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Welcome to Coruscant. It's a build of playsets that stack on top of each other for practical, space-sharing reasons. We will be going from the tip of the penthouse down to the base of the megastructure, far underneath the surface where the seedy Underworld lies. This vertical build has been tinkered with since 2015. It started with Padme's apartment which was meant to sit alongside Palpatine's Arrest - but then I made an Outlander club and felt it might be worthy to have both builds combined in some way, since those scenes flow together in AOTC. The Federal district (Jedi Temple, Sheev's office and the Senate Building) could be a part of this, but to the side. This area is for civilian life. The recent TCW episodes which took place in the Coruscant Underworld gave us more of a sense of what life down there is like for the poorer Coruscanti residents. It compelled me to complete the vertical build, celebrating the glory that is this ancient urban city-planet at the heart of the Star Wars galaxy. Ordinarily I'm not into using too much rainbow color, but this is supposed to be a cyberpunk city, allowing for lots of light and billboard images where possible. I have a couple of light bricks but unsure where to place them to best effect. There's a few trans pieces in place that need Aurebesh, although I am unsure how to get them in transparent sticker format. Anyone have suggestions for printing onto transparency? Let's look closer at each of the sections. At the top of the tower we have the elite tier, political-class lodgings. Padme's balcony is a place she and senator Jar-Jar can gaze out and enjoy the perpetual sky traffic. This build was originally bigger with another room for the bed and an action feature to blow the window out (so Obi-Wan can chase the worm-droid) but action features seems unrealistic as the tower isn't probably sturdy enough for that kind of play. I don't see many Senator Padme MOCs and I think it's amusing to recreate the scene where she packs to go back to Naboo in a huff. Anakin is missing from this build - his speeder would be parked at Sheev's office. I did have CW era Anakin+Padme posing, maybe that looks better? Here's how it was before: Below this penthouse is the parking area, as well as another lodging area for wealthy or connected Coruscanti. A couple of space dudes wait for a bus or a taxi. This is the practical part of the build, the one that allows Bounty Hunter Pursuit a place to sit on the shelf. I realize that the Aurebesh is inverted, it's an old PSD file I can't locate but I am in the process now of creating new artwork for billboards to include in this build later on. Is TLG ever going to give us another AOTC speeder chase? If so, a little part of the scene (like below) would be such a welcome addition. This red block is meant to represent the Uscru entertainment district of Coruscant. This nightclub is inspired by the Outlander Club of AOTC. The space above the bar is an area for private dancing (CW face Secura standing in for a pole dancer. Need some Oolas for this room). Outside we see a shady character selling death sticks quite fearlessly. Bane looks to be waiting to meet up with some roughs for a job. The back panel pops off for access to the bar and club area. Tried to maintain the light fixtures look from the CW series along the handrails. We're going down below the surface now to the Underworld. Here we'll see a number of lower-income apartments, there's a tunnel/sewer type passage between the buildings with some rats. This prevents space to build any interior areas, but it allows for a hand to reach in a grab the whole tower (minus the base) for moving. There's a holophone around the corner. Around the back there are colored signs waiting for Aurebesh, billboards etc. and an improved Bith face advertisement. This also makes a good location to stage Ahsoka/Ventress duels. The lowest level wasn't something I'd planned to build, but the Blacktron baseplate screamed Cyberpunk to me so I had to. I had a big bin of parts from taking apart an old Slave-1 and a few other kits that I didn't have display space for, and started assembling what ended up being the 'base level' of low-rent vendors, who live a hardscrabble life among criminal gangs, rust and destitution. There's a Hutt down here, not Jabba or Ziro, just a commoner of the depths who loves deals on creap fruit. There are four businesses and one private residence, and I strongly suspect at least one is a criminal front. I did pull apart my Police Gunship for part of this build, but the plan is to make a Coruscant police speeder at some point. For now, police cam droids will have to do for law enforcement. Check out the conduit worm under the rusted panel! Gross. Once again, front and back together without the speeders from the classic set 7133-1 parked in place. Coruscant is a tricky location to try and reproduce. I've been coming back to Eurobricks for years getting ideas and inspirations from builds around here... there are some fantastic creations, and although I'm missing some, I just want to shout out to some members who have provided inspiration with these terrific builds. [MOC] CORUSCANTBy EtelEnzos. I doubt TLG would try and make a Betrayal at Bespin like attempt at Courscant, but this in an incredible interior/exterior playset. The tall foyers really capture the atmosphere. [MOC] Coruscant Pursuit By o0ger This entry proves how important it is to place the Bounty Hunter Pursuit at the Outlander club location - it helps to give a context to the build instead of just 2 speeders. Coruscant By Gerechtigkeitsliga The amount of detail and the sheer size of this monster is staggering! Look at the gap in the building for the air traffic to flow through - it's incredible. [MOC] Coruscant Hi-Rise, by Finnmoses. This one stretches beyond the imagination. It is so incredibly huge and tall it is simply mind-boggling the level of detail and content in every scene. Truly this is a Coruscanti masterpiece to behold. I hope it's still being proudly displayed by Finnmoses.
Pepa Quin posted a topic in LEGO Star WarsFor SHIPtember, I decided to pay homage to the unfortunately canceled Star Wars 1313 game. The game looked awesome from , but unfortunately that may be all we ever see of it. The Imp class of light cargo freighters was produced by the Corellian Engineering Corporation. The base freighter design, like many CEC ships, was modular and came with many options. The 'Besther' model, named for the project lead, featured individualized cargo pods which could be customized to accommodate specific needs. The Besther Imp XIV was made in the first production run and has faired decently in its 34 years of service. Many non-essential systems no longer function well or at all, and it's space-worthiness is in doubt, but it works well as a planetside-only cargo transport. I got started a little late, but fortunately was able to build this ship within two weeks. It is 131.3 studs long, 42 wide and 19 bricks tall. Each of the 10 cargo pods along the sides is easily detachable. Lastly, for anyone who couldn't view the video, here's a comparison shot between my model and the 'actual' ship: Enjoy! -Matt
Foan posted a topic in Brick Flicks & ComicsHi everyone! Since this summer I am working on a new Star Wars animation based on 1313. Today I am proud to announce that it is finally done! Thanks Eurobricks for being here and for the support! Here is the Whole Film: