CapOnBOBS

Eurobricks Citizen
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    Pirate Blue Soldiers
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    Pirates of Barracuda Bay

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    Pirate MOCs

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  1. CapOnBOBS

    [SR - FB]Fromagerie

    What a terrific and funny story Steve two builds tell. Very well done. Hilarious!
  2. CapOnBOBS

    [ESL - TROOP] Mercs of Fuerte Unido

    Really fun build! Love the headgear, a motley crew for sure.
  3. CapOnBOBS

    [COR-TROOP] New Recruits in Wullham

    Great mix of colors to create your terrain
  4. @Bregir I'm not sure what is more nerdy, participating in BOBS, or that before participating in BOBS I was building blue coat lighthouses to sit on the shelf and not share anyway. Mindset on the lighthouse was, "it is good/complete, and I just need to fix all the things my godzilla of a toddler had destroyed on it." I didn't really look at it with a fresh set of eyes. I'd upgraded a few things on it, but was focused building the rest from the ground up. Best possible interpretation for me, "look how much I've upped my game since joining BOBS." I'll put some work in on the lighthouse. Acknowledge the crane, had, had the same idea, but you are basically looking at a complete inventory of my brown/brownish bricks. I'll go sweep under some furniture and see what I can find.
  5. As Breshaun and Eltina grow, volume at both ports has grown at pace. As property values in Breshaun increase and the population grows, there is less tolerance for large commercial dockyards. That is why the Counsel has decided to fund a major port construction project in Eltina. This massive port construction greatly increases throughput in Eltina's port, relieving congestion in both Breshaun and Eltina. The plan was this... the Crown would fund the engineering, to create a major deep water port, and then sell the newly developed prime land to independent builders. Step 1 centered around the construction of a jetty, breaking waves to create calm waters within and to prevent littoral drift from filling in the excavated berths. The jetty extends towards Eltina's recognizable rock arch, which has long been targeted for a lighthouse. With the lighthouse just beyond the jetty, navigation in and out of the port would be simple. Step two was the actual construction of the lighthouse, perched precariously atop the rock arch, it towers over the city's skyline. Once protected from the relentless tides and the perils of navigation, the Royal Quay was tied in to the Eltina defenses. block houses with sloped walls tie in to the existing large forts protecting the city and provide additional security for the new lucrative port and it's stocked warehouses. Also, the sand building up against the jetty has become a popular attraction for the locals. Once these elements were built by his majesties Engineers, the prime waterfront space was sold off to local venders. First to go in was a custom small craft shop. While craftsmen typically keep one work-in-progress out as a marketing ploy, the large wood frame and stucco structure houses the sales and logistics offices for the company as well. Adjacent, a large multi-purpose pier has been built for loading and unloading deeper draft ships. Eltina's position on the East side of the island, facing the war and our new holdings in Terraversa has made the pier a popular point of departure for supply and troop ships heading into the ever more crowded waters around TV. Next, we of course know that the faith is never far in any Oleander endeavor. A shrine to the god of the sea was built by the Faith and monks often linger for the opportunity to conduct an impromptu blessing of a ship or a particular voyage, for a small donation of course. In fact, if not for the Faiths oft stated indifference towards material wealth and worldly possessions, it would almost seem like monks are always wringing their holy insurance fees from nervous merchants. Already, the street of the new facility have become crowded and bustling. Next down the line, Admiral Beauchamp has purchased a waterfront strip and built a large wooden pier out into the protected cove. With a deep water berth on each side and a warehouse built out over the water, goods can be loaded straight into the ships. Further, the overpass connecting Beauchamp's office building to the warehouse means that what is coming in and out often goes completely unseen by prying eyes, perhaps this is why the Admiral handles so many government directed vessels. In fact, we can see some field pieces appear to have been brought out and are awaiting shipment, most likely to Terraversa. Finally, we come to the Admiral's new commercial brain stem. The large office building manages goods flowing in and out, scheduling of ships, scheduling of berth space and times. It is run by Beauchamp's buisness czar, Julian deVille. A sharp and compassionless businessman, he maybe would have made a better pirate. But deVille is just the man you want keeping your ships moving on time. Despite the business nature of the new port. The new construction, the long jetty, the crashing waves, and bustle of Eltina's expanded port district have made strolling the Royal Quay a local pastime. It is common on most nights for musicians to be out providing some accompaniment to the rhythm of the docks. The new and improved Eltina Royal Quay can support even large deep draft vessels... For the consideration of the court. This royal collab includes this outstanding 48 x 48 scene from @Bodi and this build from me which is a rectangle of 64x96 plus the jetty coming out and lighthouse for an additional 32x80. Total is 11,008 studs.
  6. CapOnBOBS

