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  1. The Building Ships for BoBS topic can be found here The General Master Index of BoBS can be found here The list of factionleaders can be found here Interested in seeing some of these ships in real life? Check out when the next BoBS lay-out is planned here! - Foreword First of all, enjoy this index, BUT DO NOT USE IT TO BUMP TOPICS where the last comment was posted 1 month ago!!! Making indexes is very time consuming, so please do not panic if your ship can't be found in this index! You may always send me a PM when it appears your ship is not in the list, but has been posted for longer than 1 week. A ship is always made by someone. But as ships can have different owners over the time due the MCRA system, there is also the "Owner EB name" where the current owner is stated. The ship can have a different status since last time you checked the INDEX. Some examples: (the status can be found next to "licenced/unlicenced" Active: this ship roams the Seven Brickseas Inactive: it has been a while since someone saw it (meaning mostly the owner became inactive) Destroyed: destroyed in a MCRA action without a renewed licence Sistership "original name": the original ship has been destroyed and a sister ship is made. For Sale: the owner wants to sell the ship, you should pm the owner if interested. [*]All ships that appear somewhere in BoBs can be found in this list. Also the ships made by someone belonging to another faction for a certain faction. These ships are ofcourse unlicenced and they may be for sale (see status). In the Faction Index, they will appear under "Unlicenced Vessels" and are added to the "Royal Fleet". [*]The Official Lego Sets are also included in this index as they are for some people a source of inspiration. Those ships can never be licenced by a member, only by a faction, but they can be used to depict heroic naval battle scenes. - INDEX Foreword Class 0 to Class 2 vessels Class 3 to Class 5 vessels Class 5+ vessels Faction PC Vessel index: Corrington & Eslandola Faction PC Vessel index: Oleon & Sea Rats Faction NPC Vessel Index Vessels for Sale Index Naval Flag Index Sails, Rigging & Masts Index Saved for expansion Building Ships Topic Master Index of BoBS BoBS on Lego Fan Events (your chance to see those ships in real life!) - The ship types - LAST EDIT: 1 May: completely updated 19 May: the KPA 4 - results are updated in the Faction ship index. Ships build or licenced in May are not yet included. KPA results are not edited in the Ship Index. - Sails, Rigging & Masts Index to be updated further, if someone wants to make it his responsibility to maintain this Sails, Rigging & Masts index, please contact me through PM
  2. "Land Ho!" or "No Oleander is a true Oleander if he travels without guns. Big guns. Oh, and a priest. AT LEAST one priest." ... It is a chilly morning at the year 615 AE of our holy gods. Our mighty armada sent by our gracious king Stephan the II, had just avoided a huge hurricane that traveled south. Pinnacles showing the state of the ships are flown on each of our vessels. We were fortunate and we attribute that to our gods, especially Poseidon, the ruler of the high seas. Chanting from our flagship the "Glory of Oleon", echoes at the distance, sending our gratitude to Him. It is in that specific ship, the biggest and best amongst all that our accompanying priest dwells. Suddenly the cabin boy banged at my door. - Sir! You are requested at the crow's nest immediately! Rushing and climbing at the ropes, i soon reached the highest part of the ship, the crow's nest. A fine mariner, stood there vigilant but excited as a small boy. - Land sir! Land! Land that no one has set foot before! It is ours! My ship, "Talon", after barely avoiding the hurricane was pushed ahead of the rest of our mighty armada by the winds. That's why we spotted that new land first. It was luck I thought. Or fate? I did pray last night for our salvation. Only gods knew. No matter what, I hastily signaled our flagship... The rowboats were starting to descend from some of the ships. I was full of pride! Since my ship fist saw this new land, the admiral has made me the honor of leading the detachment destined to set foot first on this New World. And of course I couldn't be alone on that. Oleanders don't do things quietly. This detachment had it all. Flags, ribbons, soldiers, sailors, our reverent priest and even a canon. THIS is the Oleon way. The only way. For the glory of OLEON!... Ceremony to Poseidon for our rescue last night Cannon hauling Food and ammunition - we are here to stay Bird's eye view Thanks for watching
