become the battleground. Civilians are trying to keep cover, or flee the city, for war has been brought to the capital. Builders should depict their forces winning the battle in an urban environment. Remember, Petraea is a very rich city, with ornate and spectacular architecture. Even lower-end tenement buildings have a little gild on them. Restrictions: 48x48, with limited overhang. Due Date: June 1st
  13. A Ulandian privateer sneaks past the High Council lookouts - who were all fast asleep - on the west coast of Ulandus Kaliphlin - its really all the same thing, no?! A guerrilla build against the HC... thanks for viewing, C&C are welcome!
  14. Week Fourteen Guerrilla Challenges: The following challenges have been made. Anyone may counter these Guerrilla Attacks, but remember each builder can only build one counter build each week, so pick wisely. If the challenger wins, they will earn 6 additional points. Each counter is worth 4 points. Voting will happen after the deadline. The winning side either retains the zone or captures the zone. If no one counters the challenger’s MOC, then the zone turns over to the challenger’s side, and they only earn 2 points. Counter builds should have a title with this tag in it: [CG: location, your faction vs the guerrilla's faction] IE: [CG:A4, HC vs DK], Due Date: June 7th, anywhere in the world. Zone: A4 Challenger: LordDan What Faction can counter: High Council (One Counter Needed) Zone: J7 Challenger: Jacob Nion What Faction can counter: Ulandus (One Counter Needed) Zone: O16 Challenger: Kai NRG What Faction can counter: Desert King (One Counter Needed) Zone: G15 Challenger: Garmadon What Faction can counter: Desert King (One Counter Needed) Leftovers: Zone: B12 + B12 + B12 Challengers: Kai NRG + Garmadon + Marcu22 What Faction can counter: Desert King (Three Counters Needed) Due Date: June 6th Zone: F1 Challenger: Garmadon What Faction can counter: High Council (One Counter Needed) Due Date: June 7th Zone: D13 Challenger: Adair What Faction can counter: Desert King (One Counter Needed) Due Date: June 7th
  15. VOTING THREAD Warzone 19: The Second Battle of the Wither Woods or Arcannon's Betrayal Who Can Vote: EVERYONE (That includes people who have not signed up yet, or will never sign up!) How to Vote: Look at all the MOCs from each side. First, determine which side won this battle. You should base your opinion on a couple different factors: A)Build quality amongst all MOCs B)Number of MOCs of quality C) Story of the MOC You can weigh these in any order, or add your own categories. Please consider the three above in your decision though. You may want to clarify or lobby for your favorites in this thread, but you don’t have to write anything if you don’t want to. Next, pick an answer to each question in the pole. In the second three questions it will ask you to pick your favorite MOC from each side. Please judge on quality of MOC and its story. You can add other qualifications to your own judging process if you would like. Finally, submit your vote. Polling ends: June 5th Warzone 19: The Second Battle of the Wither Woods or Arcannon’s Betrayal Location: C4 Who Can Participate: High Council and Desert King (Unless Ulandus can get in range before the due date. ) Terrain: The Red River gets its name from the mud along most of its route. The brick red, sometimes much lighter, dirt of the Wither Woods is carried by the river all the way to Eastgate, the sediment gives the river its reddish hue, and its name. It is an important life line to the region, and the best source of Live Oak in all of Historica. It is also one of the few regions in Kaliphlin where Lumber can be removed. The river is used to transport much of this lumber, and other goods of the Wither Woods to market. Along the river, somewhat north of Eastgate (and in this zone) the Elves of the Wither Woods have made their domain. One of the nations, the Cresentthorn Elves call zone C4 home. Their city, Valdiniam, is mostly hidden to the outside world, although it has a small feeder town called Stormsport that sits on the Red River. Valdiniam and Stormsport can be described as gothic + high fantasy style in their architecture. These are clearly elven cities. The terrain of the Wither Woods does not vary much, small rolling hills with copses of trees, not a true rain forest or heavy density lowland forest, but enough trees to make travel within the woods difficult unless on a road or path. The trees very from lush pines to gnarly live oaks, with some subspecies having various “exotic colorings” History: The Cresentthorn Elves have lived in this region for more than three millenniums. They swear no allegiance to any mortal government, although they have closely allied themselves with GEAR CO. and Eastgate over the last century. Still, they are only loosely affiliated to Kaliphlin. They like their privacy, but they are more curious than many other elf nations in Historica, and are willing to participate in mortal politics if it