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  1. Here is my Barracks Phase 3 build for Age of Mitgardia. It was actually made in 2015, but it took me forever to get around to making the other barracks phases. I used SNOT 1x2 tiles for the stone walls, and quite like the stone block texture it gives. Daydelon barracks is a prominent barracks in Mitgardia, and houses from all over the guild send their sons there to be trained as warriors. In fact, it's not overly unusual for citizens of another guild to train for a time in Daydelon. Thanks for looking, your comments are always welcome
  2. Here's my build for the second Gatehouse phase. I used a similar ground texture to what I did in my previous build, “Start of a Journey,” and tried a different stone wall design for the gatehouse. The warrior returns to Nordheim’s welcoming gate after a long journey through the clan lands of Mitgardia. More pictures are available on my website: link Thanks for looking!
  3. The fourth and final phase of my project to show Arangr Castle through all 4 seasons. See spring, summer , and fall. What was your favorite season? Arangr castle is located near the Avalonian border, in Mitgardia. Winter brings snow and ice to the countryside, and an unusual quiet, as most animals are in hibernation of have migrated to warmer climates. Fortunately a good harvest has provided plenty of food for the castle’s residents. Inside a feast is begun, and the minstrels are just arriving. See a large res picture of all 4 seasons together, here. And see more pictures of 'winter' here: link Thanks for looking, hope you enjoyed this series
  4. EDIT: The title should be: AoM: Store Phase 2: Danyel's Smithy. If a mod could fix that, it'd be great. An entry into the Castle Goes to Space contest on classic-castle. I chose to redesign the set 5890, Squidman's Pitstop, into a medieval blacksmith shop. I'm really pleased with how this turned out, and it was very fun transforming the space details in the set into medieval features. Danyel is a capable blacksmith that never lacks for work at his smithy, and his wares are often sold by his wife in the market at Daydelon. Space set it's based off of: More pictures here: link. C&C welcome
  5. Here's my Phase 1 store build for AoM: Numerous vendors set up in the market square to sell their various wares Thanks for looking
  6. This was a really fun build, that let me try a few new things: mainly the curved roof design, and using the new lavendar leaves. The crane and doors actually work, and the posts of the dock go down into the ‘ice’. There’s a full interior as usual. You can see tutorials for both the lower roof, and curved roof. The city of Daydelon has many warehouses, most are equipped with a crane, and large doors on the second floor for easy unloading of cargo. In the summer, boats are harbored at the dock, but the winters of Mitgardia are so cold, that carts and wagons can be driven on top of the ice. See more pictures on my website, here. Feedback always appreciated
  7. Here's my Phase 1 build for the storehouse category in Age of Mitgardia. I limited myself to an 8x8 base size for this build, and was mainly trying to make a realistic looking cellar entrance. Fruit cellars are commonly used in Mitgardia to store food, and other goods. Rats can become problematic, but it looks like this one's food stealing days are over: See more pictures here: link Comments and suggestions welcome
  8. The second phase of my project to show Arangr Castle through all 4 seasons. See spring here. The landscape changed most, though there are some changes to be found inside the castle as well. Arangr castle is located near the Avalonian border, in Mitgardia. Summer sees the continuing growth of plant and animal life. The warmer weather dries up the spring rains and encourages outdoor activities. More pictures can be found on my website. Thanks for looking
  9. As I was brainstorming ideas for a new build, John suggested a castle with four phases, showing how it, and the landscape, changes through each season. Realizing a good idea when I heard it, I set to work on the castle. Since I will need to modify the landscape for each phase, I planned to have the castle lift off so it’s easy to rework the base. As usual there’s a full interior, this time accessed by both a hinging section, and pull out rooms. The castle itself was inspired mainly by the creations of Eklund, DNL, and Aliencat. Simon S. suggested the addition of a moat. The castle features a working drawbridge, gates, and shutters. This is one of my biggest builds, weighing in at over nineteen and a half pounds; the base is 52×52 studs, including the border. Arangr castle is located near the Avalonian border, in Mitgardia. Spring brings new life to the countryside, as the snow finally melts, and animals awake from hibernation, or migrate back to the area. It’s a busy time of year, as fields need to be plowed and planted, and supplies restocked. Drawbridge closed: As always, you can see more pictures on my website: link I hope you like it, summer will be coming next
