Classic_Spaceman

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  1. Classic_Spaceman

    Heroica RPG 2.0

    OK - I was simply wondering if there were a connection between the two, and if you planned to develop them any more. BTW, I have actually never seen Babylon 5, so any similarities between it and my ideas were purely coincidental! Good. 👍 Here are a few writeups that I have finished: MagneTronics Engineering (MTE): A fixture in the galactic corporate landscape for over two hundred years, MagneTronics Engineering is the premier manufacturer of heavy machinery in the Euripides Arm. Taking both civilian and military contracts, MagneTronics' proprietary technology can be found anywhere from mining and manufacturing equipment to advanced weapons systems and maglev transit networks. In their capacity as the primary donor to the Nendara Relief Foundation, MagneTronics Engineering has begun to expand their philanthropic work - A move that many see as simply an attempt to improve their public image in the post-War era. Ocquos-Tanaxxis Energy Consortium (OTEC): The Ocquos Mining company was founded roughly one-hundred-fifty years ago from the unification of various smaller mining operations in League territory, but their rise to their current status as a major corporate power would come decades later, following a merger with an older cabal of Pluravvian fuel-merchants called the Tanaxxis Guild. In the wake of the so-called "Elevation of the Merchants" within the Pluravvian Empire, dealings with the Pluravvian merchant class became acceptable, despite the lingering perceptions of criminality. Now called the Ocquos-Tanaxxis Energy Consortium, often stylised as 'Oc\Tan', they are known as an immensely-powerful energy conglomerate that holds a near-monopoly on fuel production and distribution throughout the Euripides Arm. Pharsus ("FARCE-us") and Nendara factor into the backstories of a few of the characters that I am working on, and FreeSpace, IRIS, and Blackguard Security are connected to Blackstar. I will have those writeups (along with backstories for Blackstar Triad personnel and assets) completed soon. Ah, OK. 👍 @Lord Duvors
  2. Classic_Spaceman

    LEGO Sci-Fi 2021 - Rumors, Speculation, and Discussion

    A clearer look at the Space Police officer and the alien, from this thread: The Space Police officer is a direct update of the original (even the torso under the armour has the classic SP1/Futuron Black design!), which gives me hope for updates of other factions (M:Tron, Ice Planet, etc) in future series. I am not entirely certain that the alien is a criminal, though. Despite the crowbar and the orange jumpsuit, there is nothing that suggests that he(?) is a prisoner (e.g. a number badge). Combined with the breathing apparatus, the jumpsuit actually looks more like a miner's coveralls. Also, do we know if the head is dual-moulded or two separate pieces? It looks like it could be either. 🤔
  3. Classic_Spaceman

    Heroica RPG 2.0

    I knew that they were a different species, but I wondered if they were perhaps engaged in some kind of conflict with the Ancient Empire (or what is left of it). For example: The Benefactors and the Ancient Empire grew into galaxy-spanning civilisations with powerful weaponry, so any direct conflict between them would result in mutually-assured destruction. Thus, they fight each other by starting proxy wars between "lesser" civilisations (of which the Five-Year War is one). Since the Ancient Empire originated in the Euripides Arm, the Benefactors chose to elevate the Ytaxxi with the intention of their eventually coming into conflict with the Ancient Empire's descendants (or something of that nature). BTW, how are you pronouncing "Pluravvian" and "Ytaxxi"? I say "plure-AVIAN" and "yih-TAXI". That is what I had suspected, but I wanted to be sure. OK. How does this look, as a rough general timeline? Pre-War History Pharsian Unification: ~300 Years ago. Calaxxian Reformation (Pluravvian Empire): ~200-300 Years ago. MagneTronics Engineering (MTE) Founded: ~200-250 Years ago. Pharsian Plague Emerges: ~250 Years ago. League of Independent Planets Formed: ~200 Years ago. Tanaxxis Guild Founded: ~200 Years ago. Ocquos Mining Founded:~150-200 Years ago. Elevation of the Merchents (Pluravvian Empire): ~100-150 Years ago. Ocquos Mining and Tanaxxis Guild Merger: ~100-150 Years ago. FreeSpace Founded: ~30 Years ago. Blackguard Security Founded: ~28 Years ago. Five-Year War War Begins: ~25 Years ago. Official Duration: 5 Years (Ending ~20 Years ago). Blackstar Triad Formed: ~23 Years ago. Nendara Gate Collapse: ~3-4 Years after the start of the War (~21-22 Years ago). Ceasefire (Drandora Accords) Signed: ~3-4 Years after the start of the War (~21-22 Years ago). Colonial Secession (League of Independent Planets): ~3-4 Years after the start of the War (~21-22 Years ago). Pluravvian Civil War Begins: ~3-4 Years after the start of the War (~21-22 Years ago) Puravvian Civil War Duration (Official): ~2-3 Years (Ending ~19 Years ago). When was the ITA/Space Police established? BTW, if you can come up with a better name for the precursor to the IRIS Data Network than "FreeSpace", let me know - It was all that I could think of, but I want something better. 😕 What terminology are you considering? @Lord Duvors I am using the heads only, and they are not really "my" race - I only have one character in-mind who is a member of this species, and his being a Xenyr would not factor into the backstory (in earlier drafts, I just listed his species as "Space-Cat"). I simply wanted to know if they had a canon name. While I like the name "Xenyr" for this species, I am not sure what to call their homeworld (I am not fond of "Xenyr Prime"). Would you prefer to use the mask pieces for the Kimerans and have the Xenyr (and other Chima-head creatures) as a different species, or to have the Xenyr, et al as subspecies of Kimeran? I am using this head. While I am definitely developing them as a "giant shadow corporation that influences everything", they are not quite at that point yet (in-universe). I am trying to stay clear of their being overly involved in having shaped the galactic political and corporate landscape, by having them be founded a few years into the War (thus keeping them from ending up being behind the War itself). One comment after Mission Zero that stood out to me, was that my attempts at worldbuilding and giving Yelana some background often made the quest feel like it was taking place in "Yelana's world", for some players. Despite the fact that I am helping to develop 2.0, I do not want players and QMs to feel that my main faction determines the course of the entire game. Additionally, my goal is for Blackstar to be a usable faction for players and QMs (rather than just background, like the League and Empire), so I am mainly focused on laying groundwork and writing backstories for a few NPCs and the members of the Quorum, but still leaving things open-ended (I do not have a specific arc in-mind for either Blackstar or Yelana, as I want them to be developed by the course of the game). My strategy thus far has been to write Blackstar's actions "between the lines" of existing material (For example: The FreeSpace network (the precursor to IRIS) facilitated the simultaneous rebellions in both the League and the Empire, because it allowed for a means of communicating and coordinating that was not monitored/controlled by the respective governments (Additionally, I believe that Blackstar used the FreeSpace network to help incite these rebellions (possibly in order to put a stop to the War), since I find the coincidental timing of multiple insurrections on both sides of the conflict to be improbable, barring outside interference). Blackstar smuggled weapons and supplies to rebels from both factions, Blackguard Security operated prominently during the War and rose to ubiquity after (as both League and Imperial militaries have been depleted to the point that outlying systems (and even some inner ones) are left unprotected), etc). I am not experienced enough (yet) to run a quest, but I do actually have some ideas for one in-mind, for when I am ready. I am not familiar with the Syndicate/Proggs storyline from 1.0, so I am not sure if the comparison is apt. 😕 @Waterbrick Down I am not sure what you are asking - Are you referring to the Pluravvian Empire taking significant influence from historical Europe? 🤔
  4. Classic_Spaceman

    Heroica RPG 2.0

    @Lord Duvors This looks interesting (and I am particularly curious about what you have planned for the "Benefactors", and what relation they may have to the Ancient Empire), but I do worry that such extensive history might be overwhelming for new players. Would it be possible to make a distilled version of the overall history (things that all characters would know), and either put the full version into an (in-universe) archive or use it as background lore for future quests (or a combination of both)? Also, topical paragraph breaks would improve readability (e.g. "Overview", "Government", "Culture", etc). Additionally, I have a few minor suggestions: Change the name of the "Ombudsmen" to something less Earthlike and more straightforward - Perhaps "Observators"? This fits the overall linguistic style and the theme of either fighting corruption or being corrupt, while remaining sufficiently alien-fantasy. Change the name of the Imperial Diet, as the term is too closely-associated with European history to see as the governing body of an alien race (for me, at least). My suggestion would be "Congregation", as it has religious connotations that fit the semi-theocratic Imperial government. I also have a few general questions and notes: Which pieces are you using for Male and Female Ytaxxi, respectively? What is the overall timeline for these events (both internal League/Imperial history, as well as the War and aftermath thereof)? I have a good bit of lore/backstory written, but much of it is timeline-dependant. Do you have any more ideas for Blackstar? If so, I would like to incorporate them with mine. What, if any, companies and organisations do you have in-mind for the game? I have ideas, but not much is set in stone (aside from Blackguard Security and IRIS Data Services). What is science like in this universe? Blackstar's Research division is the only one that I have not developed (lore-wise), because I am not sure what concepts are going to be used (aside from the general information about Etherium, "Druidic Sciences", and Jump Gates/Quantum Gateways). Do you have a name in-mind for a species that uses the Chima lion heads? I am calling them "Xenyr" (pronounced "zen-EAR"), with their homeworld being "Xenyr Prime", but I am open to other suggestions. Additionally, are there any plans for vampires in this game? I ask, because I have a character who uses a vampire head, but is a member of a reptilian, rather than vampiric, species. I want to make sure that I do not contradict anything.
  5. Classic_Spaceman

    H20: Fantasy's Back on the Menu!

    Unless @Lind Whisperer indicates otherwise, I am treating anything that appears in the quest (pictures, stats, etc) as 'canon' and potentially-relevant. That said, I do recognise that this is a bit of projection on my part, as nearly all of Yelana's offhand comments (with the exception of her attempts to lie about her background) are significant in some way (I.E. references to other characters that I am working on, aspects of her actual background, callbacks to Mission Zero, etc). I am sorry to hear that. We can put the quest on hold for now, while you deal with whatever is going on IRL. Take the time that you need, and we can revisit the game when you are feeling better.
  6. Classic_Spaceman

    H20: 1: The Mystery of the Maze

    "Ah! Shit! Stupid ant! <Reacquire target> <TARGET LOCKED>" "Nailed it." Yelana flips the rifle onto her back, taking the Fire Bomb as she does. "Thanks - And what the hells was that, anyway? Some kind of acid spit?" Yelana wipes her face with her arm. "Ugh. . . It's in my hair, too." "<Enhance audio and extrapolate relative directions> <ENHANCING AUDIO. . . ATTEMPTING TO EXTRAPOLATE COORDINATES. . .>" "Wait - If we keep going straight - if my scans are correct - we'd still be going south. I know this is a maze, but I don't think we'll make it through by going back the way we came in. And no offence, but the last time you picked a direction, we all got sprayed with ant venom. . . Ugh. Anyway, I'd rather check out that echo - Those voices are probably the 'Wilderness Guard' Magellan mentioned." "Huh. . . Sam - Is this your village?? I didn't think we'd be out of the maze so quickly. We could've gotten turned around - Or maybe. . . <Scan for illusions - Holographic, psychic, anything> <SCANNING. . .>"
  7. Classic_Spaceman

    H20: 1: The Mystery of the Maze

    “Oh, really? I thought the southern pole was called the ‘Krysto Region’ - By the way, have you tried their Iced Whisky? It’s good - Pretty strong, though, so I wouldn’t advise more than a bottle. . . or maybe two, in your case. Trust me. Krysto Ale’s good too, but it’s probably a bit light for your tastes. And bubbly.” “Huh. . . Well, you don’t look like it.” Yelana reached for her belt, then paused. “Oh, so that’s where all my gold went. . . Kidding - I’m just kidding! I’ll have to trust you on prophets - I’ve never actually met one.” “Well, I’m glad you trust him, but I still have my doubts.” “He was being dodgy from the time I asked about them, saying that only someone who’d known a person for their entire lives would be able to notice the difference in their behaviour - And that hardly sounds like ‘living without living’, to begin with. And I didn’t stop asking questions because I was mad - I mean, I was, but I stopped after he said that there were other changes, but someone with my ‘temperament’ wouldn’t be able to understand. Whatever that means. I figured I wasn’t getting anything else out of him, and we needed to get moving anyway.” “See, that’s what’s so sus about it all, for me - Like, why would he characterise people as ‘living without living’, only to not be able to describe what the hells that actually means. I’m still sticking with my zombie theory, for what it’s worth - It makes the most sense, given what we know right now.” “I saw all that, but I still think he should’ve been dying after a hit like that. And I never said I knew what Magellan’s game was - Just that I don’t trust him.” “That’s exactly what I’m worried about - And it may even be what happened in Magellan’s village. Remember, we’ve only got his word as to what went down - He could’ve been lying.” “Like I said, I hope you’re right, but also like I said, something’s not adding up.” “Um. . . You do realise ‘she’ is standing right here, right? And to answer your question - No, not necessarily.” “Interesting. . .” “Really? I was just about to suggest that we do go that way - I’m not sure if you could see it, but. . . <Enhance last scanned image and project> <ENHANCING>” “This. The snake has what appears to be a female Humanoid on its back - She might be able to tell us how to get through this maze. Are you just scared of snakes, or do you know something I don’t?” Yelana smirked. “Don’t worry - I won’t rat on you about it. . . That is a thing people say here, right?” Yelana sighed. “You know, I don’t think they liked being called ‘vermin’. So much for communicating with them. . . <Tag location - One and a half klicks south of second saved coordinates> <COORDINATES SAVED>” “I’m on it.” Yelana took a step back, flipping her rifle over her shoulder as she did, then aimed it at the rat. “<Target locked>” OOC: I saw that, but 8/70 damage is fairly low (particularly after having been hit by a powerful attack), so Yelana’s point about Magellan being relatively uninjured still stands. BTW, I apologise for not being as active as usual - Depression is not fun! 😬
  8. Classic_Spaceman

    H20: 1: The Mystery of the Maze

    "OK, that's. . . not what I thought. Like, at all. Also, that's very imprecise - How the hell is that a standardised unit of measure??" "I mean, yeah, but he didn't act like that was the case, though - In fact, he seemed like he was in a good mood. I don't know, maybe he's in shock, but something's not adding up about him." "Well, we've got advanced tech, but we're pretty insular - Wait. . . Is that what you're calling it? I guess it makes sense, 'Northern Expeditionary Outpost' and all, but it's not really a kingdom. Interesting. . ." "No, but I assumed you were the best - And you're kinda making my point for me." Yelana twists the chopstick between her fingers, tensely. "See, that's the thing - Magellan never said how he and MONAD started fighting, or why he managed to be the only survivor of the battle. He kept dodging my questions about the people who 'live without living', like he didn't want me finding out more. Maybe he just feels guilty over his role in allowing MONAD to 'heal' those people, but he definitely didn't act remorseful." "I didn't think that - I. . . I think he and MONAD may be working together. Think about it: When MONAD hit Magellan with that blast, he acted sure that it would kill him, but when I actually scanned Magellan, he barely had a scratch. Either MONAD is way weaker than we all think - which I doubt, though I couldn't get a full readout on his abilities - or he threw that fight. Either way, something's up. Like, I hope you're right, and I'm just being paranoid, but what I've seen so far isn't adding up." "No, no - I totally get that, but I also know there are people who'll use that attitude to their advantage. At best. We need to be careful who we trust." "Not a good idea, Angor - I'm trying to get a read on that movement, but whatever it is, there's no point in making any more enemies. Also, if it does turn out to be something we need to fight, I want to know what we're up against." "More like intel. I might be able to communicate with them - If they haven't gone crazy, that is. Maybe being farther away from MONAD reduces his effect on them? It's worth a shot, anyway." Yelana slides the chopstick back into her hair, adjusting her bun slightly as she does. "<Enhance visual - Identify> <SCANNING. . .>"
  9. Classic_Spaceman

    H20: 1: The Mystery of the Maze

    “He said he was fine. I think he just doesn’t take me seriously - That or he’s hiding something. . . Maybe both.” “Yeah, I’m sure. I wanted an exact location on those passages, which you can’t get just by looking - Besides, I’ve found that looks are often deceiving. You seriously don’t have holograms or cloaking devices down here? Weird.” “. . . No? And a klick’s a unit of distance, where I’m from, at least.” Yelana scoffed. “You clearly know nothing about me, and. . . You know what - You’re obviously not going to give me the intel I need, so there’s no point in trying to defend myself to you. Taking a chopstick out of her hair, Yelana walked back to the party. Yelana lowers her voice to a whisper. “Sam, are you sure that’s a good idea? I don’t trust him, and even if he weren’t so suspicious, MONAD is probably following him. Your people are unprotected right now - The last thing they need is someone like him around.” “<Tag location - Three klicks east of first saved coordinates> <COORDINATES SAVED>” Yelana twirls the chopstick between her fingers, as she looks towards the south. “<Enhance visual and run biosign scan - Identify> <SCANNING. . .>”
  10. Classic_Spaceman

    H20: 1: The Mystery of the Maze

    Yelana reached her hand in front of Sam. "Let me take a look at that. . . Excuse me." "Yeah, and? What's your point?" "OK, that doesn't sound like 'living without living' - That sounds like having minor, and totally reasonable, personality changes after a literal brush with death. I'm going to need something more useful." Yelana crossed her arms and sighed, impatiently waiting for an answer. "If it's all the same, I'm not exactly in the mood to answer any more personal questions." Yelana turned briefly back to Angor. "It's not you." "I don't know what the hell that is, and I don't think I want to. Anyway, I ran a quick scan of the area - It looks like we've got three ways out of here, to the north, the east, and the west, relative to our current position. All three are less than two klicks away, but I can't get anything else - There's some kind of interference. Sam, Mags: It's your call - My head's spinning from just being in this damn place." Yelana looked around, then tapped her visor. "<Tag this location - Use landmarks if you can't get a proper fix> <SCANNING. . . COORDINATES SAVED>" OOC: Just to clarify (in case it is not obvious), Yelana is angry, not me. 👍
  11. Classic_Spaceman

    Heroica RPG 2.0

    My first thought when I read this was some combination of Galactus and the construction of the Death Star and Starkiller Base, so I am not sure what you mean by "too modern day political". 🤔 Is this related to the "Saturn Family" that you referenced during Mission Zero?
  12. Classic_Spaceman

    Heroica RPG 2.0

    I think that it could be more complex than just those two options. For example, I see the O’Ko’ruk as having developed sublight propulsion (solar sails and ion drives, specifically) themselves, then traded with other species for FTL technology once they began to venture further from their homeworld. Additionally, though all O’Ko’ruk clans are capable of using FTL ships and Jump Gates, some still prefer to use the old-style solar-ion hybrid drive systems for travelling between planets in their territories (in keeping with their nomadic roots). Ah, OK. Many of the lava monster heads have designs similar to the old orc heads, just in red (Compare this and this, for example), and “Red Orcs” do exist. The reason for the apostrophes is to offset the syllables a bit, since each is pronounced somewhat distinctly (“oh-CORE-ook”). I actually like that better, as well. I was already trying to come up with a new name, since having “matter” in the name of a substance that is distinctly not matter seemed like a bit of a misnomer. I did want a veneer of scientific explanation, though, since I find it difficult to believe that no one has attempted to study magic scientifically, but I intentionally made “Protomatter” vaguely-defined and limitless in its potential applications, in order to prevent this sense of over-quantification. This is very similar to what I had in-mind for the progression and outcome of the war. 👍 Is this the Ancient Empire that you mentioned before, or something else?
  13. Classic_Spaceman

    H20: 1: The Mystery of the Maze

    “No, no - We’re up further, towards the pole. Lots of ice, and. . . that’s pretty much it.” “I’m - Wait, what the hells?! Yeah, we have a name for them - ‘people’! Just because someone was grown in a vat doesn’t mean they’re not a person - And I’d bet all of them could’ve gained sentience if you’d given them enough time for full neurocognitive development, instead of working them to death!” Yelana bit down on her lip hard enough that she tasted blood. “What are - You know what, walk and talk, before I get any more pissed off.” Taking a deep breath, Yelana tried to focus her attention on the mission at hand. “The people who ‘live without living’ - What are they like? Like, what are they doing? If I’m right, and MONAD’s got some kind of control over them, that could give us a clue as to what his plan is.
  14. Classic_Spaceman

    Heroica RPG 2.0

    @Lord Duvors: While I was working on writing responses to your feedback, I realised that my ideas were far more interconnected than I had previously thought. As such, I will jot down what I have been thinking about, and compile everything into a list of bullet-comments and short writeups, so that we can all be on the same page. BTW, Who are the Krassar? I like what I have heard thus far (The name, Roman-styled lizard aliens (which sounds like something from Doctor Who! 👍)), so I am interested in hearing what else you have in-mind for them. To the matter of species creation/development, what about taking a hybrid approach by combining old and new elements? This would keep the story from focusing entirely on either new or classic races (or mixing the two in such a way that results in excessive overlap between cultures), better accommodate part-availability, and allow for more diverse/interesting RP opportunities. For example: The O'Ko'ruk (Alternatively "Oruk" (by people who struggle with the native pronunciation) and "Orcs" (as a pejorative)). Though typically red (Nexo Knights lava monster pieces), green O'Ko'ruk are not uncommon. O'Ko'ruk designs are vaguely Asian, particularly in clothing and weapons (Ninjago pieces). The O'Ko'ruk are strong and smart (many are excellent strategists), and their culture is one of clan-based nomadism. Rarely remaining in the same place for long, the O'Ko'ruk rely on trade for goods that they cannot produce themselves. The O'Ko'ruk possess a strong sense of clan sovereignty, and loyalty to one's clan is of paramount importance in their culture. As a result of this, and of their nomadic lifestyles, the O'Ko'ruk have become known as skilled warriors (though they are not inherently warlike). That said, rival clans will often fight over resources and territory, but most clans just keep out of each other's way. Many O'Ko'ruk find themselves working as mercenaries or protectors, as their strength and skill in combat are highly-valued (particularly in the more lawless regions of the Euripides Arm). Something like this (which I only just thought of) blends classic Orc tropes with a Mongol-Samurai-inspired culture, as well as facilitating the building of characters, as it relies primarily on recently-produced parts. As for the issue of scale, while I think that the destruction of a galaxy is a bit too large for the story that we seem to be working on (since whatever could wipe out an entire galaxy is far more powerful and threatening than any of the factions/characters of the Euripides Arm), I have no problems with a refugee species from a destroyed planet (I actually think that such a race could be very interesting and compelling). Also, as a side-note, there are other ways of rendering a planet uninhabitable aside from just blowing it up - Pollution, climate-change, intense seismic/volcanic activity, disease, fallout from a war, overpopulation, depletion of resources, etc (or some combination thereof). I like this - I actually had a similar idea (Re: tangibility of deities), but that gods/demons/other supernatural beings would be extradimensional creatures. Additionally, this works well with my idea that magic stems from the manipulation of a substance called "Protomatter" (Neither Matter nor Antimatter, Protomatter was the initial material state of the universe, prior to the M/AM split (and subsequent annihilation of Antimatter). Some Protomatter remained, however, and controlling it grants almost limitless possible abilities). Deities could be beings of pure Protomatter (hence their ability to create/destroy/alter conditions/etc), and the use of magic would be the low-level equivalent of these powers. Other ideas on this subject: 1.) Universes that consist mainly of Protomatter theoretically exist, and tapping into one would be an immense source of energy. 2.) Jump Gates would be powered by an accumulation of ambient Protomatter.
  15. Classic_Spaceman

    H20: 1: The Mystery of the Maze

    "'Rebreather' - And you sure? I've got plenty." "Huh. . . Angor said I looked familiar, so you've probably just not been around where I'm from - Not many people have." "Interesting. . . So what exactly do you do?" "Wait, sorry - What's a 'Moppet'? I've never heard of one before. And how are the undead 'free labour'?" "'Living without living'. . . Not undead. . ." Yelana twirls a chopstick between her fingers, before slipping it back into her hair. "Sounds like zombies - Not the 'Grrr, brains!' kind, magically-enslaved people who live only to serve their master. If that's the case, this op just got a hell of lot more complicated." "Yeah, good question - It seems like things had already gone to shit by the time he arrived, though, so MONAD could just be an opportunist."