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  1. After a half year of work I present you this bus.The goal was to make as functional bus as possible with least amount of motors.The result is fully RC bus with openable doors, propulsions and steering using only 3 motors. The steering angle is really good. Steered by Large angular motorPropulsion uses XL-motorDoors work smoothly & flawlessly. They are powered by L-motorPowered by C+ hub.Lots of interion & exerior details. Building and programming instructions for $9.99: Video:
  2. darththeling

    [MOC] Levels of Coruscant

    Welcome to Coruscant. It's a build of playsets that stack on top of each other for practical, space-sharing reasons. We will be going from the tip of the penthouse down to the base of the megastructure, far underneath the surface where the seedy Underworld lies. This vertical build has been tinkered with since 2015. It started with Padme's apartment which was meant to sit alongside Palpatine's Arrest - but then I made an Outlander club and felt it might be worthy to have both builds combined in some way, since those scenes flow together in AOTC. The Federal district (Jedi Temple, Sheev's office and the Senate Building) could be a part of this, but to the side. This area is for civilian life. The recent TCW episodes which took place in the Coruscant Underworld gave us more of a sense of what life down there is like for the poorer Coruscanti residents. It compelled me to complete the vertical build, celebrating the glory that is this ancient urban city-planet at the heart of the Star Wars galaxy. Ordinarily I'm not into using too much rainbow color, but this is supposed to be a cyberpunk city, allowing for lots of light and billboard images where possible. I have a couple of light bricks but unsure where to place them to best effect. There's a few trans pieces in place that need Aurebesh, although I am unsure how to get them in transparent sticker format. Anyone have suggestions for printing onto transparency? Let's look closer at each of the sections. At the top of the tower we have the elite tier, political-class lodgings. Padme's balcony is a place she and senator Jar-Jar can gaze out and enjoy the perpetual sky traffic. This build was originally bigger with another room for the bed and an action feature to blow the window out (so Obi-Wan can chase the worm-droid) but action features seems unrealistic as the tower isn't probably sturdy enough for that kind of play. I don't see many Senator Padme MOCs and I think it's amusing to recreate the scene where she packs to go back to Naboo in a huff. Anakin is missing from this build - his speeder would be parked at Sheev's office. I did have CW era Anakin+Padme posing, maybe that looks better? Here's how it was before: Below this penthouse is the parking area, as well as another lodging area for wealthy or connected Coruscanti. A couple of space dudes wait for a bus or a taxi. This is the practical part of the build, the one that allows Bounty Hunter Pursuit a place to sit on the shelf. I realize that the Aurebesh is inverted, it's an old PSD file I can't locate but I am in the process now of creating new artwork for billboards to include in this build later on. Is TLG ever going to give us another AOTC speeder chase? If so, a little part of the scene (like below) would be such a welcome addition. This red block is meant to represent the Uscru entertainment district of Coruscant. This nightclub is inspired by the Outlander Club of AOTC. The space above the bar is an area for private dancing (CW face Secura standing in for a pole dancer. Need some Oolas for this room). Outside we see a shady character selling death sticks quite fearlessly. Bane looks to be waiting to meet up with some roughs for a job. The back panel pops off for access to the bar and club area. Tried to maintain the light fixtures look from the CW series along the handrails. We're going down below the surface now to the Underworld. Here we'll see a number of lower-income apartments, there's a tunnel/sewer type passage between the buildings with some rats. This prevents space to build any interior areas, but it allows for a hand to reach in a grab the whole tower (minus the base) for moving. There's a holophone around the corner. Around the back there are colored signs waiting for Aurebesh, billboards etc. and an improved Bith face advertisement. This also makes a good location to stage Ahsoka/Ventress duels. The lowest level wasn't something I'd planned to build, but the Blacktron baseplate screamed Cyberpunk to me so I had to. I had a big bin of parts from taking apart an old Slave-1 and a few other kits that I didn't have display space for, and started assembling what ended up being the 'base level' of low-rent vendors, who live a hardscrabble life among criminal gangs, rust and destitution. There's a Hutt down here, not Jabba or Ziro, just a commoner of the depths who loves deals on creap fruit. There are four businesses and one private residence, and I strongly suspect at least one is a criminal front. I did pull apart my Police Gunship for part of this build, but the plan is to make a Coruscant police speeder at some point. For now, police cam droids will have to do for law enforcement. Check out the conduit worm under the rusted panel! Gross. Once again, front and back together without the speeders from the classic set 7133-1 parked in place. Coruscant is a tricky location to try and reproduce. I've been coming back to Eurobricks for years getting ideas and inspirations from builds around here... there are some fantastic creations, and although I'm missing some, I just want to shout out to some members who have provided inspiration with these terrific builds. [MOC] CORUSCANTBy EtelEnzos. I doubt TLG would try and make a Betrayal at Bespin like attempt at Courscant, but this in an incredible interior/exterior playset. The tall foyers really capture the atmosphere. [MOC] Coruscant Pursuit By o0ger This entry proves how important it is to place the Bounty Hunter Pursuit at the Outlander club location - it helps to give a context to the build instead of just 2 speeders. Coruscant By Gerechtigkeitsliga The amount of detail and the sheer size of this monster is staggering! Look at the gap in the building for the air traffic to flow through - it's incredible. [MOC] Coruscant Hi-Rise, by Finnmoses. This one stretches beyond the imagination. It is so incredibly huge and tall it is simply mind-boggling the level of detail and content in every scene. Truly this is a Coruscanti masterpiece to behold. I hope it's still being proudly displayed by Finnmoses.
