Search the Community

Showing results for tags 'Kaliphlin'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Frontpage, Forum Information and General LEGO Discussion
    • Guest Section - PLEASE READ BEFORE YOU REGISTER!
    • New Member Section - PLEASE READ BEFORE STARTING!
    • Frontpage News
    • Forum Information and Help
    • General LEGO Discussion
  • Themes
    • LEGO Licensed
    • LEGO Star Wars
    • LEGO Historic Themes
    • LEGO Action and Adventure Themes
    • LEGO Pirates
    • LEGO Sci-Fi
    • LEGO Town
    • LEGO Train Tech
    • LEGO Technic, Mindstorms, Model Team and Scale Modeling
    • LEGO Action Figures
    • Special LEGO Themes
  • Special Interests
    • The Military Section
    • Minifig Customisation Workshop
    • Digital LEGO: Tools, Techniques, and Projects
    • Brick Flicks & Comics
    • LEGO Mafia and Role-Play Games
    • LEGO Media and Gaming
  • Eurobricks Community
    • Hello! My name is...
    • LEGO Events and User Groups
    • Buy, Sell, Trade and Finds
    • Community
    • Culture & Multimedia

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


What is favorite LEGO theme? (we need this info to prevent spam)


Which LEGO set did you recently purchase or build?


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests


Country


Special Tags 1


Special Tags 2


Special Tags 3


Special Tags 4


Special Tags 5


Special Tags 6


Country flag

Found 630 results

  1. The bright sun shone in a cloudless sky, warming the group of pioneers gathered to watch as Ageven placed the first stone for Auner's new chapel. As he ceremonially lay it in place, the multitude spontaneously burst into song: "Praise to the Lord, the Almighty, the King of Creation! Oh my soul, praise him, for he is they health and salvation! All ye who hear, Now to his temple draw near, Join me in glad adoration." A fairly quick free-build, partly to get some use out of my new olive green! As a matter of fact, I was surprised with how well that color seems to work with lime! Hopefully I can scrounge enough of the two together when I go to do the entire building! Thanks for checking it out!
  2. After the overwhelming victory, a grand Flag Parade was held at Sultan's Gate - with guests from all parts of the world. The victorious troops marched by His Majesty, flowers covering the ground. General Ra and the famous Mounted Ostrich Archers (the Desert King's elite forces) led the parade. ... followed by Al Giwemm Fahia who carefully demonstrated his Staff of Flames as he crossed the Blue Water Bridge - just behind him the famous sorceress Kleotete: Lady Phlici, now engaged, could be spotted amongst the spectators next to another general. The First Mummy Warriors Corps were carrying blue flowers from Petraea, well almost all of them... The crowd was excited and cheerful: The Flying Carpet Corps had their big moment too: Musicians played tunes that were written especially for the occasion... .. .and a splendid time was guaranteed for all. C&C welcome. This is the largest set (128x32) I have build in this challenge and it was difficult enough to take decent pictures. I hope they worked out well in their smaller format. I have tried to include bits and pieces from all previous MOCs in the scene. You may also want to find out how many monkeys and how many jugglers are included . Or animals...
  3. The underground base of the Southern Dwarves in the Kaliphlin Rakath Mountains... This young dwarf reflects on how much his life has changed since the war started. Before the war started and the Southern Dwarves declared their support for the Desert King life was very different. Back then the dwarves focused more on the arts and craftsmanship, but these days sculpting and carving are not considered a priority and have been put aside in order to make more room for weapons and supplies for the war. Nowadays inventors only job is to create weapons of war... and the alchemists brew deadly concoctions designed corrode or explode The forges are lit day and night as dwarves workers build weapons to arm the Desert king's forces. and now the young dwarf must grow up from a kid to a man as he prepares to go to war and fight for his King... Extra pics: The desk A shelf C&C appreciated. I am still not to happy with some of the pictures, but they are all WAY better than before
  4. The wind gamboled through the trees, Swirling through the leaves, Tossing them around as it pleased. That last d is silent. But pardon me, I have yet to introduce myself. I am Sir Akute Liddel Studd. Personally, I find the name Akute rather too bizarre for my taste, so I go by Liddel. Or, if you wish, you may call me Liddie. I sign myself Sir A. Liddel Studd. It has a nice ring to it, I think. Well, the wind was being windy, as usual. The sun was sunny, and the grass was grassy. On the whole, it was a very nice day. A perfect day for spending a few minutes by my favorite stream and trying to see if I could make sense out of all the latest confusing happenings. It was weird. This giant island had just popped up out of nowhere. Literally! No one, except those musty old Petraea University doctors, even knew it existed until just days ago. Then, on the other side of Kaliphlin, this half-cracked nut strutted around and called himself the Desert King. The High Council didn’t seem to know what to make of it all. I was in the same boat. Everything was very strange. Meanwhile, I had to choose a side. Well, that wasn’t completely true. Of course, I could just stay neutral. But I didn’t want to stay neutral. There was going to be a war and I wanted to be in on it! Besides, I had a hunch – a strange sixth sense. Maybe there was more to this island then just a bunch of ancient historical tales. And more than that, it wasn’t reasonable for the High Council to treat the islanders – Ulanders or Ulandians, they called themselves – with such contempt, peremptorily refusing to recognize their part in Kaliphlin’s government system. And it certainly wasn’t reasonable for the self-proclaimed Desert King to expect us all to bow to him now. But so what? Who cared what was reasonable for the Desert King and the High Council? What was reasonable for me? There were really two options. Follow what my judgement told me would be the logical thing – keeping Kaliphlin the same as it had always been, with the High Council – or, throw reason to the wind and follow my gut. What good is reason? I followed my gut. * * * So that was how I got from a peaceful stream to an overhanging rock in the middle of the ocean, in training, fighting against mock mummies for the security of Ulandus. And not just that. I was at the important battle in the Witherwoods – or somewhere like that, I never was any good at place names. You may have read my dispatch. Ageven never did get me to understand how it got leaked, but somehow it did. Well, we won that battle. I’m right glad to think I had something to do with it. But… we lost most of the other battles. Even ones I was present at. We lost the battle to take over the sands of Kaliphlin. We lost the battle to keep dragons away from the southlands. We lost the battle to make a bubbling swamp into a recreational oasis. We lost the battle to keep our capital. And we really lost the battle to take over Kaliphlin’s capital, Petraea. I blame that on the fact that Ageven couldn’t remember my name. And on the fact that Maxersine – or Dratiphe, I’m not sure which one – messed up on the date of the battle. It’s a good thing I make a point of being early! But we didn’t give up! Not us! We manufactured this elaborate plan to sneak into the Desert King’s capital and kill off the highest official we could find. With our track record though, the result shouldn’t come as much of a surprise. We lost. And I started to think that my gut had been more or less totally wrong this time. * * * Still, just because we lost all those battles didn’t mean we had lost the fight. And it didn’t mean that all my hopes were back in the same place Ulandus had been before it rose from the ocean. But before we get into that, I should probably explain what my hopes were. * * * The fact is, I had a brother. Oh, I know, that doesn’t sound so impressive. But my brother was far older than I, fifteen years older in fact. I never knew my parents, and it was my brother who raised me until I was ten. He was a bit of a harum-scarum sort of youngster. At first, he was just playing pranks on everyone and everything, but gradually he became more and more adventurous. Early on, he would drag me around with him. To say truth, I rather enjoyed that. Once we spent a few days roaming around the Salt Sea. Then, another time we dropped by the Island of Gorr. Those were the good days. But then my brother decided that this was no life for a youngster. He wanted me to settle down, he said. Personally, I thought it was already too late. But I was left with a large family that had been friends of my parents. My brother went off on his own. I enjoyed my life there, it’s true. They were kind to me, and I was allowed to ramble around the countryside, as long as I was back in time for supper. I remember once when I got so excited exploring some ruins that I didn’t get back to my adopted parents until bedtime. Fortunately it was summer and still fairly light. But I sure caught it that time! Every so often my brother would come back, full of adventurous, exciting tales of his travels. I burned to be older and able to roam around like him. But one time, he didn’t come back. I waited. And waited. I must have driven everyone around me nuts by my importunate questions. One day, a passing merchant informed me that he had met my brother near what is now Auner. He was about to embark on a voyage to the “deep south,” the merchant said. He had tried to dissuade him – unsuccessfully of course. That was all I ever heard. Years later, when the threat of war became imminent, I told my adopted parents of my plans to fight for Ulandus. They shook their heads, but let me go. I had a bigger reason for fighting for Ulandus than just a desire to be in on it and to stick up for the underdog. I had a weird feeling that somehow, this island would provide a clue. Why had my brother disappeared? Where had he gone? At the outset, my inquiries weren’t very helpful. Thanks to the introduction provided by Ageven Deraim, the First Centurion did interest himself a bit on my behalf, but no one seemed to know what had happened. So I gave up the quest – for the time being – and went on my way to fight Ulandus’ battles. * * * Well, as I’ve already stated, we pretty well lost the first campaign. And things weren’t shaping up too well for the next three. For the matter of that, I had pretty well lost my brother’s scent. And things weren’t looking good about getting it back! But in the interim, and despite the Desert King hordes, I did a little poking around. I discovered that, in fact, my brother had taken a voyage to the south. And I discovered that the ship he had voyaged in had never returned. Not only that, but a ship that answered pretty closely to the description I had was found wrecked on the Ulandian coastline, near the brand new Serpent’s Crawl. But there my information ended. No one seemed to know of any survivors. In fact, one of the peasants nearby assured me that he had visited the wreck the very day it arrived and had counted out 24 bodies, which had been buried the next day. In fact, I could still see the 24 little mounds. But there had been 25 people on the ship. What were the odds that the missing one was still alive? And what were the odds that he was my brother? In any case, obviously the best place to look was right around the wreck. So I started there, and gradually expanded my search, until I had visited every house within a three day’s walk. Nothing. No one knew of any shipwrecked voyager that had passed that way three years before the crawl was lifted. One day, dispirited, I walked along the crawl itself. Suddenly a deceptively secure looking patch of moss gave way. I found myself tumbling down the steep, muddy banks, clutching anything that looked like it might offer a handhold, rolling down with gathering speed, like a snowball. Only I think I looked more like a mud ball. I landed splat in a pool of water. I wiped the mud and leaves out of my face and looked around. Right in front of me I spotted a rather dirty and disheveled individual. To say truth, at first I mistook it for my reflection. I dare say that was about what I looked like at the moment. Before we go any farther, I may as well as put you out of suspense at once. It was not my brother. And I should also mention that, back in Xerxia, the capital, the victory parades were being celebrated – rather prematurely, I thought. But then, if you’re doomed to lose, you may as well as have the victory party first. You won’t get much of a chance to later! Besides the customary pageants and finery and whatnot, they were also going to honor some nincompoop who had spent three years on a super-secret underground task and finally discovered the key to raising the Serpent’s Crawl. All that was part of the reason I hadn’t had trouble getting permission to poke around down here. Anyhow. To return. Naturally, I asked this man the same thing that I had been asking everyone I saw for the past three days. “Did you see a sailorly looking young man with blondish hair, kind of like my own, and dark eyes – also kind of like my own – in or around this area, about this time four years ago, having just been shipwrecked and being the sole survivor of a crew of 25 – 24 of whom lie buried near their ship yonder – and who had just come from Kaliphlin’s mainland?” (The first few times I had just said, Kaliphlin, and nearly got ducked into the ocean for it. These Ulandians are very staunch on their identity as Kaliphlinians!) To which most people replied, “Would you be so kind as to repeat that?” This particular individual was no different. After I went over it two or three times, he said that unless I was talking about the nincompoop who had raised the Serpent’s Crawl, he hadn’t seen anyone. I made some sort of disagreeable navel sound and prepared to climb back up. Suddenly I stopped. It was like a brick hit me on the head. Maybe this nincompoop – er, hero – was my brother! Well, there’s no use dragging it out. He was. So, despite my complete dislike of camels, I rushed back to Xerxia. And we – well, I wish I could say that we lived happily ever after, but we’re not dead yet. So I don’t know. For what it’s worth, so far, so good! The builds under spoilers are the ones that were also category C entries. 7 of them, and 7 other builds. I'm afraid the size doesn't quite match up in some cases but I was rather running out of time there toward the end! Comments are welcome! If you read the whole story - I'll give you a round of applause!