means learning something new, or once in a while, an adventure. In commerce they trade rare animals, wine, and medicines with the mortal world, mostly through the Red River trade. They are also interested in conserving the Wither Woods, and keeping its natural beauty, ecosytstem, and life-force intact. For this reason, there are more than a dozen treaties with Avalonians and Kaliphlinites over how much wood can be taken, where wood can be taken, and how replanting efforts must be maintained in the Wither Woods. A few weeks past, the Desert King showed its honor by winning Al’Meter Cresentthorn’s favor in a series of honor duels. He made a decree stating that all trade would be with those allied with the Desert King until the Civil War was over. This infuriated the fighting class within the Cresentthorns as they had been long allied with GEAR Co, and Lord Dugal – a high council member. Their leader, brother of Al’Meter, Arcannon Cresentthorn tried to persuade his brother to try to stay neutral, but Al’Meter claimed he had given his word. Mini-challenge: Arcannon Cresentthorn has decided to go on the offensive for the High Council, in an attempt to win the region back for the High Council. His plan is to ambush those still loyal to his brother in the Wither Woods and hold them hostage until his brother capitulates. High Council builders should show their forces, allied with Arcannon and some of the other Cresentthorn Evles ambushing and trapping elves in the Wither Woods. The trick here is, that these are their brothers, and they want to use non-lethal methods to catch them. So, no killing! Desert King builders, Al’Meter has decreed that he is your ally, but now he calls on your forces to help him defend Stormsport. But again, these are his brothers and sisters causing this turmoil, so he wants you to use non-lethal force to capture these rebels so that they may be jailed for a few hundred years. Special: The best depiction of a trap will earn the builder the title of: “Greatest Trapper in all the Wither Woods.” Restrictions: 16x16 Due Date: May 24 High Council Entries Jakorin Swiftsword - Arcannon's Betrayal Bregir - Springing the Trap mrcp6d - A good old clotheslining! Desert King Entries Dr. Cogg - An Elf Motel Jacob Nion - Spies and Spiders \ Robuko - Elven Magick LordDan - Don't Step in the Circle Special Voting Category! The best depiction of a trap will earn the builder the title of: “Greatest Trapper in all the Wither Woods.” Please make post your vote in a reply in this thread.
  16. VOTING THREAD Warzone 18: The Battle for Eastgate Who Can Vote: EVERYONE (That includes people who have not signed up yet, or will never sign up!) How to Vote: Look at all the MOCs from each side. First, determine which side won this battle. You should base your opinion on a couple different factors: A)Build quality amongst all MOCs B)Number of MOCs of quality C) Story of the MOC You can weigh these in any order, or add your own categories. Please consider the three above in your decision though. You may want to clarify or lobby for your favorites in this thread, but you don’t have to write anything if you don’t want to. Next, pick an answer to each question in the pole. In the second three questions it will ask you to pick your favorite MOC from each side. Please judge on quality of MOC and its story. You can add other qualifications to your own judging process if you would like. Finally, submit your vote. Polling ends: June 5 Warzone 18: The Battle For Eastgate Location: E2 Who Can Participate: High Council and Desert King (Unless Ulandus can get in range before the due date. ) Terrain: Eastgate sits on the Red River, and sits on a grassy plain, with the Wither Woods starting just north of the city. The Red River was named for its red water due to the color of the soil of the Wither Woods, which was the main sediment picked up by the stream. The river is mostly slow moving, making it easy to traverse the river northward. However, the entrance of the river is guarded by the fortified Great Bridge, which is almost flanked on each side by two massive towers called The Guardians. (they sit just to the north of the Bridge) Map here Eastgate is considered a safe harbor for ships traveling east from Avalonia into the coasts of the Badlands. (Also vice versa, but the winds are more favorable west to east.) Furthermore, it sits at the mouth of the Red River making it paramount to the great timber trade (live oak in large quantities, the finest in the world) and some river trade from upriver. It is a mix of styles, having some classic European architecture, mixed with Mediterranean and Arabian because it is a melting pot of cultures. The quarries to the east bring brown and tan rock, while the quarries up river bring red rock, with Avalonia so close, rock grey in color is also sold in the city. The city walls are mostly tan / brown in color, but some of the newer structures are the now cheaper Avalonian grey. They are often whitewashed to