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  1. Previously: Recruiting at Marco's This Is Not the Wealthy Housing of Rassilon Falling Out with Foxx Cantu's Fort in Rassilon Freddy's Trained Chickens The Viper Jail Break! Cantu's House Even a Pirate Has a Sweet Tooth La Oleon Captain's Cabin Tropical Fruit Decision Lumber Camp Freddy's Big Haul The Golden Dragon The Capture of "El Polla" Swamp Raid Pirate Lagoon Palm Tree Inn Statues of Justice Secrets in the Hold Pirate Dojo Sinbad's Choice The Piranha's Plunder The Darting Frog Water Torture Choose! The Jade Piranha Strikes Again! After killing the Fang family, Sinbad spent the next few weeks traveling from port to port gathering news. He didn't return to The Viper right away because he wasn't sure how he'd be received. He knew Li Fang hadn't been loved by his crew, but neither was he. So instead he traveled from tavern to tavern listening to the sailor's stories. He heard that instead of pursing him, the crew of The Viper actually ignored him. They just continued to patrol the seas for prizes. So Sinbad decided to try to join another crew. He wanted to join one that was making a difference in showing the nations that their rules were only shackling their people and that the Sea Rats freedom was the way to go. So he arranged a meeting with Captain Zheng who agreed to take him on as part of his crew. "I've heard of your exploits" the captain said, "How you killed the mutineers and then turned on your captain yourself. How can I trust you to act differently on my crew?" "Are you saying you don't want me to stop a mutiny if it should happen on your ship?" retorted Sinbad. "Don't play coy with me boy" answered Zheng. "I'm not like your last captain, willing to take insults from his crew. You know what I'm asking so give me the answer." Sinbad had already been able to tell Zheng and Fang were as different as night and day. Fang had been fearful and always trying to prove himself. Zheng was confident and self-aware. He answered the captain, "Sir, when I killed the mutineers it was because they only cared for themselves and not for the rest of their crew or their captain. When I killed my captain after I had exhausted all other options. He was so obsessed with himself he had stopped caring for his crew. I've heard enough about you to know you will never put me in that kind of a situation." And so Sinbad's career as one of Zheng's crew began. OoC: The Parched Pirate will be licensed as a small tavern.
  2. Merrynight caroling to the less fortunate in Nellisa. The less fortunate don't seem all that interested in Merrynight singing. The rats on the other hand are leaving town.
  3. Mrs. Cantelli is anxiously awaiting the arrival of her fir tree at the port. Her husband, Mr. Cantelli, spared no expense importing a fir tree for Merrynight. He ordered it from his tree importer. His importer is making a healthy profit by using a new supplier.
  4. And this is what happens when you have only a few hours before the deadline, and only one partially complete build, but are determined to enter something into this category... Once back in a tavern in Bastion Captain Dracken gathered his officers in a private room with plenty of grog. Several rounds of drinks later First Mate Jakes had to ask once more question about the Fountain. "So what happened to the other guy?" he asked, "this father... Tholeua?" Before Dracken could offer his thoughts Iosefka interrupted. "They say dead men tell no tales," she began, "but truely the living need listen more attentively. For Tholeau's fate is no great enigma to those inclined to hear..." The Last Island... Truely, Tholeau had drunk of the Fountain and been restored. But youth has its own curses, recklessness prime amongst many. He went on to the next island heedless of the cost he had incurred, for his selfish use of the Fountain had angered the local spirits and roused the ghosts of all who had gone before him. On the third and final of those islands he found another cave. Of course he had to know what treasure lay on this island. But he found no treasure. Only bones, and hatred for the life he had claimed for himself. And try as he want his legs availed him not. And deep in the caves of that isle he still lays. Water he sought. Water he did find. One Last Answer "So, Althea asked, "if Tholeau died on that island how did his journal get out?" "The dead," Iosefka answered, "do not all rest easy on dark nights and wyrd tides. And Tholeau, he seek immortality above all else. Death not keep his tale untold, and so he become myth. Myth not die so quietly or quickly." "What you're saying," Jakes said, "is that his ghost carried his journal off that island." "It would not be the strangest thing we have seen." Dracken said. A very last minute category B entry, because I just haven't the energy for a second elaborate build. Some "clean" shots of the cavern and it's contents are behind the spoiler button.
