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Found 2996 results

  1. The Batmobile from Batman v Superman is perhaps my favourite Batmobile design to date. I decided to build a UCS scale version and make it as authentic to the prop car as possible. The cockpit struts and roof panels were inspired by KKB-N7's excellent LDD rendition. Features include detailed interior, rolling wheels, and rotating front turret.
  2. At a recent local show, I displayed my Battle of Hoth diorama. I had about 5 imperial speeder bikes on the display that came from various sets over the years. Most of them are based on a big trike piece, and all of them lack detail. I've realised that these didn't really benefit the display, and I want something a bit better for the next time. I think one or two really well designed ones will look a lot better than a squadron of mediocre ones. I present the 74-Z speeder bike: 74-Z speeder bike by James Shields, on Flickr Although it wasn't seen in the Empire Strikes Back, there are several semi-canon sources that suggest they were used on Hoth. It's built for detail rather than robustness, and some of the connections are a little sensitive! James
  3. We had been posting updates to our Inferno HQ separately and it was suggested that they might be easier to follow in a single thread. We agreed, so we're making this new post to consolidate everything into a single location. Each post/update will be started with its own heading showing the date. We've just cut and pasted the existing posts into this thread so there will be repetitive links to our pages on Flickr & MOC-Pages if you'd like to see more of any particular update but as this continues to grow we'll leave those out as they're right here at the top if you need them. As always, we certainly appreciate you checking in on our progress and invite any comments and thoughts you may have. Enjoy! FIRST POST - 7 APR 2016 Godwins Hollow (our LEGO City) was originally started strictly as background for the ongoing struggle between the Agents and Inferno's henchmen. Over the many years that we've been working on our city we always pushed the actual Agent's HQ and Inferno HQ aside in favor of further fleshing out the city itself. However, after years of fiddling with it in LDD and a handful of proofs of concepts we have finally started building the Inferno HQ. We've started with the lowest level and hope to eventually have fully developed floors underneath the mountain and a partially transformable castle/attack post on top of the mountain. This is still in the VERY early stages but there are places to park the mechs and the hover jeeps. The interior of this hangar bay will be a mix of interior rock facing and more standard 'hangar bay' walls. Anyways, just wanted to throw this out here. UPDATE 1 - 25 APR 2016 These images never made it into a post but adding in these updates show a bit more complete picture of the project's progress. 161024 - WIP - Inferno HQ161024 - WIP - Inferno HQ by Stewart & Sydney, on Flickr 161024 - WIP - Inferno HQ161024 - WIP - Inferno HQ by Stewart & Sydney, on Flickr 161024 - WIP - Inferno HQ161024 - WIP - Inferno HQ by Stewart & Sydney, on Flickr UPDATE 2 - 3 SEP 2016 These images never made it into a post but adding in these updates show a bit more complete picture of the project's progress. 161024 - WIP - Inferno HQ161024 - WIP - Inferno HQ by Stewart & Sydney, on Flickr 161024 - WIP - Inferno HQ161024 - WIP - Inferno HQ by Stewart & Sydney, on Flickr 161024 - WIP - Inferno HQ161024 - WIP - Inferno HQ by Stewart & Sydney, on Flickr 161024 - WIP - Inferno HQ161024 - WIP - Inferno HQ by Stewart & Sydney, on Flickr UPDATE 3 - 19 SEP 2016 These images never made it into a post but adding in these updates show a bit more complete picture of the project's progress. 161024 - WIP - Inferno HQ161024 - WIP - Inferno HQ by Stewart & Sydney, on Flickr 161024 - WIP - Inferno HQ161024 - WIP - Inferno HQ by Stewart & Sydney, on Flickr 161024 - WIP - Inferno HQ161024 - WIP - Inferno HQ by Stewart & Sydney, on Flickr 161024 - WIP - Inferno HQ161024 - WIP - Inferno HQ by Stewart & Sydney, on Flickr 161024 - WIP - Inferno HQ161024 - WIP - Inferno HQ by Stewart & Sydney, on Flickr UPDATE 4 - 22 OCT 2016 These images never made it into a post but adding in these updates show a bit more complete picture of the project's progress. 161024 - WIP - Inferno HQ161024 - WIP - Inferno HQ by Stewart & Sydney, on Flickr 161024 - WIP - Inferno HQ161024 - WIP - Inferno HQ by Stewart & Sydney, on Flickr 161024 - WIP - Inferno HQ161024 - WIP - Inferno HQ by Stewart & Sydney, on Flickr 161024 - WIP - Inferno HQ161024 - WIP - Inferno HQ by Stewart & Sydney, on Flickr UPDATE 5 - 15 MAY 2017 So this has been a REALLY long-term project of ours but we're finally making some progress. Godwins Hollow was originally conceived as the place that the LEGO Agents would defend from the menacing henchmen of INFERNO! All respectable evil-doers need a secret lair and this is the start of theirs! Once it's completed we're hoping to have two full levels underneath the mountain, trap doors revealing weapon systems, launch bays, and all of the other despicable stuff an Inferno HQ should have. Once you scroll thru the pics below you'll be able to see we've made some significant progress on the base level both inside and out. The main hover jeep garage, mountain exit, and repair bay are all in place. There is a personnel elevator to take you to the command center and eventually on to the next underground level, and two mech bays for the Inferno mechs. So please take a look at what we've done so far and feel free to leave any feedback you'd like. Enjoy! UPDATE 6 - 21 MAY 2017 Our Inferno HQ is still moving along. The ground level to the mountain base is almost finished and we've moved on to one of the key areas of the second level - the hoverjet launch pad. The face of the mountain will open up to allow the launch pad to extend outside of the main bay area so the hoverjets can launch and be retrieved. There is a small control deck immediately adjacent to the launch pad and the hover jets themselves are stored vertically on automated transport drones. UPDATE 7 - 26 MAY 2017 Today's update is a little proof of concept for the transforming towers that will make up the castle ruin on top of Inferno HQ's mountain. This is our first castle build of any kind and while we are pleased with the result it may be fiddled with before the castle is finalized. As you can see the tower conceals the Inferno cannon which could easily hold Godwins Hollow ransom if the Agents don't keep things in check. As always your thanks for taking a look and your thoughts and comments are welcome. 170526 - WIP - Inferno HQ, Castle Tower by Stewart & Sydney, on Flickr 170526 - WIP - Inferno HQ, Castle Tower by Stewart & Sydney, on Flickr 170526 - WIP - Inferno HQ, Castle Tower by Stewart & Sydney, on Flickr
  4. I'm not terribly impressed by the 2017 LEGO City Police Station. The set's layout is confusing, the jail cells are oddly positioned at street level outside of the station complex, and many of the building's rooms are unrealistically designed (how are your minifigs meant to get between floors? Or from the helipad on the roof inside the station?).That's why I made an alternate build, using only the pieces that came with set 60141.My police station is more aptly described as a local branch office. Why try to do too much with the parts they gave us in the set? My modification has two floors, an internal cell that is off from the street, and a functional ladder to allow pilots access the building from the helipad.Let me know what you think - and do check out the video review of this MOC!
