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  1. So here is the first of some incoming builds. I wanted to create a wooden wall without pallisade bricks, I think I succeeded. (Quite partsconsuming though :) ) This was the first time I ever touched those 3-leave plants, I just ordered them and never had them before, so I had to try how to work with them. (apparently they are much more flexible than I imagined) The trumpet is gonna pop up a lot, I play it myself so I love that brick. It is also my first real shot on an irregular base, I think it turned out fine, but it could have been much smoother. I actually want to create my own settlement, im working on a story for it right now, this will be included too. (I know, the 4 categories for a hamlet all need to be fullfilled, lots of work to do :D) Wall0-2 by David de Rijke, on Flickr Wall0-1 by David de Rijke, on Flickr Wall0-3 by David de Rijke, on Flickr Wall0-4 by David de Rijke, on Flickr Wall0-5 by David de Rijke, on Flickr (and this is where I use yellow rounds for)
  2. Here is my Barracks Phase 3 build for Age of Mitgardia. It was actually made in 2015, but it took me forever to get around to making the other barracks phases. I used SNOT 1x2 tiles for the stone walls, and quite like the stone block texture it gives. Daydelon barracks is a prominent barracks in Mitgardia, and houses from all over the guild send their sons there to be trained as warriors. In fact, it's not overly unusual for citizens of another guild to train for a time in Daydelon. Thanks for looking, your comments are always welcome
  3. So I finally made an AoM entry :P (I have around 10 builds in LDD though, yet I only want to submit real ones :P) Neymara and her brother Marik love brewing beer. One day, some friends told them to sell it on the road, as they thought it was very good. They set up a stand along a mayor road, over which many Mitgardian patrol units passed. And who is a better customer than a thirsty warrior? They sell so much these days, that Marik is continuously getting more with his ox, Byrt. I wanted to try multiple things in this build, it is basically the first time I made trans-clear water, I made everything tiled off, including the rocks that are far more detailed than I'm used to, also the construction of the stand, the autumn tree, and the road. I wondered if anyone has ever built a road this way, I pretty much like it myself! (these are 92 1x2 slopes). The tree was hell, I can't touch it: most of the leaves are not connected to anything. Also I think the dragon knights of Kingdoms are the perfect Midgardian soldiers: two shades of green on the torso, and two shades of yellow on the shield. I am happy with this build for it is by far my best detailed build ever, yet I can improve so much more. So please critizise and say what you would have done different (the light bley 1x1 tiles are a mistake on bricklink, should have been dark XD)
  4. Here's my build for the second Gatehouse phase. I used a similar ground texture to what I did in my previous build, “Start of a Journey,” and tried a different stone wall design for the gatehouse. The warrior returns to Nordheim’s welcoming gate after a long journey through the clan lands of Mitgardia. More pictures are available on my website: link Thanks for looking!
  5. With all the villagers trained in basic sparring, Crynis moved on to the next step: training with real weapons. Each man or woman chose their preferred weapon from a pile amassed by the mercenaries Crynis had hired. Ragnor, the mercenaries' leader, personally oversaw each mock duel and gave the villagers important tips which would most probably one day save their lives. Now Crynis and Ragnor looked on as two such villagers began their first trial by combat. Truff the woodcutter, armed with a shortsword, and the fisherman Larne, wielding the spear he used to ply his trade. The two combatants circled each other, looking for weaknesses in the other's defense... Suddenly, Truff lunged without warning, striking at Larne's unprotected side with his sword. But the fisherman, instead of blocking the blow, leaned backwards, evading the woodcutter's strike. Truff, off balance, lost his footing and stumbled just as Larne brought the spear down on his back. He crumpled to the ground, defeated. As the victor helped his opponent to his feet, Ragnor approached the pair. Nodding gruffly to Larne, he addressed the woodcutter: "You're strong, and fast too, but you shouldn't rush into attacks. Be wary of your opponent's moves. And Larne, your trick worked this time, but you'll need to perfect it for it to work in real combat. Well done, both of you." Crynis watched, feeling a sense of pride. Her fervent dream was slowly but surely becoming a reality... Figless: C&C welcome!