  5. Settlement Name: Haven Owner: Sea Rats Location: Isla del Diablo (Challenge Island 11) Island Description: Located southeast of the Nest of Thieves, Isla del Diablo is named for the large bay and small peninsulas that, once a map way drawn, resembled nothing so much as the horns of a monster. The bay, however, provides an almost perfect natural harbor and a well defensible position. Unsurprisingly the island has already started to draw settlers, although some are scared away by talk of cannibals... Haven is one of the first new settlements. The inhabitants arrived in a small fleet to find clear beaches and dense jungle that provides plenty of material for building endeavors. Already the de facto leader, Roland Blaze, is drawing up plans for fortifications. After all, there are more than just Sea Rats out there. Mayor: Roland Blaze (kaiju) Size: Hamlet Who can own Property in Haven: Sea Rats Who can freebuild in Haven: Anyone Map: Here Fortifications: Fort Crimson - Small Fort Licensed Builds in Haven: Black Tower Lighthouse - Medium Commerce Haven Common House - Medium Residence The Shrines of Haven - Small Art & Cultural Tanith's House of Knowledge - Small Education Unlicensed/Other Builds: Hunting for Spiders About Haven
  6. Colony Name: Moray's Den Ownership: Sea Rats Location: Isla del Diablo (Sea of Thieves) Island Description: Located southeast of the Nest of Thieves, Isla del Diablo is named for the large bay and small peninsulas that, once a map way drawn, resembled nothing so much as the horns of a monster. The bay, however, provides an almost perfect natural harbor and a well defensible position. Unsurprisingly the island has already started to draw settlers, although some are scared away by talk of cannibals... Mayor: Captain Benjamin Morgan (Jacob Nion) Who can own property in Moray's Den: Sea Rats only Who can freebuild in Moray's Den: Sea Rats only MOC INDEX Properties Residence: Factory: Plantation: -The first settlers of Moray's Den (small) -The Devil's Fruits (small) Mine: Artisan: Commerce: Education: Culture: -Losing The Head, Finding Heads (small) Fort: Free Builds HISTORY coming soon.
  7. First of all: do NOT use this topic to bump old threads and do NOT ask any question here. All comments should be asked in the BoBS discussion thread. To all the mayors and responsibles of a settlement: please make one and only one post for each settlement, using the following format: I will then link all settlements in this first post. Index: Settlements of BoBS The world of BoBS is large, and contains many large and small settlements, ranging from hamlets to capitals. This thread is the place where they are all indexed! Corrington Arlinsport, Tiberia Black Beach, Gunpowder Island Brickford Landing, Annettaskrona Elizabethville, Lacryma Camp Isaac, Cascadia Hussar's Isle, Cocovia Jameston, Celestia King's Harbour, Cocovia Mesabi Landing, Argentia Mooreton Bay, Alicentia Myzectlan, Cascadia New Haven, Alicentia Port Raleigh, Annetta (aka Berelli or Blueton) Port Woodhouse, Garma's Key Queenston, Arlintina Quinnsville, Cocovia Spudkirk, Avestia Stormhaven, Serentia Wullham, Panarium Eslandola Bardo, An Toli Ceniza Bajo, Eileanne neh Luithhr (aka Luther Islands) (New Haven Sea island #9) Chiquita, Chiquara (New Haven Sea island #1) Damaborg, The Lowers Elysabethtown, Berelli (aka Annetta or Blueton) Fortaleza Victoria, Isla de Victoria Fuerte Unido, Isla de Victoria Hojaroja, Otoño Interlagos, Maldria Lakor, Isla de Victoria La Puebloto, Isla de Victoria Mehit, Isla de Victoria Montario, Nelissa Nova Malto, Isla de Victoria Nova Terreli, Nellisa Pontelli, Nellisa Port Wilks, Isla Phillipe Puerto Alijo, Torrach Bonn Puerto Desafio, Isla de Victoria Punto Sur, Maldria Salida Este, Ferro Azure Trador, La Sombra Weelond, An Holli Oleon Acropolis, Pharos Astrapi, Île de Zeus Breshaun, Le Bellan Cecropia, Île de Tyche Dragonstone (now Aurelia), Blueton (aka Annetta or Berelli) Eltina, Le Bellan Fatu Hiva, Île d'Or Fort Arltrees, El Oleonda Jiangkai, El Oleonda Kojima, Ile Sous Le Vent Lavalette, Stéphanique Nola Mar, Terraversa Nouveau Oleandia, île Dionysus Windfall Island, Stéphanique Sea Rats Bastion, The Nest of Thieves Charlatan Bay, Infero Pordejon Haven, Isla del Diablo Merged into Moray's Den * Hellion, Raider's Haven Hilto, Sabre Island Moray's Den, Isla del Diablo Poppy Port, Sabre Island Rassilon, The Nest of Thieves Destroyed Takashii, The Nest of Thieves Merged into Bastion ** Tortuga, Sea Turtle Island The Sereen Cay, The Rock New Nassau, Blond Beach/Mud Beach Island (island 21) * Properties in Haven are now considered to be in the hinterlands of Moray’s Den. ** Properties in Takashii are now considered to be in the hinterlands of Bastion. NPC Settlements Alexport, Ilse de Romantica, The Grand Duchy of Prio