  5. After doing some reading on building techniques, I dug up this old model and gave it an update. Mostly I reworked the front half so it's a lot more stable and the ship's silhouette flows better. Also smoothed out the cockpit and made sure the ship was entirely buildable. Features •Retractable landing gear •Adjustable steering wheel •Pivoting cannons (nose area) •Ramp lowers in back and big white panel comes off to expose cargo space. I imagine criminals get hogtied and tossed in there too. The only thing I don't like is how the cannons on the wings look, any suggestions? Space Police 3 Interceptor 1 by Henchmen4Hire, on Flickr Space Police 3 Interceptor 2 by Henchmen4Hire, on Flickr Here's the Stud.io file if anyone wants to judge this ship harshly lol http://www.mediafire.com/file/b12vckuotbnkrpw/SP3_ship.io [UPDATED: New wing cannons]
  6. Hello, Today I made a Wonder Woman MOC where she is seen fighting Ares, I can't wait to see the movie! Tell me what you think. Thanks, ~Davids19
  7. Ahoi! Inspired by some old paintings, I have built a sailing ship that is attacked by a sea creature. Here are more shots of the ship: I hope you like it! Best Jonas
  8. I present to you the back bone of the Rebel Alliance – the GR-75 Rebel Transport: After having tweaked and tweaked for my last MOC (Medical Frigate) and built a fleet of fighters and smaller ships for it, I wanted to build something bigger - but in the same scale. I chose the beautiful, organic looking 90-meters long, Rebel Transport. The Medical Frigate can be seen here: http://www.eurobrick...pic=129607&st=0 http://www.eurobrick...howtopic=131170 The Transport is the workhorse of the Rebel alliance, transporting equipment from base to base. The ship can house dozens of odd sized containers kept in place by strong magnetic locks. The Transport, like so many other Rebel ships, have a very organic and beat up look – getting this look right was the biggest challenge when designing the moc. The scale of the model is 1: 250 meaning it is built at 2 meters per stud. Thus the Transport is 45 studs long. Building the most detailed 45 stud version of the ship was my main goal. Based on pictures of the movie model I calculated the width and curvature of the ship – I fired up LDD and began building. What I ended up with was an 850+ brick model made up of 150+ brick types: The Transport takes flight! Front view. In this picture the curvature of the ship is very pronounced. To my luck the range of curved bricks fit perfectly with curvature of the ship. When placed along a central spine they further underline the lines the Transport has across the hull. Don’t mind the small hole in the front – one of the hinges is slightly too bent. Top view. I have mostly used white 1 x 4 curved slopes to get the proper shape. However, to get the dirty, rugged look of the ship, I have mixed in a number of different colors and other curved slopes. The Cargo. The GR-75 can carry a LOT of containers. Creating this part of the ship was kind of a chore but also very fun. At this scale I had just enough resolution to attempt recreating every single cargo container and detail from the studio model. I found a picture of the model showing the bottom up and began mapping every container pipe and greeble I could. I recreated it all with bricks of matching colors, pipes, taps and odd shaped pieces. The end result matches the haphazard stacking of the studio model – I’m glad I put the magnetic locks in place… :) Containers from the back. As with the Medical Frigate, one of the challenges was creating a sturdy non-interfering stand. With this ship one of the stands is placed in the middle of the containers. However I did not want to sacrifice even a single compartment so I found a workaround using transparent wall pieces. The slim piece is fitted snugly in between a number of containers and is just connected via two studs – but it seems to hold :) Container close up. They are all there :) Starboard profile view. This angle reveals the slight sloping of the hull towards the rear end of the ship. The curving effect was achieved by a number of plate hinges and four sections with slightly different angles. Port profile view. The profile views show the gap between the top and bottom hull plates. This gap has a jagged effect on the studio model – conveyed here by 1 x 1 and 1 x 2 plates. Side detail. Yes, there is actually detailing in the narrow gap between the hull plates. Again, the greebling is based on looking at the studio model – and on what was possible in such a small area :) Engine view. As always, one of my favorite parts of a ship. Getting all the engines to fit in there was a bit of a challenge. Rear view. As the Transport flies out of focus the uneven surface is again evident. The Transport has a very small command/deflector module - the little thing on top of the spine. To be in scale this module should actually be about half a stud smaller – even smaller than a B-wing cockpit section. However, the 2,5 stud test I did, did not look very good :) Lastly a scale comparison with the Medical Frigate – and the rest of the rebel fleet :) Thanks to all the supporters of the Medical Frigate project, you have helped make this model possible! Everyone can get the LDD for the Rebel Transport here: https://www.dropbox..../GR-75.lxf?dl=0 Enjoy and please comment!
