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  1. Hi, i’ve been tracking down parts of the orient expedition story for a while now and know the general idea of what happens. However 2 things are yet unknown to me, 1 the purpose of the gems guarded by tygurah, the yeti, jun-chi and the one present in the mount everest temple set 7417 2. the actual content and order of the more specific events for example dr kilroy’s encounter with tygurah as the german cd that i found a translation disagrees with the web comic etc... any help is much appreciated and it would be great to have a complete idea of what was going on (the confusing gems in particular) main events the team meet at marco polos house in venice and find a map they go to india and sail down a river they see lord sinister forcing babloo to work for him the adventurers then free him dr killroy steals sunstone from tygurah elephant chase scorpion palace- gets shield goes to mount everest with guide in the aero nomad shrine of yeti temple of everest - sword ends up on the emperors ship enters dragon temple through a passage (jun-chi) gets golden helmet and finds the dragon disputed conclusion
  2. *Your entry has earned 10 XP* Part 1 (Cat A): The Sound in the Streets Part 2 (Cat C): The CFS Peace and Quiet Day 2 of CFS intervention in the Pyerce Affair. The dreadnaught CFS PEACE AND QUIET orbits around the planet FONDOR, where the CFF Tilled Soil has drawn the PYERCE BLOCKADE into battle. BUT FORGET ALL THAT. Three troublesome maintenance workers on the Peace and Quiet are totally unaware of the impending BATTLE. Build Pictures: Thanks so much for reading! Hope you enjoyed my middling attempts at editing and this very long (for a Factions post) story. Wouldn't expect anyone to put themselves through that. Appreciate it.
  3. Previously: Part 1 https://www.eurobricks.com/forum/index.php?/forums/topic/179698-sean-greybeards-story-part-1-guilt-is-a-powerful-thing/ It has been raining for a while when Florian began heading back to the estate. It was foggy and he could hardly see, but he knew his way around, and he had been going to the estate for longer than he could remember. He was getting too old for this. As He approached the building, like usual, it in no way portended to what was in it. It gave of a stately, important vibe, but Florian knew all too well that what was inside was quite different, rotting, poisoned even. When he reached the big double doors, he was worried. Master would be angry. He knocked, and entered. The room gave of a faint gray glow. Master was facing away from him, but in the tall black mirror, Florian could see him gritting his teeth. He held his breath. 'Master, may I speak?' he said quietly. Master did not turn to face him as he approached , his face turning away so Florian could no longer see it in the mirror. 'Yes. What news do you bring? ' Masters voice was cold, as if his words came not from his voice box but from his poisoned, cruel soul. 'Greybeard has survived.' Florian was fearful, his body wracked with sweats. 'He has a new ship, the cutter Sea Wench.' Master hissed angrily. When he spoke again his voice was dripping with vindictive rage. 'Sean still owes me. I will kill him. I will have my revenge.' Florian spoke again.' Sir, the Black Captains Brethren are a tightly knit group. They will not allow you to take one of their brothers The Phoenix will be angry if you interfere.' There was a silence, which seemed to last for decades. When Master spoke again it was with chilling calm. 'Loosen the knots until we can get to Sean.'
  4. *Your entry has earned 3 XP* Mato I: A Death Sentence Mato II: Fleeing the Stench Next Post: Mato IV: Along Old Lanes Chapter III Mato saw faces and hands, blood and teeth, victims and threats, anguish and rage. With a shout, he lurched up on his bunk, out of his violent dreams. He sat still, breathing deep, staring at the gray of the wall in front of him. The air was stale, recycled. Not like Nal Hutta. That was a relief. The faces swam before his eyes, fading slowly. He would never kill again, he thought to himself. Killing was the Hutt-way. The Hutt-way was the nightmare behind him, but there was a life ahead. He remembered what had happened, took in where he was. He was on the girl-spy’s (Yigs, that was her name) ship, they had escaped from Nal Hutta. She had rescued him. Or had he rescued her? Maybe both were true. Wiping his face, he looked around and found water. The Weequay gulped down a canteen, and then after a thought occurred, filled an extra one for Yigs. Had she been flying all night? She had to be thirsty. He emerged into the cockpit, and nearly stumbled in shock. The blue tunnel of Hyperspace stretched before him, a cosmic swirl of energy, speed, and power. He had never seen such a thing. The girl smiled when she saw him enter, laughed at his open jaw. “Hey there! You’ve been out for hours! Quite a sight, isn’t it? Is this your first time in Hyperspace?” “Yes. What a horrifying sight.” “Hah! Don’t worry, it’s safe. The odds of anything happening to us in hyperspace are next to nothing.” Mato frowned. “’Next to nothing’. Is that supposed to be comforting?” “Sure, that was the idea.” Bewildered, he handed her the full canteen. She glanced back at him, surprised by the gesture, and took a grateful drink while he fell into the co-pilot’s seat. “I think the water has gone old,” he said regretfully. “It isn’t blue.” Yigs smiled. “Only water in rivers and streams is blue.” Mato blinked. “Is this true? I thought all water was blue, except on Hutta.” “Not true, my friend. You should see Mimban. And even where it is blue, that’s only on clear days.” Mato scratched his chin, growling to himself. “This is a great mystery.” Yigs checked a few monitors while wiping her mouth. “You’ll see. We’re nearly there, you’re just in time.” Hyperspace began to recede in a blinding display of shattered white, and a planet—colored a wash of healthy blue-green—rushed to meet them. In moments, it had gone from a tiny pearl to a massive ball that dominated the view screen. Mato nearly fell out of his chair. “Wayland!” Yigs declared, swelling with pride. “Home. This place used to be a breadbasket for the Empire. When it collapsed, the people rose up to take