  5. Amidst the cheers of the populace, the victory parade rumbled down the street. Flowers strewed the gold colored streets, and the flags lined the avenue. Up ahead, Ageven stood ready to receive the symbol of the Desert King's power, now in the hands of Ulandus! If only the actual power were there too. Anyhow! The parade marched on, figuring important characters from the previous campaigns. Lights and pomp flashed up and down the street. Ageven stood up and gave a long, victory speech. It sounded kind of eloquent. But perhaps it was merely evaporation. After all, that's the way to do it! Victory first, war afterwards! A complete overview: I tried to experiment with different kinds of lighting - thus the green hue in the first picture... I can't say it turned out overly well... I also would have liked to build something a touch bigger, but se la vie! C&C appreciated!
  6. The desolate ruins of an inn stood up in stark contrast to the blue sky. Ruin and desolation. This was what war led to. A little boy presently appeared in the courtyard, wrapped in a cape that was a bit too large for him. He fought back tears as he surveyed the sad scene. Determination was visible in every line of his countenance. "I will avenge you, father!" His voice choked. He held a short knife in his right hand. Slowly, sadly, he turned to leave. When he reached the last point from which he could view what had been his home, he looked back briefly. Then, shaking his fist in the direction of the enemy who had consummated the tragedy, he pursued his way. But wherever he went, he would always remember that day. And the thought of it would, for good or ill, nerve his arm in battle and steel his conscience in deeds of war. Deeds perhaps as dreadful as that of which he had become a victim. Because war feeds on itself. And it leaves no one unchanged. Sorry for the rather melodramatic story. Here's a shot of the whole build! Credit to MKJ for the idea of an inn with a walkway underneath!
  7. In the aftermath of the tragic Kaliphlin cival war, an embassy is setup in Mitgardia to promote trade between the two guilds for supplies valuable to the rebuilding efforts in Kaliphlin. Edit: I have no idea why the photos from flickr are no longer showing, the flickr album can be found here https://www.flickr.c...157654967291508 I will redo the deeplinked images when time allows.
  8. Guerilla attack on A15. While Everlast has been lost, the High Council still has supporters in the north east. Some of them have established groups of resistance, fighting for the Republic and the People. The High Council has despatched several vessels to supply these partisans with both weapons and other supplies. _______________ Hope you like my first attempt at a forced perspective - I think it works quite well However, I am not sure if this picture might be better: C&C very welcome
  9. My entry to war zone 19. Arcannon was not of a mind to let his brother's indecision give the Cresenthorn elves a name for cowardice and disloyalty. Knowing that the High Council will maintain the sovereignty of the Cresenthorn Elves, Arcannon has decided to capture hostages amongst his brother's allies to convince him to right his ways and support the Republic. Therefore, Arcannon's trappers have been setting traps all along the regular patrol routes of his brother's troops. Thanks for viewing - C&C welcome
  10. Guerilla against the DK at A12 Not all lands of the Desert King enjoys the divine peace the myths have promised. Thus, not all the people have agreed to give up their freedom for peace and security, and some have risen to rid themselves of the tyrants placed to keep them in check. So is the case in the North East of Kaliphlin, where the populace is revolting against the local governor. At the banks of the dried out river in front of the city hall, they are driving the guards away and about to break down the gate to the residence to the never ending chant: "For the Republic! For the People! For the High Council!"
  11. Hereby my entry to warzone 18: The Battle for Eastgate The Eastern Guardian Tower is almost impregnable from land, and commands the entrance to the inner city. Without it, The Desert King cannot hope to take Eastgate. Therefore, he has launched an assault to take the fortified bridge across the river to be able to attack the Eastern Guardian Tower from the back. However, our brave heroes from the Trifork has taken up position on the bastion in the river, prepared to repel any attack with their lives. However, they are not alone, as Kaliphlinite forces are marching across the bridge from the inner city to brace the walls and defend it if breached. This will not be the day that Eastgate falls to the regime of the Desert King. Not if these warriors have their say... __________________________ This was a fun build, although I initially had not included the tower - rereading the warzone description, however, forced me to find a way to include the tower - and considering it is an afterthought, I think it turned out pretty well! C&C is welcome, as always.
  12. NOTE: Despite the challenge being in progress, there is ALWAYS room for new members / builders for each side. Especially for Ulandus. So come on down, and get your war on! Challenge IV, Category C thread. This is the Headquarters thread for Category C. This is where all current mini – challenges (the war zones themselves) will be listed, current tallies will be listed, all current maps will be listed, and general adjustments to the rules will be announced. The rules thread is where you can find the rules to Challenge C. This is an informational thread for purposes of running the challenge and keeping score. Please sign up on the main challenge page, not here, that page also has the rules for the other two categories. Map as of April 4th: WARMAP4415 by skaforhire, on Flickr The locations that are worth more than one victory points: Victory Points Starting by skaforhire, on Flickr Current Victory Point Totals: starting VP by skaforhire, on Flickr When posting a link to your entry to each battle thread, make sure you note which zone you are picking as the next warzone if you win. You may want to coordinate with others from your faction. Each warzone will have its own thread, that is where you will post your MOCs for the battle. Do not posts MOCs in this thread. Warzone History: Warzone 1: The Arkbri Skirmishes VOTE WINNER: DESERT KING Location: E7 Who Can Participate: All Factions Terrain: This battle happens along the Arkbri River. Which is mostly long meandering sections, with light hills and grasslands. The river is known for its reedy banks, where one can easily get lost trying to get from the bank to the open water. History: The Arkbri has been a rich river for Western Kaliphlin for centuries. It divides the Western Sands, and hugs the escarpment for a good 35 miles. It is also one of the largest obstacles to Kaliphlin travelers. The only major crossing in the Great Span at Queenscross. Although this battle may not seem important, it lays the ground work for the battle for the much more important Queenscross. Mini-challenge: With a small band of men, scout out enemy intelligence agents (spys, scouts, etc…) and neutralize them. Restrictions: 16x16 with limited overhang. Due Date: March 15th Warzone 2: Battle for the Reservoir VOTE WINNER: DESERT KING Location: G12 Who Can Participate: All Factions Terrain: This battle zone is along the Qar Ahken River’s banks, which are bordered on both sides by long swaths of fertile land, irrigated by the rich waters or the life-giving river of Kaliphlin. Specifically, this battle will be fought near the river, around the Flagg Aqueduct Filling Stations. History: Besides making oodles of money, Dextrus Flagg also used some of his vast fortune to improve Kaliphlin. When he took over, his oil interests in the Lower Parched Lands suffered because they could not sustain enough workers at well sites due to the cost and effort it took to move potable water to the remote locations. There was a solution already available; the vast aqueduct systems stemming from the Rakath Mountains already supplied many farm locations in the Nyika Tupu Desert. The old network did come all the way to the Qar Ahken River, but most of the old ducts had been destroyed or decayed when crossing the river. Those that still made it across the river had very little water left to take into the next desert. However, there were still aqueducts that lay dry on the other side of the river, that extended far into the Parched lands. Flagg was given an engineering choice, repair the ducts across the river, or find a way to pump the river water into the old aqueducts on the west side of the river. He chose the latter. So, the region along “Gentle Curve” was converted into large pumping stations that filled a reservoir, in turn the aqueducts were connected to the reservoir, and the excess water began flowing into the Parched Lands once more. Mini-challenge: All three factions have recognized the importance of this location. Who controls the Reservoir controls the terrain within the middle of the lower parched lands. For this reason, the winning side will also claim H11 too. The builders must create a MOC that depicts one of the many filling stations or other element of Flagg’s reservoir. In addition to creating this work, the builder must show their side taking possession of the area, either through force, subterfuge, or maybe even “just getting there first.” It should be evident that your faction has taken control of the aqueduct, pumping apparatus, or part of the reservoir. Your interpretation of any piece of the reservoir system is up to you, but remember this isn’t science fiction, the devices you show should be feasible with simple medieval level mechanics. Restrictions: 32x32 with limited overhang Due Date: March 22nd Warzone 3: The Nestlands Insurgency. VOTE WINNER: DESERT KING Location: G15 Who Can Participate: All Factions Terrain: This battle happens in the Northern Nestlands region. (The following is Gedren_y’s description of his home territory) “The mountain in the center of the grid is known as Ghuin Nol, and is described as predominantly light colored stone. The terrain is somewhat like Asian equatorial rainforest. The Nestlands settlements are mostly on the south and east faces, but Skywatch Perch is at the peak, and is manned by the High Guard. The mountain is honeycombed with natural caves, and would be a good strategic position if someone wants to overrun the commercial and production centers of the Nestlands. There is very little drinkable ground water, as it is too mineral rich.” History: It is said that the Kaliphlin Civil War started in the Nestlands. Even before the council was willing to recognize they were at war, the Nestlands were busy fighting for their right to live as they desired, under their own rulers and religion. As the Ulandian Forces surrounded the High Council Enclaves of Mypa Stedor and Berigora, the Nestlands held out valiantly. However, overwhelming attacks by the 5th Legion subdued the Northern Nestlands region, and put a green blip on the campaign map. Some said that the Nestlands clans were fighting an unfair battle, as they pledged neutrality, and when they refused to swear allegiance to the “New Council” as Ulandus has styled the government that they are trying to install, the Blazing Swords (5th Legion) forced compliance. Mini-challenge: Now that the war is in its first month, and most of the 5th Legion has moved on to secure more territory, the Nestlands Clans have taken the fight back against the Ulandians. Small pockets of resistance, armed with Mpya Stedor weapons, have begun to overthrow the officials Ulandus had left behind. The challenge here for High Council builders is to depict one of these insurgency operations succeeding against Ulandus. Ulandian builders should depict on of the insurgency attacks failing, and Ulandus forces prevailing. Desert King builders should depict their forces taking opportune attacks against both sides. *this doesn’t mean you have to depict DK supporters attacking both sides at once, just attacking one or the other. Restrictions: 32x32 with limited overhang, SPECIAL: Must have an irregular base. (hey, we are about improving our skills here, aren’t we?) Due Date: March 29th Warzone 4: The Lonely Mountain Rumble VOTE WINNER: ULANDUS Location: H9 Who Can Participate: All Factions Terrain: Volcanic, recently erupted, Erexhi, or the Lone mountain, has many communities that used to sit at its base. The high peak used to catch condensation from the rare cloud, and water would trickle down to the base. It is unclear if this still happens. The land at the base is volcanic rock, mixed with sand. Much of the territory has to be fed by merchant caravans from the South Coast, as foodstuffs rarely grow. With limited grass, livestock is in shortage also. History: The Lone Mountain, or Lonely Mountain, has always