paupadros

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  1. paupadros

    [CaTC] Detection

    Love your entry! It was rather tough to select my votes, but gave one to you. I'm sure that a detective theme is one of those things that has probably been discussed (and dismissed) internally, but I'm convinced that this would be a massive hit. Who doesn't like detectives? And the sets would be full of easter eggs to the brim, with so many self-references. The posibilites are endless here! The builds are very nice too. The manor is the eye-catcher for sure but I'm most impressed with the idea of the bridge set. Instantly recognisable as a setting for a crime and uses just the right amount of pieces. Congrats!
  2. paupadros

    [CaTC] Mission: Lazarus

    Thank you so much! I really didn't want to do the usual space theme with spaceships and whatnot. I would even say that whilst it's technically a space theme, it really is a fantasy theme that happens to take place in space. Thanks you so so much!! I know that if the theme was to be real, the techniques for the Gates of Ashtar would probably need to be simplified (the sensory overload from bricks going in all directions could be too much!), but heck, I was having fun. I saw the real gates right before the pandemic and my instant thought was "Wow! Imagine being an alien and seeing this!". Whilst brainstorming ideas that moment came to mind, but I decided to reverse it to "Wow! Imagine being a human and seeing this on an alien planet!". I feel like sometimes space is seen as rather bleak or pessimistic. I'm thinking of the movie Interstellar for instance, where there is a similar plot with the exploratory missions. All the planets they encounter are grey, soulless and mildly depressing. Why should the concepts of exploring and finding lost civilisations be confined to Earth? I don't know, just wanted to create a fun space adventure on this fictitious moon of Ashtar. I think it turned out pretty cool :) Honestly, for the Naggyy, I was just picking the most random pieces that I could find. That's part of the fun of designing aliens too. They can be whatever you imagine. It just needs to be a bit wacky, otherwise it doesn't really come across as an alien. Their name is a complete joke too. I basically closed my eyes and typed randomly. Naggyy is the refined version of the gibberish I typed!
  3. 3 - 1 point 12 - 1 point 15 - 1 point
  4. paupadros

    [MOC] Florentine Palazzo

    There's not many of us in the modular MOC frenzie so it's kind of inevitable that we take a peek at what the others are doing! Honestly, I think that it's easy to overintellectualise one's intentions with a model when, most often, things happen organically. Raising my hands and just saying "I stumbled upon that on accident" is just as valid I'd say. I agree that the windows are definitely chunky, that said, as you may well know, interiors have never been my biggest strength, so losing interior space isn't a big deal at all. The techniques get a bit wacky (and maybe even sketchy) in a few areas of the model, the windows being one of those areas. Anyway, I think it's worth it for the grand façade that results from it. Great to see you are getting some commissions. Admittedly it's not something I've ever done or I think I'd be too keen to do, but you never know. After a while of not having designed a modular don't you get a million ideas of things you'd like to do with your next? It happens to me all the time! Thank you so much! I'm really glad you like the model and the presentation!
  5. paupadros

    [CaTC] Mission: Lazarus

    Thank you! Some really neat SNOT and upside-down building went into making the gate have the right shape. I'm really pleased with how it turned out :) Exactly, subsequent waves could be based on entirely different planets with completely different villains and challenges, which gives that "where are they going next year?". I've also been thinking that after a while, you could have the crew from Lazarus 1 joining the crew of Lazarus, say, 7 in a new setting, thus giving a sense of progression to the overarching story of the theme
  6. paupadros

