Jump to content

Littleworlds

Eurobricks Ladies
  • Posts

    1,702
  • Joined

  • Last visited

Everything posted by Littleworlds

  1. The lyre and the violin look really good. TLG couldn't really make them much better. Thanks for the links!
  2. I usually sort by shape and purpose. As of lately I started using these resealable plastic bags bricklink orders come in to put more rare and specialized parts and colours into. Like printed tiles, for example. That makes it all nicely tidy and also easier to find just the piece you are looking for. Also I hate throwing things away, so having a use for these zipbags is a nice bonus!
  3. Very impressive. I was already quite taken from how you captured its look, scrolling down to see that it has power functions as well, amazes me even more. Splendid work!
  4. It looks really, really good. I am very pleased with what they did with it. This might become a quite popular set
  5. I'd really like to see violin and double bass. Maybe a harp as well.
  6. I agree completely. The first film is basically a completely different genre than its successors.
  7. All 3 The Naked Gun films. So silly, so great!
  8. Oooh! They are lovely! I really like how each has their own character. And I see some very clever use of parts. Splendid work!
  9. Don't worry. Rome hasn't been built over night either
  10. Very good! A lively and busy scene, just like a proper building site should be. I also appreciate that its a motiv which isn't that common for a MOC. I also like the simple and effective lattice-work. Just fits pefect!
  11. This is sheer insanity in its size and build quality. Especially the night shot looks almost otherwordly good. Hard to criticise anything here. You can really tell someone spent a lot of time on it. And of course I recognize the blacksmith workshop from Lego Ideas. Now there is just one thing I do wonder about: Is your son allowed to play with it? I hope he is. Would be too cruel otherwise!
  12. Looks so nicely crumbly. Splendid work! Could be just as well from a Fallout-MOC.
  13. That looks very good already. I really like how you gave facade texture. A lovely use of old and new bricks. I also agree with asymmetry. Makes it visually more intersting. As for how to go on: I would add a store sign, maybe with every letter build in a different way. I'm thinking of maybe robot arms, hotdogs and alike as well as the usual printed tile. Also having some more boxes with special offers outside (optional under a simp!e fabric awning) and maybe a cosplay prop or microfig in the window. P!ease let me know if my input was helpful, ideally including pictures of your finished build.
  14. Yes, when everything is equally "important", nothing becomes important
  15. Thank you! The simplicity is from a good part because I didn't had more tan pieces. I think its really about making the best of what you got and some minimalism really helps with focussing the eye on the important stuff.
  16. Looks glorious in all the light and colour! Really nice shapings and layout as well. Impressive and beautiful work.
  17. I'm looking forward to see the updated builds & you are welcome to use the term I made up. It was literally the first thing that popped up in my head to describe your stuff!
  18. I second getting inspiration from sets. They are a very good way to see some really inventive techniques applied literally in the field, well designed (they have to be sturdy after all, efficient and excellently documented. I was putting Yoda's starfighter together a couple weeks ago and that little thing is really an example for a clever, lightweight and sturdy build, that looks good at the same time.
  19. I was tempted by Mr. Galaxy Patrol, but in the end I just like black sooo much more
  20. This is a big box you are opening here, Mesabi . Not saying pandora's box, but certainly something that can't be answered with a couple of lines. I find -zenn and MAB pointed already some very good things out. And while I am not a Master Builder by myself, I made some quite interesting observations lately. In the recent weeks I spent a lot of time building on a improved version of my Space Cruiser Andromeda. I finally wanted to give it a proper bridge, where the captain is closer to the pilot, add a docking bay for a shuttle and more interior space in general. It took me exactly 3 attempts to get it right. And each time I tore it down, I was about 90% finished - the silly ship just didn't look right! It was too blocky, too chubby and had no elegance in its lines. So each time I trimmed it down, took some studs away (from the width mostly), optimized the shaping of the docking bay, the bridge and how it all affects the interior... but at the same time kept a close eye on how it works from the outside. I also allowed some hull surface for improvisation by putting a greebly superstructure to its roof, to hide its rather boring, flat shape and give it a generous amount of detailing and chaos. So to make a long story short: a lot of try and error was involved and a lot of ambition had to be trimmed down to realistic dimensions. I am not a friend of designing models in the LDD. I prefer to be challenged by the medium and the pieces I have available (though I did a bricklink order before where I got some basic elements I knew I would need anyway). Now here comes the fun part: Yesterday, after I finished the new Andromeda (still need to take pictures of it), I sat down for a couple of hours with some leftover pieces (mostly classic space wings really) and put together a pretty cool little starfighter which I like almost more than the big monster I spent so much time on. The big one was a struggle, the little one just happened after the question rose what I was going to do with all the stuff I didn't use This said, I see already what I could have done better. I still use not as much SNOT, as I maybe should, but its about the journey for me. We are learning. Constantly. And I am pretty pleased with the stuff I make and I can pick it all up and swoosh around without being worried of stuff falling off from it One remark about lab-scenes and general untidy builds: depending of your background, it might be very counter-intuitive to arrange something as if it hasn't been arranged and is just a utter mess. I think it helps a lot to see how others did it. Also try to break symmetry, if that's your issue. Create an asymmetric place for the lab in the first place, then when equipping it, try think of awkward ways to - say let a pipe go from A to B. The direct way might be the most efficient, but its more fun to go over C, D... J, X, U and R - or whereever . Having a good supply of flasks, bottles, gauges and so forth helps a lot too cranking up the disorder levels. I hope this was helpful. If not, I apologize for the epic rant
  21. They look pretty cool. Definitely not the style you see every day built with Lego. I am tempted to call them "dystopian dieselpunk", thanks to their aggressive, dark, WW2 inspired look. I would add some more details though. Especially the ships are very large and impressive looking, but look almost unfinished. Try adding some railings, ladders, controls, bits and pieces (lets just call it greebling) to make them look more alive and interesting. If you look at real warships, you will see there is a lot of visual "action" going on everywhere. No inch unused.
  22. Looks delicious! Very good photographing (with a good portion of humour, always welcome!) and some lovely, very detailed building. Really neat. The Icing of the cake is the floor, which is really amazing: those cracks!
  23. Hello John! Welcome to the "active" part of the community! It seems we have an overlap in our favourite space era here, as you can guess from my avatar. Mine starts and ends a bit earlier. About 5 years on either side. Btw. Very cool picture. The lighting is superb!
  24. Same! In the end I went against my rule of not voting for license characters and picked Alice. That dress of her is just too nice!
×
×
  • Create New...