Search the Community

Showing results for tags 'Corrington'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Frontpage, Forum Information and General LEGO Discussion
    • Guest Section - PLEASE READ BEFORE YOU REGISTER!
    • Frontpage News
    • Forum Information and Help
    • General LEGO Discussion
  • Themes
    • LEGO Licensed
    • LEGO Star Wars
    • LEGO Historic Themes
    • LEGO Action and Adventure Themes
    • LEGO Pirates
    • LEGO Sci-Fi
    • LEGO Town
    • LEGO Train Tech
    • LEGO Technic and Model Team
    • LEGO Mindstorms and Robotics
    • LEGO Scale Modeling
    • LEGO Action Figures
    • Special LEGO Themes
  • Special Interests
    • The Military Section
    • Minifig Customisation Workshop
    • LEGO Digital Designer and other digital tools
    • Brick Flicks & Comics
    • LEGO Mafia and Role-Play Games
    • LEGO Media and Gaming
  • Eurobricks Community
    • Hello! My name is...
    • LEGO Events and User Groups
    • Buy, Sell, Trade and Finds
    • Community
    • Culture & Multimedia

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


What is favorite LEGO theme? (we need this info to prevent spam)


Which LEGO set did you recently purchase or build?


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests


Country


Special Tags 1


Special Tags 2


Special Tags 3


Special Tags 4


Special Tags 5


Special Tags 6


Country flag

Found 373 results

  1. Name: Myzectlan Ownership: The Crown of Corrington (A semi-autonomous city of the Myzec) Location: The hidden valley of the Myzec, Cascadia, Paradise Isles Map: Mayor: Trade Value: See account spreadsheet Town Bank: See account spreadsheet Who can own property in Myzectlan: Anyone Who can freebuild in Myzectlan: Anyone Description: Myzectlan is an ancient city located in a hidden valley deep in the interior of Cascadia. Home to the Myzec people, legend has it the city was cut off from it's parent civilisation hundreds of years ago. Over time, the Myzec have lost the advanced building techniques of their fore-bearers and the city is now an eclectic mixture of the older style stone buildings and newer repairs in wood or mud bricks. The Myzec primarily farm maize, sweet potato and beans in 'floating island' plots or chinampas on Lake Myzec. The meat in their diet includes fish and water fowl and dugout canoes are used to transverse the lake. Very few mammals are farmed in the Myzec valley although there are some pigs and goats. They weave cloth from goat wool and produce leather from animal hides hunted outside the valley. A basket ball type game is a very popular recreational activity. The Myzec are a matriarchal society where most positions of authority are held by women. They are a well developed and organised society and practice a dualistic region where they strive to balance the eagle, which symbolises peace, wisdom and order; and the jaguar, which symbolises ferocity, war and chaos. Original Information: Builds in Myzectlan Please help us out by posting your a link to your Myzectlan builds in this thread. Licensee is listed after the type of licence. Properties: 34/31 Size for EGS purposes - Level 2 'Town' Required for Level 4 'Large Town' 1 education. Residences: 4 Myzec House, medium residence, Myzectlan (via Ayrlego) (+2 settlement size) Stone House, medium residence, Myzectlan (via Ayrlego) (+2 settlement size) Factories: 4 Boat Yard, medium factory, Myzectlan (via Ayrlego) (+2 settlement size) Dye Factory, medium factory, Myzectlan (via Ayrlego) (+2 settlement size) Artisans: 4 Community Kitchen, small artisan, Darnok (+1 settlement size) Macuahuitl Craftsman, small artisan, Myzectlan (via Ayrlego) (+1 settlement size) Amanteca Workshop, medium artisan, Myzectlan (via Ayrlego) (+2 settlement size) Commerce: 5 Through the Falls, large commerce, Silentwolf (+3 settlement size) Levanta, small commerce, Myzectlan (via Elostirion) (+1 settlement size) Myzectlan Market, small commerce, Myzectlan (via TomSkippy) (+1 settlement size) Art and Culture: 11 Tikal Temple, large culture, Ayrlego (+3 settlement size) Temple of the Sun and Temple of the Golden Eagle, large culture, Bregir (+3 settlement size) Temple of the Feline Gods, large culture, Elostirion (+3 settlement size) Throne Room, medium culture, Myzectlan (via Ayrlego) (+2 settlement size) Educational: Plantations: 4 Corn plantation, small plantation, Bregir (+1 settlement size) Maize and Waterfowl on Lake Myzec, small plantation, Myzectlan (via Elostirion) (+1 settlement size) Poinsettia Plantation, small plantation, Myzectlan (via Ayrlego) (+1 settlement size) Egg poaching, small plantation, Myzectlan (via Ross Fisher) (+1 settlement size) Mines: Forts: 2 Jaguar Tower, small fort, Ayrlego (+1 settlement size) Watchtower on Lake Myzec, medium fort, Myzectlan (not yet licensed, +1 settlement size) Troops: Other Builds: Waterfall in the Jungles of Cascadia, Elostirion
  2. For the Glory of Corrington! (GoC) - A Faction Enduring Challenge Sometimes it can be difficult to find inspiration for a build or choose a direction for a storyline. Well, fear not fellow Corlanders, here is some direction for those times when you need it! The following are a set of faction endorsed cooperative building tasks to inspire and guide you on your journeys through Corrish territories in Nova Terra. GoC General Rules Builds for GoC tasks should be posted in their own thread with the tag [GoC]. You must also provide a link to your build in this thread. A progress list will be maintained in the second post of this thread. Quality - This should also be an opportunity for you to improve your building skills, so take your time and focus on quality. When presenting your build, Members of Corrington leadership (Bregir and Ayrlego with assistance from Captain Dee and Silentwolf) will award you a if they feel it passes quality standards. Don't worry, we will of course take into account collection size and experience. If some minor adjustments are required, these will be suggested. Two from leadership are required for the build to officially count towards the challenge. It is recommended you do not de-construct your build until you receive the required from leadership in case it requires some adjustments to pass these requirements. - By submitting an entry you agree to receive feedback from the reviewers and will accept their judgement on the matter. - All tasks have a minimum size requirement of a 20x20 (400) stud footprint (or equivalent - irregular bases are permitted as long as they meet the minimum 400 stud footprint). - Other individual requirements will be listed in each task description. Builds that do not meet the task requirements will be rejected. - Only builds posted after 1 January 2019 may count towards the GoC challenge. Rewards - Complete any of the below tasks to earn the corresponding IC title for that task for one of your characters. All tasks consist of a minimum of three separate builds (entries). Some tasks will stipulate the subject of each of the three builds and may require them to be posted in a specific order. Others only require three separate builds that meet the requirements. Please read the requirements for each task carefully and ask any questions in this thread. - Each subsequent entry in a task must be significantly different from the last and should attempt to show some kind of improvement from the last, for instance using different techniques or changing the subject matter. NB: In some tasks, there might be specific requirements for the three builds defined. The idea is to glorify our faction, so you should strive to do the best within your own limitations and be proud of every GoC build. Clone builds rushed to complete tasks will not be accepted. - Complete three tasks (total of nine builds) for your main character to become a Knight in the Order of Corrington (OC) and the right to style themselves 'Sir' and use the post nominals OC. eg Sir Fredrick Mercury OC. - Complete six tasks (total of 18 builds) for your main character to receive a honorary Baronetcy within the Corlander nobility. Your new title will be announced by Royal decree when you complete the requirements. An example may be something like: Sir Fredrick Mercury OC, Baron of Feltham - Complete nine tasks (total of 27 builds) for your main character to receive a honorary Earldom within the Corlander nobility. Your new title will be announced by Royal decree when you complete the requirements. An example may be something like: Sir Fredrick Mercury OC, Earl of Finnsbrough - Complete twelve tasks (total of 36 builds) for your main character to receive a honorary Dukedom within the Corlander nobility. Your new title will be announced by Royal decree when you complete the requirements. An example may be something like: Sir Fredrick Mercury OC, Duke of Rhyeshire - Nobility titles will only be awarded to Corlanders. Foreigners are welcome to participate in any of GoC tasks and will be awarded the corresponding title if they complete an individual task; however, they will not be eligible for ennoblement. - A list of tasks is provided below. They do not have to be completed in any order and new tasks may be added from time to time as faction priorities change. GoC Task List 1. Redcoats Rule! Background: The mighty Empire of Corrington is built on several foundations, but perhaps one of the most iconic is the bright scarlet coats worn by her soldiers. With dogged stoicism, Corlander redcoats face the harshest of conditions, are unmoveable in defence and relentless in advance. The sight of the redcoats of Corrington will always strike terror in her enemies! Goals: Show us your redcoats! Requirements: Build three scenes showing soldiers of the crown going about their business in the colonies. Your build must showcase faction troops, preferably redcoats. They could be training, parading, maintaining weapons, guarding supplies, fighting dastardly pirates or treacherous natives (and winning of course!). Alternatively you may choose to build a military building (fort, barracks, armoury etc. Just remember to include plenty of redcoats!). There is no EGS requirement for this task. Your combined builds should display at least two different branches of the army; for example, infantry, cavalry, artillery, engineers etc. Title Awarded: Patron of the Army 2. The Oaken Shield Background: The backbone of Corlander power in Terra Nova is the Royal Navy. Royal Navy warships hunt pirates, raid enemy hideouts and settlements and keep trade routes open. Goal: Ensure Corlander Naval supremacy in Terra Nova. Requirements: Build three warships for commissioning in the Royal Navy, one for each of the three naval armament schemes, Gunboats for the Colonies, Sloops for the Royal Navy, and Cruisers of Terra Nova. A requirement of this task is that the completed build is handed over to the faction for licensing and deployment. Title Awarded: Master Naval Shipwright 3. The Merchant Marine Background: While the Royal Navy has been prominent in keeping the sea lanes of Terra Nova safe, the Corlander Merchant Marine has seen a slow but persistent demise. We cannot allow this decline to continue. Goal: Build up a significant fleet of merchant vessels to bring home the riches of Terra Nova. Requirements: Build three merchant vessels, one if which is offered to the Crown. These vessels should be licensable in the EGS, and must meet the following requirements. In total, your builds must make up a minimum of 12 shiplevels. One ship must be small (class 1-2), another medium (class 3-5) and one large (6+). Additionally, one build should be a historical or exotic rigging type (eg. xebec, longboat, felucca, junk, cog, carrrack, proa, polacre, etc.), one should be a fore-and-aft rig (eg. schooner, sloop, cutter, lugger, etc.), and one should be a square rigged vessel (eg. brig, snow, ship-rigged, galleon, etc.). (The predominant rigging type on a vessel determines the category) Rigging types and sizes can be combined freely. Title Awarded: Shipping Nabob 4. Purser's Network Background: The 'Oaken Shield', or ships of the Royal Navy need shore based support to be able to function and carry out their roles or defending and expanding the Empire. The fleet operates several major Naval bases in Terra Nova and these require constant expansion. Major fleet bases include Arlinsport, King's Harbour, and Port Woodhouse. Goal: Build an extensive naval support and logistics network for the Royal Navy in Terra Nova Requirements: Build a series of three scenes showing how the fleet is supported from ashore. Your scene must be in one of the settlements listed above and must be licensable in the EGS. Ownership must be transferred to the faction. Each of your scenes must be a different EGS licence type. eg. Artisan, Commerce, Factory, Education etc. Some examples could include: Naval hospital, quays and cranes, armoury, ropeyard, sail maker, powder mill, cannon foundry, tavern, cartographers, various industries for provisioning, powder depot, recruitment office, training facilities, storehouses, etc. Title Awarded: Master Purser 5. Higher Education Background: Corrington is known as a bastion of knowledge and learning. Science, mathematics and literature all flourish under Corlander patronage and Corlander schools and universities are world renowned. Thus it is only natural that this passion for education is transferred with Corlander settlers in Terra Nova. Goal: Display Corlander supremacy in the field of education and knowledge in Terra Nova. Requirements: Build a series of three scenes showcasing Corrington's commitment to knowledge and science in Terra Nova. You can complete the following three subtasks in any order. There are no set locations for these tasks. 1. Build a scene showing some aspect of education for children of the colonies. The build must be licensable as an educational property under the EGS rules. 2. Build a scene showing some kind of vocational training in a specific industry or field. For example, a college for engineers or cartographers, an academy for military officers etc. The build must be licensable as an educational property under the EGS rules. 3. Build a scene showing a place for research or higher learning. Examples could include an agricultural research institute, a university college for theoretical mathematics, a chemistry or botany laboratory etc. The build must be licensable as an educational property under the EGS rules. Title Awarded: Patron of Knowledge 6. Sweet, Sweet Corrington! Background: One of the major premises for Corrington settling the new world was access to areas suitable for the growth and harvesting of sugar cane. The settlements of Stormhaven, Port Raleigh and Jameston all have burgeoning sugar cane industries, but the demand in the old world for sugar is insatiable. Alternative sources to cane sugar have even been investigated in Mesabi Landing. Our sugar industry must be expanded! Goal: Expand Corrington’s grip on the sugar industry in the new world. Requirements: Build a series of three scenes in any of the three main ‘sugar’ settlements (Stormhaven, Port Raleigh or Jameston) showing some aspect of the industry. Your three scenes may be in the same settlement, or can be spread across all or some of them. Alternatively one of your scenes may be exploring other sources for sugar (Agave or Stevia) in Mesabi Landing. Your scene could be anything from a plantation, to the storage and processing of the raw product, or any of the products derived from sugar (eg. Rum!). Your scene must be able to be licensed in the EGS. Should you not wish to license it yourself, you may sell it or the faction will purchase it. Title Awarded: Sugar Kingpin 7. Chocolate and Coffee on Cocovia Background: One of the first islands settled by Corlanders in Terra Nova, Cocovia was so named for the abundance of Cacao plants that grow naturally on the island. Indeed the chocolate industry on the island now has a solid foundation and the demand for chocolate in the old world requires extensive expansion. The island is also thought ideal for the cultivation of coffee, although coffee plantations and industry have yet to be established. Goal: To establish monopolies on both chocolate and coffee for Corrington. Requirements: Build a series of three scenes showing the either the chocolate or coffee industries in Quinnsville or King's Harbour. Your scenes must be able to be licensed in the EGS. Should you not wish to license it yourself, you may sell it or the faction will purchase it. Your scenes must be built in the following order and the properties must be constructed in either the settlement of Quinnsville of King's Harbour. 1. Your first scene should show the growing of the raw product (coffee beans or cocoa beans) and must be licensable as a plantation under the EGS rules. 2. Your second scene should show some aspect of processing the raw product. It must be EGS licensable as a factory. 3. Your final scene should show the production or sale of the final product eg. A coffee shop or chocolatier. It must be EGS licensable as either a commercial property or artisan. Title Awarded: Colonial Cafe King 8. The Lotii Connection Background: Port Raleigh hosts a sizable Lotii community – the largest of any of Corrington’s settlements in the Brick Seas so far. These industrious arrivals have quickly adapted to live in the colonies; however, they have also transported much of their home culture with them. Many of their buildings are built in the style of their ancestral home and they have bought with them their traditional artwork, crafts and festivals. NB. The Lotii are based on a generic East Asian culture and previous depictions have displayed both Japanese and Chinese characteristics. Goal: Display Lotii culture in Port Raleigh Requirements: Build three scenes showing inhabitants of Port Raleigh with Lotii background. Your build should display some aspect of traditional Lotii culture which has been transplanted into the settlement. Examples could include teahouses, Japanese style gardens, porcelain production, Oriental style buildings or restaurants, fireworks production/sellers, street festivals etc. There is no EGS requirement for this task (although licensable builds are encouraged). Title Awarded: Honorary Lotii 9. Equines for Elizabethville Background: The rolling plains of the island of Lacryma are ideal for the breeding of horses, indeed some of the finest horses in the new world are from Elizabethville! Goal: Expand the equine industry in Elizabethville Requirements: Build three scenes showing some aspect of the breading, keeping or export of horses in Elizabethville. Examples could include a ranch, stables, racetrack, blacksmith specialising in shoeing horses, saddler, wainwright etc. Your scenes must be able to be licensed in the EGS. Should you not wish to license it yourself, you may sell it or the faction will purchase it. Title Awarded: Purveyor of Thoroughbreds 10. Daily life of the Myzec Background: The Myzec are loosely based on the Aztec civilisation and inhabit the city of Myzectlan, located in a hidden valley on Cascadia. They primarily farm maize, sweet potato and beans in 'floating island' plots or chinampas on Lake Myzec. The meat in their diet includes fish and water fowl/turkeys and dugout canoes are used to transverse the lake. Very few mammals are farmed in the Myzec valley although there are some pigs and goats. They weave cloth from goat wool and produce leather from animal hides hunted outside the valley. A basket ball type game is a very popular recreational activity. They ferment an alcoholic ale from maize. Goal: To expand the lore of the native people in the lost city of Myzectlan on Cascadia. Requirements: Build a three small scenes showing the Myzec people conducting activities from their day to day life. Some examples may include: Farming a chinampa lot, milling maize grain, making tortillas, fermenting ale, fishing, trapping ducks, repairing fishing nets, making canoes, warriors training, producing mud bricks for construction, weaving cloth, tanning hides, hunting in the jungle, making jewellery/pottery, ball games, etc There is no EGS requirement for this task (although licensable builds are encouraged). Title Awarded: Friend of the Myzec 11. Strategic Outposts Background: Some of Corrington's settlements in Terra Nova occupy vital strategic positions for the defence and expansion of the Empire but have little commercial value - they exist primarily to protect Corrington's interests. Hence these settlements tend to be smaller and more military focused. To maximise their strategic importance, they require extensive naval bases, army barracks, fortifications and logistics hubs. Currently, these include Hussar's Isle and Port Woodhouse. Until such time as more purely military outposts are created, the commercial hubs of Spudkirk and Port Raleigh; which also occupy strategic locations, will be included in this task. Goal: To build up the network of Corlander strategic defences in Terra Nova. Requirements: Build a scene showing a building of strategic value in each of these important locations. Your building should be military in nature and examples could include: fortifications, quays and cranes, naval storehouses, army barracks, munitions stores and factories, etc. Your build must be licensable under the EGS rules and the ownership must be transferred to the faction. To complete this task you must build one scene in both Hussar's Isle and Port Woodhouse and a third scene in either Spudkirk or Port Raleigh. Title Awarded: Strategic Mastermind 12. Mangrove Madness Background: The settlement of Stormhaven was founded on the Isle of Serentia in the only safe port for over 400 miles. Unfortunately, despite the excellent shelter provided for ships, the location is not ideal for a settlement. Stormhaven cove is covered in mangroves which are almost impenetrable in many places. Properties within the settlement limits are build on stilts above the mangroves and raised wooden walkways provide access between properties. Further inland building is possible on land and some plantations and other properties have been established. Goal: To expand the settlement of Stormhaven Requirements: Build a series of scenes showing the unique aspects of life in Stormhaven. 