  10. The third phase of my project to show Arangr Castle through all 4 seasons. This was a fun season to build, as it being the time of harvest, I was able to have lots of fun minifig details. As well as some fall foliage, which is always neat. Arangr castle is located near the Avalonian border, in Mitgardia. Fall sees the harvest of crops, and storage of provisions for winter. The leaves fall, as the weather gets colder, and animals also make preparation to hibernate or migrate south. As usual, there are more pictures on my website: link Thanks for looking, one season left
  11. Here's my phase 3 storehouse for Age of Mitgardia. I used the vast majority of our dark brown collection in this build, and really like how it looks with the reddish brown walls. The storehouse features a full interior with plenty of supplies stored for the winter. And the doors work. Just outside one of Daydelon's large storehouses, Smolja the dwarven blacksmith is greeted by Flotnar. "Good day, Smolja! I hope your work hasn't been keeping you too busy of late," said the cheerful sailor. "Good day to you my friend, and while I never have lack of work, there hasn't been as many pressing tasks of late. Your dogs look to be in fine shape, how do they enjoy life aboard your ship?" queried Smolja. "They enjoy it well enough, though they're happy to gain a romp on land when possible. In fact, they're the reason I've been meaning to talk with you. You see, I'd like to have some light chain collars made, with the dogs names engraved on small placards. Rjoor and Rif are their names." Flotnar stated. "I can do that easily enough," replied Smolja, "bring them round to my smithy tomorrow, and I'll make sure the collars fit properly." "Thank you, Smolja, I shall drop by tomorrow morning." More pictures can be found on my website. C&C welcome
  12. Here is my build for Barracks Phase 2. It's a bit of an unorthodox training ground, but I thought it would make sense for Mitgardian warriors to be well trained in how to survive Mitgardia's icy climate. Also, this is my unofficial entry to the Natural Beauty category of the Summer Joust. The smaller pine tree is based off of mrcp6d’s design. Part of any Mitgardian warrior’s training is to learn how to survive for days outside in the frigid cold with minimal supplies. Snow shelters offer relative warmth during the night if well constructed. More pictures: link Your comments and suggestions are always appreciated
  13. Here's my Phase 1 barracks build: Two young Mitgardian soldiers are taught how to defend against multiple enemies by their drillmaster: Thanks for looking
  14. An entry into the Castle Goes to Space contest on classic-castle. Check it out here: link, I chose to redesign the set 6899, Nebula Outpost, into a castle watchtower. Credit for the ballista design goes to Jacob Nion Small wooden watchtowers are often found slightly outside of Mitgardian villages and towns, situated on a high point in the landscape to give early warning of any sort of threat: Set it's based off of: Thanks for looking, I plan on focusing more on GoH builds in the next few months
  15. Built for the Colossal Castle Contest. It was inspired by Michal Herbolt's "Defending the Mine" build. There are 4 individual cell modules that hook onto the back of the build. The dwarves of Hradcanny know well that run down prison cells increase the chances of escape, thus, even their dungeons feature wonderful craftsmanship of stonework. See more pictures here: link Thanks for looking, more to come soon
  16. My entry for Category A of the Frozen Beyond contest. There's a full interior in the manor, via pull out rooms: dining hall, armory, storage room, barracks and bedroom. The doors and trapdoor are functional. Sir Glorfindel and a group of valiant Mitgardian warriors have been serving as a task force to help defeat the Algus from destroying more Mitgardian lands and homes. Lord Thandril had let them use his Manor as one of their bases, but now even that is under attack from the frozen invaders: See more pictures here: link Thanks for looking, I still have another build or two to come this month, including a biggy
  17. A Mitgardian widow mourns the death of her husband who fell in battle against the Algus: See more pictures here: link Thanks for looking
  18. Snowy Castle dioramas have long been my favorite subject matter, so this was an extraordinarily fun build. This is my largest irregular base build to date, and features a full interior throughout the whole keep. The rockwork was made using my technic brick design, which you can see a tutorial on, here: Flickr It's my personal favorite of all my builds so far, so I hope you all like it The citizens of Nordheim are quite proud of their large keep, and can often be found feasting inside it's protective walls on cold wintry days. See all the details here: link