control of their homes and farms. That was a little before my time. Now they’re apart of the Confederacy of Free Systems, a group of other colonies in the Outer Rim.” Mato watched with great interest, but his attention was grabbed by something else. A dark, still object hovering over the planet, a large spacecraft. “And what is that, there?” he asked, pointing. Yigs’ expression turned sour. “The Techno Union,” she said, muttering, “They’d ruin dozens of acres of soil if they ever landed that monstrosity.” Seeing that Mato was curious for more, she explained. “The Techno Union were a big deal in the original Confederacy. They disappeared when the Empire rose, but now they’re back, and they want a hand in things. They’ve been trying to win the trust of the colonists, trying to sell them ‘new and improved’ farming methods and tech. Personally, I think it’s just a different kind of slavery waiting to happen. Koyode, our leader, thinks so too. We’re trying to get them to leave, but some of the colonists like what they have to say.” Mato examined the craft, scratching his chin. “I know this kind of starship. I’ve seen it on Nal Hutta. This Techno Union has dealings with the Hutts.” The woman looked at him with wide-eyed triumph. “I knew it! But . . . The only problem is that they can deny it as long as they want. We would need proof. That’s why I’ll be going back to Nal Hutta.” Mato spun to stare at her. “Return? Don’t be stupid. You'll die if you return there.” “Not with your help, I won’t,” she grinned. A pained expression crossed Mato’s face. He shook his head slowly. “No . . . no. I'm sorry, but . . . Yigs, I will never go back to that place.” Yigs hadn’t expected that. She thought she’d won another fighter for the cause. “What?” she said, blankly. “I’m sorry. I cannot. The Hutts . . . my life before . . . “ he hung his head in shame, struggling to find the right words. “You must understand—“ Yigs watched him, her expression impossible to read. Finally, she nodded in a stiff sort of way. “I . . . get it. It’s okay. I’ll just keep working on my own.” Her brow twitched, and she fixed her attention on preparing the ship for entry. “Alright, we’re coming in now, buckle up!” Mato felt uneasy. He hadn’t realized she expected him to help. Would she not have helped him escape Nal Hutta had she known? He wanted nothing to do with his old life, but was he wrong not to help her in her cause? He had left to find a new life, not to attack his old one. He just wanted to forget about the whole thing. Eager to break the awkward silence that had settled, he asked, “Do you like Wayland?” She nodded profusely. “Have you heard me talk at all? It’s the best planet in the galaxy.” He looked out on the continents and oceans before them, brimming with the light of their sun. He felt that feeling rising in him once again: hope. “You . . . seem a happy place," he said to the planet. "I should like to live in a happy place.”
  5. Hello everyone! The first couple of AFOL Designer Sets from BrickLink have arrived to the people who pre-ordered them, so I thought it's time to make a review of my design, The LEGO® Story (which now has a set number too, BL19008). The postman gave me a classic brown box, with the BrickLink logo on it. After I opened it, I was finally able to see the beautiful, high quality box design. It has a white sleeve, with a couple of images of the four vignettes, the BrickLink logo, the 60 years anniversary logo from LEGO and a nice sticker, with "Exclusive LEGO element included" label. When you remove this white part of the box, you can see a nice backdrop photo for the model (on the inner side of the white sleeve), and of course the matte black box, with the BrickLink logo, and a nice brick pattern. The box is closed with a special shiny sticker, which includes the set number and name, and the (user)name of the AFOL who designed it. Let's open this black box! You can see here a thank you message from BrickLink and The LEGO Group, the exclusive element, the numbered bags, and the building instruction: Here is the exclusive element! - 39789pb01 The set contains 9 bigger, and several smaller bags (inside the bigger ones, for the smaller LEGO pieces), which are numbered similarly to the official LEGO set bags. A1 and A2 contains the pieces for the old workshop, B1 and B2 for the old moulding machine, C1 and C2 for the designer's office, and finally D1, D2, and D3 contains the pieces for the modern factory with the big moulding machine. The building instruction booklet is really high quality, just like the ones which you get with the bigger Creator Expert sets these days. I believe most of you have already seen the set on different sites, but here are some photos of the final model, and an official unboxing video made by BrickLink! Official unboxing video:
  6. This is my moc/alternative/combo build “corner market” Mr produce has fallen on hard times, forcing him to downgrade his grocery store to a corner market, he still is very popular with the kids, though, his only complaint about his current situation is the bank at the top In the back, a fresh delivery from the farm! Jackson unloads the truck, getting the shipment ready for the store! Mr produce welcomes the first few arrivals to the store, Amy and Natasha! Jackson meanwhile, has gotten the crate and is about to put it on the conveyor belt Jackson loads the crate… And pushes it through! Mr produce, on the other end, receives the delivery, all locally grown produce! And by local… we mean VERY local Upstairs, Ben works on managing the banks reserves, everything is in order! 9 hours later, mr produce closes up for the night… little does he know, the truck is back, but why? Midnight delivery? Recreational driving? No! Crime!, as daisy kaboom has been behind the scenes the whole time! Using the lift she secretly had in the truck, she is able to get up to the bank… A few minutes later, KABOOM! She has blown a hole in the side of the building Daisy helps herself to the goods inside And then escapes through her secret exit, through the roof! That’s not her only secret, however As daisy enjoys her snack, she doesn’t realize she has more imminent problems… Will daisy kaboom escape? Does mr produce know about this? Stay tuned to find out!