make them stand out in the inner city. Not only is Eastgate a port, but it also has some of the best ship building facilities in the known world (due to the large live oak supply that comes through its port) with a natural bay that has been artificially expanded around four hundred years ago. The inner city, The Old City, which held out during the War of the Brothers is mostly large and older buildings, while the New City is unwalled and more houses and buildings made of timber. History: The wiki link above has more about the city’s history. One note here is that the Greater Eastgate Article and Resupply Company owns most of the town, and elects its leaders. GEAR and Eastgate both have standing armies, although they were largely winnowed down through the War of the Brothers. The city is in good shape, despite being sieged, as Dugal’s forces controlled the New City and Petera’s controlled the Old City – neither side made a successful move on the other, leaving little collateral damage to their home town. Mini-challenge: The only way that Eastgate’s inner city falls is if the Eastern Guardian Tower is breached. While it stands, no ships may get out to the Inland Sea or up the river to the Wither Woods. DK builders, the task is simple, depict the great Guardian Tower, and show your forces breeching it. HC: Defend the Guardian to your last breath! Both sides should clearly depict the tower, which overhangs the Red River, and their forces should be winning the battle. Special: Whoever has the “best tower” as voted on in the voting thread will be known as “The Tallest man/woman in Kaliphlin.” Restrictions: 32x32 Due Date: May 31st High Council Entries LittleJohn - Break the Door Down Bregir - You shall not pass! Desert King Entries Captain Braunsfeld - The Fall of Eastgate Umbra-Manis - Raiding the Towers Dr. Cogg - We build our own bridge Jacob Nion - The Second Attempt LordDan - Untitled Robuko - Attack from Above Special Voting Category! Whoever has the “best tower” as voted on in the voting thread will be known as “The Tallest man/woman in Kaliphlin.” Please place your vote in a reply in this thread.
  17. Week Fourteen counters vs Week Thirteen Guerrillas: VOTING: Anyone can vote! Voting closes June 7th Which side won? Which was the best counter build? Judging criteria: This is a straight one versus one contest. The challenger versus the best (in your opinion) counter build (if there are multiple counter builds). So judge solely on Challenger versus best counter build. Remember, story should play a bit into your judging criteria. Also, a counter must effectively undo the guerrilla attack. Even if the Counter MOC is better, if you don't think it successfully undoes the guerrilla attack, you should probably vote for the guerrilla attack. Thank you! Zone: A12 Challenger: Bregir Counter: Jacob Nion Zone: K9 Challenger: Blufiji What Faction can counter: Ulandus No counter? Desert King wins by default. Zone: C5 Challenger: Brick Man Studios What Faction can counter: Ulandus No counter? Desert King wins by default. Zone: A9 Challenger: Kai NRG Counter: Jacob Nion Zone: O18 Challenger: LordDan Counter: Garmadon Zone: O14 Challenger: robuko What Faction can counter: Ulandus No counter? Desert King wins by default. Zone: E3 Challenger: Jacob Nion What Faction can counter: High Council No counter? Desert King wins by default. Zone: E6 Challenger: The LEGO Dwarf What Faction can counter: High Council No counter? Desert King wins by default. Zone: M16 Challenger: MKJoshA Counter: Kai NRG
  18. As Xersia (some random city that was apparently attacked by the DK) burns and falls to the Desert King forces some of the Ulandian officers and wealthy citizens try to escape by sea, leaving behind their allies in a mad rush to esape to the next square. Unfortunately for them the Desert King had been expecting this and ships were stationed outside of the harbor to hunt down the fleeing Ulandians. Also the water shifts from dark to light but its hard to see There is also kind of a street system in the city( light bley= roads) but Its only really visible in a birds eye view C and C appreciated EDIT: I guess this has to be moved so now it will be at M18, not O18
  19. Week Thirteen Guerrilla Challenges: The following challenges have been made. Anyone may counter these Guerrilla Attacks, but remember each builder can only build one counter build each week, so pick wisely. If the challenger wins, they will earn 6 additional points. Each counter is worth 4 points. Voting will happen after the deadline. The winning side either retains the zone or captures the zone. If no one counters the challenger’s MOC, then the zone turns over to the challenger’s side, and they only earn 2 points. Counter builds should have a title with this tag in it: [CG: location, your faction vs the guerrilla's faction] IE: [CG:E6, HC vs DK], Non Special Due Date: May 31st, anywhere in the world. Zone: E6 Challenger: The LEGO Dwarf What Faction can counter: High Council (One