Jump to content

Search the Community

Showing results for tags 'Guilds of Historica'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Frontpage, Forum Information and General LEGO Discussion
    • Guest Section - PLEASE READ BEFORE YOU REGISTER!
    • New Member Section - PLEASE READ BEFORE STARTING!
    • Frontpage News
    • Forum Information and Help
    • General LEGO Discussion
  • Themes
    • LEGO Licensed
    • LEGO Star Wars
    • LEGO Historic Themes
    • LEGO Action and Adventure Themes
    • LEGO Pirates
    • LEGO Sci-Fi
    • LEGO Town
    • LEGO Train Tech
    • LEGO Technic, Mindstorms, Model Team and Scale Modeling
    • LEGO Action Figures
    • Special LEGO Themes
  • Special Interests
    • The Military Section
    • Minifig Customisation Workshop
    • Digital LEGO: Tools, Techniques, and Projects
    • Brick Flicks & Comics
    • LEGO Mafia and Role-Play Games
    • LEGO Media and Gaming
  • Eurobricks Community
    • Hello! My name is...
    • LEGO Events and User Groups
    • Buy, Sell, Trade and Finds
    • Community
    • Culture & Multimedia

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


What is favorite LEGO theme? (we need this info to prevent spam)


Which LEGO set did you recently purchase or build?