  3. "When something happens in the sea of storms, nothing happens, it's just another vessel lost" - intro to an old pirate song Prepare to repel boarders! A small Oleon brigantine enroute from LeBellan to Granoleon has come under attack from a pirate ship. The inexperienced Oleon captain has inadvertently allowed the pirate vessel to come withing boarding distance - grappling hooks were thrown, it seems there's no fleeing from this fight. The Oleon crew fiercely resists the attack, but it's clear they're outnumbered, outgunned, and no match for the bloodlusty pirates that eat a crew like this for breakfast, every day! The pirates are commanded by the vicious Guillaume "I'd rather cut in half than give quarter" DeBurgess. He is the kind of man people tell horrific tales about to scare kids and adults alike. The small Oleon marine complement knows - this is going to be a fight to the death, and honestly, their chances are slim. The Oleon gun crew has already been incapacitated - but their four cannon are no match for the large pirate ship's 14 guns anyway... Juan Gabriel de Companhia, a renown Oleon scholar and avid collector of... stuff... is travelling aboard the ship as a guest. Realising his predicament, he quietly opens the cabin window and prepares to lower his travel trunk into the water. Inside it is stored his most prized posession - and Juan Gabriel is determined to do everything to prevent this from falling into the wrong hands. And so the chest, with it's mysterious contents, is cast off, drifting in the Sea of Storms... while the unfortunate Oleon vessel is starting to burn, and will never reach it's port. So - here's the challenge. Post a picture of you BoBS character retrieving the chest from the sea, be it washed ashore or sighted while afloat in the water, and revealing it's contents! Is this a contest? No, I just thought it would be fun! Are there any prizes? No - well yes, whatever is in that chest. Could there be something in the chest that influences the game mechanics? Obviously not, this building challenge is unsanctioned. Can multiple BoBS characters recover this chest? Sure, why not, the more chests the merrier
  4. Henri begins most of his days by surveying and visiting his domains and the homesteads he owns. The commoners appreciate their lord coming down from his castle and visit them, which creates a bond of loyalty and sense of community amongst the peasants and the beloved La Valette, de la Rocheforte family. Religious as Oleon is, the countryside and roads are littered with small wayshrines invoking the praise of one, or more, Saints and Deities, watching over travellers and protecting the land. Here, Henri Antoine pays his respect to a wayshrine of Zeus to invoke his blessings and guide him during his coming endeavors. This wayshrine was only recently build, commissioned by the La Valette family themselves. It's a very small MOC to sort of introduce my character. It's not really his natural habitat, but it is an important aspect of his (family's) life. The pictures are kind of crappy, though . I really need to get me some of those decent white lightbulbs. The ones I have always give off this yellow-ish lighting instead of white...
  5. Hello! This is my little farm, in my homeland oleon. I am Matthias, I worked as a soldier for 10 years in the army of orleon. I came as a migrant to orleon, so my grammar is not perfect. I was coming home to the cottage of my parents a week ago. My parents died while I was in the army, so that is now my home. I am planning to farm here and have a wonderful life. I wanted once to become a trader or have a farm on more fertile soil, but as long as the rats do not reach the hayloft and the wild pics, do not overcome the railings, my crop is save and I will stay. So I have to check that first, but I am sure everything will be all right.
  6. Hugo's father was the famous general Hermol d' Offren, with a huge painting of his still adjourning their nearly dilapidated cottage back home. Hermol was among king's most capable generals when one acute disagreement with a wealthier aristocrat threw him out of favor rather quickly.