Counter Needed) Zone: M16 Challenger: MKJoshA What Faction can counter: Ulandus (One Counter Needed) Zone: E3 Challenger: Jacob Nion What Faction can counter: High Council (One Counter Needed) Zone: O14 Challenger: robuko What Faction can counter: Ulandus (One Counter Needed) Zone: C5 Challenger: Brick Man Studios What Faction can counter: High Council (One Counter Needed) Zone: M18 Challenger: LordDan What Faction can counter: Ulandus (One Counter Needed) Zone: K9 Challenger: Blufiji What Faction can counter: Ulandus (One Counter Needed) Zone: F1 Challenger: Garmadon What Faction can counter: High Council (One Counter Needed) Due Date: June 7th Zone: D13 Challenger: Adair What Faction can counter: Desert King (One Counter Needed) Due Date: June 7th Zone: A9 Challenger: Kai NRG What Faction can counter: Desert King (One Counter Needed) Zone: A12 Challenger: Bregir What Faction can counter: Desert King (One Counter Needed) Note: I am afraid this attack will have to be moved as it is currently in the DK's victory point L, and all of those squares need to guerrilla attacks to be taken. Leftovers: Zone: B12 + B12 + B12 Challengers: Kai NRG + Garmadon + Marcu22 What Faction can counter: Desert King (Three Counters Needed) Due Date: June 6th
  20. Warzone 18: The Battle For Eastgate Location: E2 Who Can Participate: High Council and Desert King (Unless Ulandus can get in range before the due date. ) Terrain: Eastgate sits on the Red River, and sits on a grassy plain, with the Wither Woods starting just north of the city. The Red River was named for its red water due to the color of the soil of the Wither Woods, which was the main sediment picked up by the stream. The river is mostly slow moving, making it easy to traverse the river northward. However, the entrance of the river is guarded by the fortified Great Bridge, which is almost flanked on each side by two massive towers called The Guardians. (they sit just to the north of the Bridge) Map here Eastgate is considered a safe harbor for ships traveling east from Avalonia into the coasts of the Badlands. (Also vice versa, but the winds are more favorable west to east.) Furthermore, it sits at the mouth of the Red River making it paramount to the great timber trade (live oak in large quantities, the finest in the world) and some river trade from upriver. It is a mix of styles, having some classic European architecture, mixed with Mediterranean and Arabian because it is a melting pot of cultures. The quarries to the east bring brown and tan rock, while the quarries up river bring red rock, with Avalonia so close, rock grey in color is also sold in the city. The city walls are mostly tan / brown in color, but some of the newer structures are the now cheaper Avalonian grey. They are often whitewashed to make them stand out in the inner city. Not only is Eastgate a port, but it also has some of the best ship building facilities in the known world (due to the large live oak supply that comes through its port) with a natural bay that has been artificially expanded around four hundred years ago. The inner city, The Old City, which held out during the War of the Brothers is mostly large and older buildings, while the New City is unwalled and more houses and buildings made of timber. History: The wiki link above has more about the city’s history. One note here is that the Greater Eastgate Article and Resupply Company owns most of the town, and elects its leaders. GEAR and Eastgate both have standing armies, although they were largely winnowed down through the War of the Brothers. The city is in good shape, despite being sieged, as Dugal’s forces controlled the New City and Petera’s controlled the Old City – neither side made a successful move on the other, leaving little collateral damage to their home town. Mini-challenge: The only way that Eastgate’s inner city falls is if the Eastern Guardian Tower is breached. While it stands, no ships may get out to the Inland Sea or up the river to the Wither Woods. DK builders, the task is simple, depict the great Guardian Tower, and show your forces breeching it. HC: Defend the Guardian to your last breath! Both sides should clearly depict the tower, which overhangs the Red River, and their forces should be winning the battle. Special: Whoever has the “best tower” as voted on in the voting thread will be known as “The Tallest man/woman in Kaliphlin.” Restrictions: 32x32 Due Date: May 31st
  21. My entry for WarZone 18. The mummies wanted to get in the eastern guardian tower, but they had no battering ram to break the door down with... So they used the next best thing; a sarcophagus! As the mummies were about to start battering the door in, Aymeri and his men showed up and ambushed them on both sides: More pictures can be seen here: Link C&C welcome