  8. Even a starting settlement needs an office for the local clergy to oppress rule administrate from. I tried to keep the same feeling of the terrain as with my first build in Poppy Port but with your comments about needing more detailing on the terrain in my mind. The building is a simple wooden construction, with a canvas roof. As the port is still under development, there is no incoming trade yet and building materials are sourced locally. Poppy Port - Mayor Office by Bart, on Flickr Poppy Port - Mayor Office 2 by Bart, on Flickr Poppy Port - Mayor Office 3 by Bart, on Flickr The first ship with mail has found it's way into Poppy Port. Dr. Anderson! the office lady calls out, a letter for you!. Dr. Anderson was just about to join James at James Creek for some relaxed fishing.
  9. Name: Poppy Port Ownership: Sea Rats Location: Sabre Island Mayor: Rodsh Derr @Bart Settlement status: Hamlet founded 4 April 618 Town since 21 July 618 Who can own property in Poppy Port: Anyone. Who can freebuild in Poppy Port: Anyone. Description: The first settlement of Sabre-Island, the harbour may be tricky to reach due to rocky formations and reefs near and under the water surface, but a recent hydrographic survey has charted them carefully and has placed two markers to guide ships trough a save passage to the harbour. The harbour has ample supply of fresh water and is capable of receiving deep drafted vessels. Rumours have it that there are fortunes to be made on Sabre Island, and Poppy Port is it's open front door. Maps: Poppy Port, Sabre Island Approach to Poppy Port map Click for a bigger picture Island 2 Sabre Island by -Mike S-, on Flickr Builds: Licensed: Large Education - Hydrographic Exploring on Sabre island - owned by Poppy Port (Bart) Medium Art & Culture - Mayor Office - owned by Poppy Port (Bart) Large plantation - Black Poppies - Professor Thaum Medium Artisan - Mill - owned by FTA Gold mine - owned by Poppy Port (Bart) Small Fort Maartens - Kwatchi Medium Art & Culture - Rocky Reef's Light - owned by Poppy Port (Bart) Medium Factory - Gold Smelting - owned by Poppy Port (Bart) Medium Commerce - Golden Poppy Bank - owned by Poppy Port (Bart) Unlicensed: Prospect - prospecting - Bart Poppy Port Defence Fleet - Bart Troops Garrisoned in town 1 battalion (90 minifigs) 1st Battalion Derr's Expeditionary Light Infantry owned by @Bart Island information: Name: Sabre Island Nickname: The Hilt and the Blade Location: Just 60 nautical miles North West of Stéphanique (OL) the island being the border of the Cocovia Sea and the West Prio Sea. Geographical Features: Featuring blunt cliffs on several sides, the Hilt (the eastern-most Island in this chain) features a tall, dormant volcano. The Blade (The Westernmost Island) also features a more eroded dormant volcano on the east side, but gradually slides into the waves going west. The archipelago rests in the thick of a coral reef, whose unpredictable depth has already been the grounding of more than one large vessel. The Island itself is fertile and could grow sugar cane quite well. Rumours: A roguish band of ship scavengers has been operating out of "The Hilt", preying on the ships that wreck in the reef. Whether or not this is true remains to be seen, but one thing is certain: Precious little remains of those ships that did ground in the waters surrounding "The Hilt and the Blade"
  10. Poppy Port – Sabre Island (zone 26) – Sea-Rats Hydrographic exploring Poppy port - Hydrographic exploring by Bart, on Flickr dr. Anderson: Well hurry up with those boxes will you James. James between his puffing: Yes, doctor. dr. Anderson: This looks like the ideal spot! Fresh water, flat beach, deep ocean waters near the coast, only some rocky patches that need attention. James I want the tent where you put those boxes. James: Urgh.. yes, doctor. dr. Anderson: Oh and I want to be on top of that hill before noon, which I reckon is in forty… six! minutes. Bring my gear James! James grunts as a response. Poppy Port - Hydrographic exploring 2 by Bart, on Flickr dr. Anderson: This will do, this will do just fine. James, we will build the first marker, point Alfa, right here! James knowing that ‘we’ meant ‘him’ in those words, was just happy he could’ve catched his breath will the doctor was doing his measurements. Poppy Port - Hydrographic exploring 3 by Bart, on Flickr James: What is this marker Alfa for doctor? dr. Anderson: For us to use as a point zero from where we will make all our measurements. James: Measurements? dr. Anderson: Yes we’ll go out in our boat, and make depth soundings at regular spacing, so we can draw up a map of this new harbour. James knowing that meant rowing, and rowing and more rowing didn’t really look forward to the idea. James: Why do we need a harbour here anyway doctor? dr. Anderson: Oh well there isn’t anybody here that could eavesdrop on us, but our contractor Mrs. Derr thinks there is a money to be made from commodities from this island. And to take those commodities off the island one needs ships, and ships need harbours. Poppy Port - Hydrographic exploring 4 by Bart, on Flickr dr Anderson: James if we put another marker right on this rock here, marker Alfa and this new one… James: Delta, doctor? dr. Anderson: Yes Delta sounds good. Well those two Alfa and Delta will form a line, indication a save passage through the rocks we charted, and ships can use them to enter this Harbour. James: So ‘we’ have to build another marker? dr. Anderson: Excellent idea James, if you can start getting the necessary tools and supplies. I’ll be there in a moment. James: Yeah sure. Poppy Port - Hydrographic exploring 5 by Bart, on Flickr So this is the build I want to start a new settlement ‘Poppy Port’ with, on Sabre Island (Sea Rats-zone 26). But how on earth do I license this? It’s a 48x48 base plate, but half of it is water (aka bare baseplate). Do I license the doctor and James their activities as hydrographic surveyors i.e. artisan or do I license the structures, marker Alfa and Delta as art’s and crafts (as they are the permanent builds) Or do people think this isn’t enough to start a settlement, then I’d like to hear that too. I know I know I could’ve build something easier to license, but I had this idea. And building out my ideas comes before wondering how it fits into the game, sorry. *if people think, why are those markers that big! Well you had to be able to see them from quit a distance, and then measure angles with the sextant to find out your position. I believe them to be accurate in size and appearance, in real life they would have been made of a light wood construction covered with linen painted black.
  11. Dramatis Personae: Previously, https://www.eurobricks.com/forum/index.php?/forums/topic/158702-sr-mrca-welcome-to-the-jungle-part-3/... Currently, somewhere on the high seas... Yes...with The Alois Forever, the most advanced ship in the entire Olean navy, I will finally bring my precious Alois back to the Olean cause...and make him mine. It's just another stupid microbuild! The stupid face who writes these idiotic posts not only can't write, but doesn't seem capable of building a sailing ship at minifig scale! It's not just a microbuild! It's named after my dearest darling Alois, and has 100 points in every stat...it's the most powerful ship in the Olean navy! And wait...what are you doing here? Since nothing interesting happened in the latest Trade MRCA to my stupid advisor and her students, the stupid face pombe jerk wad writer decided to post something about your stupid quest for Alois. And for some moronic reason, he thought adding me to your story would be funny. I can't even explain how I'm in two places at once; I told you his writing sucks. And how is a ship with a 100 points in every stat even allowed in BoBS?! Ha ha! My true naval genius is revealed! I can use ships with whatever stats I wish, so long as I don't license them! Ha ha! You mean the ship is useless since it can't participate in the MRCA. A minor detail. Captain, shall I have her detained and moved to the brig? What?! No, Helmut, leave her be. We'll have her witness my master plan as it unfolds. She'll see when we arrive at our destination. Great. Where are we headed? I can't reveal that, yet. Why not? It's not like a single psychology graduate student is going to overwhelm your ship with 100 Crew points...though the max stats according to the rules is 12. No, it's a separate MOC and will be posted as a separate freebuild to maximize the doubloons we get. You'll see it then. I have no words. To be continued! And additional photos can be found under the spoiler, including how the base for the ship was constructed! Comments and criticisms are all welcome!