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests


Country


Special Tags 1


Special Tags 2


Special Tags 3


Special Tags 4


Special Tags 5


Special Tags 6


Country flag

  1. Immediately the scene in the square degenerated into chaos - one Ulander picked up the music box and started playing with it, his Captain frowned portentously at him, the merchant bent down to gather up his stolen gold, from which he recoiled a second later exclaiming 'monkey goo!", and the man in the corner - an amused spectator of the scene - finished his banana and started munching his apple. The thieving monkey had been quickly taken care off, but the question now was, what had become of its trainer? Just then the other Captain saw a red turban issue out from the fountain as the spy came up for a breath, and grasping his turban - and distorting it sadly at the same time - he pulled the Desert King agent out. Another pic of the whole build: My counter to MKJ's guerrilla build. I would like to receive UoP credit for Trade and Law - arresting criminals Thanks for viewing, C&C are welcome!
  2. The Thirteenth Legion of Ulandus enter the great escarpment on their way to participate in the second battle of Queenscross... A picture in the shade (the sky is actually in the background again, but it looks almost like paper! ) The description pretty well sums up the reason for attacking this square The complete footprint is about 18x22, but what is in the picture is about 14x16. Thanks for viewing, C&C are welcome!
  3. Graham of Reyelan attacks an Orc warrior during the melee. If I win, the next warzone should be F7.
  4. Graham of Reyelan duels with two elite Ulandian soldiers. If I win, the next warzone should be G6.
  5. To Ageven Deriam, Sixth Centurion of Ulandus, In the hand of Sir Uridius Dratiphe My dear Ageven, I hope you and your men are doing well despite the constant assaults perpetrated by the dastardly Desert King. All is well here, though even here the Desert King has been at work. I regret that I have to tell you of an attack upon the robust traders and shepherds of the area who prosper on the rocks and cliffs on the ocean side. Unfortunately a pirate, taking advantage of the confusion of the war, and flying the colors of "His Highness", went in for what he figured would be an easy raid. However, he seemed to have found it more difficult than he thought to attack the traders, and was already fleeing with all sails flying when our patrol ship came on the scene. Sadly, the pirate refused to heed the Captain's summons, and he (the captain, that is) ran him down, quite contrary to his orders. Altogether it is quite a regrettable incident, save for the traders, who enjoyed their bacon and hamburgers. Truly yours, Sir Uridius Dratiphe A picture of the pirate before he was run down My counter to robuko's guerrilla, thanks for viewing, C&C are welcome!
  6. The Ulandian ships return from the capture of several High Council ships off the coast of Berigoria loaded with treasure... Without the water... A pic from the other side (and a bit of experimenting with GIMP ) This is my joint guerrilla with Kai against J16, the footprint is about 28x6. I would like to receive UoP credit for: General Building - microscale Thanks for viewing, C&C are welcome!
  7. After the wild shag-bull had driven off the terror-stricken Desert Kings troops, the Ulanders moved in and went to work... Here is a picture in the sunlight: I would like to recieve UoP credit for: Architecture - roofing This is my joint guerrilla with Kai on B8. Thanks for viewing, C&C are welcome! OoC: I have now built as many MOC's in the last three months (most of them this month) as in all of last year - thanks to Ska for this wonderful motivator!
  8. The Ulanders closed in on the rebellion's last hideout, one of the many caves which dotted the Nestlands mountainsides. Unfortunately for the rebels, they stood no chance against the trained legions of Ulandus and were speedily defeated. An more head-on view: I would pick K12 as the next warzone if I win. Thanks for viewing, C&C are welcome!
  9. The terrible desert of South Kaliphlin, which has been the death of many a weary traveler, has been tamed at last! Due to the valor and ingenuity of the Ulanders, no more travelers should get lost in the dune Sea any more! Also, there happens to be a civil war thing going on as well, so the towers will serve as valuable outposts as well... A picture from a slightly different angle: I would like to receive UoP credit for: Geography - desert i would choose D3 as the the warzone if I win. Thanks for viewing, C&C are welcome!
  10. The Thirteenth Legion was meandering around, supposed to be searching for an old aqueduct that was probably nothing more than a myth. However, they were rather enjoying themselves gazing at the brilliant vegetation and picking berries... They were all completely lost until it occurred to one of them to look up. "Hey guys, look at that!" "Uh, do you mean the monkey?" asked one. "Your the monkey!" replied the other, "don't you see the aqueduct?" "Nobody home? And you guys thought we were slow! Those mummies must be as slow as snails!" My entry to Warzone two - I pick I16 as the next battlefield if I should happen to win Thanks for viewing, C&C are welcome!