been a fixture in Kaliphlin heritage. The first Kaliphlin coins known to historians had a Pharaoh on one side, and the mountain on the other. In coat of arms, sometimes the Kaliphlin Lion is perched upon a background of the Lone Mountain. There was even a religion, seldom practiced today, dedicated to the mountain as a creator figure. Today, or at least until half of the mountain’s top blew off a few months ago, it hosts a vibrant set of villages and towns, who rely on it to catch water. The lord of the region, who represents all the towns and villages here, is Lord Abrim Kar’dani. With the recent outbreak of Civil War, he tried to stay completely neutral. However, as all of the food providing regions were snagged up by different powers, it has become evident that he needs to side with one of the powers in order for what towns that are left in the region to survive. He has come up with a unique way to do this – a call to the bravest champions to fight for his land. Mini-challenge: Lord Kar’dani is like any Kaliphlin lord, he wants to survive and he wants to make money. He sees an opportunity for both. He has made a general appeal to all three sides to bring their strongest champions to Bella’Erezhi, his town, to fight in a general mass melee. The side who survives will receive his pledge. Bella’Erezhi has been half destroyed by the Great Disturbance, so a part of the town has been marked off as the “Fighting Zone.” Anyone leaving the zone after they enter will be disqualified, but aided if in need. The last side standing wins the zone. Builders should create a MOC that depicts the mass melee in Bella’Erezhi, their faction should be winning. Since this is a vignette challenge, this will probably be a one on one battle, but if you can fit more participants than that, that is fine. Restrictions: The MOCer will create a vignettes of no more than 8x8studs. Limited overhang is acceptable. No height restrictions. Don’t worry about throwing flags / banners in if you don’t have room. JUDGING: Figure "look" and posing will be considered as a judging criteria for the vote. Due Date: March 29th Warzone 5: Battle of the Deep Sands VOTE WINNER: DESERT KING Location: I 10 Who Can Participate: All Factions Terrain: This battle happens in the heart of the Dune Sea. The Dune Sea is full of large, often changing, crests of sand. There is very little stable ground, and where there is, there is usually some small oasis as the source of water. However, these Oases often disappear for months at a time under the ever-changing sands. A haboob can pick up at any moment and blow mountains of sand, literally, miles from its original point. Even though not the largest desert in Kaliphlin, the absence of landmarks makes it very easy to become trapped in the Dune Sea, often a traveler can be driven mad from his or her surroundings. This madness is known to those in the Kaliphlin as “Dunstyria.” History: The region has few settlements, and has had even fewer rulers. There is very little of importance here but a few oil wells and a swatch of territory to add to a ruler’s map. It is odd that war broke out here, but it does lie in the middle of many important locations in Kaliphlin, it is bordered by the Petraea Road, the Mystic Mountains, the Lone Mountain, the Swamps of Qar-Akhen River, and the more profitable Parched Lands. In some regards, it is a second avenue into many of these locations, and the side who controls it would be sealing off a backdoor to other locations. The troops must watch out for the mythic Sand Ghouls, Sand Worms, Dirtmaids, and Lerik'ai, all of which can bring a swift end to a party, and if not the inhabitants of the Dune Sea, then nature itself may deal a fatal blow. Mini-challenge: Depict the desolation of the region, while securing it for your side. This does not have to be a battle scene, it can be an occupation (you decide of what), taming the region somehow, building a fortification to outlast the Haboobs, etc… Use your imagination. Special judging consideration: The public will be asked to judge who won based on creative use of the desert. IE: we are asking MOCers to really demonstrate life and death in the desert, not just a pile of sand and some figs. Secondary Category: Best Sand. A third question will be asked on the voting thread, which build contained the best sand? Although it has nothing to do with who will win the battle, it does allow that winner to be known throughout Historica as the “Traverser of the Great Sands.” Restrictions: Unlimited. Due Date: April 5th Warzone 6: Last Stand of the Salamanders VOTE WINNER: DESERT KING Location: B7 Who Can Participate: Ulandus and Desert King (Unless A path is opened up by the HIGH COUNCIL before the end of the minichallenge) Terrain: After a series of pushes in the Arkbri valley, primarily from the Desert King, the Northern Ulandians find themselves in the crosshairs once again. This time, the 2nd Legion, the Salamanders (green colors) are holding the last remnants of the once vital Northern corridor. This battle takes place around the town of Northwall. Northwall is the last major Kaliphlin settlement going north before the Cedrican Grasslands and Avalonia. Its climate is no longer desert, but tall grasslands with the occasional trees. Northwall itself has high walls, in which the Salamanders and their allies have barricaded themselves behind. The forces of the Desert King are all over the region, including a small siege of the town. The buildings of Northwall and its surroundings are a mix between Kaliphlin and Avalonian. History: Once just a tiny town on the frontier, Northwall has now passed Sand’s End as the northern most Kaliphlin settlement. It is mostly a guard post to keep rogue raiding parties out of the region. Little trade goes through the town, as they do not have the populace to support the vast market days that Sand’s End has. For this reason, most people living in Northwall are related to the military somehow. Mini-challenge: Northwall’s defenses are quite hardy. Desert King forces should depict a clever way to get through( or over, or under) the wall. Ulandus forces should depict a MOC where the Salamanders and allies cleverly repel the oncoming invaders. Both teams need to depict the walls of Northwall in some manner. Both teams should depict Ulandus forces in some manner – they don’t have to be replicas of the forces used in the preludes, but should have green in their color scheme if possible. Secondary judging category: Best Wall. Winner of this title will become “Defensive Architect of Kaliphlin” Restrictions: 16x32 Due Date: April 12th Warzone 7: The Second Battle of Queenscross VOTE WINNER: DESERT KING Location: E8 Who Can Participate: High Council and Desert King (Unless Ulandus can get in range before the due date. Suggestions for GA to achieve this: E9, D8,D9) Terrain: Queenscross sits on the Arkbri River, and is aligned with the only main southern descent from the Great Escarpment, also known as the Jackal’s Teeth. The terrain is dusty, without much vegetation beyond the river banks, or the copses of Blood Ash trees that seem to prevail despite the little water in the soil. There are no rolling dunes here, as it is a rocky and mild desert. Nearer to the cliffs, boulders that once made up the top of the escarpment litter the landscape. The pass itself is heavily fortified along the way with small “murder forts” build along the walls leading up the escarpment. The region is truly the defensive capitol of Kaliphlin. Queenscross itself has just started to recover from the First Battle of Queenscross, and is still a large city, where the central landmark is the one bridge across the Arkbri River for over 200 miles in either direction. The Great Span was slightly damaged during the Revolword War, but still stands today. The architecture here has a flair of Middle Eastern / Greek / and Central European. The many monuments within the town are often Greek or Egyptian looking. The city is walled History: Queenscross is one of the most important cities in Kaliphlin. Not only does it defend the great plateau that Petraea and Kaligem sit on, but it is also a major trade hub between those traveling the Arkbri River, and those traveling the road to Petraea. It has long been a valuable part of the Kaliphlin domain, and once was even the capitol of Kaliphlin for a few decades. Its name was derived from that period, when the Queen of Kaliphlin resided in the city, believing that as long as she bathed in the Arkbri river each day, she would live forever. She was assassinated by one of her ministers, who coerced crocodiles farmers to release their catch while she was bathing one afternoon, the legend says that the crocodiles were so ashamed after they ate the most beautiful queen, that they left the region forever. Whatever the reason, none of the famous Arkbri Crocodiles reside in the region. Since that period, Queenscross has flourished, but the main square of the city is still named for her. The city was the focal point of one of the main battles during the Revolword War – The First Battle of Queenscross in the Historica Era. (This post you can see more of the city as it was depicted by me two years ago) The city is governed by a Triumvirate, and its representative to the High Council Al’Martin Doct has declared Queenscross neutral in this battle. Mini-challenge: This challenge is quite open. There are many areas in and around Queenscross that will need seized or fought for in the coming weeks in order to secure the region. Each builder should depict a scene where their forces fight the enemy’s. Remember, Unless Ulandus arrives at the last second, this is a battle between the High Council and the Desert King. Each MOC should clearly depict one of the major landmarks of the region, be it a monument, the Jackal’s Teeth, the docks on the Arkbri, or something that lets the viewer clearly identify that this is Queenscross. (IE: no random fight scenes in a street, without something interesting around them.) It does not have to be a landmark mentioned already in the GOH project, you can make your own up! For example, perhaps you want to have your soldiers seize the “Board of Trade” within the city, you could create a unique building where the fighting takes place, add a little bit of story about the location and the scene, and that would fit the requirements. You don’t have to be that obvious with it either, this is a good challenge for forced perspective! Restrictions: 32x32 Due Date: April 26th Warzone 8: The Battle for the Trade Lanes VOTE WINNER: ULANDUS Location: L11 Who Can Participate: Ulandus and High Council (Unless A path is opened up by the Desert King before the end of the minichallenge) Terrain: This is the very tip of the Qar-Akhen River Delta, the wetlands often change, and there is no solid ground for long. The deep swamps have reeds and small trees, but usually nothing large. This zone is also part of the Great Southern Ocean. There are few outer islands that stand beyond the delta, some of these have rudimentary lighthouses to help guide ships to Ras-El-Akhen or into the river so that they may journey to Qarkyr. The location is important because it helps control river traffic, and troop supply. History: This region has been part of the maritime trade-ways longer than there has been a written language to record the ships that have passed by and up the Great River of Life. Although no major settlement is within this region, it has always been important strategically. Mini-challenge: Whereas large armies really cannot make their way through the swamps, and large troop transports try to avoid the shifting outlets of the river unless they have to, this battle will be fought by small parties. The High Council is looking to expand out from Ras-El-Akhen, and fight back against the large Ulandian wave that has engulfed the Southern Coast. Small boats travel amongst the reeds to take out temporary camps of First Centurion’s men within the delta. At Sea, the Ulandians dominate, as their navy has dispatched many small water craft to the region to stop all merchants and determine their loyalties. The builders should depict a battle within the reeds of the delta, or just offshore in the slightly deeper waters. It should be clear that your side has won the battle. Secondary judging category: Best water. Winner of this title will become “Aquanaut of Kaliphlin” Restrictions: High Council: 16x16 Ulandus: 32x32 Due Date: April 19th Warzone 9: The Battle for the Bloody Lane VOTE WINNER: DESERT KING Location: G7 Who Can Participate: Everyone Terrain: This is the Oil Road, between Mophet and Al’Derak. The only settlement in this zone is Au’Ban Dran – a small watering hole and hub for oil workers in the region. Whereas no forces seem to be interested directly in the tiny settlement, all three armies seem to desire controlling the Oil Road. This juncture would cut off the West from most of the oil supply of Kaliphlin, and help starve out the High Council’s economy. The road itself is paved, one of the many marvels of Kaliphlin. However, the land around it is full of dusty trails that lead off to various wells, sandpits and quicksand, tiny oases, cacti and Desert bandits, and other nuisances to the wary traveler that may step off the solid path. The desert here is not that of the Dune Sea, but more of a hard and dusty surface, most of the time cracked due to a lack of moisture. Wood is rare along this stretch, but most permanent structures that may be scattered along the way are made from imported wood or bricks. History: This region has been a vital lane of trade for as long as anyone can remember, there just isn’t much out there worth holding on to and creating a settlement. Mini-challenge: Each MOC should show the builder’s team taking and holding part of the Oil Road. The road must be a prominent feature in the MOC, and some sort of combat must be displayed