  12. On Bastion, there was a sculptor Then again no, he was an artist Making ABS paintings and stone It is not much but it's the best he can do Avast, a customer at last! Should I use my head or hammer? LEGO Engraver Workshop by dr_spock_888, on Flickr Pirates don't usually pay for artwork when they can just "pirate" it. How it was really made: https://youtu.be/x0Ev37usOew
  13. Seeing as I will be needing the ship in my MCRA result ... And it was un-MOC'd I had to build it first ... This is the result ... The shrowds are not great however they had to be "removable" to get the result for later pictures Comments welcomed
  14. While sailing to Jameston an altercation had taken place in the open waters between a Sea Rat convoy and a Romantica (Prio) convoy. When the Sea Rat convoy reached port they had a ship in tow repairs being made as they berthed. Captian Larvey of The Drunken Monkey Purchased two slips from the Harbor Master The Log read as follows: Capt. Larvey [SR] The Drunken Monkey [monkey figurehead] 4 days paid Capt. Larvey [SR] The Palmetto [golden figurehead] 4 days paid Later that day the Prio convoy reached Jameston with heavy battle damage. Capitaine La'Douche sought out the authorities. Knowing the Corrish stance on Piracy he hopped to see them all swinging from the gallows before he left port. In the Jameston Constables office: La'Douche: (Bursts though the door) Constable I would like to report a crime! Sergeant: Just what is it you would claim Sir? La'Douche: An act of out and out Piracy! Sergeant: Where did this act take place? La'Douche: East of Trador on way to this Port. La'Douche: Pirates fell upon my ships and over took us ... We barely made it out alive. Then they forced me and my crew into a single long boat and made off with my vessel. Sergeant: They showed quarter? Thats odd th..... La'Douche:(cutting the Sergeant off) Sir I have it on good faith that they have arrived in this very port! What do you intend to do! Sergeant: Its late Im sure they will be good and drunk tonight being first night in port. I will speak with the harbor master tomorrow to see if any ships have made berth fitting your description. La'Douche: I want them hanged! Sergeant: If the description matches and you can identify them then I will Arrest them and im sure they will be found guilty in court. If it is how you say. Even later that night: Hearing a little bird whisper in his ear that the Corrish Authorities planned to seize his ships and Imprison him and his crew. Also knowing Corringtons' reputation for hanging Pirates even if there was no more evidence other than here say . . . Capitan Larvey decided they had out lived their welcome in Jameston. Back at the docks: Capitan Larvey: Machete me boy! Machete: Aye Capitan? Larvey: We sail at first light, have the dry stores and rations secure and stowed! We need ALL ships in the fleet ready to make way. Machete: Aye Sir but why we just made port tis morn? Larvey: The Prio Capitan is claiming we attacked them ... Machete: (interrupting) Tis a LIE Sir out and out fallacy! Larvey: Aye be that as it may, it matters none, they intend to seize our ships and lock us all up. Machete: We can fight this Sir they were the aggressors sailing right through or floatila with no regard ... You were right to fire that warning shot. Larvey: Aye but how do we prove they opened fire and we simply responded ... Nay they see us as pirates ... And I be quite fond of me neck remaining unbroken! We sail at first light, those to drunk to sail will be left behind. Those too drunk to fulfill his duties will be thrown over. I need me crews hearty me boy we have Four ships to sneak out of here. Machete: Aye Sir I'll pass the word around to snuff the rum early. Larvey: Aye make it so. The Sea Rat crews worked feverishly through the night and by the time first light broke the Sea Rat fleet was twelve miles out singing "What will we do with a drunken sailor what will we do ..." Meanwhile back in town: Capitaine La'Douche met up with the Sergeant first thing accompanied and him and two privates to the Docks. La'Douche: Harbormaster! Have you had any ships that fit the description of a C2 with a monkey figurehead towing a C3 with a golden idol figurehead with a broken mast? Harbormaster: (reading log) ahh yes here they are a Capitan Larvey paid four days up front ... slip nine and ten ... Right this way La'Douche: These slips are empty! Harbormaster: I swear they were here when I made rounds last night ... (looking at log) slips nine and ten ... Sergeant: Harbormaster if you aided these pirates in any way I'll see you hang. 1st private: (to second private) so we don't get to arrest anyone? Sergeant: Not today boys ... Not today. ------- Just a little story to explain how the Palmetto came to be in my possession ... Special thanks to @kaiju, @Ayrlego,and @Bregir for allowing this story to happen. Comments are more than welcome ... I'm sorry for some of the pictures being fuzzy that's my poor quality mobile.