  11. The Second Legion of Ulandus was guarding the city of Northwall, but, although they were far above them, the Salamanders had long since discovered the mummies tunneling far beneath them... The extremely clever mummies - or at least so they thought themselves - had for weeks been tunneling under the walls, and, having now completed the passage, were going to take the Salamanders by surprise. However, to their own surprise and dismay, they found that the Second Legion had diverted the river and turned it into their tunnels - just one more reason why mummies can't stand water! An alternate view of the whole build: A pic of the tunnel, as you can't see it well with all the mummies in the way! I think this has been my biggest build for the challenge yet, and I don't know how I could make it bigger unless I had the Salamanders counter tunneling and blowing up the mummies' tunnel, but I figured we had seen enough flames and explosions for a while! This was also an extremely hinge-intensive build! I would like to receive UoP credit for: Architecture - wall techniques [3] I would choose J9 for the next WZ if I win. Thanks for viewing, C&C are welcome!
  12. Graham of Reyelan sneaks through the grass on the banks of the Arkbri and attacks a group of Orcs loyal to the Desert King. If I win, the next warzone should be G6.
  13. The Storming Legion: The new Thirteenth Legion of Ulandus is made up almost exclusively of heavy infantry, though there are a few cavalry and light troops sometimes used on scouting missions. There suits are dark brown and gold. Besides other exploits, such as capturing a High Council supply train, finding a Desert King spy, catching a jun-away jester, and taking a High Council fortress by storm, the Thirteenth Legion carried a strongly fortified stone wall held by the Desert King's troops, thereby gaining for themselves their title: "The Storming Legion!" A close-up: Thanks for viewing, C&C are welcome!
  14. (Early one morning in the middle of Kaliphlin. The Ulander advanced guard patrols the area.) Soldier 1: This is the most boring job ever... they could have at least positioned us closer to the river. These reeds are pesky enough to drive one mad! Captain: Ahem! What's that? Would you quit maltreating the reeds and keep a better look out already! Soldier 1: Alright, but there seems to be nothing to look at but reeds and- Soldier 2: I spy... another coconut! Captain: Would you stop that already!? You've been doing nothing else for the last ten minutes! Soldier 2: By the way, captain, do you have any idea what that gigantic coco- Captain: Arrgggg! If you mention a coconut again I'll- Soldier 2: No, seriously, check it out for yourself. (points toward to palm tree) Captain: Hmm! That does look odd, let me see (pulls out telescope and looks at the tree. After focusing it he jumps nearly his own height into the air and then rolls over laughing) Soldier 1: Well? What is it? Captain: (still laughing very hard, hands over the telescope) look at that for a second! (A little later, creeping up to the tree) Captain: Shh! Sounds like he's talking to himself. Mummy: (sipping his coconut juice, enjoying the swaying motion of the tree) Ahh! This's the best spy mission I've been on for a long time! Slurp! Quite a nice vantage point as well, ha! I would like to recieve UoP credit for: Landscape Design - trees (3) Geography - grasslands If I win I would pick L8 as the next battlefield. Thanks for viewing, C&C are welcome!
  15. The storyteller stared into the fire. After a few seconds he began: "So there I was, navigating my frail craft through the ice-filled waters to the north of Mitgardia. Concentrating all my efforts on trying to avoid a disaster, I failed to notice the huge wall of ice that I was rapidly approaching - until I hit it, that is. Well, having made up my mind to explore the new land I had come into rather violent contact with, I set to work to dig a whole through the wall... "After a couple of days, by which time my scanty supply of food had nearly ran out, I succeeded in making a whole just large enough to squeeze myself through. You may imagine my surprise when I found myself face to face with an angry and humongous blue-eyed white walrus! It was by far bigger than any walrus I have ever seen, and after throwing my spear at it (I missed!) I took to my heels. I had never run as I ran at that moment, but it was to no avail. The walrus ran faster! I slowed down for one split second, and, the next thing I knew, I had been swallowed by the walrus! "Be assured, it was extremely warm inside that walrus, though the ribs did provided comfortable seats. However, I soon grew anxious as I noticed that the walrus was going towards the water, and that if he was to dive I would of certainly suffocate. In my terror I began to rush hastily back and forth, an action, by the way, which the walrus did not