  22. Week Thirteen counters vs Week Twelve Guerrillas: VOTING: Anyone can vote! Voting closes June 1st Which side won? Which was the best counter build? Judging criteria: This is a straight one versus one contest. The challenger versus the best (in your opinion) counter build (if there are multiple counter builds). So judge solely on Challenger versus best counter build. Remember, story should play a bit into your judging criteria. Also, a counter must effectively undo the guerrilla attack. Even if the Counter MOC is better, if you don't think it successfully undoes the guerrilla attack, you should probably vote for the guerrilla attack. Thank you! Zone: D7 Challenger: Jacob Nion What Faction can counter: High Council No counter? Desert King wins by default. Zone: K15 Challenger: Kai NRG Counter: Jacob Nion + K15 Challenger: Garmadon Counter: MKJoshA
  23. The Ulandians beat back the invading Desert King troops for the important thing-a-ma-bob which supplies the first Centurion's power - or something like that! Nobody really knows how it works or what it does, but they sure are making a huge racket throughout Xersia because of them! The all-important whats-his-name!! My entry to WZ17... I thought an interior would look pretty nice for this one. Thanks for viewing, C&C are welcome!
  24. Who Can Vote: EVERYONE How to Vote: Look at all the MOCs from each side. First, determine which side won this battle. You should base your opinion on a couple different factors: A)Build quality amongst all MOCs B)Number of MOCs of quality [Please remember that Ulandus has a numbers disadvantage here] C) Story of the MOC D) Fit to the Warzone. If you are not familiar with the requirements of the warzone, please at least read the “mini-challenge,” “restrictions,” and “Judging” sections listed below. You can weigh these in any order, or add your own categories. Please consider the three above in your decision though. You may want to clarify or lobby for your favorites in this thread, but you don’t have to write anything if you don’t want to. Next, pick an answer to each question in the poll. In the second three questions it will ask you to pick your favorite MOC from each side. Please judge on quality of MOC and its story. You can add other qualifications to your own judging process if you would like. Finally, submit your vote. Voting ends May 24 Warzone 17: The Assault on Xersia Location: O17 Who Can Participate: Ulandus and Desert King (Unless High Council clears a path before the deadline) Terrain: Xersia is the capital of Ulandus. In size it rivals Petraea, Albion, and Cedrica. “The Heavenly City” sits at the end of the Great Ulandian Way to the far south of the subcontinent. Its walls have been compared to mountains, and its harbor’s defenses are said to be more numerous than ants. The architecture of the city itself is mostly classical (think Roman / Greek) with some mixes of Far Eastern Kaliphlin (See the warzone battle of Qarkyr for more specification of this style) within the city. The center city, or the Celestial Palace, as it is known to the locals, has separate white walls which are topped with see-through bulbs. The walls are ornate, and it is clear that they have never been breached. The palace is a large building, where thousands live and work. The famed Centurions of the 13 Legions all have a mini-palace within the Celestial Palace. It is the most heavily guarded city in all of historical. But no one is looking for a threat coming from the inside… History: The history of the Heavenly City, and much of Ulandus, is still classified from outsiders, even those who have newly sworn to protect her. The Heavenly City dates back to the founding of Ulandus as its own Guild some 1500 years ago, long after the sinking of the original city of Ulandus. Upon First Centurion’s Ascension to the throne, the city expanded rapidly. Ulandus began to sail ships around the world, waging wars in far off places that Historicans have never dreamed about. Xersia became a symbol of exploration and wealth for all of Ulandus, and the amount of exotic slaves they captured helped prove their role as an international leader. It was only with the Great Disturbance that First Centurion was able to fulfil the prophecy of rejoining the motherland, and since that time, every effort in Ulandus has been on that undertaking. But now… the Celestial Palace is threatened for the first time. The Desert King, using his strongest magic has pierced the protective bubble around Xersia. Exploding one of the funny see-through bulbs upon the Celestial Palace’s gate, the internal workings of the palace are now vulnerable to a transportation spell. Although very few people in Historica are powerful enough to open a gate large enough, long enough to allow an army through, the Desert King happens to have found a mysterious stranger with such capabilities. Exhausted from weeks of attempting to break protective shield of Xersia, the Desert King now turns to his new ally to cast the final spell. The reserve armies of the Desert King are called to assemble on a dark night, not told where they were headed. The Stranger appears before them, and before anyone can ask the identity