    [OL-FB] Large Wooden Fort in Tarlor

    @Faladrin, you don't even have to leave this post to find examples of me challenging rules for being unclear. My kerfuffle on this build was that when I built these two forts in the towns they are in, the towns were deliberately chosen because of the ring the defensive radius would create, which had been struck before I joined but were still listed on the chart. I guess my point is, I totally feel your frustration on the rule clarity and am the last person who could justify taking offense to somebody challenging a rule for one of my builds. The fort I just build in Nola Mar I actually built over Christmas. The reasons that 3 (me 2 @Bodi 1) forts were dropped in TV in the last few days is (exactly to your point), we'd held off posting anything in TV until we had it clear from @Bregirthat we could. We didn't know until this week that we actually could have built in these towns earlier (the mission I just posted in Nola Mar, I have been waiting to post since NOV. Valid constructive criticism somebody else said today... all "logs" all the way around is at best flat and dull, at worst lazy. And... it is easier digital (I think so anyway). That's why I built the cannon shot and took the time to pop off the roof and show the armory. Also, that is why the baseplate area for the total build is 64 x 96. I sized it out so that the area of the actual fort footprint would be about a large fort. Referees, thanks for quickly swooping in to make the call on the play... as you have when I have called shenanigans.
  7. I have been watching OL's recruiting closely. My assumption is that troop recruiting since 28 OCT and until whenever the next MRCA turn closes will constitute 1 turn. Each settlement can raise troops only one time in that window? Is that right?
  8. Oh no! Thanks.... fixed.... ugh...
  9. CapOnBOBS

    [OL - FB] Indomptable - Class 5

    This is beautiful! Sleek design, great colors, wonderful details!!! 10/10!
  10. CapOnBOBS

    [OL-FB] Large Wooden Fort in Tarlor

    Thanks All and for the team for deeming Frontpage worthy! @Mister Phes, good note, my only thought on framing has been to max the zoom in the space provided, 'fill the screen with as much lego as possible without cutting it off too much'. This is a useful note.
  11. 1. I absolutely know what you mean, the struggle to balance classic pirate-y with more practical features and size does weird things. 2. As somebody who never appreciated architecture, everybody kept raving about Gaudi as I planned my first trip to Barcelona last year. I was floored! I am now an enthusiastic Gaudi fan even though I'd couldn't even list 5 architects. So, im going tobtake that as high praise. (And, if like me a year ago, anybody reading this wasn't tracking Gaudi, worth a google) @Kai NRG and @NOD Thanks! Actually the one thing I really wanted to test out in this build was the hing technique of building curves that makes for such great ship lines. I wanted to figure out just 1 curve at a time instead of diving right into a ship with multiple lines to worry about.
  12. To whomever updated the fort chart under the land rules thread to remove the "defense radius" column, thanks. Obviously, clean up like that is very helpful.
  13. Pulling this out of the comments on the Tarlor Fort post into a better spot. I don't think I am the only one who wasn't tracking this and I don't think I'm the only one who is struggling to find their bearing. Sincerely, I really enjoy this little universe and am thankful for the contributions everybody does to keep it alive. If I can be part of the solution and not part of the problem, that is what I would like. Right now, I feel like the best way to be part of "the solution" is to bring "the problem" to light in the right forum. If I am the only one who wasn't tracking this change, then I apologize. @Bregir, Yes, propaganda. Some of it is difficult to swallow and OL propaganda can reflect that while also accepting it as reality. Thanks for the nice comments about the fort... I was thinking about Fort William Henry (which was a real place, not just a scene in Last of the Mohicans). THAT SAID, "the protection radius of forts is obsolete." is a HUGE change to the universe that goes directly against the published description of how the universe works! I don't know if I'm the only one who is finding that out for the first time in your comment, but, man... that is frustrating... That redraws the whole map and changes the dynamic of the whole system. When I first read the radii in the land rules, I had to rationalize it a bit to myself (as I articulate above), forts are power projection platforms, not "just" fixed fortifications. I'm ok with that, but was surprised it was the rule. I'd be fine with it either way... just so long as we all understand which way it is... and your comment here is the first time I have seen something contrary to the published rules (that I have been keeping in mind as I've built forts and measured our/and your vulnerability based off of). @Capt Wolf highlighted the other day, this (the different and not well understood mechanisms for how the attack on King's Port was different from the attack on Fatu Hiva) is tricky because it is the first time that a faction on faction conflict has occurred and I get that. Your post here is another example of how the rules are unclear and causing frustration. How can I help us clear this all up? OL doesn't have to win for this to be fun, but it is real frustrating when the rules seem to be changing mid-fight. Gents, this is my favorite lego based online pirate universe, I hope my borderline obsessive posting shows you how much I appreciate the world you have built. How can I help you make it more clearly understood by all those who enjoy it.
  14. CapOnBOBS

