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Showing results for tags 'blender'.
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Monas is a Local Landmark of Jakarta, Indonesia. Inspired by this Yul Burman Karel’s Monas MOC, but I redesigned it. Monas by Kamal Muftie Yafi, on Flickr I actually want to make this model for join this "Local Landmarks contest" in this forum, but the rules state: “All entries are to include only real LEGO. No clone brands, 3rd party parts, or digital entries allowed.”, Sadly, I don’t have all the part that need to create this model, though all the parts are exist in real life. Well, at least this could be an addition to my (digital) creations.
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- blender
- architecture
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Hello, I was trying to import my LDD file to 3DS max, but everytime when I render the object I get this. Can someone help me to get this right? Greetings, Tom
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- lego digital designer
- 3ds max
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Some questions: Is there an Blender importer that can read LDraw models? Does the importer make use of grouped instances? How is the performance when modeling in Blender? Is the framerate when editing comparable to LDCad? Would it be possible to create a library of parts as grouped instances? Thanks!
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Hello, I have been working for the past 2 months on designing a custom solution based on Blender to make photorealistic rendering directly in Mecabricks. I built a small render farm and created the network rendering software to control it as well as the interface to plug it to Mecabricks. It means that you can even render on an iPad as everything is computed on my render nodes. This is also way faster than doing it on your home computer. Normal images are rendered in seconds while a high resolution 4K image would take about 7 minutes.This is still early stage and real life testing has just started. Stay tuned for 2018! Here is a photo a the render nodes in development:
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New FebRovery MOC, Mighty Micros: Classic-Space Rovers. Mighty Micros: Classic-Space Rovers by Kamal Muftie Yafi, on Flickr More information in my blog!
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Hello! In this topic I want share with you my experience on creating LEGO animation in Blender. Here is a LEGO movie I've created: Blender is a professional, free and open-source 3D computer graphics software toolset used for creating animated films, visual effects, art, 3D printed models, interactive 3D applications and video games. Software that I used to make this animation: LEGO Digital Designer Blender Sony Vegas STEP 1 First of all, I built all needed models in LEGO Digital Designer. STEP 2 I opened all models in Blender and created an animation. Then I rendered all scenes. STEP 3 All video files were ready, and the only thing I needed to do was to edit them in Sony Vegas. That was my first LEGO movie made in Blender. It took near 2 months to create it. Do you like it?
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- animation
- stop motion
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FebRovery is on again! Now I came up with a Tanker Rover. FebRovery Tanker - Front by Kamal Muftie Yafi, on Flickr FebRovery Tanker - Rear by Kamal Muftie Yafi, on Flickr More information in my blog!
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Yes, 2018 is just in front of us! That's how I create this creation, the opened door represent we’re going to 2018 and the bright light in front of it means a bright future which I hope we all have it! Getting Ready for 2018! ? by Kamal Muftie Yafi, on Flickr Happy New Year all!
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Not a real movie spoiler, just a meme! Spoiler alert! ⚠ by Kamal Muftie Yafi, on Flickr
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"Ah, there she is — the Ebon Hawk. My pride and joy; the fastest ship in the Outer Rim!" - Davik Kang. It's been a long time since I've made a Star Wars MOC - 12 years in fact, and my last effort was a rainbow-warrior Delta 7 built mostly from the old Clone Turbo Tank. I turned my attention to the Ebon Hawk, the Falcon's expy from the Knights of the Old Republic games. There have been some excellent versions of this ship over the years, notably @IRONDUCK's playset version, but I wanted to build something of a system "scale model": Here is the Hawk in comparison to the 7965 Millennium Falcon. The Falcon is officially 25.6-ish metres wide, and the Hawk is a little smaller at 22.5m. The ship's proportions were driven by the 4-wide cockpit: IRONDUCK's MOC and the official LEGO Falcons are all a bit chunky in order to fit an interior, but since I took a "scale model" approach, there is no room inside for minifigures. Structure takes the areas occupied by the bunks and cargo holds, leaving us with the central area and the hyperdrive room, which I captured on the Hawk's internal security camera: I pasted my model over a couple of frames from the end cutscene of KOTOR II: Lastly, whom would you pick to fly the Hawk: Atton, T3-M4, or Carth? Thanks for looking. Please see more renders on Flickr.