of the archmage, a large portal opens before them. On the other side are the white buildings and ornate décor of a large inner city – the Celestial Palace. Each captain was instructed to break the seal on their orders at this point and head through the gate. Mini-challenge: The orders tell the armies to go to the center of the Celestial Palace, in fact, the center of all of Xersia and go to the Temple of Light. Within the temple of light they will find five large mechanisms that must be destroyed. They are not given a description, just that they would be immense objects, high guarded, and evident when seen. The armies of the Desert King were commanded to destroy these objects. Desert King builders: Depict the attack and destruction of one of these impressive objects. Remember, the relic should be impressive. You have discovered that these are emitters of magic that allow First Centurion to stay on Historica’s plane of existence. If you destroy one of these, then perhaps Ulandus will lose their great leader. First Centurion might even personally show up to defend the objects of power. Ulandus Builders: You have come to know that your leader is a supreme being from another plane. He has immense power, but what allows him to use it on Historica’s plane are the monoliths of power. If even one of them are destroyed, First Centurion loses power, and may be banished to his native plane, leaving your side without a leader. Both sides: You must depict the defense of the object of power. The object is the focus of the Challenge, but remember, this objects are in the middle of a great city, they may be indoors surrounded perhaps by the Temple of Light, or outdoors in a courtyard or some other architectural wonder. Special category: Best Monolith of Power – whoever MOCs the best / neatest / craziest / most awesome / etc… object of power will become known as _____ the Harnesser of The Great Light. Special Victory Conditions: If Ulandus Wins, then First Centurion is safe. If Ulandus wins by more than 20% of the vote, they take back O16. If Ulandus Wins by 40% they take back 016 and M15. If they win by 60%, all of the isle of Ulandus falls back into their hands. If the Desert King wins, one Object of power is destroyed and First Centurion is banished for a week. If they win by at least 20%, then O17 succumbs to the Desert King, and First Centurion is banished forever (or is he? But he isn’t coming back anytime soon!). If the Desert King wins by 40%, then they will also take O17 and N16. If they win by more than 60%, then they win O17, N16, and N17. Special: Although First Centurion might show up in your battle scene, he cannot currently die on this plane. So, that means no killing him off in your battle scene! Restrictions: 32x32, with limited overhang. Due Date: May 17th Ulandus Entries: Kai NRG - Fight for the Thing! Garmadon - Defending the Important... Something! Rconn0 - Defending the First Centurion's Monument Desert King Entries: Captain Braunsfeld - Going Down in Flames MKJoshA - Magic Beyond Comprehension Jacob Nion - The Titan's Head Robuko - Army of Me Dr. Cogg - Nice Suit LordDan - Xersia in Flames (LordDan, if you want me to use the picture of the mage and portal, just let me know and I'll change the pic!) Special Category! Please write in a reply who you though won the title of Best Monolith of Power and Harnesser of The Great Light. Both sides: You must depict the defense of the object of power. The object is the focus of the Challenge, but remember, this objects are in the middle of a great city, they may be indoors surrounded perhaps by the Temple of Light, or outdoors in a courtyard or some other architectural wonder. Special category: Best Monolith of Power – whoever MOCs the best / neatest / craziest / most awesome / etc… object of power will become known as _____ the Harnesser of The Great Light. Special Victory Conditions! Some things you may want to note as you vote for this Warzone: Special Victory Conditions: If Ulandus Wins, then First Centurion is safe. If Ulandus wins by more than 20% of the vote, they take back O16. If Ulandus Wins by 40% they take back 016 and M15. If they win by 60%, all of the isle of Ulandus falls back into their hands. If the Desert King wins, one Object of power is destroyed and First Centurion is banished for a week. If they win by at least 20%, then O17 succumbs to the Desert King, and First Centurion is banished forever (or is he? But he isn’t coming back anytime soon!). If the Desert King wins by 40%, then they will also take O17 and N16. If they win by more than 60%, then they win O17, N16, and N17. --------------------------------------------------- Also wanted to note, once again, that I am sorry about the different sizes of the pictures above. In the past I have tried my best to track down everyone's photos on their respective sharing sites, but because of the recent Flickr upgrade and my ancient Mac 10.4 OS, I can no longer grab BB Codes (or do much of anything else there).
