Search the Community

Showing results for tags 'oleon'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Frontpage, Forum Information and General LEGO Discussion
    • Guest Section - PLEASE READ BEFORE YOU REGISTER!
    • New Member Section - PLEASE READ BEFORE STARTING!
    • Frontpage News
    • Forum Information and Help
    • General LEGO Discussion
  • Themes
    • LEGO Licensed
    • LEGO Star Wars
    • LEGO Historic Themes
    • LEGO Action and Adventure Themes
    • LEGO Pirates
    • LEGO Sci-Fi
    • LEGO Town
    • LEGO Train Tech
    • LEGO Technic, Mindstorms, Model Team and Scale Modeling
    • LEGO Action Figures
    • Special LEGO Themes
  • Special Interests
    • The Military Section
    • Minifig Customisation Workshop
    • Digital LEGO: Tools, Techniques, and Projects
    • Brick Flicks & Comics
    • LEGO Mafia and Role-Play Games
    • LEGO Media and Gaming
  • Eurobricks Community
    • Hello! My name is...
    • LEGO Events and User Groups
    • Buy, Sell, Trade and Finds
    • Community
    • Culture & Multimedia

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


What is favorite LEGO theme? (we need this info to prevent spam)


Which LEGO set did you recently purchase or build?


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests


Country


Special Tags 1


Special Tags 2


Special Tags 3


Special Tags 4


Special Tags 5


Special Tags 6


Country flag

Found 411 results

  1. My dear Emile, I hope you are well. It has been far too long since I have heard from you. I pray you are safe. Lots of things have been happening since I last heard from you. Oleon is raising forces? I pray you can have leave to visit me soon, although I fear you will not be able to. Outside one of the taverns we supply, soldiers have set up and begun recruiting. The children seem to love it, the idea of playing soldier. Was this you when you were younger? They are buying people drinks and women to get them to join up, promising them more on the other side of the sea. I hope you are not partaking, although that is the life I married into. Please come home soon. I've heard from Gilbert and William since you sent them to El Oleonda, and somehow they ended up on the wrong side of the war! Can you imagine that? I'm sure you can, love, those two always seem to get themselves into trouble. Please stay safe, and come home soon. All my love, Elise After seeing merc's build of Eltina's walls, I figured I had to continue with them for continuity. Thanks for an easy addition, merc! For raising troops, I am raising a platoon of 10 men.
  2. Gunpowder made its appearance in Madrician wars centuries ago, at least since the War that Forgot to End. With time, cannons replaced the loud but ineffective bombards, muskets and rifles took the place of hand-cannons and arquebuses. Firearms became finally more dangerous for the enemy than for the user, and started deciding the result of battles and wars: while in the Forty-Nine Years War pikemen still had a place on the battlefield, in the Juniper War, only a decade later, they had completely disappeared. The obvious consequence of this evolution is that, year after year, armies and navies are requiring more and more gunpowder and, accordingly, more and more raw materials are needed to cope with the demand. As you probably know, the gunpowder in a powder horn, or in the ammunition store of a ship, is a finely ground mixture of saltpeter, sulfur and charcoal. What you probably don’t know, however, is how difficult can be finding or producing the three ingredients: charcoal can be easily obtained burning wood in a buried pit, but sulfur can only be found in a few volcanic areas, such as Astrapi, Charlatan Bay and, as recently discovered, El Oleonda. About saltpeter, well, here you are! For centuries, this white salt was scratched off the walls of caves, cellars, wineries, stables and even latrines, obtaining only little quantities of material, usually of barely acceptable quality. The few mines scattered in Madrician Peninsula, in the Mokolei Empire and in the New World represent the main source of this precious mineral, but their yield is still quite low. However, saltpeter (or potassium nitrate, in modern terms) can also be produced with a complex and quite unpleasant process, probably one of the most disgusting things in the civilized world. Everything begins with carts full of “organic materials”, meaning vegetable waste, garbage, manure, dirty straw from the stables, residues from tanneries or slaughterhouses and so on. The disgusting blend is thrown in a pit lined with stone tiles and mixed thoroughly with earth and ashes. After several days, enough material has accumulated in the pit, and the next step of the process can begin: the material is piled in a fresh and shady place and is kept constantly moist with water and urine. Each nitrary (that is a saltpeter factory) employs a different method for the piling: in general, experience showed that better airflow results in a higher yield. Here, the workers mold the material in small bricks and pile it in a sort of wall, protected from rain and direct sunlight. What happens next remained a mystery for centuries: in their comfortable and warm homes, billions and billions of bacteria live and proliferate, fuelling their tiny lives by slowly turning ammonia and amino acids into valuable nitrates. After a year or two, the transformation process is complete: the workers can so recover the disgusting “bricks”, now simple clods of earth, and begin the extraction process. The material is washed several times with the same water, obtaining a concentrated solution rich in salts. Wood ashes are usually poured inside the solution since this seems to “improve saltpeter quality”, even if the workers don’t know why: actually the potassium carbonate contained converts most of the nitrates in potassium nitrate (the best saltpeter) while removing the useless calcium and magnesium. In the last step, the solution is further refined with a long boiling, that removes other unwanted salts, and then is dried with the aid of the tropical sun. For sure this is not a job for sensitive stomachs since a nitrary can be smelled from miles away… however, at the only cost of some water and some wood, disgusting garbage is converted into a strategic resource, ready to feed the ever-hungry gunpowder mills. ---------------------------------------------------------------------------------------------------------- This is my first process-build since a loooong time... I hope you enjoy it! I tried to depict all the essential phases (probably I should have chosen a simpler thing... or a bigger base ). With a gunpowder mill and a brimstone quarry, I think that Astrapi is the best location for this little, smelly step towards "fireworks". To be licensed as a small factory (34x22 longer side, 34x18 shorter side)
  3. The road from Breshaun to Eltina, June 620, Le Bellan Le Bellan, the most prestigious colony of the Empire of Light, represents the beating heart of Oleander commercial routes. In spite of this, however, the infrastructures of the island are quite old, absolutely insufficient for the huge traffic of people and goods moving every day from Breshaun to Eltina and vice versa. The ancient trail of compacted earth, with small wooden bridges and even a couple of river crossings, was built decades ago, in a completely different time: a road for a couple of reckless riders, some wondering merchants and a few hunters... definitely not enough for the continuous flow of heavy carriages transporting wood and sugar from the inland, silver and wine from Breshaun outskirts, but also all kinds of goods crafted or imported in those bustling cities. And, obviously, it's not enough for the movement of naval artillery from Breshaun foundries to Eltina shipyards, where the largest and most beautiful ships of all the Brick Seas are built. As often happens in the colonies, the difficult task of building a road, a bridge or even one of the few tunnels cutting the mountains is done by the army, rather than by civilians. While it may seem a dull manual job, building a road that will last more than the first hurricane requires knowledge and expertise. Mile after mile, the red flags will be replaced by the milestones, sand and crushed stones will give way to a regular, tidy pavement. While most of the men are simple diggers and bricklayers, the officers are expert engineers, who attended Breshaun military school: the use of measuring tools and the difficult calculations needed, in fact, require several years of studies and remarkable skills. The Ingènieurs du roi are often employed in similar civilian tasks, but also in the construction and repairing of military structures or fortifications. This, however, shouldn't deceive you: if the situation requires, military engineers must operate under enemy fire, opening a safe passage across obstacles or even assaulting fortifications. If destroying a barricade or building a bridge requires the... well... dislodgement of enemy soldiers, the Oleander military engineers are ready for that! A quick build to show my version of Oleander sappers. Soon you'll find more about them in the Grand Military Encyclopedia.
  4. Not far from Fort Arltrees, May 620, El Oleonda Tlaloc, the native scout, was right as usual. A few broken branches, a bush cut by with a machete, some light footprints in the mud... that was enough for him: he understood that a band of Lotii was following a small Carnite patrol, and that they both were dangerously near to Fort Arltrees. After several hours of march, almost following a straight line towards the coast, the Oleander soldiers finally reached their target. Quite unsurprisingly, Tlaloc sighted them first. Tristan, by gestures, ordered his men to crouch in the tight undergrowth, and slowly crawled towards the small clearing. He already knew what he would have found... The Carnites weren't used at all to the brutal, disloyal fightings in the jungle, that was clear. Exactly as all the Madrician Nations during the first wave of colonization, they arrived in the archipelago with flamboyant uniforms and shiny armors... they expected pitched battles and glorious victories, but they found themselves trapped in a green, suffocating hell. Exactly as the other Madricians during their first battles in the New World, they were completely unprepared. They marched slowly in the undergrowth, plodding in the mud and stumbling on roots, but they couldn't find a single track of the enemies... until the enemies were all around, fast and lethal. How the Lotii had learned to fight so well in the jungle was a mystery... maybe they had found themselves in a similar situation against one of their neighbors, or simply they followed more flexible tactics, but for sure they had the upper hand in the war. Only half of their soldiers had firearms, mainly antiquate matchlocks, but they almost always prevailed in the jungle skirmishes. That day, things had gone in the usual way. The Madricians had made their camp in a dry river bed, an exposed position surrounded by thick vegetation... not a great choice, since they were taken by complete surprise during the lunch and forced to surrender. Only the officer, who was on guard, had a chance to grab his sword, but he was wounded and captured with his men. Unfortunately for them, however, the Lotii had no intention of dragging prisoners with them in their operations, and had chosen a radical solution. One of the soldiers started begging for mercy: "Wait, wait... Please don't kill me! We have found them, we have found the shipwrecks! I'll tell you everything, but don't kill me!". The Lotii laughed. Probably they didn't even understand a word, or they didn't believe him. "Shut up and die like a man!" Yelled the Carnite officer. The Lotii soldiers laughed again. Meanwhile, completely ignoring the brutal spectacle, the Lotii commander was pointing something on a map. Probably, he was planning the itinerary, looking for the next prey. Tristan had definitely seen enough. At first he wasn't so sure about attacking the Lotii band, but he couldn't just sit there and watch unharmed prisoners being slaughtered in