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Hello all! Be warned, large images will be in this thread. Please be amazed and hopefully the moderators will be too :D ------------------- First time posting here, so howdy. lol I have already been infecting your discord channel before I even became an official member :P A little about me before I start what this topic is about: I work on building the instructions for installing curtain wall & storefronts as an real life job. So I work in the 2D & 3D architectural industry for a living. And I use Blender as an addictive hobby on the side. Go figure. My goal is to start making 5+ minute animations in only a 3D environment, as while I do have legos, I don't have the space for a full on film studio. I hope to enjoy a long stay with everyone here! I love to share my trade secrets to 3D modeling if your ever interested! ----------------------- On to my topic now: Please see below my work so far making 3D Lego animations. (I apologize for not obeying the 800px square) Thanks all, I will be updating this regularly! T_D
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- ldd
- studio 2.0
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Hovertank L-11 by Sunder_59, on Flickr 3D view on Mecabricks
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February has ended, but not for FebRovery! Just interested to create more and more Space creations (MOC) , for now a Boxy Buggy Rover. You may want to see my FebRovery Mini Van.. Boxy Buggy Rover by Kamal Muftie Yafi, on Flickr Rear view: Boxy Buggy Rover by Kamal Muftie Yafi, on Flickr More information in my Blog!
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Creating Tiny Turbo MOC is a great way to design a LEGO Car, it's small and you can add so many details on it. I've done some Tiny Turbos MOCs, so here it is... Let's start with my very first Tiny Turbo creation, Orcar: Orca Car: Orcar by Kamal Muftie Yafi, on Flickr The second one, a Hatchback Racer: Hatchback Racer by Kamal Muftie Yafi, on Flickr Then get low with this Slance, Slammed or Stanced Car: Slance by Kamal Muftie Yafi, on Flickr Got into a concept theme, a Concept Buggy and it's ready for Off-Roading! Concept Buggy by Kamal Muftie Yafi, on Flickr And lastly, a Concept Semi Truck: Concept Semi Truck by Kamal Muftie Yafi, on Flickr Okay, that's just some of my Tiny Turbos creations, hope you enjoy it! You can see some information about these models in my Blog!
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LEGO NEO Fighter, inspired by TIE Fighter from Star Wars movie. Called NEO because this model using NEXO Knights part, and I cut the NEXO to NEO. NEO Fighter by Kamal Muftie Yafi, on Flickr Some more Information in my Blog!..
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Blender Add-on for Mecabricks
Scrubs posted a topic in Digital LEGO: Tools, Techniques, and Projects
Hello, A couple of years ago I created a script for Blender in order to easily make photorealistic renders of Mecabricks models. It has been improved a lot over the years and it is now a proper Blender Add-on. Once it is installed, you can import models in any of your existing Blender scenes simply by going in the menu File > import > Mecabricks. It automatically handles decorated parts e.g. printed pearl, chrome or transparent pieces as well as stickers. You can get the free version here http://www.mecabricks.com/fr/shop/product/2 The image below has been made using the latest version of this add-on. -
Ramadhan is an Islamic month, it’s a special month where every muslims are fasting. It already started about 2 weeks ago so maybe it’s a little late to celebrate it but it’s not a problem right? As a celebration, I created an interior scene. So this is what I came up: Peaceful Ramadhan... by Kamal Muftie Yafi, on Flickr It was rendered using Blender via Mecabricks..
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Hi Over the course of the past month I've been learning the basics of LDD, LeoCad and Blender to make a Minifig portrait of friends. My first attempt turned out pretty good, so I've decided to do some more for other friends and family. I use LDD to make the models, then export to LeoCad to tweak and then export to Blender to render the final image. The first couple have gone okay, but I've hit a problem that I can't get around. I've searched the web and mostly this forum but as a novice I may be looking in the wrong place. Exporting from LDD there are some pieces that are not in the LeoCad library. I've tracked down some pieces and added to my library successfully, but it seems some head and torsos are missing and I can't find them anywhere. (See image below) How can I get around this? Any help would be greatly appreciated.
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Today, or maybe yesterday was July 17, and that is the date for World Emoji Day. So I'm gonna celebrate it on my own style, by using LEGO! Celebrating #WorldEmojiDay with LEGO by Kamal Muftie Yafi, on Flickr This emoji artwork is rendered using Blender freestyle and I used an orthographic camera to get the best perspective of it. The emojis are just randomly putted, but I focused for the happy emoji to be in the middle of all the Emojis, you want to always be happy right?
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Are there any Digital / comic creators out there? I know they exist, I belong to them on Discord. Kind regards
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First of all a big thanks to @Stephan for all the assistance and @polymaker for Brick Studio software, I couldn't have made the following video tutorial with you. Few weeks ago as I noticed LDD was being updated by the community, I got a crazy idea... Is there a way to import an object into LDD so you can use it as a reference? Having this kind of an option would make designing scale models much easier and faster. I asked @Stephan for his input and he managed to provide the first ever working example of this idea. Since then I learned how to import any 3D model into LDD and have therefore created this tutorial. In the following video tutorial I go through the process of importing any 3D object to LDD. I think the implications of this possibility are simply HUGE across all Lego themes and it's my hope this tutorial will help and inspire you all.
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- tutorial
- lego digital designer
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So I am playing with a new story for my next chapter, I do a lot of digital builds. How does something like this look know it is a digital build. thoughts? Jody.
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I made a short animation in Blender. I have plans for more episodes :)