    [OL-FB] Large Wooden Fort in Tarlor

    @Bregir, Yes, propaganda. Some of it is difficult to swallow and OL propaganda can reflect that while also accepting it as reality. Thanks for the nice comments about the fort... I was thinking about Fort William Henry (which was a real place, not just a scene in Last of the Mohicans). THAT SAID, "the protection radius of forts is obsolete." is a HUGE change to the universe that goes directly against the published description of how the universe works! I don't know if I'm the only one who is finding that out for the first time in your comment, but, man... that is frustrating... That redraws the whole map and changes the dynamic of the whole system. When I first read the radii in the land rules, I had to rationalize it a bit to myself (as I articulate above), forts are power projection platforms, not "just" fixed fortifications. I'm ok with that, but was surprised it was the rule. I'd be fine with it either way... just so long as we all understand which way it is... and your comment here is the first time I have seen something contrary to the published rules (that I have been keeping in mind as I've built forts and measured our/and your vulnerability based off of). @Capt Wolf highlighted the other day, this (the different and not well understood mechanisms for how the attack on King's Port was different from the attack on Fatu Hiva) is tricky because it is the first time that a faction on faction conflict has occurred and I get that. Your post here is another example of how the rules are unclear and causing frustration. How can I help us clear this all up? OL doesn't have to win for this to be fun, but it is real frustrating when the rules seem to be changing mid-fight. Gents, this is my favorite lego based online pirate universe, I hope my borderline obsessive posting shows you how much I appreciate the world you have built. How can I help you make it more clearly understood by all those who enjoy it.
  15. Terraversa is spear won territory and it must be defended! The maneuver units have been repositioned to re-invigorate the offenses that have stalled against the onslaught of bad news: no progress in King's Port for months, the sudden and total loss of Fatu Hiva where our Garrison of over 300 was reduced to 60 battle ready men and two large forts were destroyed while imposing only minor damage on one Red Coat ship, the luck of the Red Coats and Green Coats to sail past our 17 warships in the waters surrounding TV to land over 1,000 reinforcements unmolested, each with an eye to partitioning Terraversa amongst themselves under the false pretext of "protection," and the news that Prio now may enter the fray. These are indeed dark times... Well my friends, those on the ground have seen the change. Where at first we were resisted as conquerors, fear spread by Red Coat propaganda, we now see patriots like those in Nola Mar appearing across the island. As our actions and conduct have proven Terraveran fears unfounded, cooperation increases, governance returns in the towns, and volunteers pour in to fill the ranks of our garrisons. Here in Tarlor, a large fort has been constructed over the past few months of earth and timber. The town is protected by a mostly locally recruited garrison, and the seaward bastion's protect the waters to the South. Well supplied, the large fort will make Tarlor a tough nut to crack for any would-be attackers. Crews drill constantly as professionalism, discipline, and skill is added to the zeal and fearlessness that only true freedom fighters possess. The Crown and subjects of Oleon have been tried, but have not broken. We shall fight on with the gods on our side. We will be victorious.