  15. One of the more unusal exports from Isla del Diablo is the particularly potent venoms of the island's arachnid population. Of course, obtaining said venoms firstly requires finding the spiders, which means venturing out of Haven and into the dangerous wooded portions of the island. Quite a risk, but the hunter's patrons pay well... ...especially, of course, the House of Spiders.
  16. Just a short way from the docks in Fatu Hiva lays a smallish boarding house that has become a regular haunt for the sailors of the FTA. With comfortable beds, a pleasant host, and fair rates it is no wonder that they choose this boarding house every time they make port. Here a sailor enjoys the peacefulness of his back room. Every room comes complete with horse hair bed, dresser, shelves, and a pot to piss in. (disclaimer: there is not a chamber maid to empty your pot so it is your responsibility) OOC: Since I am away from my bricks for an unknown amount of time I decided I would download LDD and give it a go. After a rather frustrating first couple hours and a few PM's to @Professor Thaum and @Bart (Thanks again for the help fellas) I figured out how to maneuver and manipulate the bricks the way I wanted. This marks my very first build in LDD (not counting the playing around trying to figure it out build lol) Comments and Criticism are greatly Appreciated as I want to improve my LDD skills ... also this is my first use of BlueRender no settings changed from the installed version
  17. Dramatis Personae: Previously, https://www.eurobricks.com/forum/index.php?/forums/topic/160606-sr-fb-the-alois-forever/... A quiet day at the unsuspecting Oleon port... Little do they know that they are about to be attacked...by pirates! Fortunately, not all is lost! The fortress fires its cannons! Or is it cannon? I can never tell when to put an "s" at the end of plural cannon(s). YOU SANK MY BATTLESHIP!!! We're not playing that game! This is BrickseasHammer 1.8K! And what's with these unpainted grey models? I didn't have enough time to finish them before we arrived here...wherever this place is... Ahem...Currently, at The Naval Academy wargame store in Bastion... Who's that? I'm the narrator. No, you're a fake wanna be writer who is too stupid to realize you suck. Er...moving on...Suddenly, Oleon reinforcements show up! Wait! What happened to my turn? You deployed, then I got to move and fire. And now I'm deploying my dreadnought, which can move and attack the turn it arrives. What?! How's that fair?! Here...you can have a yellow cheese slope to represent how cheesy and overpowered this unit is. My dreadnought fires it's flame attack on the nearest sloop. Meanwhile, my Dreadnought's sorceror hero captain casts a time warp spell on the sloop that was already on fire from my fortress attack. There's magic in this game?! And flame attacks?! And...er...the ship that got time warped...that's not a sloop...that's a Goliath class ship of the line with 84 cannon...or is it cannons? I was just using the sloop model. You're using a proxy model?!?! Hey, these models are expensive and I'm just a graduate student! Just be glad I didn't resort to using rocks and pebbles! Anyways, it got time warped and it's your only unit, so you lose a turn. Now, I summon a sea dragon which uses a freeze attack! Of course... And you've lost your last ship. Good game. Whatever. Hold on a second. Based on the previous post, weren't we supposed to be sailing somewhere so you can do some secret thing to win over that idiot, Alois? First, Alois is not an idiot! Second...that's true. I wonder why we stopped at Bastion to play this game? Because I felt like it. Aaaaand that is why you suck as a writer. The MOC for that story is even finished! You uploaded onto Flickr last month! And...er...Harriet, when did you grow a neckbeard? Comments and criticisms are all welcome!