  7. Hello! This is my contest entry for Category B: Minifigure Lineup. Description: “For centuries, the Order of Bookkeepers kept watch over a library of thousands of ancient books containing stories and legends from kingdoms all over the world. However, many of these books disappeared throughout the ages, and their contents have been lost to history. Asimov, the last remaining Bookkeeper, sends his lone pupil Christie out into a fantastical land of magic and mystery to seek out the lost tomes and restore their knowledge to the world. Christie will brave daring challenges and make surprising allies on her quest to rebuild the library, perhaps creating a few stories of her own along the way.” Each set contains at least one “tome,” a unique book associated with a character or location in that set; they can all be collected and stored in the mid-tier set “Asimov’s Library.” This theme was inspired by my love for reading fantasy stories as a child, and designed to be less focused on conflict than other LEGO themes and more focused on exploration and discovery. Minifigures: Christie When she isn’t falling asleep during one of Asimov’s endless lectures, Christie can typically be found nestled deep in his library with a book in hand, dreaming of going on some fantastical adventure beyond the walls of her quiet town. She’s nervous about embarking on her first quest, but excited for the chance to finally live out her fantasies. Brontë As the self-proclaimed queen of the spiders, Brontë is used to getting singled out as the “bad guy” even if she doesn’t mean anyone any harm. Living in a spooky forest probably doesn’t help, but hopefully someone will come along who’s able to look past her frightening exterior. Shelley Shelley will tell anyone who asks that she dreams of becoming a famous pirate one day, but for now she’s content adventuring with Christie to seek out “tomes” or whatever they’re looking for. She wasn’t paying a lot of attention during the mission briefing, honestly. Joyce Joyce is a mischievous but kind-hearted fairy who loves playing pranks on unsuspecting adventurers. Her favorite pastime is spreading rumors about the “fierce dragon” that guards a vast hoard of treasure in the Shimmering Glade, neglecting to mention that it’s a loyal pet of hers who wouldn’t harm a fly. Asimov As the last of the Bookkeepers, Asimov wishes more people would share his passion for learning and worries that all of his work will soon be forgotten. Still, he’s proud of how far his pupil has come and confident that she’ll succeed on her journey. The Librarian’s Ghost The ghost has spent years haunting the castle where he once served as a Royal Bookkeeper, hoping that someone will come along and find the tome he devoted decades of his life to writing. Doyle Doyle’s fear of heights make his profession as an airship captain’s first mate rather questionable, but his fierce loyalty makes him a valuable ally even when he’s scared out of his wits. Captain Hemingway The honorable Captain Hemingway has spent most of his life navigating the Seven Skies in his airship, carrying intrepid adventurers on countless voyages to distant lands around the world. Set List: Spider Queen's Lair- $15 Contains Christie, Brontë, and the Tome of Shadows A black tree with spider-like roots and a hidden compartment for the tome Guardian of Light- $30 Contains Joyce, Shelley, and the Tome of Light A golden dragon with a small pile of treasure containing the tome Asimov’s Library- $40 Contains Christie, Asimov and the Tome of Tomes A book that opens up to reveal a library with a sliding ladder rows of shelves for the tomes Airship Adventure- $70 Contains Shelley, Doyle, Captain Hemingway and the Tome of Quests An airship with a hidden library in the captain’s cabin Crypt of the Bookkeeper- $100 Contains Christie, Shelley, Joyce, Brontë, the Librarian’s Ghost and the Tome of Heroes Stone remains of an ancient castle with a bell tower, a collapsing bridge, and a fireplace that swivels around to reveal the tome Thanks for reading!
  8. *Your entry has earned 8 XP* On the eve of an invasion, Captain Tomas Harlan returns to Dantooine to look for his old friend, Dr. Yvin Tuu. Story Pictures Some Story Commentary Thanks for looking!
  9. Hi guys I recently realized my first lego Ideas project. If you like it, please supports! https://ideas.lego.com/projects/d67899bc-66dc-4c1b-a767-3fbd7140c3d2 Many thanks
  10. Hi Guys! It's already 2 months ago I made this MOC but I forget to share here with you so... I show you my MOC of the AT-DT! I let you watch the showcase video. And the quick scene I made for a LEGO Convention. Free PDF Instructions are available on Rebrickable : https://rebrickable.com/mocs/MOC-18202/BricksFeeder/at-dt-walker/ Don't forget to mention me if you use this design. ) Let me know what you think about! See you soon!
  11. Hi guys! This is my minifig’s scaled ARATECH C-PH Patrol Speeder bike used by the Imperial Patrol troopers. It appears just few seconds in the second Starwars spin-off movie called Solo : A starters story but I very appreciate its design! :) Special Credits for the inspiration of some parts to : Luca s projects (<a href="https://www.flickr.com/photos/158356948@N03/28684534188/in/faves-150499648@N03/">www.flickr.com/photos/158356948@N03/28684534188/in/faves-...</a>) BricksStudios (<a href="https://www.flickr.com/photos/154427736@N03/28517703548/in/faves-150499648@N03/">www.flickr.com/photos/154427736@N03/28517703548/in/faves-...</a>) Showcase and Tutorial Video : Parts list : https://rebrickable.com/mocs/MOC-15136/BricksFeeder/aratech-c-ph-patrol-speeder-from-solo-a-star-wars-story/#comments I hope you enjoy the build even if it's not perfect! :) keep on building!
  12. If you want to read the first part of my characters story, read the introduction post. "Log of Captain Lothario Fraunces, 28th of June, 618 Me and my brothers Jacobo and Alfie spend some days together in the city of Breshaun. Me and my brother Jacobo came to Breshaun on board of the Fluyt 'The Octopus'. Together with Alfie we enlisted again and had plans to reach the new world to the east, when some of the Octopus' crew members came to me. Crew members: "Lothario, the captain died last night. He was ill since we left Holders Rock but he did not want to tell anyone. We need a new captain and we know your skills on the seas and don't trust the old quartermaster Cedric. He is egocentric and is very stubborn. Lead us in our mutiny!" And so we went to the ship. I challenged Cedric to a duel for the captaincy. Our cutlasses almost broke with every strike. Cedric fought like a bull but his anger prohibited him to foresee my moves and I was on the winning hand, what I did not know was that Cedric companion was below deck, ready to fill me with lead through the hatch. The blast just missed my forehead and blew my hat away. The cheat came out of the hatch to finish the job, but he did not count on my brother Alfie. With one smooth move Alfie threw the cheat overboard: "Go irritate Neptune" - he said. How I already love this guy. The duel with Cedric however, continued. It was not long before I took the upper hand and with a few slashes and thrusts I had him on the ground. We put Cedric on a rowing boat back to Breshaun, The Octopus crew chose me as their new captain. We buried our old captain on an empty beach in LeBellan, said goodbye to the girls in the brothel, took in fresh supplies and headed to the new world. Jacobo (the new quartermaster) convinced the me and the crew to head to île D'Or, for glory, adventure and gold was lurking on that island. What more does one need to convince a bunch of Sea Rats? And so we went." -------------------------------------------------------------------------------------------------------------------- I hope you guys like my ship and the story. I checked the shipwright post for building tips and took my main motivation from the replica Dutch Fluyt 'de Batavia'. I will license her as a Class 5. My apologies for the bad photo-shopping, this is not my forte. The name derives from the bow spring: C&C is welcome.
  13. The waves crashed and roared, and the heavy smoke of the combat still hung low in the atmosphere, as the sinking Shuriken, torn and splintered by the iron rain it had just received, sent its bow high up into the air. Captain Gryple took one last glance at his ship as the waves seemed to leap up greedily to swallow their prize, and looked away, while the musketeer still kept up a scattering fire after the victorious pirates. Ever since Captain Whiffo had taken possession of the Shooting Shuriken from the Monezterrel shipyards in name of the ETWC, Captain Gryple had been in command and had turned over some good profit for the company in his work. But now, on what was likely its most important voyage yet, the ETWC ship had found itself set upon in the vicinity of Terraversa by the infamous pirate captain Unrigged Nordau, who had fired upon the ship with such hot haste that in almost less than ten minutes there was nothing of the wreck remaining, except a few loose pieces of wreckage and the jollyboat with the crew floating on the rolling ocean. Captain Gryple frowned, and turned the boat's head towards Kings Port... Couldn't pass up a good sinking! My MRCA result build from... the MRCA before the last, if I'm correct (I'll just be submitting it as a freebuild, anyways). This is pretty obviously what I was supposed to be building when the Midnight's Mist happened, but two is better than one, you know! And yes, I do know that the sails are annoyingly blocky - I wish I could have done better with those, but really wanted to include the dark green sails of the original ship, and didn't have any other material to make them with than the brick! Thanks for viewing, C&C are welcome as always!
  14. This topic is for sharing recurring characters throughout our various Oleon stories. Oleon is looking to build stories that intersect. If you'd like your character to venture into other stories, share your characters here! Please use the Oleon Intro Topic to discuss. This topic should be for characters only. Feel free to post multiple characters in one post. The following general format is recommended for each character: NAME OF PERSON: A brief description with whatever information you feel is necessary or important to know. Please keep it under 200 words. [Single Small Image] [INSIDE A SPOILER: Additional pictures of the fig along with relevant links to their story]
  15. Hey everyone, I thought this would belong here, please move this thread if it’s wrong. I could find only one similar thread which had its last comment in 2014 so I preferred creating a new one than reviving a four year old topic. Please don’t hesitate to let me know if there’s a similar alive thread Just thought it would be interesting to create a topic where people can share how and when they got back into Lego/came out of their Dark Ages. Here’s how I got back into Lego: In August 2017, I started to want to get some bricks for making a remote control car and I discovered the great PAB service at S@H but I didn’t know which bricks in which quantities I needed to buy. Then, I looked at the Classic sets for getting big amounts of bricks for a reasonable price at S@H and saw that the price per piece ratio was much lower than that of the bricks in the PAB service. But I was wrapped up in something that includes cute smiley faces and has an incredible amount of details packed in its interior: the Parisian Restaurant! I was absolutely blown with the possibilities Lego had! I really wanted to get it but it was way too expensive for my budget- I ended up buying two Classic sets even if I wasn’t totally convinced. I tried to MOC a modular as my interest came to them but I didn’t have the skills and the bricks variety. After a while, I discovered other modulars available (the Palace Cinema, Detective’s Office, Brick Bank and Assembly Square) and I started to really like the AS as it has a European Architecture. The AS became a modular that I started to want to get too but the other modulars didn’t interest me, I didn’t like their architecture. They of course did grow on me and I don’t remember anymore how and which one: I discovered one of the retired modulars, following by all the other retired ones of the series! I became very familiar with all and then discovered Ideas, a couple of weeks later, discovered MOCs and the AFOL community... So how did you guys got back into Lego?