  9. Hi! Meet our new fully automated, themed roller coaster
  10. Another experiment using parts I've never used before. I used hammers, wrenches, a scuba thing and backpack as an engine, skates, that yellow shield thing in front, chainsaw and zipline tools as some kind of belt-drive, etc. The wedgeplates in back can be removed to service the greeble under the bike. Happy with how it turned out, though I'd have to build it with real bricks to align some of the parts correctly. Industrial Hoverbike by Henchmen4Hire, on Flickr Industrial Hoverbike 2 by Henchmen4Hire, on Flickr
  11. I have been very pleasantly surprised that it's possible to build creative alternates from the Speed Champions line. I thought that the SC models are highly puspose build but obviously bricks are just bricks and it's always possible to have creative fun :) Here are some 75877 Mercedes AMG set alternates: 1. Drift car 2. pick up 3. SUV Thanks for watching!
  12. I have put together a compilation of different Imperial Kyber crystal container designs I have come across. All except the Lego version can hold crystals. Inthert's can hold the 30153 crystal and all of the others can hold a 1x1 cylinder with a flat round tile on top to mimic the internal cylindrical containers seen spilling out in Rogue One. The two designs to the right are my own with a shorter version below. It is interesting to see all of the variations on a small item like this. I think Markus19840420's is actually my favorite. What are everyone's thoughts? Kyber-Containers by James Eilers wolf.leews-無 (Flickr) markus19840420 (Flickr) Inthert (flickr) / Inthert (Instagram post of of Kyber Container) Here is the LDD File.
  13. Dear All, it has been a very long time since my last “productive” post on EB – I have been lurking ever since from time to time - but no contributions from my side. It is time to share some of the stuff that has slowly accumulated over the recent years. These are some locomotive and rolling stock ideas/MODs/MOCs. Below is a short summary of what and why; the instructions were meant to go on the RailBricks repository but that seems to be no longer an option. Instead, I am using my cloud space at work; a click on the link below the images should get you to a corresponding folder with the MLCad/LDraw file(s) and the LPub instruction PDF(s). Note that there are 300DPI as well as low-res versions of the PDF files; the latter are much more bandwidth friendly. Also note that there may be numerous errors/faults – I am using these files as references and aid for my rather limited building capabilities. Generally, I am building in a rather weird way, I guess. Most of the parts I am using, particularly for rolling stock, are spare parts from LEGO sets I got as present or simply purchased for other parts. Rarely the sets I am buying survive as a whole. It may also be an excuse to regularly visit the local TrU or LEGO stores nearby … for some reason it is still very exciting to me to browse through their shelves – that is also the reason for not ordering sets or parts online that often. There are exceptions of course. BrickLink is more of a last (and beautiful) resort. I have simply more fun figuring out ways of using individual pieces that initially appeared to be useless even for a longer time. Also, I hardly use scaled schematics for building – it is just my personal look and feel that should be “right”. So all my models may well appear as inaccurate or unrealistic in some way or the other – but they are just that: LEGO MOCs and MODs … and I am sure, that many building ideas have already been shown – either here on EB, in the various BrickShelf galleries, or somewhere else. I have not checked thoroughly though – just let me know and I’ll add the references. There are currently no photographs of the real trains. I am planning on taking these along with some impressions of my expanded “home office layout” – hopefully sooner than in a couple of years from now. This a rather long post, I am sorry. But I simply did not want to open several threads on rather minor things. Locomotives/Trains 1) GP38 “BNSF” (#10133) MOD LDraw file(s) and PDF instruction(s) I personally believe that the BNSF GP38 is one of the most inspiring train models TLC ever made. It appears as if many builders have modded, extended, and (re)designed their models based – at least partly – on the layout of this engine. I have also merged some of the beautiful design elements from the SD40-2 “Maersk” train (set #10219; these are the cab lights, front section, truck elements with new discrete brick/plate pilot design) along with a new frame comprised of discrete plates, re-bricked the fuel tanks, and added front PF lights. The concept of powering the locomotive is either pure “9V” or “PF”. A PF version requires a controller of some sort; either custom approaches (e.g., Arduino) or plain vanilla PF controllers/batteries located in separate cars etc. When running on its own with onboard battery and controller, the color scheme suffers severely on the 4-wide body section of the locomotive, which could be covered by custom stickers of course. The modified SD40-2 “Maersk” train introduced further below may also serve for “controlling” purpose. On my layout an SD40-2/GP38 pair is hauling rather heavy loads: The SD40-2 as PF controller with onboard battery and two motors and the GP38 with just one additional motor hooked up to the SD40-2. The V2 version of the PF receiver is handling 3 motors rather flawlessly when fed with the rechargeable LEGO LiPo battery. The required building steps are included in the SD40-2 instruction section, see below. 