  7. [This system is part of a near expansion to BoBS, and is out of play for the first month] Character Development Skill Trees / Achievement System This system serves two roles: It is an achievement system for all players, even those who do not play in the Economic Game System (EGS). These are building challenges where you earn ranks in different fields. It will probably take most builders over a year to conquer every field. Part of the BoBS project is to help hone and improve builder’s talents, and this system is designed to do that. The lower levels of each tier are more thematic, while the higher levels require more advanced building techniques. Giving credit where credit is due, many of the building technique ideas have been borrowed from the Guilds of Historica University of Petraea Program. Each MOC for each part of each tree requires a certain amount of approvals. Approvals may come from any member of the BoBS community. A member gives approval through posting to the MOCs thread a “I approve” or a thumbs up to the MOC. Remember, if you are going to give an approval, make sure the MOC meets the requirements of the task the builder is completing. Each MOC that is built for a task in the Achievement System can also be used for free build points. The thread should clearly state what task you are attempting to fulfill, the requirements, and then the pictures and story behind the MOC. You should also put somewhere in the beginning of your text that you are seeking approval votes from the community so that people reading your post will know what is required of them. Once enough tasks are completed to earn a rank, you can start calling yourself by that rank! Please record your progress in the Achievement Recording thread. Also, Please only use one post in that thread, just edit it with your new achievements. If you are playing in the EGS, remember some of these achievements carry bonuses, such as the ability to build more revenue generating property per month, better combat skills, or more luck! Note: Unless your sig fig is Leonardo DiVinci and a renaissance man, most likely your sig fig is not the one working through every one of these achievement trees. It is ok to have “side characters” that work through the trees for story purposes. You still get any benefits from completing these achievements, even if you are using multiple characters to tell your story. Here is an index of the possible achievement trees. Some are not completed yet, and more may be added later. The Trees: Academic Adventurer Agriculturalist Architect Artisan Colonist Fisherman Industrialist Merchant Miner Sailor Shipwright Soldier Thief
  8. Economic Game System Brethren of the Brick Seas is not only an open building community story project, but also a series of games and challenges. One of the main games within BoBS is the Economic Game System, the everyday economy of the BoBS world. No one is obligated to participate in the Economics Game System, and free builds and challenge builds by a builder not participating in the EGS will still earn the faction DBs and FIPs. Likewise, hiring a privateer builder who does not participate in the EGS will still cost DBs, but these DBs will be removed from the game. Master Index By Land - Maps and Properties in the EGS By Sea - Ships and the Monthly Raiding and Commerce Action in the EGS Money 1) Doubloons (DBs), the basic currency, can be earned by both individuals and factions. Doubloons can be used to buy more entries into some challenges, to change factions, to buy “forgiveness” from other factions, to set up resource gathering operations, to buy ships, property, etc., and are the general currency for the individual builder. 2) Personal Influence Points (PIPs) are used to determine each individual builder’s score. For every one Gold Doubloon earned, a builder earns one PIP. Additionally, a builder can earn PIPs without earning DBs. PIPs are not lost when DBs are spent; the only way PIPs are subtracted is A) a gambling loss, B) buying extra entries into a contest, or C) a PIP reset. PIPs are used to determine “winners” for each cycle and other challenges. 3) Faction Influence Points (FIPs) are used by a faction to unlock certain events, seize territory, influence global elections, and other deeds as the project continues. A faction has as many FIPs as the total PIPs of all its members during a cycle. Left over FIPs are banked after the cycle is over, but do not count towards determining a winning faction for the next cycle. Note: Scores are kept by leadership in the account sheets, but you are welcome to keep track of your account on the side as well. Earning and Spending Money 1) Introduction – Posting your sig-fig will automatically earn you 25 DBs. If you build an introductory MOC to go along with it, you can submit this as a freebuild (see below). 