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About Khorne

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    I will not torment the emotionally frail - Nevermind
  • Birthday 03/25/1991

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    Roeselare, West-Flanders (you know, where the poppies blow)
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    Hmmm, let me think, perhaps LEGO....


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  1. Thanks guys! There's not much new in there. It's mostly an extended centralization of everything that's been out there for now. I just thought it'd be easier to put it into one topic, kind of like how other players group their MOCs and stories (like @Ross Fisher did for the Padre). I will try and update/complete the graphics and information from time to time and add some pictures to make everything more visually interesting. I'll add in my MOCs as well. Thanks! It's always fun to know some people read and enjoy this stuff . I don't know how fast there'll be updates. Essen is only a city in an NPC minor nation, after all . I have no idea have it will evolve. Like I said, I'll definitely try to add some scene-setting pictures to give the topic a bit more visual flair.
  2. Just like Ayrlego has a very recognizable build and presentation style, so do you. This is clearly a Kai MOC: the popping colors and the clever chibi-esque building techniques. The presentation fits in perfectly as well, with the cyan backdrop. The build itself is perfect, with plenty of great posing and lots of minifig liveliness. The amount of uses you've found for the armless torsos is stunning. I'm always amazed by what the Iron Builders can come up with.
  3. Thanks, that is very kind! I already have the font though, I think. It's called Pieces of Eight, no? I won't say no to the .ai-file however. Hoarding assets is always useful. Perhaps we can work it out via PM, so to not clutter this thread?
  4. Khorne

