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Slegengr

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Everything posted by Slegengr

  1. This is a nice snow build as usual, SK! The drifts are very realistic in appearance and very fitting for Mitgardia! I like the inclusion of the minifigure and dog to give the scene a sense of scale and some well-placed activity. I also enjoy snowy landscapes, though I have not tried my hand at building with snow much... It is nice to see that Sir Glorfindel has apparel other than just his iconic armor!
  2. This is a great map room, Legofin! The map is well-done, especially sunk into the floor (though it would be even cooler with elevation variation )! The wall style is a good one for this build for avoiding grey-wall syndrome but not being so eye-catching as to take away from the map as the focal point. The details around the room are nice with the bookshelves, busts, candles, dark red walkway rug, door, and the arms over the door. I still like your banner style for Mitgardia! The rug corner is a bit too irregular, but I assume that the technique used makes it difficult to depict a smoother curve due to the irregularities between brick/plate height and width. It just seems a bit narrow on the corner, IMO.
  3. This is a nice market scene, Puvel! The stalls with color and ware variations are very appealing, especially with the minifig posing. The activity definitely makes this build very believable for a market scene! The landscape has a nice simple look to it, though I agree with Henjin that some changes would improve it (such as more irregular elevation change, more clumped or denser foliage, larger trees, more rocks, etc.). It looks good, but I think it could look better.
  4. Very nice warehouse, Norton74! The details are quite accurate! I like the shelves with the hardware holes and cross braces, the floor with drains and safety stripe, the pallets, the boxes and open flaps, the doors, the safety equipment, the forklift, the pallet jack, the broom, the rat, mostly everything! I am not sure how those pallets got on the top shelf, unless the daddy forklift is outside the scene...
  5. Nice inn, Maxim! Flowers for roofing work quite well! The color scheme also makes this build very nice. A little more scenery around the inn along with the minifigs would complete this build nicely.
  6. These micro trees are great, Full Plate! The color shifts for the scenery really reflect season shifts. I am glad you included more than 4 to show the transitions between seasons as well. I still find it somewhat amazing how nice it looks to make a tree with simple 1x2 plates as foliage! I might have to try this in minifigure scale.
  7. Very nice wharf, Toltomeja! There are so many details in this MOC! I particularly like the building roof techniques, the peeling plaster, the round stonework, the small boat, the trees and foliage, the cranes, the water, the arches and walls, basically everything is well-detailed! MOCs this large must take time and effort to complete, and I am glad you put forth the effort to share this with us!
  8. I am pretty sure it is this part: Barb / Claw / Horn - Large with Clip
  9. Nice build, Brick Curve! I also like the sand and gravel technique, though I am curious if it looks as good if it is done more leveled out. It seems that this technique somewhat enforces a particular perspective, as the sand and gravel make for one continuous slope upward in real space and cause the road to come to a peak that the horses stand upon. The palm tree is nice as well, though I agree with Henjin_Quilones that the hanging vines would probably look better in brown. The dark green is better than not having any, for sure!
  10. @Didumos69 That ball-and-axle piece mis-aligns because the cross-axle holes in beams have no countersink for the collar. That piece still seems a bit off in its design, as you would never connect it in a pin hole with a countersink, thus the collar seems unnecessary.
  11. The pins are obviously made for different purposes. The 3/4 pin is intended to connect to the 1/2 lift arm as stated while the 1/2 pin is intended for regular stud coupling in LEGO bricks. Using one or the other just changes from a hinging joint to a clutching joint. The wobble is due to tolerances to allow for the hinge to pivot. @Ludo Visser The purposes also explain why the long end will not snap if the stud-end of the 1/2 pin is connected first. Pay close attention to the collar width, which seats into the countersink on lift arms. The 3/4 pin has a thicker collar to seat into a countersink on a lift arm on both sides while the 1/2 pin has a thinner collar to seat into only one lift arm to keep the stud even with the lift arm edge. If the stud connection is assembled first, the collar seats into that lift arm instead of the one on the pin side, which offsets the pin connection enough to not allow the "snap". The lip on the pin that snaps is the same depth as the 1/2 pin collar to seat into the countersink. I hope this makes sense.
  12. Very quaint, SK! The level of detail in this small, cut-away vignette is amazing! I like your idea of a fruit cellar. The boy feeding the mouse to the cat is a great addition, though the sizes might make the consumption rather difficult...
  13. Very nice build, Halhi! I also like the superb texturing in these builds! The color choices are perfect.
  14. Very nice, LittleJohn! I really like the dark green and reddish-brown half-timber! The landscape is well detailed and very fitting. All the little details, like the bridge and goat pen, really add feeling and life to this build!
  15. Amazing build, Blufiji! The structure for the house is great, with the bar design and the addition of windows and arched openings and the balcony. The tree in the background is very accurate to swamp trees! The foliage of the swamp seems a bit too high-standing and thick to still look like a swamp to me, but it does give a very interesting effect.