  16. It took some doing, but Emile Perreault managed to track down another former crew member, Bart. The marine-turned-pirate had left the pirate trade and had been living his life in a small fishing village. But no more, Emile vowed to make today Bart's last. BLAM! Bart fell into the water, bleeding out, and no fish in his barrel for that day. Emile made a mental note. There were only two people left he had to find: the captain and the man who recruited him. It's been awhile since I've built, I've just been busy with other things. I also wanted to try some rockwork, which has always been difficult for me. Thoughts?
  17. Emile managed to track a third former crewmate down. He was surprised he didn't smell him across the ocean. Rupert, or "Rotten" as the few friends of Emile on that ship called him, was known to smell worse than Corrington breeches when they see the glory of an Oleander. That being aside, Emile smelled Rotten as soon as he stepped into town. Emile wanted his former crewmembers he hunted to see him and know he was there when he came for them. He was willing to make an exception for Rotten, the poor fellow. The stench of booze, rotting meat, and who knew what else fell like a thick cloud over the city. Emile knew that a msuket would serve this task, and hopefully the smell of gunpowder would cover up the foul odor. Only there was a problem. The guard. The rather angry looking guard. But fortune favors the bold, as Emile had heard. He found a fortune teller on the side streets and offered her some coin to keep Mr. Angry Morion over there. Emile instructed her to speak very loudly. Mr. Angry Morion didn't seem too pleased with his fortune. So Emile lept into action, quickly lining up his shot and fired at Rotten. And without even having to get close to Rotten, Emile killed the smelly man.
  18. “Mr. Horton,” Captain Matthew Hawes said as he crossed the gun deck of the old galleon. “How is the refit coming along?” “Slowly and expensively sir,” said Horton. “It seems more of her is rotted through than anticipated. At this rate, we’d likely been better served to have purchased a new ship outright.” “Perhaps, but this particular ship has something to offer that others cannot.” Captain Hawes said as he ran his hand along the grain of an old plank softened by the sea. Horton furrowed his brow. “What’s that sir?” Captain Hawes paused before turning to leave. “A story to tell.” I am currently building a Class 5 or 6 galleon named "The Rosa Lee" and since it is taking more time (and costing far more money) than anticipated, I figure I'd post several little narratives along the way to show off the progress I've made thus far. More stories and images coming soon!
  19. They called him the Great Shark because of how pale he was. The Great Shark was never always that pale; around his teens his skin pigment started changing. He wasn't that dark to start, but it was noticeable. Maybe that's why he joined the crew, they didn't judge him. The man was a killer through and through, even if he was peacefully fishing now. There were too many unspeakable actions he had made, in Emile's opinion. That's why, like Scott, The Great Shark had to die. It was an overcast day when Emile decided to make his move. Captain Emile Perreault knew this was risky, out in the open. But he wanted to make a statement. He knew that word of an unusually pale man murdered in the middle of the day would spread. Emile hoped that would cause the others he hunted to make mistakes and stumble into the open. Emile waited for The Great Shark to cast his net again. And then he moved in, putting his blade against The Great Shark's thick neck. "You're going to kill me?" The Great Shark asked. It seemed more of a statement than a question. "Yes." Emile replied. "Shame, you were my favorite person on the crew." Then The Great Shark lurched kicked Emile's shin. Emile bumped into the barrel of fish, and some tuna fell onto the deck. The Great Shark tried to go forward; he opened his mouth to scream for help. But it was too late. Emile moved his knife around and stabbed his former crewmember in the kidney. And amongst the fish, The Great Shark lay.