  18. The boys at the Saltyshipworks have been at it again this time building for the FTA. Gustaf ran tight on the deadline and came up short on paint ... So she was christened the FTA Redtail. Haymish McGillicuddy was keen on taking command of this vessel bringing along his eldest son Ezera as first mate ... Don't mind helmsman Wentz photo bombing Custom Duck was fitted to ensure she would keep up with the fleet The deck may seem crowded but her hold is plenty spacious for valuable cargo This will be licenced as a class 2
  19. After passing a very rough Sea of Storms, Rodsh found him self in Bastion. His crew is off to enjoy the town, Cathy is out to get provision for the ship. But Rodsh himself travelled to the outskirts of town just a little up the Lifeflow river where he finds the Shipwright Brothers. Masters in building small boats, sloops, launches, and even the odd canoe, you tell them what you want and they’ll build it. Rodsh is there to order new boats for his ship, as he lost two on his travels, and the other one is beyond repair, or as the boatswain said it, “a rotten death trap”. They recently hired a new apprentice, who today is trying steam bending planks for the first time. He’s quick to find out why they gave him those pliers to hold the plank.
  20. Tanith Morgan - no relation to the infamous Captain Benjamin Morgan - is a curious soul. Supposedly rescued from men with most ungentleman-like intentions by Roland Blaze, she spent some time serving on the Crimson Marauder before Blaze found himself founding Haven and becoming it's de facto leader. As construction on more enduring buildings began Tanith had a very particular set of demands regarding her residence. Being the town's premier expert on medical matters - the town's only expert, unless one counts barber-surgeon Zebediah, and somehow few do - few were willing to risk her refusing to help them. And so Tanith Morgan got her tower. Or, at least, the tallest building in Haven currently. While the ground floor is furnished for comfort it often goes unused. Tanith Morgan has never encountered a field of study she did not immediately become obsessed with, at least for a time. Equally driven to record her findings, much of the building is taken up by her experiments and research libraries, be it chemistry... ...biology... ...or her current interest, astronomy. And being the asocial type that she is, Tanith uses the attic as her personal living space. Well away from the townsfolk, and their distracting requests.
  21. It was discovered that Eslandola had been holding secret diplomatic intercourse with Mardier. The Marderian supreme commander was determined to have closer diplomatic ties despite the hostilities between the two nations. Unfortunately, there was a setback from the accidental blundering of the blunderbuss incident. Blunderbuss Wedding by dr_spock_888, on Flickr
  22. Previously: Recruiting at Marco's This Is Not the Wealthy Housing of Rassilon Falling Out with Foxx Cantu's Fort in Rassilon Freddy's Trained Chickens The Viper Jail Break! Cantu's House Even a Pirate Has a Sweet Tooth La Oleon Captain's Cabin Tropical Fruit Decision Lumber Camp Freddy's Big Haul The Golden Dragon The Capture of "El Polla" Swamp Raid Pirate Lagoon Palm Tree Inn Statues of Justice Secrets in the Hold Pirate Dojo Sinbad's Choice The Piranha's Plunder The Darting Frog Water Torture Choose! The Jade Piranha Strikes Again! The Parched Pirate Pirate Pet Shop Warped Wood The Captain's Dinner Still getting used to his new-found role, Sinbad had arrived in King's Port disguised as an Oleon officer. Somehow, Zheng's connections had made his papers seem official enough that the local mayor had invited him for dinner. Arriving early for the meal, Sinbad was admitted to the mayor's study where he was enjoying some fresh air while on the balcony of his study. Certain messages from the island had been intercepted by Mardian agents which implicated this mayor in trying to sign an agreement with Oleon for aid in Eslandola's war against Mardier. So Sinbad took care of the problem and escaped the confusion that ensued as the servants tried to figure out whether they still needed to serve dinner or not now that their master was dead. Full shot of the build:
  23. Dramatis Personae: This is an entry for Mardier. Previously, Currently, in an undisclosed location... I was not sure you would come. There are those of us in Eslandola who profit more from peace than war. I received your message and have come to see if we can start working towards a more...political...solution. Just know that before we begin, my masters have orders to escalate the conflict should something untowards happen to me. I have come with no other agenda than to try to find common ground...a way such that both sides can win and save face. I am glad to hear of it. Now, there are some concessions Mardier would like, but in exchange, we are prepared to offer... RUN AWAY!!! What? Oof! Aaaaaaaaaaaaaaaaaaaaaaaaaaaah!!! <splat> Come back here! I love you, Alois! You will be mine! Ah crap. Comments and criticisms are all welcome!
  24. This ship was built to represent The Catfish, a Sea Rat faction ship.
  25. Rumours were swarming around that Garvey Mardier had developed biological weapons of mass destruction in the Sea of Prio. Eslandola sent out a recon ship to spy and if possible, steal their technology. Garvey Mardier had other plans for their WMDs. Yum, yum, bumbel greenies.
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