1. Build two scenes showing buildings within the settlement limits. Your buildings must be in the style of the settlement ie. they must be constructed on wooden stilts above mangroves. Examples (one, two, three). Your scenes must be able to be licensed in the EGS. Should you not wish to license them yourself, you may sell them or the faction will purchase them. 2. Build a scene showing a rural property outside the settlement limits. Your scene should in some way support the settlement, for example it may be a plantation or farm, a lumber yard etc. Your scene must be able to be licensed in the EGS. Should you not wish to license it yourself, you may sell it or the faction will purchase it. Title Awarded: Swamp Magnate 13. A New Haven Success Story Background: The Eslandolan and Garvian invasion of the Isle de Medio left thousands of Mardierian settlers homeless and facing starvation. Corlander efforts to assist were met with fierce resistance from Eslandola and the resulting Nova Malto crisis was resolved by shipping large numbers of Mardierian refugees to the Corlander island of Alicentia for resettlement. Thus the settlement of New Haven was established, populated primarily with Mardierian refugees from the Mardierian-Eslandolan/Garvey conflict. Goal: Assist Mardierian resettlement in New Haven Requirements: Build a series of three scenes showing Marderian refugees settling down to life as Corlander citizens in New Haven. Your scenes must be build in the following order and the properties must be constructed in the settlement of New Haven. 1. Your first scene should show a Marderian family arriving in New Haven, show their initial lodgings and introduce their backstory (where did they come from, what did they do? Did any of their possessions survive? etc. Your build must be licensable as a residence or artisan under EGS rules. 2. Your second scene should show your Marderian Family starting work or establishing a business in New Haven. Maybe they establish a plantation (the Isle de Medio was famous for citrus plantations), or are they a master artisan who opens a workshop? Your scene must be able to be licensed in the EGS. Should you not wish to license it yourself, you may sell it or the faction will purchase it. 3. Your third scene should show your Marderian family celebrating or expressing their culture in their new settlement. Marderian culture is loosely based on Mediterranean cultures such as Italy, Greece or Spain. Perhaps they are celebrating a Marderian holiday, or preparing a traditional Marderian meal. The choice is yours! There is no requirement for this scene to be licensable under the EGS rules. Title Awarded: Humanitarian Hero
  3. The Empire of Corrington Nickname: The Scientific Kingdom Colors: Red and Black Flag: Quick Glance Compared to the other nations, Corrington is a highly scientific empire characteristic for order, consensus and firm principles. The Corlander Navy is relatively large and the empire boasts extensive, but sparsely populated, colonial possessions. Historically, most wealth have been generated through shipping, although property investment has been helped along by the large wealth brought in by its traders. During the first era, the legendary Corlander convoys were incredibly successful, and its escorts scoured the waters for any privateer daring to cross their paths. Corlanders typically make their carreer as scientists or inventors, naval or army officers, or civil servants, although several significant Corlanders have made their fortune in trade. All vocations are welcome, although staying on the right side of the law (and our beloved Queen's orders) makes for the most harmony amongst our ranks. As a Corlander, there are many ways to advance in Society! (See "The Government of Corrington" below") Signing up All Corlander citizens are welcomed to join Corrington's colonial efforts. To join, sign up in this thread with an introduction post that shows your sigfig. We encourage you to present your sig fig with a back story, but a few sentences are sufficient. (Check out this quick start guide) The Government of Corrington Three generations ago the monarchy instituted a new reform – representative government. Although the Queen is popular, she does not rule over the kingdom with absolute power. She shares it with the House of Representatives, the Noble Parliament, and the Parliament of Science. To ensure the safety of the Monarchy, the fourth branch of government, the Queen's Executive House commands the Royal Guard. Corlanders can pursue careers in all four branches of government, although it requires unquestionable loyalty and ability to reach the highest position of power. During the first era of colonial ventures, most positions have been filled by the old world elite (NPC's), but with the growing importance of the colonial possessions, this is like to change. Noble Parliament The Noble Parliament consists of the nobility of Corrington and is led by the Prime Minister. It directly commands the Royal Navy and the Royal Armed Forces, and controls all diplomatic relations, as well as upholds the law. House of Representatives The House of Representatives ensures broad representation in government, as all tax paying citizens are eligible for election. It controls the finances, taxes, industry, and commerce of the nation, as well as the colonial posessions. Parliament of Science The Parliament of Science consists of the most prominent scientists of Corrington and acts as an advisory institution for the Queen and the other branches of government. Queen's Executive House The Queen's Executive House ensures the safety of the Monarchy, and thus commands the Royal Guards. Further, the constabulary, Belson's famous patrolling policeforce, is under direct control of the Queen. (For more on the four branches of Government and how to advance, follow the links. All Corlanders are invited to pursue a career in government, either for their sig fig or another character. It will take both efforts and loyalty to advance, and progressively more so the higher the position, and positions may hold actual in game responsibility, but most active players will be able to advance to lower positions quite easily. If you are interested but in doubt how to advance, ask in this thread.) Leadership Queen Annetta (NPC) Queen Annetta by @Captain Dee Queen Annetta - Every Corlander would die for Queen Annetta, the heart of the empire. Because she has yet to find an equal mate, the Queen is the most popular person in the realm by far – suitors come from around the world to attempt to woo her. At 25, she is rich from the taxation on trade throughout the empire, and she is loved enough to have her own personal army – The Queen’s Guard. This unit is considered to be the crack troops of the empire, and all important campaigns include at least a company of these soldiers. Rumours in era I had her pregnant with someone's love child, but no baby was ever seen, and every loyal Corlander will tell you that it is nothing but vile slander by the enemies of the Crown. Admiral Woodbrose (SkaForHire, Co-Leader) As minister of the Colonies, he oversees the administrative aspects of expansion. A hard-nosed old sea buzzard who looks to please his niece (the Queen) by expanding trading policies in the New World. Although he sometimes wishes he was still a naval commander, he often turns to diplomacy to avoid major conflict. This is not to say that he doesn’t crush a rebellion or two, every once in a while. Technically, the Minister of the Colonies is the overseer of the Conquered Isles as well. However, the administrative duties as minister of the colonies have kept the good admiral from partaking as actively in the colonial ventures as he had hoped. Rear-Admiral Fletcher (Bregir, Co-Leader), Commander of the Terra Novan Fleet Commanding the Terra Novan Fleet, Rear-admiral Fletcher has had the responsibility for keeping the colonial possessions safe in close cooperation with the army ressources stationed there. He has functioned as chief military commander for all Corlander assets in Terra Nova during most of the first era, but now has a counterpart in Colonel Howe to take over command of all army assets. Under his, and his predecessors, rule, the Terra Novan fleet has been massively successful in keeping Corlander merchant shipping safe, taking prize after prize filling up the dockyards of Terra Nova. Middle-aged and unremarkable, Fletcher is an effective but discreet commander. Brigadier Howe (Ayrlego, Co-Leader), Commander of the Colonial Army Headquarters Brigadier Sir Andrew Howe and Captain Bertram Rickard Wolf inspect troops in Arlinsport. Commanding the Corlander Colonial Army, Brigadier Sir Andrew Howe is responsible for the land component of Corlander defences in Terra Nova and works in close cooperation with his Naval superior, Rear Admiral Fletcher. Brigadier Howe has over 30 years service in the Corlander Army, most with the elite Queen's Own Foot Guard Regiment, whose uniform he still wears. As a Colonel he gained a reputation as the Queen's hatchet man in the Terra Nova, executing important