Keymonus

Eurobricks Knights
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About Keymonus

  • Birthday 06/03/1996

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    <p> My real name is Marco Dalla Torre, I'm an Italian student attending Medical Biotechnologies at university. </p> <p> I particularly like Star Wars and Pirates themes, and most of my MOCs belong to the latter one; I joined Brethrens of the Brick Seas (and eurobricks itself) three years ago, but I usually give a glance to the other topics too. </p>

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    Italia

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  1. I had never seen them… shame on me!
  2. Nice fort @Ozzy_4321! It would be nice to see more angles of your build! I particularly like the uniforms you used for your bluecoats (are they custom prints?) and the use of the leather apron torso for the engineer!
  3. Keymonus

    [OL-FB] No quarter for the traitors!

    Thanks! I plan to have another build in this character’s past and then to move to El Oleonda in current days! About the Juniper War: the only thing which is canon is that Oleon invaded and conquered the Juniper province during a short war. Myrph was a small independent state occupied by Corrington during a previous war, and from the maps it should be nearby: While it is not canon, I thought that having a small (actually only a couple of border villages) rebellion during the war could’ve been reasonable…
  4. Keymonus

    Oleon: Sign-up and Discussion, Era II

    Welcome on board @Ozzy_4321!!! Nice minifig and introduction! Without any doubt you chose the best faction in the Brick Seas!
  5. Keymonus

    [OL-FB] No quarter for the traitors!

    Thanks! The burning roof is the detail I’m most proud of! I also had indeed something similar to the Colonel of the Patriot in mind for my character’s nemesis, even if I don’t plan further parallels between the stories. This part of the past story is partly canon (there was a recent war, in which Oleon annexed a western Corrington province; the Corrish province of Myrph was independent until 30 years before our timeline) and partly not (this specific revolt and repression). I like sometimes digging a little into the past events, as I did also for my main character’s backstory! Thanks! I also try to avoid unchanged minifigs (unless they are in the very background) even if they aesthetic fits well. For Luke I had thought about a little cameo I forgot to mention (the Jedi master losing his last fight). Flitch instead was a very last second addition (as I was taking the pictures one of the corners seemed too empty), therefore I “stole” it directly from my HP set without opening my minifig box
  6. Limerey, Occupied territory of Myrph, September 608 The village was burning, all around him... a funeral pyre for their dreams of freedom. They had lost, and soon they would have been dead. Jacob clung to his musket, as the ground below his feet started to tremble. He heard some yells coming from their first line of barricades, followed by some musket shots. The final assault was coming, and they could do nothing to stop it. Only a couple of weeks before, the odds seemed on the rebels' side: with the army of Oleon advancing in the Juniper Province, and the Corrish troops retreating eastwards in disorder, they had taken their chance. The bells of the temples rang the tocsin as the old uniforms of the Myrph Guards emerged from attics and cellars, and muskets were recovered from their secret hideouts. For the first time since he was born, Jacob could finally see the glorious flag of Myrph, his nation, flying over the buildings of his hometown. The rebels quickly took control of Limerey, Tonglare, Stonemill, and a handful of smaller towns, and forced the Corrish garrison to retreat into the Castle of Gueverey. They also took their revenge against the occupiers: the hated bailiff of Tonglare was hanged in the main square, together with other Corrish officers, and some captured redcoats were brutally murdered in a nearby hamlet. But the tides had turned, and the rebels knew they could expect no mercy. If the army of Oleon had ever been on their way, indeed, the soldiers of Corrington had arrived before! A new series of shots and screams came from the eastern barricades, and then a squadron of cavalry burst into the main street. Jacob tried to aim his musket, but it was late... the horsemen were too close and too fast, and they were already upon them! Some of the rebels tried to brace for the attack, but most of them started running for their lives, or remained still, paralyzed by fear. Something hit Jacob, throwing him violently to the ground. He rolled, trying to get away from the hooves, but he was hit again, and everything got dark. When he woke up again, several hours later, it was late night. His head hurt terribly, and so did his right leg, bent in an unnatural angle. Something warm was making his hair wet... weird, Jacob didn't remember it was raining. He vaguely realized that the houses around him were burning, but this didn't seem important... nothing seemed, actually: he felt so tired... "Hey, Leonard, come! This one is still alive!" -A voice yelled, seemingly from several miles away- "He is messed up, but he's still breathing! Get him on the cart!". Jacob tried to talk, but words didn't come. As the two men got closer, he realized with relief that they were not redcoats... wait, redcoats? Memories started to flash in front of his eyes: the horsemen setting his village on fire... ...his friends falling around him, slashed by the sabers of the enemies... ...and the enemy commander leading the charge. As the two men started to move him, and Jacob started to faint again, he could almost hear him yelling again, in the language of Myrph: "Give them no quarters! They are all traitors! No mercy for the rebels!" ------------------------------------------------------------------------------------------------------------- Hello guys! As Era III is approaching, I felt the need for a darker secondary character… someone I could make sail under a black flag and get involved in less honourable businesses! This first part is set during the Juniper War, during which I imagined some (revolts) turmoils in the Corrish occupied territories could have occurred. As I will clarify in later builds, the brutal officer (who will appear again) is also from a loyalist Myrph militia unit (hence the orange epaulettes), but feel free to ask me for any changes. Differently from my main storylines, I will use flesh-coloured minifigs (I don’t plan Jacob to meet my more reputable characters).
  7. Unit name: Legion de Mardierennes, 1ere Terraversan Regiment Type: Line infantry Uniform description: Blue coat with white facings and white leather collar. Yellow trousers and tricorn with yellow plumes. Commanding officers wear a dark blue coat with gold facings, yellow trousers, a yellow cloak, and a morion helmet with elaborate plumings. The commander's guards are equipped as heavy cavalry, and wear a cuirass over a dark blue coat. Equipment description: Standard issue musket for the infantry. Heavy cavalry sword and wheellock pistol for the commander's guards. Recruitment center: All the territory of Terraversa under Oleonese control, even if recruits from Nola Mar (already trained before the war by Oleonese advisors) are often drafted into regular army units. Unit history and description: When Mardier lost most of its Empire, during the Catastrophe of 617, many Mardierians sought refugee in the nearby Oleonese settlements: notables and merchants, but also commoners, who preferred to leave their homes than live under the Eslandolan occupiers or, even worse, the new tyrant of Terraversa, the rebel Archduke Miro Oldis. Among them, hundreds of soldiers and officers, from garrisons and units that had ceased to exist. In 620, a first company of expatriates was formed in Breshaun with veterans of the Mardierian colonial wars: the Mardierian Legion was born. In the following years, many more Mardierian and Terraveran recruits enlisted in the Oleonese army, and the Mardierian Legion became a usual presence in the Grande Armee of Oleon. During the Second Terraversan War, the Legion fought bravely in the Battle of King's Port, reaching the Archduke's Palace among the first vanguards. Soon after the war, a new regiment of the Legion was created on the island, with the Loyalist militias and other Terraversan volunteers being trained and organized by Oleonese military advisors. At the same time, the former Terraversan officer corps -which had largely deserted to the Loyalists- was similarly reorganized, according to the Oleonese military doctrines. The Terraversan Regiment of the Mardierian Legion is now ready to fight for the glory of the Empire of Light and -if the time will come- to finally overthrow the hated tyrant, and reunite all the island under the same banner! Campaigns: Second Terraversan War (not as an organized unit) Motto: Credit to @Ross Fisher for the picture and the idea.
  8. Keymonus