in this MOC. Remember, since this is a desolate region, your terrain and portrayal of the road will be an important differentiator between MOCs. Secondary judging category: Best road. Winner of this title will become “Teamster of Kaliphlin” Restrictions: 16x32 Due Date: April 26th Warzone 10: The Battle for Petraea Location: F9 Who Can Participate: Everybody (Special) Terrain: Petraea is the largest city in Kaliphlin. The main governmental buildings are there, the high walls are there (anyone who wants to dig up some links for reference would be my hero), many of the historic monuments of Kaliphlin are there, and the terrain itself is a dusty arid climate, yet irrigated from the Lick of Salt. There are lush gardens within the city’s walls, including the famous Grand and Exquisite Gardens of Petraea. The University of Petraea’s campus is considered one of the wonders of the world itself. The Observatory Of Adus Krhon, on the campus of the university has stood for 500 years and has been a symbol of Kaliplhinite desire to learn since its creation. Some buildings in the city reach five stories, and many live inside of large multifamily housing units made of brick and mud. There are a series of barracks the protect the city, and the main road of Kaliphlin, the Oil Road stretches through the city in one wide straight boulevard. History: Petraea has been the regional capital of Kaliphlin since the disappearance of Kaligem long ago. It has always been the center of wealth for the guild, and most oil is first brought to market within the walls of the city. As the seat of government, many lords have secondary residences within the city. It is the cultural heart of the desert, and of the Siccus Badlands in general. Mini-challenge: This is one of the final battles of the Kaliphlin Civil War. All forces will be driving their armies towards the capital, as it is so important culturally and strategically. It is assumed that all three armies have gotten into Petraea, by force or by subterfuge. The many streets and alleys of Petraea have become the battleground. Civilians are trying to keep cover, or flee the city, for war has been brought to the capital. Builders should depict their forces winning the battle in an urban environment. Remember, Petraea is a very rich city, with ornate and spectacular architecture. Even lower-end tenement buildings have a little gild on them. Restrictions: 48x48, with limited overhang. Due Date: June 8th THIS IS THE LAST WARZONE Warzone 11:The Battle for Cresentthorn’s Favor VOTE WINNER DESERT KING Location: C4 Who Can Participate: High Council and Desert King Terrain: The Red River gets its name from the mud along most of its route. The brick red, sometimes much lighter, dirt of the Wither Woods is carried by the river all the way to Eastgate, the sediment gives the river its reddish hue, and its name. It is an important life line to the region, and the best source of Live Oak in all of Historica. It is also one of the few regions in Kaliphlin where Lumber can be removed. The river is used to transport much of this lumber, and other goods of the Wither Woods to market. Along the river, somewhat north of Eastgate (and in this zone) the Elves of the Wither Woods have made their domain. One of the nations, the Cresentthorn Elves call zone C4 home. Their city, Valdiniam, is mostly hidden to the outside world, although it has a small feeder town called Stormsport that sits on the Red River. Valdiniam and Stormsport can be described as gothic + high fantasy style in their architecture. These are clearly elven cities. The terrain of the Wither Woods does not vary much, small rolling hills with copses of trees, not a true rain forest or heavy density lowland forest, but enough trees to make travel within the woods difficult unless on a road or path. The trees very from lush pines to gnarly live oaks, with some subspecies having various “exotic colorings” History: The Cresentthorn Elves have lived in this region for more than three millenniums. They swear no allegiance to any mortal government, although they have closely allied themselves with GEAR CO. and Eastgate over the last century. Still, they are only loosely affiliated to Kaliphlin. They like their privacy, but they are more curious than many other elf nations in Historica, and are willing to participate in mortal politics if it means learning something new, or once in a while, an adventure. In commerce they trade rare animals, wine, and medicines with the mortal world, mostly through the Red River trade. They are also interested in conserving the Wither Woods, and keeping its natural beauty, ecosytstem, and life-force intact. For this reason, there are more than a dozen treaties with Avalonians and Kaliphlinites over how much wood can be taken, where wood can be taken, and how replanting efforts must be maintained in the Wither Woods. Mini-challenge: Al’Meter, leader of the Cresentthorn Elves has decided to step away from his treaty with Eastgate for the sake of the greater Wither Woods. He knows that destruction will come to the wood if more of the war pours into the region. For the reason he has forbade armies to come within the region – even if they are long standing allies, like GEAR Co. There is a substantial amount of Cresentthorn Elves to maintain this peace. What Al’Meter offers is the resources of Valdiniam to the victor of his challenge (and thus the territory will “belong” to the winning party.) The challenge is as follows: A series of honor duels will be fought, the winner of the most honor duels will gain access to Valdiniam. Builders should depict a scene where a hero from their side takes on and defeats a hero from the other faction. There must be an “official” watching the duel. That official should be a Cresentthorn Elf. Additionally, it is required that the dual be fought in a place “spiritually important to the combatants, and fundamentally significant within the Wither Woods.” For example, the duels should happen at landmarks, sanctuaries, crossroads, or any other place that is considered spiritually significant, and the story of the heroes participating should reflect why the place is significant to them. Restrictions: 12x12, with limited overhang. Due Date: April 19th Warzone 12: Battle for the Great Loop VOTE WINNER: DESERT KING Location: H12 Who Can Participate: Desert King, Ulandus, (HC if they can clear a path before the due date or join with Ulandus) Terrain / History: The great loop in the Qar-Akhen River is considered the second most fertile area in Kaliphlin besides the Great Delta. It produces nearly a quarter of all food for western Kaliphlin. It was for this reason that First Centurion had his advance troops secure the region. Sometimes referred to as the “lesser breadbasket,” The great Loop is predominated by marshlands, the majority of which were man-made through centuries of irrigation projects. Most of these marshlands have raised boardwalks with small defensive fortifications along them. In some parts of the loop it is possible to travel by small boat or canoe to different faming collectives that are scattered along the territory. The main crops of the region is wheat, barley, and rice. There are very few buildings beyond small huts that the farmers live in. There is almost no livestock in the region, as almost all water and land goes towards crop production. The inner loop, or the territory surrounded by the river has always been a prized possession for the rulers of Kaliphlin. 745 years ago, King Kalick Al’Rudi built a great city to protect the Loop’s interior breadbasket. The City, Dagra-Ba is still important today, but has fallen on hard times. Its defensive structure is still intact, but very few businesses still exist in the city. For the most part, the inhabitants of the city are either employed by the town as guards, employed by one of the merchant companies as teamsters, porters, dockworkers, or boats crew, or they are farmers who work outside of the city. There are large grain warehouses within the city, but the war and drought elsewhere has taxed the supply to the limit. At this point, all food to feed Dagra-ba actually comes directly from the loop, while the excess is shipped downriver to support the Ulandian war effort. The city wall extends across the neck of the loop, rather than around the city. This is to keep out raiders. The river itself has a few small forts and the city employs a tiny navy of a few medium sized galleys to patrol the river. The outer loop, the area that is not surrounded by the river is also a fertile land, but it is a bit more diversified with livestock and crops. The region is often the target for raids by invading armies, because it has very little protection as there is no major settlement on the west bank of the river. Mini-challenge: Take the Inner Loop. Because of the lack of solid ground, it is hard to move a large army through the inner loop. The Ulandians have the front gates of Dagra-Ba sealed tight, but the weak-point here is the loop itself, clever DK (and perhaps HC troops as well before the deadline is done) have built small reed boats that quickly brought them from the Outer Loop to the Inner loop, without the galleys being able to catch them. These small pockets of troops are looking to take strategic locations within the Inner Loop in order to claim the territory and force Dagra-ba to surrender. DK builders should build MOCs that depict their troops taking strategic locations within the inner loop. For example some strategic locations may include: a small farming village, a boardwalk fortification, a docking and loading center (most food is brought via canal / waterwall to Dagra-ba where it is put on bigger boats and shipped downriver), or maybe a small warehouse in the marchlands. Use your imagination, but please see the description above for what the Loop is like. For example, don’t depict a desert! Defenders (Ulandus and maybe High Council as well) should depict MOCs of successful defensive efforts against the invaders. Remember, just fighting your enemy on a boardwalk might not be enough to gain favor of the voters, think about what types of structures your men and women can be defending in the marshlands. Restrictions: 16x32, with limited overhang. Due Date: May 3rd. SPECIAL: If DK wins, they win zone I11 and I12 as well. Square K12 becomes a warzone (and DK will pick another warzone as well) SPECIAL: If the High Council does not make a run at this zone by taking a territory close enough to attack H12 before the deadline, they can negotiate with Ulandus to join the defense. (These negotiations can include incentives...) Dagra-Ba also supplies High Council cities in the region, most notably Ras-El-Akhen. (Historically, in the real world and in Historica, it was very common for armies to be fed by enemy farmers looking to make money during wartime) A temporary truce in the region can lead to a two front attack on the Desert King invaders. If the Ulandians and HC come to terms by APRIL 19th, they can work together to attack the DK in this square. In this scenario, if Ulandus and HC win, HC gains G12 and Ulandus keeps H12. Warzone 13: Katoren Break Out VOTE: WINNER: DESERT KING Location: F13 Who Can Participate: Everyone Terrain: The Road to Qarkyr is not without its perils, but as the desert gives way to mountains, travelers find relief in this region. Water sources are not as scarce, small hamlets dot the roadside, and the foliage, soil of different hues, and wildlife can be quite pretty in the high desert that stretches towards the Rakath Mountains. History / story: Not much happens in this region, it is mostly known as the road between Qarkyr and Katoren. There were no major battles, no notable citizens, nor nothing of value found in the soil, besides the spare small oil pocket. Mostly, the region has been used to travel through. Until now. Aymeri, Lord of Katoren, is one of the last lords holding out for the High Council, in and increasingly Desert King friendly region of the map. The Desert King has cut his supplies lines, and now Katoren risks losing the ability to feed its people. Although a small town, they are a proud people and will not give up without a fight. Which led Aymeri to his plan – the breakout. The easiest way to supply the city would be to quickly advance his forces along a swath of land to the nearest High Council held territory. However, the map is not his friend in this plan. His advisors devised a way that Katoren troops could take and hold a pathway to the sea, but it would require taking Qarkyr too. Lord Aymeri has confidence in High Council support if he can just get to Qarkyr… and there lies the problem. The land in zone F13 must be crossed. The DK and Ulandus spies have already sniffed a whiff of this plan, and since they cannot use their larger armies within the walls of Qarkyr, they have both turned them on this stretch of land to the west of the city. It is here that Aymeri and his allies must first defeat two armies, and then set their sights on Qarkyr and beyond that, the sea. Mini-challenge: Although it began a forced march for the High Council troops, it soon became a pitched battle between three armies. But Aymeri knew this was coming. Before leaving Katoren, he had many of the houses disassembled for building materials and had his engineers, led by the famed Kaliphlin master engineer Sergio Jarrett(who just so happened to be in the area when the war broke out), craft movable fortifications. This would give the High Council an upper hand over the two other armies who were closing in on them. He also split his forces into stronger light platoons assigned to each of the moving fortresses. He confiscated every ox and horse within his land and assigned each to a team. High Council Builders should depict a scene where these mobile defensive fortifications are used in combat to repel enemies from one or both of the