seem to enjoy, judging from his movements and the muffled noises I perceived to be his roars. In desperation I grabbed at a the inside of his tail and pulled with all my might. To my astonishment it moved inward a little. I was instantly struck with a wonderful idea, and tugging as hard as I could, I soon pulled it up to the walrus' stomach. "Now it really seemed to be unhappy. It seemed to believe that it had a stomach ache (which was true enough!) and was trying to vomit out its own tail! Although it was now moving outwards of its own accord, I did not cease to pull on that tail with all my might. Finally, after a tremendous upheaval, I was shot out of the walrus' mouth like a bolt of lightening. I had just enough time to look back and see the walrus turned inside-out before I went crashing through the hole I had made in the icy wall and plummeted onto an ice-flow, from which I was rescued a few days later. So, you see, I would probably stay away from there if I were you!" Another pic: The fire was actually lighted, though it is a bit difficult to tell. I would like to receive UoP credits for: General Building - interior design and General Building - lighted builds The story was inspired mostly by a similar tale in one of R. M. Ballantyne's books (Red Rooney, I believe?). Thanks for viewing, C&C are welcome!
  16. Nocturnian Brethren... you did not see this. In the heart of Albion lies Norah's Noria, a place for those too far from clean water (or when the city is under siege) to get a barrel. This noria is ox driven allowing more water to be pulled from the well than any hand cranked noria would allow. Norah's ox is named Draema. Draema is known to be the most powerful ox in all of Albion. Norah's elder son, Forman, guides Draema along the path to drive the noria's wheel. After the water is pulled from its source, the barrels are stored or loaded onto carts for distribution around the city. Norah's husband, a carpenter by trade, helps load the barrels onto a cart for delivery. For any citizen that misses the noria sitting out front of Norah's house, the structure can be identified by the water barrel sign hanging out front. Norah's younger son, Frasen, keeps the barn and store house clean. ===================================================================================== I designed this build to complement the Albion Forge that I did as a remix to the DC's classic "Ye Old Forge". The landscaping colors and contours are similar, but this time the design is all mine. There are parts of this build that I like better than the Forge, but overall I still think the Forge is a better show piece. A bonus shot:
  17. The Bay of Seals. An inhospitable body of water even in the midst of summer. In the early weeks of spring, it is a positively murderous expanse of icy blue. It was not a particularly inviting place to come ashore, but it was not dusk of the second day since the Blanchefleur had foundered east of the Bay of Seals. The wind had driven hard from the north, and rather than fight against it to reach the mouth of the Bearclaw River and the port of Nordheim, the castaway had rowed south, coming ashore in an inlet on the east bank of Gronnfjord, the westernmost tributary of the Bay. The ground was hard rock - sheltered for the most part from the weather by the steep sides of the fjord, there was little sand on the beach, merely a rugged slope of gray stone, broken somewhat by small plants, and no doubt exposed by whatever cataclysm had cut the Gronnfjord into the into the land. A chilly, damp wind, bearing with it an icy tinge of the bay, swept up as the lone, weary traveler laid the oars on the rowing bench and climbed stiffly out onto dry land. He lifted a wooden staff from the bottom of the boat. It was taller than he, completely smooth and straight save for a large knot at one end. He settled the staff in his left elbow as he pulled his cloak tighter around himself and pulled down his weather-beaten hat. He reached back under the cloak and checked the position of several items strapped to his back, then stood erect and looked around him. The failing light of the sun revealed a path, not perhaps comfortable but at least safe, winding its way up the side of the fjord. Gripping the staff in his gloved right hand, the traveler climbed the beach, leaving the rowboat hanging by a few rocks under its keel. The first good rain or strong wind would dislodge it, but the traveler did not care. Where he was going now, he would have no need for this rowboat. Many long leagues lay between him and his destination, and doubtless many perils and adventures. The fate of one small Avalonian rowboat mattered little to him. At long last, he returned to his homeland, Mitgardia, but for how long and to what end remained to be seen.
  18. Hey everyone After settling in the furthest west of Avalonia, these three set up a small house close to the cliff edge. The Avalonian colors fly near the entrance of the house (And as decoration at the bottom). Still new to the land, they take their time exploring different locations and plan to expand their settlement here. As always, all feedback is welcome! A closer look at the landscape and front of the building. Looking forward to posting more here in Guilds of Historica. Thanks all for your time! ~Pat
