Classic_Spaceman

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  1. Classic_Spaceman

    Heroica RPG 2.0

    I am new, so I did not (particularly at the start of the game) have a full understanding of proper etiquette and format. I wish that you had brought this to my attention earlier, however, as I had absolutely not intended to come across as an “a-hole”! I apologise. I was initially writing Yelana as a bit snarky, but I have been reworking her character since the beginning of the game. I found (just from rereading my own posts) that what I had intended to be light sarcasm, seemed more hostile without any indicators of tone. Specifically what elements of lore have been a problem? I actually have been making things up, as an attempt at world-building and creating a backstory for Yelana. I wanted her to seem experienced, so I have written things in with the intent to convey that (such as the bit about Super Plasma Potions being flammable). I had never written Yelana to be charismatic, since I have always thought of her as someone who usually works alone (and now needs to work as part of a group), but I also have not intended her to be unlikable. Do you have any advice for how to improve Yelana’s character? I am open to suggestions.
  2. Classic_Spaceman

    Heroica RPG 2.0 - Mission #0: Last Of Its Kind

    Good points, but the Sabrillo can be cloned back into existence - I've had some experience with the kind of genetic extrapolation necessary. My theory on the egg's value is that Vannoy wants it as part of GLESP's collection, which would grant him both considerable social status and monetary donations. Perhaps, but we won't know unless we examine it. If you want to leave, we can, but I'm taking the crystal with me. And, yeah, I know the holo was damaged on our end, but that still doesn't explain my other questions - Nor does it make the situation seem any less coincidental. Interesting. . . Oh! Kleeck: See if you can communicate with this thing - I think it may be alive! Remember when I was trying to figure out what the Cydonian sigil represented? Drayfo said something about this being an idol, and 'Trips' said it was connected to the Sovereign - What if this is some kind of containment-unit for a non-Humanoid life form, and that's what the sigil represents?
  3. Classic_Spaceman

    Heroica RPG 2.0 - Mission #0: Last Of Its Kind

    I was more concerned about you damaging it. Oh, it's definitely possible to clone the egg - GLESP just doesn't have the capabilities, or perhaps the desire, to do so. Personally, I think Vannoy just wants to have the last of a nearly-extinct species - He always struck me as suspicious. We could have interrogated him for more information on GLESP and Vannoy, and if he became a problem, we could have simply turned him over to the Cydonian authorities. And don't think I haven't been paying attention either - You are rash, impulsive, aggressive, and arrogant. Your little stunt in the shiplot endangered our mission far more than anything I've done. Bounty-hunters are common, and outside the Core, they don't have to be registered. Someone asking questions about a criminal fugitive and attempting to coordinate with local law-enforcement doesn't raise much suspicion on planets like this. About questions - You ask too few of them. Have you never considered why the holo of Vannoy was scuffed? Why he scrambled to send a mercenary team to retrieve the egg, instead of contacting the Gnorran government with a legitimate claim? Why he seemed to have enjoyed that Sabrillo-egg omelette a bit too much? I'd thought that someone who was alive while the Ring was still under construction would posses a more insightful and nuanced worldview. I'll keep working on the Cydonian crystal - We need to know what it is before we do anything else.
  4. Classic_Spaceman

    Heroica RPG 2.0 - Mission #0: Last Of Its Kind

    Be careful!
  5. Classic_Spaceman

    Heroica RPG 2.0 - Mission #0: Last Of Its Kind

    If even my visor can't get a read on this thing, it must be extremely important. We need to be careful - I'll take a closer look at those panels.
  6. Classic_Spaceman

    Heroica RPG 2.0 - Mission #0: Last Of Its Kind

    Jek was greedy and stupid, but there were other ways to deal with him - I'd advise keeping your murderous altruism in check for the rest of the mission. Black-market Plasma Potions - The Core outlawed those years ago, one of their decisions I actually agree with. They're highly flammable, too - And even explosive, depending on the formula. Dunola - You want one? Tester-Three: You take the egg. You're the only one here that can't eat it, and I know you'll protect it from anyone who tries. Igaz, you can take the Emerald Blaster - I'm more interested in that Cydonian crystal. Speaking of. . . <En'kaas A'ti - Secc'a Xi'adat, Gar'A'ti-Xia: Cydonian Collective, Cydonian Kahm-Xia> ["Scan It - Access Data, Subjects: Cydonian Collective, Cydonian Government"]
  7. Classic_Spaceman

    Heroica RPG 2.0 - Mission #0: Last Of Its Kind

    <Ba-En'aralek, Kahm'Daash-Li - Fennix Na'l-Secc'a> ["Acknowledged, Commander - Fennix Out"] What the. . . ? <A'tel> <D'rosen En'kaas> What? How's it clear? <Xi'adat Secc'a> ["Data Access"] <En'kaas A'ti - Ab-En'akan> ["Scan It - Reconstruct"] <An'yiv> ["Stop"] Unbelievable. . . ! IGAZ! What the FRELL is wrong with you?! I step away for a frelling minute, and you murder an unconscious prisoner?! Jek wasn't going anywhere, and if you were worried about him going to the Cydonians - which he wouldn't do, not as a thief - you could've just locked him here in the vault when we left! Also, I still have the data pad from his ship, so if he did try anything, we could easily have just had him arrested! I don't know why I'm surprised, though - I should've expected as much from someone who takes trophies. OoC: Yelana's examining of the droid is a Technology proficiency check. New Stats (2 EXP used to increase the Smarts stat to 2, then 1 EXP used to buy the Stealth proficiency):
  8. Classic_Spaceman