  20. Hello everyone, I am fairly new to this forum and noticed that there are many "guilds" that run the place. I was wondering if this forum is used to support the worlds and story lines that have been set before me, or if it is encouraged to bring in original story lines. Excuse my noobery, -Deme
  21. Second build for my character story, explaining his 2 year absence, part 1. A few days after part 1. After waking up with an excruciating headache from the knife hilt, the second thing I noticed was the icy cold I'd woken up to. The sound of footsteps and something being dragged across the snow could also be heard. My body had been wrapped in a nearly soft cloth, presumably to keep me from freezing to death, and had been tied down, my head still in the bag they put on me what I'm guessing must be a few nights ago now. I was laying on something hard, but not as cold as stone, so wood, that would also explain the dragging sound, I was tied to a sled. Yet no horse could be heard, only men, remembering the two men who attacked me in my room; large brutes, but strong enough to pull a heavy sleigh through the snow in such temperatures for days on end? What kind of men was I dealing with, barbarians, savages...? Counting the times we stopped assuming they were nights, it had been just over a month, dragged through the snow on a sled with little food and water. The first week I'd struggled, trying to find a way to untie myself and escape, a cold cylindrical object regularly bumped my head through the sack, a sword hilt? But after that, the cold, the lack of food, water, and very little sleep, I felt close to death. It almost got my once, they'd placed me on a boat, and the rocking motion without any sense of direction almost made be very sick, nearly throwing up inside the bag, which would not have ended well. I couldn't help but noticed how the temperature continued to drop, meaning one of two things, we were going up into mountains, but we haven't climbed any substantial slopes, or we were going North, very far North. So like I said, taking a break from AoM to continue my character story a bit. -Thanks for looking!
  22. I watched a youtube video of the Mata Nui Saga recently, and in the comments one guy mentioned how it seemed out of order, so I got the idea to try to rearrange it so the flashbacks were all before the "current" time, to try to make it flow more smoothly. At first I couldn't figure out why the subtitles weren't lining up with the images, because I changed everything the same way, so it should have lined up. A BZPower member suggested that I could re-number the subtitle designations themselves, instead of rearranging the numbers in the main xml file, so I tried that and it works. I think everything looks pretty cool now, and I think it'd make a cool introduction to the G1 story, too. I wanted to know what you guys think, so here it is, and here's the original file for those who don't already have it, so you can compare them. -Nomad
  23. Hello! I don't make things very often (I haven't touched LDD or bricks for at least 4 months) and my activity on the forum comes and goes, but I've been thinking about how people present their MOCs. What makes a good presentation? Some people put lots of backstory with their MOCs, and others make videos. Perhaps it's just me, but I lack the patience to read lots of text or watch a video to see content that could have been summarized in just a few photos. I know what I like: a few photos of the MOC with a reference picture if necessary. That's how I tend to post the things that I make, too. When you see a MOC, what are you interested in? A few photographs of the whole MOC, or many photos of all the details? Do you like to see videos? Do you like to read a story that tells the history of the building or scene you built? Are there things you particularly like or particularly don't like? Is there anything I should change in the way I present my MOCs on the occasion I do build? Is there anything you would change about the way you present your MOCs?
  24. *please critique* With the advent of a return, and a possible reboot to bionicle, I've been thinking about doing my own little complete re-telling and re-imagining (since Greg mucked up the feel and the lore after 2003, in my opinion). If y'all like this, I'll post the rest when I'm done with it. This story follows a matured Matoran, a Tuakana, on his journey to defeat the enigmatic Makuta that has plagued the island of Mata Nui for countless centuries. Mata Nui has been without Toa for several millennia, so all that this Matoran has on his side is sheer willpower, and those who wish to fight beside him. Chapter One, "Christening of Fools" . . “You’ve spent your time hunting for that near-life experience; something that’ll make you feel…. Something. But along the way you’ve caused hurt, shattered dreams. Sometimes the forces of life conspire to make a man build dreams on promises, promises which one cannot deliver. A cheat, someone violent, someone meek… “ Onewa turns to face me, and gestures something with his hands. “I’ve seen others like you. One of them was me.. You’re hoping for a dramatic, poetic end to your life of adventure?” I chime in, after removing my mask out of respect for the old Turaga. My opaque, protodermis facial tissue moves in tandem with the mechanical plates of my masseter, my under-face. “I hope to end with dignity, Onewa. Not to be held in any high regard, or with fame at all. I wish to live my life for me.” “Good, because a Tuakana like you seldom gets one. One like you, with a death wish, hunting a Makuta’s thrall who has allegedly drawn its proverbial line in the rock of Onu-Koro, far away from your home territory, I might add, has little chance of a dignified death. You won’t go out triumphantly. I can tell you that much.” Says the Turaga. I raise my eyes to his, and retort. “I have not a death wish, Onewa. Just a wish for death upon the evil that has overtaken the minds of my entire village.” My voice becomes more hostile as I talk. One must have restraint in front of a Turaga at all times, I tell myself. Onewa tilts his head, his mask shifting slightly. I can see his eyes behind it, I think he’s raising an eyebrow. “So you wish for death, eh? And you dare to tell that to me? You know me, and what I have been through.” He stares me down for a good few seconds. Enough seconds to pass a few seasons, it