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Hello :) I'd like to share with you my first submission to LEGO IDEAS - Rocky Reef Restoration (link). The idea is about saving the coral reef but with futuristic twist in form of a giant jellyfish submarine :D It is 1500pcs build full of marine life and with many play features. If you'd be kind enough to spare few minutes please check out the link above and I really hope you'll like it enough to click the support button! I leave you with the main picture and a promise that the rest is equally interesting :) Cheers!
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An older build that I somehow never got around to post on Eurobricks. The MOC is trying to capture the spirit of the old sets, while also trying to recreate the minifigs with new parts.
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- johnny thunder
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Presenting one of my newest MOC redesigns, the Hidden Oasis! There's kind of a longish story behind this one. I started building something that was kind of similar to it for a LEGO Ideas entry way back in the day, in 2019-2020 ish. I've always been fascinated by Egyptian architecture and Ancient history themes, and I also have this weird thing where I tend to choose a single piece and see if I can build something around it. The teal flower petal was the factor for this MOC. I saw it and was thinking about ancient Egyptian hypostyle columns and the stylized lotus capitals and thought "ooh, maybe I can build a column around it!" I ended up building the hall around the columns, and then expanding to include a base with kind of a musty ancient tomb atmosphere. I also have a fondness for trying to replicate water features in my MOCs, so I included a garden area in front of the temple with date palms, lotus blooms and papyrus. The original iteration of this MOC was actually larger than what this final model turned out to be. It was really ungainly, because I made the pools perpendicular to the temple, rather than horizontal like I ended up with in the final version. So there was this nice compact temple, and then this long mess of plates sticking out the front that made our real brick version impossible to carry around or display properly! So this new version is a bit more stable and a lot more compact, which I like. The original version also had this really cool lotus roof structure to the right of the hall. I was inspired by a movie I saw back then that had similar roof styles. I don't have a picture of the older MOC which is a shame, but when I was redesigning it, the roof on the lotus tower was a little too hard to replicate. (I should also mention that we moved in between iterations, and the version I'd created in real bricks was disassembled, placed in a bag, and then I had to reassemble it. Problem was, I only had a couple of pictures and the original digital file was corrupted. Lesson learned, always have backups! Reverse-engineering a MOC from an exterior picture is hard.) Another favorite feature of this MOC are the two Anubis statues guarding the staircase. I'm normally not the greatest at creating brick-built things like statues, my brain just doesn't work spatially to create the right angles and curves and things. But I think they're quite cute, especially the little ears! The date palms too were really fun to design. They are surprisingly not as unstable as they look. In the real brick model that we have on our shelf at home, they stand up pretty steadily and only break if I really knock it around in transit. (The fez pieces are sturdy, plus there's a bar inside the cone that holds it in place pretty well). As you can see the real brick counterpart is slightly different. Small differences in pieces and things like that. The digital version is the more spruced up version that I will eventually fully create once I modify the brick version, just have to order a few more pieces. Currently I've been adding more treasures to the interior of this digital design's real brick counterpart, the sarcophagus piece comes in really handy for that. And it makes for a good sort of display for my old Pharaoh's Quest minifigures!
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The sign-up deadline for the next Adventure MRCA and Trade MRCA is August 13, midnight, anywhere in the world. ---------------- Players can sign up for both the Adventure MRCA and the Trade MRCA, but individual ships can only participate in one or the other, not both simultaneously. To sign-up for the Adventure MRCA, read the rules here and then sign-up via this form. To sign-up for the Trade MRCA, read the rules here and then sign-up via this form. For a ship to take part in either MRCA, it must be licensed. You can license your ship under the new ship rules via this form. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- The Trade MRCA now has a new feature: RAIDS. When you fill out the Trade MRCA form, instead of going on a trade run, you have the option to raid a port. (Note: Old World ports on the continent cannot be raided.) If the raid is successful, you get a minimum of 50% of the DBs from the town bank. To conduct a raid, your ships must win a battle with the port's defenses (i.e., forts and troops). For the defender, all forts have standard ratings for firepower, "hull" strength (their walls), and troops (measured in "crew" units). The stats of all of a settlement's forts are added together, and the strength of any militia and/or troops stationed there are also added in. Standard fort stats can be found here (scroll down to the “Forts” section). Every additional 5 soldiers add 1 crew unit to the total. All three stats (firepower, hull, and crew) are used in resolving the battle. For the attacker, the firepower, hull, and crew ratings of all the ships in the squadron are added together. You may add troops to your raiding ships to increase your crew rating for the raid. For every point of cargo capacity plus the ship's class rating, a ship may carry 5 soldiers (5 soldiers = 1 crew point). For example, a class 3 ship with a cargo capacity of 4 could carry 35 soldiers (7 