front of his eyes. Moreover, those Lotii were dangerously near to Fort Arltrees, and he probably wouldn't have had a second chance before they noticed the settlement. With only five soldiers and a native scout, his forces were largely inferior in numbers, but Tristan had learned an important lesson during his previous campaigns, from the woods of the Varcosian border to the alleys of Charlatan Bay: if you appear out of nowhere, screaming as madmen and shooting on sight, the enemy will hardly have a chance to react, regardless the real force balance. Not exactly what instructors teach in the Royal Military Academy, but simple and quite effective. Or, at least, this was the plan... if things went wrong, Tristan wouldn't have had time to regret his mistake! Well, there was no more time to think now... Tristan gave the signal, a low whistle, and jumped forward, followed by his men. Soon, the Lotii would have learnt that some Madricians knew irregular warfare too! As they had already done in similar circumstances, the Raiders attacked the musketeers first, before they could become a real treat... ...while other soldiers ran towards the guards, blocking the execution and setting the prisoners free. The Carnites were taken by surprise too: most of the prisoners simmply ran for their lives... ...while others remained motionless, paralyzed by terror. The officer alone, probably the only veteran, attempted a reaction, trying to disarm one of the enemies. A Lotii warrior... ...and the last thing he sees! The battle was fierce but short. The Lotii fought well, but were surrounded and disorganized, and soon everything was over. Tristan Rimbaud would have had something quite interesting to write in his relation, including the exact position of the Lotii settlement and of some mysterious shipwrecks, probably the remains of the lost Lotii fleet. Moreover, he had just saved a Carnite patrol from annihilation, probably gaining some useful allies... not bad, for a tiny skirmish in the jungle! Overall view
  5. Breshaun, May 620, Le Bellan Renè Duchamp walked towards the Colonial Admiralty in Breshaun. Only one wing of the large building was already operative; soon, however, it would have become one of the most important administrative buildings of the New World, coordinating the activity of La Royale with merchant fleets, collecting the newly chartered islands in cartographic atlases, gathering and providing updated information about safe harbors and pirate raids... Renè, however, was there for a different reason: even the most enterprising and daring Oleanders must submit themselves to a certain ballast of bureaucracy. During the last years, the Rimbaud family had launched several ships, and some "administrative procedures" were required... in other words, piles of papers, taxes to pay and boring discussions with a row of officials! The correct term in bureaucratic language was "Request of authorization for setting up a commercial or military fleet above the limit accepted for private citizens", but the meaning of that was actually quite simple: an authorization was required for owning more ships, more sailors and more cannons. A little price to pay, but also a great success for the Rimbaud Family, that a few months ago only owned a little fishing boat! Well, this time paying taxes seemed almost a success... definitely something strange! I used a work in progress build that, likely will require a lot of time and a lot of bricklinking for completion, for my ship limit increase build. With Le Phénix, the Scamander and the Tartarus, in fact, I crossed my default ship limit of 10.
  6. Welcome to the Gran Military Encyclopedia of Oleon! Here you can admire the might of our soldiers, from their boots to the tip of their plumes. This thread aims to collect some information about the glorious Army of Oleon: during the years you saw several units of our Nation, from colonial militias to the ubiquitous line infantry, from the famed Mousquetaires du Roi to semi-legal Volunteer Corps. Here you will find a collection of them, with a brief description and the glorious history of their deeds. Most of the units depicted exist in EGS terms, but this is not an absolute requirement: if you want to show the border cavalry of the Varcosian Border, the Royal Guard of Granoleon or other units way far from the Brick Seas, you are welcome to do it! For the citizens of Oleon who want to contribute: please follow the general outline described in the spoiler Vive le Roi! Unit index Militia Units recruited locally, both in the motherland and in the colonies. Formed by willing citizens or peasants, the main function of a militia is the defending a city or a province from both foreign aggressions and internal menaces, such as bandits or riots. These non-professional soldiers often wear odd uniforms, strongly influenced by local elements. Although they are often considered poor fighters, militiamen proved their worth in several occasions, especially during Corrish invasions and along the turbulent Western Border 1ere Compagnie Milice Coloniale de Fort Arltrees Tyree'dee Warriors 4e Regiment de Triallieur Dionysian Line infantry The backbone of Madrician armies. These soldiers march in a line towards the enemies and, when they can almost see the white of their eyes, they fire a barrage of bullets with their flintlock musket. The Thin Blue Line (or Red, Green or Yellow, according to the nation) is considered capable of enduring any attack, from cavalry charges to screaming hordes of natives. Although these units look very similar, training, discipline and experience make the difference in a battle: the victory will always belong to the soldiers who can fire faster and better, who can keep the formation regardless fear and losses, who can bayonet-charge the enemy even under a rain of bullets! Légion de Mardierennes, 1ere Compagnie La Légion Etrangère Infanterie de Ligne, 3e Compagnie de New Oleon Infanterie de Ligne, 3eme ("du Roi") Armée de l'Orient Light infantry Traditional doctrines consider light infantry only an auxiliary force to "true" infantry, with the only function of screening allied units and harassing enemy forces. However, especially in the unusual colonial scenario, these light infantry proved to be by far more useful. These soldiers are trained to move and fight in small, agile units, acting independently far from the main body of the army: therefore, they can easily fight in woods or jungles, where the rigid line infantry doctrines would be useless. Light infantry is sometimes equipped with rifles or carabines, rather than with long muskets, and is often employed in difficult missions, such as long-range recognition or raids in areas controlled by the enemies. Volunteer Expeditionary Force 4eme Infanterie du Bois 1ere compagnie chasseurs coloniaux de Astrapi Tirailleurs de Guelph Chasseurs a pied 11eme Compagnie 1ere Légion Pénale Jiangkai tirailleurs Jiangkai chasseurs The Sisters of Our Lady of Artemis Huntresses of Artemis Grenadiers Elite soldiers, trained to throw explosive grenades against the enemies. Despite the name, these soldiers usually fight with muskets and represent a sort of crack force on the battlefield: these soldiers are imposing, aggressive and skillful. No matter if grenadiers are attacking you with muskets, grenades or bayonets... the best option for you is running away! 4eme Pompiers "Les Feuyens" Heavy infantry Until the end of the Forty-Nine Years War, heavy infantry dominated the battlefield: muskets were still slow to load and inaccurate, so battles were often won by pikes, swords and halberds. Even if these units may look antiquated, with their iron morions and heavy armors, they still represent a threat on the battlefield: if they can get close enough to the enemy, they will likely prevail in melee combat. Moreover, armors proved to be very effective in the fights against the natives: their arrows and wooden sticks, in fact, can't simply pierce iron plates! Knights Treasurer Foot Soldier Pioneers/Military engineers Building forts and ramparts, but also roads and bridges, are complex tasks that require specialized soldiers: although they are not properly a fighting force, engineers are often determinant for the victory. Moreover, they often build "civilian" infrastructures in newly colonized areas, therefore contributing to the development of the Empire. The sappers, a specialized branch of the corps, have a completely different role: they must open a safe passage across enemy defenses, a dangerous job that often involves fightings with the enemies. Ingènieurs du Roi, 2eme Compagnie Breshaun Sapeurs-Pompiers Intelligence and transmissions Corps de Transmissions Police and Inquisition La Force Publique La Gendarmerie Royale Naval infantry/Marines Naval infantry and marines represent the joining link between naval and land-based warfare. These units are trained to fight on the decks of ships, but also for landing operations: these brave soldiers go ashore with little rowing boats, often under enemy fire, to conquer strategic positions (such as ports or coastal batteries) or to secure a safe bridgehead for large scale operations. Moreover, marines are also an excellent light infantry, since each platoon and even every single soldier is used to move and operate independently from the others: a forced choice, since tide and wind may scatter a small landing force along miles of the coast! Troupes de Marine Fusiliers Marins Light cavalry Derived from the nomadic raiders of the westernmost nations and from the tribal cavalry of Guelph, it represented for a long time something unusual in Madrician nations. Due to its excellent mobility, this cavalry is perfect for exploration, attacks to enemy supply lines, or chasing down routed enemies. While using these units for a frontal attack against squares of infantry is probably a suicidal move, light cavalry is useful on the battlefield too, for example, to charge moving or unprepared enemy units: even if musket and bayonet give a theoretical advantage to foot soldiers, the mere sight of spears and swords approaching at a frightening speed may easily make him run away! Chevau-légers Lanciers Méharistes, 1e New Olean Compagnie Hussars D'Oleon Chevau-leger Lanciers de New Oleon Heavy cavalry Heirs of the ancient knights, who dominated the battlefields for centuries (from the end of the Empire to the War that Time Forgot, but also later), these soldiers have a simple task on the battlefield: run directly towards the enemies and crack their formation with mere brute force. Even if the golden age of the knights is over, a charge of heavy cavalry can still decide the outcome of the battle. With heavy swords and imposing horses, heavy cavalry smashes into enemy units, opening its way with cold steel; despite this, several soldiers are equipped also with pistols, or short carabines particularly useful for close-quarter fights. Courassiers Mounted infantry Mounted infantry, as the name suggests, is something between infantry and cavalry: these soldiers ride small and fast horses, similar to the ones of light cavalry, but fight mainly on foot. Due to their mobility and versatility, mounted infantry represents a useful resource on the battlefield, but also for irregular and "less honorable" tasks, such as hunting for elusive enemies, raiding enemy territory, or even repressing riots. Dragoons Artillery Probably the strongest argument you can bring to a discussion. Artillery alone can win battles, breaking enemy attacks or weakening defensive lines. Artillery is divided into several sub-specialties, such as foot artillery, siege artillery, or horse artillery. The underlying idea, however, is always the same: take a cannon, bring it near enough to the enemies, and tear them apart with a rain of fire and iron! Artillerie à pied, 6e Compagnie Artillerie à pied, 3e Compagnie de New Oleon 1st Colonial Mountain Artillery Company 17eme Batterie de l'Armée --------------------- Historical troops Western Border Skirmishes, 608 A.E.
