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Everything posted by Aurorasaurus
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42207 Ferrari SF-24
Aurorasaurus replied to Auroralampinen's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
I'm pretty sure in a recent racingbrick video theres a short clip of someone playing with its suspension. -
General Part Discussion
Aurorasaurus replied to Polo-Freak's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
she gets it :)- 5,464 replies
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- rant!
- Bionicle Technic
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[MOC] Rc Race Truck
Aurorasaurus replied to Pufarine's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
How was the speed using the RC unit instead of a buwizz 3.0? I assume it would be fairly quick, the rc unit is quite powerful - but the bodywork looks heavy to me. -
42207 Ferrari SF-24
Aurorasaurus replied to Auroralampinen's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Jeez... NZ$330 was already pretty steep for what the old sets offered. -
Ah, I forgot to mention - that motor was 2700kv :) The screws arent too long, i can see them just poking through a tiny bit, not enough to be a problem. I think it's just a faulty motor, so the seller is sending a replacement, which is kind of them. Too bad it fried my ESC though... I've also been working on wheel hubs with bearings, but I applied too much glue and didnt press them hard enough before the glue set, so they dont rotate perfectly smoothly and arent balanced. I can show some photos tomorrow if there is any interest.
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I've been working on using an A2212 motor and the planetary reduction from a fake PF XL motor. I think the reduction is around 1:37. The idea is simple, use a 3d printed adapter to connect the xl motor housing to the brushless motor. I also made a simple shaft adjustment guide. You screw the motor onto the guide piece, then loosen the screw holding the motor shaft, and press the shaft down in a vice until the shaft is at the length set by the guide piece. Then you can press the 12 tooth .5 module gear that is required to use the xl motors reduction onto the shaft, and it will all be spaced correctly. This all worked fine for me, and the STL files are on bricksafe if anyone else wants to try. https://bricksafe.com/pages/Aurorasaurus/brushless/problems All that is fine, but I have a problem. I think the motor I bought to use with the xl motors reduction was bad, and fried my ESC (links in spoiler) The motor was like this when I got it, and you can sometimes feel some rubbing as you turn it manually. I think it broke the ESC, because now when I turn the system on, the light on the ESC flashes red quickly. If I hold down the button on the ESC switch thingie it blinks less quickly but nothing different happens. Videos of the motor working and then not, and the ESC: https://bricksafe.com/files/Aurorasaurus/brushless/problems/20241122_123656.mp4 https://bricksafe.com/files/Aurorasaurus/brushless/problems/20241122_123906~3.mp4 What should I do?
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Yamaha Tenere 700 [WIP}
Aurorasaurus replied to piterx's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
This looks amazing so far, and I dont even usually like bikes. Have you ever tried to jump one of these bikes? -
I've now done a bit of playing with my new brushless toys, and run into the same problem as everyone else: wheel hubs. I have a 3d printer and some small bearings that fit axles through, and I think I want to have metal U joints come out of the hubs. Currently I'm thinking 5.5m axle through the bearing so it cant slide out, then use pinholes to get ball joint pieces in the right places. What does everyone else think? what should I focus on? Metal parts initially seem like an acceptable option, but the price is too much, even if I had any money at the moment...
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[APP] BrickController2
Aurorasaurus replied to imurvai's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
In a word, "no". Sorry about that. But you can use the powered up technic hub, if that helps.- 1,310 replies
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- sbrick
- game controller
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General Part Discussion
Aurorasaurus replied to Polo-Freak's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Hear me out... I know it's inefficient, but it wont skip, and it fits a 3x3 space. https://www.bricklink.com/v2/catalog/catalogitem.page?P=32072#T=S&O={"iconly":0}- 5,464 replies
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- rant!
- Bionicle Technic
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Well, I'm officially part of the club! My A2212 and geekservo finally arrived, and I have a fully working motor setup. I just have one problem. My geekservo wont turn full 180 turns, and the dial on my transmitter that controls its maximum is set to the highest amount of movement. Im using a dumborc x6 and x6fg, quicrun 16BL30 esc, and 1500mah 3s lipo that's charged correctly atm. I think I calibrated the transmitter correctly, but maybe I need to calibrate the receiver somehow too. Any tips? Edit: I should also say, I've tried toggling the gyro on the receiver. My specific receiver model is the x6fg v1.1, which seems to have no official information available online... Edit #2: I pushed the button on the receiver 4x and now its fine, apparently. Sorry for the fuss.
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[MOC] Ferrari LaFerrari 1:8
Aurorasaurus replied to T Lego's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
They will fall off, or the wheel hubs might melt. Unless you're keeping the speeds low. Check out the Buwizz modified supercars, they had to use 3d printed wheels attaching to turntables to keep the wheels on for the daytona mod.