missions directly on behalf of Her Majesties Government. Notably he commanded the first Corlander expedition to Isla de Victoria at the time of the Eslandolan Operation KMA. A master strategist and excellent tactician, Howe is known as a somewhat distant and stern commander who nevertheless inspires great confidence in the men under his command. Assisting Brigadier Sir Andrew Howe is Aide de Camp Captain Bertram Rickard Wolf. Captain Wolf is a descendant of the Wolf Clan, one of the Clans of northern Corrington. Previously he served in the Queen´s Rifles Regiment, a unit known for its unorthodox tactics. With his Rifles platoon he became the hero of the Battle of Golden Bay on Serentia, which secured Serentia for the Crown. His accomplishnents were noted by the High Command and he was chosen to serve as Brigadier Howe´s aide. Landscape Corrington has two administrative sections. The Mainland The mainland is mostly rolling hills with a small mountain chain running down the middle of the country. It is the northernmost country in Eastern Halos, and the winters in the North are often unbearable to many outsiders. Most of the freeholders grow potatoes, wheat, or cabbage, and raise livestock. Cows and pigs are plentiful, and the countryside is dotted with many small hamlets. However, the cities are bustling places that never sleep. The cities are well planned, kept clean, and order is maintained at all times. The largest city, and capital of the empire is Belson. Belson is home to one of the world’s foremost universities: Archeon College, the premier navigation school of the known world. Many other science fraternities and explorers clubs call the capital home. The public buildings within Bellson are immense in size, and command respect from even the greatest architect. Careful study of city planning, public function, and defense is second nature to a Corlander bureaucrat, noble, or adventurer. The Colonies The Colonies Administrative division oversees both The Conquered Isles, Tiberia, and any future colonies. The Conquered Isles The Conquered Isles were once four different countries, three of which were island nations; Belondia, Peppin, Myrph, and the Isle of Tam. However, all of these countries sided with Oleon in a series of conflicts over the last 200 years. The final territory was gained in the 49 Years War, the last major uprising and war with Oleon. Upon defeating Oleon, the last of the isles were taken to safeguard navigation routes into the Great Northern Ocean. Although now integrated into the culture of Corriginton, the Isles were once a rebellious people, and the source of many civil wars. Still separatists attempt to raise trouble so far away from the capital. Nova Terra A typical townhouse of Arlinsport - by @Mike S Corrington’s first colony in the Sea of Storms is Tiberia. Its provincial capital is Arlinsport, named after Queen Annetta’s father, King Arlin II. Arlinsport is known for its robust defenses and deep harbor, but it is the only such port on all of Tiberia. The city is the most developed colony of the nation, characterised by pretty townhouses placed in perfect order. The majority of the island is still not tamed by Corlanders, but the island is already home to a makeshift rum industry, thanks to sugar smuggling from LeBellan to the south. The national drink of Corrington has become rum quite quickly. Some traces of gold have been found on Tiberia, but not enough to be a fully functional mining economy. Because it is one of the only Sea of Storms islands that lie outside of the warm temperate zone, it cannot grow cash crops. This means that Arlinsport is mostly a trading post between the old world of Halos and the richer, foreign and colonial ports to the south and east. Arlinsport resembles a typical, orderly Corlander city. Corlanders tend to build in British or Scandinavian styles. They are diversified in their interests, but science and order governs all work. As such, Corlander cities are orderly and relatively clean. Many science fraternities are interested in what the New World has to offer, so new expeditions with a scientific premise are leaving for Terraversa, and Terra Nova, often. Corlanders have generally taken an anthropological interest towards natives, which has resulted in amiable relations to the new people encountered. History and Culture: Brief: Life is dominated by the concept of order. Science is valued, and has led to the best sea charts (also secret) in the world. The Queen is the most important person - she has a private army. There are four branches of government, and Corrington has claimed the largest landmasses during era I. Detailed: The Corlanders are a people who pride themselves on civilization and class above anything else. They look to further their lot in life through trade, and believe that order is more important than might, although they are not shy about utilizing might to establish order. The Royal Army wears red, but auxiliary units and private armies of this nation have been known to wear all sorts of different uniforms. Their building style tends to be mostly British and Scandinavian, and the capital is considered one of the most orderly and planned cities in the world (in fact they tore down the original capital 300 years ago to install a new grid system that the city followed.) Department of Time in King's Harbour by @Captain Dee Corlanders like to stick to a schedule, and this translates to their lives both on sea and land. As excellent navigators, they have charted and timed most of the sea routes, calculating averages for every point of the year. Corrington’s merchant marine is one of the best organized in the world, and it is said that their secret charts keep them always “on time” when trading. Beyond charts, Corlanders believe that science will help them establish further order, so there are many universities and “science fraternities” throughout Corrington. Corrington holds the largest colonial territories, but they are sparsely populated. Many islands are home to nothing but a small trading post, and some are as of yet unsettled. All colonial territories were claimed during the first era of colonial expansion, so they are still in their infancy. The most developed region is the Southern Isles, home to a thriving industry and culture. The Northern Reaches is mainly known for its horses, although the island of Serentia may hold many unsolved mysteries. In the far east, the Paradise Isles are of great scientific interest harbouring some of the most fascinating flora and fauna of the Brick Seas, as well as the remnants of an ancient civilisation. Corrington and Oleon have constantly fought wars since their founding in 106AE. Some were as long as a century, others were a few months. The constant warfare has militarized both societies. The last major war was the 49 Years War. Ending in 590AE, that war was won by Corrington. (Although it lost to Oleon in the 8 month Juniper War just seven years ago). The 49 Years War secured the Isle of Tam, the last of the rebellious Conquered Isles, but cost the kingdom much of its treasure. For this reason, the people of Corrington have been taxed heavily over the last 25 years. Finally, as a present to her people on her 25th birthday, Queen Annetta has lowered the tax rate back to the traditional level. For some time now, however, Oleon and Corrington has been neutral. Corrington in the first era In Era I, Corrington quickly mastered the seas and perfected her methods of managing trade routes. The legendary convoys brought in exceptional profits to all who cooperated, and swiftly dealt with all who threatened its success, sweeping national and independent privateers and pirates from before them. With minimal losses, her convoys and escorts captured pirate ships at such an extraordinary rate that the shipyards are still working to repair all the ships. As a result, there are so many ships in drydock that the queen offers those who helps the Crown build ships full rights to the first prize captured. The explorers of the empire fanned out across the newly discovered areas in search of land and scientific discoveries. They traveled more extensively than all the other empires, and added massive numbers of new islands to the empire. Corrington claimed more islands than any other nation in both the Sea of Thieves and the Prio Seas. The government of Corrington was stable throughout the first era which is more than can be said of all the other nations in the region. There were periods of slowness in government decisions being made, but that is rumoured to be due to the fact that the empire was expanding faster than the information could be kept current. The expansion also prevented the scientists and cartographers from keeping up with the new discoveries which left some confusion for new settlers attempting to join the new colonies to the east. This slowed down the growth of the towns, which proved detrimental as shipping slowed down in the second half of Era I. However, due to the great profits of the first half of the Era, Corrington's citizens invested deeply in properties and business ventures in other nations and the slowed income from the lacklustre shipping acitivity was not detrimental to the citizens who stayed active in colonial ventures. In short, Corrington outpaced all her neighbors on the seas and in discoveries. Her shipyards are still humming away furthering her power on the seas, and it will take another era before any nation can rival the landmasses acquired by Corrington in the first era. Operation Pax Corlandia At the end of the first era, Eslandola declared war on Mardier and ousted them from Isla de Medio. This left uncertainty amongst inhabitants of the formerly Mardierien settlements, particularly in Matlo in the north, where fear of Eslandian prosecution and criminal plunder was widespread. To protect the rights of these citizens, Corrington magnanimously launched Operation Pax Corlandia. This lead to a diplomatic incident with Eslandola, who proved to be dead-set on securing the whole island in an aggressive expansion of their empire. The tension rose to new limits, and at one point, was was threatening. After tough negotiations, Corrington agreed to evacuate the city and its inhabitants to safeguard their rights on Corlander territory. This evacuation is currently in progress, marking a change in relations with Eslandola... For more on Corrington’s history, and that of its rivals, please see the History and Background thread. By Garmadon