  6. My phase 3 for the Gate category of AoM. I hope this is sufficient for the title :D I had fun making this, because I did not plan anything, and just looked how it would turn out. The building has some interiors, but the bad part of not planning, is that I couldn't really make pictures of the inside :P Im quite happy with how it turned out, especially with the stonework. I need to work on the roofing though, yet thanks for the guide SK :P I spent most of my salary on lego this month, but maybe I should go for a suitable camera one time. One way, I feel the money used for a camera could have been spent for bricks, but the pictures will probably improve a lot :) Usually I edit the photos with photoshop, but due to me quitting my studies, I do not have the license to use it anymore. Im starting an IT study this year, so I might get the licenses at discount :D Gatehouse phase 3, AoM by David de Rijke, on Flickr
  7. Out in the woods of Mitgardia, Frode Vitr built a small hut to live in during summer to work at his smithing outside. A bellows forge was built nearby to heat pieces of metal for shaping, along with an anvil and quenching tub of water. Steel pieces of a wide allotment are kept around for various projects, some of which are in various stages of completion. The hut serves Frode and Stian well for simple living quarters when they are working, as it provides protection from the weather and a safe place to store bedding and food. When word came that there were invaders, called the Algus, moving in from the Frozen Beyond, Frode’s skills were requested in making weapons and armor for Falkidalr. Frode heats four swords to finish shaping the blades. Stian works the bellows to blast the coal into blazing embers to speed up the heating process. Their two dogs, Koryn and Jaryn, are constant companions. The dogs also provide a watch to alert of danger… such as when three Algus scouts are seen approaching the hut! The icy invaders appear a threat, but Frode quickly grabs the coal shovel and scoops up some hot coals. Dashing the coals in the face of the frontmost scout, Frode sees the scout disappear in a cloud of steam. The first scout was reduced to a pile of armor in a pool of coal and water. With no time to lose before the second scout would be upon him, Frode grabs two of the heated-blade swords from the forge. He yells Stian’s name to inform him of the plan, but the name is enough information as Stian runs toward the forge. Charging the advancing scout, he swings to parry the scout’s attack. The hot blade slices right through the icy haft of the scout’s pike! Following through on his strike, Frode slashes the other blade, beheading the scout with the searing steel. Stian grabs the other two heated blades to aid his father. As Frode’s blades cool, he steps back to allow Stian, with blazing hot blades, to confront the third scout. Stian’s quick left-hand strike shatters the shield of the heavily armored scout… Followed shortly thereafter with a thrust directed into the eye-slot of the Algus’ helmet, dispatching the invader with a hiss of steam and a clatter of its falling axe. Frozen invaders are no match for heated steel! “They have come this far south!” shouts Frode as they drop the cooled blades. “Likely, there is an approaching army of Algus that will reach Falkidalr soon. We must warn them!” Stian and Frode run for their horses. Not to be left behind, Koryn and Jaryn run with Stian and Frode to sound the alert. The smithing site is left in disarray with the battle rubble as the men and dogs rush to warn Falkidalr. Additional Pictures: Figless Overview: --------------------------------------------------------------------------------------------------------------------------------------------- Thanks for looking! C&C is much appreciated. Sorry for so many pictures, but this is my first true story-build. I needed many pictures to show what was going on. -Slegengr
  8. EDIT: The title should be: AoM: Store Phase 2: Danyel's Smithy. If a mod could fix that, it'd be great. An entry into the Castle Goes to Space contest on classic-castle. I chose to redesign the set 5890, Squidman's Pitstop, into a medieval blacksmith shop. I'm really pleased with how this turned out, and it was very fun transforming the space details in the set into medieval features. Danyel is a capable blacksmith that never lacks for work at his smithy, and his wares are often sold by his wife in the market at Daydelon. Space set it's based off of: More pictures here: link. C&C welcome
  9. Here's my Phase 1 store build for AoM: Numerous vendors set up in the market square to sell their various wares Thanks for looking