  25. Warzone 19: The Second Battle of the Wither Woods or Arcannon’s Betrayal Location: C4 Who Can Participate: High Council and Desert King (Unless Ulandus can get in range before the due date. ) Terrain: The Red River gets its name from the mud along most of its route. The brick red, sometimes much lighter, dirt of the Wither Woods is carried by the river all the way to Eastgate, the sediment gives the river its reddish hue, and its name. It is an important life line to the region, and the best source of Live Oak in all of Historica. It is also one of the few regions in Kaliphlin where Lumber can be removed. The river is used to transport much of this lumber, and other goods of the Wither Woods to market. Along the river, somewhat north of Eastgate (and in this zone) the Elves of the Wither Woods have made their domain. One of the nations, the Cresentthorn Elves call zone C4 home. Their city, Valdiniam, is mostly hidden to the outside world, although it has a small feeder town called Stormsport that sits on the Red River. Valdiniam and Stormsport can be described as gothic + high fantasy style in their architecture. These are clearly elven cities. The terrain of the Wither Woods does not vary much, small rolling hills with copses of trees, not a true rain forest or heavy density lowland forest, but enough trees to make travel within the woods difficult unless on a road or path. The trees very from lush pines to gnarly live oaks, with some subspecies having various “exotic colorings” History: The Cresentthorn Elves have lived in this region for more than three millenniums. They swear no allegiance to any mortal government, although they have closely allied themselves with GEAR CO. and Eastgate over the last century. Still, they are only loosely affiliated to Kaliphlin. They like their privacy, but they are more curious than many other elf nations in Historica, and are willing to participate in mortal politics if it means learning something new, or once in a while, an adventure. In commerce they trade rare animals, wine, and medicines with the mortal world, mostly through the Red River trade. They are also interested in conserving the Wither Woods, and keeping its natural beauty, ecosytstem, and life-force intact. For this reason, there are more than a dozen treaties with Avalonians and Kaliphlinites over how much wood can be taken, where wood can be taken, and how replanting efforts must be maintained in the Wither Woods. A few weeks past, the Desert King showed its honor by winning Al’Meter Cresentthorn’s favor in a series of honor duels. He made a decree stating that all trade would be with those allied with the Desert King until the Civil War was over. This infuriated the fighting class within the Cresentthorns as they had been long allied with GEAR Co, and Lord Dugal – a high council member. Their leader, brother of Al’Meter, Arcannon Cresentthorn tried to persuade his brother to try to stay neutral, but Al’Meter claimed he had given his word. Mini-challenge: Arcannon Cresentthorn has decided to go on the offensive for the High Council, in an attempt to win the region back for the High Council. His plan is to ambush those still loyal to his brother in the Wither Woods and hold them hostage until his brother capitulates. High Council builders should show their forces, allied with Arcannon and some of the other Cresentthorn Evles ambushing and trapping elves in the Wither Woods. The trick here is, that these are their brothers, and they want to use non-lethal methods to catch them. So, no killing! Desert King builders, Al’Meter has decreed that he is your ally, but now he calls on your forces to help him defend Stormsport. But again, these are his brothers and sisters causing this turmoil, so he wants you to use non-lethal force to capture these rebels so that they may be jailed for a few hundred years. Special: The best depiction of a trap will earn the builder the title of: “Greatest Trapper in all the Wither Woods.” Restrictions: 16x16 Due Date: May 24