  19. Here's my latest free build, enjoy. A city blacksmith in Kaliphlin. Not much interesting backstory to it. Overall View. From one side. From the other side. From the back, the smith prefers to sleep out in the open air on the roof. Forge area without the roof. Inside the shop. The smith's assistant tends to a costumer. Inside the smith's house. C&C is appreciated. Thanks for viewing.
  20. Welcome one and all! Please enjoy my collectible minifig series! I had a lot of fun making these and hope their little stories bring a smile to your face. I very rarely do purist stuff so this was a refreshing change of pace for me! AVALONIA The Elven Wardancer The Elven War Dancer protects the trees of the Enchanted Forest who can't protect themselves. He is also a friend to the small folk who dwell within, the pixies gnomes and dryads. His eyes blaze with the fury of the righteous as he somersaults into combat. The Serving Girl The Serving Girl works in the banqueting hall of The Avalonian Lairds. She loves the hustle and bustle of the Hall. Her favourite part is hearing of the legendary quests completed by the Avalonian Heroes. The Gamekeeper He is the Warden of the Lairds grand estate. Looking after the fish and fowl is his main job. Those who steal from his Laird will first find "quarrel" with him. KAPHILIN The Nomad Raider They roam the deserts of the Kaph. Raiders are equally comfortable fighting on camel back or as skirmishers. Using the cover of sandstorms their guerrilla tactics are rightly feared. They're detailed knowledge of the desert oasis' and geography makes them a formidable fighting force despite their seemingly low numbers. Hill Tribe Tomb King In life he was a mighty king who united the hill tribes. In death he still reigns over his subjects. Peaceful by nature, if the safety of Kaphilin is threatened he will stir his people to action! The Entertainer She was a slave but since gaining her freedom she has amassed a great fortune entertaining Nobles of Kaphilin such as the Masa himself. The Stone Cutter He is the architect behind some of the greatest palaces and sculptures of the Kaph. Nothing makes him happier than bringing the sandstones of the desert to life! MITGARDIA The Valkyrie Once every 10 generations a true Heroine rises from the ranks of the Mitgardian shield maidens. A fallen shield maiden will arise from death. Although not immortal the Valkyrie has phenomenal strength and unmatched Valor with a second chance at life gifted by Odin. It is said her battle song heartens the soul and has magical calming effects. The Blacksmith He tempers a sword blade at his anvil. His Thunder Hammer can be used to forge weapons or crack the skulls of his enemies as he sees fit. A much respected figure by folk short or tall. (he wears a yellow armored tunic to protect him from the heat of the forge). The Northern Bannerman He is a hero of renown. He wears the colours of Mitgardia with pride and is a champion within their ranks. born a humble lumberjack his rise has been meteoric! The Clan Chieftain He is a Mighty Warrior and respected diplomat. He likes to fight, feast, drink and carouse! The Chieftain is always accompanied by his faithful hunting companion Nanuk. NOCTURNUS The Reptrian This beastie is a guard at the labyrinth of Kelra. Those who wish to cross the border at Kelra must first pay tribute or risk being hounded through the labyrinths myriad of dangerous corridors. The Necromancer She is a mistress of dark magic. She reanimates the dead to do her dirty work (her washing, cleaning and disposing of unruly peasant mobs). The Drow Underdark Paladin An agent of the Usurper, he is an envoy of murder. Skilled in all weapons and armour, the Paladin favours plate armour, shield and his wicked machete blade. Bred in the caves of the underdark their skin is luminescent and their silver hair is Tarred black and rigid. Its spikes are a deadly weapon. Obey or be destroyed... The Gorgon The Gorgon lives in a network of caves in the mountains of Nocturnus. Her petrifying gaze means she is very lonely, her only friend is a Stone Troll from the neighbouring valley. VALYRIO The Palace Guard Honest as the day is long and loyal only to the Amancio Family. The Palace Guard of Valyrio serves at the leisure of the Rego. AVALONIA Avalonians unite! MITGARDIA For the Glory of Mitgardia! KAPHILIN All hail the might of Kaphilin. NOCTURNUS Beware the Underdark!
  21. It was just over a month ago that I first woke up I was lying on a cold stone slab, skeletal remains all around me. And yet the rats had not gone for me. I stole a cloak off of the nearest corpse and ran. A week or so later I came across a boat, walking to... To whatever civilization I could try and find had been slow, and it was reassuring to know that I wasn't the only person alive in this world. That was a month ago Since then I have become a merchant, selling my mystc antiques tothose to unwary to buy them. I have also joined the guild of Nocturnus. I hope to support my motherland. Where do I get my curios you ask? Well the sunken city is amass with secrets, just waiting to be found. Or stolen. That was my Intro! Hope you all liked it, it took me a while to make. I hope to be doing more building for Nocturnus in the future.
