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Zerobricks

Eurobricks Archdukes
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Everything posted by Zerobricks

  1. Few upcoming sets already have part lists available at Bricket, thought they are still missing new parts such as 13x3 frames, small curved panels, etc...
  2. Thank you for the odd, yet nice praise. And yes, getting a good looking model to also perform well is just icing on the cake! I usuallly find the 3D models online and rescale them in Blender and then use Brick studio, which allows you to make your own bricks to import into LDD. More info here: They were just palce holder, indeed. Actually I could import the custom 3D wheels into LDD for final detailing. Thanks, I tested a lot of different suspension setups until I found one that's compact, resposnive and robust enough. Regarding the rollcage, it actually simplified construction a lot, because it added support to all the funky angles. A normal version of the Ford Fiesta would be much weaker. Glad to please your soft spot Rubber bands just hold the blades against the body, bacause they are quite floppy and tend to move sideways a lot. I tried making the rear lights using the normal transparent tiles and such, but in the end simple panels ended up being more accurate and simpler.
  3. I would put the beam between the yellow and red gears, to support the axles/gears better.
  4. I meant power curves, sorry. Also add some beams conecting the suspension arms together, so the hubs can't pop out.
  5. I thinl you can easily increase the steering angle by redesigning the steeering mechanism. I would also recommend you using normal hubs, instead of planetary ones if they are not driven. Finally, you can reduce steering angle using ramps, if we are talking about a PF servo motor.
  6. Bit of a bump, was just browsing my old models and actually found the LDD files of the eyes and claws, which didn't change much from my original idea to the finished model. That's about it for my contribution.
  7. I usually don't really post much of my work here, but sometimes I'm too proud of a certain model... Like this one. Designed in colaboration with a Slovenian GM racing team, I present you my interpretation of a 1:10 scale Ford Fiesta RS WRC Rally car. The realized functions and features are as following: 4x BuWizz motors for all wheel drive - one for weahc wheel, powered by the outer output 1x PU L motor for steering Independent high travel suspension on all wheels Working steering wheel Powered and Controlled by 2x BuWizz 3.0 Inline 4 cylinder engine driven by the front motors Opening doors, bonnet and rear hatch - the rear hatch usues shock absorbers in a bi - stable mechanis to keep it closed or opened Custom 3D printed wheels for 62.4 mm tires Detailed interior with a rollcage and bucket seats Built out of cca 1650 pieces As usual in such projects, I use a 3D reference model which is imported in LDD in order to create the most accurate representation: Here's the final virtual model - ready to be realized from physical bricks: You can see one BuWizz 3.0 under the bunnet in the front, powering the front wheels and the blue cylinders (half pins) of the inline 4 engine: Rollcage is designed with a mix of liftarms and links and it is actually structural. You can also see the second BuWizz in the rear: Anotehr view of the opened up model: Bottom view, showing layout of the motors - Front motors are just behind the grille, it was a really tight fit: Once the digital model was done, it was time to build it from real parts, 3D print the wheels and apply custom stickers. Here's the final result: I'm really happy about the shaping, there are almost no staright lines, almost all the panels are at an angle, for example the curved 3x11 panel above the rear fenders: As mentioned before, the steering wheel is connected to the steering motor (the blue clutch gear moves it). The steering wheel can also be adjusted using click hinges. Also notice the red fire extinguisher on the passenger side: Soft grey shock absorbers keep the rear hatch closed/opened: Inline 4 clyinder engine is powered by the front motors from the fast outputs via blue rubber belts. They can slip when needed while cornering: And finally here's a video where you can see it in action along with more details: To summarize, thanks to the 3D reference the body is very accurate with almost no straight lines and I'm getting really good at sculpting complex shapes. Great care was also put into keeping the car as light as possible so it reaches over 15 km/h, yet has enough torque to drive/jump over bumps, hills, etc... Thanks to the Audi's hubs, the suspension has a lot of travel and a single (black) hard shock absorber per wheel is enough to support it and absorb the hard landings. To conclude, I'm really proud of this model, it's a really nice balance of aesthetics, performance, robustness and fun!