additional crew points). Getting there and back The attacker's ships have to actually make it to the port, and they must also plan for their escape. So... - When filling out the MRCA form, the attacker must plan a route that not only takes his or her ships to the zone of the target, but also gets them away to a safe port. (This is similar to ships that patrol for prey in the MRCA and return to their original port.) - In addition to the MRCA zones the ships will sail through, the attacker must also state the port to attack and the final port they will run to after the raid. - Also, the attacker's ships have to survive any encounters at sea they might have on their way to the target. Since an attacker might want to call off a raid if they suffer too many losses prior to reaching the target, there is a place on the raid form where the attacker can list the minimum number of ships levels that must be present in his/her fleet to follow through with the attack. If they abort the attack, the ships will just go their final destination without attempting the raid. Results Attacking soldiers that are lost as a result of sea engagements or combat are removed from the game. Defending soldiers that are lost are automatically replaced. If the attacker does not have enough transport capacity on his ships (due to ships lost during the raid), excess soldiers are left behind, surrender, and are removed from the game. If a defender's fort is damaged, a repair cost will be charged to the owner (similar to increased maintenance costs for damaged ships). If the fort is destroyed, a vignette to show it being rebuilt must be posted before the fort is functional again. (Think of this as sistershipping the fort.) At the conclusion of a successful raid, the attacker may receive additional DBs from the town bank (beyond the minimum 50% haul) depending on how many raiders survive to loot and plunder the settlement. MRCA Forms Note that the MRCA signup form doesn’t have raids added yet, so if you’re interested in conducting a raid this month, give us a few days to get the forms modified. If you’re just going to be trading, you can go ahead and fill out the forms normally. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Consult this map for trade zone numbers before submitting any forms: And here are the trade values as of July 30, 618. When filling out your MRCA form, please make sure you spell the ports exactly as they appear below. Settlement Faction Zone Trade Value Acropolis OL 24 18 Aden CAR 2 132 Alexport PRI 29 32 Arlinsport COR 6 326 Astrapi OL 23 197 Balmin NAM 2 175 Balondia COR 2 110 Bardo ESL 8 206 Baskers Island MAR 6 88 Bastion SR 18 249 Belson COR 4 666 Breshaun OL 7 843 Calisto MAR 25 48 Camp Isaac COR 35 40 Cecropia OL 22 41 Charlatan Bay SR 24 287 Dortanix MAR 1 441 Dragonstone OL 20 18 Elizabethville COR 22 176 Eltina OL 7 267 Elysabethtown ESL 20 157 Fatu Hiva OL 35 219 Fortaleza Victoria ESL 32 5 Freeport GAR 27 17 Fuerte Unido ESL 32 188 Granoleon OL 5 661 Haven SR 21 36 Hojaroja ESL 32 33 Hussar’s Isle COR 24 9 Jameston COR 35 403 Kieg GAR 3 441 King’s Harbour COR 24 352 Kings Port TER 13 597 La Puebloto ESL 32 5 Lavalette OL 28 207 Leopaldis GAR 24 78 Londa MAR 2 441 Mehit ESL 32 5 Mesabi Landing COR 35 387 Montario ESL 17 92 Mooreton Bay COR 24 268 Moray’s Den SR 21 18 Myzectlan COR 35 54 New Haven COR 24 52 Nova Malto ESL 32 90 Nova Terreli ESL 17 646 Pontelli ESL 17 170 Poorvintia CAR 26 5 Poppy Port SR 26 50 Port Raleigh COR 20 146 Port Wilks ESL 22 14 Port Woodhouse COR 35 64 Prinport GAR 9 588 Puerto Alijo ESL 20 5 Puerto Desafio ESL 32 140 Quinnsville COR 24 245 Rassilon SR 18 155 Salida Este ESL 23 107 Stedor ESL 3 220 Stormhaven COR 22 56 Takashii SR 18 18 Terreli ESL 3 661 Tortuga SR 32 116 Trador ESL 32 319 Ulric ALT 1 110 Weelond ESL 8 471 Westface TER 13 391 Windfall Island OL 28 9 Yeldo COR 1 441 Also, the unclaimed islands can now be chosen as destinations. They have no trade value, so you won't earn any DBs sailing to them, but they're better than sinking. If sailing to one of these unclaimed islands, use the name listed here: Island Marked on map as Zone Trade Value Fever Island 1 26 0 Island of Bats 4 27 0 Bubbling Island 6 30 0 Garden of Hades 9 31 0 Gunpowder Island 16 35 0 Stilt People Island 17 35 0 Glimmer Island 20 35 0 Mud Beach 21 35 0 Screeching Isle 22 35 0 .
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Ladies and Gentlemen, Boys and Girls, BEHOLD: The Mighty MAZ 7310 Uragan Cargo Truck, in LEGO! This massive set, which I have designed over the course of two years, stands almost ten inches tall, two feet long, and is comprised of almost 7,000 pieces. I sat at my computer for hours a day, sometimes, surfing the web, looking at blueprints, building, deleting, building some more, etc. And now, finally, I can reveal my masterpiece to the world! Bwa-ha-ha! Okay, anyway, I have designed my set for maximum playability, stuffing it full of all sorts of awesome goodies, like opening hood, doors, tailgate, and utility boxes. A removable roof, folding rear seats, free-spinning wheels (including the steering wheel), two Diesel engine options, a generator, compressor, radiator, Master Mechanic's Toolkit, fuel and water drums, 12v batteries, large cargo container, winch, wide-load flags, roof racks, warning beacon, fog lights, two sets of mirrors, lightbars, and more! (Whew! I'm out of breath!) Now, for the real machine: The MAZ 7310 (Minsk Automobile Plant, in Russian), was a large 8-wheeled Missile Transport truck built in the 1950s and 60s. Soon after, people started using them as cargo trucks, tankers, tow trucks, and airport fire trucks. Alright, that's it! Thank you all for looking at my LEGO creation! If you have any questions, comment, I'll do my best to respond ASAP. Happy building and have a great day! Update: Also, some of you may have noticed that the cab of the real vehicle is slightly longer. This is true, I had to shorten the LEGO version out of necessity, as the extra length could’ve affected my MOC’s stability and structural integrity. I suppose I could probably figure it out eventually, but I like it how it is. Thanks for understanding!