  7. Usually ships are equipped with one or more cannons. In this case, a very big cannon is equipped with a hull and a couple of masts. The Tartarus is not an elegant ship, if "ship" is the correct term… basically it is a sturdy barge, masted as a ketch and designed to carry a large siege mortar. Floating batteries are not very seaworthy and, although they can sail in open waters, their maneuverability is very low, so they are usually towed by other ships to their destinations. Moreover, due to their backward sail configuration and to their sturdy hull, they can't reach a great speed even with wind in favour. These ships, however, are far from being a deadweight for a fleet, since their several weaknesses are well compensated by a huge firepower. Mortars are very heavy, compared to naval cannons, and have a terrible recoil… however, they can also throw an explosive shell at a distance of almost two miles! Differently from most artillery pieces, a mortar is fired at a very high angle; therefore, the shot will follow an elegant arch and will fall almost vertically on its target, easily surpassing walls or ramparts. For this reason, mortar ships are usually employed in naval sieges, to shell the fortifications from a safe distance. However, they can be very effective against enemy ships too: with a short fuse, the shell will explode above the deck, in a deadly rain of fire and splinters; with a long fuse, the shell would easily pierce the planks and explode inside the ship, for instance in a crowded gundeck. The Tartarus is manned by sailor and artillerymen of the Mardierian Legion, an Oleander unit of volunteers and expatriates. Here you can see two of them loading the mortar, that uses two large bags of gunpowder... ...to send the enemy a "candy", that is almost fifty kilograms of iron, gunpowder and bad intensions! For obvious reasons, the Tartarus carries a considerable amount of explosives, so it should remain prudently far from enemy cannons… sane people don't enter a battle with a floating powder magazine! Spare masts or heavy logs are sometimes used to build improvised barricades at about half ship: this should better balance the recoil of the mortar and protect the ammunitions, or at least this is the hope of the sailors.. being on a floating battery, in case of an enemy attack, would be as dangerous as being in front of its cannons! The signalling flags, used to communicate with the rest of the fleet… "Oleon expects every man to do his duty!" (semi-quote) The captain, or chief gunner… it depends if you consider te Tartarus a ship or a battery! Well, I hope you enjoyed this ship! The sails are intentionally primitive, but I hope I didn't go too far in that direction! This project started with a hull I built and discarded for its awkward shape and a mortar I built with no good reason… putting them together was quite fun, even if the mast look somehow wrong. Historically, floating batteries were usually old, sturdy ships or robust rafts, towed near to the enemy harbour and loaded with guns too big to fit on a conventional ship. They had a very low maneuverability, and were extremely vulnerable to enemy counterattacks. However, they were quite cheap and could literally send a hell of iron and fire on the enemy fortifications. After some successes and some failures, floating batteries were gradually substituted by purpose-built ships, fully rigged and equipped with "normal" cannons too. At the very end of sail age, armoured floating battery appeared on the battlefield once again, before being made obsolete by steam-propelled monitors and ironclads. BTW, probably you can easily how I'm employing my spare time due to the "stay at home, stay safe" policy!
  8. New Haven Sea, May 620 The Warship Scamandre, a Sixth Rate Ship of the Line, has just arrived in the New Haven Sea region. Built in the Royal Shipyards of Breshaun, this ship was sent to secure the interests of Oleon in this remote area of the world. A few months ago, this ship reached El Oleonda itself, one of the hottest areas of the New World: in a semi-clandestine operation, avoiding all the main routes, a small contingent of soldiers founded a little outpost on the island, Fort Arltrees. This ship takes her name from a minor fluvial deity, represented by the figurehead: an intimidating warrior god, flanked by two even more intimidating 12-pounders. This ship carries a total of 26 "good arguments" to enforce Oleander diplomacy: even if the Scamandre is not a large battleship, her firepower is more than enough for the small naval battles typical of the New World. As usual for ships stationed in the colonies, however, patrolling the naval routes and hunting enemy vessels represent only two of the many tasks: exploring, safely transporting soldiers and colonists, delivering supplies and even providing additional space in trade convoys are by far the most common activities! Today, for example, the Scamadre is mapping the coasts of El Oleonda. Two sailors calculate longitude, comparing the height of the sun over the horizon with the time in Granoleon: curiously, according to that clock, it should still be late night! Other sailors are evaluating the depth of the water using a rope and a lead weight, a simple but effective way to know if a bay is a suitable port for large ships. The Scamandre also carries a scientific officer, members of the Oleander Royal Society of Science (far less famed than its Corrish counterpart) and a chaplain, usually a priest of Poseidon… who probably are thinking completely different things about the wonders of the nature! A flag code allows communication with distant ships or, in this case, with Fort Arltrees Lighthouse: orders, warnings, news or simple greeting can be exchanged easily using a few dozens of coloured flags. Since exploration missions may last several months, a ship like the Scamandre always carries large amount of supplies: fresh meat and vegetables for the first week, then more durable stuff, like hardtack, salted beef, pork or cod, cheese, potatoes and onions. A few recent innovations, such as barrels of apples, sauerkrauts and bottles of lemon juice, further improved mariners' diet and prevent, in most cases, the insurgence of scurvy. There is a little of disappointment, however, about the canned food of a well known Corrish trade company: the horse stew contained is almost inedible, with pieces of bone, cartilage and, concerningly, small drops of lead. However, it may represent a fundamental emergency ration, resistant to water infiltrations and even to the most stubborn worms! With the tropical weather and serious troubles in food preservation, the ship doctor has always several things to do. Well, it seems that those inviting red berries growing in the jungle are actually a little poisonous, too bad! On the lower gun-deck, a soldier is cleaning his musket. He's quite far from home, but it's not unusual seeing soldiers from Guelph Peninsula in Oleander Army. Despite their weird clothes, they are usually very good soldiers, brave and disciplined. Additional pics of the ship: A trap door, connecting upper deck and gundeck An additional view of the gundeck A bird's eye view The helm wheel and some of the sailors The bow... ...and the stern. A complete view. Very bad angle, by the way… it seems a lot shorter! You have just visited the Scamandre, a Sixth Rate Ship of the Line (that is, a small frigate, considered strong enough to fight in a battle line even if as a minor unit). I will license it as a class 6. As usual, C&C are welcome!
  9. Somewhere in the jungle, April 620, El Oleonda The Carnites didn't tell them all the truth, that was clear. Probably the archaeologists were actually studying the ancient ruins, but this was only a part of the story: their report on the Lotii expedition was surely too detailed for someone who considered the treasure a little more than a legend, and they said too many times that it was impossible to find. However, those idiots had neglected the most obvious thing to do: ask the ones who could know something... but the people of Carno were new to the New World, and considering the savages as something more than a part of the local fauna hadn't probably even come to their minds! Finding a Tyree'De on such a large island wasn't so easy but, once again, the remains of the ancient civilization helped Tristan and his men: if the ancient inhabitants of El Oleonda had built their cities in the best locations, probably the Tyree'De had chosen the same places for their villages… and the Oleander expedition had literally a comfortable road to reach them! After a couple of unsuccessful attempts, therefore, they found what they were looking for: a place where the inhabitants weren't only snakes and scorpions. What Tristan and his men found surprised everyone: probably the Carnites wouldn't have even noticed that, but the "natives" themselves were a clear answer to the mystery of the lost expedition. Most of the Tyree'De had the same somatic tracts of the indigenous people of archipelago, this was true, but others were clearly born in a different part of the World; moreover, their straw hats and the peculiar rice fields, similar to the ones seen in Mooreton Bay, were definitely something unusual among the native tribes. Tristan asked to meet the leader of the little community. Fortunately, the Tyree'De language was quite similar to the one of Astrapi natives, so communicating with them wasn't too difficult. He was brought into a ruined stone building, another trace of the ancient inhabitants; inside, the Tyree'De had built a little wooden hut. The old man waiting for them, despite all the amulets and the paintings on his body, was clearly a Lotii. All the pieces of the puzzle were now in the right position: the mysterious motherland of the Tyree'De, located "southwards"; their interest for tools and weapons, the things that they couldn't repair or replace without a smith and a real forge; their riches, probably a part of the fabled Lotii treasure. Against all the odds, some of the Lotii sailors had survived: the old man, once the helmsman of the junk Nan Feng, confirmed Tristan's reconstruction. When it became clear that no help would have come from the motherland, the survivors realized that remaining in the camp meant certain death: the supplies were running low, and so many people couldn't survive by hunting in a little area. Therefore, they formed small groups, split the treasure, and went in different directions. Some of these small bands were unlucky, and all the men were killed by hunger, diseases, or in fights for the scarce food remaining. Others built rafts or small junks, and were never seen again. Most of the surviving Lotii, however, peacefully lived their lives with the natives, becoming the Tyree'De ("new tribe", in the language of the natives). The newcomers repaired some of the ancient canals and taught the natives the art of rice farming… hard work, but also a source of food by far more abundant and reliable than hunting and gathering. Many married local women and had children with them: most of the living Tyree'De knew the Kingdom of the Lotus only from the tales of their fathers, and some of them already considered it a sort of myth. When El Oleonda was "discovered" by Lotii and Carnites, the survivors of the old expedition had already lived there for almost thirty years… they had settled on the smaller islands of the New Haven Sea, grown their crops, and formed their families. In the motherland there was nothing left for them: everyone considered them dead, and they had been forgotten. So, the old Lotii decided to remain forever the Tyree'De, the mysterious tribe from the South. They visited the Halosian settlements and bought agricultural tools with gold and silver, shiny souvenirs of their past. Tristan asked the old man if he knew something about the nautical maps but, unfortunately, the answer was negative: the chest with the maps was lost decades ago, disappeared in the jungle with large treasures and with the lives of several men. "I've been completely sincere with you, Rimbaud San." a word that Tristan didn't know, but that sounded very respectful - "Here we have found a new home, here we have found peace. Now I want a promise from you. If somebody asks you about our unfortunate expedition if they ask you about us… tell them that we are all gone!" ---------------------------------------------------------- An overall view
  10. Somewhere in the Great Northern Ocean, Summer 620 The wind blew wild, as it probably did since the beginning of time at that latitude. Despite this, the sails were still more or less intact, waving in the cold air as if they were still pushing the ship towards the horizon, something very sad to see for a sailor. In the temples, the preachers always described Tartarus as a desert of fire and flames… probably because they had never been so far in the North! It had probably been an Oleander ship, a small but elegant schooner: "Le Terreur", according to the copper plate on the stern. Surprisingly, it didn't seem fit for fishing or whaling, the only two things that people could do in those waters. "Nobody on sight, Captain!" Yelled a sailor, trying to overcome the continuous whistle of the wind. It was midsummer, but that only meant that freezing to death was a little less likely. "This ship must be here since the last winter, or they wouldn't have abandoned it yet." Sometimes it happened that imprudent whalers didn't leave the northern waters soon enough, and they remained trapped in the pack. When this happened, their only chance of survival was remaining on their ship, trying not to starve and hoping not to be crushed by the sheer force of drifting ice. Most often, ship and crew simply disappeared, and some whisky was poured on tavern floors in their memory. "Probably even longer. No big thaw has occurred since the 617, probably it was trapped that year, when the long night came back again. And only Zeus knows where it happened... those blocks of ice are alive, and when they grow southward they can carry anything with them." Probably they were just high tales, but the captain remember well the stories about polar bears or whole native families that drifted on icebergs as South as Pontilla. "But don't get distracted again, Tom! If the natives stole our boat we would be in a real mess!" The captain continued: "They must have left the ship when the food started running low, but I wouldn't bet a coin on their survival. Even if they were near to the Northern Coast, they could have been at least five hundred miles far from the nearest civilized settlement. But, if they were lucky, they could still have found a native village." "If natives didn't slit throat to them all first when the ship was trapped. Like rats in a barrel" Unsurprisingly, this comment came from Arana, the tattooed harpooner from the Unconquered Islands… probably not a nice place to visit, considering how lightly he talked about killings and violence. "Maybe there are no corpses because the natives ate them." Nobody really wanted to know why, now and then, Arana talked about cannibalism, but probably it was a reason more to avoid his motherland. "Mmm, I don't think so… we have found some supplies, down in the hold, and everything seemed in quite good order. No, the ship wasn't sacked! Wait… I think I've found something!" A little envelope of oilcloth emerged from the snow covering the deck. On the wax seal, a little crown and a Fleur de Lys flanked two crossed anchors. Every sailor in Halos would have recognized that little symbol: that unfortunate crew was on a mission for His Majesty the King himself, and for sure not for some fishing! "Guys, the whales will be safe for a while! We must return to the motherland as soon as possible!" The sailors replied with some grunts… losing a whaling season could mean hunger, but the captain usually knew what he did. For sure, that little envelope jingled as if it contained some shiny, glittering doubloons... handling it intact to a crown officer, however, could be even more remunerative! This is a little anticipation of my AMRCA, which will probably be frozen (sorry for the bad pun) until the end of the challenge! It will start with the search for a lost expedition, somewhere in the icy North!
  11. A Napoleonic inspired Ship of the Line for glorious Oleon. Heavily inspired by Wellesly's HMS Persephone and Invicta's hull/tumblhome technique on YouTube. She has 84 guns and three decks. 36-pounder guns on the lowest deck, 24-pounder everywhere else. The galley and chimney.
  12. El Oleonda, March 620, Fort Arltrees Fort Arltrees is a small military outpost, nothing more than a rudimentary palisade surrounding some tents and a couple of large huts… this is how all the settlements begin: it strange to think, but even Breshaun, during its first days, was nothing more than that. Any real possibility of development, however, is delayed until the end of the hostilities, when the arrival of civilians, regular shipping of supplies and, in general, the construction of more permanent builds will be possible. Living in Fort Arltrees in fact, is something very, very dangerous: an attacker wouldn't do any distinction between soldiers and civilians. However, a place where soldiers have no way to spend their wages offers a lot of opportunities to merchants who are brave enough. Sutlers are civilian sellers who follow soldiers almost to the battlefield. Sometimes they are hated and considered profiteers, but they also represent the only ones who can provide anything beyond rations, uniforms and weapons: tobacco, paper and writing implements, candles, a good knife or a whetstone, a linchpin or a mug, even some liquors… these little commodities are not cheap, up to five times their real value, but they can make far more comfortable the permanence in such a desolate place. In Fort Arltrees the sutler's shop, actually a large stall with a few improvised tables, represents the only place where soldiers can spend their free time: it soon has become a sort of little tavern, a meeting point that the soldiers simply call "the store"... there is no possibility of mistake about which store, since it is the only one! Soon a little kitchen was established too: soldiers have to pay, but food is by far better than ordinary rations. Even if this little commercial activity drains money from the soldiers' pockets, it represents a fundamental step for the growth of Fort Arltrees: taxation on little activities like this one provides to the commander of the fort some extra funds for the development of further projects, such as attracting settlers and starting some little farms. This, however, will be only possible after the end of the Carno-Lotii war… provided that the settlement will survive that long! ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- This is the first economically relevant build in Fort Arltrees. I wanted it to be a very simple, provisory build, and I think I achieved the result… now I think that the next step is starting building something a little more sophisticated, maybe a blacksmith or a real canteen! Any idea? What would you like to see next?
  13. Somewhere in the jungle, March 620, El Oleonda Heading towards these ruins was almost a shot in the dark. During one of the first explorations of the interior, following a little river with no name (by the way, River Rimbaud sounded quite well), Tristan and his men found something quite surprising: a complex system of little canals, clogged by vegetation but still functioning, that brought water towards the inland. That luxuriant jungle, somewhere in time, must have taken over fields and gardens, swallowing any trace of an advanced civilization: no known tribe of the archipelago, not even the Myzec of Cascadia, could have built something similar. The canals, now feeding only bushes and undergrowth, were by sure a sophisticated artefact: they were built with bricks and stones, and their slope had probably been carefully calculated… proof of that, they were still functioning despite the abandonment. Even though that discovery was completely unexpected, Tristan was more interested in something different: far inside the jungle, above the treetops, there was a wisp of smoke… the only trace of human presence they could find. With no other clue, Tristan and his men moved in that direction, following the remains of a paved road… another strange thing to find in the New World, but that made the men save a lot of time and fatigue. Now they were almost there. The scouts had told Tristan that the bivouac was only fifty meters onward, among some ancient ruins, but he couldn't see anything yet… damned jungle! Tristan's only hope was that the men in front of them were Carnite and not Lotii: the orders he had received included exploring the island and trying to discover what the two nations were fighting for, something by far easier if you can understand a word of what the others say. Tristan murmured a short prayer to Poseidon and moved forward… he was going to do something very, very stupid. "You are entering a military site of the Empire of Carno! Don't make a step forward or we'll open fire!" Bingo! They weren't Lotii and they didn't shoot on sight… it was already something. Tristan stopped, trying to appear as calm and relaxed as possible. Entering from the front door was by sure the best way to get quickly a lot of information, but it was also quite risky... now he had to play his cards well if he didn't want a bullet from a nervous Carnite sentinel. "I am Tristan Rimbaud, Regiment General of the Oleander army." -He replied in an acceptable Carnite- "You have at least two good reasons to lower your guns and let me pass. The first, and the best one, is that I come in peace: I don't have any hostility against you. The second one is that I ordered my men to take position in the bushes right behind me... touch the trigger, and you'll receive enough bullets to turn that ruins into a lead mine." Tristan knew very well the rule of thumb of diplomacy: raising a white flag can be a good start a negotiate, but it works by far better if the counterpart knows that you have twice his guns. A moment of tense silence followed, immediately covered by the deafening rumors of the jungle: the chatter of parrots, the rustling of leaves, the sounds of the little streams of water... and the buzzing of bugs, that disgusting horde of tiny vampires. Three more Carnite soldiers emerged from the bushes. They were in a good position, but Tristan was almost sure that his man would have taken them down before they could shoot, if things had gone in the wrong way. "Calm down, Gustav! They are clearly not Lotii cutthroats!" Tristan had barely noticed that man before… a civilian, unarmed, who now seemed to be the leader of the Carnite garrison. "And welcome, Herr Rimbaud, on behalf of myself and of the inhabitants of this place, dust since centuries. I am Hans Schneider, archaeologist, and this is Gustav Weber, head of my guards… forgive him, but we all are a little on edge, given the situation! By the way, aren't you Oleanders a little far from home?" Tristan, relieved, walked into what seemed an ancient city, similar to several ones scattered in the archipelago… also in this case, everything seemed abandoned for decades. "Nice to meet you, Monsieur Schneider" replied Tristan. "You are right, we are quite far from home! The war between your nation and the Lotii has raised some anxiety in our colonial authorities… and has also raised a lot of questions. This island is quite large and rich, but it's not the only one in the archipelago. Why the hell didn't the Lotii colonize another of the large islands? What do they think it's worth dying for?" Tristan didn't really expect an answer: if there actually was something precious enough to start a war, the Carnites wouldn't have revealed it so simply. The archaeologist, however, surprised him again. "Well, Herr Rimbaud, I can be completely frank about that: my nation is here for what always makes the empires move: lands, gold, commercial routes, valuable crops… we were a little late in the run towards East, but now we have our piece of land under the sun. For the Lotii, however, the situation is different: they arrived on El Oleonda without any warning, and they attacked our forces on the Eastern tip of the island. The incredible thing, however, is that probably they don't care at all about conquering the island… they are looking for something." "And... do you know what are looking for?" "I'll tell you a