2) SD40-2 “Maersk” (#10219) MOD LDraw file(s) and PDF instruction(s) The major SD40-2 changes are the discrete plate frame (this way it became possible to add the neat white stripes the original locomotive features), changes to the trucks (they are one stud shorter and have a discrete brick/plate pilot), changes to the main body behind the cab, which is now only 4 studs wide, and to the fuel tanks. The engine is PF controlled, runs on the LEGO LiPo rechargeable battery, which is in turn charged through power-pickup from the 9V rails using a modified 9V train motor, cf. this EuroBricks topic, PF V2 receiver, and second PF train motor, along with PF head lights. The additional second PF receiver output wired to the rear section may be optionally used to operate a third motor; the GP38 shown above is an example. The color scheme of the 4 studs wide section behind the cab is suffering from the dark/light grey sections of the PF elements; however, I pretty much like the “used look” that results from that though. I never really like the original LEGO design of the body, where the receiver etc. is covered by large plates – to me, it appeared simply too wide for an overall 6 studs wide model. Note: There is an additional PDF which shows the required modifications to pair the SD40-2 with the GP38 shown above 3) Cargo Train (#4512) MOD 1 (engine), 2 (battery car), 3 (box car), 4 (box car type2), whole set LDraw file(s) and PDF instruction(s) The “major” changes to this very classic 9V train are the addition of a PF “battery car” in the same color scheme of the original locomotive and box car, and some undercarriage changes to the latter. There is also a second version of the box car. I really do like the old-dark grey/green color scheme of this train. Fortunately, my father has given me his Sopwith Camel (set #3451) as “brick supply”; this way also the second box car version became reality in the grey/green color scheme. The front section of the locomotive is raised by one plate and the front handrail changed. 4) High Speed Passenger Train (#7897) MOD 1 (engine), 2 (coach A), 3 (coach B), whole set LDraw file(s) and PDF instruction(s) Ages ago the “real,-“ department store close by not necessarily well known for their LEGO set inventory had the RC high speed “ICE” like train set on sale … I got two for very little money. Well, the one-piece front cab of this train (part #55768) has been discussed “controversially” – carefully phrased – but nevertheless, as far as I am concerned, with some modding a more or less decent passenger train resulted from merging the two sets. Everything has become a little “longer”, particularly the coaches. Also, the coaches have discrete plate frames and their trucks are rather heavily modified – based on the design of James Mathis’ Santa Fe cars (sets #10022/#10025). The four additional white 6x8x4 cylinders with flattened upper half (part #45411) required for a train consisting of two engines and three coaches came from two City tank truck sets (set #60016) – I could not get hold of the white cylinders with flattened lower half (part #45410) so the third car has a modified lower section. [Note: Unfortunately the “RC train base” (part #55455c01) is not available as official LDraw part – and I guess it never will be. I simply assembled that part from bricks and plates for the instruction and treated it as part in LPub … no idea how to do it differently. Also the “ugly” front nose is not even an unofficial LDraw part, I found the LDraw.dat file at digital-bricks. Rolling Stock 1) 4 Axle Tank Car MOC LDraw file and PDF instruction The tank design is close to that of the #10016 tank car set; there are some additions to the top section. The frame is made rather conveniently mainly from Technic pieces. 2) 2 Axle Tank Car MOC LDraw file and PDF instruction This is a plain vanilla 2-axle tank car – I guess there were many similar designs posted in this forum. 