    [CaTC] Mission: Lazarus

    Upon the inevitability of an uninhabitable Earth, many years ago Mission: Lazarus was given the green light. Lazarus were a series of missions which were sent to planets similar to the Earth to set a base and examine the conditions for future humans to inhabit. The heroic humans were given the name of “lazarites”, to mark their titanic effort to save humanity. In this first wave, we see the adventures of mission Lazarus 1. Lazarus 1 was a mission to the distant desert moon of Ashtar. Whilst not a paradise, Ashtar showed much promise as it seemed to have structures built by intelligent species…. The two sets I've designed for the contest are... __________ The Gates of Ashtar City 845 pieces $89.99 / 64.99€ What had seemed like abandoned ruins from observations before the launch of Lazarus 1, turned out to be an almost-intact walled city. With one eerie twist: it was completely empty, as if it had been abandoned recently and hastily. Not long after inhabiting the city, the lazarites hear a distant noise. Someone seems to want Ashtar back… This model pictures the stunning ancient entrance of Ashtar City and the walls built by lazarites to defend in case of invasion. The moon of Ashtar is packed with purple gemstones. These are highly explosive and are being used as ammunition by the lazarites. The moment here represented is key to the history of Ashtar, as it marks the first encounter with the native Naggyy and their trusty cyborgs. Minifigures: 2x Lazarite Astronauts · 1x Dr. Antonoff · 1x Naggyy Official (with Ashtar horse) · 1x Cyborg As for the build itself, it is heavily inspired by the Ishtar Gate of Babylon, currently preserved in Berlin. In fact, "Ashtar" is another name that goddess "Ishtar" received. The proportions are exaggerated to achieve more vertical presence and the details are tweaked here and there to make a better Lego model. The side walls employ a neat triangular footprint that gives some extra dyamism to the build. _________ Dr. Antonoff’s Secret 65 pieces + 3 minifigures (+1 horse) $12.99 12.99€ When Dr. Antonoff, head of mission, goes missing, the legitimacy of the mission is put in question. In fact, Ashtar was not the most promising of planets out of the ones in contention, but Dr. Antonoff’s persuasion convinced officials that it was the right call to send the first Lazarus mission there. Analysis of the planet led Dr. Antonoff to believe that there was a strong source of energy found on this planet. He was surprised to discover that the source of energy was hidden within the purple crystals.The crystals are highly volatile, but under controlled processes, Dr. Antonoff deemed them a possible infinite source of power. The native Naggyy realised that their new inhabitants were tinkering with the mythical crystals and decided to intervene. To avoid certain death and the failure of the mission, Dr. Antonoff showed them how to solidify the liquid gold that runs under Ashtar. Gold is the thing that the Naggyy lose their minds for. They spend their days bathing in liquid golden rivers and waterfalls. Antonoff to them was a magician. Antonoff is taken hostage every so often to make more of the solid gold. This way, Antonoff can buy time to examine the crystals in further detail. In the set, Dr. Antonoff shows a Naggyy official the location of the solid gold, under the wrecks of one of the ships that the lazarites used to reach Ashtar. Minifigures: 1x Dr. Antonoff · 1x Naggyy Official (with Ashtar horse) · 1x Cyborg This being such a small set, I had to get creative for a little hideout for the solid gold. I decided upon using the wreck of a spaceship and convert it into a hidden spot. One of the unique parts of the theme is that whilst the story of Lazarus 1 is in the moon of Ashtar, Wave 2 could center, for example, on the adventures of Lazarus 2 on a rainforest planet, Lazarus 3 on a swampy planet, Lazarus 4 on an icy planet and so on. Each time with new heroes, villains and strange alien species to explore!
  7. paupadros

    [MOC] Florentine Palazzo

    Thank you for the detailled response @ExeSandbox! To be honest, the composition being similar to the Parisian Restaurant but on a corner was a bit of an accident. On the one hand, I had the stair + fountain combo in tan which I had really wanted to incorporate into a corner modular for a while. It's pretty much lifted from @Giacinto Consiglio. Back in 2017 or 2018, we started doing a collab modular which never really got past a few bricks laid. In that model, he wanted to incorporate a sort of arched gallery with a walkway on top, accessible from a few steps located on the corner, with a fountain beneath. He has used that idea/motif prenty of times before and I just wanted to do it myself in a modular too. And on the other hand, the Parisian Restaurant shapes I was working on. It was definitely not planned ;) The windows were a bit challenging to fit and do take up quite a bit of room and make the piece count and price rise. In fact, I began the model from the top with the whole upside down bits at the top. It was so SNOT heavy up there that it was easier to make larger assemblies that also included the windows rather than fitting one of the window moulds, as counterintuitive as that may sound. So then, at the rest of the building, I had to design windows in a similar vein, which do indeed end up being quite chunky. Honestlhy, though, I'm more than fine with that because usually interiors really aren't my thing and having less space for them isn't an issue. The thing you say about vibrancy and colourfulness is a very interesting point. I really hadn't thought about it that way, but it certainly is easier to picture drawings as Lego models over pictures of real life. Funnily though, I already had plenty of drawings on the backlog to use for inspiration in the design, but only truly embraced the drawing as a "legitimate" source of inspiration when I saw that your latest model (Corner Bakery I think it was called) was inspired by a drawing. Just curious what are you working on?
  8. paupadros