feels. Onewa turns and walks over to the portal overlooking the deserts of Po-Koro, and breaks the silence. “I made a death pact long ago, in a land far different from this one. Metru, I believe you were a pilgrim from there, yes? I have been cursed with the title of Kommundau for three hundred-some years... Do you know what that word means?” “No, sir, I do not.” After another pause he states, “It means ‘one who takes’. The label, the journey, both will overtake you until you become but an exterminator. You will do good work, and people will feel safer because of it. However, you will get strange looks, and be given a strange room from entire villages. They will fear you, Dushka. Do you really want that?” He says with great weight to his words. I sigh, and invite myself to sit on a bench by the wall. “There is no village, and no Matoran or Tuakana left on this island that I wish to revere me. All have been… Reduced to braindead husks by the infernal Makuta. If I could do only one thing with my life, it would be to spare others the same emptiness in my heart.” “That is quite a pitch, Dushka. Quite a pitch. That’s miles more noble than the reason for my pact.” Says Onewa. “I won’t ask, Onewa.” I state. “Good, I wouldn’t give you a straight answer even if you did.” There is a slight pause between us, as Onewa walks over to an elaborate woodcut on the wall, and gestures to it. “As you know, when the great spirit Mata Nui lends his soul to one of the machines in a sleep shell floating beyond the barrier reef, they exit the shell living and sentient, once the shell beaches itself. Wherever they land dictates whether they become of water, earth, air, fire, stone, or ice. They are then given a mask to ward off the Makuta’s influence once they reach a village, and thus become a Matoran. They’re smaller at that time, but they quickly grow, like you did. But time does not make one an upper-class, artisan Tuakana like you are, action does.” Onewa, turns to me, and removes his mask, bristling with wires and vents. His face is average, though the protodermis on his eggshell white face is distended and wrinkly in a manner I’ve never seen before. A large, grey crevasse dominates the right side of his face, his eye socket narrowly dodging whatever blow caused such a scar. “And once one becomes a Tuakana, their path back to Mata Nui becomes jagged, and distended. Your path leads you to become Kommundau, I believe. None can speak for the great spirit’s will, but I firmly believe you and I are one in the same.” He then traces the scar down his face with two fingers, scraping off some “dead”, drained protodermis flecks and shows them to me. “See these?” He asks. “It’s called pouko, death sand. If you’ve never had it on your face before, you wouldn’t know they hurt like the sting of a dillwasp. They do, so don’t wince.” He then runs his index and middle fingers down my face, beneath my eyes. I try my best not to contort my face in pain. He then repeats the process with the other side of my face, giving me three vertical lines, tracing down from my eyes to my jaw. He draws on a fourth, a wavy line, on my furthest left side. I feel it stinging, eating away at the living liquid that makes up my face. It burns, down a few millimeters until my face has been scarred. “These scars,” He begins. “These scars are sacred, Dushka. They are the tears of Mata Nui himself. This ugliness that I have bestowed upon you signifies the ugliness in your heart, the detestable fixation on death and murder that you have inherited when your village, your friends, your family have perished at the hands of the Makuta.” Onewa fits his mask back on his face. “The long stripe, on your right side, that is the tear of Unity. It will dissapear should you open your heart to another. The shorter one, to the left of Unity, that is the tear of Duty. That will disappear when you complete your journey, and slay the Makuta. The third is Destiny. Only you know when that one will dissipate.” “And the fourth?” I ask, after a slight pause. “It will disappear when you’re ready for what is to come.” he says. End part 1 Chapter two, The Dead Man's Haste . . . As I exit the temple in which Turaga Onewa stays, I cross a good half-mile of Po-Koro's dirt streets and into the market district. Walking through the markets was always one of my favorite things to do. There's a lot I'll miss once I’m laying dead in the dirt, but I sure won't miss the harangues emanating from the rug guy. "Hey, Dushka! I know you're thinkin' about my rugs!" I look straight ahead, ignoring the long-masked man. He continues, "C'mon, you-" "No rugs, Lelan." I croak. "Alright, alright..." He trails off, defeated, muttering profanities. I walk a little further, until I reach a building topped by a tall trapezoid, dotted with red glass sun ports. "Here we are!" I say to the sudden absence of Matoran around me. I glance at the inscription above the door. "Cotet's Customs: Fresh Mahki Shrimp and Weaponry" I knock on the door, and fake a Ta-Matoran accent. "Sandman! I demand you feed me your freshest Mahki!" The door opens to a mask-less Cotet, chalky-white face covered in grime and grunge. His face immediately lights up. "Brother! It's been a while! Take off the mask and have a seat, stay for a bit!" Reluctantly in my mind, yet almost swiftly in reality, I remove my mask. Cotet's jaw goes slack upon seeing the four scars trailing down my face. "Dushka, come inside, I can help you..." He pulls me into his dwelling, and locks the door. Frantically, he places my mask on a hook on the wall, and grabs a small lightstick. He focuses it on my face, and I wince, just letting whatever happens, happen. “Death sand…” Cotet begins. “Brother, you are making a terrible mistake.” “I know what I’m doing. Well, not what I’m doing, but what I did. I have an idea about what I’m doing, not much else.” I say. “Someone must kill the Makuta, I know, but you aren’t that someone. This island has no Toa and a Matoran is not used in lieu of one.” he says. “You’ll be slaughtered.” I nod in silent affirmation in his prediction. “I came here for a reason, Cotet. I need weapons. Can I borrow your sand slinger you brought back from Metru?” I say as I walk back towards his workshop. “No! That’s my special thing. If I’m coming with you, you get a weld resonator, two ‘burners, and I’ll give you some brass knuckles for when you drop them in sheer terror of the monster