  10. This was a really fun build, that let me try a few new things: mainly the curved roof design, and using the new lavendar leaves. The crane and doors actually work, and the posts of the dock go down into the ‘ice’. There’s a full interior as usual. You can see tutorials for both the lower roof, and curved roof. The city of Daydelon has many warehouses, most are equipped with a crane, and large doors on the second floor for easy unloading of cargo. In the summer, boats are harbored at the dock, but the winters of Mitgardia are so cold, that carts and wagons can be driven on top of the ice. See more pictures on my website, here. Feedback always appreciated
  11. Here is my build for Barracks Phase 2. It's a bit of an unorthodox training ground, but I thought it would make sense for Mitgardian warriors to be well trained in how to survive Mitgardia's icy climate. Also, this is my unofficial entry to the Natural Beauty category of the Summer Joust. The smaller pine tree is based off of mrcp6d’s design. Part of any Mitgardian warrior’s training is to learn how to survive for days outside in the frigid cold with minimal supplies. Snow shelters offer relative warmth during the night if well constructed. More pictures: link Your comments and suggestions are always appreciated
  12. The journey across Historica to Nocturnus was going to be a long one. Therefore, it was necessary for the entire army to be able to ride, and ride well. Crynis tasked Horsemaster Ulf with training each new recruit in basic horsemanship. The recruits were led into the muddy farmyard one by one, and assigned a horse. Ulf deliberately gave his pupils easy horses to start with, then more difficult ones. One new recuit who particularly stood out was a young farmer named Detlan, who took to riding like a duck to water. With a canny smile on his face, Ulf assigned him the most difficult horse of them all, a black stallion who was known for his many tricks. Poor Detlan was in for a shock! [ C & C welcome ]
  13. The Mitgardian county of Stormhold was in turmoil. Following the mysterious disappearance of its ruler, Berelan Gryffen, three months ago, the land had quickly fallen into disarray. Mountain bandits and orc clans had begun to raid the villages and there were even reports of Drow in the area. Fear spread among the local people and many considered emigration to other areas of the guild. Crynis Elchafron, Berelan's old friend and trusted ally, finally returned from a scouting mission to report the bad news that Berelan had been abducted by a Drow nobleman, Lord Ravenshelm, and was en route to Nocturnus with an armed guard of Drow and Order of the Dragon soldiers. She had been unable to act on her own, but she was determined to somehow save him. Through messenger birds, she established contact with the Nocturnian Resistance against the Black Spire and its leaders, and pledged her support for the cause. Then the training began. The issue was, Stormhold was a small county of Mitgardia with a fighting force of less than sixty soldiers. When Crynis began recruiting for her army, almost two hundred and fifty hopefuls enlisted, but unfortunately most of them were peasants with little to no fighting skills whatsoever. Help came unexpectedly. A band of northeners arrived in the county one day, having been driven south by the Algus menace. They numbered about forty-five, but were fierce fighters, trained to survive the harshest conditions and willing to act as mercenaries for the small army that was gradually forming. To begin with, each hopeful was assigned to a brief one-on-one sparring session with one of the mercenaries or militiamen, using stout wooden staves as weapons. Crynis herself personally observed each bout to assess whether or not the man had any potential whatsoever. She was currently watching a young peasant, Bjorn by name, face off against a seasoned mercenary, Wilhelm. Bjorn showed some promise, but stood no chance against the experienced soldier. Still, this was only the beginning. And great things can come of small beginnings. [ Sorry for the lengthy backstory. C & C welcome ]
  14. A border outpost is one of the first defenses a village can have. High enough to view a large area around the village, the lookouts in the outpost are able to keep an eye on goings-on. If the need arises, a messenger can quickly travel from the outpost to the village to warn the people of danger. Near Falkidalr, an outpost is constructed as a preliminary defense. Built on log stilts, the outpost towers above nearby hills and forests. A thatched roof reinforced with leather-covered decorative shields covers the top to keep out snow and rain. To accommodate the watchmen, a tent is provided for sleeping and a fire with a pot and tripod is provided for cooking food. A fence surrounds the base camp to provide a barrier to the native fauna and flora. Weapons and armor are kept on a rack in case of need. Now, the village of Falkidalr will not be easily surprised by any invading danger. ----------------------------------------------------------------------------------------------------------------------- Thanks for viewing! Comments and Constructive Criticism are appreciated. The inspiration for this build came from AoM, but the inspiring ideas were the SNOTed logs and the leaf pieces hanging on the grass stems. The tripod over the fire proved to be challenging, but I liked the results. -Slegengr