    [MOC] Florentine Palazzo

    Thank you so much Bartu! Getting two buildings to work together can be a bit of a challenge. This time, the colours don't really clash that much, so it was more a matter of making them seem proportionate with one another and that they had a similar level of detail so neither would look out of place. In the past, I've been told a few times that my builds can look a bit too overly clean and not lived-in. Vegetation is a great way to tie the various elements together and to give that extra colour that might otherwise be missing. Thanks for the comment
  9. paupadros

    [MOC] Florentine Palazzo

    Fine dine and get some pictures taken at the Florentine Palazzo! How am I so bad at keeping myself promises. Last time out, with the release of Octan Avenue, I thought that a full year between modulars was long enough. Well... this one took two years . Anyway, I think it was worth the wait. The Florentine Palazzo is my twelfth modular building and my fourth corner modular. Free Instructions for this model available at Rebrickable! This model went through a gigantic number of changes. It started as two separate projects that I joined into one. On one side, I had project code name "Worcester" (yes, I give my projects code names ), a new modular building on two 16x32 baseplates (à la Pet Shop or Bookshop) with a distinctly English architecture. Base inspiration was this pair of building in the town of (you guessed it) Worcester. I still might pick up this idea sometime, but it wasn't quite working out then. The other project was a redesign of my second modular, the Italian Villa (my first EB topic I believe) to make instructions. My techniques then were not the most elaborate and the builds weren't exactly designed for stability. Upgrading the Italian Villa would have meant a whole lot of changes probably, so I scrapped that too. But then I thought about doing a brand new modular in a similar vein, which is the Florentine Palazzo! Since it was going to get instructions, I thought about what I really would like to have in modular town. A companion to the Parisian Restaurant came to mind immediately. None of the subsequent buildings match its elegance in shapes and overall refined look. In terms of overall size and details, I tried to get close to the restaurant's greatness. As of late, I prefer looking at drawings rather than real buildings for inspiration. They leave more to the imagination and make me feel less like a plageriser. Anyway, the main inspiration for the palazzo was a building in the Alsatian town of Colmar (drawing · real building). It is not really a building that through one of my usual Google Maps trips I would pick out as inspiration, but the drawing made the creative juices start flowing. Initially, I tried to recreate the building faithfully, but I soon found that joining the upper "towers" closer together made for a more cohesive and interesting façade, so I went down that route. These days I rarely do a full 32x32 baseplate as a single building and the space next to the staircase led perfectly to a completely different kind of architecture next door. One of the styles of architecture that I had been wanting to put in modular form for a while is the architecture of Malta. To me it just feels like the architecture one would find in Sicily but with delightfully colourful timber balconies dotted about to give it interest. As some of you may know, restrain in colour choices really isn't my thing ( *cough *cough Baseplate Alley anyone? ) so this was an interesting exercise in exactly that. Anyway, I had so much fun "carving" details in the plain tan façade to the point that I might prefer this bit over the entire model. I particularly like how the façade keeps sloping back as it goes up. The buuilding was inspired by the Palazzo Ferreria in Valetta. ================== Interiors: Interiors have never been my biggest strength and probably will never be at this rate. Still, I've tried my best to make them quite interesting. Have I succeeded? Hopefully 1. Ground floor: Initially, I wanted to build a post office, but before doing any of the interiors, I showed the building to a friend of mine and he told me something along the lines of "Are you crazy? You should definitely be building a restaurant there!". To be fair, it does look like a prime spot for a restaurant, plus it matches the Parisian Restaurant, so restaurant it was. On top of that, the alleyway I had built under the Maltese house could theoretically be used for bringing stock to the restaurant, so that too makes sense. I think it turned out rather nice honestly. 2. Middle floor: Part of the problem of doing the exterior before the interior is that sometimes one has to mould the interior concept to what is already there. Ideally, the restaurant would have taken up two floors, but the exterior stairs with the fountain underneath was way too cute to remove. And having waiters go up and down exterior stairs didn't quite feel right. That's when the idea of a photography studio came, mostly because there was a dark room on the attic which would be pretty much be perfect for a developing room. The middle floor includes the cameras on sale plus a studio for studio portraiture. 3. Attic: The developing room was fun to build. An enlarger, three trays for developer, stop and fixer mixtures, a cupboard full of chemicals and a sink. I also had a photo drying string, but, honestly, Studio (where I make the instructions) is so crap at dealing with flexible parts that I deleted it after much frustration ================== To see everything that I haven’t been able to explain in words, feel free to take a look at the model yourselves, many of the “how was this/that made” are visible! 3D MODEL And, of course, the free instructions that you can use to build this model for yourselves! FREE INSTRUCTIONS =================== Thanks for reading through and hope you like the model!
  10. Might have a go at this! Not something I have really ever tried to build. Thanks for the contest! I think you've already answered clearly enough but minifigs for the sets can be completely digital (custom prints and everything but no custom moulds I'm guessing)
  11. paupadros