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=========================================== THE THRONE OF GONDA =========================================== Resources: Characters: Maps Goals Chapter 1: Homecoming In gonda by North White, on Flickr The ships had been anchored in the bay of Gonda, since the port was officially closed to all traffic. Scratches, their rower, guided them towards the docks. "The Great whaling ships of Gonda sail no more." Remarked Delilah, seeing the wreck of a ship against the dock. In gonda by North White, on Flickr "Things have gotten worse since we left." Said Isabella "Well, the WTC is here to fix things!" Said Agnes In gonda by North White, on Flickr The crew disembarked onto the remains of the pier. Old crates and bottles were scattered everywhere. "They're late." Said Delilah In gonda by North White, on Flickr They waited in silence for a few minutes before the carriage arrived. In gonda by North White, on Flickr They loaded in, and were off, leaving the docks behind. The Palace awaited! In gonda by North White, on Flickr To Be Continued... Thanks for viewing my build! This launches my new AMCRA, which will attempt to flesh out Namere, and tell a new story in the old world. C&C appreciated!
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The sign-up deadline for the next Adventure MRCA and Trade MRCA is October 23, midnight, anywhere in the world. ---------------- Players can sign up for both the Adventure MRCA and the Trade MRCA, but individual ships can only participate in one or the other, not both simultaneously. To sign-up for the Adventure MRCA, read the rules here and then sign-up via this form. To sign-up for the Trade MRCA, read the rules here and then sign-up via this form. For a ship to take part in either MRCA, it must be licensed. You can license your ship under the new ship rules via this form. If there are any issues (typo, wrong number of points or other issues) with this process, PM @Legostone. Note that the MRCA signup form still doesn’t have raids added yet, so if you’re interested in conducting a raid this month, PM @Capt Wolf. If you’re just going to be trading, you can go ahead and fill out the forms normally. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Consult this map for trade zone numbers before submitting any forms: IMPORTANT: Note that if you click on the above map to go to one you can zoom in on, there is an error on the linked map (zones 10 and 11 are mislabeled). Use the map visible above for proper zone labels. And here are the trade values as of September 30, 618. When filling out your MRCA form, please make sure you spell the ports exactly as they appear below. Settlement Faction Zone Trade Value Acropolis OL 24 18 Aden CAR 2 146 Alexport PRI 29 118 Arlinsport COR 6 329 Astrapi OL 23 198 Balmin NAM 2 175 Balondia COR 2 122 Bardo ESL 8 206 Baskers Island MAR 6 99 Bastion SR 18 266 Belson COR 4 736 Breshaun OL 7 845 Calisto MAR 25 59 Camp Isaac COR 35 49 Cecropia OL 22 41 Charlatan Bay SR 24 299 Dortanix MAR 1 487 Dragonstone OL 20 18 Elizabethville COR 22 176 Eltina OL 7 267 Elysabethtown ESL 20 157 Fatu Hiva OL 35 214 Fortaleza Victoria ESL 32 5 Freeport GAR 27 20 Fuerte Unido ESL 32 188 Granoleon OL 5 731 Haven SR 21 36 Hojaroja ESL 32 33 Hussar’s Isle COR 24 9 Jameston COR 35 430 Kieg GAR 3 487 King’s Harbour COR 24 358 Kings Port TER 13 685 La Puebloto ESL 32 5 Lavalette OL 28 233 Leopaldis GAR 24 90 Londa MAR 2 487 Mehit ESL 32 5 Mesabi Landing COR 35 418 Montario ESL 17 92 Mooreton Bay COR 24 268 Moray’s Den SR 21 18 Myzectlan COR 35 54 New Haven COR 24 52 Nova Malto ESL 32 90 Nova Terreli ESL 17 646 Pontelli ESL 17 170 Poorvintia CAR 26 5 Poppy Port SR 26 54 Port Raleigh COR 20 155 Port Wilks ESL 22 14 Port Woodhouse COR 35 72 Prinport GAR 9 663 Puerto Alijo ESL 20 5 Puerto Desafio ESL 32 140 Quinnsville COR 24 297 Rassilon SR 18 155 Salida Este ESL 23 107 Stedor ESL 3 244 Stormhaven COR 22 56 Takashii SR 18 18 Terreli ESL 3 731 Tortuga SR 32 116 Trador ESL 32 319 Ulric ALT 1 122 Weelond ESL 8 471 Westface TER 13 450 Windfall Island OL 28 9 Yeldo COR 1 487 Also, these islands can now be chosen as destinations. They have no trade value, so you won't earn any DBs sailing to them, but they're better than sinking. If sailing to one of these islands, use the name listed here: Island Faction Marked on map as Zone Trade Value Fever Island --- 1 26 0 Island of Bats ALT 4 27 0 Bubbling Island NAM 6 30 0 Garden of Hades --- 9 31 0 Gunpowder Island --- 16 35 0 Stilt People Island --- 17 35 0 Glimmer Island CAR 20 35 0 Mud Beach --- 21 35 0 Screeching Isle --- 22 35 0 .