  22. Once we arrived in Avalonia I joined myself to a body of Avalonians and began at once to scout out the position of the drow and try to find out what they were doing. One day, about a week after we stared, I noticed that one of the men appeared to be missing. A few hours later he came running into the camp were we had stopped for the day without his horse and obviously extremely excited. “Sir,” he exclaimed, “we have finally found them!” “I suppose that explains why you did not arrive here at the same time as the rest?” I questioned dryly. This seemed to put slightly him out of ease, and he shifted about before answering. “Well sir, you know that I was told to follow you at a little distance and make sure the drow were not following us. Anyhow after a while – ahem – I, well, I fell behind a bit,” and seeing that I was going to question him he quickly added “Never mind why.” I was not positive, but I had a very shrewd guess as to what had happened. “And?” “After extracting myself from that ridiculous saddle I proceeded to attempt to clean myself off a little when I heard someone else coming down the road. Knowing that in these days it is always well to remain concealed, I hastily hid, after disposing of the saddle. In a few seconds a couple of figures came along, one a Drow and the other apparently a Varlyrian. ‘You know,’ quoth the Varlyrian, ‘I do think I rather uncivilized of you all to try to simply overwhelm you enemies by sheer numbers. Strategy, my friend: that is the way to proceed.’ “As his comrade did not seem to disapprove he continued, ‘For example that fortress on the hill over there that we were reconnoitering,’ and he point up toward a fork in the road, ‘I know that you could just through five thousand Drow at it, lose half, and take the castle, but you could save almost all of them by using a little stratagem. Listen carefully. We shall only – Ahhh!’ and at that he tumbled into the mud puddle, as he had not been paying the slightest attention where he was going. After his friend had dragged him out he exclaimed suspiciously, ‘Someone has been mucking around in this.’ ‘Besides you?’ laughed his companion. ‘Never mind,’ he said testily, ‘As I was saying, we shall only use a small force to entice the defenders out of the castle. The rest of the men shall lie in ambush behind, and when they come out, the ambush can enter the fortress and help the other force destroy those who have sallied out. Only one thing, mind you, I shall be going with the ambush, not with the small force that will in all probability be annihilated. Still it will be far better than losing a few thousand troops.’ And they proceeded to walk on, while I came here as fast as possible.” “Thank you for the information. And now you will go find your horse sir. Once you have found it come back to me and I will give you a message for Lord Simon. Just don’t be falling into mud puddles with it if you please.” - Sir Douglass Winzer I would like to recieve UoP credit for Landscape Design: trees (1) C&C are welcome!
  23. "You have your instructions: Keep vigilant, both for the Drow and this plague, and continue to increase the defenses of the castle. With luck, I will be back in a month. With less luck, perhaps I will be gone until the summer's end*. In either event, Iremons is in your hands as a council." Lord Collis' cabinet, who had always relied on his moderating influence to keep them at peace, did their best to hide their unease. "Goodbye, father," Linda said, and the rest of the party hastened to follow with good wishes. His county in safe hands, Lord Collis Greenplate turned and walked to his boat. Now for some names, from left to right in the above picture discounting Lord Collis: Far left, front: Dalen, or "Dale", Greenplate, Lord Collis' son** and steward and Linda's twin brother. Dale has little taste for soldiering, preferring numbers (especially those referring to coin values). Local merchants fear his abacus. Next left, back: "Guaire", a tall, taciturn wandering warrior housed by Sir Steven and named for a city that no one's ever heard of. His survival and combat skills are numerous. Center left, bull shirt: Sir Steven George's Son, one of Lord Collis' loyal knights. Sir Steven's clan dates back to before the coming of the Dragonflight and has customs all of its own. Sir Steven takes little of the codes and bonds of knighthood seriously, and is always one for drinks and cynicism on the march and a dirty trick when he gets to the fight. Center right, plate armor: Sarah MacFiercest, a member of the clan of the same name and a guard captain of Sir Ducan MacFiercest. As with many rolls in her clan, it has been in the bloodline for decades. Second