  4. Part 1: Part 2: (8 miles outside Brickford Landing) As Captain Vaughn was sent out on another patrol into the steamy wilderness, he smiled faintly. From his vantage point atop his mount he could see the rough terrain smooth into a clearing. Knowing that his force of light cavalry was only a reconnaissance detachment, he had to be mindful of avoiding engagement. So far, the Loti were a nuisance, but not a formidable opponent. He turned to Corporal Williams, who had the misfortune of walking with the squadron. He wasn’t part of the cavalry, but was attached for navigational services. “Mister Williams, would you point out the clearing on the map, might it be the one with the Loti camp?” Williams peered at his map, once satisfied with his inspection, looked over to Vaughn, “Aye, sir, the same.” Confident in the Corporal’s assessment, Vaughn addresses the squadron, “We’ll take rest there and see to it that we make ourselves scarce, if we are to make contact!” C&C welcome as always!
  5. Part 1: During a particularly unremarkable afternoon in the quiet streets of Brickford Landing, Karlton, who happened to be in the good company of Captain Kenneth, discussed the situation of Terraversa. It had been nearly a fortnight since news had arrived from Terraversa, due to a startling resistance and effectiveness of Loti raiding convoys. In the months since the arrival at Brickford Landing, little time was put to waste in the construction of the settlement. As for Karlton, he spent most days leading foraging parties and expeditions into the wilderness surrounding the settlement. A handful of Loti resupply docks for their navy were raided and razed, but it became soon became clear that the inland forest was just as foreign to the Loti as to Karlton. With command statisfied and the settlement well protected with further reinforcements, Karlton and his marines were allowed a lengthy period of rest. Diverting focus from the conversation was the faint but rapid pounding of hooves on packed earth. Almost Immediately, a courier rides up to Karlton and Kenneth. "Corporal Williams, Sir. I was dispatched with the express intent of presenting this letter" First in a series (if all goes well) C&C welcome as always.
  6. This thread encompasses all builds within Arlinsport and on the island of Tiberia (unless in another settlement) Name: Arlinsport Ownership: Crown Location: Tiberia (Sea of Storms) Mayor: NPC Mason Denear [income goes to the treasury] Trade Value: see accounts spreadsheet Who can own property in Arlinsport: Anyone. Who can freebuild in Arlinsport: Anyone. Map: Corrington’s only colony in the Sea of Storms is Tiberia. Its provincial capital is Arlinsport, named after Queen Annetta’s father, King Arlin II. Arlinsport is known for its robust defenses and deep harbor, but it is the only such port on all of Tiberia. The majority of the island is still not tamed by Corlanders, but the island is already home to a makeshift rum industry, thanks to sugar smuggling from LeBellan to the south. The national drink of Corrington has become rum quite quickly. Some traces of gold have been found on Tiberia, but not enough to be a fully functional mining economy. Because it is one of the only Sea of Storms islands that lie outside of the warm temperate zone, it cannot grow cash crops. This means that Arlinsport is mostly a stopover for merchants going to the richer, foreign ports to the south. Although Arlinsport resembles a normal, orderly Corlander city, most of the settlements on the island are makeshift in their permanency, and thus come in all different shapes and sizes. Properties: 94 Size for EGS purposes – Level 8 ‘City’ Required for Level 16 'Large City': x7 artisans, x8 factories, x1 art and culture. Artisans: 11 Woodworker’s Shop, small artisan, Mike S (+1 Settlement Size) Amelia Street Bakery, small artisan, Mike S (+1 Settlement Size) The Scribe of Arlinsport, small artisan, Puvel (+1 Settlement Size) Boat yard, small artisan, Brickwolf (+1 Settlement Size) The Captain’s Daughter Tavern, small artisan, Ayrlego (+1 Settlement Size) The Crossed Swords Tavern, small artisan, BrickOn (+1 Settlement Size) Arlinsport Blacksmith Shop, small artisan, SilentWolf (+1 Settlement Size) The Captain's Daughter (2) Tavern, small artisan, Mesabi, (+1 settlement size) The Juniper's Inn, medium artisan, Wellesley (+2 settlement size) Commerce: 19 Coyle Shipping Company, small commerce, Mike S (+1 Settlement Size) Bounty Office, small commerce, Skaforhire (+1 Settlement Size) Bank of Arlinsport, small commerce, Scarst (+1 Settlement Size) Counting House, small commerce, Scarst (+1 Settlement Size) Horse Merchants Office, small commerce, SilentWolf (+1 Settlement Size) Livery, medium commerce, Silentwolf (+2 Settlement Size) Headquarters, medium commerce, Mesabi (+2 settlement size) Seawolf shipping company and offices, Brickwolf (+2 settlement size) ETTC Headquarters, medium commerce ETTC (+2 settlement size) Bank of Corrington Office, small commerce, Arlinsport (+1 Settlement Size) Arlinsport City Gate, medium culture, Arlinsport (+2 settlement size) Bank of Corrington, small commerce, Bank of Corrington (+1 settlement size) not licensed Seawolf Sipping Company Main Office, small commerce, Brickwolf (+1 settlement size) Factories: 8 Miscellaneous goods factory, large factory, Ayrlego (+3 settlement size) Small factory, small factory, Ayrlego (+1 settlement size) Shako Shanty, medium factory, Arlinsport (+2 settlement size) Glue factory, medium factory, Mesabi (+2 settlement size) Residences: 28 (21 NPC) Elizabeth’s parent’s home, Small residence, Silentwolf (+1 Settlement Size) The Montoya Residence, small residence, Bregir (+1 Settlement Size) Micah’s Residence, small residence, SilentWolf (+1 Settlement Size) Allcock Residence, small residence, Ayrlego (+1 Settlement Size) Griffin's Residence, small residence, Silentwolf (+1 Settlement Size) Griffin's Residence (2), medium residence, Silentwolf (+2 Settlement Size) Art and Culture: 5 The Department of Time, small culture, Bregir (+1 Settlement Size) The Gardens of Arlinsport, medium culture, Silentwolf (+2 Settlement Size) Admiralty Office, small culture, Corrington (+1 Settlement Size) Arlinsport Botanical Garden, small culture, Brickwolf (+1 Settlement Size) Educational: 7 The cartographer, small education, Phred (+1 Settlement Size) Cartography Academy, small education, Kai NRG (+1 Settlement Size) Lecture Room, small education, Drunknok (+1 settlement size) Naval Academy, small education, Arlinsport (+1 settlement size) Lieutenant Joshua's presentation, small education, Spud the Viking (+1 settlement size) Plantations: 5 Sugar Cane Plantation, small plantation, Simon_S (+1 Settlement Size) Little Spices Plantation, small plantation, Puvel (+1 Settlement Size) Lavender Patch and Apiary, small plantation, Ayrlego (+1 Settlement Size) Horse Ranch, small plantation, SilentWolf (+1 Settlement Size) Potato Plantation, small plantation, Spud the Viking (+1 settlement size) Mines: 2 Prospecting on Tiberia, prospecting build, Mike S (+1 to settlement size) Silver Mine, mine, Mike S (+1 Settlement Size) Forts: 9 Fort Arlin, Large Fort, Mike S (on behalf of the Crown) (+3 to settlement size) x2 NPC Large Forts (+6 to settlement size) Other builds: 2 A visit to Arlinsport, unlicensed, BrickOn (+1 to settlement size) Leaving Tiberia, unlicensed, Lord Vladivus (+1 to settlement size) ETTC hires sailors, unlicensed, SilentWolf Reviewing the Guard, unlicensed, Ayrlego A letter, and fish, unlicensed, Drunknok Current Major Projects in Arlinsport: The Royal University of Tiberia
  7. Name: Brickford Landing Ownership: The Crown of Corrington Location: Annettaskrona (Island 12), Southwest New Haven Sea Map: New Haven Sea Political Map by Ayrlego, on Flickr Mayor: No active mayor at this time as all known inhabitants are military personnel. Major Nathaniel Brickford @LM71Blackbird is the current commanding officer, supported by Lieutenant Karlton @Sir Kingston and Major Edward Brown @Legonaut. Trade Value: Coming soon! Town Bank: Coming soon! Who can own property in Brickford Landing: Loyal subjects of the crown of Corrington Who can freebuild in Brickford Landing: Loyal subjects of the crown of Corrington Description: Coming soon! Builds in Brickford Landing: Please help us out by posting a link to your Brickford Landing builds in this thread. Licensee is Listed after the type of license. Properties: 5/11 Trade Value: Coming Soon! Size for EGS purposes - Level 1 'Hamlet' Required for Level 2 'Town': 10 properties of any type including at least x0 Residence, x0 Factory, x0 Artisan, x0 Commerce, x0 Education, x0 Arts & Culture, and 0x Royal. Notable Events: Stationed Troops: 0 Stationed Vessels: 0 Residence: 3 Brickford Landing Field Camp, Brickford Landing, License status: Small Residence, Brickwolf (+1 settlement size) Officer's Camp, Brickford Landing, License status: Medium Residence, LM71Blackbird (+2 settlement size) Factory: 1 The Boats Brisket, Brickford Landing, License status: Small Artisan, Sir Kingston (+1 settlement size) Plantation: 0 Mine: 0 Artisan: 1 Cartographer Shop, Brickford Landing, License status: Small Artisan, Sir Kingston (+1 settlement size) Commerce: 0 Education: 0 Art & Culture: 0 Forts: 0 Unlicensed Builds: 0
  8. After valiantly gathering supplies, Lieutenant Karlton ordered the creation of the settlement's first bakery, properly named "The Boat's Bisket". While most of the Marines were familiar with the twice baked biscuits served on long sea voyages, as they had consumed it over the past few weeks. However, in addition to Karlton's skill with the more ungentile musket, a year-long stay in Oleon at his uncle's Boulangerie had taught him the finer points of baking the 'long bread'. Karlton was of course a loyal Corlander, and considered the food one of Oleon's few reputable qualities! While Karlton was quick to establish rain catchments and source food from local wildlife, he took it upon himself to establish a more enjoyable source of nourishment for the settlement. With time, a shack was constructed and quickly pressed into service using the flour brought with them. Bakery at Brickford’s Landing by WanderingSalad Dressing, on Flickr Bakery at Brickford’s Landing by WanderingSalad Dressing, on Flickr Untitled by WanderingSalad Dressing, on Flickr Bakery Preparation Station by WanderingSalad Dressing, on Flickr
  9. Sir Kingston