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The votes are counted and soon I'll be packing my bags to see the excellent vehicle for my adventure! Congratulations @kritch, it has been decided that your vehicle is the finest for my journey. If you kindly message Peppermint_M your address I shall travel to you forthwith! Never fear other entrants. There are still hats to be handed over. @Sci-FiFleetAdmiral(2nd place), @Extrarius (3rd place), also @Dorino, @Space Police XVIII and @Bricknave (Joint 4th) you each have your choice of hat for your profile. Just let us know here in the thread which one you wish to have. Well done everyone and thank you for your many wonderful entries, it was certainly not an easy choice for anyone voting. Keep your eyes open for more adventures and contests here in Action and Adventure themes.
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The sign-up deadline for the next Adventure MRCA and Trade MRCA is May 30, midnight, anywhere in the world. ---------------- Players can sign up for both the Adventure MRCA and the Trade MRCA, but individual ships can only participate in one or the other, not both simultaneously. To sign-up for the Adventure MRCA, read the rules here and then sign-up via this form. To sign-up for the Trade MRCA, read the rules here and then sign-up via this form. For a ship to take part in either MRCA, it must be licensed. You can license your ship under the new ship rules via this form. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Kings Port Advertiser - Extra! The editorial office of the KPA has just received this notice from the highest authorities: Kings Port, May 618 AE Henceforth, the Independent Nation of Terraversa will levy upon all foreign vessels calling on our ports harbor fees of 20 DBs per ship level, plus customs duty of 25% of cargo value. We welcome all traders, and even warships utilizing our ports, but must see our expenses covered. Signed Archduke Miro Oldis and Grand Admiral of the Fleet L'Olius ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Consult this map for trade zone numbers before submitting any forms: And here are the trade values as of May 14, 618. When filling out your MRCA form, please make sure you spell the ports exactly as they appear below. Settlement Faction Zone Trade Value Acropolis OL 24 18 Aden CAR 2 120 Alexport PRI 29 90 Arlinsport COR 6 287 Astrapi OL 23 179 Balmin NAM 2 175 Balondia COR 2 100 Bardo ESL 8 180 Baskers Island MAR 6 78 Bastion SR 18 232 Belson COR 4 604 Breshaun OL 7 723 Calisto MAR 25 45 Camp Isaac COR 35 40 Cecropia OL 22 41 Charlatan Bay SR 24 257 Dortanix MAR 1 359 Dragonstone OL 20 18 Elizabethville COR 22 162 Eltina OL 7 243 Elysabethtown ESL 20 146 Fatu Hiva OL 35 149 Fortaleza Victoria ESL 32 5 Freeport GAR 27 150 Fuerte Unido ESL 32 170 Granoleon OL 5 599 Haven SR 21 36 Hojaroja ESL 32 33 Hussar’s Isle COR 24 9 Jameston COR 35 292 Kieg GAR 3 399 King’s Harbour COR 24 294 Kings Port TER 13 521 La Puebloto ESL 32 5 Lavalette OL 28 162 Leopaldis GAR 24 68 Londa MAR 2 399 Mehit ESL 32 5 Mesabi Landing COR 35 272 Montario ESL 17 92 Mooreton Bay COR 24 247 Moray’s Den SR 21 18 Myzectlan COR 35 54 New Haven COR 24 52 Nova Malto ESL 32 90 Nova Terreli ESL 17 571 Pontelli ESL 17 170 Poorvintia Poppy Port CAR SR 26 26 30 23 Port Raleigh COR 20 70 Port Wilks ESL 22 14 Port Woodhouse COR 35 48 Prinport GAR 9 522 Puerto Alijo ESL 20 5 Puerto Desafio ESL 32 130 Quinnsville COR 24 172 Rassilon SR 18 145 Salida Este ESL 23 107 Stedor ESL 3 200 Stormhaven COR 22 56 Takashii SR 18 18 Terreli ESL 3 599 Tortuga SR 32 90 Trador ESL 32 283 Ulric ALT 1 200 Weelond ESL 8 408 Westface TER 13 341 Windfall Island OL 28 9 Yeldo COR 1 361
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Congratulations kritch! Your car has been chosen as the winner. Well done and jolly good show! Come and see the other great entries in Action and Adventure Themes
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Hello Eurobricks! My, so many excellent vehicles have been submitted for my consideration that I just can't choose! I'll have to prevail upon you helpful members to assist me in this task. If you could vote for your favourites I'll know which one to use. As I mentioned earlier, I'll be visiting First place choice in person. The lovely runners up will of course have a lovely hat and my warmest regards. There are just a few things to consider when voting : - Voting Rules: You each have Three (3) points to award. Only members who joined before 1st March 2018 will be eligible to vote. Please state entry numbers and the amount of points you award ( For example: 1 - 2 points, 7 - 1 point) Voting closes on the 10th of May . So, take a look at all these fine vehicles. 1. All-Terrain Saloon Car by Sir E Fullner 2. A 1930's Stud-baker by eurotrash 3. Adventure Jeep by Dorino 4. Mehadja Inspector by Exetrius 5. 1920 Brickon-Button truck by Mr Lyo 6. a very gray half track by Space Police XVIII 7. Parabellum ARC by iammac 8. Lesters Cliff Top Copter by Hammerstein NWC 9. Daimler-Benz Navigator CT by Sci-FiFleetAdmiral 10. Lester's Bentley Blower by E_MF 11. Dark Green Jungle Machine by Bricknave 12. The Black Crow by kritch