3) TankTainer Car MOC LDraw file and PDF instruction This one is a result purchasing the #3368 Space Center set – I was looking for the #64448 support/fence part (or whatever it is called) in red for a bridge structure – and these were left overs – as were the (sloped) tank half shells … looks a little weird but this way the car is more or less 6 wide and the tanktainer is easily removable. The frame is again mostly comprised of Technic pieces 4) Flatbed Car MOC LDraw file and PDF instruction The flatbed car is entirely made-up … it started with the four #91176 support parts from the 2011 Red Cargo Train #3677 set – did not know what to do with them … the cargo is – hmmm – cylinders? Had too many of the round 2x2 bricks and round bright green 1x1 plates … 5) Spine Car (with girders) MOC LDraw file and PDF instruction I guess the 5 “Toy Story 3” sets I purchased one after another for €20 each at TrU. No idea why that was, they had them for more than a year somewhat hidden in the “bulk-brick” section and each time I was there I could not resist … lots of bley plates for another bridge and for a rather big train station … but also tons of the 2x2x10 girders … 6) Gondola Car MOC LDraw file and PDF instruction As already mentioned, for the high speed passenger car MOD shown above I needed extra white 6x8x4 cylinders. At that time, the original ICE-type high speed train set was gone for long; the City tank truck set #60016 featured two of these cylinders each though; white with flattened upper half and green with flattened lower half. The white ones were perfect for the passenger cars, the greens were “left overs”. Which brought me to the gondola car – again entirely made up and again with a Technic element frame. 7) Tipper Car MOC LDraw file and PDF instruction This car is the result of eight yellow tipper end sloped pieces (part #3436) from the #4565 Freight & Crane Railway set (which was my first train set after my Dark Ages). For long, I did not know what to do with those. Then I saw tipper cars on BrickShelf, looked them up on the internet and this is the result. I guess they are rather “European” if not “German” … small and compact. The yellow color is not appropriate at all, but that’s how it is. This is it for the moment. Thanks for reading! Regards, Thorsten
  14. I made a fantasy disney land, hope all of you like it. And i have other projects in process, please go to support me in lego ideas, thanks. https://ideas.lego.com/projects/173419 https://ideas.lego.com/projects/173552 https://ideas.lego.com/projects/175198
  15. Hello again, my dear Eurobricks friends. I would like to introduce you my last Wild West Moc - Paddle steamboat - Some fact about it: It has over 2000 bricks, incl. many tehnic bricks in boat hull to strengthen it construction. In white cabin I put battery box and one XL motor. How it works and moves paddles you can see in video on bottom of this post. I hope you will enjoy it VIDEO: http://www.youtube.com/embed/zIwAsDQi-AM
  16. Ok I'm kinda new to the whole AFOL and Eurobricks scene so bear with me on this post. So this is the first large-scale MOC I've ever done... In fact, when the LOTR sets came out, it was the first time I'd touched ANY LEGOs in nearly a decade! Conceptual artwork for a stop-motion battle: Rescue of Helms Deep Check this thread in about a week, more scenes to come! ENJOY MY PUBLIC PLAYTIME!
  17. These are various alternate models I have made from the LEGO City 60150 Pizza Van set 1st- Sportscar & snack bar 2nd- airplane & air gates 3rd- Cargo truck 4th- JUNGLE off road car Thanks for watching!
  18. One of the several projects and great MOCs to come, which I have been designing recently in LDD—the AT-ST walker. In brief, this project was initiated after I was inspired by the original design of the waist by anothergol for his articulated AT-ST. Specifically, I was impressed with his subtle utilization of paint brushes and mudguards to easily recreate some of distinct details and features on this region. In addition, I as well, implemented the 5 x 5 scala dishes as the mounts for the support cannons. Then interestingly, I did not notice this until recently, but structure of the feet are designed similarly, with significant use of bracket elements—what a coincidence! However, mine will most likely not accommodate minifigures. Since there are different models of the AT-ST used in the movies and many illustrations of the AT-ST, the principal image I reference is the blueprints of the walker from ROTJ, which was a hybrid of the model actual seen in that movie with a boxy head and the one featured in ESB that had elongated legs. Regarding the design, I took quite a bit of liberty with some of the proportions and details. Specifically, the legs are thicker than should be for a minifigure scale AT-ST, which is lightly attributed to the available elements, but to also an exceptionally sturdy design—it is sophisticated yet simultaneously subtle. Likewise, the waist significantly thinner as compared to the legs and head importantly. This is reason to the length of the mudguard used as the carapace being 2 x 4 rather than conveniently being 2 x 6. Besides the absent connections in the head, as I have yet to design that, the fragmented legs is because those elements are not available in LDD. Lastly, since I could not utilize BlueRender, because I happen to not know how to operate it on Macs, even though I read the tips, I alternatively made an LDD photo box that is comprised of 48 x 48 base plates, hinge plates, and curved bricks :-) Forward view: Rightward view: Rearward view: Leftward view: Downward view: Dramatic view: If you notice for the main cannon, I used the flexible bars, which are hollowed at the ends. Leg details: Brackets are the fundamental element for durable legs. Foot details: Waist details: Brackets are also fundamental here.