    HMS Cucumber

    HMS Cucumber is still in sea trials- orders are pending. She is an 11-gun Sloop of War, With a xebec sail configuration. She was originally designed with a square rig, but was altered to complement the triangular sails. All cannon are 12 pounders, including a turntable bow chaser. Below her gun deck is a large storage hold. I think she is a class 4, maybe 5? C&C welcome as always. It’s not licensed and may not be for a bit. (Must consolidate my fortune first)
  10. This is my first Entry for the Oaken shield Task of the GOC-challenge. To Rear- Admiral Fletcher Commander of the Terra Novan Fleet As answer for your call for Gunboats for the colonies, I have been searching for a multi purpose light vessel. The result is a boat with six oars that can serve as a landing boat due to it's space for twelve soldiers or as light gun carrier with an experimental 12 pounder gun. With slight modifications the boat can get a very small mast and a sail but generally the boat is not supposed for that as it would destroy the very small silhouette. Fortunately it is small enough to be considered as side boat for larger ships, but still you can find instructions with this letter with which every shipwright should be able to replicate it. Your servant, John W. Jaeger Marine Lieutenant serving in Spudkirk There it is, my first ship Critique ver welcomed as this is new Land for me! Stay healthy!
  11. Pineapples for Peace? After getting the field camp set up for the enlisted troops, Major Brickford and his aide set about making a campsite ready for themselves. After the tent had been put up, they decided to relax a bit after a long journey. Officers Field Camp 3 by LM71Blackbird, on Flickr While the Major removed his sword and hat for evening, Anthony played a tune on his lute. In the background, a redheaded Highlander that they picked up in Spudkirk was busy happily cutting firewood. Officers Field Camp 4 by LM71Blackbird, on Flickr Then suddenly, out of the bushes came two men looking like quite scruffy! They looked like native hunters, but there was something very odd about them. Officers Field Camp 5 by LM71Blackbird, on Flickr Being on high alert for things like this, all there men sprang into action! Nathaniel quickly grabbed his sword prepared to fight to the death white the Highlander and Anthony reached for their guns. Officers Field Camp 6 by LM71Blackbird, on Flickr The situation was quickly diffused when one of the natives quickly sheathed his machete and then bowed in front of Major Brickford. Only one word was spoken, "Peace", before they disappeared into the bushes once again. Officers Field Camp 7 by LM71Blackbird, on Flickr All the men stood around their campfire dumbfounded asking just one question... what in the world had just happened? Officers Field Camp 8 by LM71Blackbird, on Flickr ---------------------------------------------------------- My entry for category C! Technically on time and technically a bit late at the same time, hopefully leadership will see fit to let it slid in? Thanks for looking and C&C are welcome and appreciated! Overview of the whole build in the spoiler below
  12. April, 620 AE Somewhere on the Island of Brickford Landing... We patroled through the jungle to protect the Settlement and found some human beings. "The Tyree'De" as they called themselves in their broken corrish were a remarkable group. The oldest of them was wearing a Lotii style-robe, one of the younger two Men that were wearing some kind of self made leather armour had a Carnite Musket and the other one said some Oleon words that I did not expect from him "fils de megablock" . When I asked them where they came from they said "the big Island in the East, there is war, we go away there cuz of big peng. When I asked wher they originally came from they said "the south"... Personal Memories of a Corrish Marine My Entry for challenge III Cat C. Hope you Like it! Cheers
  13. Report of John W. Jaeger, Marine Lieutenant at the Moment not commanding a specific ship with Corrish and Carno background and a special Interest in plants. April 620, El Oleonda New Haven Sea The journey from Avestia to the big Island in the South, better known as El Oleonda was easier than we could imagine. Although we saw a handful of Lotii Warships on the Eastern Side of the Island they did not want to fight and only kept us away from the more eastern parts of the Island that we could Not Land there. As my small Troop of Marine Scouts landed in the afternoon that I would have to command for seven days, our Vessel drove away to the safer waters around Avestia. Till the evening we hid our rowing boats and found caves to rest in the night. On the second day we packed our things and went into the jungle. We found some small ancient buildings but as I and a lot of my men had seen the great Buildings of the Myzec, these were not breathtaking. On the third day we went to the West but as the jungle got thicker and thicker I knew that at least at this Part of the Island would most likey be nothing of interest for Corrington. On the fourth day of our small Expedition we were back at our starting point at noon and I gave my men the day to rest after the thick jungle which brought snakes, mosquitos and other nasty creatures with him. On the fifth day we refilled our water supplies at a small spring and went East, a good decision as we found abandoned old paths and jungle that was kind off organized and not as unfriendly for human beings as it's western counterpart. It was that day as I, a sophisticated gardener found a completely new plant, which grew in smaller and bigger crowds at the boarder of small standing waters, which I had never seen before anywhere. At that Point I thought it was a nice looking plant that most likely wasn't useful for other things at all, till the sixth day when we discovered a Lotii plantation which consisted only of that Crop. The best man in moving without making any noise got into the fields, nearer to the Lotii where he saw that they would cut into the plants where a white Milk would come out. As I was thinking about what this all meant one of my men reminded me of our Vessel for the next day. I carefully digged out two of those plants, for Experiments and to have something I could show the authorities. In the night of the sixth day we rushed to our landing Point. Luckily we found the path we took and came to the starting Point of our Expedition without any bigger problems when the sun rised. Our Vessel appeared in the afternoon, just in time because some men I sent to scouts around our Point reported a Lotii ground Force heading West, just to our Position. As our Vessel came we drove away and rested after that very bad night. When I saw Avestia I was happy that I did not loose a man, but still had at least found one noteable thing. Hey Folks, this is my Entry for Category B in Challenge III. I hope my english writing is not the biggest pain for you . This also introduces my second character John Wilhelm Jaeger (half Carnite, half Corrie) which will on the one hand will be a Marine and on the other hand will be interested in Science. Further Information will follow in another Moc. Stay healthy! PS: I did not say exactly what particular plant it is. Maybe you want to guess with that Spoiler funtion :)
  14. The Royal Society of Natural Philosophy The New World Branch of the Royal Society of Natural Philosophy is now open for members. With it’s headquarters in Arlinsport, Tiberia, the society promotes advancement of the human understanding of the world in which we live. Its focus is the study of nature, mainly in all things living, and its fellows are some of the finest zoologists, botanists, biologists, ornithologists, medicoes, paleonthologists, and entomologists, as well as a multitude of other natural philosophers. The New World branch naturally has an emphasis on the new and unique discoveries of newly discovered lands. Leadership The New World Branch of the Society will be headed by an Executive Committee. These can only be filled by members of the society, and must also be citizens of Corrington. This will ensure that the Society is not used against the interests of Corrington, although as a general rule, the society shall not involve itself in politics. The Executive Committee has a right of veto in all matters of the Society, including, but not limited to, membership decisions and the use of the Society's funds. As a general rule, however, decisions will be taken by democratic vote amongst all fellows of the Society. Current Executive committee Chairman: Don Isaac Montoya (Bregir) Secretary: Dirk Allcock (Ayrlego) Treasurer: Sir James W. Chase (BrickOn) Signing the Charter by Ayrlego, on Flickr The executive committee may award other titles to members of the society at their discretion. A list of members and titles can be found in the second post. Eligible Gentleman/women. In this new era of reason, logic and discovery, scientific thought should transcend all borders and regimes. Although holding a Royal charter from the Crown of Corrington, the Royal Society of Natural Philosophers is open to members from all factions, including free thinking Sea Rats and open minded Oleans (although any Olean members may risk excommunication or accusations of heresy from their countrymen!). Membership Invitation Membership to the society can only be gained through invitation by an existing member. Any member of the society may propose a candidate to the executive committee. A proposal should be in the form of an in character letter to the Society detailing why the candidate should be considered for membership. Candidates should have an expressed interest in some area of natural philosophy in their characters story. For example, they may have presented some builds showing their character engaging in scientific studies. The Society will approve membership based on whether or not they feel the candidate’s character is established as a Natural Philosopher. If a candidate does not initially meet approval from the committee they may be asked to show a greater interest in scientific discovery (produce some more scientific themed builds/story arcs). The Society will then review their candidacy. This process is not meant to promote elitism, rather it is an attempt to approximate an in-game type of peer review. It will always be in the Society's best interest to recruit more members, although members must have a genuine interest in promoting scientific discovery. If approved by the Society, the recommending member will then be required to send an invitation of membership to the candidate. The invitation can be accompanied by a MOC, but again should take the form of an in character letter inviting the member to make a presentation of their scientific work to the society. Initial Presentation When a candidate receives their letter of invitation, their final step before becoming a full member of the society will be to make a small vignette (8x8 or up) showing their character presenting his/her work to their fellow members/peers. There is no location requirement for this build, for example a presentation may take place in the Society's Headquarter in Arlinsport, or in another settlement where a meeting is taking place, or even in the field. On the Great Tiberian Sea Otter by Bregir, on Flickr Membership Fee A small one-off membership fee will be levied on new members. The proceeds of their presentation free-build should be transferred to the Society. If this free-build is one of the member's first two for the month, the fee would be the 10DB they earn for the build. If it is a third or above freebuild, it would be the total DBs made as per the new rules. EGS Benefits Their may be some EGS benefits for Society members. These are being discussed with BoBS leadership and will be introduced in due course Ranking System Coming Soon! We are looking at introducing an academic type ranking system. Details will be announced later!
  15. During the Juniper wars, the 12th Grenadier Regiment was tasked with holding the flank of the main forces. However, in the bug-infested marshlands, the crack regiment quickly grew restless, and the colonel decided to rewrite the front slightly, and led his grenadiers through Hillswell Marsh against an enemy of vastly superior numbers. However, the enemy forces consisted mainly of militia, and against the Grenadiers, they were routed with ease. While this campaign was largely irrelevant in the grander scheme of things, it is widely celebrated by the regiment. Some of the Grenadiers have made their way to the colonies, where their relentless storm will sweep away enemies of the Crown! ______ An entry for the Glory of Corrington - it is nothing special, but I did my best in creating some interesting poses for the assault. (And really found the limits of what you can do without disassembling minifigs...)