    Heroica RPG 2.0 - Mission #0: Last Of Its Kind

    <Na’l-A’tel> Wrong move, Jek. We can find the egg without your help - It just would’ve been easier if you’d cooperated. <Gar’A’ti Ba-Gat’a> [“Target Locked”]
  9. Classic_Spaceman

    Heroica RPG 2.0

    @Endgame: How is this different from a stun/non-lethal setting on weapons?
  10. Classic_Spaceman

    Heroica RPG 2.0 - Mission #0: Last Of Its Kind

    You seem to hate Vannoy - Why? Was he opposing workers' rights - I saw that four-chevron insignia on your ship - or is it something else? If you want the Sabrillo to be eradicated, why did you take the job at GLESP to begin with? Just to steal the egg? Ah! Getting pissed now. . . You're running low on options, Jek, but we can still make a deal - Tell me something useful. Enson: Target that drone, and let me handle Jek. Last chance. . . OoC: I need to wait for @Endgame to post Jek's response, in order to decide what Yelana's next action will be.
  11. Classic_Spaceman

    Heroica RPG 2.0

    What is the purpose of the different weapon types? Currently, I see melee weapons as useless, short-range weapons as inferior to long-range (particularly since weapons' ranges are selected by the player), and artillery as over-powered. Some kind of requirement is needed, IMO, in order to justify not using only long-range (or artillery, if available) weapons. 🤔
  12. Classic_Spaceman

    Heroica RPG 2.0

    1.) By "force", I meant that the first grid does not allow a player to stand nearly anywhere the board and be able to hit almost every target. By having fewer squares that can be targeted, the first grid requires players to think more about their starting positions, and to collaborate with each other to ensure that all enemies are covered, rather than simply standing at the centre (or near the centre) and attacking in virtually any direction. Moreover, due to the nature and structure of the game (namely, the presence of other party-members), collaboration is already "forced", so I fail to see how this would be an objection to the Grid 1 system. As an example of my issues with the second grid, consider a player with a long-range weapon on the current Battle Grid layout: - Under the Grid 1 system: D3 hits both Drones and Trips; C2 hits Drone A, Samba, and Jek; C3 hits Trips; C4 hits Drone B, Samba, and Jek; B2 hits both Drones, Samba, and Trips; B3 hits all enemies; B4 hits both Drones, Trips, and Jek. Only one square (B3) can target all enemies, and it is in-range of even melee weapons. - Under the Grid 2 system (As I understand it): D2, D3, and D4 hit all enemies (with the possible exceptions of Drone B from D2 and Drone A from D4), and these squares are only in-range of long-range weapons (and are thus safe from Samba, Trips, and Jek). 2.) True, but I prefer the more straightforward way, as (probably due to my being new to the game) I find it easier to conceptualise. Additionally, moving to the side, rather than back, could put a player out of the range of one enemy, but allow another enemy to be targeted safely during the next round (See moving from C3 to either C4 or C2, if the only enemies were Samba, Trips, and Jek). 3.) I was referring to the stand-at-the-centre-and-attack-all-directions strategy. I know that long-range weapons would not actually become artillery weapons under the Grid 2 system, but the effect would be the same from certain squares (namely D3, C3, and B3). As a side-note, I actually oppose the inclusion of artillery weapons in the game, specifically because I feel that they are over-powered as compared to the other weapon ranges, and that they would encourage players just to stand as far back as possible and safely attack the entire board (E2, E3, E4).
  13. Classic_Spaceman

    Heroica RPG 2.0

    I think that the first grid (45-degree angles only) should be used for diagonal attacks and movement. Pros include that it forces collaboration and strategy among players (as no single player can hit every target on the board), it allows injured players to evade attacks by moving to un-targeted squares, and it does not effectively make long-range weapons into artillery weapons. Additionally, it is more intuitive, and simpler to calculate, with regard to the game’s structure - That is to say, if ranges are dictated by a given number of adjacent squares, determining attacks and movement would simply be a matter of counting squares in a direct line. The only Con that I can think of for this grid is that enemies can simply sidestep attacks, forcing players to expend a turn to move back in-range. That said, by allowing movement and switching of weapons to be combined with other actions in a single turn (which I want to see happen anyway, as this would considerably increase battles’ speed and available strategies), this problem would be resolved. As for the issue of weapon ranges, I suggest combining long-range and short-range weapons into a single category (“Ranged Weapons”), and changing the range to a maximum of four squares and a minimum of two. Melee Weapons would still have a range of one square, but would now be required for attacks from that distance.
  14. Classic_Spaceman

    Heroica RPG 2.0

    I must be misunderstanding something - It seemed to me that the second grid allows a player to attack any square on the grid, regardless of position. Perhaps @Endgame can clarify?
  15. Classic_Spaceman

    Heroica RPG 2.0 - Mission #0: Last Of Its Kind

    Let's make a deal, then - You cooperate with us in retrieving the egg, and we let you go. Vannoy didn't say anything about what to do with you once we found you - He just wanted the egg back. Igaz: Stab "Trips" for me - I'm moving to C4. Jek: I have two possible shots from here. Surrender, hand over the egg, tell us what you know about Vannoy and GLESP, and I'll take out the drone. Otherwise. . .