1) Major Challenges – These are the main storyline challenges that will happen every 1-3 months. These are judged by the faction leaders and will result in the earning of FIPs, PIPs, and DBs. 2) Lesser Challenges – These are challenges that may be between two or three factions, or may be for one faction only. These are not major storyline changing events. These are usually created by the project leaders, but as the project progresses, others will be invited to create new challenges. Certain minor challenges will include DBs, FIPs, and PIPs. 3) Freebuilds – These are the everyday builds not associated with a challenge. Each freebuild earns points or DBs for your faction. These are calculated monthly by leadership. The first two freebuilds a month will earn a builder 10 DBs per build, the next two earn 5 DBs, and any more freebuilds during the same month will earn the builder 2 DBs. You must fill out a webform for your freebuild to be counted (see the Master Index). 4) Gambling – A builder may gamble against another builder over anything. Any amount of DBs can be gambled, but if lost, the builder also loses PIPs. Winner of the wager has the responsibility to report the gambling outcome to the administrators through the transaction forms. 5) Payments – A builder can receive a payment from another builder. These must be registered via the Transaction Form (see the Master Index). Any legal payment (on the books) is taxed by your faction. Remember, smugglers may be brought to court if caught! 6) Monthly Paycheck – This is the income through properties owned, titles and stipends, and the result of the Monthly Commerce Raiding Action. See the Land and Sea threads for more information. 7) Resolution -- Conflict Resolution may involve DB transfers. See the Conflict Resolution post for more details. Taxation Although it sounds like no fun, taxes are an important way of increasing your faction’s overall score. The money in your faction’s coffers can go to escorts ships, warships, fortresses, purchasing land, making treaties, etc. Taxes: Each faction can lower or raise its tax rate through its administrative body. The Sea Rats can levy taxes in this way on their members. Taxes will be automated so that they are automatically deducted from the players' account every month that the tax is in place. However, additional and more specific taxes must be paid for through the Transaction form (see the Master Index). For example, a nation could put a tax on shipwrights. Maybe it is a one-time tax, or a recurring tax. Failure to pay taxes will have different penalties per faction. Most often this will result in the suspension of your membership (no protection from faction forts/ships) until back-taxes are paid. Suspended members might not have a chance to participate in faction challenges, win prizes, etc. Trade Companies Participate in monopolies, joint stock ventures… and shape the future of the world. In the beginning, there are only two major Trade Companies, both Eslandian. Both carry their own membership requirements and rewards. Merchant companies will have greater income from some trade items - part of their monopoly. Unlike reality, a monopoly does not mean that other members of that faction cannot participate in that industry (unless your faction has more specific rules). The base rule for establishing a Trade Company requires the following MOCs: A Warehouse A Trade Headquarters A Trade Ship After these builds are complete, you can apply via your faction’s rules to your faction leaders. Each faction of the Brick Seas can grant three charters for trade companies. (NB: For story purposes, any player or group of players can create a trade company IC, although without the charter, it will not mechanically count as a chartered trade company)
  9. SkaForHire

    The BoBS Scorecard

    This is the scorecard for BoBS. In this post we will immortalize the winners of challenges, state the faction scores, and post the current player scores and bank account values. Current Score: Corrington: 2108 FIP 1658 DB Eslandola: 1396 FIP 1105 DB Oleon: 856 FIP 706 DB Sea Rats: 834 FIP 374 DB Challenge Winners: Challenge One 1st: Corrington 2nd Eslandola 3rd Oleon 4th Sea Rats Faction Accounting Posts: Corrington: Eslandola: Oleon: Sea Rats:
  10. BoBS History and Background Thread On this thread you will find articles that relate to the history and background of the world that Brethren of the Brick Seas takes place in. Index: Madrice Peninsula (Where Corrington, Eslandola, and Oleon are located) Brief History of the Madrice Peninsula Jameis Farstrider's Guide to the Madrice Peninsula Religions of Oleon and most of the Madrice Peninsula Wars of the Madrice Peninsula Halos: Religions of Halos The Middle Empires New Terra: Journals of Cato Calrelli The Founding of Bastion and the Original Articles of the Pirate's Court. Maps: Madrice Peninsula and much of Halos (This post) The Crossing General Background of Brethren of the Brick Seas The year is 615 AE and this is the dawn of a new era. For the first time in the history of the continent of Halos, new lands have been discovered. Even more shocking, the Halosians are not alone in the world. Once thought to be a flat plane, where monsters roamed the edges, the world is now believed by most geographers to be most certainly round. This was proven first with the discovery of Terraversa by the Mardierian explorer, Ardmond Basker. For 100 years the Mardierians have held Terraversa as a far off gateway, keeping all others out and not allowing the information of the world to the east, or New Terra, to permeate into the rest of Halos. At almost a 1000 miles from the next island in the Sea of Storms, the island remains a most crucial point on the voyage into the unknown. As time went on, other nations of the Madrice Peninsula began to search the seas for other islands and their potential riches. South of the Basker Islands, Corrington took Tiberia, an unforgiving rock just outside of the much more lucrative tropical zone. Oleon found LeBellan, the jewel of the Sea of Storms. LeBellan sits right inside the tropical zone, and produces sugar in vast quantities. 56 years ago Eslandola took possession of An Holli and An Toli, two smaller islands south of LeBellan, both sugar producing as well. Despite gaining footholds in the Sea of Storms, the other Madrician nations were unable to voyage beyond Terraversa. This all changed with the death of King Harln of Mardier, and the vast civil war that began in the country in 595 AE. Instead of looking to gain territory from Mardier’s mainland, the Eslandolans approached the Viceroy of Terraversa and paid him handsomely for permission to trade at the island. The Viscount took it further and allowed ALL nations to pay for the privilege to visit his island. Twenty years later, as the civil war continues, Terraversa has become a defacto independent state. The Viscount’s son, Miro Oldis, now runs the island, and his father’s policies live on. It is not certain if the Mardierians will reestablish their colony or not after the war, but it may be too late. In 597, intrepid Eslandolian explorer Cato Calrelli sailed east from Terraversa into the unknown. Thought to be suicidal at the time, the voyage ended 70 days later when he returned with the news that he had found more of New Terra. He claimed the land for Eslandola, and soon the Kingdom of Eslandola was the leading nation in colonization. In 605, news circulated throughout the Madrice Peninsula that the Eslandolans had found gold on their island of Nellisa, and this set off a thirst for expansion and exploration never before seen. With Terraversa as a launching spot for new expeditions, Corringtonians, Oleanders, Eslandolans, along with some Garvans, Mardierans, and Carnovans made their way towards New Terra. Many found themselves unable to find supplies at Nellisa, the Eslandolans baring even some of their own from landing on the island. These vagabonds headed south, where a new isle was found, one with few resources, but great defensive harbors. Soon, the Sea Rats had a home. Angry that they had been dispossessed and had not found aid, many turned to vengeance on the Eslandolans by becoming pirates, and many of these pirates began to prey on all nations, and even their fellow pirate. Besides Terraversa, where the Atwi tribe lives, no new natives have been found yet. The islands beyond Terraversa have so far all had strange abandoned settlements upon them, and some sailors say that there is a whole new nation of people in these far waters, but no one has recorded seeing a non-Halosian or Atwi person yet. This brings us to the present. Oleon and Corrington have both issued rewards for the first permanent settlement “Beyond the Line” (beyond Terraversa). They are willing to bring their navies to New Terra if they only have a settlement to resupply at. Eslandola is calling for its own people to venture into the unknown and find wealth and fortune in the name of Eslandola. But the Sea Rats lurk in all the waters of New Terra, waiting for opportunity, and despite the world seeming more round than ever, some say those old sea monsters still exist in the uncharted lands of the East.