  15. Here's my Phase 1 barracks build: Two young Mitgardian soldiers are taught how to defend against multiple enemies by their drillmaster: Thanks for looking
  16. After the encounter with the Algus at the summer smithy, Frode and Stian ride speedily to warn Falkidalr of the approaching threat. Along the way, they pass two farmers with their pigs and alert them as well. ------------------------------------------------------------------------------------------------------------------------------------------ Thanks for viewing! C&C are much appreciated. This build’s inspiring elements were the two techniques for trees, both for trunks and for foliage placement. They proved to be somewhat challenging, but I was pleased with the results. I will definitely be modifying or abandoning the slope-brick branches, as they are too jagged on the top, but I was quite satisfied with the SNOT plate branch. The deciduous and evergreen trees both are a satisfactory result for me, but they are too parts-intensive to replicate for an entire forest… -Slegengr P.S. Per numerous requests, I am adding a basic tutorial for the olive green small pine trees. The images show the individual components. The basic elements are the olive green foliage pieces and the black bar/clip combination piece in various arrangements. The base is the octagonal bar around the 2x2 studs. Bar clips are attached by the clip and the foliage pieces are slipped over the bar end. To alter the diameter, I simply replaced the octagonal bar with a chain of bar clips, using two rings with 6 bar clips each and three rings with 4 bar clips. By clipping a bar clip to the bar of each bar clip after making the bar clip chain (sorry if this is confusing), a bar end is left sticking out for the attachment of the foliage pieces. The top is completed by sliding a 1x1 black cone (stud down) to secure the rings and a bar clip with foliage piece onto the top of the lance to fill out the top. Due to the clip connection, the size of chain is unlimited and the angles for the foliage are unlimited (or nearly so). The foliage pieces can be rotated on the bar connection to add to the randomness of the organic shape. This technique and variants thereof are likely to show up in my future MOCs. Pictures to clarify explanation:
  17. This is my first Moc to Eurobricks for my start to Guild of Historica, for the (free-build-challenge) Walls: 1st Phase, fencing. Sιr Mpyromaxos is going to Valholl to meet his friend Kariothrafsti (Nutcracker)...
  18. After a long days work, the farmer brings his harvest to his storage. A small build on my day off, I know it is LDD again, but I ensure you I have a nice wip in real lego :P I just only have access to my lego in the weekends, so in the meanwhile I use LDD. More pictures:
  19. See the previous tales: Wyndor's Saga: Chapter 1 -What Has Past- Chapter 2 Part 10: A New Home Part 10.1:Blunted Edges Part 10.2: Cramped Spaces Part 10.3: (You're Here!) The last group of the Militia that Wyndor visited that day were the cavalry. He talked with the lead rider about the men and the horses. “You wouldn’t believe how much planning there goes into keeping a stable up and running!” exclaimed the rider. “You have to keep track of how much the horses are eating and what they have already eaten; you have to make sure the stables are mucked out at regular intervals; you have to make sure they get regular exercise but not too much exercise; and the list goes on! I’ll have to get you up to date on the dietary plans for each of the horses first…” “Hold on there!” Wyndor interrupted. “I’m not planning on replacing you, I’m just here to help.” “Well, that’ll make organization easier to maintain I must admit” the rider responded. “I have a very organized way of doing things that all the men and horses are very used to. I imagine it’d be pretty hard on them if things were to change suddenly. Here, let me show you around.” Wyndor could tell that he took his job very seriously and was glad he could leave the “important organizational details” in someone else’s hands. However, it seemed that there was much to do in the way of training. So he got started right away.