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[Lester] Lesters Cliff Top Copter
Hammerstein NWC posted a topic in LEGO Action and Adventure Themes
Letters Cliff-Top copter is great for scouting out routes through the jungle or flying short distances across lakes or foothills. His toolbox has everything he needs including a nice selection of sandwiches! Lester has stopped here to enjoy the view from above a valley and perform some routine maintenance.- 3 replies
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The Adventure Index. Home of all themes related to rip-roaring adventure! Adventurers, Pharaoh's Quest, Dino, Dino 2010/Dino Attack and Monster Fighters content is indexed here. Tags - A Prize first awarded for The End of the World Contest - An Adventure Themes tag for building contests ---- First awarded during the Lester Contest - A special tag for the winner of the Lester's Big Adventure contest. ----- - Monster Fighter tags given out as prizes at Halloween. MOCs Click Here Reviews
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The sign-up deadline for the next Adventure MRCA and Trade MRCA is April 17, midnight, anywhere in the world. ---------------- Players can sign up for both the Adventure MRCA and the Trade MRCA, but individual ships can only participate in one or the other, not both simultaneously. To sign-up for the Adventure MRCA, read the rules here and then sign-up via this form. To sign-up for the Trade MRCA, read the rules here and then sign-up via this form. For a ship to take part in either MRCA, it must be licensed. You can license your ship under the new ship rules via this form. ---------------- Help Wanted: Players who have some time after the MRCA deadline are asked to help out with the AMRCA. The Adventure MRCA requires some GMing, and the more help we have, the quicker we can turn things around and keep the MRCAs on a monthly schedule. Contact @Bregir or @Legostone if you're interested in helping out. ---------------- Consult this map for trade zone numbers before submitting any forms: And here are the trade values as of March 28, 618. When filling out your MRCA form, please make sure you spell the ports exactly as they appear below. Settlement Faction Zone Trade Value Acropolis OL 24 18 Aden CAR 2 108 Alexport PRI 29 78 Arlinsport COR 6 275 Astrapi OL 23 141 Balmin NAM 2 175 Balondia COR 2 90 Bardo ESL 8 175 Baskers Island MAR 6 70 Bastion SR 18 228 Belson COR 4 547 Breshaun OL 7 688 Calisto MAR 25 205 Camp Isaac COR 35 40 Cecropia OL 22 41 Charlatan Bay SR 24 239 Dortanis MAR 1 361 Dragonstone OL 20 18 Elizabethville COR 22 158 Eltina OL 7 236 Elysabethtown ESL 20 143 Fatu Hiva OL 35 139 Fortaleza Victoria ESL 32 5 Freeport GAR 27 150 Fuerte Unido ESL 32 163 Granoleon OL 5 542 Haven SR 21 32 Hojaroja ESL 32 33 Hussar’s Isle COR 24 9 Jameston COR 35 268 Kieg GAR 3 361 King’s Harbour COR 24 267 Kings Port TER 13 455 La Puebloto ESL 32 5 Lavalette OL 28 158 Leopaldis GAR 24 59 Londa MAR 2 361 Mehit ESL 32 5 Mesabi Landing COR 35 236 Montario ESL 17 92 Mooreton Bay COR 24 240 Moray’s Den SR 21 18 Myzectlan COR 35 54 New Haven COR 24 52 Nova Malto ESL 32 90 Nova Terreli ESL 17 550 Pontelli ESL 17 169 Poorvintia CAR 26 30 Port Raleigh COR 20 70 Port Wilks ESL 22 14 Port Woodhouse COR 35 48 Prinport GAR 9 464 Puerto Alijo ESL 20 5 Puerto Desafio ESL 32 123 Quinnsville COR 24 153 Rassilon SR 18 134 Salida Este ESL 23 107 Stedor ESL 3 181 Stormhaven COR 22 56 Takashii SR 18 18 Terreli ESL 3 542 Tortuga SR 32 89 Trador ESL 32 271 Ulric ALT 1 200 Weelond ESL 8 388 Westface TER 13 297 Windfall Island OL 28 9 Yeldo COR 1 361
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The sign-up deadline for the next Adventure MRCA and Trade MRCA is July 2, midnight, anywhere in the world. ---------------- Players can sign up for both the Adventure MRCA and the Trade MRCA, but individual ships can only participate in one or the other, not both simultaneously. To sign-up for the Adventure MRCA, read the rules here and then sign-up via this form. To sign-up for the Trade MRCA, read the rules here and then sign-up via this form. For a ship to take part in either MRCA, it must be licensed. You can license your ship under the new ship rules via this form. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- A Note about Port Taxes It is the responsibility of ship owners to pay their port taxes to the settlement or entity charging the taxes. It is the responsibility of those charging the taxes to inform players of taxes due and to track payment. It is also the responsibility of the settlement to notify us of any ships that are being detained in port for failure to pay. Welcome to the administrative fun of trade wars. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Consult this map for trade zone numbers before submitting any forms: And here are the trade values as of June 19, 618. When filling out your MRCA form, please make sure you spell the ports exactly as they appear below. Settlement Faction Zone Trade Value Acropolis OL 24 18 Aden CAR 2 126 Alexport PRI 29 96 Arlinsport COR 6 314 Astrapi OL 23 183 Balmin NAM 2 175 Balondia COR 2 105 Bardo ESL 8 195 Baskers Island MAR 6 83 Bastion SR 18 252 Belson COR 4 635 Breshaun OL 7 793 Calisto MAR 25 48 Camp Isaac COR 35 40 Cecropia OL 22 41 Charlatan Bay SR 24 275 Dortanix MAR 1 420 Dragonstone OL 20 18 Elizabethville COR 22 169 Eltina OL 7 257 Elysabethtown ESL 20 153 Fatu Hiva OL 35 156 Fortaleza Victoria ESL 32 5 Freeport GAR 27 150 Fuerte Unido ESL 32 177 Granoleon OL 5 630 Haven SR 21 36 Hojaroja ESL 32 33 Hussar’s Isle COR 24 9 Jameston COR 35 361 Kieg GAR 3 420 King’s Harbour COR 24 324 Kings Port TER 13 558 La Puebloto ESL 32 5 Lavalette OL 28 193 Leopaldis GAR 24 73 Londa MAR 2 420 Mehit ESL 32 5 Mesabi Landing COR 35 354 Montario ESL 17 92 Mooreton Bay COR 24 261 Moray’s Den SR 21 18 Myzectlan COR 35 54 New Haven COR 24 52 Nova Malto ESL 32 90 Nova Terreli ESL 17 616 Pontelli ESL 17 170 Poorvintia CAR 26 30 Poppy Port SR 26 32 Port Raleigh COR 20 114 Port Wilks ESL 22 14 Port Woodhouse COR 35 56 Prinport GAR 9 555 Puerto Alijo ESL 20 5 Puerto Desafio ESL 32 137 Quinnsville COR 24 232 Rassilon SR 18 152 Salida Este ESL 23 107 Stedor ESL 3 210 Stormhaven COR 22 56 Takashii SR 18 18 Terreli ESL 3 630 Tortuga SR 32 102 Trador ESL 32 307 Ulric ALT 1 200 Weelond ESL 8 448 Westface TER 13 365 Windfall Island OL 28 9 Yeldo COR 1 420
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The sign-up deadline for the next Adventure MRCA and Trade MRCA is January 8, midnight, anywhere in the world. ---------------- Players can sign up for both the Adventure MRCA and the Trade MRCA, but individual ships can only participate in one or the other, not both simultaneously. To sign-up for the Adventure MRCA, read the rules here and then sign-up via this form. To sign-up for the Trade MRCA, read the rules here and then sign-up via this form. For a ship to take part in either MRCA, it must be licensed. You can license your ship under the new ship rules via this form. If there are any issues (typo, wrong number of points or other issues) with this process, PM @Legostone. Note that the MRCA signup form still doesn’t have raids added yet, so if you’re interested in conducting a raid this turn, PM @Capt Wolf. If you’re just going to be trading, you can go ahead and fill out the forms normally. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Consult this map for trade zone numbers before submitting any forms: IMPORTANT: Note that if you click on the above map to go to one you can zoom in on, there is an error on the linked map (zones 10 and 11 are mislabeled). Use the map visible above for proper zone labels. And here are the trade values as of December 18, 618. When filling out your MRCA form, please make sure you spell the ports exactly as they appear below. Settlement Faction Zone Trade Value Acropolis OL 24 23 Aden CAR 2 170 Alexport PRI 29 165 Arlinsport COR 6 380 Astrapi OL 23 225 Balmin NAM 2 175 Balondia COR 2 141 Bardo ESL 8 234 Baskers Island MAR 6 119 Bastion SR 18 315 Belson COR 4 853 Breshaun OL 7 1025 Calisto MAR 25 73 Camp Isaac COR 35 49 Cecropia OL 22 41 Charlatan Bay SR 24 358 Dortanix MAR 1 565 Dragonstone OL 20 18 Elizabethville COR 22 200 Eltina OL 7 313 Elysabethtown ESL 20 171 Fatu Hiva OL 35 259 Fortaleza Victoria ESL 32 5 Freeport GAR 27 24 Fuerte Unido ESL 32 216 Granoleon OL 5 848 Haven SR 21 36 Hojaroja ESL 32 33 Hussar’s Isle COR 24 9 Jameston COR 35 444 Kieg GAR 3 565 King’s Harbour COR 24 418 Kings Port TER 13 838 La Puebloto ESL 32 5 Lavalette OL 28 261 Leopaldis GAR 24 110 Londa MAR 2 565 Mehit ESL 32 5 Mesabi Landing COR 35 545 Montario ESL 17 92 Mooreton Bay COR 24 296 Moray’s Den SR 21 18 Myzectlan COR 35 70 New Haven COR 24 52 Nova Malto ESL 32 90 Nova Terreli ESL 17 757 Pontelli ESL 17 170 Poorvintia CAR 26 6 Poppy Port SR 26 78 Port Raleigh COR 20 146 Port Wilks ESL 22 14 Port Woodhouse COR 35 72 Prinport GAR 9 791 Puerto Alijo ESL 20 5 Puerto Desafio ESL 32 154 Quinnsville COR 24 342 Rassilon SR 18 169 Salida Este ESL 23 127 Stedor ESL 3 283 Stormhaven COR 22 56 Takashii SR 18 18 Terreli ESL 3 848 Tortuga SR 32 128 Trador ESL 32 370 Ulric ALT 1 141 Weelond ESL 8 608 Westface TER 13 552 Windfall Island OL 28 9 Yeldo COR 1 565 Also, these islands can now be chosen as destinations. They have no trade value, so you won't earn any DBs sailing to them, but they're better than sinking. If sailing to one of these islands, use the name listed here: Island Faction Marked on map as Zone Trade Value Fever Island --- 1 26 0 Island of Bats ALT 4 27 0 Bubbling Island NAM 6 30 0 Garden of Hades --- 9 31 0 Gunpowder Island --- 16 35 0 Stilt People Island --- 17 35 0 Glimmer Island CAR 20 35 0 Mud Beach --- 21 35 0 Screeching Isle --- 22 35 0