    [COR - FB] Produce Farm, Wullham

    Nice work! I like the splashes of Lavender throughout the build. It helps tie all the Wulham builds together. I also like the earth orange path mixed in with the green grass. It's not a color that's often used for that purpose, but it works really well here. The color combo with the green is very pleasing. While I don't dislike the brown border, it does feel kind of heavy for me. It kind of draws the eye away from the rest of the build, because it's a darker color than the colors used for the "important" part of the MOC: the pastures and house. A green border would've made everything come together more as "one" in terms of color blocking, I think. But maybe that's just me .
  5. Okay great, thanks! I'll give that a try. Weird that most other HTML works by changing the < > into [ ], but not tables.
  7. Sooo, I've compiled most of the info about Essen into one topic. I will continue to update it and add more pictures and stuff. I just wanted to get the basics up already. I do have some minor questions, though, lay-outing wise: How do you make a table in BBcode? I know how to do it in HTML, but that doesn't seem to work here. How do you make a line, like in the Oleon introduction topic? Can't seem to find a button for it and HTML doesn't work either... Solved this, just had to use the square brackets. Also, I want to reserve the second post for the future, but it keeps on merging my posts . Anyway, here's the topic, if you're interested. Like I've said: it's pretty barebones right now.
  8. Cattle die Walls crumble Crops wither same as with Men but I know of something that is eternal and that is the glory of the Raven City Raise the Raven Banner - A Guide to the Free City of Essen Description The Free City of Essen - the Raven City, the Black City and home of the Ever-Oak - is nested in the upper bend of the mighty river Karn, at the foot of the Iron Hills. Once a powerful and high-standing duchy, it lost most of its might and territory during the Dance of Dukes: a dynastic dispute with its rival Aden that saw the death of all of Essen’s von Helborg rulers and thus their claim to the Carnite throne. Despite its historical misfortunes, Essen still remains one of the strongest city-states of Carno, backed by a powerful economy that thrives on metalworking, forging and arms manufacturing, which have earned the city the title of Carno’s Armory. Nickname Essen has several monnikers, but the most common ones are the Raven City or Carno’s Armory. Colors Predominantly black, accompied by shades of dark grey and odd traces of white. Flag The historic flag of Essen was yellow and black (figure I). However this flag is rarely used nowadays and is known as die Fahne der Grossmachtzeit, or the Flag of Great Power (Times). It was the flag flown during the heyday of the city, when its was still ruled by its duke and before it was defeated during the Dance of Dukes. As a sign of the great wealth they lost, the Essians since decided to discard the yellow-gold from their flag and now fly a stark solemn black and white banner instead (figure II). Iconography Der Rabe, or the Raven (figure III) - to be completed Der Totenkopf, or the Skull (figure IV) - to be completed Die Eiche, or the Oak Tree (figure V) - to be completed A DETAILED LOOK at the FREE CITY OF ESSEN Leadership Stadtrat or City Council The Free City is governed by the City Council: a body of thirteen members total comprising mostly of wealthy merchants and guild seniors, representatives of Essen’s dependencies and ranking figures of the military. The Council is presided by the Stadtholder, the official head of Essen appointed by the King in Aden. Stadtholder or Steward In the aftermath of the civil war, Essen was stripped of its authority and its nobility and ruling lineage was eradicated. Over time, the City regained some of its privileges and rights, except the right to appoint its own leadership. For decades now, the city has been ruled by a Stadtholder, a royal Steward sent from outside of Essen and chosen by officials in Aden. While the City Council has the right to govern and makes most day-to-day decisions, the Stadtholder has the power to veto and turn back any of the decisions made by the Council. Location The Free City of Essen and its surrounding territories are located in the upper bend of the river Karn. Upstream to the west of its rival - and the nation’s capital - of Aden. Fiefs and dependencies The dominion of Essen not only controls the Free City itself, but also holds sway over vast farmlands and smaller villages and hamlets outside of the city’s walls. Although Essen’s territory has greatly diminished since its heyday, it is still large enough to make Essen one of Carno’s powerhouse city-states. Points of interest: Drachenfels - A small mining village in the Iron Hills, mostly known as the place of origin of the Karsten family. Karlsbad - A spa town founded on natural springs in the Iron Hills. A luxurious place where many of Essen's elite come to relax and spend their weekends. Kärnitz - A rural village located on the fertile plains around Essen. A farming and husbandry community, Kärnitz supplies Essen army with a unit of Kärnitzer Ulanen. Wiesenburg History To be updated, currently a copy-paste from Flickr. Essen was founded a long time ago by Hraban the Founder, who had followed a couple of ravens into a bend of the mighty river Karn. There they nested upon a black rock, which Hraban took as a sign of Wotan, the All-Father. Thus he settled his people - descendants of Garveyan stock - there. In honor of the gods, Hraban planted a mighty oak, a holy tree that would become a symbol for Essen. The black rock turned out to be coal and coupled with an abundance of metal ore in the surroundings hills propelled Essen's economy forward in unprecedented ways, transforming it into the metalworking and arms forging capital of Carno. The power of Essen grew and the Duchy came to dominate the southern banks of the Karn, rivaling and perhaps even outshining Aden. Under the guidance of the Von Helborg dukes, first Wilhelm and then his son Karl, Essen clashed with Aden over control of the Kingdom of Carno through a dynastic dispute. It was a bitter-fought civil war that saw both dukes killed and Essen on the losing side. Aden would remain the prime city state of Carno. As a punishment for their uprising, Essen and its mighty oak were burned to the ground and stripped of their ducal titles. However, Essen and its people are resilient and just like the oak started to regrow over time, so did the city and its people spring back up with an iron resolve. Not looking for another war, Aden compromised and restored some of Essen's privileges making it a Free City in the Kingdom, ruled by a Stadtholder appointed by the King. Essen begrudgingly accepted the terms. In an act of defiance, however, they decided to change their uniforms to black in honor of their late rebellious dukes and added the skull and crossbones to their caps, so their deaths would never be forgotten. The Esseners still refer to their beloved fallen duke as Carolus Dux Perpetuum: Karl, the Eternal Duke. Society and Culture A Mercantile Nature The Essians are very mercantile in nature and belief that hard work pays off eventually. Unlike most other great cities and city-states in Carno, Essen does not have a strong base of nobles. This is because many of its nobles families lost their lives either during the civil war or were put to death afterwards as a reprisal measure to ensure no other claimant could rise up to defy Aden. As such, the divide between commoners and upper class