KotZ

Eurobricks Dukes
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About KotZ

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    PaB Wall

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  1. KotZ

    Heroica RPG 2.0

    Instead of all the elements like we had in H1, there's really only three types of weapons/armor. And specific types can only damage specific resistances. So instead of players having singular loadouts and god-tier individual weapons, they are now having to carry multiple items to destroy enemies.
  2. Honestly, I'd see it. Can't be as bad as TLJ. Also, it would give LEGO an excuse for more ewok village sets.
  3. KotZ

    Just some Castle stuff

    It feels like an old medieval painting or tapestry, with all the minifigs in such a small space and leaning over walls. Great work.
  4. I think it's because they can be tedious to put on or don't look as good as printed pieces. Personally, I don't care if there are stickers or not, just as long as a set doesn't get too expensive, which is probably a reason why we have stickers, to keep prices down. My biggest gripe with stickers are ones that go across multiple pieces.
  5. KotZ

    Heroica RPG 2.0

    @Waterbrick Down I love it. Although I'm slightly confused by the Equipment idea. Is that just an add on to a weapon/armor/etc, or is it a completely seperate thing?
  6. KotZ

    Heroica RPG 2.0

    I know whe had that issue with Photobucket on the original run. I do think, like was mentioned way earlier in the thread, that there needs to be a few people running the game so one person doesn't get burnt out. If we want to be sure the images will be saved, we can use EB has the image host, as they allow some uploads.
  7. KotZ

    Inventory software

    Does BrickLink have this type of feature? I'm somewhat suprised Brickset doesn't as they have a log of basically every single set. Otherwise, the old fashioned spreadsheet might be the option.
  8. KotZ

    Heroica RPG 2.0

    Yes please! Those look fantastic.
  9. KotZ

    Heroica RPG 2.0

    Bit of a side note, but I bought two Star Wars sets yesterday and there's some great pieces for figs I've got in mind. I can fig barf this weekend.
  10. Now that's a name I've not heard in a long time.
  11. Former best friend of Baron von Barron?
  12. KotZ

    Heroica RPG 2.0

    I think the difference is the boosts you get to various traits and actions. H1.0 classes were very rigid and really limited players, especially when they switched classes or went to a faction-earned class. I definitely think this more open system of proficiencies, traits, etc is a breath of fresh air (or hopefully would be) and allow more player agency. I've always been a fan or racial bonuses/abilities, as it is maybe the one thing you can't change, aside from a complete respec that has been mentioned. For abilities, I think it might be too much like the old classes, as there are just some abilities/traits players would never be able to access. Of course that's a choice when making a character, but I think at least starting off, rac-based abilities would be a bad idea. If we were to discover down the line that one race's ability was so OP, nerfing it might be more of a headache than just nipping it in the bud now. I love the Exo-Force robots, they should definitely be used somehow.
  13. KotZ

    Heroica RPG 2.0

    I mean say it costs 100 coins to respec at level 5, but it costs 500 at level 10, or maybe 1/x of your total gold, if they still wanted to play the same character. Decomissioning makes sense to me.
  14. KotZ

    Heroica RPG 2.0

    Absolutely yes to respec and cost. Level up points seems like an interesting option for that. Maybe the respec cost scales? Surely players will amass fortunes in the game, and an easy respec would seem unfair.
  15. KotZ

    Heroica RPG 2.0

    Thoughts on changing classes? I think changing classes can be good, but should be restricted to certain levels or pay a fee otherwise people will trade out between quests. Also, I love that mechromancer class right there.