  19. Hi Everyone! This is my entry for the Micro/Midis Contest on FBTB. I chose to make Anakin and Sebulba's podracers because, well, I just love podracers. Actually, I'm only entering Sebulba's Podracer since you can only enter one Microfighter and it's the more detailed one of the two. It is made out of 109 parts (not counting the stand) which is the same amount of parts as the Microfighters U-Wing has. The side pods of the cockpit double as flick-fire missiles and can be aimed up and down. And because you can't have Sebulba without Anakin, I built a microfighter of Anakin's Podracer to go along with it. Which one do you think turned out better? Cast your vote in the poll above. Let the race begin!
  20. Our Inferno HQ is still moving along. The ground level to the mountain base is almost finished and we've moved on to one of the key areas of the second level - the hoverjet launch pad. The face of the mountain will open up to allow the launch pad to extend outside of the main bay area so the hoverjets can launch and be retreived. There is a small control deck immediately adjacent to the launch pad and the hover jets themselves are stored vertically on automated transport drones. As always, we appreciate your thoughts and comments. If you'd like to find out more please visit us on MOC-Pages or Flickr.
  21. Presenting my latest MOC, a 1:20 Tatra 815! It has 7 functions, 3 of which are RC. The drive can be switched from 4x6 to 6x6, to allow the model to drive (it has no diffs, so when steering the motors burn out when it's in 6x6 mode). The doors open and have locks, the seats are suspended, and the front axle has what I think is the smallest scale Tatra suspension ever with drive, suspension, and steering. All 6 wheels have Tatra suspension, and it works real well. Thanks, C&C please! Brickbybrick
  22. I like to present you my Lego town Steinbruck. The name is from Stein=brick & bruck(old German)=bridge. This is my current layout: My MOC and MOD buildings (more detail pictures in the albums; just click the pictures to get there): I'm planning a car wash for the Service Station and will build it in the next months. I also build digital, but can't afford all of them to build with bricks. Click to album.
  23. My seventh alternate of Lance's Mecha Horse 70312. The train features working pushrods, detachable car, can fit all three minifigures and has enough storage space for all their weapons. Tutorial available here www.youtube.com/watch?v=q1vdRJ3hg5A
  24. Hello everyone! I'd like to share our new LEGO MOC, a LEGO Factory playset which is our LEGO Ideas project too! LEGO Factory playset on LEGO Ideas There are many videos about the LEGO production process and many interviews about the LEGO design process, but have you ever wondered about a playable LEGO Factory, where you can play the whole process with your minifigures? You can drive the truck that transports the raw material for the little bricks, then you upload silos - in the meantime, the LEGO designers in the design studio make new models, that could be produced in the factory. Then there is the working moulding machine, “where the magic happens.” It would be so cool, wouldn’t it? We decided to build a playable LEGO factory that mainly looks like the LEGO HQ in Billund, Denmark and it's interior is fully detailed (playable). Let me show you some pictures about the model: (For more pictures visit the project page - awesome renders by Zanna) So what do you think guys? :) If you like it, please support this idea - we can reach together those 10.000 votes!
  25. My 6th alternate of 70312 features moving head, fully poseable arms and legs, opening chest cockpit that can fit Lance's bot. The Mecha Knight can hold the shield and lance in his hands, has a protective neck shield, shoulder cannon and armpit missiles. The whole figure can be seated and his left leg can kick some butt. Scroll down for tutorial.