story, Herr Rimbaud. I don't know if it's true or not, but it's all I know. A story that began thirty years ago, in the Lotus Kingdom. You know that after the discovery of the first islands in the Sea of Storms, half a century ago, voices of rich lands East of Terraversa started to spread… rumors about paradise-like islands, possibly even continents, where spices grew everywhere, and gold could be found below any single rock. So, after a lot of hesitation, the Emperor decided to roll the dices and send his ships to the North: also the Lotii had their Armond Basker and their three caravels, actually a fleet of twenty ships and almost two thousand mariners. They left the capital, cheered by the population, and nobody has ever seen them again: two thousand men swallowed by the sea, the whole fleet destroyed… and a considerable amount of gold, silver, and precious gifts for the sovereigns of the mysterious new continent lost with them. It was a real disaster, and somebody says that the old emperor was killed by the sorrow. Here ends what we know for sure, but a few years ago a new trace was discovered by some Lotii fishermen…" "How was it possible? What did they find after so much time?" "A man… even if I'm not sure he still could be defined so. They found him on a little atoll, where apparently he had lived alone for decades. He was completely mad, and could barely mutter a few words. However, before losing his mind, he had carved his memories on a piece of wood. I had a chance to read a copy of it, after our fleet captured a Lotii junk, and I can assure you that I didn't sleep for days. The only reason why that poor soul didn't commit suicide was that he knew something vital for the Kingdom, something he wrote down when he was still sane: the fleet was destroyed by a storm, as everybody supposed, but several ships survived and were stranded on a large island. The admiral decided to try the return voyage with the only ship that could still set sail, promising to the survivors that he would have returned with help. He left on the island hundreds of men, all the treasures and, even more importantly, most of the maps he had drawn up to that moment… maps of this archipelago, and of all the other lands which could exist between the Lowers and the Lotus Empire." "But he wasn't lucky enough." Concluded Tristan. "Indeed. The ship sank, and the only survivor was driven mad by the sun and the loneliness. But his sketches seem to show that the ships were stranded on El Oleonda, and so the Lotii are here. For the treasure of the lost fleet and those old maps, even if I don't know whether the streams of gold and pearls or the blessed lands described did ever exist outside the mind of that unfortunate sailor…" "And so the Lotii are here for some maps that could even not exist at all and for treasures lost decades ago, possibly on this island?" "Exactly. They are convinced that their predecessors may have hidden their gold before hunger, diseases, attacks of the natives or time took them all. Maybe in these very ruins, or in some abandoned temple in the forest, who knows. In that case, it will probably decorate forever the homes of scorpions, spiders, and bats." "And you? Are you hunting the Lotii gold too?" Asked Tristan. "I thought you considered the treasure lost forever, but still you are digging among these ruins..." "We are archaeologists, not treasure hunters!" Replied Herr Schneider, apparently a little offended. "We were studying these ancient ruins, abandoned at least a century ago by a mysterious civilization… but now we are trapped in a damned war theatre!" The archaeologist continued: "I don't know if the treasure exists, or if the survivors decided to throw it in the sea when they realized that nobody would have ever come. What I know for sure is that only their maps and documents, if they still exist, could reveal to us the complete story of the unfortunate expedition and the lands they visited. More probably, however, they will remain forever in some forgotten temple, no matter how much the Lotii will search." An overall view: Without colour adjustment This is my entry for cat B. It required a lot of text, pictures, and time, and I hope you like it. As usual, C&C are welcome. PS Everything I depicted is part of the build: the treasures and the skeleton are in little niches in the two buildings
  14. Pagoda by the Lake Previously: All in good Order - Prelude Next: -- Dramatis Personae: To Halosians, the Kingdom of the Lotus was still largely an enigma. That far to the South, few travellers had ever made it there - and fewer even managed their way back to tell the tale. Rumour had it Lotii tended to sudden extreme outbursts of violence when offended. Others claimed there was a quota of foreigners that were eaten alive. He was relaxed though, bathing in the peaceful atmosphere here around the capital city's lake district, knowing that in fact His own agents were responsible for the spread of misleading information about the Lotii back home. And looking at the tall structure in front of Him the faint idea of a smile appeared on His face - as in Oleon decisions of importance were taken in temples. Common ground was established, everything was going as planned... My entry for category A; finished way to close to the deadline - some things just never change About: As usual, all can be built. Besides that... not that much to say here, except fortunately, there were no height restrictions. Not sure though what the Lotii seem to compensate for ---------- Thanks for watching, C&C welcome. Vive le Roi!
  15. Fort Arltrees, February 620, El Oleonda The fort giving the name to the new Oleander settlement was finally completed. Fort Artrees was not much more than a palisade surrounding a few buildings, but now nobody could dislodge the small contingent without a hard fight. Lieutenant Marcel Dubois, the officer in charge of the garrison, was quite satisfied by the result: now, at least, nobody could take them by surprise, and more soldiers would soon have flowed towards the settlement… or at least that was the plan. Meanwhile, he had decided to reinforce all the weak points with additional defences: the soldiers built some cheval de Frise to protect the cannon loopholes... ...and deployed a real forest of pointy poles to prevent an attacker from approaching the wall with ropes and ladders. The garrison spent the rest of the time doing little jobs, such as unpacking tools, sharpening a blade with a whetstone or "testing the quality" of some Oleander aquavit. Others spend some time gambling, something strictly forbidden in most garrisons, but allowed in Fort Arltrees, considering the absence of any leisure or distraction. Everybody, however, was ready to run to his position in case of need… and more than grateful for the 24-pounders just unloaded from the warship Scamander. Overall view: Not so much to say about this build… I wanted to show the complete fort before licensing it. Despite the plot size (32x32) I will license it as a small fort, due to both the simplicity of the building and, storywise, the rushed and not exactly irresistible defences. Thank you for watching!
  16. Name: Fort Arltrees Ownership: Squatter settlement founded by Tristan Rimbaud Location: El Oleonda, New Haven Sea Map: Mayor: Lieutenant Marcel Dubois (@Keymonus) Who can own property in Fort Arltrees: Citizens of all the Empires, and the independent traders who call themselves "Sea Rats" Who can freebuild in Fort Arltrees: Citizens of all the Empires, and the independent traders who call themselves "Sea Rats" Description: Fort Arltrees was founded as a small military outpost during the first El Oleonda Campaign. The nearest settlement, Fatu Hiva, was several hundreds of miles far from El Oleonda, and the Kingdom of the Light needed a stable foothold in the area. The fort was at first nothing more than a fortified camp with a few warehouses and a pier, a place where soldiers could rest and friendly ships could resupply. Located in a little bay on the North-Western Coast, Fort Arltrees is in a strategic position between the Carnite cities in the West and the Lotii settlements in the East, and also represents an excellent starting point to explore the northern part of the archipelago. The settlement is surrounded by a thick tropical jungle, but a nearby river -recently named River Rimbaud- offers easy access to the interior. Most of El Oleonda inland is still unexplored, but the recent expeditions have mapped quite well the surroundings of Fort Arltrees. The first expeditions in the interior confirmed a limited presence of other nations in the area -substantially some small military units hunting one another- and found a number of small native villages, likely inhabited also by indigenous people and early Lotii explorers stranded on the island. The jungle around Fort Arltrees is also spotted with large ruins, ancient roads, and a system of canals, likely remains of an advanced civilization. During the last months, the settlement has grown quickly: after the end of the first hostilities, the small tent camp surrounded by a palisade has grown into a bustling, large town. The first wooden shacks were soon replaced by large stone buildings, including a new impressive fort guarding the bay. However, small wooden buildings such as farms and hunter shelters are common in the outskirts of the settlement. Despite the fast development, Fort Arltrees is still a frontier settlement, where life is hard and can end with a sudden, violent death. However, thanks to the new, imposing fortifications, it is very unlikely that Fort Arltrees can be simply wiped out of history. War is raging again on El Oleonda, but everyone feels safe inside the settlement, and both businesses and services are rising. Outside the palisade, on the contrary, almost everyone carries a musket in everyday activities: the natives of El Oleonda are mostly friendly, but bands of both Carnite and Lotii stragglers still haunt the jungle. Even if the settlement has grown quickly, most of the future buildings are expected to be simple stone or wooden structures, and development plans are still focused on the basic needs of the inhabitants. Most of the residents are currently soldiers, hunters and adventurers, but more and more colonists are looking for fortune on El Oleonda. With the growth of the population and of the settlement economy, large stone builds have appeared in Fort Arltrees, and important urban development plans are ongoing. Outside the settlement, instead, most of the buildings are still simple wooden houses and small farms, often fortified against the bandits. More Information on El Oleonda: El Oleonda is one of the four main islands of the New Haven Sea region. Like most of the lands of the New World, it is largely covered by jungle and thick tropical forests, but grasslands, marshes, and a variety of other biomes are also present. The central part of El Oleonda is crossed by a range of rocky hills, one of the highest in the whole New World. The island is inhabited by several native tribes, each with its unique traditions and culture. Moreover, the abandoned ruins of an ancient civilization (imposing temples, canal systems, even large cities) are scattered all over the island, and often host the -far more modest- settlements of El Oleonda tribes. In 620, El Oleonda was the theatre of one of the major wars of the Second Era of colonization: tensions and fights between Carno and Lotus Empire quickly escalated into an open war. The Madrician Empires were soon directly involved in the conflict, with the military campaigns against the Lotii forces and the Lotii raids against Spudkirk and Jiangkai. You can find more about the first El Oleonda Campaign here or in the spoiler below. Garrison: 1 Company of Essener Totenköpfe El Oleonda Ragamuffins - local militia unit Builds in Fort Arltrees: Please post a link to your build and specify if licensed or not. Licensed properties: 37 Size for EGS purposes - Level 4 'Large Town’ Properties required for the next level Artisan: 10/8 Commerce: 14/8 Cultural: 7/2 Educational: 4/3 Factory: 8/8 Residence: 13/8 Royal: 0/1 Total points: 69/61 Notable Events: A fort in the jungle - Founding of the settlement, in February 620 The Battle for El Oleonda - The First El Oleonda War, started after the Lotii raid against Spudkirk The Seawatch Campaign - Military campaign of allied Madrician Nations (Carno, Corrington, Eslandola, and Oleon) against the Lotii forces on El Oleonda, started after the Siege of Seawatch and the Lotii raid against Jiangkai The Foreign Merchants' District - A new commercial district of the settlement, attracting several merchants from foreign nations Residence: Fort Arltrees Vicarage - medium Hotel in Fort Arltrees - small Tree House - small An Essener House - small Marshal DeQuesne’s Flat - small Homestead - large A mostly warm reception - small Forward HQ Corrington Expeditionary Force - small Tamish bothy - small Fort Arltrees brig - small Factory: Vin de riz brewery - medium Small Factory Sawmill - small Smoked meat for the Fort - small Candy Factory - small Smith’s Smithy - large Plantation: A'Chua's people - small Rice Plantation - medium LBSF wheat farm - large Mine: The mine at the World's End - gold mine Artisan: The Tavern - large Fort Arltrees Bazaar - large Mr. Shur's Lotii Curiosities - small Ship repairing workshop - small Rimbaud Aqueduct - medium Commerce: Sutler's shop - small Lighthouse of Fort Arltrees - medium Small Commercial Wharf - small Dress Shop - small Among thieves - small Fort Arltrees military HQ - medium The Altonian Commercial Mission - small The Ferrer Family Commercial Enterprise - small The Essener New World Trading Company - small Terraversan Commonwealth Rum-Runners - small Garvian League Guildhouse - small Miroslav Dobric's Trading Emporium - small Education: A Little Schoolhouse - small Fort Arltrees public school - large Art & Culture: Church of Hades - large House of the Ancestors - medium Gardens of Poseidon- medium Forts: Fort Arltrees - small Gatekeeper Point - large Unlicensed Builds (similar to EGS properties): Essian Reiterhaus - a small garrison of Essian light cavalry Other Freebuilds (not similar to EGS properties): Sweet, sweet rotten eggs - A sulfurous spring, somewhere in the interior Monsieur le Filon - Prospecting outside Fort Arltrees found a gold vein A patrol encounters a bear outside the settlement - an unpleasant accident Return to the Tyree'dee - Bishop François returns to El Oleonda Introducing General Hercule François - General Hercule François arrives at the settlement Adieu, mon général - General Hercule François is deadly wounded during the Battle of Seawatch
  17. Fort Arltrees, February 620, El Oleonda "Now you are a lieutenant, Marcel, and you are the new governor of this metropolis… you are climbing the ranks, my friend!" "You too, Monsieur Regiment General. Before the end of this story we'll probably have a new Maréchal." Or they all would have been dead, thought Tristan. With the crisis between Carno and the Lotus Kingdom turning into an open war, the plans of the Etat majeur required a foothold on El Oleonda, nothing more than a little fort to secure the landing point for the contingent. A clever move, Tristan had to admit, but with the risk of losing the whole contingent sent forward… an hypothesis that Tristan didn't like at all. "Coming back to the plans… tomorrow I will leave with twenty men and our native scout for a long range recognition. We must be sure that we are far enough from both Lotii and Carnite forces. I don't know how far our diplomacy has gone up to now, and our presence could be… a little unwelcome. As I was saying, Lieutenant, you have the command of the fort until my return. You should provide for the needs of the garrison, and prepare for the arrival of more soldiers from Lavalette. A little pier could be useful, but avoid being noticed." "Yes, sir! The mouth of the nearby river could be a good place for a sheltered landing point, at least according to our native scouts." "I agree with you, it could also be a good starting point for our expedition in the inlands. According to the map drawn by the scientific officer, we could go upstream it for several miles, going faster than crawling in the jungle. Probably it's also the best option to find out something about the presence of other troops in the area." "Another thing sir… What about the other empires? Do you expect hostile activities?" Tristan feared that question. He decided to be sincere, also because everyone in the contingent knew the answer. "As far as we know, we are the only ones on the island, apart from the Lotii and the Carnites. We should avoid any hostile activity but, if we are attacked, we will defend with all our strength… that currently isn't that much. However, the high command intentionally leaked some secret information about massive troop raising in the West, and that should be enough to deter any attack against us." Otherwise, their bones would have remained on El Oleonda. The Oleander Army would have avenged them, but in case of large scale attack everybody in Fort Arltrees would have been killed. They all knew that, and they all were ready to give the life for Oleon, but nobody liked the idea of being sacrificed as a pawn in a game of chess between empires. Currently, however, the moral was quite high: after weeks at sea, the cook was finally preparing a real soup with some fresh meat… the ship rations were acceptable, but both hunting and sauces were completely absent from the mariners’ diet. Better not to waste too much time: waiting in the jungle, knowing how precarious their position was, would have worn down the soldiers. The expedition in the interior was also a mean to keep them active and, who knows, possibly to discover something about the Tyree'De, the mysterious natives of the New Haven Sea. Before his return the building of the fort would have been completed: the soldiers were cutting down the bushes along the outer palisade... …while the inner structures, currently just skeletons of poles and beams, would have soon be completed. Fort Arltrees was rising, currently nothing more than a small outpost in the jungle. May the Gods help him and his men, or it would soon have become also their tomb! An overview of the building: This is an official action, even if I still have to figure out exactly how to complete the paperworks. With this Tristan Rimbaud is starting a squatter settlement on El Oleonda, in a position still to be defined (I though somewhere near to the Eastern Coast, let me know if it is possible). Tristan is officially doing this as a personal initiative, but as you can understand he has a certain level of endorsement and backing from the faction Edit: I accidentally published the post before it was complete… sorry!
  18. Infero Pordejon, December 619, Charlatan Bay Tristan followed the instruction received… an abandoned warehouse in Lowtown, no guards, just before the dawn. He couldn't refuse the "invitation", considering that it came from a department of the Oleander administration in charge of some "special duties", but the possibility of disappearing without leaving a trace worried him a lot. By sure, he thought caressing the hilt of his sword, he wouldn't go without a fight. Fortunately for him, Tristan's suspects soon proved to be wrong. In the old warehouse he only found a man… he didn't seem the one that he had met in the morning, but the men of the Secret Service of Oleon were known for their ability in disguises. "If you want to assassinate me, you should try now… by sure, you chose the right place!" Said Tristan with a half smile. Not to find a platoon of hired killers waiting for him was a great relief. "Nice to meet you, monsieur Rimbaud. You know who I work for, and I think you understand that we don't want anyone to hear or see to much. We are in a turbulent settlement, but the elimination of witnesses may always rise some troubles. I'll be brief: some big wigs wanted you to be charged with treason, but in general the colonial authorities were satisfied by your personal endeavour here in Charlatan Bay. Bringing here regular soldiers was impossible due to the political implications, but the stabilization of the pirate settlement was functional to our interests in the region. Probably you will even find a medal waiting for you in Astrapi, where you must return as soon as the circumstances will allow. In this letter you will find all the instructions you need for now, but our men in the settlement will give you more details." The man didn't show any emotion saying this. Curiously, Tristan noticed, he was speaking with a light Altonian accent, probably part of his cover identity. "I imagine that there is something more than simply some handshakes for my role in the end of this awful civil war, isn't it?" He knew well that the man wouldn't have said anything he had been ordered not to say, but still hoped in some more details. "What do you know about the Lotus Empire?" Replied the man. Tristan was completely surprised by the question. He answered frankly: "Almost nothing. I know that some commodities are imported from that state, such as expensive pottery, tea, silk and a salty sauce beloved by our aristocrats; on the contrary, we export there only a few goods, mainly tobacco and silver, but in both directions goods pass through several hands and borders, while direct contacts are very rare. Once I met a sailor who claimed to have visited a Lotii port, but I don't know how much was true and how much a tavern history…" It had happened almost eight years before, but by sure it was enough to ignite the imagination of Tristan, at the time a young captain hunting for Saleeki pirates. The sailor described a lively and rich settlement, with beautiful women… ...floating markets, selling fruits never seen before... …exotic foods, such as a strange roll of seaweed, rice and raw fish. The settlement, said the young sailor, was called Sazanparu, that meant roughly Pearl of the South... one of the evocative names that make sailors dream. -Far more pictures in the spoiler- "Did you hear me?" Tristan was recalled from his juvenile dreams of adventure and exploration. "I said that Lotii activity was recently reported by our agents in the New Haven region" "The Lotii? Here in the New World?" "Yes... and what's more, it seems that they are going to start an open war with Carno, due to their conflicting interest on El Oleonda. I don't know much more, but all the details are in the letter. Read the new orders, then destroy it." Tristan cracked the seal and started reading, while the other man walked towards the door. "Wait a second! -uttered Tristan- YOU WANT ME TO DO WHAT???" Overall view. The little warehouse in Charlatan Bay is in truth the base of the tower on the left… A little of magic, time travel and teleport!
  19. Somewhere in the South Prio Sea, February 620 The chessboard was ready, and the pieces had started to move. After months of planning in the shadows, of deception, of hidden preparations, everything was ready… Tristan and his Raiders would soon have been once again in the heart of fire. The Scamander rolled gently, while the bow sliced elegantly through the waves. Every inch of sails was hoisted to catch the wind: after the departure from Astrapi and the short stopping in Lavalette, wind had almost been in their favour… a good omen or, more likely, a confirmation that the Eastward winds blowing south of Prio Island are almost perennial. Suddenly, a shout broke the silence: "Sails! It seems a Corrish lugger!" Tristan made a quick calculation, then ordered the helmsman to turn 30 degrees South. The mast of the other ship was lower, so they couldn't see the Scamander yet… better to slip unnoticed towards the destination, the mission was too important to waste secrecy so early. Huge forces were moving and, when the interest of the empires collide, it's far too easy to be grinded between them. Tristan Rimbaud was informed about the plan only a few months before, when in Charlatan Bay he was approached for the first time by a member of the secret service. The man approached Tristan in an alley of the port, when his escort soldiers were still behind the corner. He only showed Tristan a letter with a seal that any Oleander officer knew, and whispered an address before disappearing in a side street. Tristan's guards didn't even see him… nothing to say, that man surely knew well his job! Credit to @Bodi for this build The whole build; again, all credit to @Bodi --------------------------------------------------------------------------------------------------------------------- A new storyline has just started, this time in a joint storyline with other members of my faction. The next build is ready, and will serve also as my Cat A entry… I just need to wait tomorrow to have a better light!
  20. LeBellan, Old Mission of Zeus of Breshaun, February 620 Name: Legiòn de Mardierennes, 1ere Compagnie Unit size: Company Type: Line infantry Motto: Per Re Filippo e per Oleon! The last two years represented a harsh awakening for the Empire of Mardier. The colonial army, the navy, the Bumble Tuna commercial fleet… everything crumbled under the enemy cannonballs. Terraversa and Isla de Medio were lost, and entire units simply ceased to exist. With Eslandola ruling the waves, hundreds of soldiers, functionaries and civilians were left behind. Some of them accepted to remain under the rule of their enemies, while several others resettled in the near colonies of Corrington and Oleon. In Breshaun, a new company was formed with expatriated Mardierians, mainly from the garrisons of Terraversa and Isla de Medio, but also some of the few survivors of the Admiral Cadiz's expedition to Charlatan Bay, recently evacuated by Tristan Rimbaud. The members of the Legiòn de Mardierennes (Legion of Mardierians) are equipped with the same weapons of the regular army, but wear peculiar uniforms and are led by Mardierian officers. Although most of the Mardierian volunteers are already veterans, they received some weeks of training in the old Mission of Zeus in Breshaun, converted in barracks a few years before. The training included marches, bayonet drills and firing in the shooting range, as usual... ...but also lessons of Oleander language and culture, especially for the officers. As several times in the past and in other nations, the members of this company of expatriates will become loyal members of the Royal Army, while keeping a proud memory of their origin. Per Re Filippo e per Oleon! The uniform of the Legion
  21. Hello there, fellow BoBS'ers, after a long time some content again from my side. All in good Order! - Prelude Previously: -- Next: Pagoda by the Lake Dramatis Personae: Having His eyes and ears in virtually all parts of the world provide Him with information and reports on all matters fathomable, it's needless to say the increasing hostilities in the East haven't gone unnoticed by His Excellence the Lord Chancellor himself. Usually, the conflict between Carno and the Kingdom of the Lotus would be of very little interest to Calida as it didn't bother His interests or that of Oleon - of course in that order. However, some new development seems to have gotten His attention: 'So you are sure it has been found on that island?' 'Yes, Your Excellence.' 'Has it been opened yet?' 'Not according to my sources, no, Your Excellence.' 'It must be destroyed with no trace of its existence left behind!' 'Yes, Your Excellence. Undoubtedly, the Follower of Hades would dominate the Order if they learnt that we have discovered the Gate to the...' 'Not one word more! Even this place here has ears. You have your orders - make sure to see them through!' 'Yes, Your Excellence.' 'In the meantime, I will make sure you will have a war to cover your tracks.' ----- Just a little scene to kick-off a Calida focused story-line that will hopefully continue throughout my Challenge III entries. What's to say about it? I reused an older MOC I made in LDD, and put some of stud.io's brick handling and rendering capabilities to use - cannot say I'm all a fan of stud.io, but it has it some advantages over LDD... Thanks for watching, C&C welcome Vive le Roi!
  22. île de Zeus, Astrapi Royal Arsenal, January 620 Name: Rimbaud's Raiders Unit size: Company Type: Light infantry / Chasseurs Motto: On the frontline and beyond A month had barely passed after the end of Infero Pordejon campaign, but winds of war were blowing again on the Brick Seas: two foreign nations were sharpening their claws in the East, ready to jump at each other's throat, and the interests of Oleon could be in danger. Under a cloudy winter sky, the First Light Infantry Company of Astrapi left its barracks and started loading the supplies for the next months on rowboats: weapons, ammunitions, artillery, cannonballs and, even more importantly, preserved food supplies… any good commander should always remember that an army, first of all, marches on his stomach. When a military unit leaves, infinite details must be taken into account: little things, such as a field kitchen (and so edible food rations) or a few bottles of liquors may drastically raise the moral of soldiers during the difficult days of a military expedition. For the same reason hardtacks, bought from civilian suppliers, are carefully checked by the company clerk… in many cases they can be infested by weevils, especially if the cheapest providers are chosen. In Rimbaud's Raiders, however, things are very different: everyone, from the private to the commander, eats exactly the same food, like in pirate crews. Only one of the many peculiarity of this company. The First Light Infantry Company of Astrapi, in fact, is a very peculiar unit. Rimbaud's Raiders were trained and equipped in early 618 at the expense of Tristan Rimbaud, at the time only a retired captain, and only recently they were integrated in regular Oleander Army. These soldiers have been deployed in all the last crises in Fatu Hiva and Infero Pordejon, achieving successes that would have been impossible for a regular unit: tight infantry formations and ordered lines of soldiers are useless in colonial scenarios, where irregular tactics, guerrilla and cooperation with local militias are far more effective. The Raiders have fought hard for Oleon wherever they were needed, becoming an elite unit: in the jungle or on the shore, in the wasteland outside Charlatan Bay or in its alleys, those men were always on the frontline during the most dangerous campaigns, loyal to their commander even when all the odds seemed against them. This was possible only due to a peculiar choice of the commander: the First Company represented in fact a second chance, sometimes the last possible one, for brave and though men without a place in society… the scum of the nation, the undesired, received a second possibility, at the price of a great danger. There were veterans who couldn't return to civil life, trying to drown in alcool their past... ...but also men with a turbulent life, smugglers or even pirates. Once a problem for the nation, the type of problems usually solved with a squalid cell or a canvas rope. Now, part of one of the arrowheads of the Royal Army. With flexible discipline, acceptable food and distribution of loot, the Rimbaud's Raiders are not so different from a pirate crew… their recruitment was quite a gamble, but they are exactly what is needed for the wars in the New World: not ordered lines of toy soldiers to face the enemy, but daring scoundrels to flank him and hit him hard. Tristan and another officer inspecting new muskets A mysterious officer, met by Tristan few weeks before. He gave him new orders from the High Command, determining the departure of the Raiders. Native scouts, a constant element of the campaigns in the New World. Overall view of the scene. ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Something I wanted to build long time ago! I used the Rimbaud's Raiders in all my operations, from Fatu Hiva to Charlatan Bay, but they didn't actually exist in EGS terms. I'll license them (better: I'll integrate them in the regular army) as a company, even if I still don't have any idea about where they will go. Not in Charlatan Bay, at least up to now; more probably in the East, to face the Lotii, or in an AMRCA. Anyways, I felt I needed them to exist to continue using them!
  23. île de Zeus, Astrapi Hotel de Ville, January 620 "For the will of our blessed King, under the eyes of the Almighty Gods and of our whole Nation; for your service to the Homeland in peace and in war and for the ancient name of your family; for your bravery, virtue and devotion; you, Tristan of the House of Rimbaud, are awarded the title of Count of Astrapi. You receive all the honours and the duties of your new rank alongside, with all the presents as witnesses. May you bring glory to our Nation, and may the Gods enlighten your path!" Tristan remained unmoved and impassive, as required by the protocol. Anyways, he could almost see the faces of the few noblemen attending the ceremony. He had received the title months before, via letter, for his actions during the dark happenings on Fatu Hiva… a little, but scorching victory against the members of the old aristocracy who always despised him for his low social standing: men with more titles than merits, useless cowards with brave ancestors, who never moved an inch in their life. Tristan knew that many of those men wanted him to be hanged as a traitor for his long permanence in Charlatan Bay: those idiots would have preferred the complete massacre of the Oleander contingent to a victory of a man coming from the ranks of low nobility. Now they would have been forced to greet him with respect, a bitter pill to swallow… Tristan wouldn't have let them forget about that too easily! Fortunately, however, most of Oleander noblemen, and almost all the ones in a relevant position, were different from the inflated balloons behind him. So, instead of facing a firing squad, Tristan was receiving a high decoration in front of the garrison and of a couple of people consumed by rage. "Moreover, for your acts of valour in our colonies and in foreign land, you are awarded the Medal of the Two Swords of class 1 for bravery on the fields of battle and you are promoted to the rank of Regiment General of Oleander army. Bring glory to our Nation, and lead our soldiers to victory!" In foreign land… nobody openly admitted that Tristan had fought for almost two years in a pirate settlement, to restore a pirate government on a pirate island! Tristan sometimes had doubts about his campaign in Charlatan Bay, but he was quite sure that any alternative would have been worse. At least, Acropolis and Astrapi were still standing, and his friend firmly ruled Infero Pordejon. After the ceremony, Tristan was approached by a man in a black uniform, who had remained on the sidelines up to that moment. "Monsieur Rimbaud, strongly felt congratulations for your promotion. Titles, however, are just a mere facade… the real congratulations are for the way you ran a military campaign in hostile territory, against superior forces and with very little support. You could turn foes into friends, destroy the support of the population for the rebels, take the strategic points… my superiors want to talk you about this. We foresee winds of war in the East, with the increased hostility between Corlanders and Lotii. We fear that things will be dirty and irregular, and we think that you and your men could be useful." Tristan followed the man towards the garrison headquarters. So soon… he had arrived in Astrapi only two weeks before, and he already had to leave. It was time to unsheathe the sword again. ------------------------------------------------------------------------------------------------------------------------- My character had received the promotion to Count months ago, but I could never build a proper response. With this build, I want to make that (and the new promotion to Regiment General) official.
  24. My dear Emile, Since you've been in Terraversa with the trading company, our business has been flourishing. While we have not expanded much recently, we've been gaining good capital. As a celebration for your return home (which I do pray is imminent), I've used some of our money to purchase a new ship, Le Fleur, for you and your crew to use. She has twenty cannons and is ready to sail the seas and bring prosperity to our great nation. All my love, Elise
  25. Keymonus

    Time to go home

    December 619, Infero Pordejon, Charlatan Bay More than two months had passed since the victorious assault on Fort Saint Millar. The local militia, that only a year before was nothing but a small group of tattered and hopeless highwaymen, controlled firmly the whole island: despite the fierce resistance of the last rebels and sporadic tumults in the streets, the inhabitants of Charlatan Bay could finally have some peace. The final victory had also brought back part of the previous wealth: after years of starvation and food rationing, supplies filled again stores and warehouses, while the plantations outside Charlatan Bay, abandoned for years, were now being planted again. In the bright morning, under the tropical sun, the Oleander volunteers started their return trip. The contingent, during the civil war increased to three full companies, started loading supplies and equipment on rowboats; the veterans of Fatu Hiva and the crew of Le Phénix helped them with chests and crates: nobody wanted to remain in the pirate settlement any more time than necessary. Fifteen soldiers, sadly, would have never left Charlatan Bay… each victory has its terrible price to pay. That day it was also time to part for two old friends. Tristan had definitely been away from his motherland for too long, and the situation was getting more and more dangerous every day: he had friends and allies in the Colonial Administration, but his fast rise from low nobility also created envies and discontent… remaining for too long on that damned island could mean a charge of treason, maybe even facing an execution squad. About one third of the Oleander expeditionary force, however, would have remained in the settlement for some more months: twenty-five soldiers with two six-pounders, led by the loyal Captain Charles De Maure. Stationed in Fort Saint Millar, they had to be deployed only in case of absolute need… a little precaution against further troubles with the gangs. Despite the success of the campaign, the undoubted victories, the limited losses among his soldiers, Tristan was very uneasy. Had he done the right choices? Had he saved civilians or offered a helping hand to the scourge of the sea? Had he saved Acropolis from a flood of pirates with nothing left to lose or had he only made them stronger? Only the Gods could know the answer. By sure, he had saved his friend, and a number of innocent people along with him. He had also accepted to repatriate without clamour the few survivors of the unfortunate Marderian Marine Corps, even if he couldn't find out anything about Admiral Cadiz… probably better in this way, considering his hateful treason and his cruelty. Another thought tormented Tristan during his last days on the island: the enemies had been defeated and the city was growing rich again, this was true… But the defences were still a paper tiger, clearly insufficient against an organized assault. The forts had been heavily bombed, and the city could barely afford the repairs; the militia was motivated and decently equipped, but discipline and training were extremely superficial: still far from the old Ashen Guard, or from the soldiers of the colonial Empires. And, by sure, Tristan had not saved Charlatan Bay just to let it be invaded by the rivals of Oleon… He was leaving the island, not abandoning it to it's fate. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- The owner of the Honest Bob's Warehousing, an Altonian merchant named Robert (nobody knows where the "honest" part came from) is quite enthusiast for the new government. He doesn't care at all about who rules the settlement, but during the previous anarchy he was racketed by the gangs and his warehouses were empty, while now is business was going well again. Captains started appearing again in his office, making deals about their cargo, selling information about prices in different settlement or looking for escorting ships. In the bigger room, common goods are bought or sold: fresh or salted fish, fruit or vegetables, sea biscuits and meat, ale and rum, wood and carpenter tools… whatever is needed to keep a ship or a city alive. The upper floor accommodates expensive goods, such as refined wines, gold or exotic spices. These wares, always source of a huge profit, had almost disappeared from Charlatan Bay… another reason to celebrate the recovery of sea trades. Upstairs, as usual, negotiations were ongoing: in front of a lawyer, a Lotii captain is trying to exchange a cargo of Carnovian goods with two chests of gems. The Lotii and the Garvian smugglers don't trust each other at all, but the neutral mediator usually allows smooth transactions. In the shelf, navigation instruments are kept too: for a mariner, a good compass, a chronometer or a book with the coordinates of the main settlements may make the difference between reaching the destination or dying lost in the ocean… therefore they are more valuable than gold! ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- With this build, I officially conclude the permanence of my main character in Charlatan Bay. It was a nice storyline, surely my best one since my inscription to BoBS. I have to thank again the ones who made it possible: Roadmonkeytj, the major of the city and the other main "player"; Kwatchi and Gulagurag, who created Charlatan Bay and its atmosphere; and all the people who commented and brought the storyline into BoBS world, for example with the KPA or the WTCM... Thank you all, guys! This build changes very little in Charlatan Bay storyline: the war is won, but the peace is still far. Oleander soldiers will remain there unofficially for a while, ready to help if the situation will require. Tristan leaves the island, but will keep an eye on the situation; a new secondary character, Charles De Maure, is the new leader of the Oleander contingent. The Lotii and Garvians are just a little addition I did after the KPA... with this I'm not involving Charlatan Bay, Garvey or Sea Rats in anything, I only liked the idea of answering somehow to the last news! Notes: Licensed as medium commerce in Charlatan Bay Lowtown