    [MOC] Ferrari Testarossa Kinetic Sculpture

    It definitely could. For simplicity's sake I chose not to put any wheel covers, especially since when making instructions you ideally want pieces that are very common for people to find.
  12. paupadros

    [MOC] Ferrari Testarossa Kinetic Sculpture

    Hi! I've put together free instructions for the Ferrari Testarossa in this build. Same scale as 8-wide Speed Champions sets. https://rebrickable.com/mocs/MOC-115403/Pau Padrós/ferrari-testarossa/#details :)
  13. Hello! Back at it again. This time, I'm bringing you a pretty simple idea for a kinetic sculpture that works surprisingly well. I had wanted to design a Speed Champions-scale model for a while but couldn't find the excuse. We had to make him a present for a cousin of mine who loves supercars, so the perfect excuse arose. Firstly, I chose a Ferrari Testarossa in 8-wide. I tried to reverse engineering this model and ended up making it quite a bit different: the techniques throughout vary to make it way sturdier. A bunch of SNOT and building upside-down was needed for that to be the case. It turned out great I think! The kinetic part of the sculpture is simple: the car rests on the road on its tired, so that when i rocks back and forth thanks to an L-shaped Technic beam that sticks out of the surface. The beam is activated via a crank and is connected to the clouds of smoke behind. This video explains it best: Whist it's not as colourful as my previous outings in my series of kinetic sculptures, it's quite unique and easily customisable. That exact same base can be used with other Speed Champions sets or cars of your own to bring them to life. You'll probably need to heavily MOD the underside to allocate the little hole needed for the L beam to fit through for that to happen. Hope you like it  Gallery: ....
  14. Long time no see! Soaring is my latest kinetic sculpture. Wait. I have seen this before you might think. And you would of course be right. This model is heavily inspired by JK Brickworks' Pursuit of Flight. This was built for a cousin of mine who absolutely loves planes. If you have a kinetic sculpture from the absolute GOAT at your disposal that fits the bill, it would be foolish not to use it. Little video: The internal mechanism is pretty much identical. I am especially proud of the design of the planes. Unlike Jason's, these feature turning propellers. It's ridiclously simple, really. The propeller is connected to an axle that runs through the entire plane and is activated by a small gear on the rear. This forced me to build the entire plane with a core of 1x1 Technic bricks on their side. These bricks limit the design quite a bit, but also give it a fun Lego look. The base is brand-new too and features an Earth Blue ocean with some fun clouds (simple but really effective and fluffy!) - a combination of Dalek/Travis bricks, headlight/Erling bricks and plates and bricks. The cliffs on the background are loosely inspired by the White Cliffs of Dover and feature a lighthouse as a way to break the environment and tie the red/white colour scheme together. Same with the boat. The base is also new and far more ornate than Jason's original. Anyway, I think I gave it my signature look while keeping the genius of Jason's mechanism. I think it's cool but the judges are you! Hope you like it Gallery: