If it's any consolation, I did feel bad about using you like that and I was rooting for you at the end. I was town all the way until I sensed that I had lost Araveea's / Foog's support, and then the town vote on me sealed it. But it was pretty much too late at that stage.
As it turned out, I think you and I could have both met our win conditions at the original one still applied. However, I couldn't undo my decision to accept the alternative win condition.
I did thoroughly enjoy it, despite it being a mental rollercoaster. The last day or so in particular was so nerve-wracking.
The first thing I did when I saw my role description was to ask if I could just be a vanilla townie. I was just kidding but at the same time it seemed quite daunting in terms of meeting the win condition and all the mechanics that I needed to keep track of. I probably annoyed Hinckley with all the questions I had. Thank you for your patience!
For me personally, I found it quite challenging and it really pushed me out of my comfort zone. That was good thing in the end, and I feel I learnt quite a lot in this game despite having a few games under my belt already.
On the mechanics, it was fun getting the scrolls. I did end up sitting on most of them for a while because maximising their value also meant revealing myself to the scroll giver. However, this gave me options in the end, like agreeing to protect Marwynn, while using the protection scroll given to me by town to protect scum.
I was also immune to the first attempt by either side to kill me. I think I was most excited about this because I rarely last past the second night, so I thought I might actually survive past the third. I was a little disappointed there was no attempt to kill me at all and a little confused by the lack of kills early in the game. The wording in the role description meant that I (incorrectly) assumed that there was a town vig.
I told both James and town that I didn't need or want protection, without explaining why. In hindsight, I'm not sure that I should have done so. @jimmynick, did you think about taking me out at any point after we had made contact?
Overall, I think the Traveller role is a great addition to the game and added an element of uncertainty that had both sides on their toes. Someone with a better scumdar than I would probably have tipped this game too far in favour of scum.
@jimmynick, you never queried the details of my win condition, seemingly happy with just knowing that I needed you alive and most of town dead to meet my win condition. The fact that you didn't query it that much had me constantly worried that you would off me if at any time you felt confident that he could win without me.
I didn't tell town about the change as I didn't think there was anything to gain from it and then the paranoias set it and I sensed I didn't have town's support anyway.
I said to Mark at one point that I have to remember the my first rule of mafia - Trust no-one, everyone lies about everything in Mafia. Although this has led to me being paranoid about just about everything! I think in this case, it was just the volume of them!
On that, @Chromeknight, sorry for being such a bitch ignoring most of your attempts to talk to me. I really did just want to talk to as few people as possible to minimise the opportunities for getting caught out! I had pegged you as my fellow Aussie, which I think made it worse!
Yes! Real english. I had to keep reminding myself to use just one L!
I also thought that my best bet (on the initial win condition) would be to side with scum. But I stuffed up when I investigated Marwynn / Trekkie (using the Night 0 scroll) and he turned out to be town. So I had to rethink my strategy at that point. However, I was still convinced for a while after the investigation result that Marwynn / Trekkie was scum, largely based on him not seeming that keen for me to help town and his interactions with Zandder / James. I think a lot of what I 'saw' however was biased by me wanting him to be scum.
Who had the Day 5 scroll?