other two sides. Ulandus and Desert King should depict their soldiers overtaking one of these mobile defenses. Special Category: Best high desert foliage (covered in blood…) As this battle happens in the sparse high desert, there should not be any structures besides the mobile defenses. The foliage, rocks, differing hard dirt and sand patterns should be the real star of the show… but there happens to be a battle upon them currently, so they should be splattered in blood and gore, but still retain their natural beauty somehow… The voters will choose the best depiction of High Desert Foliage with combat stains… (you can depict foliage without stains on it too, just need at least some that has been tainted by battle. The winner of this category will be crowned “Enricher of the Soil” of Kaliphlin. Best Transformer: It is not required that your MOC can actually transform from mobile to a stationary defense platform by natural movement – but if it doesn’t, you can enter this category (no taking apart more than a few pieces and putting it back together in a different formation.) You may also submit additional pictures / video of the MOC in your thread. Judges of the entire zone will be asked NOT to judge the results of the zone on the ability of MOCs to transform, but to judge this as an entirely different category. Winner of this category becomes the current“The Historican Master of Transforms,” and will keep that title until another transformer challenge comes up in the future (there won’t be another in this challenge at least. ) Restrictions: 32x16, with limited overhang. Must have an irregular base. Due Date: April 26th Warzone 14: The Battle For Qarkyr (or The Battle of the Partisans) VOTE: WINNER: DESERT KING Location: F14 Who Can Participate: Ulandus and Desert King (Unless HC wins Warzone 13B) Terrain: Qarkyr, the gateway to the Rakath, the Eastern Emerald, The Protector of the Ocean Gate, and former Capital of the short lived Dwarven Empire of Varnforge, is the fourth largest city in Kaliphlin after Petraea, Barqa and Queenscross. It sits in the Rakath Moutains, within the Qar-Akhen River Valley. A wall stretches across the valley to stop movement East and West without paying the tolls at Qarkyr first. Long a defensive position, the city has magnificent walls. The architecture is a mixture of Eastern Kaliphlin, and Far Eastern Kaliphlin, the two cultures merged along the most common pathway through the Rakath Mountains that separated them. The Far Eastern Kaliphlin architecture relies heavily on pagodas, hip and gable roofing, enclosures within large buildings, and wood is the main building material. The classic Kaliphlin architecture of East Kaliphlin (the land between the escarpment and the Rakath Mountains) is also prevalent here with domes, arches, towers, stone and mud buildings. The town is somewhat divided between the two cultures, with “The Ocean District” representing a large concentration of people of Far Eastern culture, and the much larger “Trader’s Quarter” which is distinctly Eastern Kaliphlin traders, mostly from Petraea. The rest of the city is pretty much equally divided. There is not a water shortage in the city, and it is famous for its lush gardens and parks throughout the city. History: Despite having a great wall to funnel in all travelers east and west, Qarkyr is as porous as a net. The corruption within its walls is ancient, dating back to when the Dwarven King Archbeard claimed the city as his own a thousand years ago. It was under his rule that the modern blueprint for Qaekyr’s orderly streets and plazas was laid down. The city’s walls were built first by the dwarf engineers, and they have never been penetrated since. Unfortunately, the trader section of the city, humans who had sworn allegiance to Archbeard, made the walls unnecessary. Archbeard’s nemesis, the Sea Goddess Calif – or at least someone claiming to be her – had a mighty eastern seaborne empire growing on the Eastern coast of Kaliphlin. She wanted the Qar-Akhen River valley as a gateway into greater Kaliphlin in order to continue her conquest. When her armies came to the walls of the city, her spies found easy access by bribing the merchants. They betrayed their new king, and he was murdered in his bed by assassins. Calif’s army slipped in soon after and took the dwarves by surprise. They fought to the last man, and not one dwarf survived that night. Calif rewarded the traders by giving them a quarter of the city – the same quarter known as “The Trader’s Quarter” today. However, Calif would not go on to take over the middle of Kaliphlin, as she too was betrayed. One of her new supporters, a trader named Mors’Qo brought her an emerald from one of the nearby mines within the Rakath Mountains. It was the largest emerald anyone in the region had ever seen. It was placed in a necklace for her, but when she put it on she was instantly transformed into a emerald statue. Mors’Qo had bought the enchanted emerald from a dwarf and had intended to kill the Sea Goddess to avenge Archbeard. His plan worked but her supporters through him into the deepest well they could find and sealed it. Her army was stopped, and many settled in Qarkyr, creating a bicultural dynamic that exists today. More recently treachery has played a part in Qarkyr’s history. It has only recently become known how the mighty city fell into the hands of the Desert King early in the Civil War. Its representative to the High Council, Ageven Deraim, Lord of Auner, is a staunch supporter of Ulandus. Likely many of the Far Eastern Kaliphlinites living in the city would have supported their representatives loyalties, but the Traders took quick action at the beginning of the war. Ageven had been preparing defenses back in Auner, when the trade faction opened the gates for a small Desert King force led by Regi Bar’nol. Regi became Lord of the city, and by the time Ageven made it back, there was nothing he could do with his small force against the mighty walls of Qarkyr. Mini-challenge: Ageven and Ulandus were not going to give up the city without a fight. The porous walls would help them as well. He began by bribing Desert King supporters to let his spies within the walls of the city. His spies made contact with the Ocean District, and began to put together a strike force. Soon hundreds of fighters had been smuggled into the city, and finally Lord Regi had caught on. The war in the streets had begun. The challenge here is to build a scene where the two cultures collide – in fighting and in scenery. MOCs should show both types of cultures within the city, as these battles are all happening between the walls of Qarkyr. MOCs should also show the distinctly different peoples of both sides brawling in some manner. There are very few regular troops in this battle – perhaps just commanders and a few footmen. Once side should be winning clearly in your depiction. Supporters of DK should be depicting the rich traders of East Kaliphlin as their allies, while Ulandians have the Far Eastern Kaliphlinites as their allies in this battle. Story and Challenge Addendum if HC wins Warzone 13: Now with Aymeri’s breakout complete, the HC forces have turned their sights on Qarkyr. Knowing that they cannot get their army into the city in masse, Aymeri turned to the tried tactic of bribery to get some of his men into the city. Being the latecomer to the battle, it was easy to see the people most neglected in this war of neighborhoods were the poor and underclasses. The High Council spies noticed something interesting about the lower masses, they had started to pick up on the High Council rhetoric “Viva la Republic!” Although this chant was created by the more privileged lords of Kaliphlin, it has become the chant of the masses. High Councilor Aymeri saw this as an opportunity, albeit dangerous in a time of lords and kings, he would give these people democracy, and thus bring them into the High Council fold – after all, his advisor noted, it works in Queenscross. The High council builders in this challenge take the rabble as their soldiers. They should depict a similar scene as the mini-challenge details, their MOC should show both cultures, but also show the poor High Council supporters doing battle with one or both of the other factions. Special Category: Best Urban Trap! Although builders do not have to create a MOC that has a specific “trap” in it, the MOCer with the best trap will win the title “Trickster of Qarkyr” The trap should be evident just by looking at the MOC, but the story can definitely help explain it. Restrictions: 32x32, with limited overhang. Due Date: May 10th Special Consequences: If High Council Wins WZ 13 and WZ 14, they achieve “March to the Sea” Victory condition, where they are awarded Zone F15 and G15. If Ulandus Wins, they secure G14 as well. If Desert King wins, they secure G13, as Ulandus has overstepped in its attack on Qarkyr, and the counter attack was brutal enough that they lost a zone. Warzone 15: The Battle For Amrakect WINNER: HIGH COUNCIL VOTE: Location: E12 Who Can Participate: High Council and Desert King (Unless Ulandus clears a path before the deadline) Terrain: Amrakect sits in the Parched Lands, and is the last major settlement before Sultan’s Gate along the Northern Road (do we have another name for this road?). It is a trade depot for the products of the Parched Lands, such as oil, ostrich eggs, trembler pelts, sandcorn, and, in this region, almonds. The city is fed by the aqueduct system from the Rakath, but has limited water, as much of it goes to the large almond farms outside the city. Because the region abuts the Rakath Mountains, the lower clouds of storms traveling East often swell as they cannot get over the range. This causes an buildup of condensation and eventually a briefly wet period twice a year that is excellent for growing crops with short growth times, and watering trees. Amrakect profits from this, as it is the nearest city to these swells, and can produce many obscure trade goods for this part of Kaliphlin, which fetch excellent prices at their markets. History: No one knows for sure when the first settlement of Armrakect was built, it seems to have always been on the map. At least two cities had been built on the location, and the dating of the aqueduct points to parts of the current city being at least four hundred years old. Its proximity to the Valley of Tombs, makes it a popular tourist destination. The city has always been known for almonds and its markets. Before the rise of Katoren, it was the main venue for goods in the northern Parched Lands. Now its market share is split, but still there are Mitgardian traders that refuse to go any further into Kaliphlin than Amrakect, as they believe that the town serves as the perfect depot spot for all Kaliphlin has to offer. The importance of trade in the town is paramount to all other concerns, which is why its leaders chose to stay with the more neutral and trade friendly High Council when the war broke out. Unfortunately, the leader of the traders, Amelia Phantomhive, had gone missing about a year ago. She is quite renowned for her adventures around the world, and it was on one of these adventures she must currently be. However, without clear leadership, a war effort was not mounted quickly enough, and now the Desert King’s Forces are closing in on the city. Mini-challenge: As the Desert King pushes south, his forces seek to envelop the last High Council hold outs. The war has now touched the city of Amrakect. The challenge here is for the High Council to defend the city and the Desert King to take it. This is a challenge of imitation. The battles that are going on within the city should emulate Erynlasgalen’s depictions of Amrakect. (See pictures below). The battle can depict anything, but there should be some tribute or emulation of her work. This will be a judging category put to the judging public. Restrictions: 32x16, with limited overhang. Due Date: May 3rd Warzone 16: Shot through the heart… and Desert King is to blame. VOTE: WINNEr: DESERT KING Location: C7 Who Can Participate: Everyone, love knows no bounds. Terrain and history: Sands End has been through a lot during the civil war. For the history and terrain of this area, see the prelude. Mini-challenge: The Battle for the Heart. After the fall of Northwall, the Desert King set its sight on the northern jewel of the North Road, the home of the present Guardian of the North Gate, Lady Phlici, the venerable city of Sands End. The troops of the north are wary. The Desert King’s men have been on a tear, but even they are a bit winded at the moment. Ulandus is hardly holding on to the region, and the High Council was still trying to make inroads as it looks like Queenscross will fall shortly. However, Sands end can be won in a different manner. Through the love of its leader. She is currently single, and smitten with one General Lat’ve, Third Centurion of Ulandus. But these are dire times, and a noble has to make the best marriage possible. There is a chance a suitor may come that offers a more promising union that will spare Sands End any more carnage during this war. Ulandus, fend off the suitors! Show Lat’ve keeping the heart of Phlici. (Lat’ve can look like any human male – or heck, throw in a new Ulandian suitor if the centurion is not to your taste.) High Council and Desert King, seduce or woo Phlici into a union which will keep her city safely allied to your side for the rest of the war. Remember, this is a competition for Phlici’s hand, and thus may (and should) end up in some direct confrontation between the three factions. All of which, if unarmed, are allowed within the gates of Sands End. (So if you are showing violence, there should be a good reason why it can happen within the gates – an alternative to this is that duels may be fought outside the gates) This is a two part build. You can also build it in