  19. Here's my build for the 1st gatehouse phase in Age of Mitgardia. I wanted to experiment with ground texture, and was inspired by K.Kreations, and Brick Vader. A warrior sets out from one of Nordheim’s outer gates, headed into the tundra of Mitgardia. Gates closed: Thanks for looking, more pictures can be found on my website, link. As always, your comments and suggestions are quite welcome
  20. I'd like to receive UoP credit for flowers and dense foliage landscaping [Landscape Design] = 1 credit. The second installment in the collab between myself and Infernum. Many grotesque happenings at the Mitgardia/Nocturnus border have been reported. Trying to discover what is going on, two Mitgardian soldiers were sent to one of many Mitgardian watchtowers at the border... "Look! The tower has been destroyed!" cried one of the soldiers as they came into view of what used to be a strong stone and wood tower. "And a Mitgardian soldier's helmet left speared on our flag," growled the other. "Come, we must report this to Chorian immediately," and with that the two soldiers set off for Valholl... I used a different camera for these pictures, so no more blurry sections from a scratched lens. All C&C welcome
  21. I'd like to receive UoP credit for: trees [Landscape Design], flowing water [Hydrology], and river scene [Geography]= 3 credits Fossgard river is famous for its many waterfalls, the most prominent of which is simply called Fossgard Falls. Many bridges span the river, and Infernum and Glorfindel are now crossing on one of the smaller bridges... "What do you think we're up against?" Infernum asked Glorfindel. "No idea, but I imagine we'll find out within several days. The border isn't far now," Glorfindel replied. "And whatever it is, we'll make it wish it had never come into Mitgardia." This was my first time building a waterfall that splits, and I also tried a new tree technique. All C&C welcome
  22. This is my phase 2 build for the House category in AoM. I'd like to receive UoP credit for: roofing (one of three) [Architecture], and manufacturing [Trade and Law]= 2 credits Surprisingly this is my first time building a medieval Blacksmith shop. It was a lot of fun and I think this is my best medieval house yet. As always there's a full interior and the door works. Every town needs a blacksmith, and Daydelon has a very good one. He's kept busy sharpening tools and swords as well as making new ones. More pictures can be seen here: link All Comments/Criticism appreciated
  23. This is my Phase 1 build for the House category in AoM. This was a fairly simple build, I tried some new furniture designs and tried to make the house look like a common medieval cottage. Many new houses have been springing up in Daydelon, half-timber cottages with thatch roofs are common because of their low cost and quick construction. All C&C welcome
  24. This is my House, Phase 3 build for AoM. I'd like to receive UoP credit for: advanced SNOT [Architecture] (for the window designs), and mosaics, stained glass, or complex SNOTted floor designs [General Building (Other Techniques)] (for the SNOT floor and stained glass windows)= 2 credits This build was inspired by LL, Eklund, Sirens of Titan, and DNL. Credit for the corner pattern goes to LL. I used half stud offsets a lot in this build, and came up with some new window techniques/variations of existing window techniques. The building has a full interior as always. There are several large stone manors in Daydelon, one of the most elaborate belongs to the Hamr family. More pictures can be seen here: link All C&C welcome
  25. I built this for the "Taste the Rainbow" contest on Classic-Castle, and figured it worked well for a Kaliphlin scene too. The idea of the contest is to build a castle mainly out of a bright color. I was originally going to build a red/dark bley or bley 'brick' castle. But decided that there had been plenty of those done before. So instead I used blue/tan and tried to capture more of a middle eastern feel. It was a bigger challenge than I expected, particularly because I'm not familiar with the pieces I have to use in blue and tan. I'm not that happy with how the castle turned out, but I do really like the landscape. As always there's a full interior. Credit for the cobble stone design goes to Wat_Tambor. I'd like to receive UoP credit for: life in Kaliphlin [Anthropology], and desert [Geology]= 2 credits Lord Nordan (Glorfindel's father) meets with a Kaliphlin noble to discuss a trade agreement... There are a few more pictures here: link C&C welcome
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