  11. Brethren of the Brick Seas (BoBS) Introduction and Starting Thread (Just looking for the Master Index?) What is it? The simple answer is that it is a building community on Eurobricks that is open to all who wish to join. We tell stories about a maritime-oriented world where the technology level is parallel with the historical Age of Sail. There are currently four factions. Each member joins a faction, and builds to win points (Gold doubloons and influence points) for their faction, themselves, and to better their building skills. At any given time of the year there may be one or more building challenges in which a builder may win recognition and sometimes prizes for themselves. On top of this, there is also a game mechanic that allows players to earn more gold and power for themselves and their faction. Background: The year is 615 AE (After Empire) and this is the dawn of a new era. For the first time in the history of the continent of Halos, new lands have been discovered. Even more shocking, the Halosians are not alone in the world. Once thought to be a flat plane, where monsters roamed the edges, the world is now believed by most geographers to be most certainly round. This was proven first with the discovery of Terraversa by the Mardierian explorer, Ardmond Basker. For 100 years the Mardierians have held Terraversa as a far off gateway, keeping all others out and not allowing the information of the world to the east, or New Terra, to permeate into the rest of Halos. At almost a 1000 miles from the next island in the Sea of Storms, the island remains a most crucial point on the voyage into the unknown. As time went on, other nations of the Madrice Peninsula began to search the seas for other islands and their potential riches. South of the Basker Islands, Corrington took Tiberia, an unforgiving rock just outside of the much more lucrative tropical zone. Oleon found LeBellan, the jewel of the Sea of Storms. LeBellan sits right inside the tropical zone, and produces sugar in vast quantities. 56 years ago Eslandola took possession of An Holli and An Toli, two smaller islands south of LeBellan, both sugar producing as well. Despite gaining footholds in the Sea of Storms, the other Madrician nations were unable to voyage beyond Terraversa. This all changed with the death of King Harln of Mardier, and the vast civil war that began in the country in 595 AE. Instead of looking to gain territory from Mardier’s mainland, the Eslandolans approached the Viceroy of Terraversa and paid him handsomely for permission to trade at the island. The Viscount took it further and allowed ALL nations to pay for the privilege to visit his island. Twenty years later, as the civil war continues, Terraversa has become a defacto independent state. The Viscount’s son, Miro Oldis, now runs the island, and his father’s policies live on. It is not certain if the Mardierians will reestablish their colony or not after the war, but it may be too late. In 597, intrepid Eslandolian explorer Cato Calrelli sailed east from Terraversa into the unknown. It was thought to be suicidal at the time, but he returned 70 days later with the news that he had found more of New Terra. He claimed the land for Eslandola, and soon the Kingdom of Eslandola was the leading nation in colonization. In 605, news circulated throughout the Madrice Peninsula that the Eslandolans had found gold on their island of Nellisa, and this set off a thirst for expansion and exploration never before seen. With Terraversa as a launching spot for new expeditions, Corringtonians, Oleanders, Eslandolans, along with some Garvans, Mardierans, and Carnovans made their way towards New Terra. Many found themselves unable to find supplies at Nellisa, the Eslandolans baring even some of their own from landing on the island. These vagabonds headed south, where a new isle was found, one with few resources, but great defensive harbors. Soon, the Sea Rats had a home. Angry that they had been dispossessed and had not found aid, many turned to vengeance on the Eslandolans by becoming pirates, and many of these pirates began to prey on all nations, and even their fellow pirate. Besides Terraversa, where the Atwi tribe lives, no new natives have been found yet. The islands beyond Terraversa have so far all had strange abandoned settlements upon them, and some sailors say that there is a whole new nation of people in these far waters, but no one has recorded seeing a non-Halosian or Atwi person yet. OW NORTH Series Map This brings us to the present. Oleon and Corrington have both issued rewards for the first permanent settlement “Beyond the Line” (beyond Terraversa). They are willing to bring their navies to New Terra if they only have a settlement to resupply at. Eslandola is calling for its own people to venture into the unknown and find wealth and fortune in the its name. But the Sea Rats lurk in all the waters of New Terra, waiting for opportunity, and despite the world seeming more round than ever, some say those old sea monsters still exist in the uncharted lands of the East. All factions await new souls to take on a role in the New World. Who will win in the end? Nobody knows, but for sure the sea will play a large role in deciding the fate of these rich new lands. She can be a cruel mistress to those who do not respect her, indeed, and the only guarantee in this world is that salt will run through your veins as you become part of the Brethren of the Brick Seas. The Crossing Series Mapd How this works: Builders pick a faction - this is your