two 8x8 max MOCs or one 16x16 MOC. For the challengers, it should be clear how you got Lat’ve out of the picture, as well as how your new suitor won Phlici’s hand. For the defenders of Lat’ve’s union with Phlici, you should show Lat’ve defending his love, and at one point finally getting Phlici to affirm her love for him and accept his marriage proposal. Restrictions: 8x8 times 2 MOCs or one 16x16, with limited overhang. Due Date: May 10th Warzone 17: The Assault on Xersia VOTE WINNER: DESERT KING Location: O17 Who Can Participate: Ulandus and Desert King (Unless High Council clears a path before the deadline) Terrain: Xersia is the capital of Ulandus. In size it rivals Petraea, Albion, and Cedrica. “The Heavenly City” sits at the end of the Great Ulandian Way to the far south of the subcontinent. Its walls have been compared to mountains, and its harbor’s defenses are said to be more numerous than ants. The architecture of the city itself is mostly classical (think Roman / Greek) with some mixes of Far Eastern Kaliphlin (See the warzone battle of Qarkyr for more specification of this style) within the city. The center city, or the Celestial Palace, as it is known to the locals, has separate white walls which are topped with see-through bulbs. The walls are ornate, and it is clear that they have never been breached. The palace is a large building, where thousands live and work. The famed Centurions of the 13 Legions all have a mini-palace within the Celestial Palace. It is the most heavily guarded city in all of historical. But no one is looking for a threat coming from the inside… History: The history of the Heavenly City, and much of Ulandus, is still classified from outsiders, even those who have newly sworn to protect her. The Heavenly City dates back to the founding of Ulandus as its own Guild some 1500 years ago, long after the sinking of the original city of Ulandus. Upon First Centurion’s Ascension to the throne, the city expanded rapidly. Ulandus began to sail ships around the world, waging wars in far off places that Historicans have never dreamed about. Xersia became a symbol of exploration and wealth for all of Ulandus, and the amount of exotic slaves they captured helped prove their role as an international leader. It was only with the Great Disturbance that First Centurion was able to fulfil the prophecy of rejoining the motherland, and since that time, every effort in Ulandus has been on that undertaking. But now… the Celestial Palace is threatened for the first time. The Desert King, using his strongest magic has pierced the protective bubble around Xersia. Exploding one of the funny see-through bulbs upon the Celestial Palace’s gate, the internal workings of the palace are now vulnerable to a transportation spell. Although very few people in Historica are powerful enough to open a gate large enough, long enough to allow an army through, the Desert King happens to have found a mysterious stranger with such capabilities. Exhausted from weeks of attempting to break protective shield of Xersia, the Desert King now turns to his new ally to cast the final spell. The reserve armies of the Desert King are called to assemble on a dark night, not told where they were headed. The Stranger appears before them, and before anyone can ask the identity of the archmage, a large portal opens before them. On the other side are the white buildings and ornate décor of a large inner city – the Celestial Palace. Each captain was instructed to break the seal on their orders at this point and head through the gate. Mini-challenge: The orders tell the armies to go to the center of the Celestial Palace, in fact, the center of all of Xersia and go to the Temple of Light. Within the temple of light they will find five large mechanisms that must be destroyed. They are not given a description, just that they would be immense objects, high guarded, and evident when seen. The armies of the Desert King were commanded to destroy these objects. Desert King builders: Depict the attack and destruction of one of these impressive objects. Remember, the relic should be impressive. You have discovered that these are emitters of magic that allow First Centurion to stay on Historica’s plane of existence. If you destroy one of these, then perhaps Ulandus will lose their great leader. First Centurion might even personally show up to defend the objects of power. Ulandus Builders: You have come to know that your leader is a supreme being from another plane. He has immense power, but what allows him to use it on Historica’s plane are the monoliths of power. If even one of them are destroyed, First Centurion loses power, and may be banished to his native plane, leaving your side without a leader. Both sides: You must depict the defense of the object of power. The object is the focus of the Challenge, but remember, this objects are in the middle of a great city, they may be indoors surrounded perhaps by the Temple of Light, or outdoors in a courtyard or some other architectural wonder. Special category: Best Monolith of Power – whoever MOCs the best / neatest / craziest / most awesome / etc… object of power will become known as _____ the Harnesser of The Great Light. Special Victory Conditions: If Ulandus Wins, then First Centurion is safe. If Ulandus wins by more than 20% of the vote, they take back O16. If Ulandus Wins by 40% they take back 016 and M15. If they win by 60%, all of the isle of Ulandus falls back into their hands. If the Desert King wins, one Object of power is destroyed and First Centurion is banished for a week. If they win by at least 20%, then O17 succumbs to the Desert King, and First Centurion is banished forever (or is he? But he isn’t coming back anytime soon!). If the Desert King wins by 40%, then they will also take O17 and N16. If they win by more than 60%, then they win O17, N16, and N17. Special: Although First Centurion might show up in your battle scene, he cannot currently die on this plane. So, that means no killing him off in your battle scene! Restrictions: 32x32, with limited overhang. Due Date: May 17th Warzone 18: The Battle For Eastgate Location: E2 Who Can Participate: High Council and Desert King (Unless Ulandus can get in range before the due date. ) Terrain: Eastgate sits on the Red River, and sits on a grassy plain, with the Wither Woods starting just north of the city. The Red River was named for its red water due to the color of the soil of the Wither Woods, which was the main sediment picked up by the stream. The river is mostly slow moving, making it easy to traverse the river northward. However, the entrance of the river is guarded by the fortified Great Bridge, which is almost flanked on each side by two massive towers called The Guardians. (they sit just to the north of the Bridge) Map here Eastgate is considered a safe harbor for ships traveling east from Avalonia into the coasts of the Badlands. (Also vice versa, but the winds are more favorable west to east.) Furthermore, it sits at the mouth of the Red River making it paramount to the great timber trade (live oak in large quantities, the finest in the world) and some river trade from upriver. It is a mix of styles, having some classic European architecture, mixed with Mediterranean and Arabian because it is a melting pot of cultures. The quarries to the east bring brown and tan rock, while the quarries up river bring red rock, with Avalonia so close, rock grey in color is also sold in the city. The city walls are mostly tan / brown in color, but some of the newer structures are the now cheaper Avalonian grey. They are often whitewashed to make them stand out in the inner city. Not only is Eastgate a port, but it also has some of the best ship building facilities in the known world (due to the large live oak supply that comes through its port) with a natural bay that has been artificially expanded around four hundred years ago. The inner city, The Old City, which held out during the War of the Brothers is mostly large and older buildings, while the New City is unwalled and more houses and buildings made of timber. History: The wiki link above has more about the city’s history. One note here is that the Greater Eastgate Article and Resupply Company owns most of the town, and elects its leaders. GEAR and Eastgate both have standing armies, although they were largely winnowed down through the War of the Brothers. The city is in good shape, despite being sieged, as Dugal’s forces controlled the New City and Petera’s controlled the Old City – neither side made a successful move on the other, leaving little collateral damage to their home town. Mini-challenge: The only way that Eastgate’s inner city falls is if the Eastern Guardian Tower is breached. While it stands, no ships may get out to the Inland Sea or up the river to the Wither Woods. DK builders, the task is simple, depict the great Guardian Tower, and show your forces breeching it. HC: Defend the Guardian to your last breath! Both sides should clearly depict the tower, which overhangs the Red River, and their forces should be winning the battle. Special: Whoever has the “best tower” as voted on in the voting thread will be known as “The Tallest man/woman in Kaliphlin.” Restrictions: 32x32 Due Date: May 31st Warzone 19: The Second Battle of the Wither Woods or Arcannon’s Betrayal Location: C4 Who Can Participate: High Council and Desert King (Unless Ulandus can get in range before the due date. ) Terrain: The Red River gets its name from the mud along most of its route. The brick red, sometimes much lighter, dirt of the Wither Woods is carried by the river all the way to Eastgate, the sediment gives the river its reddish hue, and its name. It is an important life line to the region, and the best source of Live Oak in all of Historica. It is also one of the few regions in Kaliphlin where Lumber can be removed. The river is used to transport much of this lumber, and other goods of the Wither Woods to market. Along the river, somewhat north of Eastgate (and in this zone) the Elves of the Wither Woods have made their domain. One of the nations, the Cresentthorn Elves call zone C4 home. Their city, Valdiniam, is mostly hidden to the outside world, although it has a small feeder town called Stormsport that sits on the Red River. Valdiniam and Stormsport can be described as gothic + high fantasy style in their architecture. These are clearly elven cities. The terrain of the Wither Woods does not vary much, small rolling hills with copses of trees, not a true rain forest or heavy density lowland forest, but enough trees to make travel within the woods difficult unless on a road or path. The trees very from lush pines to gnarly live oaks, with some subspecies having various “exotic colorings” History: The Cresentthorn Elves have lived in this region for more than three millenniums. They swear no allegiance to any mortal government, although they have closely allied themselves with GEAR CO. and Eastgate over the last century. Still, they are only loosely affiliated to Kaliphlin. They like their privacy, but they are more curious than many other elf nations in Historica, and are willing to participate in mortal politics if it means learning something new, or once in a while, an adventure. In commerce they trade rare animals, wine, and medicines with the mortal world, mostly through the Red River trade. They are also interested in conserving the Wither Woods, and keeping its natural beauty, ecosytstem, and life-force intact. For this reason, there are more than a dozen treaties with Avalonians and Kaliphlinites over how much wood can be taken, where wood can be taken, and how replanting efforts must be maintained in the Wither Woods. A few weeks past, the Desert King showed its honor by winning Al’Meter Cresentthorn’s favor in a series of honor duels. He made a decree stating that all trade would be with those allied with the Desert King until the Civil War was over. This infuriated the fighting class within the Cresentthorns as they had been long allied with GEAR Co, and Lord Dugal – a high council member. Their leader, brother of Al’Meter, Arcannon Cresentthorn tried to persuade his brother to try to stay neutral, but Al’Meter claimed he had given his word. Mini-challenge: Arcannon Cresentthorn has decided to go on the offensive for the High Council, in an attempt to win the region back for the High Council. His plan is to ambush those still loyal to his brother in the Wither Woods and hold them hostage until his brother capitulates. High Council builders should show their forces, allied with Arcannon and some of the other Cresentthorn Evles ambushing and trapping elves in the Wither Woods. The trick here is, that these are their brothers, and they want to use non-lethal methods to catch them. So, no killing! Desert King builders, Al’Meter has decreed that he is your ally, but now he calls on your forces to help him defend Stormsport. But again, these are his brothers and sisters causing this turmoil, so he wants you to use non-lethal force to capture these rebels so that they may be jailed for a few hundred years. Special: The best depiction of a trap will earn the builder the title of: “Greatest Trapper in all the Wither Woods.” Restrictions: 16x16 Due Date: May 24 +_+_+_+_+_+_+_+_++_+_+_+_+_+_+_+_++_+_+_+_+_+_+_+_++_+_+_+_+_+_+_+_++_+_+_+_+_+_+_+_++_+_+_+_+_+_+_+_++_+_+_+_+_+_+_+_++_+_+_+_+_+_+_+_+ Ranks Ranks are achieved by earning points in battles and other mini-challenges. Each faction has a different rank system. Please consult the charts below for the ranks and the actions needed to earn points towards ranks. Ranks by skaforhire, on Flickr pointlist by skaforhire, on Flickr points week 4 by skaforhire, on Flickr
  13. Title pretty much says it all! Into the water too, no less! A bit of an experiment with the different scale figs. After all, it works pretty well! C&C welcome!
  14. Adair