  20. See the previous tales: Wyndor's Saga: Chapter 1 -What Has Past- Chapter 2 Part 10: A New Home Part 10.1:Blunted Edges Part 10.2: (You're Here!) Part 10.3: Enthusiastic Worker The archers had a barracks of their own where they housed their training gear. There was some room for archers to live there if needed, but it was a cramped place. Wyndor worked with what he had though and asked the city’s archers to shown him what they were capable of. They started by shooting with short bows at close targets. There wasn’t much else they could do in the archers’ barracks. The rest would have to be done in the archery fields outside the city walls. After they were done with the short bows Wyndor asked Chalin to teach the archers about knife throwing. “Sometimes you won’t always have time to get your bow strung and an arrow notched before your attacker is upon you” Chalin was saying. “It’s always good to have a backup method of defending yourself.” “That’s why I practice my swordsmanship” one of the archers piped up. “Swords are a good weapon to be familiar with, trust me, I know. But a sword also means you allow your attacker to get close to you. If you know how to throw a knife, you’ll keep your enemy from getting close enough to do you as much harmer as you can do to him” Chalin responded. Liam leaned over to Wyndor and said, “Your brother has great skill. Did he by chance learn from one of my brothers?” “You have brothers?” Wyndor asked. “I didn’t know that. However, I don’t think he’s run across any of them. He learned his skill out of necessity in the Kaliphlin fighting pits.” “Perhaps you should have taken a turn in them yourself. Maybe you could have learned a thing or two that even I couldn’t have taught you” Liam responded.
  21. I apologies for the grainy quality of the pics, it's not usually that bad Here's my take on Phase 2 of Archery One of the training methods employed by the rangers is the ability to track, if you can't track you can't become a ranger . One of their popular methods is to use captured feral orcs and release them into the forest, the two aspiring rangers must then track them down and bring them back alive. My sigfig Edward von Graystar is keeping watch over the training grounds and to report progress back to his Father Had this build sitting for awhile and finally had time to take pics. One of my favourite builds so far, but I don'k think I'll be making a base as long next time, too awkward to take pictures All C&C welcome May I move to Phase 3?
  22. Wymond took aim at the target. His winter was not as quiet as he had hoped. For while all of the painters who had disturbed him over the summer had returned home to Avalonia, the painter who had started Wymond's troubles had returned. His paintings of a Mitgardian warrior weren't selling as well in Avalonia because of all the paintings his fellow painters had done of the same subject. So he had journeyed far from his warm home to try and paint Wymond in situations that none of the other painters could rival. The arrow struck the target, causing some more snow to fall off the tree. He was glad the painter had tired of asking him to shoot icicles off the tree. "I've been thinking," the painter said. "I can take you down to the village as soon as I've gathered my arrows," Wymond said. "You must be cold." "That's very kind of you to stop your practice for my sake, but this hood has been doing wonders for me." The painter cinched up the hood tighter around his face. "I've realized what you need to do to get me a unique painting--start an archery school." Wymond was speechless for a few moments. For once he liked the sound of the painter's suggestion. All he had to do was train some people from the nearby village for a little while and then he would be free of the painter. What could possibly go wrong? Wymond takes aim while the painter waits to be struck by inspiration. How I got the snowbank to curve. The snowbank, I feel, could use some work, so I would appreciate suggestions for future snowbank building. It was a pain to get the "arrow" to stick in the target, especially since the tree well was hard to fish it out of when it fell in. This is probably my favorite of the shots I took. This used up almost all of my white bricks and tiles! So it'll have to be deconstructed before I can build anything else involving snow, but I'll hold off on that for a few days unless anyone wants me to take any more pictures. I'm quite pleased with how most of this turned out, especially since it was my first major use of SNOT. To the Avalonians viewing this: I invite you to suggest names for this elven Avalonian painter who has made life interesting for Wymond. I will choose the one I like most. ^^ I'd also like to claim the following University of Petraea credits: Landscape Design: Trees (first of three techniques) Landscape Design: Snow and ice
  23. My Phase I for the archery category of Age of Mitgardia: Three Mitgardian army archers stop for a break and some quick practice. My University claims: Landscape Design - Snow and Ice Geography - Forests Flickr C&C always appreciated!
