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Aurorasaurus

Eurobricks Knights
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Everything posted by Aurorasaurus

  1. I think your version with less wheels looks better than the original. Nice work!
  2. I think that price point that drives volume is... free. The friction of making a purchase for just a dollar vs finding a free MOC probably doesnt work out in the paid MOC's favor, which is why we're seeing the numbers we are.
  3. How was the speed using the RC unit instead of a buwizz 3.0? I assume it would be fairly quick, the rc unit is quite powerful - but the bodywork looks heavy to me.
  4. I was wondering about this too. The page i got the motor from said it was 240w. I'm not sure how that compares to others' 1000kv motors though. It was also 5 turns, while the 1400kv motor I have is 10 turns. Sure, I guess I know what I'm working on next :)
  5. Jeez... NZ$330 was already pretty steep for what the old sets offered.
  6. Ah, I forgot to mention - that motor was 2700kv :) The screws arent too long, i can see them just poking through a tiny bit, not enough to be a problem. I think it's just a faulty motor, so the seller is sending a replacement, which is kind of them. Too bad it fried my ESC though... I've also been working on wheel hubs with bearings, but I applied too much glue and didnt press them hard enough before the glue set, so they dont rotate perfectly smoothly and arent balanced. I can show some photos tomorrow if there is any interest.
  7. I've been working on using an A2212 motor and the planetary reduction from a fake PF XL motor. I think the reduction is around 1:37. The idea is simple, use a 3d printed adapter to connect the xl motor housing to the brushless motor. I also made a simple shaft adjustment guide. You screw the motor onto the guide piece, then loosen the screw holding the motor shaft, and press the shaft down in a vice until the shaft is at the length set by the guide piece. Then you can press the 12 tooth .5 module gear that is required to use the xl motors reduction onto the shaft, and it will all be spaced correctly. This all worked fine for me, and the STL files are on bricksafe if anyone else wants to try. https://bricksafe.com/pages/Aurorasaurus/brushless/problems All that is fine, but I have a problem. I think the motor I bought to use with the xl motors reduction was bad, and fried my ESC (links in spoiler) The motor was like this when I got it, and you can sometimes feel some rubbing as you turn it manually. I think it broke the ESC, because now when I turn the system on, the light on the ESC flashes red quickly. If I hold down the button on the ESC switch thingie it blinks less quickly but nothing different happens. Videos of the motor working and then not, and the ESC: https://bricksafe.com/files/Aurorasaurus/brushless/problems/20241122_123656.mp4 https://bricksafe.com/files/Aurorasaurus/brushless/problems/20241122_123906~3.mp4 What should I do?
  8. This looks amazing so far, and I dont even usually like bikes. Have you ever tried to jump one of these bikes?
  9. I've now done a bit of playing with my new brushless toys, and run into the same problem as everyone else: wheel hubs. I have a 3d printer and some small bearings that fit axles through, and I think I want to have metal U joints come out of the hubs. Currently I'm thinking 5.5m axle through the bearing so it cant slide out, then use pinholes to get ball joint pieces in the right places. What does everyone else think? what should I focus on? Metal parts initially seem like an acceptable option, but the price is too much, even if I had any money at the moment...
  10. In a word, "no". Sorry about that. But you can use the powered up technic hub, if that helps.
  11. Hear me out... I know it's inefficient, but it wont skip, and it fits a 3x3 space. https://www.bricklink.com/v2/catalog/catalogitem.page?P=32072#T=S&O={"iconly":0}
  12. Well, I'm officially part of the club! My A2212 and geekservo finally arrived, and I have a fully working motor setup. I just have one problem. My geekservo wont turn full 180 turns, and the dial on my transmitter that controls its maximum is set to the highest amount of movement. Im using a dumborc x6 and x6fg, quicrun 16BL30 esc, and 1500mah 3s lipo that's charged correctly atm. I think I calibrated the transmitter correctly, but maybe I need to calibrate the receiver somehow too. Any tips? Edit: I should also say, I've tried toggling the gyro on the receiver. My specific receiver model is the x6fg v1.1, which seems to have no official information available online... Edit #2: I pushed the button on the receiver 4x and now its fine, apparently. Sorry for the fuss.
  13. Wow! It looks stunning, especially those seats, I love them. Do you think you could add photos of the underside? Im curious to see the 4x4 in this model, given the high weight.
  14. They will fall off, or the wheel hubs might melt. Unless you're keeping the speeds low. Check out the Buwizz modified supercars, they had to use 3d printed wheels attaching to turntables to keep the wheels on for the daytona mod.
  15. It might have been this :> Thanks for the praise, I'm hoping to improve the sideways stability and steering play before the competition, but I think I've got time.
  16. Thank you! In theory they do steer at different angles, but in reality the difference is negligible because of the slack in the steering axle and the steering racks.
  17. 28:20, 20:12. https://bricksafe.com/files/Aurorasaurus/tatra-8x8-first-edition/20241103_002720.mp4 Here's a video of it with that gearing.
  18. Thank you, I appreciate the support :) The XL motors are geared 1:1 to planetary hubs, and with the Buwizz they get higher voltage thus higher rpm. I actually had it geared significantly faster before, but the motors were overheating after about 10 minutes of play.
  19. Thank you very much! The requirements for next year are not out afaik, but I'm working on assumptions/a previous draft version. I have enough time on my hands on the weekends to build, and sometimes I get into that flow state where everything just works out. Music helps.
  20. Thank you! The front 2 axles steer, so 4 wheels steer it.
  21. It uh, seems to be missing doors... Otherwise, I'm shocked how quickly you made such a massive vehicle, it looks pretty good.
  22. In preparation for next years Buwizz gathering, I thought I should start working on making a trial truck, among other things. I've never finished a trial truck build before, so I expected to run into some problems this time, but I suppose I got lucky and I didn't! As the title says, I also made this model in just 1 day on the weekend, which I'm proud of. I was inspired by a trial version the Tatra 813, from HT Group Racing. Here's a video of this truck. https://www.youtube.com/watch?v=uxFjTTEWORI Details The model has independent left and right side drivelines, each side is powered by 1 PF XL motor, geared 1:1 to planetary hubs. Steering is done by a C+/PU L motor, and has more slack than I'd like. The 1st and 2nd axles steer at different ratios, but due to the slack in the steering axle the difference is negligible. The model uses Tatra suspension pivoting off the drive axle. This is obviously not ideal, as it adds unnecessary load to the drive axle, but I was feeling lazy. The gears probably should skip, but I never heard them skip once when I was driving, so I guess its okay. Here's a mock up of the second axles swing arm, made especially to please the anti-color vomit crowd ;) And finally, a video of it in action! I recorded this on the weekend, with my phone hanging off my controller, so I apologize for the shakiness of it, and the wind noise. Thanks for reading, please feel free to ask any questions!
  23. I also use 5mm to be a good size for the holes, and also use 6.2mm diameter for the counterbore. But I make my counterbore 1.05mm deep. Maybe this was only necessary for me because I typically print in high layer heights for speed.
  24. Have you heard of PyBricks? Racingbrick has some good videos on it, and theres a thread here and a website with what seems like plentiful documentation. It allows you to pair an xbox controller straight to the hubs, but the downside is you need to recode it for every new creation.
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