    One Against All

    A Freebuild for the Guilds of Historica, and a continuation of my story with Adira Navabi. Reference this build: http://www.eurobrick...howtopic=109756 for backstory. The world was still. No wind, no birds, nothing. Only the ragged breathing of the soldiers, and the firmness of the mountains beneath them. The dry season had come to Kaliphlin, and the Rakath mountains were no exception. Adira wiped an arm over her forehead, regreting now her choice of outfit for the day. Sure, it was still cold, but with all the winter-gear she was wearing it didn't feel very chilly. Things got even better after you add in a brisk walk, more like a crawl, up the almost vertical mountain face that had swallowed most of their day into it's sweat-soaked depths. Adira wasn't happy. Judging from the silence behind her, the troops weren't in the best of moods either. Fattened by the fruits of Berigora, they did not take kindly to such a strenuous endeavor as this. Adira had only been able to obtain several score of them, but she could make do with those, she thought. But with the Desert King patroling all of the lowlands, she had thought it saker to take a rout through the Rakath mountains. So far, she had been right. A shaodw fell across Adira's path. Absently she wondered which of the men had ventured ahead of her and looked up. A lone figure, wielding a drawn sword, stood at the crest of the hill. The setting sun fell squarely on his chiseled face. That's definitely not one of my men! The man took a few steps forward, apparently unperturbed by the High Council soldier's evident show of hostility. He looked squarely at Adira and a sardonic smile passed over his face. She watched apprehensively as he raised his hand, then dropped it. Almost immediately, all along the ridge, a host of Desert King archers appeared, arrows notched. Adira gulped, and a sense of dread started to pool at the bottom of her stomach as her gaze swept over their ranks. Looking into the eyes of their leader, she knew this was no chance encounter. Their on to me! I must be compromised! But by whom?... Their leader strode forward, a swagger in his step. He wore strangely rustic apparel for a Desert King officer, but he was clearly was Kaliphlinite. At least he's not one of those undead helpers of the desert King, or even worse, from Nocturnus. The man stopped a few paces in front of her, smiling like one who has his enemies in his hands, and knows it. “Good day, Adira Navabi. I didn't think I would ever come across another of my family fighting against the rightful Ruler of Kaliphlin, but apparently I wasn't the last one left.” Adira's eyes widened and her heart skipped a beat. Was it Possible? Had the renowned Amir Navabi switched sides? Gradually an anger, fiercer even then the anger she felt for her true parrents, started to fester within her. She felt a rough hand on her arm, and Udgr's raspy voice sounded in her ear. “We are ready to sell our lives for Kaliphlin, at your command. I will help you fight the traitor.” “That would be most unwise.” Amir said, his smile never leaving his face. “You know all your men would die, little sister, whereas they would at least have a chance at life in the hands of the gracious and merciful Desert King.” “All we need is your word, Captain.” Udgr said, not bothering to whisper now. Adira held up her hand, never taking her eyes off of the traitor before her. She knew what she was doing was selfish, and probably in the end, fruitless, but her anger called for no less. “Wait.” She motioned toward the sword in Amir's hand. “You know how to use that thing, do you not? Then show me.” A shadow crossed Amir's face. “You know the outcome of such a duel, and yet you still wish to fight? And why would I fight you, when I have nothing to gain by it?” “You have everything to gain by it.” Adira answered coldly. “If I lose, my men stand down.” A vicious smile crossed Amir's face, but Adira wasn't done. “And if I win, you're men let us pass.” Udgr grabbed her arm. His voice was urgent. “Do not do this, Captain! You know the outcome of such a duel! The traitor Navabi is one of the most renpowned swordsmen in Kaliphlin!” “I put the decision in your hands.” Adira said, ignoring the goblin at her side. “If you say yes, then we fight. If you say no, then my men will sell their lives dearly. Which shall it be?” Amir glanced over her, thoughtfully. Finally he nodded. “I accept.” Adira drew her sword, shaking off Udgr. Now was the time for revenge. Amir had died to justice, now he would die in reality. Amir made the first move. Stepping forward, he sliced toward Adira's head with lightning speed, then back-handed toward her abdomen. She blocked boith blows with relative ease. He's just playing with me now, testing me defenses. I should as well. I need to find a weekness while he is still warming up. Adira jabbed at Amir's torso, then made a cut towards his neck. Amir's hand moved lazily to block both, and for a moment Adira thought she saw him roll his eyes. Anger again swelled up in her, and she made a quick lunge at Amir's side. Amir seemed surprised at this, and was barely able to block her blow. Satisfaction filled Adira, and she pressed her advantage, slicing upward toward his chest. Suddenly Adira felt a pain in her hand, and her sword was wrenched from her hand. The was a dull thud as it hit the ground a few feet away. Adira looked up toward Amir's face only to feel his blade against her neck. His cold eyes stared into hers down the blade. Adira braced herself for the thrust she knew would come, but it never came. He jerked his head toward the silent soldeirs behind her. “Order the,m to lay down their arms.” Adira considered for a moment the possibility of ordering them to fight, despite thye blade at her throat, but then remembered her promise. If there was one thing she had learned from her adopted father, Magdeburg, it was to keep your promises. That was what made him such a successful businessman. Slowly she nodded. Amir smiled humorlessly, and sheathed his blade. “I considered killing you there, for a few seconds, but in the end decided it wasn't worth it.” He motioned toward the crest of the hill. “Take you're leave, while I am still in a good mood.” Adira stood motionless, her anger simmering within her. Finally she motioned toward Udgr and Sirhan. “I will not leave unless these two come with me.” An unpleasant look crossed Amir's face. He glanced over Udgr, and his eyes rested on Sirhan. After a few second he seemed to come to a decision, and he motioned for them to leave. “Fine then, take them with you. It matters not to me.” Adira slowly reached down for her blade and sheathed it. She felt more then saw all of her men staring at her, accusation in every one of their eyes. She tried not to think of what their fate would be. At least they will be alive... Slowly she strode up the hill, followed by her two silent officers. No one spoke. She glanced back to see Amir's eyes on her, condescending and triumphant. Her jaw set and she continued over the rise. Udgr's voice was at her side. “Do we attempt to free them at nightfall, Captain?” “No.” Adira answered, her voice hard and her eyes set strait ahead. “They will be expecting that. We continue on to Estolad.” To be continued... The build. I'm sorry for the out-of-focus Pictures, but I hope the build/story make up for it. From now on I will mostly be focusing on story, so please stay tuned! My next one should be up in a few days to a week. Soli Deo Gloria & Sola Gracia!
  15. A counter to Garmadon's F1 guerrilla. As most Historicans know, the Doctors of Historica at the University of Petraea are unrivaled at applying their knowledge to the betterment of Kaliphlin, but they hide perhaps some of their most impressive achievements. One of these are the great sun rays guarding the entrance to the Inland Sea. As a Ulandan privateer found out, there is no "sneaking" through the shelter islands to the Inland Sea. The great sun rays collect the intense Kaliphlin sun through a reflecting dish; then, through a series of lenses provided by the University, turn the sunshine into an intensely destructive ray of light and heat. The privateers' ship never stood a chance--especially since they were trying to sail (unsuccessfully) into the wind with a square-rigged ship! Garmadon!!!!! I spent probably an hour jacking around with this silly thing--after I built it! Unless you did something I couldn't figure out, nothing of importance is actually stuck to anything. Plus, me in my (clearly) infinite wisdom decided to more or less link the unstable ship to the extremely unstable tower with the death ray! I can't tell you how many times I knocked something down. Anyway, you can add me to the same list MassEditor is on. Also, I'd like to claim the microscale credit for UoP. C&C appreciated.
  16. After Ra'sh Fforh Whord had taken the Desert King's shilling and had joined the Mounted Ostrich Archers (MOA) TM - the Desert King's elite forces - life was not so easy for him: Riding an ostrich was a difficult thing to do... requiring a lot of training lessons... His first major task in the Kaliphlin Civil War was to guard a very important piece of the desert: ... he did reasonably well. Then Ra'sh's military career started to blossom. He became the best archer of the MOATM and received a prize, that was given to him by General Ra himself. The precious moment was captured on canvas: Later that day, a Ulandus spy was captured with the help of the painter - but that is a different story to be told on a different occasion. The civil war raged on. Ra'sh was freeing prisoners of war... ... and he was there when they stormed Xersia and Petraea (Ra'sh was highly impressed by the city's archicture) ... After the war had ended Ra'sh left the army highly decorated and with all the pay he had been saving throughout the time. He proposed to the King's Sorceress Nofrepatra and they got married. With their savings they opened up a carpet trader shop (The "Rug'N'Roll") in Petraea, thus continuing the business his father had started long ago. Ra'sh took a liking to dressing in light green, his wife kept her infamous sorceress wardrobe. Many friends from the times of the war came by to buy one of his precious carpets - the finest ones in all of Kaliphlin. Ra'sh was happy to see his old sergeant again. They all lived happily ever after. This closes the story of Ra'sh Fforh Whord and the Kaliphlin Civil war. (I've been using 3 MOCs from CAT C together with 3 new ones). @Ska: If you need to pick one pic for the voting, pls take the first one with the rug shop on it. C&C welcome!