  16. Brickford Landing - The Beginnings of a New Settlement Major Nathaniel Brickford was enjoying the afternoon walking around the city of Quinnsville admiring all the work that had been put into the settlement in the last year. 20200422_201845 by LM71Blackbird, on Flickr The peaceful walk around the city was quickly interrupted however, as the Major's aide de camp Sargent Anthony Andrews, came at a full sprint from around the corner. "Major Brickford, you've received an official letter from the Vice President of the RSND!" 20200422_201912 by LM71Blackbird, on Flickr "Well then you'd better hand it over and let me have a look". After glancing at his aide, he added, "and you should probably rest a spell while I do so". 20200422_201949 by LM71Blackbird, on Flickr "Hmm... this is most interesting and exciting!" Remarked Nathaniel. "We have been selected by the Royal Society of Navigation and Discovery to lead a endeavor into the New Haven Sea in order to secure additional territories for Crown of Corrington and offer support to the settlement of Spudkirk once we get up and running". "Shall I ready a detachment of the Fusiliers for the expedition Sir?" "Certainly, and extend an invitation to the new Marine Lieutenant that has arrived in King's Harbour. Karlton is his name. We could use an extra officer on an expedition like this. I will procure a ship suitable for the journey from the docks and we will rendezvous at the barracks". 2 Weeks Later The Major and his men successfully traversed the waters of the New Haven Sea. After a brief stop at Spudkirk to drop off some needed supplies and pick up a few enlisted men, he departed for new lands. In an effort to limit the time out in the open sea, the Major has opted to go ashore in a sheltered cove on the north of Island 12. Effectively claiming the Island for the Crown of Corrington and dubbing the landing location 'Brickford Landing'. From here a base of operations will be set up to monitor the current events in the region. Brickford Landing by LM71Blackbird, on Flickr The landing went smooth and easy, hopefully signs of what was too come in the future. Brickford Landing 1 by LM71Blackbird, on Flickr The first order of business was to unload the supplies and establish a beach head in the region. Also, it never hurts to plant a flag to show whose land your on! Brickford Landing 3 by LM71Blackbird, on Flickr Brickford Landing 6 by LM71Blackbird, on Flickr In Spudkirk, the expedition picked up a civilian passenger as well. One Tobias Winterbottom. An expert biologist, zoologist and self-proclaimed ''outdoorsman''. Brickford Landing 4 by LM71Blackbird, on Flickr While the Marines first protested about lugging around his suitcase chest, which has enough space for 5 men's belongings, a stern look from the Major changed their tune. Brickford Landing 7 by LM71Blackbird, on Flickr Shortly after landing, Lieutenant Karlton was ordered to secure the perimeter of the landing area and locate a spot close by to set up a basecamp. Brickford Landing 5 by LM71Blackbird, on Flickr With a few Marines following close behind, he set off into the thick jungle to survey the area. Brickford Landing 8 by LM71Blackbird, on Flickr The start of a new settlement is always an adventure. Major Brickford and his men are ready to face any new challenges that come his way on Island 12! (Island name still in Development). --------------------------------------------------- Island #12 in the New haven Sea is hereby officially claimed for the Crown of Corrington! As this is a pretty much a warzone, the troops are on high alert. Thanks for checking out my latest build! The landscape doesn't have too much height variation, I used all of my brown, tan, and most of my green on the first layer! C&C are welcome and appreciated! Thanks for looking!
  17. The Glittering Caverns The Carnites keep a tight reign on their plans and discoveries on El Oleonda, however, recently some careless troops let a supposed discovery slip while drinking in a local pub in one of the fledging settlements. As the story goes, two scouts were on the hunt for a escaped Loti prisoner and got lost in the think jungle. Cave 1 by LM71Blackbird, on Flickr In the wandering, they stumbled upon a cave and decided to take refuge for a short time before attempting to regain their bearings. Cave 2 by LM71Blackbird, on Flickr As one solider lit his torch and climbed through the very narrow opening, he was surprised to find that his torch light was greatly magnified by all sorts of gemstone imbedded into the rock! The Carnite soliders had heard rumors of caves like this, but never in their wildest dreams would they have thought to see one in brick! Cave 3 by LM71Blackbird, on Flickr All they knew is that their superiors would be most pleased with such a discovery! -------------------------------------- My entry for category B. It took me a long time to figure out what I wanted to do with this entry, but I'm quite pleased with the end result. I'm not fully satisfied with how I ended up attaching the stones as it looks a little wonky, but overall it was a fun little scene to build so I'll give it a pass. C&C are welcome a appreciated!
  18. The Shogun's Tribute Not much is know about the solitary Kingdom of the Lotus in the far reaches of Southern Halos. However, one element of their society which would surely be laughed to scorn by the major constituents of the New World is the system of governing. The complex feudal system is only upheld by a select few nations who persist in following this way of life. Weaponsmith 1 by LM71Blackbird, on Flickr While the Emperor rules the land, the Shogun manages the land by way of his nobles. Weaponsmith 2 by LM71Blackbird, on Flickr Each noble is given a parcel of land to govern and protect. Weaponsmith 3 by LM71Blackbird, on Flickr The citizens must then pay a tribute to the noble in return for protection in the event of conflict. Weaponsmith 4 by LM71Blackbird, on Flickr This way of life is not embraced by all, but it is how the Loti society has been structed and rebellion from this system is not taken too kindly by the Shogun and his nobles. -------------------------------------- My entry for category A! As the Loti are supposed to be a mash up of Chinese and Japanese (who held on to the feudal system until the late 1870), I decided to go with a brief intro to the feudal system to hopefully help flesh them out some more. C&C are welcome and appreciated and thanks for looking! Some more pics of the build are in the spoiler below!
  19. Name: Quinnsville Ownership: The Crown of Corrington Location: Cocovia, west of the Sea of Thieves, in Queens Bay Map: Island of Cocovia by Christian West, on Flickr Mayor: Richard Brickford (@LM71Blackbird) Trade Value: see accounts spreadsheet Town Bank: see accounts spreadsheet Who can own property in Quinnsville: Anyone Who can freebuild in Quinnsville: Anyone Description: A Island discovered as Corrington ships journeyed past the known mapped edges of the Sea of Thieves in 616, the settlement of Quinnsville was founded by the captain of one of the exploring ships, Sir Thomas Smaugton. He was Sailing under both the flag of the Empire of Corrington, as well as the MAESTRO trade company which still holds a slight presence in the settlement. Mayor Smaugton contributed to much of the town's progress, but sadly, the Pearl of Cocovia had not seen much development since the retirement and mysterious disappearance of it's beloved mayor. Fortunately, one Richard Brickford, volunteered to step in and nurse the abandoned settlement back to health. Now under his leadership Quinnsville has quickly risen to prominence on Cocovia and is a flourishing settlement on the verge of becoming a Large City. Original Information: For all things regarding the original Quinnsville settlement thread which includes but is not limited too, Original settlement builds (no pictures), The Quinnsville Chronicler (Issues 1-10), The Infamous Junkyard Fleet, and info on the MAESTRO Trade Company please visit original settlement thread found here: The Quinnsville Chronicler - Vol. 2, 3 Builds in Quinnsville: Please help us out by posting a link to your Quinnsville builds in this thread. Licensee is Listed after the type of license. Properties: 142/101 Trade Value: 383 Size for EGS purposes - Level 8 'City' Required for Level 16 'Large City': 0 properties of any type including at least x0 Residence, x0 Factory, x2 Artisan, x0 Commerce, x0 Education, x0 Arts & Culture, and 0x Royal. Notable Events: Quinnsville Military Exercise, Fought between Derr's Expeditionary Light Infantry and The Quinnsville Fusiliers (1, 2) ---- Results Stationed Troops: 180 (2 Battalions, 6 Companies, 18 Platoons) Marching to Quinnsville, Quinnsville, Recruitment Status: Active Duty, Tomsche More Marching to Quinnsville, Quinnsville, Recruitment Status: Active Duty, LM71Blackbird 1st Quinnsville Light Dragoons and 1st Quinnsville Company of Foot (Rifleman), Quinnsville, Recruitment Status: Active Duty, LM71Blackbird Stationed Vessels: 2 Quinnsville Gunboats No.2 and No.3, Quinnsville, Status: Active Duty, LM71Blackbird Residence: 38 Military Barracks of the 1st Quinnsville Fusiliers, Quinnsville, Licensed status: Large Residence, LM71Blackbird (+3 settlement size) The House of Knowledge, Quinnsville, License status: Small Residence, Tomsche (+1 settlement size) New Beginnings, Quinnsville, License status: Small Residence, Mike S (+1 settlement size) Setting up Residence, Quinnsville, License status: Small Commerce, Narbilu (+1 settlement size) Grave Tidings, Quinnsville, License status: Small Residence, Tomsche (+1 settlement size) Brickford Residence, Quinnsville, License status: Small Residence, LM71Blackbird (+1 settlement size) Northern Garrison (GoC), Quinnsville, License status: Unlicensed Small Residence, LM71Blackbird (+1 settlement size) Factory: 17 Quinnsville Shipyard, Quinnsville, License status: Large Factory, LM71Blackbird (+3 settlement size) Large Shipyard, Quinnsville, License status: Large Factory, LM71Blackbird (+3 settlement size) Quinnsville Cannon Foundry, Quinnsville, License status: Medium Factory, Spud the Viking (+2 settlement size) Clam and Cup Coffee Burnery, Quinnsville, License status: Small factory, Tomsche (+1 settlement size) Jellied Horse in a Can, Quinnsville, License status: Large Factory, Mesabi (+3 settlement size) Watching Coffee Beans Dry, Quinnsville, License status: Medium Factory, Darnok (+2 settlement size) Shot Tower, Quinnsville, License status: Large Factory, LM71Blackbird (+3 settlement size) Plantation: 16 Cocoa Plantation, Quinnsville, License status: Large Plantation, LM71Blackbird (+3 settlement size) Luuk Luchtwandelaar's Cabbage Plantation, Quinnsville, License status: Small Plantation, Tomsche (+1 settlement size) Palmwood Plantation on Cocovia, Quinnsville, License status: Small Plantation, Legostone (+1 settlement size) Timber Plantation, Quinnsville, License Status: Large Plantation, LM71Blackbird (+3 settlement size) Beachside Fishery, Quinnsville, License status: Large Plantation, LM71Blackbird (+3 settlement size) WTC Coffee Plantation, Quinnsville, License status: Medium Plantation, Darnok (+2 settlement size) Mine: 1 Searching for Gold, Prospecting build, Tomsche Saltpeter Mine, Licensed and Operating, LM71Blackbird Artisan: 14 ETWC inn, Quinnsville, License status: Small Artisan, Garmadon (+1 settlement size) The Green Dragon, Quinnsville, License status: Medium Artisan, Darnok (+2 settlement size) Finally in Quinnsville, Quinnsville, License status: Medium Artisan, Bregir (+2 settlement size) McPherson's Swords and Bullets, Quinnsville, License status: Small Artisan, Tomsche (+1 settlement size) Quinnsville Chronicler, Quinnsville, License status: Medium Artisan, LM71Blackbird (+2 settlement size) Quinnsville Lighthouse, Quinnsville, License status: Medium Artisan, LM71Blackbird (+2 settlement size) Quinnsville Weapon Emporium, Quinnsville, License status: Small Artisan, LM71Blackbird (+1 settlement size) Dockside Roper, Quinnsville, License status: Medium Artisan, LM71Blackbird (+2 settlement size) Commerce: 33 Quinnsville Station, Quinnsville, License status: Small Commerce, LM71Blackbird (+1 settlement size) Eslandolan wharf, Quinnsville, License status: Medium Commerce, Garmadon (+2 settlement size) Mail Office, Quinnsville, License status: Small Commerce, Maxim I (+1 settlement size) Lapzwanzer's Finest Chocolates, Quinnsville, License status: Small Commerce, Tomsche (+1 settlement size) Setting out to Elysabethtown, Quinnsville: License status, Small Commerce, Tomsche (+1 settlement