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Found 5 results

  1. Perhaps the new theme park needs a better transport which can maneuver in the city, right? Based on my previous truck design, I did this for moving the raptors. The tractor section has a turret that can be used for any emergency cases like dinosaur escape, and now raptor transport can go through the city without problem! Hope you enjoy this :) thanks!
  2. I had a spare truss bridge model lying around and thought it could use a revamp. Then I thought of the turntable I had designed, and realized it could use a transfer table companion model. Thus, this transfer table was finished just today. The whole table moves on four wheels at the edges and three guide-ways in the center. The model sits on four vintage 32 x 32 stud base-plates arranged in a square. I'm currently thinking about slicing up what's left of a gray 48 x 48 into a strip for the leading tracks to rest on. The height from the track to the top of the truss-work is a hair shorter than 13 1/3 bricks tall, which is tall enough for most locomotives but not enough for cabooses, extra-tall double stacked container cars and double-decker lounge cars. The length of the table is four tracks long, which is plenty for any of my single-unit locomotives or official LEGO models. (Diesel cab and booster units will have to be split up to fit, however.) In progress shot of me loading a 4-8-2 steam locomotive onto the table. Lining up the tracks as perfect as can be is key to keeping the loco on the rails and steady! Moving any loco sideways is easy enough to do with one hand... lining it up and rolling the engine off, however, needs steady two hands and a good eye. A better pic of it lined up at the shed track after unloading the steamer. Please NOTE: There is a two stud gap (and a bit of incline) between table and lead-in track: It is NOT 100% flat! Comments, suggestions, complaints, and compliments are always welcome!
  3. This model was heavily inspired by set 4555 (Cargo Station) from 1995 and by set 60052 (Cargo Train) from 2014. I smashed both models together and added some of my inspiration in places. (This model is also supposed to be compatible with set 60169 (Cargo Terminal) from this years summer CITY lineup.) As a side note, the sign on top of the lower floor is supposed to say CARGO TERMINAL in printed 1 x 1 tiles. The original set 4555 is one of the sets my father bought back in 1995 when 9v was King and I was just a little baby. Growing up I remember playing fondly with this set.... actually, I loved tearing it apart and making it better, which drove my Dad nuts. I think I tore his collection apart so much he decided to give me my own trains to pull apart, which are actually still together today. The rear of the model. I added new 1x6x5 panels to add a bit of texture to the otherwise smooth area. The model features expanded interior details such as the staircase to access the top floor where the conference / break room is from the lower floor secretary's desk area. It also features a swing open rear section containing a office under the stairs, with a Technic pin to lock it closed. NOTE: The rear half can only open up to 90 degrees, as the base of the model prevents it from opening any further. The gantry and the crane itself slide back and forth to provide for truck to train (or train to truck) movement of shipping containers or raw materials by themselves. The gantry can move left to right (red arrow), while the actual crane can move forward and back. (yellow arrow) Unfortunately, the LDD program doesn't allow for it to move, but it will in real life! This model is missing one crucial part: the cable for the crane. (That's this part: http://www.bricklink...e?P=x77ac50#T=C ) With the new enlarged road section, the model now lines up with the modern printed road base-plates. Here is the LDD file for my model: LDD link All comments, be they complaints, questions or compliments are welcome! EDIT 6/15/17: The model has been updated with wider two-way road section and longer crane. (the brick-built roadway now lines up with modern road base-plates) LDD file and pictures have been updated as well.
  4. This bank was originally designed for the Western theme as a two story open-backed model. I then decided it would look better as a regular town model and thus I added a rear half and third floor. The model opens like a dollhouse on a hinge, and locks shut on a Technic pin, just like most of my buildings. The more modern-looking truck model is a modified version of the 2014 set 76015, Doc Ock Truck Heist, with the bulk of the changes inspired by Flickr user eurotrash48903, or Eurotrash as he is known he on EurobBricks. The truck is already built in real life, but it is included in the LDD file as well. When the building is built in real life as well, I will update this thread with pictures of it in real bricks instead of in digital screenshots. The bank should feature printed 1 x 1 letter tiles in various spots: the top of the building below the clock should say "1892" while just above the front door should be the word "BANK". Inside the building on the lower floor is the three teller windows and loan officers desk. The middle floor features three counting tables and tow vaults. (those vaults are the same as the one in set 10217, Diagon Alley) The upper floor features the bank manager's office with filing cabinets and three chairs. The rear of the building. This truck was inspired by Eurotrash and his own MOD of the set to be 7 wide. I didn't change it quite as much as him, but I did follow his lead in several spot, such as shortening the frame by 2 studs and getting rid of the ridiculously over-sized original wheels. The roof and front have been strengthened and a door added to the rear, as their was none before. One mini-figure can sit in the drivers seat. The LDD file for the both bank and truck is included in this link here. As usual, comments, questions and complaints are welcome.
  5. Murdoch17

    Bank & Money Transfer - 3661 MOD

    This building (originally set #3661, Bank & money Transfer) now has a rear staircase and a hinge like in Medieval Market Village. The rear of the model contains a water cooler on the first floor, (with a neat cup dispenser trick) stairs to the upper level, and a expanded Vault on the second story. Also, the skylight has been moved to the rear roof and it does not open anymore. The front section contains nearly the same components as the original set. The first floor has a non-break-away ATM , desk, waiting area, and sorting tray for packages, while the second story contains the entrance to the Bank vault. Here is the outside of the bank. (front view) I added a new rear to the building, something the original model was severely lacking. (The pin is for the hole in the sides opposite the hinge, it keeps the building closed when you want it to be.) The interior of the model. I especially like the cup dispenser on the water cooler. This Bank model will look nice next door to the upcoming CREATOR set #31026, (Cafe & Bike Shop) wouldn't you say? LDD file for the Bank MOD: http://www.mocpages....1397074788m.lxf Comments, questions, & complaints welcome!