  8. You probably used a too long axle somewhere or a pin sticking out and it's catching on stuff... Only thing to do is take it apart and fix it... Also remember to test the models while you're building.
  9. I'm really happy about having multiple colors, since that means we also get a whole pallete of small panels in multiple colors - perfect for MOCing!
  10. Yes, they have longer teeth, so they mesh better, transmit power smoother and are less likely to skip.
  11. Nice idea of using the wing/prop panels as forks!
  12. Looks like we're getting new, taller wheel arches - at least in the rear. I think the 12 tooth gear is for actuating the spoiler.
  13. Given the wheel size and proportions, I'd say real. All other brands seem to use the older, smaller 81,6 mm tyre size with smaller wheels.
  14. Video and more media were added: https://www.lego.com/en-us/product/koenigsegg-jesko-absolut-grey-hypercar-42173
  15. Wouldn't expect to see working pneumatics, but it's a good surprise in my book!
  16. I think they are small cylinders, used to add friction to the fin lifting mechanism - to keep them in place?
  17. I still find it hard to believe LEGO would break trend and release a model built after a 10 year old car that is no longer produced... But oh well, only time will tell. I do have a feeling it's just a matter of time before a 1:8 model will break the 4000 parts mark.
  18. Thank you very much for the praise. I used half beams. The offset is needed in order to make sure the axles can't slip out of the differential into the CV joint, since the CV joints can accept 1,5 studs of axle. Thank you. I also like how simple the extrrior is, it really flows nicely. I could get rid othe offset, but than I'd have to make the front axle narrower by a stud and use the reinforced diff, which would prevent me from using the half beams to hold it together at the bottom...Not worth the effort and reduced structural strength IMO.
  19. Do you happen to have servo connected to port 4? I found and reported the same glitch a while ago on that port when using a servo in Ludicrous mode.
  20. It's been a while since I posted a personal MOC here, so it's about time to fix that! After the competition we had in Cluj in Romania last year, I decided to make an AWD version for my next competition car and to include the lessons I learned from the Sterrato, Mustang GTEX and others. For this version I used a single BuWizz motor to drive the model, which is realistically placed behind the rear axle. It drives a 28 tooth reinforced differential via a 12 tooth bevel gear from the fast, inner motor axle: Rear differential also drives and axle that in turn drives the normal differential in the front, providing front wheels with power. An L motor steers the front wheel to the maximum angle CV joints can provide, 25°. Exterior is loosely based on the 911 Dakar edition, though some details had to be omitted/recolored due to lack of small panels in white color: I also had to simplify the rear section a bit in order to fit the motor, but it still features details such as LED bar, lights, exhaust and a skid plate: Dimensions: 29 x 12,5 x 8,5 cm Part count: 595 pcs (actually very low for a motorized model at this scale) Weight: 650 grams Thanks to the redesigned front axle which uses the normal diff, I also managed to increase ground clearance to almost a stud, allowing the model to be driven over rough terrain as you can see here: As usual, the LDD file of the model can be downloaded here (remember to update LDD first): https://bricksafe.com/files/Zblj/116-porsche-911-dakar/1 to 16 Dakar 911.lxf While not the fastest or most powerful 1:16 model I've ever built, it sure is one of the, toughest, reliable, robust and simply fun ones to drive so far. To conclude, I'm also really happy with the looks, thankfully Porsches are quite easy to build with Technic and I think it's a good representation. Even kids recognized it as a Porsche while recording the video, which I think is a good sign.
  21. Think it may be simply a rotating platfrom with the car's name/logo. Still doesn't explain the need for a diff, unless it has hidden wheels and you can push it around
  22. Wish there was a way to get my paws on that version... Is it still being used by LEGO?
  23. Here's an idea for next contest. How about an amusement ride/attraction?
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