    BoBS Challenge I - Winners!

    Congratulations to all the other winners, and thanks to the organizers, who re-activated our little world with this challenge! A great thank also to @Jeff of Clubs and @evancelt, for making physical prizes available for the first time in a very long time!
  9. Keymonus

    BoBS Challenge I - Voting is Closed

    Cat A “Sunken Ship” by Imcpicture ”Storm Chasers” by Bricksbypidy Cat B “The Conclusion” by Fraunces “The Orders” and following, by Professor Thaum
  10. Keymonus

    Challenge I: A Storm Brewing

    Yes! The idea is indeed to use these “TC” (transition challenges) as a way to both keep our world active as we finish redefining the “game rules”, and to let external people know about it! Apart from the challenges, you could join a faction and start telling your story whenever you want, even if some mechanics of the game are currently under revision. In general, you can enter the game at any time. At the beginning, older players will probably have more accumulated “points”, but this doesn’t really matter for the game dynamics!
  11. I like the plan, in this way everyone will have their faults in breaking up the coalition, but nobody would have the role of the all-out traitor! I honestly would see the Sea Rats more easily hired (storywise) against the Empires, not on their side, but this is obviously up to them. My only point about Corrington is why they'd want to leave now that the war is over and a huge power gap is opening on the East side of the island, and what is the "advantage" they gain... simply slipping out a war they didn't really want to be involved into?
  12. Keymonus

    [OL-TC-CatA] Finis Dierum

    Thank you guys! I'm happy you liked the idea and the final result! Covering all the bases with trans-clear plates would have probably made it clearer since the beginning that the "road" was actually water, but I didn't like the effect: it looked too clear, while I wanted a muddier effect. The longboat built with curved flex tubes was something I had tried once with a nice but much more unstable result, and probably it's what I'm most proud of in this MOC. I realized I've been a little "on the border" on what is allowed in RPG, but the flooding will not have any "real" effect on Neuburg (the settlement is not destroyed), so I don't think there will be any problem on this side.
  13. Keymonus