to right, front: Linda Greenplate, Lord Collis' daughter** and captain of Castle Iremons' garrison. She mostly fell into the roll because her twin brother was repulsed by it, but takes the task very seriously and rather enjoys it. Far right, back: Sir Ducan MacFiercest, one of Lord Collis' loyal knights. Clan MacFiercest, like much in Lord Greenplate's domain, was caught on the wrong side of the border when a line was drawn between Avalonia and Mitgardia. Sir MacFiercest is an impulsive and compulsively-chivalrous knight who enjoys battles, brawls and being courteous to women. It is worth noting that Clan MacFiercest (lions) and the other major clan (bulls) have a long-dormant blood feud. *No, Lord Greenplate has not heard that Albion is in quarantine **Please ignore anything that is said about the previous steward and his magnetism ~ ~ ~ In case you were wondering, this build was heavily inspired by the works of Derfel Cadarn. Ignore the bad picture... I think I have a good idea of how to fix those gaps you saw next time I try this style of building, but C+C is welcome! (C+C does mean "critiques and comments", right?)
  24. Ch II - Prologue - New Leadership - Discussion by mpoh98, on Flickr Part 2 of the GoH Challenge Prologue. Enjoy! Feren sighed happily, breathing in the fresh night's air. Nothing like a walk in the night to freshen you up. Feren was taking another one of his nightly walks, pondering the change of leaders in Avalonia. Even though I will miss Lord Varis, Lord Simon is a very good friend of mine, and his loyalty to Avalonia is unquestionable. His leadership skills will prove useful in the coming times, as we will most likely soon learn what the Drow are up to, and what we need to do to defend. As he trudged through the alleyway, next to the tavern, his fine-tuned ears picked up a conversation. Cocking his head to one side, he concentrated on the source. It's coming from the 2nd floor of the tavern, he realized. Flattening himself next to the wall, he debated whether he should climb it, but discarded the idea. If someone walks by, that would be extremely embarrassing to be caught spying on 2 of my citizens. He listened in, and was just in time to hear them talking about their new leader. Ch II - Prologue - New Leadership - Discussion by mpoh98, on Flickr "What do you think of this new leader, Simon of Nalderic?" Feren's eyes widened, it was one of his Elite Rangers, a man by the name of Roger. He must be taking a break from his shift. "Meh, I personally don't care, as long as he doesn't do anything stupid, and is fair, I'm good." Feren nodded, this man was one of his friends, Gavin was his name. A good man, but slightly on the easygoing side of things, he was very lenient in political matters. "Well," Roger said, "I am glad in the change, as my Lord Feren is a good friend with Lord Simon, I know him to be a fantastic leader, and a good man. I am sure he will make a wonderful leader." Good man, Feren thought to himself. He yawned. It was time he went back to the keep, and to his toasty bed. I've heard enough, things seem to be going well here in Marrock Fortress......I really need to change the name of my castle, it's to repetitive with my island.....anyway my Rangers seem to like him, so that's good. I pray that Simon will turn out to be a good leader as we think he will be, we will need one soon..." Turning around, he silently padded around the corner, and back to the keep. Well, this is my 2nd entry into GoH for the Avalonia mini challenge, and it was an extremely fun build. I had fun building the interior, I need to experiment more with that. Tell me what you think of it, I would love to get better with interiors! Critiques appreciated! Thanks for viewing! Soli Deo Gloria! ~Matthew~
  25. Hail noble knights of Kaliphlin! I am pleased to introduce to you, Prince Themuell (of Antaria)! ~RBC ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Raised in the Palace of Antaria since he was an infant, young Themuell was taught how to hunt and fight with a sword. For over a century the people of Antaria have been at peace, ruled by Themuell's just and courageous father, High Lord Keldore (the Great). However, times have changed in these recent months. The city of Antaria has been attacked by a strong army of Nocturnian lords. With the city under siege, Themuell's father has called all able-bodied men and boys 17 and older to help aid in its defense. Themuell, being is only 12 years of age is instructed by his father to evacuate the city, and take shelter with a Avalonian lord by the name of Delrane--a long-time friend of his father. Just before riding of to defend his people, Keldore gives his son a shimmering silver bracelet, and instructs him to guard it with his life. With the help of his caretaker and closest friend Katar, Themuell flees the city and heads into the forests of Avalonia. Little does young prince Themuell know, but the bracelet he is carry holds a dark secret about his past. One that will one day change young Themuell's life, forever! (to be continued)
×
×
  • Create New...