  17. Ra'sh Fforh Whord had grown up from a boy to a young man. He found that the village he was living in did not offer much to him His father kept saying that it was not time to make a change, he should take things slowly. But Ra'sh was determined and he knew in his heart that adventure lay in store for him. But how could he try to explain? When one day a troop of Mounted Ostrich Archers came into his village to seek for young recruits, he jumped for the opportunity. His father was sceptical, his mother unsure of what the future would bring, when Ra'sh took the Desert King's Shilling to become a Mounted Ostrich Archer. And you could hear them singing: Left a good job in the city Workin' for the man every night and day I never lost one minute of sleeping Worryin' about the way things might have been We are strong and we are cunning Ostriches keep on running Running, running, running through the desert Gladly he accepted the Desert King's shilling. Little did Ra'sh know what would lie ahead of him. His little sister wondered what a mighty warrior Ra'sh might become. (I was asked to highlight the following detail:) Ra'sh left his home town - would he ever come back to his home and family? Later that day, a High Council spy was found and captured in the village. But that was another story to be told on a different day. C&C welcome.
  18. The liberation of Petraea would long be remembered in the historical annals of Kaliphlin. The High Council was the first to violate the capital's neutrality, occupying the city in an attempt to secure its support in the Civil War. As the war raged on, the occupying troops were siphoned off for High Council campaigns in other regions of Kaliphlin. Desert King spies embedded in the city watched closely as the city guard dwindled in number, and informed their masters of the city's growing weakness. They also fomented revolt among the city populace, which wasn't difficult as residents resented their forced involvement in the war. Civil unrest raged in protest of draft orders mandated against the city's male population. Insurrection hit a boiling point after the city's granaries were earmarked by the High Council for its military campaigns. The Desert King's spies knew there would be no better time to strike the city. One quiet evening, the soldiers guarding the city's main gate were bribed into taking an early break. Several sympathetic residents raised the great gate, allowing a large Desert King contingent waiting secretly nearby to enter the city unopposed. By the time the city guard knew the city had been infiltrated, it was far too late. The High Council troops fought with distinction but stood little chance against the numerically superior and seasoned Desert King soldiers. The High Council received no support from the city's residents, who locked their doors to the fleeing soldiers and pointed out High Council strongpoints to the Desert king liberators. When the sun rose the next morning every district of Petraea was under the Desert King's control. Recognizing the city's desire for normalcy, Desert King commanders ordered cart loads of food to be distributed to city residents. Residents who had been forced into the High Council army were released and returned to their families. Damage to the city during the battle had fortunately been light, but Desert King soldiers were quick to help clean the streets and repair people's homes. The battle was declared one of the Desert King's greatest victories, but his commanders knew this action would not be the last conflict Petraea would see in the war. The city had to be held against a High Council counterattack, and there was no doubt that the Ulandians also had their eyes set on the capital. But the Desert King's army had won the hearts and minds of the Petraea's population, and, unlike the High Council, the new occupiers bolstered the city's defenses. With the Desert King in control, Petraea would not fall again. In fact, the city would eventually see a new era of prosperity and serve faithfully as an ally to the Desert King. Desert King troops capture Petraea's administrative district from the High Council: Some close ups of the fighting: A member of the High Council occupational government watches from high up as the Desert King forces capture the city: A soldier waves the Desert King's flag from one of the city's government buildings, signaling the city had been captured: Desert King soldiers hand out food to Petraea residents, while others clean debris and repair damage caused during the fighting: ---------------------------------- Hello again! This is my entry for the WZ10 minichallenge which takes place in Petraea. A very early entry considering the June 1 deadline, but you guys have no idea how glad I am to be finished with this one. I've been working on it very slowly for the past month and a half, mostly because I had to keep stealing parts to use in other civil war builds. Now that you've seen it, I can finally tear it apart for good and use the parts without feeling bad! Anyways, I've been wanting to build a large Kaliphlin urban scene ever since seeing Gideon's wonderful Streets of Barqa MOC, and obviously he is a lot of inspiration behind mine. I tried to stick closely to Ska's description of the city, with the tall buildings and lushness that characterize the city. I might have gone overboard I suppose with the greenery, but I really liked the idea of a major urban center filled with vegetation. Also, I haven't yet chosen a next WZ for this build since whatever I pick may be obsolete by the time the June 1 deadline rolls around. I'll update this post once we get closer to then. I also want to note that I'm as stumped as you may be over why the tan bricks do not have the same hue in the photos I took. I used the same lights and general light direction, so I'm not sure why some of the tan came out more vivid in some pictures than others. Well, thanks for looking and I hope you enjoy! Feedback always appreciated!
  19. It seemed like the Desert King was taking over. Square after Ulandian square had succumbed to his voracious appetite. Things looked like they would never get better. Until the Ulandians lit a beacon. A beacon calling all true Kaliphlinians to rally round their standard. A beacon warning all the enemies of freedom to beware. A beacon of hope. We may have lost the battle. But the fight's not over yet! Whew. I think that was the last week for guerrillas. Man, I thought this day would never come! C&C welcome!
  20. Counter to MKJ's build. Turns out the Scarlet Magnolia tried to pull off the same ol' trick again. But we Ulandians aren't about to fall for that! Hiding behind the skeleton?! Seriously?! Been a little while since I've done an interior, this was a fun build!
  21. The serpent wanted a sacrifice. So the Ulandians decided to have a barbecue. A giant barbecue. A serpent barbecue. Would you like a cut? Of course, with all the active men off soaking the land with Desert King blood (or whatever flows through mummies veins), it was a bit of a challenge to cook it all with only older men and boys. Still, they managed somehow. At least there won't be any shortage of meat for a long time to come! Just the fire pit. C&C welcome! I would have liked to build something that really looked like robuko's monster, but unfortunately I don't have any of those eyes with me!
  22. Ulandus may not be doing to terribly well, but we're still more than ready to chase those mummies right up a tree! And when mummies are caught trying to hide in saplings... bad things happen. To them. Runnnnn! A shot of the vig by its lonesome. It was nice to finally work at a size where I could actually do some dense ground grass!
  23. Okay, okay, paella monster. Whateever! Counter to robuko. As it turns out, the "brother's" cooking was so good, it attracted an uninvited guest!
  24. "Why did you bring me here, Grandpa? It's dark, and gloomy, and cold, and hard!" "I brought you here to teach you something, son. Not too long ago, a group of Desert King men were giving away 'free money,' they claimed, to all the people in this city." "Why on earth would they do that, Grandpa?" "Because they wanted the people to believe that the Desert King was very nice and generous. But we knew better. We knew that there is no such thing as a free lunch. There had to be strings somewhere. Our wise councilors disguised one of themselves as a common person and managed to get a hold of a bag of money. They discovered that it was all counterfeit! Even the gold wasn't the real stuff, it was diluted and fake!" "So what happened to the mummies, Grandpa?" "Well, they were caught, and, see! There they are! Let that be a lesson to you, youngster! Never try to pass out counterfeit money! Crime doesn't pay!" "It sure doesn't, Grandpa. They look pretty miserable!" Overview: Any comments are appreciated! Edit: Grand Duke!
  25. ... a noisy parade had sneaked into the city, only to run into an unexpected halt. Nelly Wilson, the grand old man of the Kaliphlin musicians guild, stepped forward, accompanied by soldiers. "May I see your Musicians Guild Membership Cards", he demanded. The intruders collapsed in dismay. The MGMCs... they had forgotten to forge them. All their plans, all their preparation now in vain... Soon, they ended up in prison. Nelly Wilson was not the man to mess with. He never knew that he had in fact prevented a terrorist attack... This is a counter on B12 against Garmadon's GA.