    Challenge I: A Storm Brewing

    My Cat A entry:
  14. Hello guys! I have to say that I’m not 100% convinced about the idea… as I said other times, I personally like the idea of having settlements of NPC nations around the archipelago (not necessarily playing an active role), as a chance to build aesthetically diverse things. Without them, everything would turn in a rather “dull” Caribbean setting. Moreover, they always represented “safe” targets for campaigns, wars etc. All the times an event pitched directly one nation against the other (the Malto Crisis, the Second Terraversan war) we had a lot of grudges from all the sides, and things never lasted longer than a couple of rounds. It’s perfectly fine closing the Seawatch campaign (the transition between Eras blocked it at round 1, and there is no real possibility of developments for the next months), but still it saw a lot of involvement of all the active players… saying just “eh, it’s boring, the Lotii have disappeared” would be a rather sad way of moving forth. If we want chaos among factions, it’s something we can easily justify (before El Oleonda we were basically killing one another on Terraversa), but before wiping out ships, troops and especially settlements or islands, please remember that they are the results of the efforts of several people throughout the last ages, who spent time to shape them in the way they are now.
  15. Neuburg, El Oleonda, March 624 The longboat was crawling forward in the muddy water. Almost no sound broke the unreal silence, apart from the regular paddle of the oars. One of the soldiers moved slightly, making his bench creak. Another man coughed. Nobody talked. What they had in front of their eyes was too much to accept, even for war-hardened veterans: you can face an enemy line, musket in hand. You can even brace for a cavalry charge, shoulder to shoulder with your comrades, as the world itself seems to crumble. But what can you do, strong or weak, brave or cowardly, when the End of the Days is upon you? When the gods abandon their mercy, and the works of men disappear below the waters? The boat proceeded along the streets of Neuburg, as far as possible from the original riverbed and its unbearable current. Everybody was on edge: the submerged buildings shielded them from the violence of the water, but also hid many threats: a submerged canopy, a tree in a backyard, or even just a floating barrel could represent a trap... and with the alligators lurking in the water, it could have easily become a deadly one! In the distance, the men could constantly hear the distant rumble of the once calm and harmless creek, which had almost swallowed the settlement in just a few hours. The sudden disaster had claimed a heavy toll of lives, and dozens of citizens were still missing... drowned or safe on the nearby hills, nobody could know yet. However, most of the settlers had found shelter on the upper floors of the most robust buildings, or even on their roofs. Safe, for the moment, but at the same time trapped on their tiny islands, with little food or -almost ironically- water. Fortunately for them, help was on the way. Only a few days after the disaster, indeed, ships with the blue flag of Oleon* had appeared in the bay, and the first rescue teams had reached Neuburg with their longboats. At the town hall, General Tristan Rimbaud was facing some unexpected complications. Despite the dire situation, the Burgmeister was reluctant to accept foreign help, and several minutes were needed to convince him that the sovereignty of the Empire of Carno was not being questioned or violated. While looking for his best translation of "sign of friendship between our Empires", Tristan was almost surprised that the other survivors hadn't thrown that arrogant man out of the window... at least not yet! At the end of the useless and extenuating negotiation, the rescue team was allowed inside. The longboat was moored at the first-floor balcony, and the first soldiers ventured inside. If the gods decided to finally show some mercy, all the survivors would soon be provided with food and evacuated to safety. Standing on the roof of a flooded house, however, Tristan was not particularly hopeful about the gods' benevolence. Was there somewhere safe, after all? Concerning tales were arriving from all over the New Haven Region, where wild storms raged and the sea itself had started to boil. Maybe the Finis Dierum had finally come, as some preachers claimed... in that case, kings and queens would have been just as ridiculous as that Carnite mayor, clinging to their power as the World itself was flooded! Tristan didn't know but, at the moment, he couldn't even care. His loyal Raiders had followed him once more, almost literally to Hell, and they still had a mission to complete: people were in danger, and, at least for that day, they could still be saved. Screw the preachers! If the End of the Days was upon them, they would have faced it head-on, not crying and kneeling in some temple! ---------------------------------------------------------------------- The rescue team inside the building: A soldier looking for survivors on the first floor... a dangerous task, as the floor could collapse at any moment! Looking for a mooring point. Will that piece of furniture be heavy enough? A soldier with a battlefield stretcher: lightweight and easy to carry, but robust enough to carry a man out of harm's way! ----------------------------------------------------------------------------------- Additional angles: Neuburg mayor at the window, with a lantern signaling the presence of survivors. A Carnite soldier inside the building. Waiting for help, but also ready to repel possible looters. The longboat, with the soldiers ready to divert floating objects or fend off alligators. An overall view, from a bird's eye perspective..