size) Market Beach, Quinnsvile, License status: Medium Commerce, Tomsche (+2 settlement size) Settle on Quinnsville, Quinnsville, License status: Small Commerce, Narbilu (+1 settlement size) The Quinnsville Commerce House, Quinnsville: License status, Small Commerce, Tomsche (+1 settlement size) The Brickagramer House of Games, Quinnsville: License status, Small Commerce, Tomsche (+1 settlement size) The Frisky Business, Quinnsville: License status, Small Commerce, Tomsche (+1 settlement size) Sailor's Beach, Quinnsville: License status, Medium Commerce, Tomsche (+1 settlement size) Visiting a friend, Quinnsville: License status, Small Commerce, Faladrin (+1 settlement size) Pier and Storehouse, Quinnsville, License status: Large Commerce, LM71Blackbird (+3 settlement size) Marine Surveyor, Quinnsville, License status: Large Commerce, LM71Blackbird (+3 settlement size) The Cocovia Wagonway, Quinnsville, License status: Royal Commerce, The Bank of Corrington (+5 settlement size) WTC Offices, Quinnsville, License status: Small Commerce, Darnok (+1 settlement size) Education: 8 Quinnsville Public Records Building, Quinnsville, License status: Medium Educational, LM71Blackbird (+2 settlement size) Military Academy, Quinnsville, License status: Large Educational, LM71Blackbird (+3 settlement size) University of Quinnsville, (GoC) Quinnsville, License status: Large Educational, LM71Blackbird (+3 settlement size) Art & Culture: 9 Quinnsville Monument, Quinnsville, License status: Small Art & Culture, LM71Blackbird (+1 settlement size) Parade Route, Quinnsville, License status: Large Art & Culture, LM71Blackbird (+3 settlement size) Quinnsville Village Square, Quinnsville, License status: Small Art & Culture, Tomsche (+1 settlement size) Queen's Birthday Parade, (Goc) Quinnsville, License status: Medium Art & Culture, LM71Blackbird (+2 settlement size) Quinnsville Cathedral, Quinnsville, License Status: Royal Art & Culture, LM71Blackbird (+5 settlement size) Forts: 3 Transferring Command, Quinnsville, License status: Small Fortress, Tomsche (+1 settlement size) Defending Territory, Quinnsville, License status: Small Fortress, Narbilu (+1 settlement size) Fort Annetta, Quinnsville, License status: Licensed Large Fortress, LM71Blackbird (+3 settlement size) Unlicensed Builds: 1 Artillery Field Testing (GoC), Quinnsville, License status: Unlicensed, LM71Blackbird (+0 settlement size)
  20. Cruisers of Terra Nova Citizens of Corrington, shipwrights of the Brick Seas. The Royal Navy has decided to outfit several ocean-going cruisers for Terra Nova to counter the build-up of Olean, Eslandian, and Mardierian Forces. These cruisers will be sixth rate frigates, flanked by smaller consorts may be heavy sloops or post-ships. 6th rates and post-ships (bobs class 6) will be bought into service for a net of 100 dbs, while heavy sloops (bobs class 5) will be bought for 75 dbs. All vessels will be licensed by the crown as necessary and be granted the honour of bearing the prefix “HMS”. For each three vessels submitted, the best will be awarded a choice from the list of captured prizes. Signed Rear-Admiral Fletcher Commander, Royal Terra Novan Fleet Pledged vessels: HMS Wentham ( @Flavius Gratian), Brig-rigged sloop HMS Royal Oak by sir Dirk Allcock (@Ayrlego), 6th rate HMS... by sir Micah of Wolfhaven (@SilentWolf), 6th rate HMS... by Sir Aidan Coyle (@Mike S) HMS… by Sir Dee ( @Captain Dee) HMS... by the Montoya Estate ( @Bregir), 18 gun ship sloop under construction The crown aims at commissioning these vessels as they are launched to give the Royal Terra Novan Navy the means to protect the interests of Corrington in New Terra. Sign up now to help shore up the Oaken Wall protecting our freedom of thought and action. All vessels will be used for a wide variety of tasks including combat patrols, pirate hunting, escorts and assisting our land forces.
  21. Name: New Haven Ownership: The Crown of Corrington Location: Western shore, Northeast Cape, Alicentia, Sea of Storms Map: DRAFT ONLY - Final map to follow. Mayor: Giovanni Lorenzini (NPC) Trade Value: See account spreadsheet Town Bank: See account spreadsheet Who can own property in New Haven: Anyone Who can freebuild in New Haven: Anyone Description: After Eslandola and Garvey's decisive victory over Mardier on the Isla de Victoria, all Mardierian forces withdrew from the island and with them fled most of the settlers of wealth and status. Before leaving, Mardierian troops conducted a scorched earth policy, determined to leave nothing of value behind for the victorious Eslandolans. Left behind however, were the poorer Mardierian settlers and those without the means to flee, or with nowhere to go. Fearing reprisals from their new Eslandolan overlords, but more so from the natives who the Mardierian forces are said to have savagely repressed, these refugees, their homes and crops burned, gathered in the ruins of the former settlement of Malto on the north of the Island. Former Mardierian army Captain Giovanni Lorenzini turned to the Empire of Corrington for help. Corlander colonial authorities, fearing a humanitarian disaster on the war torn island, authorised armed support for Lorenzini's proposal of a "free and neutral" settlement and temporarily recognised Nova Malto as a separate entity from the Eslandolan colony of the Isla de Victoria. This sparked a diplomatic crisis, with Eslandolans refusing to recognise the peaceful humanitarian intent of the free settlement and an armed stand-off followed. After intense diplomatic negotiations, Corlander forces agreed to withdraw from the island, and Eslandola agreed that any former Mardierian settlers who wished to leave could do so with the Corlanders. Eslandola also agreed to assist in the funding of a new settlement for the refugees. New Haven is the result of this agreement. Located on the western shore of the Northeast cape of Alicentia, the settlement is primarily populated with former Mardierian refugees and Corlander colonial authorities have confirmed Giovanni Lorenzini as mayor. Original Information: Builds in New Haven Please help us out by posting your a link to your New Haven builds in this thread. Properties: 14/31 Size for EGS purposes - Level 2 'Town' Required for Level 4 'Large Town' TBA. Key Name, size and type of property, builder (licensee)(settlement points) Residences: 3 New Haven Housing Projects, medium residence, Bregir (New Haven) (+2 settlement size) New Haven Housing, small residence, Legostone (New Haven) (+1 settlement size) Factories: 3 New Haven Mill, small factory, Capt Wolf (New Haven) (+1 settlement size) Gin Distillery, medium factory, Sir Stig (New Haven) (+2 settlement size) Artisans: 6 The Blues Inn, small artisan, Maxim I (New Haven) (+1 settlement size) Greenway Resturant, medium artisan, Bregir (via Mesabi) (+2 settlement size) - not licensed yet Lenia's Laundry, large artisan, New Haven (via Ayrlego) (+3 settlement size) Commerce: 2 Warehouse and Pier, small commerce, Brickwolf (+1 settlement size) Whiffo Dock, small commerce, Garmadon (Corrington) (+1 settlement size) Art and Culture: Educational: 1 New Haven School, small education, Maxim I (Corrington) (+1 settlement size) Plantations: Mines: Forts: 1 Medium Fort Montoya, medium fort, Lord Buckethead (New Haven) (+2 settlement size) Troops:
  22. As other settlements are celebrating the Queen's Birthday with a parade, so is King's Harbour. Most of the citizens have turned out for the parade, proudly watching their brave soldiers walk by. Several different branches of the Royal armed forces are represented in the capital of the Southern Isles. Leading the column, halberdiers of the local garrison showcase their ancient, but still effective equipment. They typically do not operate alone, but augment regiments of the line, taking positions at the flanks, or corners of infantry formations to safeguard against cavalry assaults. In many battles, they have proven the long pike and halberds worth over a bayonet when facing charging cavalry, and they are well known for their stalwartness in the face of a charge. They are followed by men of the 12th Grenadier Regiment. The grenadiers are handpicked amongst the strongest, largest and most capable men of the line companies, and excel in the assault, brushing away resistance by their sheer force and strength. They carry grenadoes, heavy muskets and heavy shortswords well suited for close quarter fighting. For any modern army, the regiments of the line are the backbone of any battle. They stand bravely against the enemy onslaught, returning fire at breakneck pace, never relenting, never surrendering. On the open battlefield, they are the heroes, and Corlander line regiments are famous for their unwavering discipline. No army can stand without cavalry, and in King's Harbour, a contingent of the Winged Cuirassiers make their home. The Winged Cuirassiers are the shock troops of the Corlander armies. While hussars and similar light cavalry excel in the harassment of the enemy, his supply lines and communications, the heavy cavalrymen of the Winged Cuirassiers have one sole purpose: Breaking enemy formations. Their thunderous charge on large destriers, outfitted in heavy breastplates and with a multitude of heavy weaponry at their disposal (including the long handled heavy winged war axe that gives them their name), is a sight feared by many an enemy. The men are typically recruited from Corlander universities, and scientific education is continued in the regiments, from which many a civil servant has come. ___________________________________________________________________________________________________ My entry into the Queen's birthday parade collab and to GoC redcoats challenge. C&C welcome.
  23. The Continuing Adventures of Count Mesabi! Location: Astrapi Acropolis Type: Small Cultural (Prison is a Government building, government is cultural. Also commentary on Oleon's culture ) Deaaaaaaaarrrrr Wifeee, So, today, on my long and winding voyage back to Mesabi Landing, I stopped in Astrapi Acropolis to talk to Padrè François, cause you know, I was kinda bored. Anyways, after breaking into a highly secure Oleander prison, I found his cell. He was just hanging out, so I walk up, and I'm like, 'Yo, how many times have you dropped the soap in here?' And he's like 'YOU?!?' And I'm like 'Yeah?' And he's like 'I've burned heretics in fires.... blah blah blah blah... I should purge... blah blah." and anyways after like a few minutes of this, I'm like 'Oh yeah, while I've burned churches and abbeys and monasteries, and convents...' Well, then some idiot guard walks in, apparently he heard us yelling or whatever, and he's like 'Freeze!' And I'm like 'You don't control my temperature!' And then I used my awesome fight skills to incapacitate him peacefully. Anyways, then I just grabbed his chamber pot and and threw it in his bed and left. So, anyways, I'd say it went over well. A victory for interfaith dialogues! Oh, and for plausible deniability, "Or maybe it was a dream." Love, Count Mesabi Thanks for viewing my build. Also thanks to @Ross Fisher for letting me use his character. I kinda overbuilt on this one, I was originally going to have the Count escape through the window, but changed my mind. I also made it as simple as neat and spartan as possible, reflecting Oleon's culture because it's a prison. As this is somewhat of a bizarre build, and Mesabi is a somewhat unreliable narrator, I wouldn't think to hard about how canon this is.
  24. The gunboat strategy of the Royal Navy has so far been successful enough to mollify even the staunchest of critics. Hence, boatyards across the colonies are churning out new designs on a regular basis. In King's Harbour, where the gunboats have fought(and won) some of their fiercest battles, the local dockyards have designed an improved version of the first colonial gunboats. It is currently under trials near King's Harbour under an experienced master's mate, and is proving more maneuverable and sea worthy than the original design. ___________________________________________ My next contribution to the Gunboats for the Colonies and the GoC.
  25. Location: Stormhaven Type: Small Artisan? Task: Mangrove Madness, No. 12 Corrington's mail system allows for speedy communication through the colonies. A post marshall ensures that letters are kept confidential, and that the proper amount of postage is added to each letter. Even the mighty, WTC obeyed the rules of the post office, it was far too risky to risk losing canned Horse Meat orders. Fin Thanks for viewing my first build in like forever. I thought I'd do something stormhaven related to warm up, and I hope that this works too get my skills back. C&C appreciated. Prepare for shenanigans.