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Name: Fort Arltrees Ownership: Squatter settlement founded by Tristan Rimbaud Location: El Oleonda, New Haven Sea Map: Mayor: Lieutenant Marcel Dubois (@Keymonus) Who can own property in Fort Arltrees: Citizens of all the Empires, and the independent traders who call themselves "Sea Rats" Who can freebuild in Fort Arltrees: Citizens of all the Empires, and the independent traders who call themselves "Sea Rats" Description: Fort Arltrees is a little military outpost, founded mainly to ensure a safe landing point for future Oleander expeditions. With the nearest settlement, Fatu Hiva, hundreds of miles apart from El Oleonda, the Kingdom of the Light needed a stable foothold in the area, a place where soldiers can rest before marching in the inland and where friendly ships can resupply and find shelter. Located in a little bay on the North-Western Coast, Fort Arltrees is surrounded by a thick tropical jungle. A nearby river with no name offers easy access to the interior areas of the island, but still very little is known about the surroundings. The first explorations of the interior confirmed a limited presence of other nations in the area -substantially some small military units hunting one another- and found a number of small native villages, likely inhabited also by indigenous people and early Lotii explorers stranded on the island. The jungle around Fort Arltrees is also spotted with large ruins, ancient roads, and a system of canals, likely remains of an advanced civilization. During the last months, the settlement has grown quickly: after the end of the hostilities, the small tent camp surrounded by a palisade has grown into a bustling, large town. The first wooden shacks were soon replaced by large stone buildings, including a new impressive fort guarding the bay. In the outskirts of the settlement, however, small wooden buildings such as farms and hunter shelters are common. Due to the distance from the rest of the Empire, Fort Arltrees is still a frontier settlement, where life is hard and can end with a sudden, violent death: the natives of El Oleonda are mainly friendly, but bands of both Carnite and Lotii stragglers still haunt the surrounding jungle. Therefore, almost everyone carries a gun or a musket in everyday life, especially outside the palisade. Even if the settlement has grown quickly, most of the future buildings are expected to be simple stone or wooden structures, and development plans are still focused on the basic needs of the inhabitants. Most of the residents are currently soldiers, hunters and adventurers, but more and more colonists are looking for fortune on El Oleonda. More Information: El Oleonda is one of the four large islands of New Haven sea region. It is currently one of the "hottest" areas of the New World, with the tension between Carnites and Lotii quickly turning into open war. Halosian Empires are being involved in the hostilities too, with the Corrish settlement of Spudkirk recently raided by Lotii forces and Carnites hiring mercenaries and corsairs for their war. You can find more about the situation here or in the spoiler below. Garrison: 1 Company of Essener Totenköpfe El Oleonda Ragamuffins - local militia unit Builds in Fort Arltrees: Please post a link to your build and specify if licensed or not. Properties: 28 Size for EGS purposes - Level 4 'Large Town’ Properties required for the next level Artisan: 4/8 Commerce: 5/8 Cultural: 1/2 Educational: 1/3 Factory: 5/8 Residence: 8/8 Royal: 0/1 Total points: 51/61 -note: numbers under review- Notable Events: A fort in the jungle - Founding of the settlement, in February 620 Residence: Fort Arltrees Vicarage - medium Hotel in Fort Arltrees - small Tree House - small An Essener House - small Marshal DeQuesne’s Flat - small Homestead - large A mostly warm reception - small Forward HQ Corrington Expeditionary Force - small Factory: Vin de riz brewery - medium Small Factory Sawmill - small Smoked meat for the Fort - small Candy Factory - small Smith’s Smithy - large Plantation: A'Chua's people - small Rice Plantation - medium LBSF wheat farm - large Mine: The mine at the World's End - gold mine Artisan: The Tavern - large Fort Arltrees Bazaar - large Mr. Shur's Lotii Curiosities - small Ship repairing workshop - small Commerce: Sutler's shop - small Lighthouse of Fort Arltrees - medium Small Commercial Wharf - small Dress Shop - small Among thieves - small Education: A Little Schoolhouse - small Art & Culture: Church of Hades - large Forts: Fort Arltrees - small Gatekeeper Point - large Unlicensed Builds (similar to EGS properties): Essian Reiterhaus Other Freebuilds (not similar to EGS properties): Sweet, sweet rotten eggs - A sulphurous spring, somewhere in the interior Monsieur le Filon - Prospecting outside Fort Arltrees found a gold vein A patrol encounters a bear outside the settlement - an unpleasant accident
Breshaun, May 620, Le Bellan Renè Duchamp walked towards the Colonial Admiralty in Breshaun. Only one wing of the large building was already operative; soon, however, it would have become one of the most important administrative buildings of the New World, coordinating the activity of La Royale with merchant fleets, collecting the newly chartered islands in cartographic atlases, gathering and providing updated information about safe harbors and pirate raids... Renè, however, was there for a different reason: even the most enterprising and daring Oleanders must submit themselves to a certain ballast of bureaucracy. During the last years, the Rimbaud family had launched several ships, and some "administrative procedures" were required... in other words, piles of papers, taxes to pay and boring discussions with a row of officials! The correct term in bureaucratic language was "Request of authorization for setting up a commercial or military fleet above the limit accepted for private citizens", but the meaning of that was actually quite simple: an authorization was required for owning more ships, more sailors and more cannons. A little price to pay, but also a great success for the Rimbaud Family, that a few months ago only owned a little fishing boat! Well, this time paying taxes seemed almost a success... definitely something strange! I used a work in progress build that, likely will require a lot of time and a lot of bricklinking for completion, for my ship limit increase build. With Le Phénix, the Scamander and the Tartarus, in fact, I crossed my default ship limit of 10.