is less rigid in Essen and a strong mercantile middle class has sprung up. Indeed, the city’s wealth has come from its merchants and artisans for ages. Thus, it is no surprise they hold much of the city’s power. Many powerful merchant families have worked their way up into highest echelons of Essian power over time and large conglomerates control much of Essen’s economic an political life. The most well-know and mightiest of families is that of Karsten. Originally a miner from Drachenfels, their ancestor moved to Essen some generations ago and through mad luck and entrepreneurial endeavour managed to acquire a smelting oven. The combination of mining and metalworking provided a great nucleus to amass wealth and over time the family rose over all others, managing to acquire more land and businesses during its ascendency. Religion As is common amongst the Madrice Peninsula, Essen too knows the Faith. However, only a minority of its subjects follow the Faith in its traditional sense. Carno in general, just as Garvey, mostly has its own unique versions of the Faith, its gods and its customs and Essen is no exception. Slightly deviating from standard Carnite practice, most people of Essen practice a very naturalistic and spritual approach to the Faith called Wotanism. Wotanism focuses on the purity of the mind, body and the surrounding world through contemplation and finding solace in work and understand one’s surroundings. Wotanism has no real rigid structure and is more of a collection of customs and beliefs than an actual religion as such. Like the Faith, it knows many deities and spirits, but as its name implies Wotan is the chief god. The One-Eyed Allfather who speared himself to the World Tree in search of understanding of the world. It is known some radical Rune priests follow his example and take their eye, hoping to unlock the secrets of the world, just like the All-Father. Fondness of Science Perhaps a combination of the Essian mercantile instincts and an influence of its naturalistic Wotanist ways of finding enlightment have led to a great scientific interest. Essians are thoroughly intrigued by all things technological and have amassed vast knowledge in the field of metallurgy and ballistics over time. Many rich families send their children to famed Corrish universities so they can learn from the best there. Values and Traditions After their defeat at the hands of Aden and its allies, Essen lost most of its powerbase and prestige and was stripped of virtually all privileges it had obtained over time. Its people were at a loss, the city had lost its leadership and income. However, diligent as any Carnite, the Essians doubled down on their values and traditions and somewhat secluded themselves from the outside world, working on rebuilding their city and recovering its former glory. While most Carnites are know to be disciplined and industrious, the Essians are double so, making them seem detached, overtly serious and distant to many outsiders. The society of Essen became geared towards one purpose: showing their adversaries that despite their defeat during the Dance of Dukes, Essen was and still is the beacon of Carno. Essians are known for their austerity, determination, discipline and extreme industriousness and punctuality. A strong sense of loyalty, obedience and respect is instilled from an early age on and one is heavily frowned upon when neglecting these values. The Military The army is the pride of Essen and the reflection of its might. Like all Carnite city-states, Essen controls several of its own units, next to the tithe of men they are obliged to send the crown for the nation’s unified royal army. Essen’s soldiers are famous for they black uniforms and aggressive tactics, whereas many other Carnites prefer to be cautious and tactically defensive. While the infantry forms the largest part of Essen’s army, there are also small yet effective cavalry units, drawn from the surrounding rural villages. Characteristics of the Free City of Essen To be completed. Naval Power Military Power Diplomacy Inner Stability Treasury / Coffers Science Exploration Culture Known Essians Maximilian Coehoorn, Chief of Essen's military on El Oleonda Helmut Von Braun, Knights Treasurer Chapter Master in Terraversa [OL] Inspiration The Free City of Essen draws inspiration from many sources, both fantasy and real-world. Main real-world influences are: Northern Germany in general Hanseatic city-states such as Hamburg, Lübeck, Duisberg, etc. Kingdom of Prussia A small dose of Sweden and a dash of Dutch Republic Essians are down-to-earth, pragmatic and conservative which is reflected in their sparsely decorated (neo) Gothic brick buildings, the likes of which you would see along the Baltic Sea among various Hanseatic cities. Note: I made this guide to centralize all of the currently available information about the Free City of Essen, its people and history. I intend to further update this with more pictures and work on the lay-out, but the general idea is there already. None of this stuff is really new, but it was all over the place. I thought it might be easier if the background information could be found in one place.
  9. Wonderful builds and beautiful maps. I love how you add a new piece to the map every time and the final product looks great. It looks like a proper Lego map. Is the shape based on the Pirate maps? Nice work! I love the compass on the map as well. Did you draw everything in Illustrator?
  10. Oooo, something like that for BoBS would be soooo cool! It would really help picture the world and tie it all together.
  11. Nice build! I think it's kind of large for a microbuild, but that scale is always difficult. The bushes are kind of tall for me, but I do like the house! It's very recognizable with the wooden top structure and the typical balcony, coupled with the white plastered walls. A nice an unique addition to BoBS houses, I feel .
  12. I actually really love the contrast of the roughly-hewn wall and the neat grass. To me it really comes across as one of those typical English countryside walls, which are usually a bit rough and crooked. I think a profile brick and minor greebling would look "too neat" and you kind of lose the naturally stacked feeling there. I figured those kind of sand walls were what you were going for, but I kind of understand @blackdeathgr's feedback. The steepness feels somewhat unnatural, because it's so clean and straight. Maybe you can use the technique you've used for the sides of the base? That way the sand wall would be textured and not as steep, since you can decide the gradient via plates. Just my 2 cents on the matter.
  13. Khorne

    [OL - FB] Roar of the Hydra

    I like the snake ornaments as well. They are great pieces which are easy to implement and that add a nice touch.
  14. I think you nailed all of your objectives! The base is well-built and the stone wall immediately made me think of England (I've never been to Ireland, so I can't say if the walls look different there ). The shiplap house looks great, too. I once stumbled upon another shiplap technique on Flickr. One that doesn't use cheese wedges and also looks quite nice. That might work great here too. The thing with the cheese wedges is that you can always easily see they're wedges and not overlapping boards. However, that's just my 2 cents. Overall this is a great MOC with a really good atmosphere to it.
  15. That is so cool! The white and blue buildings give off a very Greek vibe, which gives the entire build a warm feeling. Like Thaum said: the pixelated Minecrat-like islands are really well done. Very neat to look at!