  3. Grid STUDICA F4 Carrefour is a major town in Briolui. It has an underground network and big parks. And that´s why this area is important for the COAC war efforts. This area is closed to the dockyards, where FILACE troops are trying to stand against the RON attacks. The other end of the park limits with the favelas, where PLANTASEA troops also stand against the enemy. And the underground network is important, as NEW BRICKIKA infantry move to encircle the enemy. This image depicts a T corner, with a big park in the bottom. A restaurant, “The Bistro au Parc”, in the upper right and a hardware & tools shop, “Carrefour tools and more” in the upper left complete the scenery. There is also an underground entry gate. The initial combats left the street somehow damaged: no traffic lights, the park fences and gate broken and a mailbox in the middle of the lane. Also a tree was cut… 1 by green helmet spanish AFOL, en Flickr A lonely German shepherd with a camera on his back appears. An abandoned dog? No way! That´s an awful crime! Instead, he is searching for the enemy. The camera has a small transmitter so his handler can know what he sees. His excellent smell sense would make him sit to show the position of any explosive devices. 2 by green helmet spanish AFOL, en Flickr The dog keeps on inspecting the area. 3 by green helmet spanish AFOL, en Flickr 4 by green helmet spanish AFOL, en Flickr The handler and another soldier appears. The area should be secure for them. 5 by green helmet spanish AFOL, en Flickr A small section has taken the hardware & tools shop and goes to the roof. The dogs takes a rest and three soldiers will raise the alarm in case the enemy appears. The section leader gives instructions… -We must make our stronghold here. We must make sure the enemy can´t go through this area. We will fortify this building and prevent the enemy from getting to the underground network. As far as I know, the underground line here connects with the other side of the town, where our allies of Plantasea are defending in the favelas. I don´t remember the name of their unit…well, the enemy CANT ambush them from behind. We must also prevent the RON troops from ambushing New Brickika troops in the tunnel. -Sir, will we have any CAS? -Yes, the callsign is TIZONA. García and Fernández, you will inspect the restaurant and make it unusable for the enemy. Pérez and Hernández, you will see what we have in the warehouse and take advantage of what we have. The rest of us, let´s prepare for the defense… -Yes, Sir! 6 by green helmet spanish AFOL, en Flickr García and Fernández went to the restaurant. They entered by the door which was closer to the shop. Two lobsters were inside a cauldron, with a lot of kitchenware on the floor… -Hell, if we survive I can cook these lobsters. I went to MasterChef before entering the Army! -Haha! Good idea! 8 by green helmet spanish AFOL, en Flickr Pérez and Hernández inspected the warehouse and the main floor. A lot of interesting stuff was left after the evacuation. -Wow, this is the bloody treasure chest! -Yes, and the warehouse has sand, empty sandbags and what we need to make obstacles! 7 by green helmet spanish AFOL, en Flickr After working very hard, the building was fortified with sandbags, barbed wire and more. 9 by green helmet spanish AFOL, en Flickr The underground gate was secured too. They could even build other obstacles and the dog stayed on the street and awaiting for the enemy. However, García and Fernández hadn´t left the restaurant, as it took a lot of time to secure the underground gate. 10 by green helmet spanish AFOL, en Flickr The enemy appeared walking through the park and by the street. As instructed, the Erotema troops decided not open fire until the enemy were very close… 11 by green helmet spanish AFOL, en Flickr 12 by green helmet spanish AFOL, en Flickr 13 by green helmet spanish AFOL, en Flickr But the dog was the first to score. Maybe this dog is not the best friend of this man… 14 by green helmet spanish AFOL, en Flickr Making his buddy to leave towards the park. 15 by green helmet spanish AFOL, en Flickr The Erotema troops, maybe more accurate than a drunken Jawa, took their first target. 16 by green helmet spanish AFOL, en Flickr But the enemy got closer… 17 by green helmet spanish AFOL, en Flickr From the other side of the street, García and Fernández tried to ambush the enemy. The gate had to be safe from the RON troops, as they could ambush COAC troops underground (New Brickika), or go behind the COAC lines (Plantasea). 18 by green helmet spanish AFOL, en Flickr The RON troops tried to return fire. 19 by green helmet spanish AFOL, en Flickr And knowing the gate had to be taken to escape and ambush COAC troops inside the underground network, they tried to swarm it… 20 by green helmet spanish AFOL, en Flickr But the death buzz of a PICARÓN CAS aircraft, callsign TIZONA, en route to help the Plighian allies, was heared. 21 by green helmet spanish AFOL, en Flickr And that plane really scored…a lot. 4 .50 machine guns give a powerful punch. Really, a very powerful punch. And the next enemy would have to face 12 125-kg bombs and 6 anti-tank missiles… The only surviving RON soldier tried to escape…running for his life. 22 by green helmet spanish AFOL, en Flickr 23 by green helmet spanish AFOL, en Flickr
  4. Ben C

    City.. Where do I start?

    Hi, Ive mostly been building Fire/ EMS/ Police MOCs, but I now want to start building a city with a Downtown, Midtown, Suburb and rural area, Could I please have some tips/ pointers on where to start and how to make it more realistic?