Somewhere in the South Prio Sea, February 620 The chessboard was ready, and the pieces had started to move. After months of planning in the shadows, of deception, of hidden preparations, everything was ready… Tristan and his Raiders would soon have been once again in the heart of fire. The Scamander rolled gently, while the bow sliced elegantly through the waves. Every inch of sails was hoisted to catch the wind: after the departure from Astrapi and the short stopping in Lavalette, wind had almost been in their favour… a good omen or, more likely, a confirmation that the Eastward winds blowing south of Prio Island are almost perennial. Suddenly, a shout broke the silence: "Sails! It seems a Corrish lugger!" Tristan made a quick calculation, then ordered the helmsman to turn 30 degrees South. The mast of the other ship was lower, so they couldn't see the Scamander yet… better to slip unnoticed towards the destination, the mission was too important to waste secrecy so early. Huge forces were moving and, when the interest of the empires collide, it's far too easy to be grinded between them. Tristan Rimbaud was informed about the plan only a few months before, when in Charlatan Bay he was approached for the first time by a member of the secret service. The man approached Tristan in an alley of the port, when his escort soldiers were still behind the corner. He only showed Tristan a letter with a seal that any Oleander officer knew, and whispered an address before disappearing in a side street. Tristan's guards didn't even see him… nothing to say, that man surely knew well his job! Credit to @Bodi for this build The whole build; again, all credit to @Bodi --------------------------------------------------------------------------------------------------------------------- A new storyline has just started, this time in a joint storyline with other members of my faction. The next build is ready, and will serve also as my Cat A entry… I just need to wait tomorrow to have a better light!
La Phénix, belonging to Tristan Rimbaud since its very arrival in the archipelago, is a fast and versatile ship that played a role in some of the most relevant happenings of the last years: Tristan used it to move to different islands, to send emissaries or dispatches and to reach important social events, but also to bring a new platoon of soldiers to Astrapi, to reach Fatu Hiva and to support his secret campaign in Charlatan Bay. It is not a very elegant ship, but it's robust and has a capacious hold, useful both to host soldiers or to load goods. Armed with ten 12lbs cannons, Le Phénix can also face enemies at sea, even if it gives its best as a support ship. The ship owes its name to the wooden figurehead, depicting the mythical phoenix, phénix in Oleander. The glorious Oleander flag waves on the stern, near to the ship bell. Every man on board, from the captain to the last of the sailors, would give his life rather than furl the flag in surrender. The Captain, Tristan Rimbaud: recently appointed Count of Astrapi, re-integrated in the army with the rank of Major, he is quite an unusual officer. Not so concerned about uniforms or strict discipline, he refuses most of the privileges of the rank, such as the better food. He has personally chosen all the crew members, and his men would follow him blindfolded to Hades' Reign. "Captain on deck!" Captain Rimbaud is not so concerned about being saluted, but La Royale has it's conventions. The navigator defines the best route, while a sailor calculates latitude and longitude with sextant and chronometer. When your ship completely depends on sails, a storm or a long period of dead calm could kill the whole crew. The so-called "stormglass" could be used to forecast storms, rain, fog or good weather, with an accuracy of about 3/4. The mechanism of functioning is unknown, but a long list of captains that trusted flakes or "clouds" in the liquid and survived to the worst storm seasons is a very strong argument for the stormglass. "Keep the deck clean, make it shine!". This is not only aesthetics, this is a paramount: a dirty deck becomes slippery, and you don't want a slippery deck during a storm or a battle. Below the deck a sailor takes rest, eating a part of his daily rations. Most sailors don't like sauerkrauts a lot but, after this food was introduced by doctor Marcel Laurent, nobody has developed scurvy. A sailor peeling potatoes, during one of the daily corves. Kitchen is a simple brick structure, with fire lit in a sandbox, as far as possible from the ammunition store. The pot is suspended to prevent dangerous spills of boiling water: a capsized pot could cause horrible wounds to the cook. Doctor Laurent medicates the survivor of a shipwreck, while Master Sergeant Dubois, the officer commanding the embarked soldiers, listens his story: an Eslandolan trade ship was sank by a storm in Eastern Prio Sea, with no other survivors. The surgeon's chest, containing medicines and tools that every sailor prays never to see in his hands. The ship kitchen The cook and some sailors in fatigue uniform. Soldiers and sailors in battle uniform. Captain and officers. ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- I built this ship even before entering BoBS, but for some reason I never published it… I continuously changed details and minifigs, waiting for the right occasion. I'm quite satisfied by the result, even if sails and masts are quite rudimentary and helm wheel is in a weird position… probably I could do something about that, but since it is my very first "creature" I prefer to let it in this way.