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The sign-up deadline for the next Adventure MRCA and Trade MRCA is February 25, midnight, anywhere in the world. ---------------- Players can sign up for both the Adventure MRCA and the Trade MRCA, but individual ships can only participate in one or the other, not both simultaneously. To sign-up for the Adventure MRCA, read the rules here and then sign-up via this form. To sign-up for the Trade MRCA, read the rules here and then sign-up via this form. For a ship to take part in either MRCA, it must be licensed. You can license your ship under the new ship rules via this form. ---------------- NEW RULES: Raise the BLACK FLAG! When a player submits his/her MRCA orders and wishes to go "all pirate," but not have it reflect on the faction, he/she can choose a new "black flag" option on the ship's MRCA order. All ships listed on that order will then, rather than be considered Sea Rats (or whatever faction the player is from), be considered “black flag” pirates. Once a ship has been registered as a “black flag” pirate AND committed an act of piracy, it retains its “black flag” status until some external event (capture, trial, pardon, etc.) wipes its slate clean. A player won't be committed to being a pirate going forward, but each black flag ship will be. Note that this requires players to follow the honor system and continue to check the “black flag” option for the ship in subsequent MRCAs (until we have a way to track it automatically). The MRCA forms will also have a “black flag” targeting option for players wishing to hunt pirates. Note that black flag pirates will be distinct from independent pirates. Also note that the MRCA forms have not been updated yet, so if you plan on raising the black flag on a ship this month, wait for us to update the forms before you submit your orders use the ship license form. Repairing your ship You have probably noticed the "damaged" results in the MRCA results the last few months. To this point, it has had no effect on the game. Starting this month, damaged ships will incur higher upkeep costs the month they are damaged. There is no need for players to do anything, just know that your maintenance costs will reflect the cost of repairing the damage. FYI. ---------------- Help Wanted: Players who have some time the two weeks after the MRCA are asked to help out with the AMRCA. The Adventure MRCA requires some GMing, and the more help we have, the quicker we can turn things around and keep the MRCAs on a monthly schedule. Contact @Bregir or @Legostone if you're interested in helping out. ---------------- Consult this map for trade zone numbers before submitting any forms: And here are the trade values as of February 6, 618. When filling out your MRCA form, please make sure you spell the ports exactly as they appear below. Settlement Faction Zone Trade Value Acropolis OL 24 18 Aden CAR 2 49 Alexport PRI 29 32 Arlinsport COR 6 251 Astrapi OL 23 141 Balmin NAM 2 175 Bardo ESL 8 168 Baskers Island MAR 6 27 Bastion SR 18 190 Belson COR 4 249 Breshaun OL 7 623 Calisto MAR 25 205 Camp Isaac COR 35 17 Cecropia OL 22 41 Charlatan Bay SR 24 217 Dortanis MAR 1 215 Dragonstone OL 20 18 Elizabethville COR 22 151 Eltina OL 7 208 Elysabethtown ESL 20 136 Fatu Hiva OL 35 122 Fortaleza Victoria ESL 32 5 Freeport GAR 27 150 Fuerte Unido ESL 32 154 Granoleon OL 5 244 Haven SR 21 32 Hojaroja ESL 32 33 Hussar’s Isle COR 24 9 Jameston COR 35 232 Kieg GAR 3 163 King’s Harbour COR 24 252 Kings Port TER 13 158 La Puebloto ESL 32 5 Lavalette OL 28 130 Leopaldis GAR 24 20 Londa MAR 2 275 Mehit ESL 32 5 Mesabi Landing COR 35 160 Montario ESL 17 92 Mooreton Bay COR 24 226 Moray’s Den SR 21 18 Myzectlan COR 35 54 New Haven COR 24 52 Nova Malto ESL 32 88 Nova Terreli ESL 17 508 Pontelli ESL 17 169 Poorvintia CAR 26 30 Port Raleigh COR 20 70 Port Wilks ESL 22 14 Port Woodhouse COR 35 44 Prinport GAR 9 179 Puerto Alijo ESL 20 5 Puerto Desafio ESL 32 116 Quinnsville COR 24 113 Rassilon SR 18 127 Salida Este ESL 23 103 Stedor ESL 3 81 Stormhaven COR 22 56 Takashii SR 18 18 Terreli ESL 3 244 Tortuga SR 32 89 Trador ESL 32 247 Ulric ALT 1 200 Weelond ESL 8 421 Westface TER 13 98 Windfall Island OL 28 9 Yeldo COR 1 155
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The sign-up deadline for the next Adventure MRCA and Trade MRCA is January 4 January 7, midnight, anywhere in the world. Payouts of profits from the November Trade MRCA are coming shortly. Thanks for your patience. ---------------- Players can sign up for both the Adventure MRCA and the Trade MRCA, but individual ships can only participate in one or the other, not both simultaneously. To sign-up for the Adventure MRCA, read the rules here and then sign-up via this form. To sign-up for the Trade MRCA, read the rules here and then sign-up via this form. For a ship to take part in either MRCA, it must be licensed. You can license your ship under the new ship rules via this form. ---------------- Consult this map for trade zone numbers before submitting any forms: And here are the trade values as of Dec. 14, 617. When filling out your MRCA form, please make sure you spell the ports exactly as they appear below. Settlement Faction Zone Trade Value