  24. [Note: This follows on from the previous entry: A Shipment Goes Missing. This one's long too, but hopefully worth reading. Thanks!] In a valley at the foot of the PIkesteel Mountain, a river from the north finally exhausts itself in a small stream, and a pond. Around this stream the tiny village of Raven's Eye has grown up over the years, the inhabitants descended from Guild and Clan travelers alike. Raven's Eye doesn't see much trade... or rather, it sees it go by, to the east and the north. Travelers between the guild lands of the Bay of Storms, the dwarves at Pikesteel, and the Great Elk clan rarely need to stop in. And yet, the village is the perfect place if one needs to keep an eye on those travelers. Raven's Eye is a sleepy town, where a man can fish to his heart's content in the quiet chilly waters outside the old church. The villagers believe that leaving a blossom of the Breath of Spring flower on the church's little table will bring fortune. If the fish have any way of improving their fortune, they haven't told anyone. The church is built in the old style, the architecture that was outmoded even before the Guildsmen arrived here. Common wisdom says the steep slope and points help shed the frequent snows that blanket the area. But the dragon motif above the doors tell the true story: a pointy roof is harder for big things to land on. Superstition? Perhaps. But the church remembers, even if the people have forgotten. Inside, the two archers speak with Olin the Smith, who has come to call this village his home, while he earns some money to continue his travels. They speak quietly in the dim glow of the stained glass, the fresh scent of the Breath of Spring mingling with old wood. "I don't understand what all this has to do with me... OR with Sigrd!" Olin said. He was still a little off-balance, since these two had come into his village demanding to speak to the smith. When they heard he had a horse, they were even more insistent. "We've told ye, friend," said the woman. "There's trouble brewin' round here, no mistake. That suspicious-type with the chest full o' gold was on no peaceful mission, ye can be sure. First, we hear of unrest in Pikesteel. The third cousin of the dwarven king, suddenly made chief of all the mining operations after the previous chief gets burned alive in an accident. In the Great Elk lands, the Chief's right-hand man killed in a fight with a minor lord - over what? Who knows? But there's something afoot, and restless folk are suddenly finding the nerve to act up. And now we find that fellow carting gold from the dwarves towards the clans. It's all too much to ignore!" "But I still don't understand. I'm just a simple smith, in a tiny village..." "A strategically important village, lad," broke in the man. "Raven's Eye overlooks the route between the dwarves and the clans. A well-armed light cavalry unit, or better, some horse archers... If they were based here they could put a stop to whoever is causing all this mischief!" "But we don't have stables for a cavalry unit! We don't even have any soldiers!" Olin protested. "Aye..." the woman said, indulgently. "But ye can make weapons... can ye not?" And with that, it was decided. Just like that, Olin was living his dream, serving as blacksmith to his very own army unit. He built a stable worthy of a horse archer unit, and Sigrd began to teach the men of the village how to properly fall off a horse. Soon, the village was humming with activity - well, comparatively... and Olin prepared to lead this new unit on exciting adventures in Mitgardia! A Bird's Eye View of Raven's Eye The church is at the pond, on the left. Olin's new military stables are on the higher ground, on the right, where Sigrd is showing an unfortunate new soldier what it's like to ride a cranky horse. A woman of the village (I couldn't get the beard and the hair to fit together) opens the gate to the stable grounds, while a local man tries to tempt one of the new horses with a vegetable.
  25. Finally, Barracks Phase I: Taking special care that his soldiers are well trained, Uridius often spars with them, showing them their strong and weak points. It is also important that the soldiers remain active (so they stay warm and don't buy so much kaliphlinian oil ). And figless: I would like to recieve UoP credits for: Landscape Design - flowers and dense foliage landscaping C&C are welcome
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