  16. Fantastic build, SK! The Mitgardian look is absolutely spot on! The snow and ice is great, as is the rockwork and the stone tower. The wooden hoardings are marvelous, along with the irregularly angled wall logs. the size of this build is great with the superb level of detail! The interiors are great, and are definitely reminiscent of vintage LEGO, though I personally still prefer MOCs that appear complete from any angle and open to reveal the interior. Keep building, SK!
  17. On the Path to Falkidalr | Slegengr | Mitgardia
  18. AoM: Wall Phase I: Fencing On the Path to Falkidalr AoM Wall I-11
  19. Thanks, Andrew! Thanks, mrcp6d! Yes, those pieces are the foundation piece for the foliage. A tutorial will be added to the original post. Thanks, Mike S! Thanks, Adair! Tutorial will be added to the original post. Thanks, Graham! Thanks, TitusV! Thanks, Hobbythom! Tutorial will be added to the original post. Thanks, Jacob! Thanks, Kai! I am not sure whether the shepherd's staff is truly purist, as it requires the cutting of 3mm flex hose, but I broke down and did it none the less. Third party pieces just are not an option for me. Thanks, frumpy! Thanks, Niku! Thanks, BrickCurve! Thanks, Lord Vladivus! Thanks, dzidek1983! Tutorial will be added to the original post. Thanks, KlidsBrik! I actually intended an autumn scene (with the leaves on the ground), but spring works as well! If my MOC inspires smells as well, then I am accomplishing a more complete MOC than I first thought!
  20. After the encounter with the Algus at the summer smithy, Frode and Stian ride speedily to warn Falkidalr of the approaching threat. Along the way, they pass two farmers with their pigs and alert them as well. ------------------------------------------------------------------------------------------------------------------------------------------ Thanks for viewing! C&C are much appreciated. This build’s inspiring elements were the two techniques for trees, both for trunks and for foliage placement. They proved to be somewhat challenging, but I was pleased with the results. I will definitely be modifying or abandoning the slope-brick branches, as they are too jagged on the top, but I was quite satisfied with the SNOT plate branch. The deciduous and evergreen trees both are a satisfactory result for me, but they are too parts-intensive to replicate for an entire forest… -Slegengr P.S. Per numerous requests, I am adding a basic tutorial for the olive green small pine trees. The images show the individual components. The basic elements are the olive green foliage pieces and the black bar/clip combination piece in various arrangements. The base is the octagonal bar around the 2x2 studs. Bar clips are attached by the clip and the foliage pieces are slipped over the bar end. To alter the diameter, I simply replaced the octagonal bar with a chain of bar clips, using two rings with 6 bar clips each and three rings with 4 bar clips. By clipping a bar clip to the bar of each bar clip after making the bar clip chain (sorry if this is confusing), a bar end is left sticking out for the attachment of the foliage pieces. The top is completed by sliding a 1x1 black cone (stud down) to secure the rings and a bar clip with foliage piece onto the top of the lance to fill out the top. Due to the clip connection, the size of chain is unlimited and the angles for the foliage are unlimited (or nearly so). The foliage pieces can be rotated on the bar connection to add to the randomness of the organic shape. This technique and variants thereof are likely to show up in my future MOCs. Pictures to clarify explanation:
  21. Nice build, Puvel, though it runs along the same idea as I am planning to use for my Store Phase I build (Smithy cart). The SNOT rock and statue are well-done, as is the path that is lower than the landscape and varied with studs and tiles! The dialogue is perfect here, though is that "Sir" wearing a dress? The smith must be speaking to the boy . This build is perfectly detailed for such a scale. Nice work!
  22. Nice build, Garmadon! As mentioned, the floor technique is nice! The candlesticks look great, as well. That door is a nice design, though it seems a bit heavy for a bedroom door . I would love to see the outside of the castle as well, though it would probably need to be much larger than is expected for AoM House Phase II.
  23. Very nice fence, Puvel! I also agree that the logs with buttresses make a great fence! The path and small landscape are also nicely detailed.
  24. Thanks, Windusky! Thanks, Captain Dee! Thanks for additional historic input. Most heating I have done for my blacksmith work has been done with an oxy-acetylene torch, and that makes the working conditions sweltering enough! Thanks, Captain Braunsfeld! The trees will likely continue to show up when I want to incorporate large pine trees in builds (which happens to be quite often in Mitgardia!). Thanks, Mccoyed! The coals were one of the instigating purposes of this build. Thanks, Gunman! The tips are included to incorporate guild colors and to spice up the simple structure. Thanks, mrcp6d! Thanks, Lord Vladivus! Thanks, Stelario! Thanks, SK! I rather enjoy building in this Mitgardian style! The Algus would be most wise to avoid all blacksmiths in the future
  25. Nice hut, Puvel! The roof and walls fit nicely together! I also like the dark bley slopes for buttresses at the wall ends. That smoke is a simple but very effective method! The landscape is very fitting.
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