Acropolis OL 24 18 Aden CAR 2 49 Alexport PRI 29 32 Arlinsport COR 6 251 Astrapi OL 23 137 Balmin NAM 2 175 Bardo ESL 8 158 Baskers Island MAR 6 27 Bastion SR 18 186 Belson COR 4 249 Breshaun OL 7 565 Calisto MAR 25 205 Camp Isaac COR 35 17 Cecropia OL 22 41 Charlatan Bay SR 24 207 Dortanis MAR 1 215 Dragonstone OL 20 18 Elizabethville COR 22 127 Eltina OL 7 194 Elysabethtown ESL 20 129 Fatu Hiva OL 35 130 Fortaleza Victoria ESL 32 5 Freeport GAR 27 150 Fuerte Unido ESL 32 153 Granoleon OL 5 244 Haven SR 21 32 Hojaroja ESL 32 33 Hussar’s Isle COR 24 9 Jameston COR 35 154 Kieg GAR 3 163 King’s Harbour COR 24 221 Kings Port TER 13 158 La Puebloto ESL 32 5 Lavalette OL 28 123 Leopaldis GAR 24 20 Londa MAR 2 275 Mehit ESL 32 5 Mesabi Landing COR 35 102 Montario ESL 17 92 Mooreton Bay COR 24 195 Moray’s Den SR 21 18 Myzectlan COR 35 54 New Haven COR 24 48 Nova Malto ESL 32 88 Nova Terreli ESL 17 472 Pontelli ESL 17 169 Poorvintia CAR 26 30 Port Raleigh COR 20 70 Port Wilks ESL 22 14 Port Woodhouse COR 35 44 Prinport GAR 9 179 Puerto Alijo ESL 20 5 Puerto Desafio ESL 32 112 Quinnsville COR 24 113 Rassilon SR 18 117 Salida Este ESL 23 103 Stedor ESL 3 81 Stormhaven COR 22 44 Takashii SR 18 18 Terreli ESL 3 244 Tortuga SR 32 89 Trador ESL 32 229 Ulric ALT 1 200 Weelond ESL 8 358 Westface TER 13 98 Windfall Island OL 28 9 Yeldo COR 1 155
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Hello everyone! Before my dark ages Johnny Thunder was one of my favourite lines. Here is my half track based on that line. This is my first non-technic moc since very long time. Thanks :) IMG_0508 by Wiktor Boroń, on Flickr IMG_0506 by Wiktor Boroń, on Flickr IMG_0507 by Wiktor Boroń, on Flickr IMG_0509 by Wiktor Boroń, on Flickr IMG_0510 by Wiktor Boroń, on Flickr IMG_0504 by Wiktor Boroń, on Flickr
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Hello again Eurobricks! Today I have come to share my latest Lego stop-motion film "Desolate Jewel" it is a sequel to my film Desolate Sands, so I recommend that you watch that first: https://youtu.be/0MMb8InKYDQ This sequel Take place immediately after the original, our Hero recollects his previous adventure and it's link to his current one: Please do share your thoughts and feedback on it :)
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Flameo my fellow Avatar fans, I’m a huge fan of ATLA and I need your help. Recently I have submitted a project on LEGO IDEAS, it's the Spirit Oasis from Avatar: The Last Airbender. As you might know LEGO IDEAS is a website which allows users to submit ideas for Lego products to be turned into potential sets. So If my project reaches 10.000 supporters it may become an official LEGO Product. Many Avatar Fans including me would love to purchase another LEGO ATLA Set since the original sets from 2006 are not available anymore. Check out my project: The Spirit Oasis Project on LEGO IDEAS All you need to do is press the support button and create a free LEGO Account if necessary. Thanks a lot, Every supporter counts!
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Support a LEGO Idea? Submitted this idea to LEGO, but built it to fill a need for more steam punk builds in general. Anyone who's familiar with steam punk have some details they would add to this that could make it more appealing? In 1865, a time traveler came to Abe Lincoln and told him his gruesome fate. Wanting to avoid this, Abe agreed to come aboard the time traveler's vessel and live his best life: treasure hunting through time! Along the way, he gathered a crew of history's most adventurous people. Along with Abe came Cleopatra, Sun Tzu, Socrates, Robin Hood, and Blackbeard. He persuaded these celebrities of history by offering fame and fortune beyond their wildest dreams. The vessel itself is a hardy steam-powered copter ship that can travel on water or through the air. It is driven by a lightning rod device that uses static electricity in the clouds and lightning to power its fuel cell attached to the wheel. That wheel is connected to a helm clock and an engine clock where the crew can set a course for any time throughout history. One can remove the rear deck in order to stow helpful items and treasure! A rear propeller thrusts forward movement while side propellers affect the yaw. Heavy chains keep the rotor and engine assembly stable while in flight. Get ready for adventure and fun as this all-star crew wets their feet on this maiden voyage tea party! Support this time machine idea!
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This set was one of my favorites when i was young. It was my first "big" lego set and Orient Expedition was one of my favorite themes. Therefore i started to recreate this set in Stud.io and maybe I'm gonna get the parts to build it. I started with Sam Sinisters (or Baron von Barons) biplane, this is my first prototype: Doppeldecker, auf Flickr Doppeldecker_2, auf Flickr Doppeldecker_3, auf Flickr Doppeldecker_4, auf Flickr Let me now if you have any suggestions. The next part is going to be the ropebridge.