that will lay before you.” I stop and look back at him. “You come with me?” “Yes! If you’re going to have any chance at all, you’re gonna need a vet of the Bohrok War, and the Wula War of one-aught-three.” I shrug. “I’m a vet of those too, and at least I came out with all my bits still on me.” I motion towards his bulky right replacement arm. “Dick.” He grunts. “I love you, brother.” I pat him on the back vigorously. He pulls me in for a hug and pats my back in retort. “I love you too, you.. You…” “Me?” I ask. He steps back a bit and holds his hands up half way, frustrated. “Look, ever since I took that shrapnel to the conk back in the Bohrok days, my brain isn’t the best at thinkin’ anymore. Just pretend I said something insulting, but in a joking manner.” “Sure, why not.” I chuckle. He sometimes forgets that he said things already. “That’s fine, I should have enough brain in me for both of us.” He looks back at me. “That reminds me, back to why you’re stupid. You have no plan.” I have no plan, so I just shrug. Cotet wags his finger at me, and says “But a plan… I have a plan…” he motions me into his workshop. He rolls a stool over to me and I sit down. He then directs me to a dimly lit area of the workshop, where something’s partially covered with a blue tarp. Cotet takes the tarp off the massive object, and I now see that it’s black and shiny, at least. “This, my friend,” Cotet begins. “Is the Votlem-A. A ruthless, yet sensible machine capable of immense destruction.” He turns on the light for that area, and I see that it’s a black and yellow Bohrok, rebuilt to massive size with long, segmented arms and short, heavily armored legs. “A Bohrok?! How in the world is that sensible?” I say. Cotet makes a gesture with his arms and says “Don’t worry! It’s only a Bohrok on the outside. On the inside, it’s a very intelligent and capable Monk Ape brain kept alive by purified protodermis drips.” “You’re insane.” “What is, sane? To a man of my stature, everyone is insane. Except me!” “That means you’re insane. Do you know how illegal this is?” I say, getting a little perturbed. “Yes, but Vakama nor his goons are even in this Koro! We’re in the final frontier, my friend. And the fruit of this exploration… Is the Votlem.” He finishes with a showy gesture at the monstrosity. “Insane.” I say. “Genius.” He replies. “We can go back and forth all day, Dushka, but what we have to do is suit up and head out towards wherever you think the Makuta is.” I stand up and head over towards the weapon rack. “Jolihili, right on the border of Po-Koro and Onu-Koro. Straight west from here.” I pick up a ‘burner, and inspect it. A sword, a thin curved blade with six flat pieces extending back towards the bearer, held in place by a metal bar. The whole thing has a brown patina from age, but it has clearly been cared for lovingly. I grab another another and pin the two to my sides for quick access. “That’s like a six-day journey, if we go slow.” Says Cotet, in a pleased tone. I chime in, looking for my weld resonator. “Yeah, it won’t be that bad. Gives us ample time to get prepared for a likely death.” I hear him pick something up in the background. “Don’t be so macabre. There’s still some chance we get out of this alive.” I find the resonator, it’s covered with orange surface rust now, but back when I was using it in the Bohrok war, it was a stark white. It’s still as beautiful as when I left it here. It’s composed of two identical blades, held together by four thin resonation bars. A simple weapon. Well, less a weapon, more a tool used as one. Like a crowbar or an axe. With a range of twenty feet, it can mend together metals, melt them clean apart with a concentrated resonance cascade, or it can just be used to beat the sunshine out of whatever we meet. If Makuta’s thralls have any, that is. Beating the tar out of them makes more sense. “Yeah, maybe. Still got my pack here?” I ask. Cotet’s eyes don’t waver from whatever he’s working on, and says “Yeah, over there, next to mine.” His has a yellow Bohrok head he keeps as a war trophy, but hollowed out and used as a protodermis gas tank to power his strong, but old body if he needs to run or lift some giant boulder or some similar feat. It has four detcords strapped to it, and a teal sponge antenna at the top to draw in minute amounts of protodermis and nitrogen from the air. My pack is simple, just a big box with some knobs on the side where I can hang stuff if need be. I heft it up - it’s already packed. Just how I left it. “Alright, I think I’m ready. What’re you doing over there?” I ask Cotet. “Makin’ bombs.” “Oh, cool. We should head out soon.” He waves his hand at me, gaze not wavering from the loading bench. “Just five more minutes, bombs are important.” End part 2 New parts coming soon!
  25. Hello fellow AFOL. I finally completed my first Lego comic short story and I'd really like to read your opinion It is just a little test, a sort of introduction (or "pilot episode", if you prefer ) to a story series I'm currently writing, named " A Bountiful Galaxy" Even though you will see a couple of Minifigures from the Star Wars theme this is not a Star Wars story. It' set in another fictional universe I created for this story series. So I posted here for all the Lego Sci-Fi fans. Anyway here the story. Part 1 (Pages one and two) Part 2 (Pages there, four and five) This is truly my first ever comic story and I'm back to the Lego universe after an absence nearly 10 years old long , so any comment, feedback, suggestion etc will be very appreciated. Even "negative" ones. It will motivate me in going ahead with these projects. Thank you very much for your time. I hope you'll like this little story. I made sure the pics are in very high resolution so you should be able to appreciate the Minifigures' and sets' details EDIT: I do realize the title is, well, a very "unsuccessful" one. It was intended to be a wordplay on the expression "getting on my nerves" and a line said by the comic's main character. However I realize out of context has little meaning Anyway on the technical aspect: I'm still experimenting with the software (it's Comic Life 3 for the records) and while certain effects can be easily added to the photos others, like good quality energy weapons effects for example, are still difficult to add for me. I'm working on them though. Thank you for reading
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