faction until the next “open period,” so make sure to pick a character you like. You will be able to change factions with enough personal influence points (PIPs), but that take a while. Your builds do not have to display your signature figure, but we encourage it! You also may build MOCs in other faction’s territory, so building is not limited to one style. There will be an “Era” of story and challenges, which will end with winners being determined in a few different categories. The contests and stories told during an era will influence the map, the history of the world, and future challenges. When a era is completed, points will be reset, but Factions and builders will keep their “gold doubloons.” (DBs) Builders and factions alike seek fortune. This project setting revolves around two currencies that are earned by building and winning competitions. This is the economy of the project. We understand that not every builder will want to play this game, and a builder can opt out of playing altogether, or only participating in the game when they choose. Free Builds that enhance the community’s story are always welcome. Even if a builder opts out of playing the "Economic Game System" (EGS), their freebuilds will earn their faction Doubloons and Factions Influence Points. Please see the rules thread for more details on how the economy works. Factions: The Kingdom of Eslandola STATUS: Open for new members SCORE: 0 DBs | 0 FIPs The Empire of Corrington STATUS: Open for new members SCORE: 0 DBs | 0 FIPs The Empire of Oleon STATUS: Open for new members SCORE: 0 DBs | 0 FIPs The Sea Rats STATUS: Open for new members SCORE: 0 DBs | 0 FIPs What you need to do now: Take a look at the faction threads. Pick a side and sign up in the faction thread with your signature figure (sig fig). It helps to have a back story! Can I have more than one character? Yes! Although one should be your sig fig and your main character, you can have as many other characters as you wish. The world needs populated after all! A starting challenge: This is open to everyone to complete once, and 25DBs will be awarded to the builder for completing the task. Build your sig fig and place them in a setting in our world. It can be in the colonies, in the motherland, at sea, anything you would like, but make sure to show the figure clearly and demonstrate the profession you have chosen for them in some way. (IE: if you decided to play an explorer, maybe you will place them on the bow of a ship looking out to sea with a spy glass.) Any profession that existed during the enlightenment is fine, along with a few other professions that would be a reasonable fit. If you are playing in the EGS, then there are a few character traits that you may want to consider here. How are scores kept? Each month, a pinned thread will help us keep score. After you complete a build (which should have its own thread, no matter if it is a free build, a duel, or a challenge build) you need to post in this score keeping thread and use a leadership-supplied link to a webform to help us keep score. In the thread, post your name, faction, and a link to your build (and the challenge it belongs to) in the thread. Please only use one post per topic, and just edit the thread when you build something else. At the end of the month, a project leader will tally up the scores and update the “Hall of Fame and Score” post for each faction. Please be patient for updates, we are not being paid for this. Scores will be displayed as follows: Name: DBs, PIPs, (PIPs achieved this cycle) IE: Skaforhire: 5DB, 5PIPs, (2PIPs) Current faction score is kept by adding all member’s totals within the parenthesis minus any expenditures the faction has made during the cycle. What can be bought with points and doubloons? A lot. The list will grow over time with more specifics, but since we are just launching this project, here are some of the examples without specific details: DBs: Position within trading guilds, rank in certain factions, a letter of marque to join another factions war against a third faction, a licence to sail a vessel in the raiding action, gamble, etc… FIPs: A newly discovered island, win a war between factions, buy DBs for the total score, open up a new portion of the map just for your faction for a few months, etc… The Map: The map is a part of the storytelling mechanism. As you can see, it is not totally defined yet. This will change as time goes on. New portions of the New World (and some of the Old) will be uncovered through events, challenges, and other parts of the project. New islands will be claimed, older territories will be taken in war, and the map will stay dynamic throughout the story. Builders will have the map revealed to them over time, and they will help decide what lands are conquered. With that said, the first part of our story will take place in New Terra. Your character should probably have some feasible connection that would lead them to that region, or it may be hard to really participate in the early challenges. A baker back in Eslandola’s capitol city is probably going to have little interaction with things going on in New Terra. We will eventually have challenges that happen on the mainland, and different story events “back home,” but we are emphasizing the pirate theme and its nature primarily in the first part of this project. Once a firm piratical lore and history is established, more aspects of Enlightenment era politics, war making, and commerce will emerge. Rules Thread History and Background Thread The Scorecard Thread